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  • Hide subdomain AND subdirectory using mod_rewrite?

    - by Jeremy
    I am trying to hide a subdomain and subdirectory from users. I know it may be easier to use a virtual host but will that not change direct links pointing at our site? The site currently resides at http://mail.ctrc.sk.ca/cms/ I want www.ctrc.sk.ca and ctrc.sk.ca to access this folder but still display www.ctrc.sk.ca. If that makes any sense. Here is what our current .htaccess file looks like, we are using Joomla so there already a few rules set up. Help is appreciated. # Helicon ISAPI_Rewrite configuration file # Version 3.1.0.78 ## # @version $Id: htaccess.txt 14401 2010-01-26 14:10:00Z louis $ # @package Joomla # @copyright Copyright (C) 2005 - 2010 Open Source Matters. All rights reserved. # @license http://www.gnu.org/copyleft/gpl.html GNU/GPL # Joomla! is Free Software ## ##################################################### # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. # ##################################################### ## Can be commented out if causes errors, see notes above. #Options +FollowSymLinks # # mod_rewrite in use RewriteEngine On ########## Begin - Rewrite rules to block out some common exploits ## If you experience problems on your site block out the operations listed below ## This attempts to block the most common type of exploit `attempts` to Joomla! # ## Deny access to extension xml files (uncomment out to activate) #<Files ~ "\.xml$"> #Order allow,deny #Deny from all #Satisfy all #</Files> ## End of deny access to extension xml files RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] # Block out any script trying to base64_encode crap to send via URL RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] # Block out any script that includes a <script> tag in URL RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Send all blocked request to homepage with 403 Forbidden error! RewriteRule ^(.*)$ index.php [F,L] # ########## End - Rewrite rules to block out some common exploits # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root) #RewriteBase / ########## Begin - Joomla! core SEF Section # RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^/index.php RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] RewriteRule (.*) index.php RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] # ########## End - Joomla! core SEF Section EDIT Yes, mail.ctrc.sk.ca/cms/ is the root directory. Currently the DNS redirects from ctrc.sk.ca and www.ctrc.sk.ca to mail.ctrc.sk.ca/cms. However when it redirects the user still sees the mail.ctrc.sk.ca/cms/ url and I want them to only see www.ctrc.sk.ca.

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Jquery Flexslider - can't see navigational images (manualControl)

    - by Kim Thomas
    I've spent a lot of time looking at the post on 3/13/12 re: manual controls, but isn't getting me all the way there...probably because I don't know jquery. Sorry, newbie on board. I'm trying to get the right/left arrows to show, as well as the 1, 2, 3...at the bottom. They are there, I see the lists on Firebug, just don't know how to add them to the "hook" (?) so they appear. Here is the code I have in header: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="jquery.flexslider.js"></script> <script type="text/javascript" charset="utf-8"> $(window).load(function() { $('.flexslider').flexslider({ animation: "slide", slideshow: false, controlNav: true, manualControls: ".flex-control-nav li a", controlsContainer: ".flex-container" }); }); </script> Here is my html: <div class="flex-container"> <div class="flexslider"> <ul class="slides"> <li><img src="images/tah_home.jpg" alt="taylor art house home page" width="600" height="320"/> <p class="flex-caption">Taylor Art House Home Page</p></li> <li><img src="images/tah_blog.jpg" alt="taylor art house blog page" width="600" height="320" /> <p class="flex-caption">We created a blog that fits seemlessly into Taylor Art House's look</p></li> <li><img src="images/tah_artwork_page.jpg" alt="taylor art house art page" width="600" height="320" /> <p class="flex-caption">One of Taylor Art House's gallery pages, using a Wordpress plugin</p></li> <li><img src="images/tah_arch_portfolio.jpg" alt="jon taylor architecture portfolio page" width="600" height="320" /> <p class="flex-caption">We created links to toggle from TAH to Jon Taylor Architecture</p></li> </ul> </div><!--end flexsider--> </div><!--end flex-container--> Here is the Flexslider CSS: /* * jQuery FlexSlider v1.8 * http://www.woothemes.com/flexslider/ * * Copyright 2012 WooThemes * Free to use under the MIT license. * http://www.opensource.org/licenses/mit-license.php */ /* Browser Resets */ .flex-container a:active, .flexslider a:active, .flex-container a:focus, .flexslider a:focus {outline: none;} .slides, .flex-control-nav, .flex-direction-nav {margin: 0; padding: 0; list-style: none;} /* FlexSlider Necessary Styles *********************************/ .flexslider { width: 100%; margin: 0; padding: 0; } .flexslider .slides > li { display: none; -webkit-backface-visibility: hidden; } /* Hide the slides before the JS is loaded. Avoids image jumping */ .flexslider .slides img { max-width: 100%; display: block; } .flex-pauseplay span { text-transform: capitalize; } /* Clearfix for the .slides element */ .slides:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } html[xmlns] .slides { display: block; } * html .slides { height: 1%; } /* No JavaScript Fallback */ /* If you are not using another script, such as Modernizr, make sure you * include js that eliminates this class on page load */ .no-js .slides > li:first-child { display: block; } /* FlexSlider Default Theme *********************************/ .flexslider { width: 600px; background: #fff; border: 4px solid #999; position: relative; margin: 30px 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; -o-border-radius: 5px; border-radius: 5px; zoom: 1; } .flexslider .slides { zoom: 1; } .flexslider .slides > li { position: relative; } /* Suggested container for "Slide" animation setups. Can replace this with your own, if you wish */ .flex-container { zoom: 1; position: relative; margin-left:100px; } /* Caption style */ /* IE rgba() hack */ .flex-caption { background:none; -ms-filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#4C000000,endColorstr=#4C000000); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#4C000000,endColorstr=#4C000000); zoom: 1; } .flex-caption { width: 96%; padding: 2%; margin: 0; position: absolute; left: 0; bottom: 0; background: rgba(0,0,0,.3); color: #fff; text-shadow: 0 -1px 0 rgba(0,0,0,.3); font-size: 14px; line-height: 18px; } /* Direction Nav */ .flex-direction-nav { height: 0; } .flex-direction-nav li a { width: 52px; height: 52px; margin: -13px 0 0; display: block; background: url(theme/bg_direction_nav.png) no-repeat; position: absolute; top: 50%; cursor: pointer; text-indent: -999em; } .flex-direction-nav li .next { background-position: -52px 0; right: -21px; } .flex-direction-nav li .prev { left: -20px; } .flex-direction-nav li .disabled { opacity: .3; filter:alpha(opacity=30); cursor: default; } /* Control Nav */ .flex-control-nav { width: 100%; position: absolute; bottom: -30px; text-align: center; } .flex-control-nav li { margin: 0 0 0 5px; display: inline-block; zoom: 1; *display: inline; } .flex-control-nav li:first-child { margin: 0; } .flex-control-nav li a { width: 13px; height: 13px; display: block; background: url(theme/bg_control_nav.png) no-repeat; cursor: pointer; text-indent: -999em; } .flex-control-nav li a:hover { background-position: 0 -13px; } .flex-control-nav li a.active { background-position: 0 -26px; cursor: default; } Here is how it appears in Firebug: <div class="flex-container"> <div class="flexslider" style="overflow: hidden;"> <ul class="slides" style="width: 1200%; margin-left: -1800px;"> <li class="clone" style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li class="clone" style="width: 600px; float: left; display: block;"> </ul> </div> <ol class="flex-control-nav"> <li> <a class="">1</a> </li> <li> <li> <li> </ol> <ul class="flex-direction-nav"> <li> <a class="prev" href="#">Previous</a> </li> <li> <a class="next" href="#">Next</a> </li> </ul> </div> Finally, here is a link to the jsFiddle file (I saw someone wanted that in other flexslider post): http://jsfiddle.net/kthms/Wxmsp/ Link to page: http://www.kajortdesigns.com/tah.php I've tried every combo of class from the CSS in the manualControl: "", but I'm just guessing. If anyone can help this newbie out, I would be very appreciative. Explicit instructions are always appreciated.

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  • SSL and mod_rewrite error

    - by wnoveno
    Hi, I have https on my site. Pages with rewritten URL in my site are inaccessible while direct urls (folders). here's the htaccess ## 2009-12-17 16:52 JGC [START] ## Enable http compression for this site <IfModule mod_deflate.c> SetOutputFilter DEFLATE ## Directive "DeflateCompressionLevel" not allowed in .htaccess, only valid in server config and virtual hosts # DeflateCompressionLevel 9 # file-types indicated will not be compressed SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary SetEnvIfNoCase Request_URI \.(?:swf|flv|pdf)$ no-gzip dont-vary SetEnvIfNoCase Request_URI \.(?:exe|t?gz|zip|gz2|sit|rar)$ no-gzip dont-vary <IfModule mod_headers.c> Header append Vary User-Agent </IfModule> </IfModule> ## 2009-12-17 16:52 JGC [END] ## 2010-03-05 16:05 JGC [START] #<IfModule mod_alias.c> #RedirectMatch 301 ^(/)$ /online-casino-poker-register.html #RedirectMatch 301 ^(/en)$ /en/online-casino-poker-register.html #RedirectMatch 301 ^(/en/)$ /en/online-casino-poker-register.html #RedirectMatch 301 ^(/en\.html)$ /en/online-casino-poker-register.html #RedirectMatch 301 ^(/sc)$ /sc/online-casino-poker-register.html #RedirectMatch 301 ^(/sc/)$ /sc/online-casino-poker-register.html #RedirectMatch 301 ^(/sc\.html)$ /sc/online-casino-poker-register.html #RedirectMatch 301 ^(/ch)$ /ch/online-casino-poker-register.html #RedirectMatch 301 ^(/ch/)$ /ch/online-casino-poker-register.html #RedirectMatch 301 ^(/ch\.html)$ /ch/online-casino-poker-register.html #</IfModule> ## 2010-03-05 16:05 JGC [END] ## # @version $Id: htaccess.txt 10492 2008-07-02 06:38:28Z ircmaxell $ # @package Joomla # @copyright Copyright (C) 2005 - 2008 Open Source Matters. All rights reserved. # @license http://www.gnu.org/copyleft/gpl.html GNU/GPL # Joomla! is Free Software ## ##################################################### # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. # ##################################################### ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks # # mod_rewrite in use RewriteEngine On #RewriteLog "/var/www/html/dafa888/rewrite.log" #RewriteLogLevel 3 RewriteCond %{HTTP_COOKIE} !jfcookie\[lang\] [NC] RewriteCond %{HTTP:Accept-Language} ^zh-cn [NC] RewriteRule ^$ /sc/ [L,R=301] RewriteCond %{HTTP_COOKIE} !jfcookie\[lang\] [NC] RewriteCond %{HTTP:Accept-Language} ^zh-tw [NC] RewriteRule ^$ /ch/ [L,R=301] #RewriteCond %{HTTP_COOKIE} !jfcookie[lang] [NC] #RewriteCond %{HTTP_COOKIE} jfcookie\[lang\] [NC] #RewriteCond %{HTTP_COOKIE} jfcookie\[lang\]=([^;]+) [NC] #RewriteRule ^(.*)$ /%1/$1 [NC,QSA] ########## Begin - Rewrite rules to block out some common exploits ## If you experience problems on your site block out the operations listed below ## This attempts to block the most common type of exploit `attempts` to Joomla! # # Block out any script trying to set a mosConfig value through the URL RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] # Block out any script trying to base64_encode crap to send via URL RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] # Block out any script that includes a <script> tag in URL RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Send all blocked request to homepage with 403 Forbidden error! RewriteRule ^(.*)$ index.php [F,L] # ########## End - Rewrite rules to block out some common exploits # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root) RewriteBase / #RewriteCond %{HTTP_HOST} ^(.*)$ [NC] #RewriteRule ^(.*)$ http://www.%1/$1 [R=301] ########## Begin - Joomla! core SEF Section # RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^/index.php RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] RewriteRule (.*) index.php RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] # ########## End - Joomla! core SEF Section

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  • exporting bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    I'm having a hard time trying to understand how exactly Blender's concept of bone transforms maps to the usual math of skinning (which I'm implementing in an OpenGL-based engine of sorts). Or I'm missing out something in the math.. It's gonna be long, but here's as much background as I can think of. First, a few notes and assumptions: I'm using column-major order and multiply from right to left. So for instance, vertex v transformed by matrix A and then further transformed by matrix B would be: v' = BAv. This also means whenever I export a matrix from blender through python, I export it (in text format) in 4 lines, each representing a column. This is so I can then I can read them back into my engine like this: if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[0], &skeleton.joints[currentJointIndex].inverseBindTransform.m[1], &skeleton.joints[currentJointIndex].inverseBindTransform.m[2], &skeleton.joints[currentJointIndex].inverseBindTransform.m[3])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[4], &skeleton.joints[currentJointIndex].inverseBindTransform.m[5], &skeleton.joints[currentJointIndex].inverseBindTransform.m[6], &skeleton.joints[currentJointIndex].inverseBindTransform.m[7])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[8], &skeleton.joints[currentJointIndex].inverseBindTransform.m[9], &skeleton.joints[currentJointIndex].inverseBindTransform.m[10], &skeleton.joints[currentJointIndex].inverseBindTransform.m[11])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[12], &skeleton.joints[currentJointIndex].inverseBindTransform.m[13], &skeleton.joints[currentJointIndex].inverseBindTransform.m[14], &skeleton.joints[currentJointIndex].inverseBindTransform.m[15])) { I'm simplifying the code I show because otherwise it would make things unnecessarily harder (in the context of my question) to explain / follow. Please refrain from making remarks related to optimizations. This is not final code. Having said that, if I understand correctly, the basic idea of skinning/animation is: I have a a mesh made up of vertices I have the mesh model-world transform W I have my joints, which are really just transforms from each joint's space to its parent's space. I'll call these transforms Bj meaning matrix which takes from joint j's bind pose to joint j-1's bind pose. For each of these, I actually import their inverse to the engine, Bj^-1. I have keyframes each containing a set of current poses Cj for each joint J. These are initially imported to my engine in TQS format but after (S)LERPING them I compose them into Cj matrices which are equivalent to the Bjs (not the Bj^-1 ones) only that for the current spacial configurations of each joint at that frame. Given the above, the "skeletal animation algorithm is" On each frame: check how much time has elpased and compute the resulting current time in the animation, from 0 meaning frame 0 to 1, meaning the end of the animation. (Oh and I'm looping forever so the time is mod(total duration)) for each joint: 1 -calculate its world inverse bind pose, that is Bj_w^-1 = Bj^-1 Bj-1^-1 ... B0^-1 2 -use the current animation time to LERP the componets of the TQS and come up with an interpolated current pose matrix Cj which should transform from the joints current configuration space to world space. Similar to what I did to get the world version of the inverse bind poses, I come up with the joint's world current pose, Cj_w = C0 C1 ... Cj 3 -now that I have world versions of Bj and Cj, I store this joint's world- skinning matrix K_wj = Cj_w Bj_w^-1. The above is roughly implemented like so: - (void)update:(NSTimeInterval)elapsedTime { static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.jointPoses[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.jointPoses[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeTranslation(LERPTranslation.x, LERPTranslation.y, LERPTranslation.z)); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeScale(LERPScaling.x, LERPScaling.y, LERPScaling.z)); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = aSkeleton.joints[i].inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(aSkeleton.joints[i].inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } } At this point, I should have my skinning palette. So on each frame in my vertex shader, I do: uniform mat4 modelMatrix; uniform mat4 projectionMatrix; uniform mat3 normalMatrix; uniform mat4 skinningPalette[6]; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } gl_Position = projectionMatrix * modelMatrix * skinnedVertexPosition; } The result: The mesh parts that are supposed to animate do animate and follow the expected motion, however, the rotations are messed up in terms of orientations. That is, the mesh is not translated somewhere else or scaled in any way, but the orientations of rotations seem to be off. So a few observations: In the above shader notice I actually did not multiply the vertices by the mesh modelMatrix (the one which would take them to model or world or global space, whichever you prefer, since there is no parent to the mesh itself other than "the world") until after skinning. This is contrary to what I implied in the theory: if my skinning matrix takes vertices from model to joint and back to model space, I'd think the vertices should already be premultiplied by the mesh transform. But if I do so, I just get a black screen. As far as exporting the joints from Blender, my python script exports for each armature bone in bind pose, it's matrix in this way: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: poseJoint = skeleton.pose.bones[joint.name] jointTransform = poseJoint.matrix.inverted() file.write('Joint ' + joint.name + ' Transform {\n') for col in jointTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') And for current / keyframe poses (assuming I'm in the right keyframe): def exportAnimations(filepath): # Only one skeleton per scene objList = [object for object in bpy.context.scene.objects if object.type == 'ARMATURE'] if len(objList) == 0: return elif len(objList) > 1: return #raise exception? dialog box? skeleton = objList[0] jointNames = [bone.name for bone in skeleton.data.bones] for action in bpy.data.actions: # One animation clip per action in Blender, named as the action animationClipFilePath = filepath[0 : filepath.rindex('/') + 1] + action.name + ".aClip" file = open(animationClipFilePath, 'w') file.write('target skeleton: ' + skeleton.name + '\n') file.write('joints count: {:d}'.format(len(jointNames)) + '\n') skeleton.animation_data.action = action keyframeNum = max([len(fcurve.keyframe_points) for fcurve in action.fcurves]) keyframes = [] for fcurve in action.fcurves: for keyframe in fcurve.keyframe_points: keyframes.append(keyframe.co[0]) keyframes = set(keyframes) keyframes = [kf for kf in keyframes] keyframes.sort() file.write('keyframes count: {:d}'.format(len(keyframes)) + '\n') for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) joint = skeleton.pose.bones[i] jointCurrentPoseTransform = joint.matrix translationV = jointCurrentPoseTransform.to_translation() rotationQ = jointCurrentPoseTransform.to_3x3().to_quaternion() scaleV = jointCurrentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') file.close() Which I believe follow the theory explained at the beginning of my question. But then I checked out Blender's directX .x exporter for reference.. and what threw me off was that in the .x script they are exporting bind poses like so (transcribed using the same variable names I used so you can compare): if joint.parent: jointTransform = poseJoint.parent.matrix.inverted() else: jointTransform = Matrix() jointTransform *= poseJoint.matrix and exporting current keyframe poses like this: if joint.parent: jointCurrentPoseTransform = joint.parent.matrix.inverted() else: jointCurrentPoseTransform = Matrix() jointCurrentPoseTransform *= joint.matrix why are they using the parent's transform instead of the joint in question's? isn't the join transform assumed to exist in the context of a parent transform since after all it transforms from this joint's space to its parent's? Why are they concatenating in the same order for both bind poses and keyframe poses? If these two are then supposed to be concatenated with each other to cancel out the change of basis? Anyway, any ideas are appreciated.

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  • The Internet of Things Is Really the Internet of People

    - by HCM-Oracle
    By Mark Hurd - Originally Posted on LinkedIn As I speak with CEOs around the world, our conversations invariably come down to this central question: Can we change our corporate cultures and the ways we train and reward our people as rapidly as new technology is changing the work we do, the products we make and how we engage with customers? It’s a critical consideration given today’s pace of disruption, which already is straining traditional management models and HR strategies. Winning companies will bring innovation and vision to their employees and partners by attracting people who will thrive in this emerging world of relentless data, predictive analytics and unlimited what-if scenarios. So, where are we going to find employees who are as familiar with complex data as I am with orderly financial statements and business plans? I’m not just talking about high-end data scientists who most certainly will sit at or near the top of the new decision-making pyramid. Global organizations will need creative and motivated people who will devote their time to manipulating, reviewing, analyzing, sorting and reshaping data to drive business and delight customers. This might seem evident, but my conversations with business people across the globe indicate that only a small number of companies get it. In the past few years, executives have been busy keeping pace with seismic upheavals, including the rise of social customer engagement, the rapid acceleration of product-development cycles and the relentless move to mobile-first. But all of that, I think, is the start of an uphill climb to the top of a roller-coaster. Today, about 10 billion devices across the globe are connected to the Internet. In a couple of years, that number will probably double, and not because we will have bought 10 billion more computers, smart phones and tablets. This unprecedented explosion of Big Data is being triggered by the Internet of Things, which is another way of saying that the numerous intelligent devices touching our everyday lives are all becoming interconnected. Home appliances, food, industrial equipment, pets, pharmaceutical products, pallets, cars, luggage, packaged goods, athletic equipment, even clothing will be streaming data. Some data will provide important information about how to run our businesses and lead healthier lives. Much of it will be extraneous. How does a CEO cope with this unimaginable volume and velocity of data, much less harness it to excite and delight customers? Here are three things CEOs must do to tackle this challenge: 1) Take care of your employees, take care of your customers. Larry Ellison recently noted that the two most important priorities for any CEO today revolve around people: Taking care of your employees and taking care of your customers. Companies in today’s hypercompetitive business environment simply won’t be able to survive unless they’ve got world-class people at all levels of the organization. CEOs must demonstrate a commitment to employees by becoming champions for HR systems that empower every employee to fully understand his or her job, how it ties into the corporate framework, what’s expected of them, what training is available, and how they can use an embedded social network to communicate, collaborate and excel. Over the next several years, many of the world’s top industrialized economies will see a turnover in the workforce on an unprecedented scale. Across the United States, Europe, China and Japan, the “baby boomer” generation will be retiring and, by 2020, we’ll see turnovers in those regions ranging from 10 to 30 percent. How will companies replace all that brainpower, experience and know-how? How will CEOs perpetuate the best elements of their corporate cultures in the midst of this profound turnover? The challenge will be daunting, but it can be met with world-class HR technology. As companies begin replacing up to 30 percent of their workforce, they will need thousands of new types of data-native workers to exploit the Internet of Things in the service of the Internet of People. The shift in corporate mindset here can’t be overstated. The CEO has to be at the forefront of this new way of recruiting, training, motivating, aligning and developing truly 21-century talent. 2) Start thinking today about the Internet of People. Some forward-looking companies have begun pursuing the “democratization of data.” This allows more people within a company greater access to data that can help them make better decisions, move more quickly and keep pace with the changing interests and demands of their customers. As a result, we’ve seen organizations flatten out, growing numbers of well-informed people authorized to make decisions without corporate approval and a movement of engagement away from headquarters to the point of contact with the customer. These are profound changes, and I’m a huge proponent. As I think about what the next few years will bring as companies become deluged with unprecedented streams of data, I’m convinced that we’ll need dramatically different organizational structures, decision-making models, risk-management profiles and reward systems. For example, if a car company’s marketing department mines incoming data to determine that customers are shifting rapidly toward neon-green models, how many layers of approval, review, analysis and sign-off will be needed before the factory starts cranking out more neon-green cars? Will we continue to have organizations where too many people are empowered to say “No” and too few are allowed to say “Yes”? If so, how will those companies be able to compete in a world in which customers have more choices, instant access to more information and less loyalty than ever before? That’s why I think CEOs need to begin thinking about this problem right now, not in a year or two when competitors are already reshaping their organizations to match the marketplace’s new realities. 3) Partner with universities to help create a new type of highly skilled workers. Several years ago, universities introduced new undergraduate as well as graduate-level programs in analytics and informatics as the business need for deeper insights into the booming world of data began to explode. Today, as the growth rate of data continues to soar, we know that the Internet of Things will only intensify that growth. Moreover, as Big Data fuels insights that can be shaped into products and services that generate revenue, the demand for data scientists and data specialists will go on unabated. Beyond that top-level expertise, companies are going to need data-native thinkers at all levels of the organization. Where will this new type of worker come from? I think it’s incumbent on the business community to collaborate with universities to develop new curricula designed to turn out graduates who can capitalize on the data-driven world that the Internet of Things is surely going to create. These new workers will create opportunities to help their companies in fields as diverse as product design, customer service, marketing, manufacturing and distribution. They will become innovative leaders in fashioning an entirely new type of workforce and organizational structure optimized to fully exploit the Internet of Things so that it becomes a high-value enabler of the Internet of People. Mark Hurd is President of Oracle Corporation and a member of the company's Board of Directors. He joined Oracle in 2010, bringing more than 30 years of technology industry leadership, computer hardware expertise, and executive management experience to his role with the company. As President, Mr. Hurd oversees the corporate direction and strategy for Oracle's global field operations, including marketing, sales, consulting, alliances and channels, and support. He focuses on strategy, leadership, innovation, and customers.

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  • Magento, NGINX, PHP-FPM, APC, MEMCACHED, 16gb Ram CentOS, Spiking PHP-FPM to 100% CPU

    - by Terry Dunford
    I have been trying to resolve my issue of spiking cpu caused by php-fpm processes. I've reduced the php-fpm config settings to: pm = ondemand pm.max_children = 12 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 10 pm.max_requests = 500 php_admin_value[memory_limit] = 128M Problem still exists. I'm running a Joomla main site (which is having no problems) and a Magento store in a sub-directory. My server is a Linux CentOS, running NGINX, APC, Memcached, Full Page Cache and php-fpm. My server has 8 cores and 16gb dedicated ram. My host has shut down my server several times the past week because my php-fpm processes are consuming the entire network. A lot of the individual php-fpm processes are getting over 50% cpu. I've hired several "professionals" and none of them was able to help me, so now broke and stumped, I'm turning to you guys for help. So any suggestions would be greatly appreciated. I turned on slow php logs and here are some of the latest results: [01-Apr-2012 14:26:12] [pool magento] pid 21537 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000011a394f8] _renderStraightjoin() /home/flyfish/www/flyshop/lib/Varien/Db/Select.php:397 [0x0000000011a39158] _renderStraightjoin() /home/flyfish/www/flyshop/lib/Zend/Db/Select.php:705 [0x0000000011a38f30] assemble() /home/flyfish/www/flyshop/lib/Zend/Db/Select.php:1343 [0x00007fffbb6d6e50] __toString() unknown:0 [0x0000000011a38630] _prepareQuery() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:409 [0x0000000011a38270] _prepareQuery() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:388 [0x0000000011a38008] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:734 [0x0000000011a375c8] fetchAll() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Type/Configurable/Attribute/Collection.php:196 [0x0000000011a370e0] _loadLabels() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Type/Configurable/Attribute/Collection.php:129 [0x0000000011a369a0] _afterLoad() /home/flyfish/www/flyshop/lib/Varien/Data/Collection/Db.php:536 [0x0000000011a364a8] load() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:253 [0x0000000011a35968] getConfigurableAttributes() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:330 [0x0000000011a35590] getUsedProducts() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:458 [0x0000000011a35410] isSalable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1264 [0x0000000011a35098] isAvailable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1244 [0x0000000011a34fa8] isSalable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1308 [0x0000000011a33998] isSaleable() /home/flyfish/www/flyshop/app/design/frontend/moxy/default/template/rokmagemodules/rokmage-categoryview/rokmage-categoryview.phtml:122 [0x0000000011a331f0] +++ dump failed [01-Apr-2012 14:26:44] [pool magento] pid 21531 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000011a37768] _loadPrices() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Type/Configurable/Attribute/Collection.php:251 [0x0000000011a37280] _loadPrices() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Type/Configurable/Attribute/Collection.php:132 [0x0000000011a36b40] _afterLoad() /home/flyfish/www/flyshop/lib/Varien/Data/Collection/Db.php:536 [0x0000000011a36648] load() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:253 [0x0000000011a35b08] getConfigurableAttributes() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:330 [0x0000000011a35730] getUsedProducts() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:458 [0x0000000011a355b0] isSalable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1264 [0x0000000011a35238] isAvailable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1244 [0x0000000011a35148] isSalable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1308 [0x0000000011a33b38] isSaleable() /home/flyfish/www/flyshop/app/design/frontend/moxy/default/template/rokmagemodules/rokmage-categoryview/rokmage-categoryview.phtml:122 [0x0000000011a33390] +++ dump failed [01-Apr-2012 14:27:01] [pool magento] pid 21528 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000011ff67a8] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement/Pdo.php:228 [0x0000000011ff6518] _execute() /home/flyfish/www/flyshop/lib/Varien/Db/Statement/Pdo/Mysql.php:110 [0x0000000011ff5e90] _execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement.php:300 [0x0000000011ff5a20] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:479 [0x0000000011ff5438] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Pdo/Abstract.php:238 [0x0000000011ff5078] query() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:389 [0x0000000011ff4e98] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:825 [0x0000000011ff4948] fetchOne() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Category/Flat.php:1161 [0x0000000011ff4678] getProductCount() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Category.php:801 [0x0000000011ff33e0] getProductCount() /home/flyfish/www/flyshop/app/code/local/Extendware/EWLayeredNav/Model/Library/Plugin/Catalog/Layer/Filter/Category.php:54 [0x0000000011ff2da0] _initItemsData() /home/flyfish/www/flyshop/app/code/local/Extendware/EWLayeredNav/Model/Library/Plugin/Catalog/Layer/Filter/Category.php:23 [0x0000000011ff2818] _getItemsData() /home/flyfish/www/flyshop/app/code/local/Extendware/EWLayeredNav/Model/Library/Plugin/Catalog/Layer/Filter/Category.php:119 [0x0000000011ff26b0] _initItems() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Layer/Filter/Abstract.php:120 [0x0000000011ff2598] getItems() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Layer/Filter/Abstract.php:109 [0x0000000011ff2480] getItemsCount() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Block/Layer/Filter/Abstract.php:126 [0x0000000011ff22b8] getItemsCount() /home/flyfish/www/flyshop/var/cache/extendware/ewcore/overrides/Mage/Catalog/Block/Layer/View/67dcc5dfa9c44bd3a205b75a08193105.php:218 [0x0000000011ff2088] canShowOptions() /home/flyfish/www/flyshop/var/cache/extendware/ewcore/overrides/Mage/Catalog/Block/Layer/View/67dcc5dfa9c44bd3a205b75a08193105.php:233 [0x0000000011ff14f8] canShowBlock() /home/flyfish/www/flyshop/app/design/frontend/moxy/default/template/extendware/ewlayerednav/catalog/layer/view.phtml:6 [0x0000000011ff0d50] +++ dump failed [01-Apr-2012 14:27:04] [pool magento] pid 21529 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000012468ff8] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement/Pdo.php:228 [0x0000000012468d68] _execute() /home/flyfish/www/flyshop/lib/Varien/Db/Statement/Pdo/Mysql.php:110 [0x00000000124686e0] _execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement.php:300 [0x0000000012468270] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:479 [0x0000000012467c88] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Pdo/Abstract.php:238 [0x00000000124678c8] query() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:389 [0x0000000012467660] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:734 [0x0000000012467248] fetchAll() /home/flyfish/www/flyshop/lib/Varien/Data/Collection/Db.php:687 [0x00000000124668f0] _fetchAll() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Entity/Collection/Abstract.php:1045 [0x0000000012466288] _loadEntities() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Entity/Collection/Abstract.php:869 [0x0000000012465fb0] load() /home/flyfish/www/flyshop/app/code/core/Mage/Review/Model/Observer.php:78 [0x0000000012465d10] catalogBlockProductCollectionBeforeToHtml() /home/flyfish/www/flyshop/app/code/core/Mage/Core/Model/App.php:1303 [0x0000000012464c28] _callObserverMethod() /home/flyfish/www/flyshop/app/code/core/Mage/Core/Model/App.php:1278 [0x00000000124649e0] dispatchEvent() /home/flyfish/www/flyshop/app/Mage.php:416 [0x0000000012464290] dispatchEvent() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Block/Product/List.php:163 [0x0000000012463760] _beforeToHtml() /home/flyfish/www/flyshop/var/ait_rewrite/6bfe16ca572eea47db567910902c6209.php:864 [0x00000000124633b0] toHtml() /home/flyfish/www/flyshop/var/ait_rewrite/6bfe16ca572eea47db567910902c6209.php:584 [0x0000000012462e30] _getChildHtml() /home/flyfish/www/flyshop/var/ait_rewrite/6bfe16ca572eea47db567910902c6209.php:528 [0x0000000012462d38] getChildHtml() /home/flyfish/www/flyshop/var/cache/extendware/ewcore/overrides/Mage/Catalog/Block/Category/View/6362e7526f5dcb27e7f8b0b414b59004.php:85 [0x00000000124629f0] getProductListHtml() /home/flyfish/www/flyshop/app/code/local/Extendware/EWLayeredNav/Block/Override/Mage/Catalog/Category/View.php:20 [01-Apr-2012 14:27:55] [pool magento] pid 21536 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000011a35010] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement/Pdo.php:228 [0x0000000011a34d80] _execute() /home/flyfish/www/flyshop/lib/Varien/Db/Statement/Pdo/Mysql.php:110 [0x0000000011a346f8] _execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement.php:300 [0x0000000011a34288] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:479 [0x0000000011a33ca0] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Pdo/Abstract.php:238 [0x0000000011a338e0] query() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:389 [0x0000000011a33700] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:825 [0x0000000011a33368] fetchOne() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Resource/Entity/Type.php:71 [0x0000000011a33238] getAdditionalAttributeTable() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Resource/Entity/Attribute.php:483 [0x0000000011a32be8] getAdditionalAttributeTable() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Resource/Entity/Attribute.php:500 [0x0000000011a32860] _afterLoad() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Resource/Entity/Attribute.php:108 [0x0000000011a32330] loadByCode() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Entity/Attribute/Abstract.php:118 [0x0000000011a31350] loadByCode() /home/flyfish/www/flyshop/app/code/core/Mage/Eav/Model/Config.php:423 [0x0000000011a30ce8] getAttribute() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Helper/Output.php:156 [0x0000000011a30208] categoryAttribute() /home/flyfish/www/flyshop/app/design/frontend/base/default/template/catalog/category/view.phtml:47 [0x0000000011a2fa60] +++ dump failed [01-Apr-2012 14:27:56] [pool magento] pid 21530 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000011a35b10] updateParamDefaults() /home/flyfish/www/flyshop/var/ait_rewrite/78778b0d1ad4bf93e846365bd2fbf33f.php:276 [0x0000000011a35750] updateParamDefaults() /home/flyfish/www/flyshop/var/ait_rewrite/78778b0d1ad4bf93e846365bd2fbf33f.php:326 [0x0000000011a351f0] getSkinBaseUrl() /home/flyfish/www/flyshop/var/ait_rewrite/78778b0d1ad4bf93e846365bd2fbf33f.php:482 [0x0000000011a350a8] getSkinUrl() /home/flyfish/www/flyshop/var/ait_rewrite/6bfe16ca572eea47db567910902c6209.php:981 [0x0000000011a32468] getSkinUrl() /home/flyfish/www/flyshop/app/code/local/Extendware/EWMinify/Block/Override/Mage/Page/Html/Head.php:126 [0x0000000011a30ca8] getCssJsHtml() /home/flyfish/www/flyshop/app/code/local/Extendware/EWCore/Block/Override/Mage/Page/Html/Head.php:55 [0x0000000011a30978] getCssJsHtml() /home/flyfish/www/flyshop/app/code/local/MageWorx/SeoSuite/Block/Page/Html/Head.php:41 [0x0000000011a2fd10] getCssJsHtml() /home/flyfish/www/flyshop/app/design/frontend/moxy/default/template/rokmagemodules/rokmage-modalheader/rokmage-head.phtml:26 [0x0000000011a2f568] +++ dump failed [01-Apr-2012 14:28:28] [pool magento] pid 21527 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000010c7bba0] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement/Pdo.php:228 [0x0000000010c7b910] _execute() /home/flyfish/www/flyshop/lib/Varien/Db/Statement/Pdo/Mysql.php:110 [0x0000000010c7b288] _execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement.php:300 [0x0000000010c7ae18] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:479 [0x0000000010c7a830] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Pdo/Abstract.php:238 [0x0000000010c7a470] query() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:389 [0x0000000010c7a168] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:808 [0x0000000010c79558] fetchPairs() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Collection.php:840 [0x0000000010c79240] addCountToCategories() /home/flyfish/www/flyshop/app/code/community/Mage/Catalog/Block/Navigation.php:133 [0x0000000010c71d48] getCurrentChildCategories() /home/flyfish/www/flyshop/app/design/frontend/base/default/template/rokmagemodules/rokmage-magemenus/rokmage-magemenu-left.phtml:139 [0x0000000010c715a0] +++ dump failed [01-Apr-2012 14:28:28] [pool magento] pid 21577 script_filename = /home/flyfish/www/flyshop/index.php [0x0000000011a3a8d8] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement/Pdo.php:228 [0x0000000011a3a648] _execute() /home/flyfish/www/flyshop/lib/Varien/Db/Statement/Pdo/Mysql.php:110 [0x0000000011a39fc0] _execute() /home/flyfish/www/flyshop/lib/Zend/Db/Statement.php:300 [0x0000000011a39b50] execute() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:479 [0x0000000011a39568] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Pdo/Abstract.php:238 [0x0000000011a391a8] query() /home/flyfish/www/flyshop/lib/Varien/Db/Adapter/Pdo/Mysql.php:389 [0x0000000011a38f40] query() /home/flyfish/www/flyshop/lib/Zend/Db/Adapter/Abstract.php:734 [0x0000000011a37cc0] fetchAll() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Category/Flat.php:276 [0x0000000011a37b20] _loadNodes() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Category/Flat.php:1229 [0x0000000011a379a0] getChildrenCategories() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Category.php:841 [0x0000000011a37690] getChildrenCategories() /home/flyfish/www/flyshop/app/code/community/Mage/Catalog/Block/Navigation.php:130 [0x0000000011a30198] getCurrentChildCategories() /home/flyfish/www/flyshop/app/design/frontend/base/default/template/rokmagemodules/rokmage-magemenus/rokmage-magemenu-left.phtml:139 [0x0000000011a2f9f0] +++ dump failed [01-Apr-2012 14:28:48] [pool magento] pid 21629 script_filename = /home/flyfish/www/flyshop/index.php [0x00002ac987e2cb48] _loadPrices() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Type/Configurable/Attribute/Collection.php:252 [0x00002ac987e2c660] _loadPrices() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Resource/Product/Type/Configurable/Attribute/Collection.php:132 [0x00002ac987e2bf20] _afterLoad() /home/flyfish/www/flyshop/lib/Varien/Data/Collection/Db.php:536 [0x00002ac987e2ba28] load() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:253 [0x00002ac987e2aee8] getConfigurableAttributes() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:330 [0x00002ac987e2ab10] getUsedProducts() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product/Type/Configurable.php:458 [0x00002ac987e2a990] isSalable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1264 [0x00002ac987e2a618] isAvailable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1244 [0x00002ac987e2a528] isSalable() /home/flyfish/www/flyshop/app/code/core/Mage/Catalog/Model/Product.php:1308 [0x00002ac987e28f18] isSaleable() /home/flyfish/www/flyshop/app/design/frontend/moxy/default/template/rokmagemodules/rokmage-categoryview/rokmage-categoryview.phtml:122 [0x00002ac987e28770] +++ dump failed ___________________________________________ A snippet of the Latest php-fpm error log: [01-Apr-2012 14:26:12] WARNING: [pool magento] child 21537, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.265105 sec), logging [01-Apr-2012 14:26:12] ERROR: failed to ptrace(PEEKDATA) pid 21537: Input/output error (5) [01-Apr-2012 14:26:44] WARNING: [pool magento] child 21531, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.268434 sec), logging [01-Apr-2012 14:26:44] ERROR: failed to ptrace(PEEKDATA) pid 21531: Input/output error (5) [01-Apr-2012 14:27:01] WARNING: [pool magento] child 21528, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (6.656633 sec), logging [01-Apr-2012 14:27:01] ERROR: failed to ptrace(PEEKDATA) pid 21528: Input/output error (5) [01-Apr-2012 14:27:04] WARNING: [pool magento] child 21529, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.211136 sec), logging [01-Apr-2012 14:27:55] WARNING: [pool magento] child 21536, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.207001 sec), logging [01-Apr-2012 14:27:55] ERROR: failed to ptrace(PEEKDATA) pid 21536: Input/output error (5) [01-Apr-2012 14:27:56] WARNING: [pool magento] child 21530, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.503186 sec), logging [01-Apr-2012 14:27:56] ERROR: failed to ptrace(PEEKDATA) pid 21530: Input/output error (5) [01-Apr-2012 14:28:28] WARNING: [pool magento] child 21577, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.722625 sec), logging [01-Apr-2012 14:28:28] WARNING: [pool magento] child 21527, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.122326 sec), logging [01-Apr-2012 14:28:28] ERROR: failed to ptrace(PEEKDATA) pid 21527: Input/output error (5) [01-Apr-2012 14:28:28] ERROR: failed to ptrace(PEEKDATA) pid 21577: Input/output error (5) [01-Apr-2012 14:28:48] WARNING: [pool magento] child 21629, script '/home/flyfish/www/flyshop/index.php' (request: "GET /flyshop/index.php") executing too slow (5.446961 sec), logging [01-Apr-2012 14:28:48] ERROR: failed to ptrace(PEEKDATA) pid 21629: Input/output error (5) _____________________________________________ I also noticed that the server is not using much memory: Mem: 16777216k total, 1204040k used, 15573176k free My.conf settings: query_cache_size = 128M innodb_buffer_pool_size = 512M open-files-limit = 8192 table_cache=4096 I just noticed that someone changed my innodb_buffer_pool_size to 512M. Shouldn't this be set to 80% of available ram? So I have 16gb ram so it should be set at 12G; however, I set it at 10G. What do you think? I made that change and restart everything. Php-fpm is still spiking cpu. Here is just 1 php-fpm process: 23942 user 17 0 507m 99m 27m R 90.9%CPU 0.6 0:03.46 php-fpm I'm sure there may be more information you will need to help, so just let me know what you guys need to help me figure this out. Thank you.

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  • call python with system() in R to run a python script emulating the python console

    - by Yihui
    I want to pass a chunk of Python code to Python in R with something like system('python ...'), and I'm wondering if there is an easy way to emulate the python console in this case. For example, suppose the code is "print 'hello world'", how can I get the output like this in R? >>> print 'hello world' hello world This only shows the output: > system("python -c 'print \"hello world\"'") hello world Thanks! BTW, I asked in r-help but have not got a response yet (if I do, I'll post the answer here).

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • Faye private pub web sockets Errno::ECONNREFUSED: Connection refused - connect(2)

    - by Rubytastic
    Faye private pub has issues connecting. It works from rails console and from inside application. It fails when called from background process like delayed_job or sidekiq. I have been unable to resolve this issue for some time now, does anyone know why this happens? Errno::ECONNREFUSED: Connection refused - connect(2) /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/resolv-replace.rb:23:in initialize' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/resolv-replace.rb:23:in initialize' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:878:in open' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:878:in block in connect' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/timeout.rb:52:in timeout' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:877:in connect' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:862:in do_start' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:851:in start' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/private_pub-1.0.3/lib/private_pub.rb:42:in publish_message' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/private_pub-1.0.3/lib/private_pub.rb:29:in publish_to' /srv/books/app/workers/session_reload.rb:16:in perform' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:48:in block (3 levels) in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:119:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:119:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/sidekiq.rb:25:in block in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/controller_instrumentation.rb:324:in perform_action_with_newrelic_trace' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/sidekiq.rb:21:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-failures-0.2.2/lib/sidekiq/failures/middleware.rb:10:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/active_record.rb:6:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/retry_jobs.rb:62:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/logging.rb:11:in block in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/logging.rb:22:in with_context' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/logging.rb:7:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:124:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:124:ininvoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:47:in block (2 levels) in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:102:in stats' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:46:in block in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:83:in do_defer' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:37:in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:25:in public_send' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:25:in dispatch' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:122:in dispatch' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/actor.rb:322:in block in handle_message' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/actor.rb:416:in block in task' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/tasks.rb:55:in block in initialize' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/tasks/task_fiber.rb:13:in block in create' Processor: dev-air.local:db67c04914cdef80c501043115298f6d-70211452597260

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  • Queueing Effect.Parallels in Scriptaculous doesn't work

    - by Matthew Robertson
    Each block of animations, grouped in an Effect.Parallel, runs simultaneously. That works fine. Then, I want each of the Effect.Parallels to trigger sequentially, with a delay. The second block doesn't wait its turn. It fires when the function is run. Why?! ///// FIRST BLOCK ///// new Effect.Parallel([ new Effect.Morph... ], { queue: 'front' }); ///// SECOND BLOCK ///// new Effect.Parallel([ Element.toggleClassName($$('#add_comment_button .glyph').first(), 'yay') ], { sync: true, queue: 'end', delay: 1 }); ///// THIRD BLOCK ///// new Effect.Parallel([ new Effect.SlideUp... ], { queue: 'end', delay: 4 });

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  • Disposables, Using & Try/Catch Blocks

    - by Aren B
    Having a mental block today, need a hand verifying my logic isn't fubar'ed. Traditionally I would do file i/o similar to this: FileStream fs = null; // So it's visible in the finally block try { fs = File.Open("Foo.txt", FileMode.Open); /// Do Stuff } catch(IOException) { /// Handle Stuff } finally { if (fs != null) fs.Close(); } However, this isn't very elegant. Ideally I'd like to use the using block to dispose of the filestream when I'm done, however I am unsure about the synergy between using and try/catch. This is how i'd like to implement the above: try { using(FileStream fs = File.Open("Foo.txt", FileMode.Open)) { /// Do Stuff } } catch(Exception) { /// Handle Stuff } However, I'm worried that a premature exit (via thrown exception) from within the using block may not allow the using block to complete execution and clean up it's object. Am I just paranoid, or will this actually work the way I intend it to?

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  • Only run selenium test if previous selenium test fails

    - by Mike Grace
    I have several 'it' blocks in my selenium test file (using Ruby and rspec) that test various portions of my web application. Each 'it' block stops executing and goes to the next 'it' block if any of the conditions or code fails. Is there a way to run an 'it' block only if the previous fails or call a function to react to the failed test? Is there a better way to accomplish what I am wanting to do that doesn't involve an 'it' block? Example 'it' block it "should load example.com" do page.open("http://example.com") page.wait_for_page_to_load(25) end

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  • Big Data – Evolution of Big Data – Day 3 of 21

    - by Pinal Dave
    In yesterday’s blog post we answered what is the Big Data. Today we will understand why and how the evolution of Big Data has happened. Though the answer is very simple, I would like to tell it in the form of a history lesson. Data in Flat File In earlier days data was stored in the flat file and there was no structure in the flat file.  If any data has to be retrieved from the flat file it was a project by itself. There was no possibility of retrieving the data efficiently and data integrity has been just a term discussed without any modeling or structure around. Database residing in the flat file had more issues than we would like to discuss in today’s world. It was more like a nightmare when there was any data processing involved in the application. Though, applications developed at that time were also not that advanced the need of the data was always there and there was always need of proper data management. Edgar F Codd and 12 Rules Edgar Frank Codd was a British computer scientist who, while working for IBM, invented the relational model for database management, the theoretical basis for relational databases. He presented 12 rules for the Relational Database and suddenly the chaotic world of the database seems to see discipline in the rules. Relational Database was a promising land for all the unstructured database users. Relational Database brought into the relationship between data as well improved the performance of the data retrieval. Database world had immediately seen a major transformation and every single vendors and database users suddenly started to adopt the relational database models. Relational Database Management Systems Since Edgar F Codd proposed 12 rules for the RBDMS there were many different vendors who started them to build applications and tools to support the relationship between database. This was indeed a learning curve for many of the developer who had never worked before with the modeling of the database. However, as time passed by pretty much everybody accepted the relationship of the database and started to evolve product which performs its best with the boundaries of the RDBMS concepts. This was the best era for the databases and it gave the world extreme experts as well as some of the best products. The Entity Relationship model was also evolved at the same time. In software engineering, an Entity–relationship model (ER model) is a data model for describing a database in an abstract way. Enormous Data Growth Well, everything was going fine with the RDBMS in the database world. As there were no major challenges the adoption of the RDBMS applications and tools was pretty much universal. There was a race at times to make the developer’s life much easier with the RDBMS management tools. Due to the extreme popularity and easy to use system pretty much every data was stored in the RDBMS system. New age applications were built and social media took the world by the storm. Every organizations was feeling pressure to provide the best experience for their users based the data they had with them. While this was all going on at the same time data was growing pretty much every organization and application. Data Warehousing The enormous data growth now presented a big challenge for the organizations who wanted to build intelligent systems based on the data and provide near real time superior user experience to their customers. Various organizations immediately start building data warehousing solutions where the data was stored and processed. The trend of the business intelligence becomes the need of everyday. Data was received from the transaction system and overnight was processed to build intelligent reports from it. Though this is a great solution it has its own set of challenges. The relational database model and data warehousing concepts are all built with keeping traditional relational database modeling in the mind and it still has many challenges when unstructured data was present. Interesting Challenge Every organization had expertise to manage structured data but the world had already changed to unstructured data. There was intelligence in the videos, photos, SMS, text, social media messages and various other data sources. All of these needed to now bring to a single platform and build a uniform system which does what businesses need. The way we do business has also been changed. There was a time when user only got the features what technology supported, however, now users ask for the feature and technology is built to support the same. The need of the real time intelligence from the fast paced data flow is now becoming a necessity. Large amount (Volume) of difference (Variety) of high speed data (Velocity) is the properties of the data. The traditional database system has limits to resolve the challenges this new kind of the data presents. Hence the need of the Big Data Science. We need innovation in how we handle and manage data. We need creative ways to capture data and present to users. Big Data is Reality! Tomorrow In tomorrow’s blog post we will try to answer discuss Basics of Big Data Architecture. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Could not locate compojure in classpath

    - by Xian
    I am trying the various Getting started examples and I can get a basic hello world example working with basic HTML in the route as such (ns hello-world (:use compojure.core ring.adapter.jetty) (:require [compojure.route :as route])) (defroutes example (GET "/" [] "<h1>Hello World Wide Web!</h1>")) (run-jetty example {:port 8080}) But when I attempt to use the html helpers like so (ns hello-world (:use compojure ring.adapter.jetty) (:require [compojure.route :as route])) (defroutes example (GET "/" (html [:h1 "Hello World"]))) (run-jetty example {:port 8080}) Then I get the following error [null] Exception in thread "main" java.io.FileNotFoundException: Could not locate compojure__init.class or compojure.clj on classpath: (core.clj:1)

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  • Help with a pseudo-class, first-child

    - by zac
    I am working on a CMS platform with limited access to the template files and want to try and control some of the layout with pseudo class but no luck yet. Can anyone see what is wrong with this structure and why my pseudo class is being ignored? <div id="main"> <div class="someRandomDiv"></div> <div class="block"> stuff </div> <div class="block"> more stuff </div> </div> and i am trying something like this #main .block {border: 1px solid blue} #main .block:first-child {border: 1px solid red} so with this example I would think the stuff block would have a red border and more stuff would have a blue but it is all just blue. Thanks for any help with this.

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • CD/DVD drive not mounted when inserted with Disc of any kind

    - by Cisco Sán
    I just noticed that if a insert a CD or a DVD of any kind, the Drive will start spinning but it will not show the mounted disc. Before it used to ask me what to do with the media inserted. Now it doesn't even do that. I ran in the terminal this code: eject -n and it displays this: " eject: device is `/dev/sr0'" what can I do to get the functionality back on my drive. also ran this command: sudo mount -o ro,unhide,uid=1000 /dev/cdrom /mnt/cdrom but in return i get this: " mount: mount point /mnt/cdrom does not exist" Running Ubuntu 11.10 HERE IS THE HISTORY UNTIL NOW thanks Waltinator: I ran the 'dmesg' but don't know what I'm looking for. Im a newbie on this. The same thing with the 'ls -rlt /var/log' command. Should I create the directory for the mount? at this point really don't know what to do. – Cisco Sán 7 hours ago Here are 3 lines from my dmesg after I successfully inserted a CD: [ 4804.416018] wlan0: no IPv6 routers present [ 8214.125450] ISdit ISO 9660 Extensions: Microsoft Joliet Level 3 [ 8214.136556] ISO 9660 Extensions: RRIP_1991A The first line is a previous event, my wireless going online. The next 2 lines are a good result. The number in square brackets is "seconds since boot", the rest of the line is usually helpful. And no, you should NOT create the mount point. Let's try to get the automatic mounting to work. – waltinator 7 hours ago ok this are my last 3 lines on the 'dmesg' [ 18.130819] init: plymouth-stop pre-start process (1396) terminated with status 1 [ 28.780011] wlan0: no IPv6 routers present [ 505.632119] CE: hpet increased min_delta_ns to 20113 nsec – Cisco Sán 6 hours ago It looks like your CD/DVD drive is not connected to the data bus, and not causing an interrupt when you insert a platter. – waltinator 6 hours ago Try dmesg | grep -A8 CD-ROM which should show you what the system thought was available when it came up. – waltinator 6 hours ago here is my printout [0.774351] scsi 0:0:0:0: CD-ROM HL-DT-ST DVD+-RW GSA-T40N A100 PQ: 0 ANSI: 5 [0.778117] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [0.778122] cdrom: Uniform CD-ROM driver Revision: 3.20 [0.778282] sr 0:0:0:0: Attached scsi CD-ROM sr0 [0.778340] sr 0:0:0:0: Attached scsi generic sg0 type 5 [0.780416] Freeing unused kernel memory: 984k freed [0.780732] Write protecting the kernel read-only data: 10240k [0.780986] Freeing unused kernel memory: 20k freed [0.786331] Freeing unused kernel memory: 1400k freed [0.804912] udevd[90]: starting version 173 [0.874178] r8169 Gigabit Ethernet driver 2.3LK-NAPI loaded [0.874208] r8169 0000:02:00.0: PCI INT A - GSI 16 (level, low) - IRQ 16 OK, your system sees the drive. Can you open and close the tray with eject and eject -t? Run udevadm monitor while you insert a CD (type ^C when done) and see if you get "change" and "add" messages. – waltinator 6 hours ago ok, "eject" works perfectly "eject -t" does nothing. this is the message for "udevadm monitor": KERNEL[13771.009267] change /devices/pci0000:00/0000:00:1f.1/host0/target0:0:0/0:0:0:0/block/sr0 (block) UDEV [13773.878887] change /devices/pci0000:00/0000:00:1f.1/host0/target0:0:0/0:0:0 /block/sr0 (block) – Cisco Sán 6 hours ago sudo hwinfo --cdrom (the hwinfo package is installable through Software Center) describes my CD-ROM, try it. – waltinator 4 hours ago My read out from the "sudo hwinfo --cdrom" are the following: hal.1: read hal dataprocess 2753: arguments to dbus_move_error() were incorrect, assertion "(dest) == NULL || !dbus_error_is_set ((dest))" failed in file ../../dbus/dbus-errors.c line 280. This is normally a bug in some application using the D-Bus library. libhal.c 3483 : Error unsubscribing to signals, error=The name org.freedesktop.Hal was not provided by any .service files 22: SCSI 00.0: 10602 CD-ROM (DVD) [Created at block.247] Unique ID: KD9E.JgkxTS4hgl2 Parent ID: 3p2J.gdUMCD83e+E SysFS ID: /class/block/sr0 SysFS BusID: 0:0:0:0 SysFS Device Link: /devices/pci0000:00/0000:00:1f.1/host0/target0:0:0/0:0:0:0 Hardware Class: cdrom Model: "HL-DT-ST DVD+-RW GSA-T40N" Vendor: "HL-DT-ST" Device: "DVD+-RW GSA-T40N" Revision: "A100" Driver: "ata_piix", "sr" Driver Modules: "ata_piix" Device File: /dev/sr0 (/dev/sg0) Device Files: /dev/sr0, /dev/scd0, /dev/disk/by-id/ata-HL-DT-ST_DVD+_-RW_GSA-T40N_K048BJ74257, /dev/disk/by-path/pci-0000:00:1f.1-scsi-0:0:0:0, /dev/cdrom, /dev/cdrw, /dev/dvd, /dev/dvdrw Device Number: block 11:0 (char 21:0) Features: DVD Config Status: cfg=new, avail=yes, need=no, active=unknown Attached to: #17 (IDE interface) Drive Speed: 31 Volume ID: "Movie" Publisher: "INTERVIDEO" Creation date: "20050424162207000" Thanks for the help. To Castro, hope this is what you meant and sorry for the comments..

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  • Validate Canadian Postal Code Regex

    - by Alex Block
    I have a script written in JavaScript to Validate Canadian Postal Codes using Regex, however it does not seem to be working. Here is the script: If statement: if (myform.zip.value == "" || myform.zip.value == null || myform.zip.value == "Postal Code" || myform.zip.value.length < 12 ) { alert("Please fill in field Postal Code. You should only enter 7 characters"); myform.zip.focus(); return false; } Function: function okNumber(myform) { var regex = /^[ABCEGHJKLMNPRSTVXY]{1}\d{1}[A-Z]{1} *\d{1}[A-Z]{1}\d{1}$/; if (regex.test(myform.zip.value) == false) { alert("Input Valid Postal Code"); myform.zip.focus(); return false; } return true; }

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  • How to print a JTable header in two lines?

    - by Eruls
    Program is to print a JTabel and used function is JTabel jt=new JTable(); MessageFormat headerFormat= new MessageFormat("My World Tomorrow"); MessageFormat footerFormat = new MessageFormat("Page {0}"); jt.Print(JTabel.Format,headerFormat,footerFormat); Query is: How to print the header in two lines that is My World Tomorrow Tired following solutions: new MessageFormat("My world \n Tomorrow"); new MessageFormat("My world \r\n Tomorrow"); new MessageFormat("My world" System.getProperty("line.separator")+"Tomorrow" ); Nothing works.

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  • label in my tabel celll

    - by ven in Iphone world
    hi this is lak.. thank you for your fast feedback but that not worked for me i am using labels in table.. UILabel *label1 = (UILabel *) [cell viewWithTag:1]; label1.backgroundColor = [UIColor clearColor]; label1.text=aStation.station_name; label1.textColor = [UIColor colorWithRed:0.76 green:0.21 blue:0.07 alpha:1.0]; [label1 setFont:[UIFont fontWithName:@"Trebuchet MS" size:15]]; for this type of label i want to limit number of characters. hope i will get an answer..

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  • Vertically Merge Multiple Tables in MySQL by Joint Primary Key

    - by world
    Hello, I'll attempt to make my question as clear as possible. I'm fairly unexperienced with SQL, only know the really basic queries. In order to have a better idea I'd been reading the MySQL manual for the past few days, but I couldn't really find a concrete solution and my needs are quite specific. I've got 3 MySQL MyISAM tables: table1, table2 and table3. Each table has an ID column (ID, ID2, ID3 respectively), and different data columns. For example table1 has [ID, Name, Birthday, Status, ...] columns, table2 has [ID2, Country, Zip, ...], table3 has [ID3, Source, Phone, ...] you get the idea. The ID, ID2, ID3 columns are common to all three tables... if there's an ID value in table1 it will also appear in table2 and table3. The number of rows in these tables is identical, about 10m rows in each table. What I'd like to do is create a new table that contains (most of) the columns of all three tables and merge them into it. The dates, for instance, must be converted because right now they're in VARCHAR YYYYMMDD format. Reading the MySQL manual I figured STR_TO_DATE() would do the job, but I don't know how to write the query itself in the first place so I have no idea how to integrate the date conversion. So basically, after I create the new table (which I do know how to do), how can I merge the three tables into it, integrating into the query the date conversion?

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  • How do I randomly select from a list in Python?

    - by Liam Block
    Basically, I've got a homework task of programming a text based battle simulator in Python. Obviously I've gone with pokémon... I would like the enemy to be randomly selected, however I don't know how to randomly select from a list... foo = ['a', 'b', 'c', 'd', 'e'] from random import choice print choice(foo) This is what I've been told to try but I've got no modules or anything imported... How can I make this work, appreciated.

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  • Match string which doesn't start with

    - by Pinky
    I have a string that looks like this: var str = "Hello world, &nbsp;hello &gt;world, hello world!"; ... and I'd like to replace all the hellos with e.g. bye and world with earth, except the words that start with &nbsp or &gt. Those should be ignored. So the result should be: bye earth, &nbsp;hello &gt;world, bye earth! Tried to this with str.replace(/(?!\&nbsp;)hello/gi,'bye')); But it doesn't work.

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