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  • How does the method overload resolution system decide which method to call when a null value is passed?

    - by Joan Venge
    So for instance you have a type like: public class EffectOptions { public EffectOptions ( params object [ ] options ) {} public EffectOptions ( IEnumerable<object> options ) {} public EffectOptions ( string name ) {} public EffectOptions ( object owner ) {} public EffectOptions ( int count ) {} public EffectOptions ( Point point ) {} } Here I just give the example using constructors but the result will be the same if they were non-constructor methods on the type itself, right? So when you do: EffectOptions options = new EffectOptions (null); which constructor would be called, and why? I could test this myself but I want to understand how the overload resolution system works (not sure if that's what it's called).

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  • C# - Convert Implict Type to ObservableCollection

    - by user70192
    Hello, I have a LINQ statement that returns an implicit type. I need to get this type to be an ObservableCollection in my Silverlight 3 application. The ObservableCollection constructor in Silverlight 3 only provides an empty constructor. Because of this, I cannot directly convert my results to an ObservableCollection. Here is my code: ObservableCollection<MyTasks> visibleTasks = e.Result; var filteredResults = from visibleTask in visibleTasks select visibleTask; filteredResults = filteredResults.Where(p => p.DueDate == DateTime.Today); visibleTasks = filteredResults.ToList(); // This throws a compile time error How can I go from an implicitly typed variable to an observable collection? Thank you

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  • static array in c++ forgets its size

    - by Karel Bílek
    In this small example, c++ forgets size of an array, passed to a constructor. I guess it is something simple, but I cannot see it. In classes.h, there is this code: #ifndef CLASSES_INC #define CLASSES_INC #include <iostream> class static_class { public: static_class(int array[]) { std::cout<<sizeof(array)/sizeof(int)<<"\n"; } }; class my_class{ public: static static_class s; static int array[4]; }; #endif In classes.cpp, there is this code: #include "classes.h" int my_class::array[4]={1, 2, 3, 4}; static_class my_class::s = static_class(my_class::array); In main.cpp, there is only simple #include "classes.h" int main () { return 0; } Now, the desired output (from the constructor of static_class) is 4. But what I get is 1. Why is that?

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • Java: Non-static nested classes and instance.super()

    - by Kiv
    I'm having a hard time wrapping my head around non-static nested classes in Java. Consider the following example, which prints "Inner" and then "Child". class Outer { class Inner { Inner() { System.out.println("Inner"); } } } public class Child extends Outer.Inner { Child(Outer o) { o.super(); System.out.println("Child"); } public static void main(String args[]) { new Child(new Outer()); } } I understand that instances of Inner always have to be associated with an Outer instance, and that that applies to Child too since it extends Inner. My question is what the o.super() syntax means - why does it call the Inner constructor? I've only seen a plain super(args) used to call the superclass constructor and super.method() to call the superclass version of an overridden method, but never something of the form instance.super().

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  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • Java: how to name boolean properties

    - by NoozNooz42
    I just had a little surprise in a Webapp, where I'm using EL in .jsp pages. I added a boolean property and scratched my head because I had named a boolean "isDynamic", so I could write this: <c:if test="${page.isDynamic}"> ... </c:if> Which I find easier to read than: <c:if test="${page.dynamic}"> ... </c:if> However the .jsp failed to compile, with the error: javax.el.PropertyNotFoundException: Property 'isDynamic' not found on type com... I turns out my IDE (and it took me some time to notice it), when generating the getter, had generated a method called: isDynamic() instead of: getIsDynamic() Once I manually replaced isDynamic() by getIsDynamic() everything was working fine. So I've got really two questions here: is it bad to start a boolean property's name with "is"? wether it is bad or not, didn't IntelliJ made a mistake here by auto-generating a method named isDynamic instead of getIsDynamic?

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  • Trouble using SFML with GCC and OS X

    - by user1322654
    I've been trying to get SFML working for a while now and I've been trying to get it working using GCC. I'm on OS X by the way. I followed the standard Linux instructions and using the Linux 64-bit download however when it comes to compiling... g++ -o testing main.cpp -lsfml-system This happens: main.cpp: In function ‘int main()’: main.cpp:7: error: ‘class sf::Clock’ has no member named ‘GetElapsedTime’ main.cpp:9: error: ‘class sf::Clock’ has no member named ‘GetElapsedTime’ main.cpp:10: error: ‘Sleep’ is not a member of ‘sf’ So I thought it could be due to not using includes, so I changed my gcc compile command to: g++ -o testing main.cpp -I ~/SFML-1.6/include/ -lsfml-system and now I'm getting this error: ld: warning: ignoring file /usr/local/lib/libsfml-system.so, file was built for unsupported file format which is not the architecture being linked (x86_64) Undefined symbols for architecture x86_64: "sf::Clock::Clock()", referenced from: _main in ccZEiB7b.o "sf::Clock::GetElapsedTime() const", referenced from: _main in ccZEiB7b.o "sf::Sleep(float)", referenced from: _main in ccZEiB7b.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status** And I have no idea what to do to fix it.

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  • How do I dynamically name objects in Java?

    - by hatboysam
    Let's say I needed to make a series of String[] objects. I know that if i wanted to make a string array called "test" to hold 3 Strings I could do String[] test = new String[3]; But let's say I needed to make a series of these arrays and I wanted them to be named, 1,2, 3, 4, 5... etc. For however many I needed and I didn't know how many I'd need. How do I achieve a similar effect to this: for (int k=0; k=5; k++){ String[] k = new String[3]; } Which would created 5 string arrays named 1 through 5. Basically I want to be able to create array objects with a name detemined by some other function. Why can't I seem to do this? Am I just being stupid?

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  • WordPress front page (homepage) fails to redirect when static front page is set.

    - by Keyslinger
    I have configured WordPress to display a static front page as described here: http://codex.wordpress.org/Settings_Reading_SubPanel#Reading_Settings When save changes and try to visit my front page, my browser displays the following error: "The page isn't redirecting properly. Firefox has detected that the server is redirecting the request for this address in a way that will never complete." Disabling cookies does not remedy the situation. I'm using the theme, Constructor (http://wordpress.org/extend/themes/constructor), which I suspect may be contributing to the problem. How can I make WordPress properly display my front page?

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  • ThreadPool.QueueUserWorkItem new Form CreateHandle Deadlock

    - by bogdanbrudiu
    I have a thread that needs to create a popup Window. I start the thread using ThreadPool.QueueUserWorkItem(new WaitCallback(CreatePopupinThread)) Thew thread creats a new form. The application freases in the new Form constructor at CreateHandle. The Worker Thread is locked... How can I fix this? this is how I create the form var form = new ConfirmationForm { Text = entry.Caption, Label = entry.Text, }; In the constructor the thread enters a deadlock public ConfirmationForm() { InitializeComponent(); }

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  • Writing datatable to database file, one record at a time in C#

    - by Kevin
    Hi! I want to write a C# program that will read a row from a datatable (named loadDT) and update a database file (named Forecasts.mdb). My datatable looks like this (each day's value is a number representing kilowatts usage forecast): Hour Day1 Day2 Day3 Day4 Day5 Day6 Day7 1 519 520 524 498 501 476 451 My database file looks like this: Day Hour KWForecast 1 1 519 2 1 520 3 1 524 ... and so on. Basically, I want to be able to read one row from the datatable, and then extrapolate that out to my database file, one record at a time. Each row from the datatable will result in seven records written to the database file. Any ideas on how to go about this? I can connect to my database, the connection string works, and I can update and delete from the database. I just can't wrap my head around how to do this one record at a time. Thanks in advance for any help and advice.

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  • How to make some functions of a class as private for third level of inheritance.

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} protected calc(){} protected allow(){} } Class B : A {} // calc() and allow() should be accessible here CLass C:B { // calc() should not be accessible here but allow() should be accessible here. }

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  • Workaround for abstract attributes in Java

    - by deamon
    In Scala I would write an abstract class with an abstract attribute path: abstract class Base { val path: String } class Sub extends Base { override val path = "/demo/" } Java doesn't know abstract attributes and I wonder what would be the best way to work around this limitation. My ideas: a) constructor parameter abstract class Base { protected String path; protected Base(String path) { this.path = path; } } class Sub extends Base { public Sub() { super("/demo/"); } } b) abstract method abstract class Base { // could be an interface too abstract String getPath(); } class Sub extends Base { public String getPath() { return "/demo/"; } } Which one do you like better? Other ideas? I tend to use the constructor since the path value should not be computed at runtime.

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  • A follow up on type coercion in C++, as it may be construed by type conversion

    - by David
    This is a follow up to my previous question. Consider that I write a function with the following prototype: int a_function(Foo val); Where foo is believed to be a type defined unsigned int. This is unfortunately not verifiable for lack of documentation. So, someone comes along and uses a_function, but calls it with an unsigned int as an argument. Here the story takes a turn. Foo turns out to actually be a class, which can take an unsigned int as a single argument of unsigned int in an explicit constructor. Is it a standard and reliable behavior for the compiler to render the function call by doing a type conversion on the argument. I.e. is the compiler supposed to recognize the mismatch and insert the constructor? Or should I get a compile time error reporting the type mismatch.

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  • Writing datatable to database file, one record at a time

    - by Kevin
    I want to write a C# program that will read a row from a datatable (named loadDT) and update a database file (named Forecasts.mdb). My datatable looks like this (each day's value is a number representing kilowatts usage forecast): Hour Day1 Day2 Day3 Day4 Day5 Day6 Day7 1 519 520 524 498 501 476 451 My database file looks like this: Day Hour KWForecast 1 1 519 2 1 520 3 1 524 ... and so on. Basically, I want to be able to read one row from the datatable, and then extrapolate that out to my database file, one record at a time. Each row from the datatable will result in seven records written to the database file. Any ideas on how to go about this? I can connect to my database, the connection string works, and I can update and delete from the database. I just can't wrap my head around how to do this one record at a time.

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  • ibatis domain modelling

    - by josh
    Hi team; I am working on the domain model for a project. I have a class named user that has a class named UserType as one of the properties. I know when i want to select all users, i will use joins to pick up all corresponding usertypes. How do i do inserts? Do i have to write a handler for userType? or can i do something like INSERT INTO users(... usertype_id ...) VALUES(... #{usertype.usertype_id}...) Please help; I have spent the whole day trying to figure this out. Am using ibatis 3.0 and am new to ibatis. Regards Josh

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Can FileOutputStream() take a relative path as an argument

    - by Ankur
    I am creating a FileOutputStream object. It takes a file or String as an argument in its constructor. My question is, can I give it a relative URL as an argument for the location of a file, it doesn't seem to work, but I am trying to work out if this is possible at all (if not I will stop trying). If it is not possible, how can I (from a servlet) get the absolute path (on the filesystem, not the logical URL) to the current location in such a way that I can pass that to the constructor. Part of my problem is that my dev box is Windows but I will publish this to a Unix box, so the paths cannot be the same i.e. on Windows C:/.... and on unix /usr/...

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  • Does the JPQL avg aggregate function work with Integers?

    - by Kyle Renfro
    I have a JPA 2 Entity named Surgery. It has a member named transfusionUnits that is an Integer. There are two entries in the database. Executing this JPQL statement: Select s.transfusionUnits from Surgery s produces the expected result: 2 3 The following statement produces the expected answer of 5: Select sum(s.transfusionUnits) from Surgery s I expect the answer of the following statement to be 2.5, but it returns 2.0 instead. Select avg(s.transfusionUnits) from Surgery s If I execute the statement on a different (Float) member, the result is correct. Any ideas on why this is happening? Do I need to do some sort of cast in JPQL? Is this even possible? Surely I am missing something trivial here.

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  • Web2py controllers with parameters?

    - by nickfranceschina
    I am building an app using Web2py framework... I don't want to have to use the request object to get all of the querystring parameters, instead I'd like to build my controller with named parameters and have the router unpack the querystring (or form data) dictionary into the named parameters and call my controller. so instead of a controller method of create_user(): where I would use the global request() object and look through the vars list... I would prefer instead to have create_user(first_name, last_name, email): like I see in other MVC platforms. is this possible in Web2py already? or is there a plugin for it? or do I need to add that myself?

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  • JavaScript: How to create a new instance of a class without using the new keyword?

    - by Alessandro Vernet
    I think the following code will make the question clear. // My class var Class = function() { console.log("Constructor"); }; Class.prototype = { method: function() { console.log("Method");} } // Creating an instance with new var object1 = new Class(); object1.method(); console.log("New returned", object1); // How to write a factory which can't use the new keyword? function factory(clazz) { // Assume this function can't see "Class", but only sees its parameter "clazz". return clazz.call(); // Calls the constructor, but no new object is created return clazz.new(); // Doesn't work because there is new() method }; var object2 = factory(Class); object2.method(); console.log("Factory returned", object2);

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  • CakePHP call to member function on non-object

    - by joec
    I have the following Model and Controller files, and when i visit this url, http://....../pois/index i get this error: Notice (8): Undefined property: PoisController::$Poi [APP/controllers/pois_controller.php, line 5] Fatal error: Call to a member function find() on a non-object in /home/joecoyle/public_html/app/controllers/pois_controller.php on line 5 The Model is this, called poi.php: <?php class Poi extends AppModel { } ?> And the controller is this, named pois_controller.php <?php class PoisController extends AppController { function index(){ $this->set('pois',$this->Poi->find('all')); } } ?> As i am new to CakePHP i am not sure what is causing this error, as everything seems to be named, right, and i am following the tutorial on the CakePHP site... Thanks

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  • Unique task queue task names only for active duration

    - by antony.trupe
    I want to guarantee that a task is not in a task queue more then once, so I generate a unique name based on it's payload. But, that task name is reserved for up to 7 days, which is not what I want; I only want it reserved for the duration the task is queued; it could be immediately re-queued. Once a Task with name N is written, any subsequent attempts to insert a Task named N will fail. Eventually (at least seven days after the task successfully executes), the task will be deleted and the name N can be reused. Is there a way to check if the named task is already in the queue then add it if it's not? Or a totally different approach?

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