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  • OOP, Interface Design and Encapsulation

    - by Mau
    C# project, but it could be applied to any OO languages. 3 interfaces interacting: public interface IPublicData {} public /* internal */ interface IInternalDataProducer { string GetData(); } public interface IPublicWorker { IPublicData DoWork(); IInternalDataProducer GetInternalProducer(); } public class Engine { Engine(IPublicWorker worker) {} IPublicData Run() { DoSomethingWith(worker.GetInternalProducer().GetData()); return worker.DoWork(); } } Clearly Engine is parametric in the actual worker that does the job. A further source of parametrization is how we produce the 'internal data' via IInternalDataProducer. This implementation requires IInternalDataProducer to be public because it's part of the declaration of the public interface IPublicWorker. However, I'd like it to be internal since it's only used by the engine. A solution is make the IPublicWorker produce the internal data itself, but that's not very elegant since there's only a couple of ways of producing it (while there are many more worker implementations), therefore it's nice to delegate to a couple of separate concrete classes. Moreover, the IInternalDataProducer is used in more places inside the engine, so it's good for the engine to pass around the actual object. I'm looking for elegant ideas/patterns. Cheers :-)

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  • C# Event Handlers Using an Enum

    - by Jimbo
    I have a StatusChanged event that is raised by my object when its status changes - however, the application needs to carry out additional actions based on what the new status is. e.g If the new status is Disconnected, then it must update the status bar text and send an email notification. So, I wanted to create an Enum with the possible statuses (Connected, Disconnected, ReceivingData, SendingData etc.) and have that sent with the EventArgs parameter of the event when it is raised (see below) Define the object: class ModemComm { public event CommanderEventHandler ModemCommEvent; public delegate void CommanderEventHandler(object source, ModemCommEventArgs e); public void Connect() { ModemCommEvent(this, new ModemCommEventArgs ModemCommEventArgs.eModemCommEvent.Connected)); } } Define the new EventArgs parameter: public class ModemCommEventArgs : EventArgs{ public enum eModemCommEvent { Idle, Connected, Disconnected, SendingData, ReceivingData } public eModemCommEvent eventType { get; set; } public string eventMessage { get; set; } public ModemCommEventArgs(eModemCommEvent eventType, string eventMessage) { this.eventMessage = eventMessage; this.eventType = eventType; } } I then create a handler for the event in the application: ModemComm comm = new ModemComm(); comm.ModemCommEvent += OnModemCommEvent; and private void OnModemCommEvent(object source, ModemCommEventArgs e) { } The problem is, I get a 'Object reference not set to an instance of an object' error when the object attempts to raise the event. Hoping someone can explain in n00b terms why and how to fix it :)

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  • "SpeechHypothesized event not raised"

    - by Jankhana
    Hi all, I need to detect the user voice when they pick-up the reciever on the other end. Because Modems usually start playing files (playback terminal) when the first ring goes there. So I planned to use speech recognition when they say "hello", it can start playing the file until wait for playing file. Or even any noise interference it can start speak. I accomplished this with few settings. I found few common words that my engine detects when we speak and the words that comes when it's ringing. It works fine as a stand alone application but if I try to integrate this with my application it just does not raises "SpeechHypothesized" event. I cant understand why this happens. If i see using a break point, the engine is having the delegate assign and invocation property also is initialized properly but than to is doesn't call the event. For calling I'm using C4F tapi manager and for speech recognition i'm using System.Speech library of .Net 3.5. The code for events is as follows : engine.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(engine_SpeechDetected); engine.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(engine_SpeechRecognized); engine.SpeechHypothesized+=new EventHandler<SpeechHypothesizedEventArgs> (engine_SpeechHypothesized); engine.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(engine_SpeechRecognitionRejected); All event's are raised except the speechhypothesized event. Any idea why this happens ????

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  • [C++][Boost] Acceptor and Problems with Async_Accept

    - by bobber205
    See code. :P I am able to receive new connections before async_accept() has been called. My delegate function is also never called so I can't manage any connections I receive, rendering the new connections useless. ;) So here's my question. Is there a way to prevent the Boost ASIO acceptor from getting new connections on its own and only getting connections from async_accept()? Thanks! bool AlexSocket::StartListening(int port) { bool didStart = false; if (!this->listening) { //try to listen acceptor = new tcp::acceptor(this->myService); boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::tcp::v4(), port); acceptor->open(endpoint.protocol()); acceptor->set_option(boost::asio::ip::tcp::acceptor::reuse_address(true)); acceptor->bind(endpoint); //CAN GET NEW CONNECTIONS HERE (before async_accept is called) acceptor->listen(); didStart = true; //probably change? tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); } else //already started! return false; this->listening = didStart; return didStart; } //this function is never called :( void AlexSocket::NewConnection(tcp::socket* s, const boost::system::error_code& error) { cout << "New Connection Made" << endl; //Start new accept async tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); }

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  • Problem with UITextView

    - by user367039
    I have a strange problem with trying to pass a string from one viewcontroller to another view controller if the string originates from a UITextview instead of UITextfield. Both UITextview.text and UITextfield.text are of type NSString. The following code takes either Textfield.text or Textview.text depending on the fieldType and puts it into a string called aString. NSString *aString = [[NSString alloc] init]; if (fieldType == 3) { aString = textView.text; } else { aString = textField.text; } When I examine aString on either cases, I can see that it has successfully assigned the text into aString. I then pass the string to the other view controller using this code. [delegate updateSite:aString :editedFieldKey :fieldType]; [self.navigationController popViewControllerAnimated:YES]; This works fine if aString originated from textfield.text but nothing happens except the view controller is popped if aString was from textview.text This is the code that takes aString and does stuff with it, however it doesn't even execute the first line of code "NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey);" if aString was from textview.text Any help will be appreciated. -(void)updateSite:(NSString *)aString :(NSString *)editedFieldKey :(int)fieldType { NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey); switch (fieldType) { case 0: //string [aDiveSite setValue:aString forKey:editedFieldKey] ; NSLog(@"String set %@",[aDiveSite valueForKey:editedFieldKey] ); break; case 1: //int [aDiveSite setValue:[NSNumber numberWithInt:aString.intValue] forKey:editedFieldKey]; NSLog(@"Integer set"); break; case 2: //float NSLog(@"Saving floating value"); [aDiveSite setValue:[NSNumber numberWithFloat:aString.floatValue] forKey:editedFieldKey]; NSLog(@"Float set"); break; case 3: //Text view [aDiveSite setValue:aString forKey:editedFieldKey]; NSLog(@"Textview text saved"); default: break; } [self.tableView reloadData]; }

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  • iPhone - Problem with in-app purchases

    - by Satyam svv
    I've created iPhone app with in-app purchase. Now, I'm in testing phase. I created provisioning profile com.satyam.testapp In iTunes connected I created the application and uploaded the images, screen shots, desscription etc. I also created two id's for in-app purchase. One is com.satyam.testapp.book1 and the other one is com.satyam.testapp.book5 I created test account also for verifying my in-app purchases. Using com.stayam.testapp i created developer test profile and using the same in my developed application. I logged out the itunes app store account in my iphone. Now i started running my application on my iphone. Its saying that no items are there to purchase. But its not even asking me for credentials where i've to enter test account username and password..... how to debug it? Here's my delegate: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *myProduct = [[NSArray alloc] initWithArray:response.products]; for(int i=0;i<[myProduct count];i++) { SKProduct *product = [myProduct objectAtIndex:i]; NSLog(@"Name: %@ - Price: %f",[product localizedTitle],[[product price] doubleValue]); NSLog(@"Product identifier: %@", [product productIdentifier]); } for(NSString *invalidProduct in response.invalidProductIdentifiers) NSLog(@"Problem in iTunes connect configuration for product: %@", invalidProduct); [request autorelease]; [myProduct release]; }

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • Storing and loading a subtitle of an annotation with NSUserDefualts

    - by Krismutt
    Happy new year everybody! Basically, what I try to do is to save a subtitle to an annotation when the application terminates. When the application starts again I want this stored subtitle to show up in the callout of the annotation again. What am I doing wrong? I just can't get it to work... storeLocation.m - (void)setCoordinate:(CLLocationCoordinate2D)coor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:coor] autorelease]; geocoder.delegate = self; coordinate = coor; [geocoder start]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef synchronize]; NSLog(@"Sparade adress"); } mainViewController.m -(void)viewDidLoad { NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { // what code should I add here // so that the subtitle shows up // when the application launches? } } Would really appreciate some help with this one... Thanks in advance!

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  • In a Tab Bar based app a controller release data of the other ! !

    - by Flodev03
    Hi all ! I've made a ViewBased app, in the app delegate i've set a UITabBarCotntroller, in the app i have different view Controller two of them displays text in a UITextView and labels, the other one is my "ShakeController" a UIViewController in which i've set a UIAcelerometerDelegate, in it i create a instance of UIAccelerometer, in the method which manages the shake everything works fine, in this controller i have also set a UIImageView to make a simple animation, in the view Did Load method i set my imageView.animation to an array of UIImage. My problem is : when the app is launched i use the ViewControllers and everything work fine, but when i tap the ShakeController item in the tab bar and then when i come back to the other controllers the label looks like : label and textView like : Lorem ipsum..... the text of UItextView in IB. I have noticed thaht if i comment the initialisation of my imageView to the array of image i can navigate the items (from a view controller to another) without the label change and stay what i want them to be. Notice that the two controllers are in a UINavigationController. (i use @proprety (nonnatomic, retain) then @synthesize ... then releqse in the dealloc for the labels textview and my uiimageView) Do not know what to do thanks to all

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  • jQuery pagination without all the rows of data before hand

    - by Aaron Mc Adam
    Hi guys, I'm trying to find a solution for paginating my search results. I have a built the links and everything works without jQuery. I've also got AJAX working for the links, but I just need a way of tidying up the list of links, as some search results return up to 60 pages and the links spread to two rows in my template. I am searching the Amazon API, and can only return 10 results at a time. Upon clicking the pagination links, the next 10 results are returned. I have access to the total results number from the XML, but not all the data at once, so I can't put all the data into a "hiddenResults" div that the jQuery Pagination plugin needs. Here is the jQuery I have for the pagination: var $pagination = $("#pagination ul"); $pagination.delegate('.pagenumbers', 'click', function() { var $$this = $(this); $$this.closest('li').addClass('cached'); $pagination.find("#currentPage").removeAttr('id').wrapInner($('<a>', {'class':'pagenumbers', 'href':'book_data.php?keywords='+keywords})); $$this.closest('li').attr('id','currentPage').html( $$this.text() ); $.ajax({ type : "GET", cache : false, url : "book_data.php", data : { keywords : keywords, page : $$this.text() }, success : show_results }); return false; }); function show_results(res) { $("#searchResults").replaceWith($(res).find('#searchResults')).find('table.sortable tbody tr:odd').addClass('odd'); detailPage(); selectForm(); if ( ! ( $pagination.find('li').hasClass('cached') ) ) { $.get("book_data.php", { keywords : keywords, page : ( $pagination.find("#currentPage").text() + 1 ) } ); } }

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  • Radiobutton in iphone

    - by Harita
    hi, i am using radio button image (empty circle) in button to answer the question from 3 options, and the 3 options are radio button's. i have created 3 uibuttons programmatically in tableview delegate method cellforrowatindexpath. i need when one button is selected(with filled circle image) other one if selected before gets unselected. i am using below code in button clicked method. static int _row; -(IBAction) optionClicked:(id)sender { UIButton *btn = (UIButton)sender; _row = btn.tag; if (btn.tag == 0) { if(btn1On) { [btnrad1 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn1On=FALSE; } else { [btnrad1 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn1On = TRUE; btn2On = FALSE; btn3On = FALSE; } } else if (btn.tag == 1) { if(btn2On) { [btnrad2 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn2On=FALSE; } else { [btnrad2 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn2On = TRUE; btn1On = FALSE; btn3On = FALSE; } } else if (btn.tag == 2) { if(btn3On) { [btnrad3 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn3On=FALSE; } else { [btnrad3 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn3On = TRUE; btn1On = FALSE; btn2On = FALSE; } } else { NSLog(@"Error"); } } above code is doing selection of button in another row. like i am selecting 1st option in 1st row but its is selecting 2nd row button. i don't know how to use _row to check for every cell of table view.

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  • php: autoload exception handling.

    - by YuriKolovsky
    Hello again, I'm extending my previous question (Handling exceptions within exception handle) to address my bad coding practice. I'm trying to delegate autoload errors to a exception handler. <?php function __autoload($class_name) { $file = $class_name.'.php'; try { if (file_exists($file)) { include $file; }else{ throw new loadException("File $file is missing"); } if(!class_exists($class_name,false)){ throw new loadException("Class $class_name missing in $file"); } }catch(loadException $e){ header("HTTP/1.0 500 Internal Server Error"); $e->loadErrorPage('500'); exit; } return true; } class loadException extends Exception { public function __toString() { return get_class($this) . " in {$this->file}({$this->line})".PHP_EOL ."'{$this->message}'".PHP_EOL . "{$this->getTraceAsString()}"; } public function loadErrorPage($code){ try { $page = new pageClass(); echo $page->showPage($code); }catch(Exception $e){ echo 'fatal error: ', $code; } } } $test = new testClass(); ?> the above script is supposed to load a 404 page if the testClass.php file is missing, and it works fine, UNLESS the pageClass.php file is missing as well, in which case I see a "Fatal error: Class 'pageClass' not found in D:\xampp\htdocs\Test\PHP\errorhandle\index.php on line 29" instead of the "fatal error: 500" message I do not want to add a try/catch block to each and every class autoload (object creation), so i tried this. What is the proper way of handling this?

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  • Rails: Multiple "types" of one model through related models?

    - by neezer
    I have a User model in my app, which I would like to store basic user information, such as email address, first and last name, phone number, etc. I also have many different types of users in my system, including sales agents, clients, guests, etc. I would like to be able to use the same User model as a base for all the others, so that I don't have to include all the fields for all the related roles in one model, and can delegate as necessary (cutting down on duplicate database fields as well as providing easy mobility from changing one user of one type to another). So, what I'd like is this: User -- first name -- last name -- email --> is a "client", so ---- client field 1 ---- client field 2 ---- client field 3 User -- first name -- last name -- email --> is a "sales agent", so ---- sales agent field 1 ---- sales agent field 2 ---- sales agent field 3 and so on... In addition, when a new user signs up, I want that new user to automatically be assigned the role of "client" (I'm talking about database fields here, not authorization, though I hope to eventually include this logic in my user authorization as well). I have a multi-step signup wizard I'm trying to build with wizardly. The first step is easy, since I'm simply calling the fields included in the base User model (such as first_name and email), but the second step is trickier since it should be calling in fields from the associated model (like--per my example above--the model client with fields client_field_1 or client_field_2, as if those fields were part of User). Does that make sense? Let me know if that wasn't clear at all, and I'll try to explain it in a different way. Can anyone help me with this? How would I do this?

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  • Can't process UIImage from UIImagePickerController and app crashes..

    - by eimaikala
    Hello guys, I am new to iPhone sdk and can't figure out why my application crashes. In the .h I have: UIImage *myimage; //so as it can be used as global -(IBAction) save; @property (nonatomic, retain) UIImage *myimage; In the .m I have: @synthesize myimage; - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { myimage = [[info objectForKey:UIImagePickerControllerOriginalImage]retain]; [picker dismissModalViewControllerAnimated:YES]; } -(IBAction) process{ myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } When the button process is clicked, the application crashes and really I have no idea why this happens. When i change it to: -(IBAction) process{ myimage =[UIImage imageNamed:@"im1.jpg"]; myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } the process button works perfectly... Any help would be appreciated. Thanks in advance

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  • Finding the index of a list item in jQuery

    - by Tim Piele
    I have an unordered list of eight items. On page load the first five <li> have default thumbnail images in them and the 6th one has a 1px by 1px placeholder image with the ID of $('#last'). When a user inserts a new image it replaces the 'src' of $('#last') with their new image. It's not the most efficient way but it works. <ul> <li><img src="img1.png" /></li> <li><img src="img2.png" /></li> <li><img src="img3.png" /></li> <li><img src="img4.png" /></li> <li><img src="img5.png" /></li> <li><img src="1px.png" id="last"/></li> <li></li> <li></li> </ul> When the user adds a new image the ID of $('#last') is removed and I use each() to find the next empty <li> and insert the 1px by 1px image in it, with an ID of $('#last') so it is ready for the next image upload. At this point I need to get the index() of the <li> that now has the 1px by 1px image in it, whose ID is $('#last'), so that I can store the index in the session, so when a user comes back to the page the $('#last') ID is still set and ready to accept another image. How do I get the index of the <li> with that image in it, since it was set after page load? Is there a way to use delegate() or on() to get it? i.e. how do I get the index of an element that was set after page load?

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  • Managed .NET Equivalent to CreateFile & WriteFile from WinBase (kernel32.dll)

    - by StevenH
    I am working with a legacy file format. The file is created using unmanaged C++ that utilizes the WinBase.h CreateFile() & WriteFile() functions (found in the kernel32.dll). I have been using P/Invoke interop to access these native functions like so: [DllImport("kernel32.dll")] public static extern bool WriteFile( IntPtr hFile, byte[] lpBuffer, uint nNumberOfBytesToWrite, out uint lpNumberOfBytesWritten, [In] ref NativeOverlapped lpOverlapped); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteFileEx( IntPtr hFile, byte[] lpBuffer, uint nNumberOfBytesToWrite, [In] ref NativeOverlapped lpOverlapped, WriteFileCompletionDelegate lpCompletionRoutine); [DllImport("kernel32.dll", SetLastError = true)] public static extern IntPtr CreateFile( string lpFileName, uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool CloseHandle(IntPtr hObject); public delegate void WriteFileCompletionDelegate( UInt32 dwErrorCode, UInt32 dwNumberOfBytesTransfered, ref NativeOverlapped lpOverlapped); The issue with this is when I call WriteFile(), the file is always overwritten by the proceeding call. I need to find a compatible .NET equivalent that would allow me to produce the exact same format of output. Thanks.

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  • How to properly implement the Strategy pattern in a web MVC framework?

    - by jboxer
    In my Django app, I have a model (lets call it Foo) with a field called "type". I'd like to use Foo.type to indicate what type the specific instance of Foo is (possible choices are "Number", "Date", "Single Line of Text", "Multiple Lines of Text", and a few others). There are two things I'd like the "type" field to end up affecting; the way a value is converted from its normal type to text (for example, in "Date", it may be str(the_date.isoformat())), and the way a value is converted from text to the specified type (in "Date", it may be datetime.date.fromtimestamp(the_text)). To me, this seems like the Strategy pattern (I may be completely wrong, and feel free to correct me if I am). My question is, what's the proper way to code this in a web MVC framework? In a client-side app, I'd create a Type class with abstract methods "serialize()" and "unserialize()", override those methods in subclasses of Type (such as NumberType and DateType), and dynamically set the "type" field of a newly-instantiated Foo to the appropriate Type subclass at runtime. In a web framework, it's not quite as straightforward for me. Right now, the way that makes the most sense is to define Foo.type as a Small Integer field and define a limited set of choices (0 = "Number", 1 = "Date", 2 = "Single Line of Text", etc.) in the code. Then, when a Foo object is instantiated, use a Factory method to look at the value of the instance's "type" field and plug in the correct Type subclass (as described in the paragraph above). Foo would also have serialize() and unserialize() methods, which would delegate directly to the plugged-in Type subclass. How does this design sound? I've never run into this issue before, so I'd really like to know if other people have, and how they've solved it.

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  • Passing a WHERE clause for a Linq-to-Sql query as a parameter

    - by Mantorok
    Hi all This is probably pushing the boundaries of Linq-to-Sql a bit but given how versatile it has been so far I thought I'd ask. I have 3 queries that are selecting identical information and only differ in the where clause, now I know I can pass a delegate in but this only allows me to filter the results already returned, but I want to build up the query via parameter to ensure efficiency. Here is the query: from row in DataContext.PublishedEvents join link in DataContext.PublishedEvent_EventDateTimes on row.guid equals link.container join time in DataContext.EventDateTimes on link.item equals time.guid where row.ApprovalStatus == "Approved" && row.EventType == "Event" && time.StartDate <= DateTime.Now.Date.AddDays(1) && (!time.EndDate.HasValue || time.EndDate.Value >= DateTime.Now.Date.AddDays(1)) orderby time.StartDate select new EventDetails { Title = row.EventName, Description = TrimDescription(row.Description) }; The code I want to apply via a parameter would be: time.StartDate <= DateTime.Now.Date.AddDays(1) && (!time.EndDate.HasValue || time.EndDate.Value >= DateTime.Now.Date.AddDays(1)) Is this possible? I don't think it is but thought I'd check out first. Thanks

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  • -[UITableViewRowData isEqualToString:]: unrecognized selector sent to instance 0x391dce0

    - by tak
    I have a datatable which shows the list of contacts. when I start the application all the data is loaded correctly.But after selecting a contact, I am sometimes getting this exception :- Program received signal: “EXC_BAD_ACCESS”. and sometimes -[UITableViewRowData isEqualToString:]: unrecognized selector sent to instance 0x391dce0 most probably for this code:- - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } ExpenseTrackerAppDelegate *appDelegate = (ExpenseTrackerAppDelegate *)[[UIApplication sharedApplication] delegate]; Person *person = (Person *)[appDelegate.expensivePersonsList objectAtIndex:indexPath.row]; NSString *name = (NSString *)[NSMutableString stringWithFormat:@"%@ %@" ,person.lastName , person.firstName]; cell.textLabel.text = name; //cell.detailTextLabel.text = person.lastName; // Configure the cell. return cell; } If I replace these lines of code NSString *name = (NSString *)[NSMutableString stringWithFormat:@"%@ %@" ,person.lastName , person.firstName]; cell.textLabel.text = name; with this code cell.textLabel.text = person.lastName; then everything works fine? I dont know what exactly happens?

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Get more error information from unhandled error

    - by Andrew Simpson
    I am using C# in a desktop application. I am calling a DLL written in C that I do not have the source code for. Whenever I call this DLL I get an untrapped error which I trap in an UnhandledException event/delegate. The error is : object reference not set to an instance of an object But the stack trace is empty. When I Googled this the info back was that the error was being hanlded eleswhere and then rethrown. But this can only be in the DLL I do not have the source code for. So, is there anyway I can get more info about this error? This is my code... in program.cs... AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { try { Exception _ex = (Exception)e.ExceptionObject; //the stact trace property is empty here.. } finally { Application.Exit(); } } My DLL... [DllImport("AutoSearchDevice.dll", EntryPoint = "Start", ExactSpelling = false, CallingConvention = CallingConvention.StdCall)] public static extern int Start(int ASD_HANDLE); An I call it like so: public static void AutoSearchStart() { try { Start(m_pASD); } catch (Exception ex) { } }

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  • iphone file download not working

    - by Anonymous
    Hi, In my app I 'm first connecting to a web service, which in return sends a url for a file. I use the url to download the file and then display it on the new view. I get the correct URL but not able to download file from that location. I have another test app which will download file from the same location and it works like a charm. following is my code for webservice-file download. This is a snippet of the code where i 'm parsing the web service xml and then pass the result to NSData for file download. Any suggestions where am i going wrong -- I 'm referring to the following tutorials. Web Service PDF Viewer if ([elementName isEqualToString:@"PRHPdfResultsResult"]) { NSLog(soapResults); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Report downloaded from:" message:soapResults delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; NSData *pdfData = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:soapResults]]; //Store the Data locally as PDF File NSString *resourceDocPath = [[NSString alloc] initWithString:[[[[NSBundle mainBundle] resourcePath] stringByDeletingLastPathComponent] stringByAppendingPathComponent:@"Documents"]]; NSString *filePath = [resourceDocPath stringByAppendingPathComponent:@"myPDF.pdf"]; [pdfData writeToFile:filePath atomically:YES]; [alert show]; [alert release]; [soapResults setString:@""]; elementFound = FALSE; }

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Castle Windsor: Reuse resolved component in OnCreate, UsingFactoryMethod or DynamicParameters

    - by shovavnik
    I'm trying to execute an action on a resolved component before it is returned as a dependency to the application. For example, with this graph: public class Foo : IFoo { } public class Bar { IFoo _foo; IBaz _baz; public Bar(IFoo foo, IBaz baz) { _foo = foo; _baz = baz; } } When I create an instance of IFoo, I want the container to instantiate Bar and pass the already-resolved IFoo to it, along with any other dependencies it requires. So when I call: var foo = container.Resolve<IFoo>(); The container should automatically call: container.Resolve<Bar>(); // should pass foo and instantiate IBaz I've tried using OnCreate, DynamicParameters and UsingFactoryMethod, but the problem they all share is that they don't hold an explicit reference to the component: DynamicParameters is called before IFoo is instantiated. OnCreate is called after, but the delegate doesn't pass the instance. UsingFactoryMethod doesn't help because I need to register these components with TService and TComponent. Ideally, I'd like a registration to look something like this: container.Register<IFoo, Foo>((kernel, foo) => kernel.Resolve<Bar>(new { foo })); Note that IFoo and Bar are registered with the transient life style, which means that the already-resolved instance has to be passed to Bar - it can't be "re-resolved". Is this possible? Am I missing something?

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  • iPhone code forUIImageViewControllerPickerSourceTypeCamera

    - by aman-gupta
    - (IBAction)pickAndDecode:(id) sender { UIImagePickerControllerSourceType sourceType; int i = [sender tag]; switch (i) { case 0: sourceType = UIImagePickerControllerSourceTypeCamera; break; case 1: sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; break; case 2: sourceType = UIImagePickerControllerSourceTypePhotoLibrary; break; default: sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; } [self pickAndDecodeFromSource:sourceType]; } - (void) updateToolbar { self.cameraBarItem.enabled = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; self.savedPhotosBarItem.enabled = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeSavedPhotosAlbum]; self.libraryBarItem.enabled = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]; self.archiveBarItem.enabled = true; self.actionBarItem.enabled = (self.result != nil) && ([self.result actions] != nil) && ([self.result actions].count > 0); } - (void)pickAndDecodeFromSource:(UIImagePickerControllerSourceType) sourceType { [self reset]; // Create the Image Picker if ([UIImagePickerController isSourceTypeAvailable:sourceType]) { UIImagePickerController* picker = [[UIImagePickerController alloc] init]; picker.sourceType = sourceType; picker.delegate = self; picker.allowsImageEditing = YES; // [[NSUserDefaults standardUserDefaults] boolForKey:@"allowEditing"]; // Picker is displayed asynchronously. [self presentModalViewController:picker animated:YES]; } else { NSLog(@"Attempted to pick an image with illegal source type '%d'", sourceType); } } Where I Put this line in my above codes; [picker setShowsCameraControls:FALSE]; please help me so that i can change the real view of iPhone camera according to my view which i have designed

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