Search Results

Search found 4717 results on 189 pages for 'namespace'.

Page 80/189 | < Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >

  • Metro Walkthrough: Creating a Task List with a ListView and IndexedDB

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can work with data in a Metro style application written with JavaScript. In particular, we create a super simple Task List application which enables you to create and delete tasks. Here’s a video which demonstrates how the Task List application works: In order to build this application, I had to take advantage of several features of the WinJS library and technologies including: IndexedDB – The Task List application stores data in an IndexedDB database. HTML5 Form Validation – The Task List application uses HTML5 validation to ensure that a required field has a value. ListView Control – The Task List application displays the tasks retrieved from the IndexedDB database in a WinJS ListView control. Creating the IndexedDB Database The Task List application stores all of its data in an IndexedDB database named TasksDB. This database is opened/created with the following code: var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; The msIndexedDB.open() method accepts two parameters: the name of the database to open and the version of the database to open. If a database with a matching version already exists, then calling the msIndexedDB.open() method opens a connection to the existing database. If the database does not exist then the upgradeneeded event is raised. You handle the upgradeneeded event to create a new database. In the code above, the upgradeneeded event handler creates an object store named “tasks” (An object store roughly corresponds to a database table). When you add items to the tasks object store then each item gets an id property with an auto-incremented value automatically. The code above also includes an error event handler. If the IndexedDB database cannot be opened or created, for whatever reason, then an error message is written to the Visual Studio JavaScript Console window. Displaying a List of Tasks The TaskList application retrieves its list of tasks from the tasks object store, which we created above, and displays the list of tasks in a ListView control. Here is how the ListView control is declared: <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> The ListView control is bound to the TaskList.tasks.dataSource data source. The TaskList.tasks.dataSource is created with the following code: // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; tasks.dataSource.beginEdits(); if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); } else { tasks.dataSource.endEdits(); }; }; }; // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks }); Notice the success event handler. This handler is called when a database is successfully opened/created. In the code above, all of the items from the tasks object store are retrieved into a cursor and added to a WinJS.Binding.List object named tasks. Because the ListView control is bound to the WinJS.Binding.List object, copying the tasks from the object store into the WinJS.Binding.List object causes the tasks to appear in the ListView: Adding a New Task You add a new task in the Task List application by entering the title of a new task into an HTML form and clicking the Add button. Here’s the markup for creating the form: <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> Notice that the INPUT element includes a required attribute. In a Metro application, you can take advantage of HTML5 Validation to validate form fields. If you don’t enter a value for the newTaskTitle field then the following validation error message is displayed: For a brief introduction to HTML5 validation, see my previous blog entry: http://stephenwalther.com/blog/archive/2012/03/13/html5-form-validation.aspx When you click the Add button, the form is submitted and the form submit event is raised. The following code is executed in the default.js file: // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); The code above retrieves the title of the new task and calls the addTask() method in the tasks.js file. Here’s the code for the addTask() method which is responsible for actually adding the new task to the IndexedDB database: // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } The code above does two things. First, it adds the new task to the tasks object store in the IndexedDB database. Second, it adds the new task to the data source bound to the ListView. The dataSource.insertAtEnd() method is called to add the new task to the data source so the new task will appear in the ListView (with a nice little animation). Deleting Existing Tasks The Task List application enables you to select one or more tasks by clicking or tapping on one or more tasks in the ListView. When you click the Delete button, the selected tasks are removed from both the IndexedDB database and the ListView. For example, in the following screenshot, two tasks are selected. The selected tasks appear with a teal background and a checkmark: When you click the Delete button, the following code in the default.js file is executed: // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); The selected tasks are retrieved with the TaskList selection.getItem() method. In the code above, the deleteTask() method is called for each of the selected tasks. Here’s the code for the deleteTask() method: // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } This code does two things: it deletes the existing task from the database and removes the existing task from the ListView. In both cases, the right task is removed by using the key associated with the task. However, the task key is different in the case of the database and in the case of the ListView. In the case of the database, the task key is the value of the task id property. In the case of the ListView, on the other hand, the task key is auto-generated by the ListView. When the task is removed from the ListView, an animation is used to collapse the tasks which appear above and below the task which was removed. The Complete Code Above, I did a lot of jumping around between different files in the application and I left out sections of code. For the sake of completeness, I want to include the entire code here: the default.html, default.js, and tasks.js files. Here are the contents of the default.html file. This file contains the UI for the Task List application: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Task List</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- TaskList references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/tasks.js"></script> <style type="text/css"> body { font-size: x-large; } form { display: inline; } #appContainer { margin: 20px; width: 600px; } .win-container { padding: 10px; } </style> </head> <body> <div> <!-- Templates --> <div id="taskTemplate" data-win-control="WinJS.Binding.Template"> <div> <span data-win-bind="innerText:title"></span> </div> </div> <h1>Super Task List</h1> <div id="appContainer"> <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> <button id="btnDeleteTasks">Delete</button> <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> </div> </div> </body> </html> Here is the code for the default.js file. This code wires up the Add Task form and Delete button: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { // Get reference to Tasks ListView var tasksListView = document.getElementById("tasksListView"); // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); }); } }; app.start(); })(); Finally, here is the tasks.js file. This file contains all of the code for opening, creating, and interacting with IndexedDB: (function () { "use strict"; // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; tasks.dataSource.beginEdits(); if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); } else { tasks.dataSource.endEdits(); }; }; }; // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks, addTask: addTask, deleteTask: deleteTask }); })(); Summary I wrote this blog entry because I wanted to create a walkthrough of building a simple database-driven application. In particular, I wanted to demonstrate how you can use a ListView control with an IndexedDB database to store and retrieve database data.

    Read the article

  • CodePlex Daily Summary for Thursday, March 29, 2012

    CodePlex Daily Summary for Thursday, March 29, 2012Popular ReleasesWouter's SharePoint Demo Land: Custom Views and Forms: Samples showing how to provision custom lists. Custom view rendering with code, XSLT, XSLT + code. Custom forms with database lookups.YouTube API Class & Server Control for ASP.NET 4.0: Binary dll Files with Demo: . You can find binary dll files under :- Demo\bin\ folder Demo url :- http://demo.svinn.com/YouTube/Default.aspx 1 GB Hosting + Free Domain => http://ghosting.in/ .callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxmenu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...New ProjectsAeroFichierAchats: Program that reworks excel files into PDFArepa: A lightweight non-invasive tool that helps you to implement Behavior Driven Development (BDD) on .NET projects. Arepa produces guidelines of using BDD on your current tests, and customisable and portable test reports integrating XML Documentation Comments. It's developed in C# using Scrum and BDD.Azure User Management Console - AUMC: Azure User Management Console - AUMC is a User Graphic Interface (GUI) that manages the users and logins of an Azure SQL database. The tool is simply converting your action into T-SQL commands and execute them on the Azure SQL Database. BaseProject: BaseProjectCraftBukkit Updater: I don't activly monitor the status of CraftBukkit's updates, but I want to stay on top of the updated versions. This will track the last version in cache then check for updates. Upon update there should be an option to download automaticly to location XYZ or to send an email/sms.Dan Dot Com: Dan's SandboxEjemplos Windows 8 Javascript: Este proyecto pretende recoger todos los ejemplos de aplicaciones metro para Windows 8 en JavaScript que vaya desarrollando para fines didácticos. Todas las colaboraciones son bienvenidas.EntityFramework Generic Patterns: EntityFramework Generic PatternsEpFamvir: EpFamvir is a Visual C++ software framework that supports data-intensive distributed applications under a GPL3.0 license. It enables applications to work with thousands of nodes and petabytes of data. Famvir was inspired by Apache Hadoop, Google's MapReduce, and Google FS.etdc/etp: ???????????????? ???????? ??????? etest.ru. IndieCiv: IndieCiv - An independent look at how a new game could be made using fan-made graphics from Civ3. You can visit the discussion at www.civfanatics.com http://forums.civfanatics.com/showthread.php?t=421582Libro SQL Server 2012: Databases and examples for my Italian book on "SQL Server 2012"Linq2Rest: Parses OData system query parameters to create a LINQ query that can be used to filter a model set. Also exposes a LINQ provider for web services supporting the OData query parameters. Use extension method Filter (in Linq2Rest namespace) on any IEnumerable source.LittleUmph: It's a little library to help you to alleviate some of the mundane stuff during your development. It has some nifty stuff like a neat database wrapper, conversion utilities, string functions and vast of other mini helpers to improve the efficiency and consistency of your code.LonghornRPG: LonghornRPGMemberManager: Keep track of membersMSU Student Teaching DataBase: A C# application to manage student placements for MSU.MvcContrib4: This is the MvcContrib project to support MVC 4MYFIRSTDEMOPROJECT: Introduction to CSharpOrchard Page Title Override: This Orchard CMS module allows a user to manage the Page Title. You can now have the Site Name show up last in the Page Title or hide the Site Name completely from the Page Title. The module also contains a Content Part allowing a Page Title to be separate from content title.phoenixtree: .net linux sql php python html javascript c exampleProject Explorer for Notepad++: This project mainly aims at providing a functional rich project explorer experience on notepad++. Features include Folder based file browsing, searching, filtering and more.Projeto Exemplo FPU: Projeto Exemplo FPUPureCalendar: simple web calendarrails study: rails studySafe IM: a safe IM software use AES,SHA,RSA.Contain a server and a clientScoreboard: Scoreboard is a simple sports and/or activities scoreboard which can be used for a variety of purposes It was developed for use with a 1024x768 projector and features home and away scores, countdown clock, even a buzzer. It's developed in VB.net.SharePoint System dates and editor fields updater: The SPChangeDate is a utility used to modify some of the system fields in a SharePoint 2010 document library using a datagridview (Excel Like). It allows the modification of the following SharePoint fields: 1. Created 2. Modified 3. Modified By 4. Created By Shi Ji Xiang CRM 2012: Shi Ji XiangSIGECAR: SIGECARStable Dependencies Principle Checker for nDepend: Small console app for parsing nDepend output files and find assemblies that breaks the Stable Dependencies PrincipleStudentsPointManager: StudentsPointManagertclh123test: 4testThai Sign Language Translator: Thai Sign Language Translator with Kinect Sensor.The House FM / My Praise FM Desktop App: An App to play Christian radio on the desktop of windows Vista and Windows 7 computersTradeSea: Uni ProjectVisual Dependency Tracer: This tool will help you understand how an excel formula is derived/calculated. It provides a visual representation (tree) of the formula, including the precendents and dependents.VK Video Player: Video player for russian social network vk.comXrmSvcToolkit: XrmSvcToolkit is a small JavaScript library that helps you access Microsoft Dynamics CRM 2011 web service interfaces (SOAP and REST).

    Read the article

  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

    Read the article

  • CodePlex Daily Summary for Friday, March 30, 2012

    CodePlex Daily Summary for Friday, March 30, 2012Popular ReleasesSIPSorcery: SIPSorcery Softphone v1.0.0: The SIPSorcery softphone is a demo (note the "demo") application to prototype using .Net as a suitable runtime environment for a SIP softphone application requiring deterministic audio sampling and playback, it's not. And also to prototype placing calls via Google Voice's XMPP gateway, this works well.ScriptIDE: Release 4.4: ...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!XAML Dialect Comparer Tool: Beta 1: This is a first beta version of this tool (as shown at DevConncetions in Vegas, March 2012). Community participation and suggestions are appreciated.LINQ Extensions Library: 1.0.2.7: Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) New Align/Match extensions (1.0.2.6) Ready to use stable code with comprehensive unit tests and samples New Pivot extensions New Filter ExtensionsStartrinity.com Silverlight realtime multiple face and feature points detector: Version 1.2: *Added public methods to start and stop capturing *Added public access to captured snapshot. Applications can crop faces out of snapshot imageMonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxCraig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...New ProjectsBig-Tuto DirectX Site du Zéro: Dépôt de code source pour le big tuto DirectX du site du ZéroBlob Drop: Azure Blob Drop watches a local file folder (or several) and passes on any file changes (creates, updates, deletes) to a blob container in Windows Azure Storage account. Just "dump" files into a folder (such as content for a web site) and they will get uploaded to the cloud.C++ AMP Algorithms Library: C++ AMP Algorithms Library is a library of Parallel Patterns that C++ AMP developers can freely use in their own projects.C++ AMP BLAS Library: C++ AMP BLAS Library is a library of Basic Linear Algebra Subroutines that C++ AMP developers can freely use in their own projects.C++ AMP RNG Library: C++ AMP RNG Library is a library of Random Number Generators that C++ AMP developers can freely use in their own projects.cphobby: This is a project to high performance computing on WindowsCSharp Tesseract OCR GUI UTB Spring 2012: n/aecho test project: echo test projectFacebook Connection Manager: Facebook Application written in Asp.Net. Monitors the list of contacts (for its users), revealing when they or someone they know has lost a contact (e.g. deleted their profile or linkage). Works by storing all the auth tickets, extending them, and using them to regularly poll the facebook API.Fast Excel Spreadsheet Writer: The Fast Excel Spreadsheet Writer makes it easier for developers to write 2007 / 2010 Excel spreadsheets containing large sets of raw data. It can write hundreds of thousands of records in seconds. It is developed in C# and uses the Packaging namespace and Xml writers. fieldGames: Demonstrates wp7 gps featuresfucksmzdm: fuck smzdm projectGeo.LibraryManage: Geo.LibraryManageGraph my Code: Silverlight graph control and tools to visualize .net assembly in human readable way.Iron Server: Control Your PC IUBookStore: Build an online system the supports the process of renting and purchasing books from HCMC International University's Post-graduation Centerkage: how to make a kageLCDSmartie dll to display MediaPortal status: MP.dll allows the display of MediaPortal data on an LCDSmartie driven display. Uses WifiConnect and MPExtended to gain access to the MediaPortal data. Written in C.MaxiService: Controle Integrado de Serviço e ManutençãoNetduinoBot: This project is to have fun and learn more about .Net The plan is to improve a simple netduino based robot (2 powered wheels using stepper engines and a support wheel) Next steps: Adding BT communication Adding interactive driving Adding distance measurement Adding routingNovaUmbracoDemo: This is a demo site for Nova in Umbraco business domain.Orchard Members Only: This is a simple module to protect anonymous users from accessing specified content To utilize the feature, simply add the Members Only content part to any content type to make that content type available to authenticated users only.POC's project around web and azure related development: POC's project around web and azure related developmentPractice: nonepromising: asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvc jqueryeasyui rbac asp.net mvRRPandora for RideRunner: RRPandora is a Pandora plugin for RideRunner front end. Play your pandora stations, create new ones, and love/hate your tracks all from within your car PC front end of choice. Discusion on RRPandora project can be found here: http://www.mp3car.com/rr-plugins/150505-so-have-you-guys-ever-heard-of-this-new-thing-called-pandora.htmlSharepoint & CRM Toolkit: Reusable components and tools to speed up Sharepoint and Dynamics CRM development, e.g. Site Definitions, Web Parts, Event Handlers, Workflows, Management Tools for sharepoint and Plugin, workflow, custom reports for MS CRM. Sharepoint QuotaCheck Webpart: A Sharepoint webpart wich shows a progressbar with the current percent usage from the maximum quota. Also shows the warning, max quota and the current usage in MB. Change color if the warning quota is reached.Silverlight MultiSelectComboBox: A multi-select combobox for Silverlight (hope this gets included in the toolkit at some time)Simple OWL.Api: Simple OWL.Api is a .Net OWL Api wrapper library.Taxi Please!: This is the Taxi Please! windows phone application.testtom03292012hg02: testtom03292012hg02testtom03292012tfs01: testtom03292012tfs01theBrent StartPage: A simple personal start page portalVirtualization Automation via Powershell: Scratch Project to enable Virtualization Automation via PowershellXAML Dialect Comparer Tool: This tool allows for comparison of different XAML dialects and utilized framework namespaces. Want to know if your Silverlight project will translate well to Windows 8 Metro? And whether your Metro assets can be reused in your Windows Phone app? And how about that WPF app? This helpful tool provides some interesting metrics. Note that it only compares types/classes and all their members. It makes no comparison of behavior differences between classes and members of identical names.

    Read the article

  • Windows Azure Service Bus Splitter and Aggregator

    - by Alan Smith
    This article will cover basic implementations of the Splitter and Aggregator patterns using the Windows Azure Service Bus. The content will be included in the next release of the “Windows Azure Service Bus Developer Guide”, along with some other patterns I am working on. I’ve taken the pattern descriptions from the book “Enterprise Integration Patterns” by Gregor Hohpe. I bought a copy of the book in 2004, and recently dusted it off when I started to look at implementing the patterns on the Windows Azure Service Bus. Gregor has also presented an session in 2011 “Enterprise Integration Patterns: Past, Present and Future” which is well worth a look. I’ll be covering more patterns in the coming weeks, I’m currently working on Wire-Tap and Scatter-Gather. There will no doubt be a section on implementing these patterns in my “SOA, Connectivity and Integration using the Windows Azure Service Bus” course. There are a number of scenarios where a message needs to be divided into a number of sub messages, and also where a number of sub messages need to be combined to form one message. The splitter and aggregator patterns provide a definition of how this can be achieved. This section will focus on the implementation of basic splitter and aggregator patens using the Windows Azure Service Bus direct programming model. In BizTalk Server receive pipelines are typically used to implement the splitter patterns, with sequential convoy orchestrations often used to aggregate messages. In the current release of the Service Bus, there is no functionality in the direct programming model that implements these patterns, so it is up to the developer to implement them in the applications that send and receive messages. Splitter A message splitter takes a message and spits the message into a number of sub messages. As there are different scenarios for how a message can be split into sub messages, message splitters are implemented using different algorithms. The Enterprise Integration Patterns book describes the splatter pattern as follows: How can we process a message if it contains multiple elements, each of which may have to be processed in a different way? Use a Splitter to break out the composite message into a series of individual messages, each containing data related to one item. The Enterprise Integration Patterns website provides a description of the Splitter pattern here. In some scenarios a batch message could be split into the sub messages that are contained in the batch. The splitting of a message could be based on the message type of sub-message, or the trading partner that the sub message is to be sent to. Aggregator An aggregator takes a stream or related messages and combines them together to form one message. The Enterprise Integration Patterns book describes the aggregator pattern as follows: How do we combine the results of individual, but related messages so that they can be processed as a whole? Use a stateful filter, an Aggregator, to collect and store individual messages until a complete set of related messages has been received. Then, the Aggregator publishes a single message distilled from the individual messages. The Enterprise Integration Patterns website provides a description of the Aggregator pattern here. A common example of the need for an aggregator is in scenarios where a stream of messages needs to be combined into a daily batch to be sent to a legacy line-of-business application. The BizTalk Server EDI functionality provides support for batching messages in this way using a sequential convoy orchestration. Scenario The scenario for this implementation of the splitter and aggregator patterns is the sending and receiving of large messages using a Service Bus queue. In the current release, the Windows Azure Service Bus currently supports a maximum message size of 256 KB, with a maximum header size of 64 KB. This leaves a safe maximum body size of 192 KB. The BrokeredMessage class will support messages larger than 256 KB; in fact the Size property is of type long, implying that very large messages may be supported at some point in the future. The 256 KB size restriction is set in the service bus components that are deployed in the Windows Azure data centers. One of the ways of working around this size restriction is to split large messages into a sequence of smaller sub messages in the sending application, send them via a queue, and then reassemble them in the receiving application. This scenario will be used to demonstrate the pattern implementations. Implementation The splitter and aggregator will be used to provide functionality to send and receive large messages over the Windows Azure Service Bus. In order to make the implementations generic and reusable they will be implemented as a class library. The splitter will be implemented in the LargeMessageSender class and the aggregator in the LargeMessageReceiver class. A class diagram showing the two classes is shown below. Implementing the Splitter The splitter will take a large brokered message, and split the messages into a sequence of smaller sub-messages that can be transmitted over the service bus messaging entities. The LargeMessageSender class provides a Send method that takes a large brokered message as a parameter. The implementation of the class is shown below; console output has been added to provide details of the splitting operation. public class LargeMessageSender {     private static int SubMessageBodySize = 192 * 1024;     private QueueClient m_QueueClient;       public LargeMessageSender(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public void Send(BrokeredMessage message)     {         // Calculate the number of sub messages required.         long messageBodySize = message.Size;         int nrSubMessages = (int)(messageBodySize / SubMessageBodySize);         if (messageBodySize % SubMessageBodySize != 0)         {             nrSubMessages++;         }           // Create a unique session Id.         string sessionId = Guid.NewGuid().ToString();         Console.WriteLine("Message session Id: " + sessionId);         Console.Write("Sending {0} sub-messages", nrSubMessages);           Stream bodyStream = message.GetBody<Stream>();         for (int streamOffest = 0; streamOffest < messageBodySize;             streamOffest += SubMessageBodySize)         {                                     // Get the stream chunk from the large message             long arraySize = (messageBodySize - streamOffest) > SubMessageBodySize                 ? SubMessageBodySize : messageBodySize - streamOffest;             byte[] subMessageBytes = new byte[arraySize];             int result = bodyStream.Read(subMessageBytes, 0, (int)arraySize);             MemoryStream subMessageStream = new MemoryStream(subMessageBytes);               // Create a new message             BrokeredMessage subMessage = new BrokeredMessage(subMessageStream, true);             subMessage.SessionId = sessionId;               // Send the message             m_QueueClient.Send(subMessage);             Console.Write(".");         }         Console.WriteLine("Done!");     }} The LargeMessageSender class is initialized with a QueueClient that is created by the sending application. When the large message is sent, the number of sub messages is calculated based on the size of the body of the large message. A unique session Id is created to allow the sub messages to be sent as a message session, this session Id will be used for correlation in the aggregator. A for loop in then used to create the sequence of sub messages by creating chunks of data from the stream of the large message. The sub messages are then sent to the queue using the QueueClient. As sessions are used to correlate the messages, the queue used for message exchange must be created with the RequiresSession property set to true. Implementing the Aggregator The aggregator will receive the sub messages in the message session that was created by the splitter, and combine them to form a single, large message. The aggregator is implemented in the LargeMessageReceiver class, with a Receive method that returns a BrokeredMessage. The implementation of the class is shown below; console output has been added to provide details of the splitting operation.   public class LargeMessageReceiver {     private QueueClient m_QueueClient;       public LargeMessageReceiver(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public BrokeredMessage Receive()     {         // Create a memory stream to store the large message body.         MemoryStream largeMessageStream = new MemoryStream();           // Accept a message session from the queue.         MessageSession session = m_QueueClient.AcceptMessageSession();         Console.WriteLine("Message session Id: " + session.SessionId);         Console.Write("Receiving sub messages");           while (true)         {             // Receive a sub message             BrokeredMessage subMessage = session.Receive(TimeSpan.FromSeconds(5));               if (subMessage != null)             {                 // Copy the sub message body to the large message stream.                 Stream subMessageStream = subMessage.GetBody<Stream>();                 subMessageStream.CopyTo(largeMessageStream);                   // Mark the message as complete.                 subMessage.Complete();                 Console.Write(".");             }             else             {                 // The last message in the sequence is our completeness criteria.                 Console.WriteLine("Done!");                 break;             }         }                     // Create an aggregated message from the large message stream.         BrokeredMessage largeMessage = new BrokeredMessage(largeMessageStream, true);         return largeMessage;     } }   The LargeMessageReceiver initialized using a QueueClient that is created by the receiving application. The receive method creates a memory stream that will be used to aggregate the large message body. The AcceptMessageSession method on the QueueClient is then called, which will wait for the first message in a message session to become available on the queue. As the AcceptMessageSession can throw a timeout exception if no message is available on the queue after 60 seconds, a real-world implementation should handle this accordingly. Once the message session as accepted, the sub messages in the session are received, and their message body streams copied to the memory stream. Once all the messages have been received, the memory stream is used to create a large message, that is then returned to the receiving application. Testing the Implementation The splitter and aggregator are tested by creating a message sender and message receiver application. The payload for the large message will be one of the webcast video files from http://www.cloudcasts.net/, the file size is 9,697 KB, well over the 256 KB threshold imposed by the Service Bus. As the splitter and aggregator are implemented in a separate class library, the code used in the sender and receiver console is fairly basic. The implementation of the main method of the sending application is shown below.   static void Main(string[] args) {     // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Open the input file.     FileStream fileStream = new FileStream(AccountDetails.TestFile, FileMode.Open);       // Create a BrokeredMessage for the file.     BrokeredMessage largeMessage = new BrokeredMessage(fileStream, true);       Console.WriteLine("Sending: " + AccountDetails.TestFile);     Console.WriteLine("Message body size: " + largeMessage.Size);     Console.WriteLine();         // Send the message with a LargeMessageSender     LargeMessageSender sender = new LargeMessageSender(queueClient);     sender.Send(largeMessage);       // Close the messaging facory.     factory.Close();  } The implementation of the main method of the receiving application is shown below. static void Main(string[] args) {       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Create a LargeMessageReceiver and receive the message.     LargeMessageReceiver receiver = new LargeMessageReceiver(queueClient);     BrokeredMessage largeMessage = receiver.Receive();       Console.WriteLine("Received message");     Console.WriteLine("Message body size: " + largeMessage.Size);       string testFile = AccountDetails.TestFile.Replace(@"\In\", @"\Out\");     Console.WriteLine("Saving file: " + testFile);       // Save the message body as a file.     Stream largeMessageStream = largeMessage.GetBody<Stream>();     largeMessageStream.Seek(0, SeekOrigin.Begin);     FileStream fileOut = new FileStream(testFile, FileMode.Create);     largeMessageStream.CopyTo(fileOut);     fileOut.Close();       Console.WriteLine("Done!"); } In order to test the application, the sending application is executed, which will use the LargeMessageSender class to split the message and place it on the queue. The output of the sender console is shown below. The console shows that the body size of the large message was 9,929,365 bytes, and the message was sent as a sequence of 51 sub messages. When the receiving application is executed the results are shown below. The console application shows that the aggregator has received the 51 messages from the message sequence that was creating in the sending application. The messages have been aggregated to form a massage with a body of 9,929,365 bytes, which is the same as the original large message. The message body is then saved as a file. Improvements to the Implementation The splitter and aggregator patterns in this implementation were created in order to show the usage of the patterns in a demo, which they do quite well. When implementing these patterns in a real-world scenario there are a number of improvements that could be made to the design. Copying Message Header Properties When sending a large message using these classes, it would be great if the message header properties in the message that was received were copied from the message that was sent. The sending application may well add information to the message context that will be required in the receiving application. When the sub messages are created in the splitter, the header properties in the first message could be set to the values in the original large message. The aggregator could then used the values from this first sub message to set the properties in the message header of the large message during the aggregation process. Using Asynchronous Methods The current implementation uses the synchronous send and receive methods of the QueueClient class. It would be much more performant to use the asynchronous methods, however doing so may well affect the sequence in which the sub messages are enqueued, which would require the implementation of a resequencer in the aggregator to restore the correct message sequence. Handling Exceptions In order to keep the code readable no exception handling was added to the implementations. In a real-world scenario exceptions should be handled accordingly.

    Read the article

  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

    Read the article

  • CodePlex Daily Summary for Friday, October 05, 2012

    CodePlex Daily Summary for Friday, October 05, 2012Popular ReleasesConfiguration Manager 2012 Automation: Beta Code (v0.1): Beta codefastJSON: v2.0.7: 2.0.7 - bug fix missing comma with single property and extension enabledWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...SharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerUntangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryNew Projects3DGL: Bot de liga con comandos basicos para un pvpgn, necesita ser refactorizado y pasado en limpio pero esta totalmente funcional. Actualmente se usa OmbuServerADCMS: oneAptech.eProject.Batch59B - Online Book Store: eProject of Batch59B (SOFTECH - APTECH)AutoconsultaUB: this is a testAzure Active Directory Expense Demo Application: This application has been written to provide you with a quick and easy way to set up your first application that connects seamlessly to Azure Active DirectoryCentral: This a WPF project that implements PRISM with MEF as the IoC. This is an IDE with a modern UI where developers can run and centralize all their different apps.DataWay Connectors: ?????????? DataWay ??? ?????????? ?????????? ??? ????????? DataWay, ?????????? ?? ?????????????? ? ?????????? ??????-????????DLock - Open source distributed lock: DLock is a open source project based on .net framework that can provide the distributed lock. DoubleKeyDictionary: Project is just a single file, tests to be added as we go.Embedded Excel OLE Orphan Preventer: Prevents orphaned instances of embedded Excel workbooks from handing around even after the parent container document has been closed.File Duplicate Utility: This project will quickly detect duplicate files in a directory, then allow some minimal post processing on those duplicate files (i.e. move them to a new dir).Geoprocessing: A set of tools for processing Sea ice concentrations Google oAuth2 Service Account .NET: Google oAuth2 Service Account .NETHelperStart: NotingiDeal: C# library for connecting with iDealJCI-System: This project doesn't have a summaryLayoutting a long string: Takes a long string and splits it according a displacing enum layoutMicrosoft Dynamics CRM VB.Net SoapLogger: The VB.NET SoapLogger for VB.NET makes it easy to see what the SOAP looks like behind a Dynamics CRM 2011 call. Similiary to the C# version included in the SDKMinecraftRepository: Minecraft data repositoryModBUSLib.NET: TestMood Tracker - Decisions: A application to help you track your mood changes.Relying Party Federation Metadata Editor: This is a federation metadata editor for relying party trust applications. RPs can be created on any platform (as long as it's based on the oasis standart).Rest MVC: Personal project to play around with MVC APISharepoint 2010 Image carousel Sandboxed: This is a Image Slider Sandboxed solution web part for SharePoint 2010. Hope this helps. Cheers!Synapse - Micro Framework for: IoCC, AoP, Messages, Pipe and Filter Pattern: Micro Framework for: Inversion of Control Container, Aspect oriented Programming, Messages Pattern, Pipe and Filter Pattern.testdd10042012tfs01: b testnewgit1004201201: cWikimentation: A very simple Wiki to integrate in existing Asp.Net MVC4-Sites, implemented as an Area. Use it for a simple OnePage-Project-Documentation.Windows 8 AppBox: Este aplicativo vai ajuda-los a começar a desenvolver Aplicativos para a Windows 8 Store, comece desenvolvendo uma App simples, baseada somente em conteúdo :)Windows Phone Stateful Framework: A framework to correctly implement the Windows Phone tombstoned state.

    Read the article

  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

    Read the article

  • Windows Azure Service Bus Scatter-Gather Implementation

    - by Alan Smith
    One of the more challenging enterprise integration patterns that developers may wish to implement is the Scatter-Gather pattern. In this article I will show the basic implementation of a scatter-gather pattern using the topic-subscription model of the windows azure service bus. I’ll be using the implementation in demos, and also as a lab in my training courses, and the pattern will also be included in the next release of my free e-book the “Windows Azure Service Bus Developer Guide”. The Scatter-Gather pattern answers the following scenario. How do you maintain the overall message flow when a message needs to be sent to multiple recipients, each of which may send a reply? Use a Scatter-Gather that broadcasts a message to multiple recipients and re-aggregates the responses back into a single message. The Enterprise Integration Patterns website provides a description of the Scatter-Gather pattern here.   The scatter-gather pattern uses a composite of the publish-subscribe channel pattern and the aggregator pattern. The publish-subscribe channel is used to broadcast messages to a number of receivers, and the aggregator is used to gather the response messages and aggregate them together to form a single message. Scatter-Gather Scenario The scenario for this scatter-gather implementation is an application that allows users to answer questions in a poll based voting scenario. A poll manager application will be used to broadcast questions to users, the users will use a voting application that will receive and display the questions and send the votes back to the poll manager. The poll manager application will receive the users’ votes and aggregate them together to display the results. The scenario should be able to scale to support a large number of users.   Scatter-Gather Implementation The diagram below shows the overall architecture for the scatter-gather implementation.       Messaging Entities Looking at the scatter-gather pattern diagram it can be seen that the topic-subscription architecture is well suited for broadcasting a message to a number of subscribers. The poll manager application can send the question messages to a topic, and each voting application can receive the question message on its own subscription. The static limit of 2,000 subscriptions per topic in the current release means that 2,000 voting applications can receive question messages and take part in voting. The vote messages can then be sent to the poll manager application using a queue. The voting applications will send their vote messages to the queue, and the poll manager will receive and process the vote messages. The questions topic and answer queue are created using the Windows Azure Developer Portal. Each instance of the voting application will create its own subscription in the questions topic when it starts, allowing the question messages to be broadcast to all subscribing voting applications. Data Contracts Two simple data contracts will be used to serialize the questions and votes as brokered messages. The code for these is shown below.   [DataContract] public class Question {     [DataMember]     public string QuestionText { get; set; } }     To keep the implementation of the voting functionality simple and focus on the pattern implementation, the users can only vote yes or no to the questions.   [DataContract] public class Vote {     [DataMember]     public string QuestionText { get; set; }       [DataMember]     public bool IsYes { get; set; } }     Poll Manager Application The poll manager application has been implemented as a simple WPF application; the user interface is shown below. A question can be entered in the text box, and sent to the topic by clicking the Add button. The topic and subscriptions used for broadcasting the messages are shown in a TreeView control. The questions that have been broadcast and the resulting votes are shown in a ListView control. When the application is started any existing subscriptions are cleared form the topic, clients are then created for the questions topic and votes queue, along with background workers for receiving and processing the vote messages, and updating the display of subscriptions.   public MainWindow() {     InitializeComponent();       // Create a new results list and data bind it.     Results = new ObservableCollection<Result>();     lsvResults.ItemsSource = Results;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Clear out any old subscriptions.     NamespaceManager = new NamespaceManager(serviceBusUri, credentials);     IEnumerable<SubscriptionDescription> subs =         NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);     foreach (SubscriptionDescription sub in subs)     {         NamespaceManager.DeleteSubscription(sub.TopicPath, sub.Name);     }       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create the topic and queue clients.     ScatterGatherTopicClient =         factory.CreateTopicClient(AccountDetails.ScatterGatherTopic);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker threads.     VotesBackgroundWorker = new BackgroundWorker();     VotesBackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     VotesBackgroundWorker.RunWorkerAsync();       SubscriptionsBackgroundWorker = new BackgroundWorker();     SubscriptionsBackgroundWorker.DoWork += new DoWorkEventHandler(UpdateSubscriptions);     SubscriptionsBackgroundWorker.RunWorkerAsync(); }     When the poll manager user nters a question in the text box and clicks the Add button a question message is created and sent to the topic. This message will be broadcast to all the subscribing voting applications. An instance of the Result class is also created to keep track of the votes cast, this is then added to an observable collection named Results, which is data-bound to the ListView control.   private void btnAddQuestion_Click(object sender, RoutedEventArgs e) {     // Create a new result for recording votes.     Result result = new Result()     {         Question = txtQuestion.Text     };     Results.Add(result);       // Send the question to the topic     Question question = new Question()     {         QuestionText = result.Question     };     BrokeredMessage msg = new BrokeredMessage(question);     ScatterGatherTopicClient.Send(msg);       txtQuestion.Text = ""; }     The Results class is implemented as follows.   public class Result : INotifyPropertyChanged {     public string Question { get; set; }       private int m_YesVotes;     private int m_NoVotes;       public event PropertyChangedEventHandler PropertyChanged;       public int YesVotes     {         get { return m_YesVotes; }         set         {             m_YesVotes = value;             NotifyPropertyChanged("YesVotes");         }     }       public int NoVotes     {         get { return m_NoVotes; }         set         {             m_NoVotes = value;             NotifyPropertyChanged("NoVotes");         }     }       private void NotifyPropertyChanged(string prop)     {         if(PropertyChanged != null)         {             PropertyChanged(this, new PropertyChangedEventArgs(prop));         }     } }     The INotifyPropertyChanged interface is implemented so that changes to the number of yes and no votes will be updated in the ListView control. Receiving the vote messages from the voting applications is done asynchronously, using a background worker thread.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         // Receive a vote message from the queue         BrokeredMessage msg = ScatterGatherQueueClient.Receive();         if (msg != null)         {             // Deserialize the message.             Vote vote = msg.GetBody<Vote>();               // Update the results.             foreach (Result result in Results)             {                 if (result.Question.Equals(vote.QuestionText))                 {                     if (vote.IsYes)                     {                         result.YesVotes++;                     }                     else                     {                         result.NoVotes++;                     }                     break;                 }             }               // Mark the message as complete.             msg.Complete();         }       } }     When a vote message is received, the result that matches the vote question is updated with the vote from the user. The message is then marked as complete. A second background thread is used to update the display of subscriptions in the TreeView, with a dispatcher used to update the user interface. // This runs on a background worker. private void UpdateSubscriptions(object sender, DoWorkEventArgs e) {     while (true)     {         // Get a list of subscriptions.         IEnumerable<SubscriptionDescription> subscriptions =             NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);           // Update the user interface.         SimpleDelegate setQuestion = delegate()         {             trvSubscriptions.Items.Clear();             TreeViewItem topicItem = new TreeViewItem()             {                 Header = AccountDetails.ScatterGatherTopic             };               foreach (SubscriptionDescription subscription in subscriptions)             {                 TreeViewItem subscriptionItem = new TreeViewItem()                 {                     Header = subscription.Name                 };                 topicItem.Items.Add(subscriptionItem);             }             trvSubscriptions.Items.Add(topicItem);               topicItem.ExpandSubtree();         };         this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);           Thread.Sleep(3000);     } }       Voting Application The voting application is implemented as another WPF application. This one is more basic, and allows the user to vote “Yes” or “No” for the questions sent by the poll manager application. The user interface for that application is shown below. When an instance of the voting application is created it will create a subscription in the questions topic using a GUID as the subscription name. The application can then receive copies of every question message that is sent to the topic. Clients for the new subscription and the votes queue are created, along with a background worker to receive the question messages. The voting application is set to receiving mode, meaning it is ready to receive a question message from the subscription.   public MainWindow() {     InitializeComponent();       // Set the mode to receiving.     IsReceiving = true;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create a subcription for this instance     NamespaceManager mgr = new NamespaceManager(serviceBusUri, credentials);     string subscriptionName = Guid.NewGuid().ToString();     mgr.CreateSubscription(AccountDetails.ScatterGatherTopic, subscriptionName);       // Create the subscription and queue clients.     ScatterGatherSubscriptionClient = factory.CreateSubscriptionClient         (AccountDetails.ScatterGatherTopic, subscriptionName);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker thread.     BackgroundWorker = new BackgroundWorker();     BackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     BackgroundWorker.RunWorkerAsync(); }     I took the inspiration for creating the subscriptions in the voting application from the chat application that uses topics and subscriptions blogged by Ovais Akhter here. The method that receives the question messages runs on a background thread. If the application is in receive mode, a question message will be received from the subscription, the question will be displayed in the user interface, the voting buttons enabled, and IsReceiving set to false to prevent more questing from being received before the current one is answered.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         if (IsReceiving)         {             // Receive a question message from the topic.             BrokeredMessage msg = ScatterGatherSubscriptionClient.Receive();             if (msg != null)             {                 // Deserialize the message.                 Question question = msg.GetBody<Question>();                   // Update the user interface.                 SimpleDelegate setQuestion = delegate()                 {                     lblQuestion.Content = question.QuestionText;                     btnYes.IsEnabled = true;                     btnNo.IsEnabled = true;                 };                 this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);                 IsReceiving = false;                   // Mark the message as complete.                 msg.Complete();             }         }         else         {             Thread.Sleep(1000);         }     } }     When the user clicks on the Yes or No button, the btnVote_Click method is called. This will create a new Vote data contract with the appropriate question and answer and send the message to the poll manager application using the votes queue. The user voting buttons are then disabled, the question text cleared, and the IsReceiving flag set to true to allow a new message to be received.   private void btnVote_Click(object sender, RoutedEventArgs e) {     // Create a new vote.     Vote vote = new Vote()     {         QuestionText = (string)lblQuestion.Content,         IsYes = ((sender as Button).Content as string).Equals("Yes")     };       // Send the vote message.     BrokeredMessage msg = new BrokeredMessage(vote);     ScatterGatherQueueClient.Send(msg);       // Update the user interface.     lblQuestion.Content = "";     btnYes.IsEnabled = false;     btnNo.IsEnabled = false;     IsReceiving = true; }     Testing the Application In order to test the application, an instance of the poll manager application is started; the user interface is shown below. As no instances of the voting application have been created there are no subscriptions present in the topic. When an instance of the voting application is created the subscription will be displayed in the poll manager. Now that a voting application is subscribing, a questing can be sent from the poll manager application. When the message is sent to the topic, the voting application will receive the message and display the question. The voter can then answer the question by clicking on the appropriate button. The results of the vote are updated in the poll manager application. When two more instances of the voting application are created, the poll manager will display the new subscriptions. More questions can then be broadcast to the voting applications. As the question messages are queued up in the subscription for each voting application, the users can answer the questions in their own time. The vote messages will be received by the poll manager application and aggregated to display the results. The screenshots of the applications part way through voting are shown below. The messages for each voting application are queued up in sequence on the voting application subscriptions, allowing the questions to be answered at different speeds by the voters.

    Read the article

  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

    Read the article

  • Entity Framework 4.3.1 Code based Migrations and Connector/Net 6.6

    - by GABMARTINEZ
     Code-based migrations is a new feature as part of the Connector/Net support for Entity Framework 4.3.1. In this tutorial we'll see how we can use it so we can keep track of the changes done to our database creating a new application using the code first approach. If you don't have a clear idea about how code first works we highly recommend you to check this subject before going further with this tutorial. Creating our Model and Database with Code First  From VS 2010  1. Create a new console application 2.  Add the latest Entity Framework official package using Package Manager Console (Tools Menu, then Library Package Manager -> Package Manager Console). In the Package Manager Console we have to type  Install-Package EntityFramework This will add the latest version of this library.  We will also need to make some changes to your config file. A <configSections> was added which contains the version you have from EntityFramework.  An <entityFramework> section was also added where you can set up some initialization. This section is optional and by default is generated to use SQL Express. Since we don't need it for now (we'll see more about it below) let's leave this section empty as shown below. 3. Create a new Model with a simple entity. 4. Enable Migrations to generate the our Configuration class. In the Package Manager Console we have to type  Enable-Migrations; This will make some changes in our application. It will create a new folder called Migrations where all the migrations representing the changes we do to our model.  It will also create a Configuration class that we'll be using to initialize our SQL Generator and some other values like if we want to enable Automatic Migrations.  You can see that it already has the name of our DbContext. You can also create you Configuration class manually. 5. Specify our Model Provider. We need to specify in our Class Configuration that we'll be using MySQLClient since this is not part of the generated code. Also please make sure you have added the MySql.Data and the MySql.Data.Entity references to your project. using MySql.Data.Entity;   // Add the MySQL.Data.Entity namespace public Configuration() { this.AutomaticMigrationsEnabled = false; SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());    // This will add our MySQLClient as SQL Generator } 6. Add our Data Provider and set up our connection string <connectionStrings> <add name="PersonalContext" connectionString="server=localhost;User Id=root;database=Personal;" providerName="MySql.Data.MySqlClient" /> </connectionStrings> <system.data> <DbProviderFactories> <remove invariant="MySql.Data.MySqlClient" /> <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.6.2.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" /> </DbProviderFactories> </system.data> * The version recommended to use of Connector/Net is 6.6.2 or earlier. At this point we can create our database and then start working with Migrations. So let's do some data access so our database get's created. You can run your application and you'll get your database Personal as specified in our config file. Add our first migration Migrations are a great resource as we can have a record for all the changes done and will generate the MySQL statements required to apply these changes to the database. Let's add a new property to our Person class public string Email { get; set; } If you try to run your application it will throw an exception saying  The model backing the 'PersonelContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269). So as suggested let's add our first migration for this change. In the Package Manager Console let's type Add-Migration AddEmailColumn Now we have the corresponding class which generate the necessary operations to update our database. namespace MigrationsFromScratch.Migrations { using System.Data.Entity.Migrations; public partial class AddEmailColumn : DbMigration { public override void Up(){ AddColumn("People", "Email", c => c.String(unicode: false)); } public override void Down() { DropColumn("People", "Email"); } } } In the Package Manager Console let's type Update-Database Now you can check your database to see all changes were succesfully applied. Now let's add a second change and generate our second migration public class Person   {       [Key]       public int PersonId { get; set;}       public string Name { get; set; }       public string Address {get; set;}       public string Email { get; set; }       public List<Skill> Skills { get; set; }   }   public class Skill   {     [Key]     public int SkillId { get; set; }     public string Description { get; set; }   }   public class PersonelContext : DbContext   {     public DbSet<Person> Persons { get; set; }     public DbSet<Skill> Skills { get; set; }   } If you would like to customize any part of this code you can do that at this step. You can see there is the up method which can update your database and the down that can revert the changes done. If you customize any code you should make sure to customize in both methods. Now let's apply this change. Update-database -verbose I added the verbose flag so you can see all the SQL generated statements to be run. Downgrading changes So far we have always upgraded to the latest migration, but there may be times when you want downgrade to a specific migration. Let's say we want to return to the status we have before our last migration. We can use the -TargetMigration option to specify the migration we'd like to return. Also you can use the -verbose flag. If you like to go  back to the Initial state you can do: Update-Database -TargetMigration:$InitialDatabase  or equivalent: Update-Database -TargetMigration:0  Migrations doesn't allow by default a migration that would ocurr in a data loss. One case when you can got this message is for example in a DropColumn operation. You can override this configuration by setting AutomaticMigrationDataLossAllowed to true in the configuration class. Also you can set your Database Initializer in case you want that these Migrations can be applied automatically and you don't have to go all the way through creating a migration and updating later the changes. Let's see how. Database Initialization by Code We can specify an initialization strategy by using Database.SetInitializer (http://msdn.microsoft.com/en-us/library/gg679461(v=vs.103)). One of the strategies that I found very useful when you are at a development stage (I mean not for production) is the MigrateDatabaseToLatestVersion. This strategy will make all the necessary migrations each time there is a change in our model that needs a database replication, this also implies that we have to enable AutomaticMigrationsEnabled flag in our Configuration class. public Configuration()         {             AutomaticMigrationsEnabled = true;             AutomaticMigrationDataLossAllowed = true;             SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());    // This will add our MySQLClient as SQL Generator          } In the new EntityFramework section of your Config file we can set this at a context level basis.  The syntax is as follows: <contexts> <context type="Custom DbContext name, Assembly name"> <databaseInitializer type="System.Data.Entity.MigrateDatabaseToLatestVersion`2[[ Custom DbContext name, Assembly name],  [Configuration class name, Assembly name]],  EntityFramework" /> </context> </contexts> In our example this would be: The syntax is kind of odd but very convenient. This way all changes will always be applied when we do any data access in our application. There are a lot of new things to explore in EF 4.3.1 and Migrations so we'll continue writing some more posts about it. Please let us know if you have any questions or comments, also please check our forums here where we keep answering questions in general for the community.  Hope you found this information useful. Happy MySQL/.Net Coding! 

    Read the article

  • CodePlex Daily Summary for Saturday, October 06, 2012

    CodePlex Daily Summary for Saturday, October 06, 2012Popular ReleasesVidCoder: 1.4.2 Beta: Added Modulus dropdown to Loose anamorphic choice. Fixed a problem where the incorrect scaling would be chosen and pick the wrong aspect ratio. Fixed issue where old window objects would stick around and continue to respond to property change events We now clear locked width/height values when switching to loose or strict anamorphic. Fixed problems with Custom Anamorphic and display width specification. Fixed text in number box incorrectly being shown in gray in some circumstances.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.02: changes NEW: Added Support Big Naturals Only forum NEW: Added Setting to enable/disable "Show last download image"patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Configuration Manager 2012 Automation: Beta Code (v0.1): Beta codeWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta) -- warning for SDK below: WARNING!!! There is a known issue with the SDK installer that may prevent you from installing. We are working on the issue and will update the SDK as soon as we have a fix. Thank you. This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC suppo...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Viva Music Player: Viva Music Player v0.6.7: Initial release.Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...Untangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20New ProjectsBackup Mirth To TFS: You're a developer managing a handful of Mirth Connect HL7 integration servers. You want to ensure that your servers are under change control.Capability Mapping Tool: Capability Mapping Tool provides an intuitive interface to input and prepare reports about the capabilities in university programs and their development also prCRM 2011 Global Quick Search: This CRM 2011 Silverlight WebResource will facilitate User to do Quick Search on multiple CRM Entities and results will be shown on single pageDatabaseUtil: Useful database utilities. Currently only for Entity Framework 4.DevTxt Blog Engine: The blog engine I use.Distrib(uted) Processing Grid: Distrib is a simple yet powerful distributed processing system.Download Organizer: Download Organizer is a Windows service developed in C# on .NET 4 to monitor your downloads folder and move inbound files to various locations on your PC.Example for Tutorial: Lorem IpsumExternal scripts plugin for nopCommerce: This plugin allows you to add any script to any page of your nopCommerce websiteGLMET Next Generation: A user of GLMET/MLT and want to use again? This is right for YOU! A great Folder Locker just for only you!Håvard Fjær: Code I make that might be useful to others. Mostly C#, .NET, NETMF and Gadgeteer stuff. IdentifyUI - An automation tool to identify objects: IdentifyUI - An automation tool to identify objects It works only on windows operating system. It has been tested on Windows XP. iFinity Google Analytics for DotNetNuke: The iFinity Google Analytics module is a simple way to implement Google Analytics tracking for your DotNetNuke website, but also contains advanced features.Labmodel: Modelling of flow around islandMachineSLATStatusCheck: This helps to check the SLAT capability of a machine, so that it can run hyper-v client or not.OneNote HTML Export: The OneNote HTML Export tool allows HTML export of an entire OneNote notebookPreactor Power Tools: The Preactor Power Tools are a collection of tools to enhance the functionality of Preactor.qlevel: sadasdasdroucheng: C# Hello worldSBB - Serial Browser Bridge: Stelle eingehende Daten von einer seriellen Schnittstellen in einem Browser zur Verfügung.Sendine Net: - Sendine.NET ??????????? Socket ???? - ???????????????? - ????(Router)???? - ??????????(IProtocolParser) - ????(Multi-Core)?? - ????????? - ???????Service Sheet for SharePoint: Creates ServiceSheet for each employee and customer that contains the data from Microsoft Dynamics CRM 2011 in relation to the done Services by each Consultant.SharePoint Bulk Uploader: This is client SharePoint tool that can upload a bulk of files to SharePoint document library using SharePoint Client Object Model. sharepoint foundation 2013 persian language pack: SharePoint 2013 Persian Language Pack . this project started for create a language pack for SharePoint 2013 for supporting Persian Language Pack , this project SharePoint Managed Metadata Navigator: Use SharePoint Managed Metadata Navigator to browse, explore, create, update, delete, export and import MMD Groups, Termsets, and Terms for SharePoint 2010.SharePoint Site template for PRINCE2: PRINCE2 is a Project Management Guidance from UK OGC. This project aims to provide a SharePoint site template for SharePoint 2010 and SharePoint 2013Simple Code Gen: This project will generate c# generated files from SQL server databaseTiwanaku Book Builder: Web application for the development and construction of publication formats, including ePub, docBook, etc.Tris: The all new Tris 2.0 appWalkingGraph: Test

    Read the article

  • CodePlex Daily Summary for Monday, October 15, 2012

    CodePlex Daily Summary for Monday, October 15, 2012Popular ReleasesYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.11: XML entity names now accept W3C standards. * Nullable types are not serialized with a `yaxlib:realtype` attribute any more. * Fixed some namespace related bugs. * Fixed an issue with deserializing date-time values that expose date time kind of UTC during serialization. * Classes can accept YAXDictionary and [YAXCollection] attributes. The value to these attributes can then be overridden by members instantiating them. * Unit tests all migrated to NUnit. ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...SQL Server Compact Toolbox: Release 3.1.1 Visual Studio add-in: Download the Visual Studio add-in for SQL Server Compact 3.5 and 4.0 from here SQL Server Compact Toolbox 3.1–Visual Guide of new features New features: - Added ability to generate Windows Phone 8 DataContext classes - Improved sqlmetal detection for VS 2012 only installationsVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.TFS 2012 Server/service Setup for Demo: TfsDemo_1.0.0.1: The console application today sets up Create a new Team Set the team as the default team Configure team settings Set Backlog Iteration path Set Team Iterations and start & finish dates Set Team Area path Add Team Members Add Product Backlog Items & linked Tasks. This has been tested against Tfs Server/Service using Scrum 2.1 Process TemplateZXMAK2: Version 2.6.4.0: - added RZX playback - fix Reset behaviorDroid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Iveely Search Engine: Iveely Search Engine (0.3.0): Iveely Search Engine?????????????,0.3.0????????,????????:??????。 ????????????"????“????????,????????????。??0.3.0???????????0.3.0????????,????。 ?????,????????????????,??????300????,?????????300?????????????????,?????????????????。????,??????????,???????,???????。???????IveelySE.Resource,???????????,???????????????????????,???????????。 ????????Iveely.config,??????IveelySE.Run.Task.exe,?????????http://127.0.0.1:8088/query=yourkeyword,??????。 ????,??? ??http://www.cnblogs.com/liufanping...Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. Updated: I'm added an example for this question. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial ...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...New ProjectsAssertion.NUnit: NUnit test helper class. Traditionally NUnit stops test on the first check failure. But sometimes subsequent rules check may helps with bug location. BlobCache: BlobCache is a graphical way of modify the BlobCache setting in the Web Application web.config.C# Disassembler: Disassembler written in C#. In progress at this momentCakeThatIBaked: Web Scripting and content Creation Project FileCamelot SharePoint SQL Commander Web Part: The Camelot SharePoint SQL Commander Web Part is a simple yet powerful sql-query browser for Microsoft SharePoint 2010 and 2013.DB Shell: XAML dialect for describing database operations. Working both with database data and structure. Written for .NET 4.0. DffPlugin: DFF Importer/DFF exporter Description: 3ds max import & export plugins for GTA III era 3d models Supported games: GTA III, GTA VC, GTA SA Author: SeggaemanDirectory2Rss: Directory2Rss scans a list of files under a given set of directories and writes the output to a Rss feed which can be published on the web. When it is run again it checks for new files and writes the addition to the Rss feed. Great for monitoring directories for additions.Dynamics CRM 2011 Type interface for TypeScript: This project provides a type inteface for the CRM object model crm.d.ts. Including this file in your TypeScript project will add Intellisense support for the CREmail Organizer: Outlook 2010 add-in that shows a breakdown of what's taking up space in your inbox. Forismatic. Quotes and expressions. Windows Phone app.: The Windows Phone app for reading the forismatic.comGeekRule Open Source Software: GeekRule provides open source projects for the .NET development communityGestorht: Proyecto para la gestion ht del proyecto completoihashPwd: hashPwd provides hashing algorithms within a classical windows form. Current Version: 1.0bHuber Race: Huber Race is a modern open source race timing and scoring software program designed to time running races on the Windows stack. isanywhere: A command line utility to see if one or more files (given a filemask) are to be found anywhere inside a specific directory, or elsewhere inside one of its subdirectories. A sort of poor man's synchronisation utility, very simple but maybe quite handy.Läx-o-matic: A program for handling submitted answers to tasks, sent in by students.Lixo Eletrônico - Projeto Integrador 2: Não sei o que escrever aqui...só que isso precisa ser feito.Music Note Shuffle - Encouraging Games (SLXNA Game): 0 people following this project (follow) Music Note Shuffle - Encouraging Games VB.Net Silverlight and XNA Game How did this project come about? One of the thmysocket??: ??????,???????myupload: myuploadndalexiswalkingweb2: This is a summary of the codeplex area. To be updated later.OpenMVCRM: This is a free CRM Application which anybody can download and use. Our intention is to make it easy for every small organizations to have a CRM to manage their business. This software is being developed in the wonderful so called ASP.NET MVC and all those wonderful things ASP.NET MVC team is throwing out. We owe to everyonePOV-Ray in Visual Studio: Born out of my own frustrations with the POV-Ray text editor, I decided to embark on this project. Currently it is in the very early stages. QRCode App for SharePoint 2013: The QRCode App is an app part to generate dynamically QRCode in your SharePoint's pages. RazorSourceGenerator: ??????Razor Engine??????,????Razor?????????????????Schema????SQL?????????。RomEditor: Editing CWM-Based Roms made easy !Some Unit-Testing Utilities: Testing for thrown exceptions in the default MS unit-testing framework is not optimal for a variety of reasons. Here are some utility methods that do it betterTMX Map Loader XNA for Windows Phone 7/8: TMXMapLoaderXNA is a full XNA content pipeline library that allows you to import TMX map files.Uzi.Packaging: OPC abstraction library used in Ikosa Framework and Guildsmanship: Battle-Scapes.wtother: wtotherXML File Editor: Egy alkalmazás, amellyel XML fájlokat tudunk kontrolláltan szerkeszteni. A program feladata, hogy egy (konzol) felületen keresztül, menüvezérelten tudjunk szabvYasminuroban: Yasminuroban is an open source "Sokoban" (aka "Warehouse Keeper" or "Boxes") alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.

    Read the article

  • The extern alias 'xxx' was not specified in a /reference option

    - by Brian Ensink
    I have two assemblies that unfortunately define the same type in the same namespace. I'm trying to use a an extern alias to work around the problem. In the Visual Studio IDE I have set the "Aliases" property of the reference to my alias. This is supposed to change the C# compiler command line to be something like this: /reference:MyAlias=MyAssembly.dll But it doesn't actually do that. The Visual Studio IDE seems to just ignore the Aliases property setting on the reference. So when I go and add the line extern alias MyAlias; at the top of my C# code file I get the error that the alias was not specified in a /reference option to the compiler. I can't figure out what I am doing wrong. Any ideas?

    Read the article

  • FxCop CA2227 warning and ReadOnlyCollection<T>

    - by brickner
    In my VS2008 SP1, .NET 3.5 SP1 project, I have different classes that contain different properties. I use C#3.0 auto properties a lot. Some of these properties need to be collections. Since I want to make it simple, I use ReadOnlyCollection<T for these properties. I don't want to use IEnumerable<T since I want random access to the elements. I use Code Analysis (FxCop rules) and I get the CA2227 warning. I don't understand why does ReadOnlyCollection<T should have a set method while it can't be changed... The set method can only do exactly what the property can do. Example: using System.Collections.ObjectModel; namespace CA2227 { public class MyClass { public ReadOnlyCollection<int> SomeNumbers { get; set; } } } CA2227 : Microsoft.Usage : Change 'MyClass.SomeNumbers' to be read-only by removing the property setter. C:\Users...\Visual Studio 2008\Projects\CA2227\MyClass.cs 7 CA2227

    Read the article

  • "The creator of this fault did not specify a Reason" Exception

    - by Michael Kniskern
    I have the following code in WCF service to throw a custom fault based on certain situations. I am getting a "The creator of this fault did not specify a Reason" exception. What am I doing wrong? //source code if(!DidNotPass) { InvalidRoutingCodeFault fault = new InvalidRoutingCodeFault("Invalid Routing Code - No Approval Started"); throw new FaultException<InvalidRoutingCodeFault>(fault); } //operation contract [OperationContract] [FaultContract(typeof(InvalidRoutingCodeFault))] bool MyMethod(); //data contract [DataContract(Namespace="http://myuri.org/Simple")] public class InvalidRoutingCodeFault { private string m_ErrorMessage = string.Empty; public InvalidRoutingCodeFault(string message) { this.m_ErrorMessage = message; } [DataMember] public string ErrorMessage { get { return this.m_ErrorMessage; } set { this.m_ErrorMessage = value; } } }

    Read the article

  • Having trouble binding a ksoap object to an ArrayList in Android

    - by Maskau
    I'm working on an app that calls a web service, then the webservice returns an array list. My problem is I am having trouble getting the data into the ArrayList and then displaying in a ListView. Any ideas what I am doing wrong? I know for a fact the web service returns an ArrayList. Everything seems to be working fine, just no data in the ListView or the ArrayList.....Thanks in advance! EDIT: So I added more code to the catch block of run() and now it's returning "org.ksoap2.serialization.SoapObject".....no more no less....and I am even more confused now... package com.maskau; import java.util.ArrayList; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.AndroidHttpTransport; import android.app.*; import android.os.*; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.TextView; import android.view.View; import android.view.View.OnClickListener; public class Home extends Activity implements Runnable{ /** Called when the activity is first created. */ public static final String SOAP_ACTION = "http://bb.mcrcog.com/GetArtist"; public static final String METHOD_NAME = "GetArtist"; public static final String NAMESPACE = "http://bb.mcrcog.com"; public static final String URL = "http://bb.mcrcog.com/karaoke/service.asmx"; String wt; public static ProgressDialog pd; TextView text1; ListView lv; static EditText myEditText; static Button but; private ArrayList<String> Artist_Result = new ArrayList<String>(); @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myEditText = (EditText)findViewById(R.id.myEditText); text1 = (TextView)findViewById(R.id.text1); lv = (ListView)findViewById(R.id.lv); but = (Button)findViewById(R.id.but); but.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { wt = ("Searching for " + myEditText.getText().toString()); text1.setText(""); pd = ProgressDialog.show(Home.this, "Working...", wt , true, false); Thread thread = new Thread(Home.this); thread.start(); } } ); } public void run() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); PropertyInfo pi = new PropertyInfo(); pi.setName("ArtistQuery"); pi.setValue(Home.myEditText.getText().toString()); request.addProperty(pi); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); AndroidHttpTransport at = new AndroidHttpTransport(URL); at.call(SOAP_ACTION, envelope); java.util.Vector<Object> rs = (java.util.Vector<Object>)envelope.getResponse(); if (rs != null) { for (Object cs : rs) { Artist_Result.add(cs.toString()); } } } catch (Exception e) { // Added this line, throws "org.ksoap2.serialization.SoapObject" when run Artist_Result.add(e.getMessage()); } handler.sendEmptyMessage(0); } private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { ArrayAdapter<String> aa; aa = new ArrayAdapter<String>(Home.this, android.R.layout.simple_list_item_1, Artist_Result); lv.setAdapter(aa); try { if (Artist_Result.isEmpty()) { text1.setText("No Results"); } else { text1.setText("Complete"); myEditText.setText("Search Artist"); } } catch(Exception e) { text1.setText(e.getMessage()); } aa.notifyDataSetChanged(); pd.dismiss(); } }; }

    Read the article

  • FSharp.Core.sigdata not found alongside FSharp.Core

    - by Mauricio Scheffer
    I'm trying to use F# for an ASP.NET MVC application. One my controller actions sends an F# list to the view, so I write: <%@ Page Language="C#" Inherits="ViewPage<FSharpList<int>>" %> Of course, for this to work, I have to add Microsoft.FSharp.Collections to the namespaces element in my web.config: <add namespace="Microsoft.FSharp.Collections"/> and add a reference to FSharp.Core, in the assemblies element: <add assembly="FSharp.Core, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> As soon as I add this assembly reference, every view (whether it uses an F# type or not) fails with this error: error FS1221: FSharp.Core.sigdata not found alongside FSharp.Core I can work around this by not having any F# specific types in my views, but what's the reason for this error? Also, where's FSharp.Core.sigdata ? It's not in my GAC and I can't find it anywhere.

    Read the article

  • Consuming a PHP SOAP WebService with ASP.NET

    - by Jamie
    I'm having some major issues trying to consume my PHP SOAP webservice using ASP.NET. The webservice in question is based on the PHP SOAP extension and is descibed by the following WSDL: <?xml version="1.0" encoding="UTF-8" ?> <definitions name="MyServices" targetNamespace="http://mydomain.com/api/soap/v11/services" xmlns:tns="http://mydomain.com/api/soap/v11/services" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsd1="http://mydomain.com/api/soap/v11/services" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns="http://schemas.xmlsoap.org/wsdl/"> <types> <schema targetNamespace="http://mydomain.com/api/soap/v11/services" xmlns="http://www.w3.org/2001/XMLSchema"> <complexType name="ServiceType"> <all> <element name="id" type="xsd:int" minOccurs="1" maxOccurs="1" /> <element name="name" type="xsd:string" minOccurs="1" maxOccurs="1" /> <element name="cost" type="xsd:float" minOccurs="1" maxOccurs="1" /> </all> </complexType> <complexType name="ArrayOfServiceType"> <all> <element name="Services" type="ServiceType" minOccurs="0" maxOccurs="unbounded" /> </all> </complexType> </schema> </types> <message name="getServicesRequest"> <part name="postcode" type="xsd:string" /> </message> <message name="getServicesResponse"> <part name="Result" type="xsd1:ArrayOfServiceType"/> </message> <portType name="ServicesPortType"> <operation name="getServices"> <input message="tns:getServicesRequest"/> <output message="tns:getServicesResponse"/> </operation> </portType> <binding name="ServicesBinding" type="tns:ServicesPortType"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http"/> <operation name="getServices"> <soap:operation soapAction="http://mydomain.com/api/soap/v11/services/getServices" /> <input> <soap:body use="encoded" namespace="urn:my:services" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" /> </input> <output> <soap:body use="encoded" namespace="urn:my:services" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" /> </output> </operation> </binding> <service name="MyServices"> <port name="ServicesPort" binding="tns:ServicesBinding"> <soap:address location="http://mydomain.com/api/soap/v11/services"/> </port> </service> </definitions> I can successfully generate a proxy class from this WSDL in Visual Studio, but upon trying to invoke the getServices method I am presented with an exception: System.Web.Services.Protocols.SoapHeaderException: Procedure 'string' not present After inspecting the raw post data at the SOAP server end, my PHP SOAP client is making requests like this: <?xml version="1.0" encoding="UTF-8"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/" SOAP-ENV:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body> <postcode xsi:type="xsd:string">ln4 4nq</postcode> </SOAP-ENV:Body> </SOAP-ENV:Envelope> Whereas the .Net proxy class is doing this: <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:tns="http://mydomain.com/api/soap/v11/services" xmlns:types="http://mydomain.com/api/soap/v11/services/encodedTypes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body soap:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> <xsd:string xsi:type="xsd:string">LN4 4NQ</xsd:string> </soap:Body> </soap:Envelope> I can only assume the difference in the way the postcode parameter is being sent is where the problem lies, but as primarily a PHP developer I'm at a loss as to what's occuring here. I have a feeling I'm simply missing something vital in my WSDL as I've seen countless examples of 'Consuming PHP SOAP WebServices with .Net' which appear to suggest that it 'just works'. Any suggestion as to where i've slipped up here would be greatly appreciated. I've currently spent almost an entire day on this now ;-) Thanks in advance, Jamie

    Read the article

  • 1>Project : error PRJ0003 : Error spawning 'rc.exe'.

    - by user320950
    1Project : error PRJ0003 : Error spawning 'rc.exe'.. this is the error i get when i try to run this small practice program of reading and writing files which i cant do because of the reason of me not being able to get the files to open correctly. i use microsoft visual c++ 2008 and i have used the file path to try to open the file as well and i cant can someone help? #include <iostream> #include <fstream> using namespace std; int main () { ifstream infile; ofstream myfile; infile.open("ex.txt"); myfile.open ("example.txt"); myfile.close(); return 0; }

    Read the article

  • How to remove illegal characters from path and filenames?

    - by Gary Willoughby
    I need a robust and simple way to remove illegal path and file characters from a simple string. I've used the below code but it doesn't seem to do anything, what am i missing? using System; using System.IO; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string illegal = "\"M<>\"\\a/ry/ h**ad:>> a\\/:*?\"<>| li*tt|le|| la\"mb.?"; illegal = illegal.Trim(Path.GetInvalidFileNameChars()); illegal = illegal.Trim(Path.GetInvalidPathChars()); Console.WriteLine(illegal); Console.ReadLine(); } } }

    Read the article

  • Can't connect to WCF service on Android

    - by illvm
    I am trying to connect to a .NET WCF service in Android using kSOAP2 (v 2.1.2), but I keep getting a fatal exception whenever I try to make the service call. I'm having a bit of difficulty tracking down the error and can't seem to figure out why it's happening. The code I am using is below: package org.example.android; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransport; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; public class ValidateUser extends Activity { private static final String SOAP_ACTION = "http://tempuri.org/mobile/ValidateUser"; private static final String METHOD_NAME = "ValidateUser"; private static final String NAMESPACE = "http://tempuri.org/mobile/"; private static final String URL = "http://192.168.1.2:8002/WebService.Mobile.svc"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.validate_user); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if (extras == null) { this.finish(); } String username = extras.getString("username"); String password = extras.getString("password"); Boolean validUser = false; try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); PropertyInfo uName = new PropertyInfo(); uName.name = "userName"; PropertyInfo pWord = new PropertyInfo(); pWord.name = "passWord"; request.addProperty(uName, username); request.addProperty(pWord, password); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransport androidHttpTransport = new HttpTransport(URL); androidHttpTransport.call(SOAP_ACTION, envelope); // error occurs here Integer userId = (Integer)envelope.getResponse(); validUser = (userId != 0); } catch (Exception ex) { } } private void exit () { this.finish(); } } EDIT: Remove the old stack traces. In summary, the first problem was the program being unable to open a connection due to missing methods or libraries due to using vanilla kSOAP2 rather than a modified library for Android (kSOAP2-Android). The second issue was a settings issue. In the Manifest I did not add the following setting: <uses-permission android:name="android.permission.INTERNET" /> I am now having an issue with the XMLPullParser which I need to figure out. 12-23 10:58:06.480: ERROR/SOCKETLOG(210): add_recv_stats recv 0 12-23 10:58:06.710: WARN/System.err(210): org.xmlpull.v1.XmlPullParserException: unexpected type (position:END_DOCUMENT null@1:0 in java.io.InputStreamReader@433fb070) 12-23 10:58:06.710: WARN/System.err(210): at org.kxml2.io.KXmlParser.exception(KXmlParser.java:243) 12-23 10:58:06.720: WARN/System.err(210): at org.kxml2.io.KXmlParser.nextTag(KXmlParser.java:1363) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:126) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.Transport.parseResponse(Transport.java:63) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:100) 12-23 10:58:06.730: WARN/System.err(210): at org.example.android.ValidateUser.onCreate(ValidateUser.java:68) 12-23 10:58:06.730: WARN/System.err(210): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1122) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2104) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2157) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.access$1800(ActivityThread.java:112) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1581) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Handler.dispatchMessage(Handler.java:88) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Looper.loop(Looper.java:123) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.main(ActivityThread.java:3739) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invokeNative(Native Method) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invoke(Method.java:515) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) 12-23 10:58:06.730: WARN/System.err(210): at dalvik.system.NativeStart.main(Native Method)

    Read the article

  • Mixing Silverlight-Specific System.Xml.Linq dll with Non-Silverlight System.Xml.Linq dll

    - by programatique
    I have a Logic layer that references Silverlight's System.Xml.Linq dll and a GUI that is in WPF (hence using the non-Silverlight System.Xml.Linq dll). When I attempt to pass an XElement from GUI project to a method in the Logic project, I am getting (basically) "XElement is not of type XElement" errors. To complicate matter, I am unable to edit the Logic layer project. The Non-Silverlight DLL is at: C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll THe Silverlight DLL is at: C:\Program Files (x86)\Microsoft SDKs\Silverlight\v3.0\Libraries\Client\System.Xml.Linq.dll I am new to C# but I'm fairly sure my issue is that I am referencing different DLL's to access the System.Xml.Linq namespace. I attempted to replace my non-Silverlight System.Xml.Linq.dll with the Silverlight's System.Xml.Linq.dll, but received assembly errors. Is there any way to resolve this short of scrapping my WPF GUI project and creating a Silverlight project?

    Read the article

  • Missing help files for Microsoft.WindowsMobile in Visual Studio 2008 help system

    - by Johann Gerell
    I've just installed the Windows Mobile 6.5.3 DTK, both standard and professional. Before that I had the standard and professional Windows Mobile 6 SDKs. All Windows Mobile help pages are missing in Visual Studio 2008's help system - in particular everything in the Microsoft.WindowsMobile namespace. Microsoft.WindowsMobile.DirectX is there, but it's not part of the Windows Mobile 6 SDK or 6.5.3 DTK. If I open the WM6 docs from the freshly created program group, then it's all fine and dandy, but there doesn't seem to have been a proper integration with VS during installation. Any ideas what's gone wrong and how to fix it?

    Read the article

  • Microsoft.Web.Administration.ServerManager can't read config sections containing encrypted passwords

    - by Dylan Beattie
    I have some sites in IIS7 that are configured to run as domain users (MYDOMAIN\someuser). I'm using the Microsoft.Web.Administration namespace to scan my server configuration, but it's throwing an exception when I hit one of these "impersonator" sites: using (ServerManager sm = new ServerManager()) { foreach (Site site in sm.Sites) { foreach (Application app in site.Applications.Reverse()) { foreach (VirtualDirectory vdir in app.VirtualDirectories.Reverse()) { var config = app.GetWebConfiguration(); foreach (var locationPath in config.GetLocationPaths()) { // error occurs in GetLocationPaths() } } } } } The actual error message is: COMException was unhandled Filename: \\?\C:\Windows\system32\inetsrv\config\applicationHost.config Line number: 279 Error: Failed to decrypt attribute 'password' because the keyset does not exist It appears that IIS is storing the MYDOMAIN\someuser password encrypted in applicationHost.config, which is great in terms of security - but I have no idea how to get the ServerManager to decrypt this. Any tips on how I can either allow ServerManager to decrypt this, or just tell IIS to store the passwords in plain text? This is on IIS7 under Windows 7 RC, by the way.

    Read the article

< Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >