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  • Quality Backlinks Are Essential For Search Engine Optimization!

    Quality backlinks are essential for search engine optimization. Backlinks are links that start on another website and they point to your page, which means that you have very low control on them. Many web developers prefer to go into negotiations when it comes to backlink building, discussing various matters and aspects with the web masters of the other sites.

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  • Which game engine for HTML5 + Node.js

    - by Chrene
    I want to create a realtime multiplayer game using and HTML5. I want to use node.js as the server, and I only need to be able to render images in a canvas, play some sounds, and do some basic animations. The gameloop should be done in the server, and the client should do callback via sockets to render the canvas. I am not going to spend any money on the engine, and I don't want to use cocos2d-javascript.

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  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

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  • How do I calculate the motion of 2 massive bodies in space?

    - by 1224
    I'm writing code simulating the 2-dimensional motion of two massive bodies with gravitational fields. The bodies' masses are known and I have a gravitational force equation. I know from that force I can get a differential equation for coordinates. I know that I once I solve this equation I will get the coordinates. I will need to make up some initial position and some initial velocity. I'd like to end up with a numeric solver for the ordinal differential equation for coordinates to get the formulas that I can write in code. Could someone break down how from laws and initial conditions we get to the formulas that calculate x and y at time t?

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  • Can Layer Masks Achieve This Effect

    - by Julian
    If you look at the image below you will see the player surrounded by a dotted yellow box. The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect. -In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics. -Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters. -This can persist when both entering and leaving either area from any direction. Thank you for any help!

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  • Search Engine Optimization Strategy - The Easiest Advertising Method

    Use my Search Engine Optimization Strategy and stop spending hundreds or even thousands of dollars trying to advertise your website. You may know or not know that advertising on internet really may cost you that kind of money, but I really want to show you that always there is a better way to advertise on the web, actually there is a FREE way to do it.

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  • Quick Search Engine Optimization Strategies

    One of the quick strategies you can use to help improve how a search engine like Google or Yahoo will find your Web Site is to change your basic keywords into long tail keywords. If you are like me, you probably did not even know that keywords had a tail. Well apparently, they have either a short or a long tail.

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  • Cocos 2D - Hold down CCMenuItem

    - by Will Youmans
    I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move Left Button.png" target:self selector:@selector(moveLeftVoid:)]; } -(void)moveLeftVoid{ id moveLeft = [CCMoveBy actionWithDuration:.3 position:ccp(-10, 0)]; [_mainSprite runAction:moveLeft]; } This does work, but only as a single tap. What I want for the CCSprite to move continously in that direction when the CCMenuItem is held down. Then when it's released the character stops moving. If you need to see more code, please just ask. :) Thanks

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  • Search Engine Semantics and Website SEO

    Over the past few years, there's been a great deal of emphasis on Search Engine Optimization (SEO) and using it as a "silver bullet" to drive traffic to your website. Clients will frequently come to us for optimization services with the idea that afterwards they will see a huge traffic spike and products will fly off the shelves.

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  • Search Engine Semantics and Website SEO

    Over the past few years, there's been a great deal of emphasis on Search Engine Optimization (SEO) and using it as a "silver bullet" to drive traffic to your website. Clients will frequently come to us for optimization services with the idea that afterwards they will see a huge traffic spike and products will fly off the shelves.

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  • Why Hire a Search Engine Optimization Consultant?

    Whether you have just established your online business or have been maintaining your website for some time now, hiring a search engine optimization consultant to enhance your online business is a smart move. Many websites fail to receive what they hope to earn because they are not fully utilizing the techniques for increasing their website presence. Although SEO techniques and tips can be found online, it doesn't mean that a person can quickly put them to use and expect maximum results.

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  • Choosing the Best Search Engine Optimization

    When it comes to selecting any type of search engine Optimization Company, what you have to remember is that the most important thing is that you can secure a good company. One of the best things that you can do is to make sure that you have got your hands on any type of company that is country specific. In other words, what you have to remember is that you have to choose a company that is close to home.

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  • How to Get the Best Search Engine Placement

    Search engine placement is very important for a successful internet marketing affair. Everyone prefers that their site figure high on the search listings. It is also of high priority that they figure high on search engines as the customer will surely be influenced by the top ten results displayed on a search page. There are many things that have to be taken a note of when looking to get a high ranking. What is required is a balance between quality and quantity.

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  • Free SEO Video Tutorials - A DIY Approach to Economical Search Engine Optimization

    Any online business struggling to get ranked in the search engines for their chosen keywords may very well find this article a refreshing change, and possibly a life-saver, when it comes to getting their business website noticed by prospective customers. With thousands of SEO companies popping up on a daily basis promising a top-ten ranking in the search engines, and with SEO packages ranging from a few hundred to a few thousand dollars, it's no wonder that more and more businesses are looking for economical search engine optimization strategies that fit within their budget, or SEO techniques...

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  • How to reset a List c# and XNA [on hold]

    - by P3erfect
    I need to do a "retry" option when the player finishes the game.For doing this I thought to reset the lists of Monsters and other objects that moved at the first playing or which have been "killed".for example I have a list like that: //the enemy1 class is already done // in Game1 I declare it List<enemy1> enem1 = new List<enemy1>(); //Initialize method List<enemy1> enem1 = new List<enemy1>(); //LoadContent foreach (enemy1 enemy in enem1) { enemy.Load(Content); } enem1.Add(new enemy1(Content.Load<Texture2D>("enemy"), new Vector2(5900, 12600))); //Update foreach (enemy1 enemy in enem1) { enemy.Update(gameTime); } //after being shoted the enemies disappear and i remove them //if the monsters are shoted the bool "visible" goes from false to true for (int i = enem1.Count - 1; i >= 0; --i) { if (enem1[i].visible == true) enem1.RemoveAt(i); } //Draw foreach (enemy1 enemy in enem1) { if(enemy.visble==false) { enemy.Draw(spriteBatch, gameTime); } } //So my problem is to restart the game. I did this in Update method if(lost==false) { //update all the things... } if(lost==true)//this is if I die { //here I have to put the code that restore the list //I tried: foreach (enemy1 enemy in enem1) { enemy.visible=false; } player.life=3;//initializing the player,points,time player.position=initialPosition; points=0; time=0; }//the player works.. } } they should be drawn again but if I removed them they won't be drawn anymore.If I don't remove them ,instead, the enemies are in different places (because they follow me). Any suggestions to restore or reinitialize the list??

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  • Legality of modifying and distributing the JRE

    - by herpylderp
    I see that Google App Engine apps run on a so-called secured sandbox JRE; that is, a JRE that Google modified and that makes changes to certain JRE types. This is how GAE prevents developers from writing apps that can do things like: Access the local file system via File Make remote JDBC calls Use JNDI Lots of other restrictions We have a similar need where we have an app that developers will be able to write plugins for. These plugins will need to utilize an API (a JAR) that we distribute with our app. We cannot afford for plugins to do certain things, particularly on the end user's file system, and need to modify the File class in a similar manner that GAE does. Long back-story short, this means we'll need to ship our app with a custom, modified JRE. My question: is this legal to do, or did Google likely pay Oracle some fee to modify/distribute their own JRE for app engine?

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  • Proper Search Engine Indexing

    Google's search engine is nothing but a very simplistic search box, but behind the scenes, it's a complicated algorithm and getting increasingly difficult as time goes on. Search engines like Google, Yahoo, and Bing are getting more precise at sorting websites in order to help people find the information they are looking for.

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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