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  • Object still linked (referenced) after selecting it out of list?

    - by djerry
    Hey guys, I was wondering, and i'm not really sure, but help me out here. If you have a List items, and there's one object you need to change a property of it. Say myClass has a string property "status". I'm searching my list with a for-loop and i get my object so i do myClass item = items[i]; if i want to change the "status" property, i do this for example : item.Status = "new status"; My question/issue is this: is "item" still linked to the list item, so that if i execute the line above, it will be changed in the list as well without having to set this : items[i] = item; Hope this is clear. Thanks in advance.

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  • Javascript jQuery .click() callback references local variable from the calling method instead of cop

    - by Eric Freese
    The following jQuery Javascript code is included on an otherwise empty page. $(function() { for (var i = 0; i < 10; i++) { element = $('<div>' + i + '</div>'); element.click(function() { alert(i); }); $('body').append(element); } }); The desired behavior is that this code should generate 10 div elements numbered from 0 to 9. When you click on a div element, an alert popup will show the number of the div element you clicked on (i.e. if a user clicks on the div element labeled '4', the alert popup should show the number 4). The alert popup instead shows the number 10 regardless of which div element is clicked on. How can I modify this code to make it behave in the desired way?

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  • How to find distance between two geopoints in c using calculateDistance(const CWaypoint& wp)

    - by Harsha
    void getAllDataByPointer(string *pname,double *platitude, double *plongitude); void getAllDataByReference(string &pname,double &platitude, double &plongitude); double calculateDistance(const CWaypoint& wp); void print(int format); bool less(const CWaypoint& wp_right); CWaypoint add(const CWaypoint& wp_right); These are the functions I am using. I have the values as output but how to call the latitude values of two different cities so that I can use the following formula distance = ERADIUS * (acos(sin(latitude_1)*sin(latitude_2) + cos(latitude_1) * cos(latitude_2)*cos(longitude_2 - longitude_1)));

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  • REST and links: middle ground?

    - by pbean
    I've been wondering about how far to go with links in REST. Consider books which have authors, but there is obviously a many-to-many relationship between books an authors (a book can be written by multiple authors, and authors can write multiple books). So let's say we have a rest call http://server/book/21, which will return a book XML, containing information about an author. Now since the book is a resource, and the author is a resource, the XML should not straight up include all the author information. It should contain a link to the author information. But which of the below two examples is more widely accepted? (Excuse my crappy formatted XML, I am not that experienced with hand writing XML) <book> <title>Some Book</title> <authors> <author link="http://server/author/82">Some Guy</author> <author link="http://server/author/51">Some Other Guy</author> </authors> </book> Then, an author link would return more information: <author> <name>Some Guy</name> <dateOfBirth>some time</dateOfBirth> </author> Or: <book> <title>Some Book</title> <authors>http://server/book/21/authors</authors> </book> Where http://server/book/21/authors returns: <authors> <author link="http://server/author/82">Some Guy</author> <author link="http://server/author/51">Some Other Guy</author> </authors> And then each of those returns the former <author> example again. The reason I'm asking is basically because at my job they went with the second approach, and it seems to me that clients have to take many more steps to reach where they want to go. Also, for basic information which "you're always going to need" (author's name), you do have to take one additional step. On the other hand, that way the book resource only returns information about the book (nothing else), and to get anything else, you have to access other resources.

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  • URL redirection if wrong url

    - by xRobot
    I have this method in my book model: def get_absolute_url(self): return "/book/%s/%s/%i/%i/" % ( self.book_title, self.book_editor, self.book_pages, self.id) So the urls of each book are like this: example.com/book/the-bible/gesu-crist/938/12/ I want that if there is an error in the url, then I get redirected to the real url by using book.id in the end of the url. For example if I go to: example.com/book/A-bible/gesu-crist/938/12/ the I will get redirected to: example.com/book/the-bible/gesu-crist/938/12/ How can I do that ?

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  • Can I do a reduce on a list comprehension into two lists, based on two values?

    - by pdknsk
    I've got the following code. sum_review = reduce(add,[book['rw'] for book in books]) sum_rating = reduce(add,[book['rg'] for book in books]) items = len(books) avg_review = sum_review/items avg_rating = sum_rating/items What I'd like is this. sum_review,sum_rating = reduce(add,([book['rw'],[book['rg']) for book in books]) items = len(books) avg_review = sum_review/items avg_rating = sum_rating/items Obviously this doesn't work. How can I solve this redundancy, without a regular loop?

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  • Does LearnDevNow offers a useful subscription for .NET related training : with video and text reference material?

    - by user766926
    Does LearnDevNow offers a useful subscription for .NET video and text reference training material or to learn .NET? I could not find a review of www.learnnowonline.com/learndevnow I've been doing research about places that offer .NET / ASP.NET / C# / LINQ / SQL / JQuery video training that provide excellent material for developers. Kind of like a Lynda.com for back end development. However, I have not find one place that offers quality material that is easily accessible for the user, and that is priced competitive. This is what I'm looking for: Online Video tutorials with free future updates (videos that can be accessed on any device ie: android portable devices, mac / ipad, linux machines) Printable courseware (ie PDFs so that you can take notes, print if necessary, and read in a tablet in case you don;t have internet access) labs, and easy to access code Pre/Post Assessments/Exams for each training to keep track of your progress and what you have learned/skills. (Appdev used to offer this but it was way too expensive (thousands for each training ie 1k for each. I paid about five thousand at Appdev, and now I regret that purchase), and after a few years/months the training became obsolete - outdated) I looked at learnnowonline.com/learndevnow but it seems that their courseware / text reference material can only be accessed online, and don't know if their videos work in all mobile devices, and browsers (Safari, Chrome, IE, Opera, Firefox) Also, it seems Appdev not longer exist and now is called " AppDev is now LearnNowPlus : www.learnnowonline.com/appdev That site not longer offers prices. I tried to find reviews but could not find any. Does anyone know, or can share a review about some of these type of online training service providers? I would appreciate your feedback on this, and if you can share your past experiences with their service or similar/better services that would even be better. Thanks.

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Why "object reference not set to an instance of an object" doesn't tell us which object?

    - by Saeed Neamati
    We're launching a system, and we sometimes get the famous exception NullReferenceException with the message Object reference not set to an instance of an object. However, in a method where we have almost 20 objects, having a log which says an object is null, is really of no use at all. It's like telling you, when you are the security agent of a seminar, that a man among 100 attendees is a terrorist. That's really of no use to you at all. You should get more information, if you want to detect which man is the threatening man. Likewise, if we want to remove the bug, we do need to know which object is null. Now, something has obsessed my mind for several months, and that is: Why .NET doesn't give us the name, or at least the type of the object reference, which is null?. Can't it understand the type from reflection or any other source? Also, what are the best practices to understand which object is null? Should we always test nullability of objects in these contexts manually and log the result? Is there a better way?

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  • What patterns book for iOS development contains this specific information? [closed]

    - by Brett Ryan
    I've read several books on iOS development and Objective-C, however what a lot of them teach is how to work with interfaces and all contain the model inside the view controller, i.e. a UITableViewController based view will simply have an NSArray as it's model. I'm interested in what the best practices are for designing the structure of an application. Specifically I'm interested in best practices for the following: How to separate a model from the view controller. I think I know how to do this by simply replacing the NSArray style example with a specific model object, however what I do not know how to do is alert the view when the model changes. For example in .NET I would solve this by conforming to INotifyPropertyChanged and databinding, and similarly with Java I would use PropertyChangeListener. How to create a service model for my domain objects. For example I want to learn the best way to create a service for a hypothetical Widget object to manage an internal DB and also services for communicating with remote endpoints. I need to learn the best ways to do this in a way that interface components can subscribe to events such as widgetUpdated. These services should be singleton classes and some how dependency injected into model/controller objects. Books I've read so far are: Programming in Objective-C (4th Edition) Beginning iOS 5 Development: Exploring the iOS SDK The iOS 5 Developer's Cookbook: Expanded Electronic Edition: Essentials and Advanced Recipes for iOS Programmers Learn Objective-C on the Mac: For OS X and iOS I've also purchased the following updated books but not yet read them. The Core iOS 6 Developer's Cookbook (4th edition Programming in Objective-C (5th Edition) I come from a Java and C# background with 15 years experience, I understand that many of the ways I would do things in these languages may not fit to the ObjC way of developing applications. Would someone be able to provide me with the book on this topic containing this specific subject matter?

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  • Do cross reference database tables have a place in domain driven design?

    - by Mike Cellini
    First some background. Let's say we have a system where a customer is placing an order in a web interface. The items that customer is ordering can priced in various ways. Sometimes including the cost of delivery and sometimes not at all. That pricing effectively depends on a variety of factors including the vendor's own pricing model, that vendor's individual contracts with customers as well as that vendor's contracts with its own suppliers. Let's assume that once a customer places an order for a particular item and chooses a contract if any, the method of delivery can be determined by variables on those contracts. Those delivery methods also live in their own table in the database and have various properties consumed downstream. It makes sense that a cross reference or lookup table would store that information. That table would be loaded into the domain and could then be used to apply the appropriate delivery method while processing the order. Does this make sense in the context of domain driven design? Or is my thinking too relational? Is this logic that should be built into it's own class/method (I mean beyond apply the cross reference table data)?

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  • Performance Testing &ndash; Quick Reference Guide &ndash; Released up on CodePlex

    - by Shawn Cicoria
    Why performance test at all right?  Well, physics still plays a role in what we do.  Why not take a better look at your application – need help, well, the Rangers team just released the following to help: The following has both VS2008 & VS2010 content: http://vstt2008qrg.codeplex.com/ Visual Studio Performance Testing Quick Reference Guide (Version 2.0) The final released copy is here and ready for full time use. Please enjoy and post feedback on the discussion board. This document is a collection of items from public blog sites, Microsoft® internal discussion aliases (sanitized) and experiences from various Test Consultants in the Microsoft Services Labs. The idea is to provide quick reference points around various aspects of Microsoft Visual Studio® performance testing features that may not be covered in core documentation, or may not be easily understood. The different types of information cover: How does this feature work under the covers? How can I implement a workaround for this missing feature? This is a known bug and here is a fix or workaround. How do I troubleshoot issues I am having

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  • Should I continue reading Frank Luna's Introduction to 3D Game Programming with DirectX 11 book after D3DX and XNA Math Library have been deprecated? [on hold]

    - by milindsrivastava1997
    I recently started learning DirectX 11 (C++) by reading Frank Luna's Introduction to 3D Game Programming with DirectX 11. In that the author uses D3DX and XNA Math Library. Since they have been deprecated should I continue using that book? If yes, should I use the deprecated libraries or should I switch some other libraries? If no, which book should I consult for up-to-date content with no use of deprecated library? Thanks!

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  • Is my use case diagram correct?

    - by Dummy Derp
    NOTE: I am self studying UML so I have nobody to verify my diagrams and hence I am posting here, so please bear with me. This is the problem I got from some PDF available on Google that simply had the following problem statement: Problem Statement: A library contains books and journals. The task is to develop a computer system for borrowing books. In order to borrow a book the borrower must be a member of the library. There is a limit on the number of books that can be borrowed by each member of the library. The library may have several copies of a given book. It is possible to reserve a book. Some books are for short term loans only. Other books may be borrowed for 3 weeks. Users can extend the loans. 1. Draw a use case diagram for a library. 2. Give a use case description for two use cases: • Borrow copy of book • Extend loan Diagram: Use case description: 1. Borrow a copy of the book: If the person wishes to borrow a book from Derpville Public Library, he/she must be a member of the library in which case they will be allowed to issue a certain number of books. If the person is not a member, the book will not be issued to them for taking away, rather they will have to sit and read in the library. 2. Extending loan: Some books will be lent for 3 weeks while others will be lent for more than 3 weeks in which case the person borrowing has to come to the library and get the date extended. There is a limit on how much the user can extend the date of a particular book.

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  • ASP.NET MVC Cookbook &ndash; public review

    - by Andrew Siemer - www.andrewsiemer.com
    I have recently started writing another book.  The topic of this book is ASP.NET MVC.  This book differs from my previous book in that rather than working towards building one project from end to end – this book will demonstrate specific topics from end to end.  It is a recipe book (hence the cookbook name) and will be part of the Packt Publishing cookbook series.  An example recipe in this book might be how to consume JSON, creating a master /details page, jquery modal popups, custom ActionResults, etc.  Basically anything recipe oriented around the topic of ASP.NET MVC might be acceptable.  If you are interested in helping out with the review process you can join the “ASP.NET MVC 2 Cookbook-review” group on Google here: http://groups.google.com/group/aspnet-mvc-2-cookbook-review Currently the suggested TOC for the project is listed.  Also, chapters 1, 2, and most of 8 are posted.  Chapter 5 should be available tonight or tomorrow. In addition to reporting any errors that you might find (much appreciated), I am very interested in hearing about recipes that you want included, expanded, or removed (as being redundant or overly simple).  Any input is appreciated!  Hearing user feedback after the book is complete is a little late in my opinion (unless it is positive feedback of course). Thank you!

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  • ASP.NET MVC Cookbook - public review

    - by asiemer
    I have recently started writing another book.  The topic of this book is ASP.NET MVC.  This book differs from my previous book in that rather than working towards building one project from end to end - this book will demonstrate specific topics from end to end.  It is a recipe book (hence the cookbook name) and will be part of the Packt Publishing cookbook series.  An example recipe in this book might be how to consume JSON, creating a master /details page, jquery modal popups, custom ActionResults, etc.  Basically anything recipe oriented around the topic of ASP.NET MVC might be acceptable.  If you are interested in helping out with the review process you can join the "ASP.NET MVC 2 Cookbook-review" group on Google here: http://groups.google.com/group/aspnet-mvc-2-cookbook-review Currently the suggested TOC for the project is listed.  Also, chapters 1, 2, and most of 8 are posted.  Chapter 5 should be available tonight or tomorrow. In addition to reporting any errors that you might find (much appreciated), I am very interested in hearing about recipes that you want included, expanded, or removed (as being redundant or overly simple).  Any input is appreciated!  Hearing user feedback after the book is complete is a little late in my opinion (unless it is positive feedback of course). Thank you!

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  • Magento - Add CMS Block to One Page

    - by a1anm
    I have this code in a xml layout file: <reference name="left"> <block type="blog/blog" name="left.blog.menu" before="-"> <action method="setTemplate" ifconfig="blog/menu/left"> <template>aw_blog/menu.phtml</template> </action> <block type="blog/tags" name="blog_tags" /> </block> </reference> I want to add a cms static block to the blog pages using this code: <block type="cms/block" name="brand_list"> <action method="setBlockId"><block_id>brand_list</block_id></action> </block> If I add it in directly after this line: <reference name="left"> It works but it is then displayed on every page. How can I get it to show only on the blog pages? Thanks. Edit: Here is the entire xml file: <layout version="0.1.0"> <default> <reference name="footer_links"> <block type="blog/blog" name="add.blog.footer"> <block type="blog/tags" name="blog_tags" /> <action method="addFooterLink" ifconfig="blog/menu/footer"></action> </block> </reference> <reference name="right"> <block type="blog/blog" name="right.blog.menu" before="-"> <action method="setTemplate" ifconfig="blog/menu/right" ifvalue="1"> <template>aw_blog/menu.phtml</template> </action> <block type="blog/tags" name="blog_tags" /> </block> </reference> <reference name="left"> <block type="blog/blog" name="left.blog.menu" before="-"> <action method="setTemplate" ifconfig="blog/menu/left"> <template>aw_blog/menu.phtml</template> </action> <block type="blog/tags" name="blog_tags" /> </block> </reference> <reference name="top.links"> <block type="blog/blog" name="add.blog.link"> <action method="addTopLink" ifconfig="blog/menu/top"></action> <block type="blog/tags" name="blog_tags" /> </block> </reference> <reference name="head"> <action method="addItem"><type>skin_css</type><name>aw_blog/css/style.css</name></action> </reference> </default> <blog_index_index> <reference name="content"> <block type="blog/blog" name="blog" template="aw_blog/blog.phtml"/> </reference> </blog_index_index> <blog_index_list> <reference name="content"> <block type="blog/blog" name="blog" template="aw_blog/blog.phtml"/> </reference> </blog_index_list> <blog_post_view> <reference name="content"> <block type="blog/post" name="post" template="aw_blog/post.phtml"> <block type="socialbookmarking/bookmarks" name="bookmarks" template="bookmarks/bookmarks.phtml"/> </block> </reference> </blog_post_view> <blog_cat_view> <reference name="content"> <block type="blog/cat" name="cat" template="aw_blog/cat.phtml" /> </reference> </blog_cat_view> <blog_rss_index> <block type="blog/rss" output="toHtml" name="rss.blog.new"/> </blog_rss_index> </layout>

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  • What's causing "NoMethodError: undefined method `include?' for nil:NilClass"

    - by NudeCanalTroll
    I have a Book model in my Rails application, with various properties (aka columns in the book db table). One of these properties is "ranking". Recently, may app has started to throw NoMethodError: undefined method 'include?' for nil:NilClass for the following code: def some_method(book, another_arg) return book.ranking unless book.ranking.blank? ... end However, it's not consistent. The vast majority of the time, accessing book.ranking works -- the error is thrown maybe 2-4% of the time. If I change the code to book[:ranking] or book['ranking'] instead of book.ranking, it works 100% of the time. Any ideas?

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  • WCF RIA Services DomainContext Abstraction Strategies–Say That 10 Times!

    - by dwahlin
    The DomainContext available with WCF RIA Services provides a lot of functionality that can help track object state and handle making calls from a Silverlight client to a DomainService. One of the questions I get quite often in our Silverlight training classes (and see often in various forums and other areas) is how the DomainContext can be abstracted out of ViewModel classes when using the MVVM pattern in Silverlight applications. It’s not something that’s super obvious at first especially if you don’t work with delegates a lot, but it can definitely be done. There are various techniques and strategies that can be used but I thought I’d share some of the core techniques I find useful. To start, let’s assume you have the following ViewModel class (this is from my Silverlight Firestarter talk available to watch online here if you’re interested in getting started with WCF RIA Services): public class AdminViewModel : ViewModelBase { BookClubContext _Context = new BookClubContext(); public AdminViewModel() { if (!DesignerProperties.IsInDesignTool) { LoadBooks(); } } private void LoadBooks() { _Context.Load(_Context.GetBooksQuery(), LoadBooksCallback, null); } private void LoadBooksCallback(LoadOperation<Book> books) { Books = new ObservableCollection<Book>(books.Entities); } } Notice that BookClubContext is being used directly in the ViewModel class. There’s nothing wrong with that of course, but if other ViewModel objects need to load books then code would be duplicated across classes. Plus, the ViewModel has direct knowledge of how to load data and I like to make it more loosely-coupled. To do this I create what I call a “Service Agent” class. This class is responsible for getting data from the DomainService and returning it to a ViewModel. It only knows how to get and return data but doesn’t know how data should be stored and isn’t used with data binding operations. An example of a simple ServiceAgent class is shown next. Notice that I’m using the Action<T> delegate to handle callbacks from the ServiceAgent to the ViewModel object. Because LoadBooks accepts an Action<ObservableCollection<Book>>, the callback method in the ViewModel must accept ObservableCollection<Book> as a parameter. The callback is initiated by calling the Invoke method exposed by Action<T>: public class ServiceAgent { BookClubContext _Context = new BookClubContext(); public void LoadBooks(Action<ObservableCollection<Book>> callback) { _Context.Load(_Context.GetBooksQuery(), LoadBooksCallback, callback); } public void LoadBooksCallback(LoadOperation<Book> lo) { //Check for errors of course...keeping this brief var books = new ObservableCollection<Book>(lo.Entities); var action = (Action<ObservableCollection<Book>>)lo.UserState; action.Invoke(books); } } This can be simplified by taking advantage of lambda expressions. Notice that in the following code I don’t have a separate callback method and don’t have to worry about passing any user state or casting any user state (the user state is the 3rd parameter in the _Context.Load method call shown above). public class ServiceAgent { BookClubContext _Context = new BookClubContext(); public void LoadBooks(Action<ObservableCollection<Book>> callback) { _Context.Load(_Context.GetBooksQuery(), (lo) => { var books = new ObservableCollection<Book>(lo.Entities); callback.Invoke(books); }, null); } } A ViewModel class can then call into the ServiceAgent to retrieve books yet never know anything about the DomainContext object or even know how data is loaded behind the scenes: public class AdminViewModel : ViewModelBase { ServiceAgent _ServiceAgent = new ServiceAgent(); public AdminViewModel() { if (!DesignerProperties.IsInDesignTool) { LoadBooks(); } } private void LoadBooks() { _ServiceAgent.LoadBooks(LoadBooksCallback); } private void LoadBooksCallback(ObservableCollection<Book> books) { Books = books } } You could also handle the LoadBooksCallback method using a lambda if you wanted to minimize code just like I did earlier with the LoadBooks method in the ServiceAgent class.  If you’re into Dependency Injection (DI), you could create an interface for the ServiceAgent type, reference it in the ViewModel and then inject in the object to use at runtime. There are certainly other techniques and strategies that can be used, but the code shown here provides an introductory look at the topic that should help get you started abstracting the DomainContext out of your ViewModel classes when using WCF RIA Services in Silverlight applications.

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  • Java EE 6 Pocket Guide from O'Reilly - Now Available in Paperback and Kindle Edition

    - by arungupta
    Hot off the press ... Java EE 6 Pocket Guide from 'OReilly Media is now available in Paperback and Kindle Edition. Here are the book details: Release Date: Sep 21, 2012 Language: English Pages: 208 Print ISBN: 978-1-4493-3668-4 | ISBN 10:1-4493-3668-X Ebook ISBN:978-1-4493-3667-7 | ISBN 10:1-4493-3667-1 The book provides a comprehensive summary of the Java EE 6 platform. Main features of different technologies from the platform are explained and accompanied by tons of samples. A chapter is dedicated to Managed Beans, Servlets, Java Persistence API, Enterprise JavaBeans, Contexts and Dependency Injection, JavaServer Faces, SOAP-Based Web Services, RESTful Web Services, Java Message Service, and Bean Validation in that format. Many thanks to Markus Eisele, John Yeary, and Bert Ertman for reviewing and providing valuable comments. This book was not possible without their extensive feedback! This book was mostly written by compiling my blogs, material from 2-day workshops, and several hands-on workshops around the world. The interactions with users of different technologies and whiteboard discussions with different specification leads helped me understand the technology better. Many thanks to them for helping me be a better user! The long international flights during my travel around the world proved extremely useful for authoring the content. No phone, no email, no IM, food served on the table, power outlet = a perfect recipe for authoring ;-) Markus wrote a detailed review of the book. He was one of the manuscript reviewers of the book as well and provided valuable guidance. Some excerpts from his blog: It covers the basics you need to know of Java EE 6 and gives good examples of all relevant parts. ... This is a pocket guide which is comprehensively written. I could follow all examples and it was a good read overall. No complicated constructs and clear writing. ... GO GET IT! It is the only book you probably will need about Java EE 6! It is comprehensive, wonderfully written and covers everything you need in your daily work. It is not a complete reference but provides a great shortcut to the things you need to know. To me it is a good beginners guide and also works as a companion for advanced users. Here is the first tweet feedback ... Jeff West was super prompt to place the first pre-order of my book, pretty much the hour it was announced. Thank you Jeff! @mike_neck posted the very first tweet about the book, thanks for that! The book is now available in Paperback and Kindle Edition from the following websites: O'Reilly Media (Ebook, Print & Ebook, Print) Amazon.com (Kindle Edition and Paperback) Barnes and Noble Overstock (1% off Amazon) Buy.com Booktopia.com Tower Books Angus & Robertson Shopping.com Here is how I can use your help: Help spread the word about the book If you bought a Paperback or downloaded Kindle Edition, then post your review here. If you have not bought, then you can buy it at amazon.com and multiple other websites mentioned above. If you are coming to JavaOne, you'll have an opportunity to get a free copy at O'Reilly's booth on Monday (October 1) from 2-3pm. And you can always buy it from the JavaOne Bookstore. I hope you enjoy reading it and learn something new from it or hone your existing skills. As always, looking forward to your feedback!

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  • libgtk2.0-common fails to build with Gdk-2.0.gir error, Type reference 'GdkPixbuf' not found

    - by Stefano Palazzo
    I'm trying to build gtk, but it fails. Here's what I'm doing: sudo apt-get build-dep libgtk2.0-common sudo apt-get source libgtk2.0-common cd gtk+2.0-2.22.0/ sudo gedit gtk/gtktreeview.c & #...editing a few files (or not, it's the same error) sudo ./configure --prefix=/usr sudo make The compilation runs for a while and then quits: Gdk-2.0.gir: error: Type reference 'GdkPixbuf' not found ... make: *** [all] Error 2 What am I doing wrong?

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  • How to get a Read-Write Reference to Parent GameObject from a script component attached to it?

    - by onguarde
    I have a game object(object) with a script component(myscript) attached. I have a reference to myscript component through getComponent, and I want to change the transform of the gameObject the script is attached to. myscript.gameObject.transform = (new value); The above code gives me error, Property 'UnityEngine.GameObject.transform' is read only. Is there a way to get a read-write version?

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  • Cross-compiling with OpenSSL for Windows

    - by singpolyma
    I'm trying to compile the oauth-utils http://mir.dnsalias.com/oss/oauth/start for Windows from Ubuntu. I have compiled it on Windows before (a few months back), but wanted to try cross-compiling. I got openssl build using mingw32 ok, and put libssl.a and libcrypto.a in the right place. The linker is now finding the libraries (yay!) but I get the following error: /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xaac): undefined reference to `_CreateDCA@16' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xab9): undefined reference to `_CreateCompatibleDC@4' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xacc): undefined reference to `_GetDeviceCaps@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xadc): undefined reference to `_GetDeviceCaps@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xaf4): undefined reference to `_CreateCompatibleBitmap@12' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb04): undefined reference to `_SelectObject@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb18): undefined reference to `_GetObjectA@12' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb81): undefined reference to `_BitBlt@36' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xb8c): undefined reference to `_GetBitmapBits@12' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xbe5): undefined reference to `_SelectObject@8' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xbec): undefined reference to `_DeleteObject@4' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xbf6): undefined reference to `_DeleteDC@4' /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libcrypto.a(rand_win.o):rand_win.c:(.text+0xc00): undefined reference to `_DeleteDC@4' Any ideas what could be causing this? Thanks.

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