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  • Class member functions instantiated by traits [policies, actually]

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate member functions? [Update: I used the wrong term here. It should be "policies" rather than "traits." Traits describe existing classes. Policies prescribe synthetic classes.] The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice? UPDATE: Here's another try at explaining it. I want the user to be able to fill out an order (manifest) for a custom optimizer, something like ordering off of a Chinese menu - one from column A, one from column B, etc.. Waiter, from column A (updaters), I'll have the BFGS update with Cholesky-decompositon sauce. From column B (line-searchers), I'll have the cubic interpolation line-search with an eta of 0.4 and a rho of 1e-4, please. Etc... UPDATE: Okay, okay. Here's the playing-around that I've done. I offer it reluctantly, because I suspect it's a completely wrong-headed approach. It runs okay under vc++ 2008. #include <boost/utility.hpp> #include <boost/type_traits/integral_constant.hpp> namespace dj { struct CBFGS { void bar() {printf("CBFGS::bar %d\n", data);} CBFGS(): data(1234){} int data; }; template<class T> struct is_CBFGS: boost::false_type{}; template<> struct is_CBFGS<CBFGS>: boost::true_type{}; struct LMQN {LMQN(): data(54.321){} void bar() {printf("LMQN::bar %lf\n", data);} double data; }; template<class T> struct is_LMQN: boost::false_type{}; template<> struct is_LMQN<LMQN> : boost::true_type{}; // "Order form" struct default_optimizer_traits { typedef CBFGS update_type; // Selection from column A - updaters }; template<class traits> class Optimizer; template<class traits> void foo(typename boost::enable_if<is_LMQN<typename traits::update_type>, Optimizer<traits> >::type& self) { printf(" LMQN %lf\n", self.data); } template<class traits> void foo(typename boost::enable_if<is_CBFGS<typename traits::update_type>, Optimizer<traits> >::type& self) { printf("CBFGS %d\n", self.data); } template<class traits = default_optimizer_traits> class Optimizer{ friend typename traits::update_type; //friend void dj::foo<traits>(typename Optimizer<traits> & self); // How? public: //void foo(void); // How??? void foo() { dj::foo<traits>(*this); } void bar() { data.bar(); } //protected: // How? typedef typename traits::update_type update_type; update_type data; }; } // namespace dj int main() { dj::Optimizer<> opt; opt.foo(); opt.bar(); std::getchar(); return 0; }

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  • MS Environment: How to force link a static library to another using .vsprops, if possible?

    - by msbuildnewbie
    Environment: VS 2008 in Windows. Problem: A static library, say first.lib is not linked to, say second.lib, if first.lib is specified in .vsprops file and none of its functions is referenced in the second.lib. If, however, first.lib is removed from the .vsprops file and placed instead in the appropriate project options dialog(1), it is linked, even if its functions remain unreferenced. (1) Project - Properties - Configuration Properties - Linker - Input. Our solution uses .vsprops exclusively and to somehow be able to specify first.lib in such a file with additional tweaking of some settings would be considered a more elegant solution. Using a dummy function to pull in unused functions of first.lib is not an option. Thanks in advance.

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  • undefined reference to static member variable

    - by Max
    Hi. I have this class that has a static member. it is also a base class for several other classes in my program. Here's its header file: #ifndef YARL_OBJECT_HPP #define YARL_OBJECT_HPP namespace yarlObject { class YarlObject { // Member Variables private: static int nextID; // keeps track of the next ID number to be used int ID; // the identifier for a specific object // Member Functions public: YarlObject(): ID(++nextID) {} virtual ~YarlObject() {} int getID() const {return ID;} }; } #endif and here's its implementation file. #include "YarlObject.hpp" namespace yarlObject { int YarlObject::nextID = 0; } I'm using g++, and it returns three undefined reference to 'yarlObject::YarlObject::nextID linker errors. If I change the ++nextID phrase in the constructor to just nextID, then I only get one error, and if I change it to 1, then it links correctly. I imagine it's something simple, but what's going on?

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  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

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  • Static functions vs const functions

    - by baash05
    I'm looking at a member function int funct(int x) const; And I'm wondering if static int funct(int x); would be better. If a member function doesn't use any of the member variables should it be static. Are there any things that would discourage this?

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  • Advantages of Singleton Class over Static Class?

    Point 1)Singleton We can get the object of singleton and then pass to other methods.Static Class We can not pass static class to other methods as we pass objectsPoint 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed.Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use.Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • Advantages of Singleton Class over Static Class?

    Point 1) Singleton We can get the object of singleton and then pass to other methods. Static Class We can not pass static class to other methods as we pass objects Point 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed. Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use. Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • Java: Initializing a public static field in superclass that needs a different value in every subclas

    - by BinaryMuse
    Good evening, I am developing a set of Java classes so that a container class Box contains a List of a contained class Widget. A Widget needs to be able to specify relationships with other Widgets. I figured a good way to do this would be to do something like this: public abstract class Widget { public static class WidgetID { // implementation stolen from Google's GWT private static int nextHashCode; private final int index; public WidgetID() { index = ++nextHashCode; } public final int hashCode() { return index; } } public abstract WidgetID getWidgetID(); } so sublcasses of Widget could: public class BlueWidget extends Widget { public static final WidgetID WIDGETID = new WidgetID(); @Override public WidgetID getWidgetID() { return WIDGETID; } } Now, BlueWidget can do getBox().addWidgetRelationship(RelationshipTypes.SomeType, RedWidget.WIDGETID, and Box can iterate through it's list comparing the second parameter to iter.next().getWidgetID(). Now, all this works great so far. What I'm trying to do is keep from having to declare the public static final WidgetID WIDGETID in all the subclasses and implement it instead in the parent Widget class. The problem is, if I move that line of code into Widget, then every instance of a subclass of Widget appears to get the same static final WidgetID for their Subclassname.WIDGETID. However, making it non-static means I can no longer even call Subclassname.WIDGETID. So: how do I create a static WidgetID in the parent Widget class while ensuring it is different for every instance of Widget and subclasses of Widget? Or am I using the wrong tool for the job here? Thanks!

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  • What effect does static const have on a namespace member

    - by user144182
    namespace MyNamespace { static const double GasConstant = 1.987; Class MyClass { // constructors, methods, etc. }; }; I previously had GasConstant declared within the MyClass declaration (and had a separate definition in the source file since C++ does not support const initialization of non-integral types). I however need to access it from other files and also logically it seems like it should reside at the namespace level. My questions is, what effect does static const have in this case? Clearly const means I can't assign a new value to GasConstant, but what does a static member at the namespace mean. Is this similar to filescope static effect, where the member is not accessible outside of the unit?

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  • Odd C++ template behaviour with static member vars

    - by jon hanson
    This piece of code is supposed to calculate an approximation to e (i.e. the mathematical constant ~ 2.71828183) at compile-time, using the following approach; e1 = 2 / 1 e2 = (2 * 2 + 1) / (2 * 1) = 5 / 2 = 2.5 e3 = (3 * 5 + 1) / (3 * 2) = 16 / 6 ~ 2.67 e4 = (4 * 16 + 1) / (4 * 6) = 65 / 24 ~ 2.708 ... e(i) = (e(i-1).numer * i + 1) / (e(i-1).denom * i) The computation is returned via the result static member however, after 2 iterations it yields zero instead of the expected value. I've added a static member function f() to compute the same value and that doesn't exhibit the same problem. #include <iostream> #include <iomanip> // Recursive case. template<int ITERS, int NUMERATOR = 2, int DENOMINATOR = 1, int I = 2> struct CalcE { static const double result; static double f () {return CalcE<ITERS, NUMERATOR * I + 1, DENOMINATOR * I, I + 1>::f ();} }; template<int ITERS, int NUMERATOR, int DENOMINATOR, int I> const double CalcE<ITERS, NUMERATOR, DENOMINATOR, I>::result = CalcE<ITERS, NUMERATOR * I + 1, DENOMINATOR * I, I + 1>::result; // Base case. template<int ITERS, int NUMERATOR, int DENOMINATOR> struct CalcE<ITERS, NUMERATOR, DENOMINATOR, ITERS> { static const double result; static double f () {return result;} }; template<int ITERS, int NUMERATOR, int DENOMINATOR> const double CalcE<ITERS, NUMERATOR, DENOMINATOR, ITERS>::result = static_cast<double>(NUMERATOR) / DENOMINATOR; // Test it. int main (int argc, char* argv[]) { std::cout << std::setprecision (8); std::cout << "e2 ~ " << CalcE<2>::result << std::endl; std::cout << "e3 ~ " << CalcE<3>::result << std::endl; std::cout << "e4 ~ " << CalcE<4>::result << std::endl; std::cout << "e5 ~ " << CalcE<5>::result << std::endl; std::cout << std::endl; std::cout << "e2 ~ " << CalcE<2>::f () << std::endl; std::cout << "e3 ~ " << CalcE<3>::f () << std::endl; std::cout << "e4 ~ " << CalcE<4>::f () << std::endl; std::cout << "e5 ~ " << CalcE<5>::f () << std::endl; return 0; } I've tested this with VS 2008 and VS 2010, and get the same results in each case: e2 ~ 2 e3 ~ 2.5 e4 ~ 0 e5 ~ 0 e2 ~ 2 e3 ~ 2.5 e4 ~ 2.6666667 e5 ~ 2.7083333 Why does result not yield the expected values whereas f() does? According to Rotsor's comment below, this does work with GCC, so I guess the question is, am i relying on some type of undefined behaviour with regards to static initialisation order, or is this a bug with Visual Studio?

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  • static const C++ class member initialized gives a duplicate symbol error when linking

    - by Petruza
    I have a class which has a static const array, it has to be initialized outside the class: class foo{ static const int array[3]; }; const int foo::array[3] = { 1, 2, 3 }; But then I get a duplicate symbol foo::array in foo.o and main.o foo.o hold the foo class, and main.o holds main() and uses instances of foo. How can I share this static const array between all instances of foo? I mean, that's the idea of a static member.

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  • Modifying reference member from const member function in C++

    - by Philipp
    I am working on const-correctness of my code and just wondered why this code compiles: class X { int x; int& y; public: X(int& _y):y(_y) { } void f(int& newY) const { //x = 3; would not work, that's fine y = newY; //does compile. Why? } }; int main(int argc, char **argv) { int i1=0, i2=0; X myX(i1); myX.f(i2); ... } As far as I understand, f() is changing the object myX, although it says to be const. How can I ensure my compiler complains when I do assign to y? (Visual C++ 2008) Thank a lot!

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  • C++ Pointer member function with templates assignment with a member function of another class

    - by Agusti
    Hi, I have this class: class IShaderParam{ public: std::string name_value; }; template<class TParam> class TShaderParam:public IShaderParam{ public: void (TShaderParam::*send_to_shader)( const TParam&,const std::string&); TShaderParam():send_to_shader(NULL){} TParam value; void up_to_shader(); }; typedef TShaderParam<float> FloatShaderParam; typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam; In another class, I have a vector of IShaderParams* and functions that i want to send to "send_to_shader". I'm trying assign the reference of these functions like this: Vec3ShaderParam *_param = new Vec3ShaderParam; _param-send_to_shader = &TShader::setVector3; This is the function: void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){ //... } And this is the class with IshaderParams*: class TShader{ std::vector params; public: Shader effect; std::string technique_name; TShader(std::string& afilename):effect(NULL){}; ~TShader(); void setVector3(const D3DXVECTOR3 &vec, const std::string &name); When I compile the project with Visual Studio C++ Express 2008 I recieve this error: Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127 Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..

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  • How to free static member variable in C++?

    - by user299831
    Can anybody explain how to free memory of a static member Variable? In my understanding it can only be freed if all the instances of the class are destroyed. I am a little bit helpless at this point... Some Code to explain it: class ball { private: static SDL_Surface *ball_image; }; //FIXME: how to free static Variable? SDL_Surface* ball::ball_image = SDL_LoadBMP("ball.bmp");

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  • How do I use custom member properties for people on my .NET website

    - by Jordan S
    I am trying to make an asp.net website using Visual web dev and C# that accesses data in an SQL database. For my site, I need to be able to save and access additional user properties such as age and gender. I have been playing around with the built in .NET Login tools but I don't understand how to keep track of the additional properties (age, gender...) I could store all the users information in my own database but how do I correlate the users data in my DB to the usernames in the member database that is automatically created?

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  • Using a member function pointer within a class

    - by neuviemeporte
    Given an example class: class Fred { public: Fred() { func = &Fred::fa; } void run() { int foo, bar; *func(foo,bar); } double fa(int x, int y); double fb(int x, int y); private: double (Fred::*func)(int x, int y); }; I get a compiler error at the line calling the member function through the pointer "*func(foo,bar)", saying: "term does not evaluate to a function taking 2 arguments". What am I doing wrong?

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  • Why protected superclass member cannot be accessed in a subclass function when passed as an argument

    - by KNoodles
    I get a compile error, which I'm slightly confused about. This is on VS2003. error C2248: 'A::y' : cannot access protected member declared in class 'A' class A { public: A() : x(0), y(0) {} protected: int x; int y; }; class B : public A { public: B() : A(), z(0) {} B(const A& item) : A(), z(1) { x = item.y;} private: int z; }; The problem is with x = item.y; The access is specified as protected. Why doesn't the constructor of class B have access to A::y?

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  • Static vs Non Static constructors

    - by Neil N
    I can't think of any reasons why one is better than the other. Compare these two implementations: public class MyClass { public myClass(string fileName) { // some code... } } as opposed to: public class MyClass { private myClass(){} public static Create(string fileName) { // some code... } } There are some places in the .Net framework that use the static method to create instances. At first I was thinking, it registers it's instances to keep track of them, but regular constructors could do the same thing through the use of private static variables. What is the reasoning behind this style?

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  • pointer to const member function typedef

    - by oldcig
    I know it's possible to separate to create a pointer to member function like this struct K { void func() {} }; typedef void FuncType(); typedef FuncType K::* MemFuncType; MemFuncType pF = &K::func; Is there similar way to construct a pointer to a const function? I've tried adding const in various places with no success. I've played around with gcc some and if you do template deduction on something like template <typename Sig, typename Klass> void deduce(Sig Klass::*); It will show Sig with as a function signature with const just tacked on the end. If to do this in code it will complain that you can't have qualifiers on a function type. Seems like it should be possible somehow because the deduction works.

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  • Calling a static Func from a static class using reflection

    - by ChrisO
    Given the static class: public static class Converters { public static Func<Int64, string> Gold = c => String.Format("{0}g {1}s {2}c", c/10000, c/100%100, c%100); } I am receiving the Func name from a database as a string (regEx.Converter). How can I invoke the Gold Func using reflection? Here is what I have so far: var converter = typeof(Converters).GetMember(regEx.Converter); if (converter.Count() != 0) { //throw new ConverterNotFoundException; } matchedValue = converter.Invoke(null, new object[]{matchedValue}) as string;

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  • Member Function Pointer not quite right

    - by BlackDuck
    I have a SpecialisedRedBlackTree class that is templated. My Month class is not. In my Month class I have a private member which is an instance of SpecialisedRedBlackTree: SpecialisedRedBlackTree<Day> m_windSpeedTree; As you can see it will take the Day class/object (please correct me on any terms I get wrong). In my Month class, I have a method passing a method function pointer to this method: bool Month::CompareWindSpeed(Day a, Day b) { return ( a.GetData(WIND_SPEED_CODE) < b.GetData(WIND_SPEED_CODE)? true : false); } bool (Month::*myFuncPtr)(Day, Day); myFuncPtr = &Month::CompareWindSpeed; m_windSpeedTree.Insert(dayReading, myFuncPtr); But because I am passing a bool (Day, Day) pointer to a templated class expecting bool (T, T) T being part of this .... template Error 1 error C2664: 'SpecialisedRedBlackTree<T>::Insert' : cannot convert parameter 2 from 'bool (__thiscall Month::* )(Day,Day)' to 'bool (__cdecl *)(T,T)' Any advice?

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  • two static libraries

    - by user295030
    Hi, I am currently providing a static library using vs2008. I am in the process of building my static library. However, since I am using another static library is there a way that then i package this as a single library. The reason here is that they will be calling functions in my library that depend on that other static library (.lib). I am not sure how to go about doing that and needs some help with that.

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  • Is it possible to call a non-static function inside static function in C#?

    - by djzmo
    Is it possible to call a non-static function that uses a public non-static class inside a static function in C#? public class MyProgram { private Thread thd = new Thread(myStaticFunction); public AnotherClass myAnotherClass = new AnotherClass(); public MyProgram() { thd.Start(); } public static void myStaticFunction() { myNonStaticFunction(); } private void myNonStaticFunction() { myAnotherClass.DoSomethingGood(); } } Well, the invalid code like above is what I need. Any idea?

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