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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • Record Screen Activity with CamStudio

    - by Asian Angel
    Sometimes a visual demonstration works much better than a list of instructions. If you need to make a demo video for family and/or friends then you might want to have a look at CamStudio. Using CamStudio To get properly set up you will need to install two different files (the main program followed by the codec). Once that is done you are ready to get started. When you start the program you will see a surprisingly small window. Notice the highlighted Record to text…it serves as a visual indicator for the video type selected for recording. Before you start creating a video it would be a good idea to look through some of the settings. The first one to look at is the region or area that you want to record. Next you will want to look through the video options since these will affect the quality and final size of your video files. The default setting for quality is 70…adjust that to the level that best suits your needs. Note: For our example we maxed out the various video settings for best quality. On our system Microsoft Video 1 was listed as the default compressor but as you can see there were other options available. You can configure the settings for the compressor you want to use if desired. Keep in mind that each compressor will have unique settings of their own, so if you change it, be certain to go back and check. We decided to use the CamStudio Lossless Codec for our example (it gave the best results while trying the software). Going back to the main window you can toggle back and forth between .avi and .swf output using the last button. Once you are satisfied with the settings click on the red record button to start. If you need to pause while recording or stop recording click on the system tray icon and select the appropriate command. When you are finished recording, you will be presented with the save file window. Browse for the desired save location and name your new file. Once you have saved the file the movie player window will automatically open so that you view your new video. Our sample video shown here is at 50% of original size so may look slightly “gritty”. The detail was much better at 100%. If you decide to record and save as .swf the process will be identical to recording in .avi format until the movie player window opens. At that time the conversion process from .avi to .swf will begin. When complete you will have a new flash video and html file that goes with it. Depending on which browser you have set as default, you may run into a small problem when the preview for your new .swf file tries to open. There is a small bug in the generated html file. You can use this work-around or… Just open the .swf file directly in your favorite browser. Conclusion CamStudio may not produce the highest quality videos, but it’s free and does a very nice job nonetheless. If you are working on a tight budget or only need to make an occasional video then CamStudio is a very sensible choice. Links Download CamStudio Stable Version & CamStudio Codec *Download links are approximately half-way down the page. Download CamStudio Stable Version & CamStudio Codec at SourceForge *Beta version also available here. Similar Articles Productive Geek Tips Get the Classic Style Network Activity Indicator Back in Windows 7How To Copy a DVD with VLC 1.0ALLCapture 3.0 [Review]Listen and Record Over 12,000 Online Radio Stations with RadioSureGeek Reviews: Play And Record Internet Radio With Screamer Radio TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate

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  • share distribution question

    - by facebook-100000781341887
    Hi, I just developed a facebook game(mifia like), but the graphic I make is not good, because it is reference with some existing photo, trace with AI, and coloring it. Therefore, I invite my friend to join me, he is a graphic designer, own a company with his friend (I know both of them), for the share, I expect at least 70% for me, and at most 30% for them (both of them want to join). Therefore, they give me a counter offer, 60% for me and 40% for them, of course, I feel their counter offer is unacceptable because they only build the image in part time, and all the other work just like coding, webhosting...etc, is what I do in full time. Why they said they worth 40% is that they will make a good graphic, they can provide a advertise channel(on local magazine), etc... Actually, I don't think the game need advertisement on local magazine because the game is not target for local... Please give me some comments on this issue(is the share fair? what is the importance of the image of the game, is it worth more than 30%), or can anyone share the experience on this. Thanks in advance.

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  • Random generation of interesting puzzle levels?

    - by monsterfarm
    I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to it). Are there any general algorithms or reading material I can look at for how I could go about generating interesting (as in, not trivial to solve) levels for this style of game? I'm aware that random level generators exist for Sokoban but I'm having trouble finding the algorithm descriptions. I'm interested in making a game where the machine can generate lots of levels for me, sorted by difficulty. I'm even willing to constrain the rules of the game to make the level generation easier (e.g. I'll probably limit the grid size to about 7x7). I suspect there are some general ways to do level generation here as I've seen e.g. Traffic Jam-like games (where you have to move blocks around the free some block) with 1000s of levels where each one has a unique solution. One idea I had was to generate a random map in its final state (i.e. where all crates are on top of their crosses) and then the computer would pull (instead of push) these crates around to create a level. The nice property here is that we know the level is solvable. However, I'd need some heuristics to ensure the level was interesting.

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  • What are the "software" requirements for a 3D video?

    - by Diogo Rocha
    Today, looking for the technical explanations about MPEG4, I saw that it can implement the VRML rendering for a 3D video. This makes me wondering about the "software" requirements to make or to see a 3D video. I mean, assuming that I have all the "hardware" requirements(3D monitor, VGA, 3D-camera, etc), what should I need to make and see 3D videos looking over the "software" side? Must I need to make it on MPEG4 instead MPEG1 or MPEG2 because of the VRML support? May I need a specifc 3D codec to open and see 3D videos?? Until today, I believed that a 3D video was just a regular/ordinary video composed of 2 "overlapping layers". PS: This is the first time I'm researching about technical explanations/references about MPEG standards and 3D videos, any help or basic explanations will help.

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  • How to embed video in powerpoint with relative paths?

    - by Gabe
    Does anyone know how to embed a video in a powerpoint presentation in such a way that it can be moved to another computer? Possible solutions I'm considering: Actually embed the video file into the powerpoint file. This would be ideal, but I don't know how to do this. Insert a reference to the video into the presentation. I need this to be a relative path, though, not an absolute path. EDIT: I forgot to mention I'm using powerpoint 2003

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  • How to edit screen grabbed video on Windows XP?

    - by tangens
    Problem I've used CamStudio to record a presentation (fullscreen, 1280x1024, 45 min, no audio) to a small number of AVI files (10 files with about 800 MB total). Now I want to remove the initial and trailer sequences where you see start and stop of CamStudio. I'd like to remove some pauses during the video, too. Question Could you recommend some programs for Windows XP that I can use for this task? The result should be a (small - at least not bigger than the original) video format that I can play back. I've no need to create a DVD etc. Already tried I already tried MAGIX Video Deluxe 16 (Trial Version), but it takes about 2 hours to just export 10 minutes of the video and produces about 2 GB of data for this.

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  • Can you tell by the network traffic whether a video was watched or downloaded from YouTube?

    - by humanityANDpeace
    My question is about quite popular YouTube downloaders like youtube-dl (a command line program) or VideoDownloadHelper (a Firefox-browser extension). Comparing two cases: Watching a video on YouTube Download the video using a downloader (to be specific let's assume youtube-dl) Is it possible to tell – for instance by inspecting the network traffic – that the video was downloaded and not "only watched" on YouTube? Maybe one could compare network traffic using programmes like Wireshark? I cannot do that myself, but maybe this will help somebody to answer the question.

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  • How to reset video/display drivers in Vista without restarting OS?

    - by jdk
    Currently I have to reboot my system if an external monitor is hooked up for it to be correctly detected and used. I think it would be faster to restart/reset the video or display drivers instead. How do I do this under Vista? I seem to remember from an old laptop using a Windows command-line command that would restart the wireless networking card device when it crashed. Is there something like that for video drivers? Background/Reason Because people rightfully ask why? - This is part of a larger problem which I'm waiting for resolution on from the manufacturer. In the meantime I'm looking for the above quick fix. Actually my video card often crashes my laptop when attaching an external monitor and trying to detect or use it. No solution from vendor yet and latest drivers do the same irksome behaviour. Windows says: A problem with your video hardware caused Windows to stop working correctly.

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  • How to reset video/display drivers in Vista without restarting OS?

    - by jdk
    Currently I have to reboot my system if an external monitor is hooked up for it to be correctly detected and used. I think it would be faster to restart/reset the video or display drivers instead. How do I do this under Vista? I seem to remember from an old laptop using a Windows command-line command that would restart the wireless networking card device when it crashed. Is there something like that for video drivers? Background/Reason Because people rightfully ask why? - This is part of a larger problem which I'm waiting for resolution on from the manufacturer. In the meantime I'm looking for the above quick fix. Actually my video card often crashes my laptop when attaching an external monitor and trying to detect or use it. No solution from vendor yet and latest drivers do the same irksome behaviour. Windows says: A problem with your video hardware caused Windows to stop working correctly.

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  • How do I embed video in PowerPoint with relative paths?

    - by Gabe
    I'm using PowerPoint 2003. Does anyone know how to embed a video in a PowerPoint presentation in such a way that it can be moved to another computer? Possible solutions I'm considering: Actually embed the video file into the powerpoint file. This would be ideal, but I don't know how to do this. Insert a reference to the video into the presentation. I need this to be a relative path, though, not an absolute path.

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  • How can I share a video file during a webinar?

    - by Brien Malone
    Here is the scenario: I have a number of remote employees around the globe. I want to have a video chatting session. No problem there. Halfway through, I want to shut off all camera video feeds and simulcast (synchronous) a training video to my team. How do I do this? We have tried office communicator, but the frame rate was awful and no audio. Adobe Connect had similar trouble. In both cases we were limited by the main office's small internet pipe, but it is clear that video delivered by shared desktop is not a good solution.

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  • How can I automatically lower Spotify playback volume when my Video Editing program makes a sound?

    - by Mark Major
    I'd like to listen to Spotify while I am video editing. This is just casual listening - nothing to do with the editing work. How can I automatically fade out the volume of Spotify when my video editing program plays audio? I often need to hear the video editing audio without the distraction of Spotify playing over the top, but the video editing playback is too on/off/on/off to switch Spotify audio manually each time. Without background music, I get really sick of the repeated playback of the audio clips with only silence inbetween. I suppose what I needd is an app that monitors sound output from 'App A' and reduces the sound output from all others (Apps B, C, D, etc) when something is played.

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  • Linux: set up media server to stream video via the Internet?

    - by Hassan
    How do I set up a media server in Linux which streams video over the internet? Is it easy to do this? I want a server that will actually encode video in real time to allow it to stream over sometimes slow or unreliable networks. Basically, I want a server that works on the internet. I have a directory with a bunch of video files, and want to make this accessible to myself remotely. For other situations, I found great and useful software (such as the PS3 media server). I'd like to find something equally as useful for streaming video over the internet.

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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • Uwall.tv Turns YouTube into a Video Jukebox

    - by ETC
    If you frequently hit up YouTube to get your music fix, Uwall.tv is a video playlist service that turns YouTube into your personal music video jukebox. Visit Uwall.tv, plug in an artist or band name, and Uwall.tv generates a playlist of music by the act you’re interested in. You can further filter by popularity, upload date, rating, and video quality. Uwall.tv also suggests other artists you might be interested in. If you login with Facebook Connect you can also build custom playlists and break free from the one-artist-list limitation. UWall.tv is a free service, login only required for creating and saving custom playlists. UWall.tv [via Google Tutor] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • html5 / flash video player

    - by Donnie
    I'm working on a website in which I'm going to embed some videos. Are there any good open source html5 / flash video players around so I can avoid having to code up one of my own from scratch?

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  • Podcast Focusing on XNA or Game/Graphics Programming in General

    - by Daniel Brotherston
    I realize there are a number of podcast related questions, but I'm specifically looking for XNA oriented podcasts. I've Googled around a little bit, but I have been unable to find any current podcasts. I'm just wondering if anyone else knows of any interesting ones. I'd guess if Google can't find them, they don't exist but I thought I'd ask anyways. Also, failing that, podcasts about game development in general would be interesting as well. Thanks!

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