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  • Notifying view controller when subview touch events occur.

    - by Nebs
    I have a UIViewController whose view has a custom subview. This custom subview needs to track touch events and report swipe gestures. Currently I put touchesBegan, touchesMoved, touchesEnded and touchesCancelled in the subview class. With some extra logic I am able to get swipe gestures and call my handleRightSwipe and handleLeftSwipe methods. So now when I swipe within the subview it calls its local swipe handling methods. This all works fine. But what I really need is for the handleRightSwipe and handleLeftSwipe methods to be in the view controller. I could leave them in the subview class but then I'd have to bring in all the logic and data as well and that kind of breaks the MVC idea. So my question is is there a clean way to handle this? Essentially I want to keep my touch event methods in the subview so that they only trigger for that specific view. But I also want the view controller to be informed when these touch events (or in this case swipe gestures) occur. Any ideas? Thanks.

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  • How to launch activity from android home screen widget

    - by Brian515
    Hi all, I am desperately trying to get my head wrapped around how to implement home screen widgets. Right now, I (finally) was able to get a button on my widget respond to a button press setting up an intent filter in the manifest. However, I cannot for the life of me figure out how to launch an activity when the button is pressed. Basically, here's the code i have: @Override public void onReceive(Context context, Intent intent) { super.onReceive(context, intent); if(intent.getAction().equals("com.bic.search.searchWidget.CLICK")) { Toast.makeText(context, "It works!!", Toast.LENGTH_SHORT).show(); } } What I really want to do, though, is start a new activity, not display a toast message. I know it has something to do with pending intents, but I can't figure out how to get that to work. Any help and sample code would be appreciated. Thanks a ton to whoever answers this!

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  • Iphone multiple images from uiimagepicker

    - by yuukan
    Hi, I'm developing an Iphone application where you select photos from your gallery and then make a new album, the problem it's that I am only getting 1 image at a time. My problem it's that I need to select multiple images at a time or even the hole album. How can I do that?

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  • How can I use removeFromSuperView and dismissModalViewControllerAnimated at same time ?

    - by srikanth rongali
    I have a UIViewController *view1 and another UIViewController *view2; I used presentModelViewController to navigate from view1 to view2. -(void)function:(id)sender { NSLog(@"The libraryFunction entered"); LibraryController *libraryController = [[LibraryController alloc]init]; [self presentModalViewController:libraryController animated:YES]; } I have another view UITableViewController *tableView; I added it to view2 as a subView. -(void)viewDidLoad { RootViewController *rootViewController = [[RootViewController alloc] initWithStyle:UITableViewStylePlain]; UINavigationController *aNavigationController = [[UINavigationController alloc] initWithRootViewController:rootViewController]; self.navController = aNavigationController; [aNavigationController release]; [rootViewController release]; navController.view.frame = CGRectMake(0, 0, 320, 460); [self.view addSubview:navController.view]; } In RootViewController.m I have - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; } -(void)close:(id)sender { [self.view removeFromSuperview]; [self dismissModalViewControllerAnimated:YES]; } WhenI touch close button I need to return the view1. So, I removed the tableView by using removeFromSuperView. But, I am not able to get to the first view. I do not get where to use - (void)dismissModalViewControllerAnimated:(BOOL)animated; to navigate to first view1 where I have started ? How can I do this ? Thank You.

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  • UIScrollView imageViewDidEndZooming not being called

    - by Jorge
    I have this subclass of UIScrollView: @interface MyScrollView : UIScrollView <UIScrollViewDelegate> And I have those delegate methods - (void)scrollViewDidEndZooming:(UIScrollView *)aScrollView withView:(UIView *)view atScale(float)aScale{ NSLog(@"zoomed"); } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)aScrollView{ NSLog(@"willzoom"); } When I zoom in MyScrollView viewForZoomingInScrollView is called but scrollViewDidEndZooming never gets called. Any idea why??

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  • How to convert a UTC date to NSDate?

    - by Sheehan Alam
    I have a string that is UTC and would like to convert it to an NSDate. static NSDateFormatter* _twitter_dateFormatter; [_twitter_dateFormatter setFormatterBehavior:NSDateFormatterBehaviorDefault]; [_twitter_dateFormatter setDateFormat:@"EEE MMM dd HH:mm:ss ZZZ yyyy"]; [_twitter_dateFormatter setLocale:_en_us_locale]; NSDate *d = [_twitter_dateFormatter dateFromString:sDate]; When I go through the debugger *d is nil even though sDate is "2010-03-24T02:35:57Z" Not exactly sure what I'm doing wrong.

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  • How to reset iPhone simulator

    - by Stefan Mayr
    My app uses the location service. To test what is happening when the user presses 'Don't allow' when the simulator asks for the permission to access the location service (when the app is started for the first time) I need to reset the simulator. This because the question was answered at the beginning of the development process with allow. So no more questions are asked. Reseting the Simulator with "Reseting Content and Settings.." don't bring back the question at the start. What I am doing wrong? thx in advance

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  • jQTouch animated table cell hight

    - by Brett
    Hi everybody, I am using jQTouch to show a table list. When a cell (really a < li tag in jQTouch) is clicked, I would like to animate the height of the cell down to 0, then hide the element. I have tried using jquery.animate() for this, and it works on firefox/chrome/opera, but it is super slow on the iPhone. Does anyone have any idea how to use -webkit-animate (or some iPhone compatible framework, such as jQTouch), to do this? Thanks, Brett

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  • MFMailComposeViewController: how to get notified when view appears?

    - by Karsten Silz
    In my app, users can take a picture with the camera or pick one from the library and email it as an attachment. I use the MFMailComposeViewController for seamless email. On my iPhone 3GS, it takes about 5-7 seconds for the email view to appear with the attachment. Now I want to show a progress indicator view when the user pushes the "Send" button and hide that view when the email view comes up. The problem is that the MFMailComposeViewController delegate only calls when the email sending is done. Can I get notified somehow when the email window appears on the screen?

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  • How do I change the frame position for a custom MKAnnotationView?

    - by andrei
    I am trying to make a custom annotation view by subclassing MKAnnotationView and overriding the drawRect method. I want the view to be drawn offset from the annotation's position, somewhat like MKPinAnnotationView does it, so that the point of the pin is at the specified coordinates, rather than the middle of the pin. So I set the frame position and size as shown below. However, it doesn't look like I can affect the position of the frame at all, only the size. The image ends up being drawn centered over the annotation position. Any tips on how to achieve what I want? MyAnnotationView.h: @interface MyAnnotationView : MKAnnotationView { } MyAnnotationView.m: - (id)initWithAnnotation:(id <MKAnnotation>)annotation reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithAnnotation:annotation reuseIdentifier:reuseIdentifier]) { self.canShowCallout = YES; self.backgroundColor = [UIColor clearColor]; // Position the frame so that the bottom of it touches the annotation position self.frame = CGRectMake(0, -16, 32, 32); } return self; } - (void)drawRect:(CGRect)rect { [[UIImage imageNamed:@"blue-dot.png"] drawInRect:rect]; }

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  • Xcode - Terminating due to uncaught exception for iphone app

    - by Dave
    When I try to cick on cell in my table view rather than take me to the next view I get a "Terminating due to uncaught exception" error. Here is the code from the debugger: 010-03-27 12:52:48.805 MultiDetailView[335:207] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (1) beyond bounds (1)' 2010-03-27 12:52:48.809 MultiDetailView[335:207] Stack: ( 40849995, 2476418313, 40849435, 40849274, 592937, 50711, 5698680, 5701555, 5697083, 5705902, 11163, 3128431, 3089967, 191242, 40390524, 40386632, 49203357, 49203554, 2788833, 9060, 8914 ) Any ideas on what I should do ? Thanks.

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  • iPhone App › Add voice recognition?

    - by aaron
    I'd like to build an app that uses voice recognition. I've seen big companies like Google etc implement this feature, but I'm curious about doing it on a start-up level. Anyone looked into this? Are there any tools out there for us to do this?

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  • Delay in playing sounds using AVAudioPlayer

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

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  • UILabel: vertical alignment

    - by Stefan
    Hi, I have an UILabel with two lines. Sometimes it's text is short. Then the text gets displayed in the center (vertically) of the UILabel. How do I align my text at the top (vertically)? Regards...

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  • GameKit and GKPeerPicker on 1st Gen iPhone and iPod Touch

    - by Reese McLean
    This is my current set up for my multiplayer game: A view that gives connection tips and warns the user that multiplayer will not work on the 1st Gen iPhone or ipod Touch. There is a "connect" button that pushes the game view and starts the GKPeerPicker. Unfortunately, I don't have a 1st Gen iPhone or iPod Touch to test what happens if they press the connect button. The view will be pushed, but I don't know what will happen when the PeerPicker tries to show. So the Question(s): Is there anyway to tell if the user will not be able to use GameKit so that I can disable the "connect" button? What will happen if they do press the connect button and GameKit is not available?

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  • Using times on the Android platform.

    - by Tarmon
    Hey Everyone, I have a lot of time information in the format of hh:mm and I was wondering if there is a good way to take this information and compare it to the current time. Say I have a list of times for a day and I want to find out which time in this array of strings is the first that has not already past in this day. I was looking at the Calender API and I figured I could break the strings up into hours and minutes by splitting it at the ":" and then create a calender object from that but that seems rather inefficient. Just looking for some input; thanks, Rob <string-array name="example"> <item>6:58</item> <item>7:41</item> <item>8:08</item> <item>8:28</item> <item>8:48</item> <item>9:08</item> <item>9:43</item> <item>10:13</item> <item>10:43</item> <item>11:13</item> <item>11:43</item> <item>12:09</item> <item>12:29</item> <item>12:49</item> <item>1:09</item> <item>1:29</item> <item>1:49</item> <item>2:09</item> <item>2:29</item> <item>2:49</item> <item>3:09</item> <item>3:29</item> <item>3:49</item> <item>4:09</item> <item>4:29</item> <item>4:49</item> <item>5:09</item> <item>5:29</item> <item>5:49</item> <item>6:29</item> <item>7:09</item> <item>7:47</item> <item>8:27</item> <item>9:07</item> <item>9:47</item> <item>10:27</item> </string-array>

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  • iPhone: launch image for tab app?

    - by Karsten Silz
    I have a tab-based iPhone app where I want to increase the perceived start-up speed with a launch image. As defined by the iPhone HIG, the launch image is a screenshot of your app (called Default.png) that is displayed immediately and looks very similar to the app's first screen (e.g., the screenshot of an empty table when the app displays a table first). Now the problem with a tab-based app is that users can rearrange the order of tabs so that any of the tabs may be the first tab to show upon launch. I think I read somewhere that you can't change the Default.png programmatically in your app, but I couldn't find that in the HIG (and the "Clock" app seems to do exactly that - having one launch image per tab). So, how do provide a launch image for a tab-based app?

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  • Trying to parse links in an HTML directory listing using Java regex

    - by DiskCrasher
    Ok I know everyone is going to tell me not to use RegEx for parsing HTML, but I'm programming on Android and don't have ready access to an HTML parser (that I'm aware of). Besides, this is server generated HTML which should be more consistent than user-generated HTML. The regex looks like this: Pattern patternMP3 = Pattern.compile( "<A HREF=\"[^\"]+.+\\.mp3</A>", Pattern.CASE_INSENSITIVE | Pattern.UNICODE_CASE); Matcher matcherMP3 = patternMP3.matcher(HTML); while (matcherMP3.find()) { ... } The input HTML is all on one line, which is causing the problem. When the HTML is on separate lines this pattern works. Any suggestions?

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  • UIScrollView and UIImage in it with paging enabled

    - by Infinity
    Hello guys! I need to display 10 - 1000 images on a UIScrollView. Paging is enabled. So every page of the scrollview is an image, it is an uiimage. I can load 10 images to 10 uiimages which stays in the memory, but with 1000 images I have problems on the iPhone or on the iPad. I am trying to unload and then load the images when I am doing scrolling. I every time displays 3 images. The current page image, and the -1 and +1 pages. When I am scrolling I unload the image and then load the next. With this method I have two problems. The scrolling is laggy and if I scroll very fast the images don't appear. Maybe is there any good solution for these problems? Can you suggest me one?

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  • Delete a photo from the user's photo library?

    - by Jacob Relkin
    Hi, Is there a way I can delete an image that is loaded into my app from a UIImagePickerController? I want to be able to delete the image from the user's photo library when the user performs a specific action. I am prompting the user to choose a image from their library, then it gets loaded into my app at which point the app does some shnazzy animation, then actually deletes the image. Please help!

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  • UILabel: adjusting margins to match a UITextView

    - by Aran Mulholland
    I have a UILabel and if i adjust the size of the text i can make it look loke a UITextView however the left margin is different, on the UIlabel the text is right up against the left border where the UITextView has a slight margin. How do i adjust the UILabel so that when these controls are placed above one another, they look consistent?

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