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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Why is the uid-getter/setter called (ArrayCollection)?

    - by cowabunga1984
    Hi all, if wrote the following code and do not understand why the trace returns "false": function (with trace): import mx.controls.Alert; import mx.collections.ArrayCollection; public function runTest():void { var unique1:MyUniqueObject = new MyUniqueObject(); unique1.id = 1; var unique2:MyUniqueObject = new MyUniqueObject(); unique2.id = 2; var sameUniqueAsUnique1:MyUniqueObject = new MyUniqueObject(); sameUniqueAsUnique1.id = 1; var collection:ArrayCollection = new ArrayCollection(); collection.addItem(unique1); collection.addItem(unique2); trace(collection.contains(sameUniqueAsUnique1)); } MyUniqueObject-Class: package { import mx.core.IUID; [Bindable] public class MyUniqueObject implements IUID { public var id:int; public function get uid():String { return "MyUniqueObject." + id; } public function set uid(uid:String):void { //nothing to do here... } } } Any Ideas? Cowabunga!

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  • How to access an array collection that within another?

    - by luiz
    Example, I have the field named city in the Customers table, and a table named cities I attach the table values town in the city, namely: city id = 15 sao paulo to cities It aims to do this, pulling the two array collection and then working in action script and putting the datagrid? Thanks in advance, ha days looking for the solution.

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  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

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  • How to do binding inside htmltext CDATA

    - by Hichem
    I couldn't find a way to bind a variable inside the htmlText property of a Text component i want to be able to do something like this : <mx:Text id="bodyText" styleName="bodyText"> <mx:htmlText > <![CDATA[<img src='assets.OrangeRect' align='left' hspace='0' vspace='4'/> Bonjour {UserData.name} ]]> </mx:htmlText> </mx:Text> i want to bind UserData.name

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  • Why does writeUTFBytes mess up non-english characters?

    - by Lost_in_code
    I'm writing all sorts of multi lingual text to .txt files using AIR's fileStream.writeUTFBytes() For english characters everything works perfectly. But as soon as there are chinese, arabic or any other non-english characters the sentences are totally messed up. For example: ???????????.... becomes ÂØpÁùħßÂèîÊëÑÂO±Â?àÁöÑÁ°ÆÊ=°Áà±.... How can this be fixed?

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  • Can't find my bug: Group flat data in Advanced Datagrid w'ont work

    - by Werner
    Hi, i've got an ArrayCollection which is properly displayed in this Advanced Datagrid: <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" dataProvider="{model.drawingsData}"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> ` According to this explanation link text I've implemented a GroupingCollection. But it just don't work??? <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" initialize="gc.refresh();"> <mx:dataProvider> <mx:GroupingCollection id="gc" source="{model.drawingsData}"> <mx:Grouping> <mx:GroupingField name="ApprovedInWeek"/> </mx:Grouping> </mx:GroupingCollection> </mx:dataProvider> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> </mx:AdvancedDataGrid> Please let me know what additional details you may need? Werner

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  • Flash 4 BitmapImage and events

    - by tit
    Hi, I am trying to use BitmapImage spark class instead of mx image class. Imag loads the same, fine <s:BitmapImage id="img" source="sample.jpg"> </s:BitmapImage> But I have an issue with adding mouse events on it, eg: img.addEventListener(MouseEvent.CLICK,clicked); do not trigger any mouse events when clicking on the image Help! Thanks

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • DataGrid - Edit the selected row when a button is clicked.

    - by Chepech
    Hi all. I have a very simple DataGrid with 2 columns, some thing like this: <mx:DataGrid id="grid" > <mx:columns> <mx:DataGridColumn dataField="name" headerText="Name"/> <mx:DataGridColumn dataField="date" headerText="Date"/> </mx:columns> </mx:DataGrid> What Im trying to do is to activate the edition of the selected row when the user clicks a button. So far I've been unable to find any example of how to do this. I already tried 6 or 7 different approaches but non works. Does any one has a clue how to do this? How do you get the selected row (NOT selectedItem) of a DataGrid and how can you: Change the ItemRenderEditor or ItemRenderer on the fly of just that row. Or enable the edition of that specific row without clicking it. This are the questions that I've been unable to answer Help will be greatly appreciated.

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  • advancedDatagrid multipleSelection: Was a row already selected?

    - by Werner
    Hi, after multiple Selection in a advanced datagrid, I want to check if the clicked row, was already selected. Anyway my idea below (in the nested if clause I want to check if the newly clicked item's processing data is already in the added Array Collection) is not working, but I assume there must be a better way to differiante if an click was made on a already selected row. Probably I was not as clear in my description as needed, please ask your questions! Thank you very much, already in advance, Werner model.processingData = out; if (model.selectedIndices.length > 1){ //check if item already added var tempInt:int = model.multipleProcessingData.getItemIndex(model.processingData); if (tempInt == -1){ model.multipleProcessingData.addItem(model.processingData); } } else{ model.multipleProcessingData.removeAll(); model.multipleProcessingData.addItem(model.processingData); }

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  • Item Renderer having trouble updating

    - by duder
    I have a list ItemRenderer that has 2 states. When it initializes, I set it to 1 state and listen for an event that switches it to state 2. protected function onCreationComplete(event:FlexEvent):void{ currentState = "state1"; addEventListener(CustomEvent.Event1, switch); } protected function switch(event:FlexEvent):void{ currentState = "state2"; } The difference between the 2 states is that I hide/show some labels. The problem is that it doesn't work. I still see the visual of the old state, even though if I Alert.show(currentState), it shows the correct state name. I've tried adding the line invalidateDisplayList(); inside the switch function but still no luck. protected function switch(event:FlexEvent):void{ currentState = "state2"; invalidateDisplayList(); } What am I doing wrong. Any ideas how I can get this ItemRenderer to really update?

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  • FlexNativeMenu Problem in Air Application

    - by glatour
    I am trying to add a flexnativemenu to my air application and I have some problems... When I set it in the windowApplication, I get null errors in child controls so I tried to set this.menu = myMainMenu (which is my flexnativemenu) in the creation complete event but the menu doesn't show up... I tried to show an alert message before setting the menu and the menu appeared in the application. Is there a method I can call to force the application to "redraw" itself in the creationComplete event??? Thanks!

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  • I have some questions about building an AIR app for use with a connected projector.

    - by knuckfubuck
    For an app I'm working on, I'd like to have a control panel window and a video output window to use for projecting video with an attached projector. I have built many Flash applications but this will be my first time using AIR so I have some questions. Is it possible to have two seperate windows as part of one AIR application? Can one of the windows (the video output) be in full-screen mode while the other window stays normal? How does AIR do with playing local video? Will there be crashes or choppy playback? Is there a better language option for what I'm trying to accomplish?

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  • My Application running very slow..

    - by Atul Yadav
    Hi All.. I develop a application based on Advance data grid. In this grid every column add with help of item render and I have added check box in all the column header also.In the Grid i used xml data provider. I am creating xml as string and cast this string in to xml. When i click any cell it takes 10-13 sec and in the cell click handler i get value of System.totalMemory is 255205376. Please any one suggest me what i will do. Thanks

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  • Disabling itemrenderer Hovered state

    - by duder
    My itemrenderer has 2 custom states, no hovered state, and no normal state <s:states> <s:State name="state1" /> <s:State name="state2" /> </s:states> When I initialize it, I force it to go to state2. The problem is that when it's hovered over, it relapses back to the first state state1. It's kind of weird since I don't really have a hovered state. Anyone knows how to prevent this from happening? maybe by somehow disabling the hover effect?

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  • How to recive an array from flash vars?

    - by Ole Jak
    How to recive an array from flash vars? So I have HTML page. with flash app on it. I vant to send an array to flash. How to do such thing using flashVars (I have something like uid=12&sid=12&sid=32&sid=12&sid=32) so i need to get dinamic\random\beeg\unnown number of Sid's not losind UID how to du such thing?

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  • Configuring LCDS HTTPProxy service behind a firewall

    - by Marty Pitt
    I have an LCDS server sitting behind a corporate proxy/firewall. I need to use a configured HTTPProxyService on the LCDS server to make requests out to beyond the firewall (can't go directly from the client because of crossdomain.xml issues) How do I configure LCDS to use the corporate proxy on it's outbound requests?

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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