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  • Is it normal for 12.04 to occupy almost 4GB?

    - by Grant
    I'm using a ASUS EeePC 901 and have some basic questions/issues. I installed 12.04 on the 4GB drive, selecting the option to erase it before doing so. Immediately after the installation I saw that Update Manager had over 100 updates pending. I attempted to install these, but was told that I had less than 100 MB remaining. Does the OS occupy all the other space? It seems that the best solution is to install 12.04 on the 16GB drive. Is this true? If I do this, what is the best way to erase the 4GB drive afterwards?

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  • GDD-BR 2010 [2C] Building for a Faster Web

    GDD-BR 2010 [2C] Building for a Faster Web Speakers: Eric Bidelman Track: Chrome and HTML5 Time: C [12:05 - 12:50] Room: 2 Level: 151 Why should a web app be less performant than a native app? This session will focus on creating the next generation of web applications. We'll look HTML5 features that increase app performance, Chrome Developer Tools to speed development, Native Client for running native C++ in the browser, and Google Chrome Frame to bring these awesome features to users with older browsers. From: GoogleDevelopers Views: 84 1 ratings Time: 37:32 More in Science & Technology

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  • screen flickering

    - by lilicus
    When using some applications (LibreOffice, Chrome) it happens that screen flicker (just for a second, or even less than a second) or screen turns into black and then back to normal again... it all happens very fast (usually when clicking with the mouse)... for example, I was searching something in google chrome and list of possible results appeared - when I double click on the search text area (not list of possible results) screen flicker... or when changing border lines in LibreOffice Calc... I managed to create screen shot while using LibreOffice Calc. I am using Nvidia 313 drivers-updates on Ubuntu 13.04. What could be the problem?

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  • Is there a formal name for gradually initiating software changes?

    - by g .
    At times when we develop new features or functionality, we gradually "turn it on" to ensure a smooth transition and minimal impact for users. Instead of one big sudden change, we are able to control with the configuration aspects of the functionality that make it more or less intrusive to the user. This is all done in the same release/version of the software, so no software development changes are required (unless bugs turn up that need to be fixed). For example, initially we may only perform logging or analysis of data without acting upon it. Or we make something optional for a period of time before it becomes compulsory. The idea is that this reduces the potential for problems either on the technical side as well as unexpected changes by the user. The question is, is there a formal name for this approach?

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  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

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  • 6 Alternatives to iGoogle For Personalized Homepages

    - by Chris Hoffman
    iGoogle has less than a year to go before it’s shut down for good on November 1, 2013. While Google seems to think that iGoogle isn’t necessary anymore, there are other services waiting to take its place. Google says that “with modern apps that run on platforms like Chrome and Android, the need for iGoogle has eroded over time.” If you disagree, try one of the services below. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Re-sizing the form without scaling the GUI

    - by Bmoore
    I am writing a turn based strategy game in C#. My GUI implementation consists of class that extends Form containing a class that extends Panel. When I render the GUI I draw to the paint method in the panel. I am trying to figure out what is the best way for handling form re-size events. I know I want a minimum window size, but I would prefer to not have a maximum or a set size. Ideally the GUI would reveal more/less of the map as the user changes the window size. I would like to avoid scaling the graphics if at all possible. What is the best way to handle re-size events?

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  • What are some advantages / disadvantages to working on a remote development machine?

    - by robertpateii
    At home I have a fast rig with my dev environment running in virtual box. that works great, but at work I have a so-so laptop that can barely push visual studio express, outlook, and a dozen chrome windows at the same time. So I can either ask for a dedicated desktop to do development on, or I can ask for a slice on an existing server from IT and remote into it. Setup-wise, the remote option is faster and cheaper. But I don't know its affect on production in the long term. I've done small amounts of work through a remote connection, but never extended development. Do you have experience with this? What are some of the ads/disads to it? Did it make you less productive?

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  • Is there a formal name for gradually activating software changes?

    - by g .
    At times when we develop new features or functionality, we gradually "turn it on" to ensure a smooth transition and minimal impact for users. Instead of one big sudden change, we are able to control with the configuration aspects of the functionality that make it more or less intrusive to the user. This is all done in the same release/version of the software, so no software development changes are required (unless bugs turn up that need to be fixed). For example, initially we may only perform logging or analysis of data without acting upon it. Or we make something optional for a period of time before it becomes compulsory. The idea is that this reduces the potential for problems either on the technical side as well as unexpected changes by the user. The question is, is there a formal name for this approach?

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  • SQL Saturday #141&ndash;June 16 1012 near Fort Lauderdale

    - by Herve Roggero
    SQLSaturday #141 South Florida 2012 will be here in less than 3 months! This is a training event for SQL Server professionals and those wanting to learn about SQL Server. This event will be held June 16, 2012 at Nova Southeastern University, Davie, FL 33314. The focus is on providing a good variety of topics, and making it all happen through the efforts of volunteers. Admittance to this event is free, all costs are covered by donations and sponsorships. Please register soon as seating is limited, and let friends and colleagues know about the event. For more information, or to register, please visit http://www.sqlsaturday.com/141/eventhome.aspx We are also looking for more speakers. Speaker registration is open!

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  • Flash audio problem; redirecting to Pulse?

    - by Makaze
    I am having a problem where the sound on flash objects other than YouTube videos are giving a strange distortion. It has a high pitched pulse sound every second or less that resembles skips on a record. I have no idea what the problem is or how to fix it. Does anyone have an idea what I could do to fix this? I am running Xubuntu 11.10. I think I might have redirected everything to pulse using a config file but I cannot seem to find it anywhere. It used the lines 'type pulse' in it. If anyone knows what I am talking about and how to find that file or whether or not it has any relevance I would greatly appreciate it.

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • What are some important guidelines when starting a software cooperative?

    - by Roy
    We are a group of people who are about to start a software cooperative, which means all of us (and other future workers) will be the owners of the 'company' rather than having bosses and employees. We do this from ideological reasons but also because we believe this allows many advantages - power of democracy (see SE..) , motivation, creativity, good work relations and atmosphere and more. We do face some questions about how exactly ownership of our products should be split, should we give different percentage for different people which put in a different amount of work hours or brings expert knowledge. We want people to feel they get what they deserve, not more, not less, and we're not sure just splitting it even will give this feeling. What are some good guidelines for solving these questions in a cooperative?

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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  • In a team practicing Domain Driven Design, should the whole team participate in Stakeholder meetings?

    - by thirdy
    In my experience, a Software Development Team that comprises: 1 Project Manager 1 Tech Lead 1 - 2 Senior Dev 2 - 3 Junior Dev (Fresh grad) Only the Tech Lead & PM (and/or Senor Dev/s) will participate in a meeting with Clients, Domain Experts, Client's technical resource. I can think of the ff potential pitfalls: Important info gets lost Human error (TL/PM might forgot to disseminate info due to pressure or plain human error) Non-verbal info (maybe a presentation using a diagram presented by Domain Expert) Maintaining Ubiquitous language is harder to build since not all team members get to hear the non-dev persons Potential of creative minds are not fully realized (Personally, I am more motivated to think/explore when I am involved with these important meetings) Advantages of this approach: Only one point of contact Less time spent on meetings? Honestly, I am biased & against this approach. I would like to hear your opinions. Is this how you do it in your team? Thanks in advance!

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  • Domain mapping issues

    - by Nadya
    I have two domain names - .com & .co.uk bought with 123-reg and just one student Windows hosting pack associated with the .co.uk domain. The .com domain is the main one which people would be trying to access, so I just mapped the domain to the hosting this morning. The problem is that I would really like it to be functional by tomorrow morning and the usual waiting time is 24-48 hours. Is there point in stopping the process and trying with forward it with CNAME record instead, does it take less time? (I can just go back and do proper domain mapping during the weekend) Also, is there a possible way to check whether the domain mapping has been done correctly before these 24-48 hours? From some computers I get 404 Error on homepage.

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  • Space in img:s "ALT" attribute good/bad for search engines?

    - by Camran
    I am trying to make it easier for search engines to crawl my website, as it is almost 100% dynamic. I have a couple of transparent images which are actually links to sections of my page. I wonder, if I add an "alt" attribute containing space characters to explain the target, will this improve SE rankings etc? For example: <img src="blabla.png" alt="post new classified"> Or will this just result in errors? Ànd, what should I put in the alt attribute if I can't use space? PS: Another different and short question, will javascript-rich content make a page less important to crawlers? Thanks

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  • Can I use metro style interface in my own web application?

    - by LukeP
    I am wondering if I would need to license the Metro style or if I can just freely use it in my own applications. I mean, is it patented or protected in any way that would prevent me from building my own implementation? I effectively would like to copy the visible part of it. I like to idea of being able to: Provide an interface which is used somewhere else (as in 1 less to learn) Use the interface that has been tested for usability (I personally like it) Have the possibility of getting free publicity because of implementing full Metro style web application while not associated with Microsoft, etc.

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  • Advantages of country TLD vs. .com

    - by Tschareck
    I want to get a domain for my site. The site's topic would be about Vienna, but the content will be in English. I was thinking, if I should get .com domain or .at domain. .at is both much cheaper and easier to get (there is less chance that my desired phrase is already registered). Is there any disadvantage in terms of SEO and page rank, if my domain does not end with .com? The site will be in English and targeted not just for Austria, but globally, mostly foreign tourists. I don't care if it's easy to remember the address, I expect most traffic to be from search engines anyway.

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • Is it normal to feel bad when someone insults a programming language? [closed]

    - by iammilind
    Few examples before the question: "A language is just a tool; Better to worry only about the concept." "C++ is just an object oriented language." "Java is more about the libraries and less about programming." "C# is just a Microsoft's version of Java with some extra things from C++." "Python is a scripting language used mainly for testing purpose." ... All these statements are made knowingly or unknowingly from my colleagues/friends and I often get to hear them. I feel bad when someone brings down any programming language. I don't know how to respond. Is there any one liner to enlighten those people?

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  • How do I implement URL rewriting in my .htaccess file?

    - by Alan
    I'd like to do some URL rewriting (Why? See this question.) so that instead of users seeing addresses like labouseur.com/course-compilers.html they can instead see and use simply labouseur.com/course-compilers (Even better, maybe I should restructure that so that it's courses/compilers.) I'm using a Linux-based shared hosting service for my website, so I do not have administrative control of the server, but I do have control over .htaccess. The references I've read online seemed less than clear to me, so I'm looking for a little clarity and advice here. Thanks!

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  • How do I implement powerups for my Breakout clone?

    - by Eva
    I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), some will affect the ball (slow ball, destructo-ball, invisible ball, etc.), some will affect the bricks (brick scramble, move up, bricks indestructible, etc.), and some will affect other game aspects (extra life, more points, less points, etc.). I'm pretty sure I have the code to draw the falling powerups and test for collisions with the paddle down, but I'm confused about how to code the effects of the powerups. Since there are very many powerups, it seemed inefficient to add specific methods to each component as done in this tutorial. However, I can't think of an other ways to implement the powerups. I found a page that hints at some way to design powerup behavior using classes, but I'm at a loss for how to do that. (A short example would help.) Please give me a short code example of another way to implement the effects of the powerups.

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  • What would you call the concept of CofeeScript or Sass to be?

    - by MaG3Stican
    There is this rising trend with web development of making new pseudo languages to extend the functionality of JavaScript, CSS and HTML given that those are static and their metamorphosis or evolution is painfully slow due to the variety of browser providers. So I am currently having a concept dilema on how to categorize them for a book I was made to write by my employer as no one seems to have a name for these pseudo languages. A tiny list of them : JavaScript: LiveScript, Metalua, Uberscript, EmberScript. HTML: Razor, Java Scriptlets. CSS : LESS, Sass. I believe the concept of these pseudo languages and a language or an extension of a language is quite different. First these languages do not extend any functionality currently existing on HTML or CSS or JavaScript, they simply work around it. And also they do not "compile" to an intermediate language, they are merely 1-1 translated to something that only then can be compiled. What would you call them?

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  • How to Get Vim to do Filename Completion Even When You are Root

    - by user12608033
    From the Obscure Unix Admin Tip of the Day section... If you occasionally edit files as root (I never do, I always use pfexec, wink wink), then you may have noticed that the vim (Vi Improved) editor that normally does filename completion via the <Tab> key now gives you something like: :e /etc/mo^I when you try to open up /etc/motd with a little less typing So, there are at least three solutions to this: Use <Ctrl>-E instead of <Tab> Use the "-N" flag when you start Vim :set wildchar=<Tab> (Enter those 5 characters, not an actual Tab) The reason for this? It seems that when you are root, Vim sets it's "compatible" flag, which makes it behave more like its ancestor vi. In turn this makes Vim set 'wildchar' to <Ctrl>-E. For more info, read the section you get when you enter :help cmdline-completion

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