Search Results

Search found 7934 results on 318 pages for 'git gui'.

Page 81/318 | < Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >

  • Why not commit unresolved changes?

    - by Explosion Pills
    In a traditional VCS, I can understand why you would not commit unresolved files because you could break the build. However, I don't understand why you shouldn't commit unresolved files in a DVCS (some of them will actually prevent you from committing the files). Instead, I think that your repository should be locked from pushing and pulling, but not committing. Being able to commit during the merging process has several advantages (as I see it): The actual merge changes are in history. If the merge was very large, you could make periodic commits. If you made a mistake, it would be much easier to roll back (without having to redo the entire merge). The files could remain flagged as unresolved until they were marked as resolved. This would prevent pushing/pulling. You could also potentially have a set of changesets act as the merge instead of just a single one. This would allow you to still use tools such as git rerere. So why is committing with unresolved files frowned upon/prevented? Is there any reason other than tradition?

    Read the article

  • Is version history really sacred or is it better to rebase?

    - by dukeofgaming
    I've always agreed with Mercurial's mantra, however, now that Mercurial comes bundled with the rebase extension and it is a popular practice in git, I'm wondering if it could really be regarded as a "bad practice", or at least bad enough to avoid using. In any case, I'm aware of rebasing being dangerous after pushing. OTOH, I see the point of trying to package 5 commits in a single one to make it look niftier (specially at in a production branch), however, personally I think would be better to be able to see partial commits to a feature where some experimentation is done, even if it is not as nifty, but seeing something like "Tried to do it way X but it is not as optimal as Y after all, doing it Z taking Y as base" would IMHO have good value to those studying the codebase and follow the developers train of thought. My very opinionated (as in dumb, visceral, biased) point of view is that programmers like rebase to hide mistakes... and I don't think this is good for the project at all. So my question is: have you really found valuable to have such "organic commits" (i.e. untampered history) in practice?, or conversely, do you prefer to run into nifty well-packed commits and disregard the programmers' experimentation process?; whichever one you chose, why does that work for you? (having other team members to keep history, or alternatively, rebasing it).

    Read the article

  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

    Read the article

  • What is the canonical approach to using a VCS right from a project's infancy?

    - by Anonymous -
    Background I've used VCS (mainly git) in the past to manage many existing projects and it works great. Typically with an existing project, I would check in each change I make to the code that either optimizes or changes the overall functionality (you know what I mean, in suitable steps, not every single line I change). Problem One thing I've not had so much practise at is creating new projects. I'm in the process of starting a new project of my own that will probably grow quite large, but I'm finding that there is a lot to do and a lot changing in the first few days/hours/weeks/the period up until the product is actually functioning in it's most basic form. Is there any point in me checking in each step of the process as I would with an existing project? I'm not breaking the project with changes I make since it isn't working yet. At the moment I've simply been using VCS as a backup at the end of each day, when I leave the computer. My first few commits were things like "Basic directory structure in place" and "DB tables created". How should I use a VCS when starting a new project?

    Read the article

  • Coping with build order requirements in automated builds

    - by Derecho
    I have three Scala packages being built as separate sbt projects in separate repos with a dependency graph like this: M---->D ^ ^ | | +--+--+ ^ | S S is a service. M is a set of message classes shared between S and another service. D is a DAL used by S and the other service, and some of its model appears in the shared messages. If I make a breaking change to all three, and push them up to my Git repo, a build of S will be kicked off in Jenkins. The build will only be successful if, when S is pushed, M and D have already been pushed. Otherwise, Jenkins will find it doesn't have the right dependent package versions available. Even pushing them simultaneously wouldn't be enough -- the dependencies would have to be built and published before the dependent job was even started. Making the jobs dependent in Jenkins isn't enough, because that would just cause the previous version to be built, resulting in an artifact that doesn't have the needed version. Is there a way to set things up so that I don't have to remember to push things in the right order? The only way I can see it working is if there was a way that a build could go into a pending state if its dependencies weren't available yet. I feel like there's a simple solution I'm missing. Surely people deal with this a lot?

    Read the article

  • Is it possible to overlay EditText box on a GLSurfaceView on Android?

    - by Ash McConnell
    I am trying to add a "PlayerName" box on top of a opengl menu background, is this possible? I've tried various layouts, but they don't seem to allow an EditText box to appear on top What is the typical way of doing something like this? Do I need to manually render the text and handle input or is there a better way? It seems like it should be possible to show the EditText on top of the GLSurfaceView somehow.

    Read the article

  • Ask How-To Geek: Clone a Disk, Resize Static Windows, and Create System Function Shortcuts

    - by Jason Fitzpatrick
    This week we take a look at how to clone a hard disk for easy backup or duplication, resize stubbornly static windows, and create shortcuts for dozens of Windows functions. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 ShapeShifter: What Are Dreams? [Video] This Computer Runs on Geek Power Wallpaper Bones, Clocks, and Counters; A Look at the First 35,000 Years of Computing Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics

    Read the article

  • Gitosis-init returns "Fatal Python error: <stdin> is a directory", why is this?

    - by Jasper Kennis
    I'm trying to get gitosis installed because I want to use Indefero and I need a deamon for the git:// protocol. However, following the instructions in the Git Pro book (http://progit.org/book/ch4-7.html) I run into trouble pretty soon. This is what happens: [x@x gitosis]# sudo -H -u git gitosis-init < /tmp/id_dsa.pub Fatal Python error: <stdin> is a directory Aborted The error is really vague to me and I didn't find anything helpful around, except that I think stdin is somehow part of C, which confuses me even more since the error is Python. I really don't understand what's going on, or where to look for clues, so I hope someone can tell me where to look next for more info on the problem. Tnx.

    Read the article

  • Looking for BIND web interface

    - by Olivier Lalonde
    I currently manage the domains of many clients and would like to setup a BIND server so I can all manage them from one place. Now, I'm looking for a web interface to BIND that would let my clients manage their domains by themselves in case they wanted to. What web apps would be well suited for this? I'm looking for something that will only do DNS management, not something more complete like Webmin.

    Read the article

  • Unable to connect to Github for the first time

    - by MaxMackie
    This is my first time with Git and I'm trying to set it up on my box. I added my key to my profile in the Github web interface. When I try to connect... : max@linux-vwzy:~> ssh [email protected] The authenticity of host 'github.com (207.97.227.239)' can't be established. RSA key fingerprint is xx Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added 'github.com,207.97.227.239' (RSA) to the list of known hosts. PTY allocation request failed on channel 0 max@linux-vwzy:~> ssh-add ~/.ssh/id_rsa Identity added: /home/max/.ssh/id_rsa (/home/max/.ssh/id_rsa) max@linux-vwzy:~> ssh [email protected] PTY allocation request failed on channel 0 I'm supposed to be getting some kind of welcome message however, I'm not.

    Read the article

  • Add linux user with restricted access

    - by Dominik Str
    I need to create a user on linux with access rights only to one folder. Background: I have installed git on my virtual server (Debian). I also created a user for the repository. There is a lot of private data on the server. But all folders have read-access for others, because it's needed for the applications which run on the server. So the git-user can see all the data. I would like to restrict the git user only to the folder where the repository is installed. I also tried ACL, but it didn't work. Is there a better way to do this? Thanks in advance!

    Read the article

  • VWG extended ListView control

    - by Visual WebGui
    We would like to share with you the cool capabilities that the VWG extended ListView control allows over Asp.Net. An example for a cool implementation of the extended ListView control (created by a Visual WebGui community member) can be seen here: http://www.screencast.com/t/N2U5ZDRiNz You can also download the code and play with it Download Code If you would like to learn more about the extended ListView control you can watch the a webcast dedicated to that topic http://vimeo.com/11707236...(read more)

    Read the article

  • Design pattern for window management in a Java Swing app

    - by Lord Torgamus
    I've just started creating my very first little Java Swing app. When the program opens, it brings up a single, simple window with a label and a couple buttons. Clicking one of those buttons is supposed to wipe out the welcome screen and replace it with a totally different panel. I'm not sure what the best way to create that functionality is. One method would be to pass my JFrame as an argument into... just about every other component, but that feels hacky to me. Or, there's making each panel double as an action listener, but that doesn't seem right, either. Is there a design pattern I should be applying here? "Replace the contents of the main — and only — window" must be a reasonably common operation. A name for the pattern would be enough; I can use Google on my own from there. (I wouldn't say no to a longer explanation, though.)

    Read the article

  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

    Read the article

  • Where and how to reference composite MVP components?

    - by Lea Hayes
    I am learning about the MVP (Model-View-Presenter) Passive View flavour of MVC. I intend to expose events from view interfaces rather than using the observer pattern to remove explicit coupling with presenter. Context: Windows Forms / Client-Side JavaScript. I am led to believe that the MVP (or indeed MVC in general) pattern can be applied at various levels of a user interface ranging from the main "Window" to an embedded "Text Field". For instance, the model to the text field is probably just a string whereas the model to the "Window" contains application specific view state (like a persons name which resides within the contained text field). Given a more complex scenario: Documentation viewer which contains: TOC navigation pane Document view Search pane Since each of these 4 user interface items are complex and can be reused elsewhere it makes sense to design these using MVP. Given that each of these user interface items comprises of 3 components; which component should be nested? where? who instantiates them? Idea #1 - Embed View inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // Unclear as to how model and presenter are injected... TocPane = new TocPaneView(); } protected ITocPaneView TocPane { get; private set; } } Idea #2 - Embed Presenter inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // This doesn't seem like view logic... var tocPaneModel = new TocPaneModel(); var tocPaneView = new TocPaneView(); TocPane = new TocPanePresenter(tocPaneModel, tocPaneView); } protected TocPanePresenter TocPane { get; private set; } } Idea #3 - Embed View inside View from Parent Presenter public class DocumentationViewer : Form, IDocumentationViewerView { ... // Part of IDocumentationViewerView: public ITocPaneView TocPane { get; set; } } public class DocumentationViewerPresenter { public DocumentationViewerPresenter(DocumentationViewerModel model, IDocumentationViewerView view) { ... var tocPaneView = new TocPaneView(); var tocPaneModel = new TocPaneModel(model.Toc); var tocPanePresenter = new TocPanePresenter(tocPaneModel, tocPaneView); view.TocPane = tocPaneView; } } Some better idea...

    Read the article

  • How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

    - by marc40000
    Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no idea how to actually do it. Since I'm also not allowed to post a comment under his comment nor am I allwoed to ask on meta about how to contact another user, I ask this as a normal question here: How do I render my own DirectX Stuff to a full screen WPF's DirectX surface? For starters, I have no idea how to get the DirectX surface from a WPF window. If I had it, what do I have to take care of that the WPF rendering doesn't screw up my own rending or vice-versa?

    Read the article

  • Is it possible to use RubyGnome2's/QtRuby's HTML renderers to make UI for a Ruby script?

    - by mjr
    I'd like to make a graphical user interface for my script, instead of running it from the console. I'm aware there's a wealth of UI libraries for Ruby, but I'm quite familiar with HTML and CSS and I'd like to use them for building an interface. So the question is: Is it possible to use a HTML rendering library to make such an UI? From what I understand, it's relatively easy to put in a HTML rendered view of something, but is it possible to communicate back with the script? Like when I push that big red button, it actually tells the script to act on it? Obviously it's possible if the script run on the server side, but I'd like to run it as a desktop application.

    Read the article

  • Ubuntu boots to terminal on start up

    - by Jules
    For a long time I've been unable to get updates due to a "repositories not found" error. Yesterday someone fixed this for me but after installing 94 days worth of updates my system wanted to restart. It looks like it is booting normally but then it opens a terminal and asks for my login and password. I had tried Ctrl+ Alt +F7 and startx to no avail. Here is everything that appears on screen when I turn the computer on. Ubuntu 10.04.4 LTS box-o-doom tty1 box-o-doom login:julian password: last login: Sun Jul 8 10:28:02 BST tty1 Linux box-o-doom 2.6.32-41-generic-pae #91-Ubuntu SMP Wed Jun 13 12:00:09 UTC 20 12 i686 GNU/Linux Ubuntu 10.04.4 LTS Welcome to Ubuntu! *Documentation: http://help.ubuntu.com julian@box-o-doom:~$_ i then tried dmesg which produced hundreds of lines all very similar to the first line reproduced here [ 9.453119] type=1505 audit1341742405.022:10): operation="profile_replace" pid=743 name="/usr/lib/connman/scripts/dhclient-script" follwed by this at the end [ 9.475880] alloc irq_desc for 27 on node-1 [ 9.475883] alloc kstat_irqs on node-1 [ 9.475890]forcedeth 0000:00:07.0: irq27 for MSI/MSI-X [ 9.760031] hda_code:ALC662 rev1: BIOS auto-probing. [ 10.048095] input:HDA Digital PCBeep as /devices/pci 0000:00:05.o/inp ut/input6 [ 10.862278] ppdev: user-space parallel port driver [ 20.268018] eth0: no IPv6 routers present julian@box-o-doom:~$_ results of startx lots of text scrolls off the screen and i have no way of reading it. but everything i can see is reproduced below current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version Markers: (--) probed, (**) from config file, (==) defult setting, (++) from command line, (!!) notice, (II) informational. (WW) Warning, (EE) error, (NI) not implemented, (??) unknown. (==) log file: "/var/log/Xorg.0.log", Time: SUn Jul 8 12:02:23 2012 (==) using config file: "/etc/X11/xorg.conf" (==)using config directory: "/usr/lib/X11/xorg.conf.d" FATAL: Module nvidia not found. (EE) NVIDIA: Failed to load the NVIDIA kernal module please check your (EE) NVIDIA: systems kernal log for aditional error messages. (EE) Failed to load module "nvidia" (module specific error, 0) (EE) No drivers available. Fatal server error: no screens found please consult the X.org foundation support at http://wiki.x.org for help please also check the log files at "/var/log/X.org.0.log" for aditional informati on ddxSigGiveUp: Closing log giving up xinit: No such file or directory (errno 2): unable to connect to X server xinit: No suck process (errno 3): server error julian@box-o-doom:~$_

    Read the article

  • Simple heart container script for 2D game (Unity)?

    - by N1ghtshade3
    I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for performance) and the rest are too complicated for me to understand and add to my code. The other solutions involve using a single texture and just hiding part of it when damage is taken. In my game, however, the player should be able to go over three hearts (for example, every 100 points). Sebastian Lague's Zelda-Style Health is what I'm looking for, but even though it's a tutorial there is way too much going on that I don't need or can't customize to fit in mine. What I have so far is a script called HealthScript.cs which contains a variable lives. I have another script, PlayerPhysics.cs which calls HealthScript and subtracts a life when an enemy is hit. The part I don't get is actually drawing the hearts. I think I understand what needs to happen, I just am not experienced enough with Unity to know how. The Start function should draw three (or whatever lives is set to) hearts in the top right corner. Since the game should be resolution-independent to accommodate the various sizes of Android devices, I'd rather use scaling rather than PixelInset. When the player hits an enemy as detected by PlayerPhysics.cs, it should subtract from lives. I think that I have this working using this.GetComponent<HealthScript>().lives -= 1 but I'm not sure if it actually works. This should trigger a redraw of the hearts so that there are now two hearts. The same principle would apply for adding hearts when a score is reached, except when lives > maxHeartsPerRow, the new hearts should be drawn below the old ones. I realise I don't have much code to show but believe me; I've tried for quite some time to figure this out and have little to show for it. Any help at all would be welcome; it seems like it shouldn't take that much code to put an image on the screen for each life there is, but I haven't found anything yet. Thanks!

    Read the article

  • How to avoid big and clumpsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most example I have seen lets the UITableViewController implement UITableViewDelegate and UITableViewDataSource. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements UITableViewDelegate and UITableViewDataSource. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain to much functionality, nor the view. A believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is; How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Also an argument why this solution is awesome.

    Read the article

  • Looking for reading material on application architecture with web UI

    - by toong
    I'm looking for articles (or other reading material) on the topic of fat client applications with a web UI layer. Open-source projects that use this architecture would be very interesting too. Such an application would embed one (or more) browser-window(s) (chromiumembedded for example). You would need bidirectional communication between your web-UI and your domain model/services. I think this allows quick prototyping the UI, a clean separation between logic and UI and potentially easier portability across platforms (compared to WinForms for example). But that is just my view, I was looking for the view of people who have been on that road. An example of an application using a web-ui layer is Light Table. Unfortunately it is not open source (at this point?).

    Read the article

  • Cygwin won't start Gitk

    - by starcorn
    Hey I have followed this answer to solve problem with running GUI applications under Cygwin. So far it seems okay, but when I try to open gitk it will complain on that it cannot find any git repository here. I am standing in the correct folder though, and running git from console it works (I can push, pull, and so on) But gitk won't start as it say it is not any git repository here. Anyone know how to fix it? I type the following to the console. gitk And the output I get is: 0 [main] wish8.5 2260 child_info_fork::abort: C:\cygwin\bin\libtcl8.5.dll: Loaded to different address: parent(0x520000) != child(0x410000) 0 [main] wish8.5 4332 child_info_fork::abort: C:\cygwin\bin\libtcl8.5.dll: Loaded to different address: parent(0x520000) != child(0x560000) 0 [main] wish8.5 4716 child_info_fork::abort: C:\cygwin\bin\libtcl8.5.dll: Loaded to different address: parent(0x520000) != child(0x410000) 0 [main] wish8.5 4724 child_info_fork::abort: C:\cygwin\bin\libtcl8.5.dll: Loaded to different address: parent(0x520000) != child(0x410000)

    Read the article

  • Libgdx actor bounds are wrong

    - by Undume
    The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created and added to the Stage one button but the screen shows two. When i click the top button, the bottom one is the one highlighted. How can i fix that? import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; public class MyGame extends Game { Stage stage; @Override public void create() { stage=new Stage(); FileHandle skinFile = new FileHandle("data/resources/uiskin/uiskin.json"); Skin skin = new Skin(skinFile); TextButton sas=new TextButton("dd",skin); sas.setBounds(0, 500, 100, 100); stage.addActor(sas); Gdx.input.setInputProcessor(stage); } @Override public void dispose() { super.dispose(); } @Override public void render() { super.render(); stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); } @Override public void resize(int width, int height) { super.resize(width, height); } @Override public void pause() { super.pause(); } @Override public void resume() { super.resume(); } }

    Read the article

  • Architecture of interaction modes ("paint tools") for a 3D paint program

    - by Bernhard Kausler
    We are developing a Qt-based application to navigate through and paint on a volume treated as a 3D pixel graphic. The layout of the app consists of three orthogonal slice views on which the user may paint stuff like dots, circles etc. and also erase already painted pixels. Think of a 3D Gimp or MS Paint. How would you design the the architecture for the different interaction modes (i.e. paint tools)? My idea is: use the MVC pattern have a separate controler for every interaction mode install an event filter on all three slice views to collect all incoming user interaction events (mouse, keyboard) redirect the events to the currently active interaction controler I would appreciate critical comments on that idea.

    Read the article

  • Is the timeago date format appropiate for a website?

    - by Eduardo Campañó
    We're building a website for a startup and we encourage using the "timeago" format for displaying dates (i.e. less than a minute ago, about 5 minutes ago, about a month ago, etc.) but the client argues that it's not used in the US, that people are just not used to it. I can make a list of hundreds of sites using it, but of course, I'm a geek. So in adition to the main question, what are the pros and cons of the "timeago" date format?

    Read the article

< Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >