Search Results

Search found 27606 results on 1105 pages for 'javascript disabled'.

Page 81/1105 | < Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >

  • Need Help on JavaScript to Trim

    - by MacpaLtd
    I am facing some problems with my server space. The images are using all the space from the server, making it slow. As it is an eCommerce website, it cannot be slow or we lose customers. If I have the following: SKU's : ABC123-001 > catName > Phone ABC753-851 > catName > MAC AT1233-098 > catName > PC How can I use trim to make it the following: SKU's : 123 > catName > Phone 753 > catName > MAC 1233 > catName > PC Which I would use in the following script: <script type="text/javascript"> $(function(){ var sku = $("#ProductBreadcrumb ul li:last").text(); $(".ProductThumbImage img").attr('src','http://img.example.com/images/'+catName+'/'+sku+'.jpg'); }); </script> So, basically, the output for the picture link would be: http://img.example.com/images/phone/123.jpg http://img.example.com/images/mac/753.jpg http://img.example.com/images/pc/1233.jpg So yeah, first problem I have to face is.. How can I trim it? I am not familiar with JavaScript so any help would be really appreciated :D

    Read the article

  • Quickly generate junk data of certain size in Javascript

    - by user1357607
    I am writing an upload speed test in Javascript. I am using Jquery (and Ajax) to send chunks of data to a server in order to time how long it takes to get a response. This should, in theory give an estimation, of the upload speed. Of course to cater for different bandwidths of the user I sequentially upload larger and larger amounts of junk data until a threshold duration is reached. Currently I generate the junk data using the following function, however, it is very slow when generation megabytes of data. function generate_random_data(size){ var chars = "abcdefghijklmnopqrstuvwxyz"; var random_data = ""; for (var i = 0; i < size; i++){ var random_num = Math.floor(Math.random() * char.length); random_data = random_data + chars.substring(random_num,random_num+1); } return random_data; Really all I am doing is generating a chunk of bytes to send to the server, however, this is the only way I could find out how in Javascript. Any help would be appreciated.

    Read the article

  • javascript error handling

    - by pankaj
    I have a javascript function for checking errors which I am calling on OnClicentClick event of a button. Once it catch a error I want to stop execution of the click event. But in my case it always it always executes the onclick event. Following is my function: function DisplayError() { if (document.getElementById('<%=txtPassword.ClientID %>').value.length < 6 || document.getElementById('<%=txtPassword.ClientID %>').value.length > 12) { document.getElementById('<%=lblError.ClientID %>').innerText = "Password length must be between 6 to 12 characters"; return false; } var str = <%=PhoneNumber()%>; if(str.length <10) { alert('<%=phoneNum%>'.length); document.getElementById('<%=lblError.ClientID %>').innerText = "Phone Number not in correct format"; return false; } } button html code: <asp:Button runat="server" Text="Submit" ID="btnSubmit" ValidationGroup="submit" onclick="btnSubmit_Click" OnClientClick="DisplayError()"/> It should not execute the button click event once it satisfies any of the IF condition in the javascript function.

    Read the article

  • JavaScript Key Codes

    - by Jonathan Wood
    I'm working with a JavaScript routine I didn't write. It is called from a text box's onkeydown attribute to prevent unwanted keystrokes. The first argument is apparently not used. The second argument is a list of characters that should be allowed. function RestrictChars(evt, chars) { var key; var keychar; if (window.event) key = window.event.keyCode; else if (e) key = e.which; else return true; keychar = String.fromCharCode(key); if ((key == null) || (key == 0) || (key == 8) || (key == 9) || (key == 13) || (key == 27)) // Control key return true; else if (((chars).indexOf(keychar) > -1)) return true; else return false; } This seems to work for alpha-numeric characters. However, characters such as . and / cause this function to return false, even when these characters are included in the chars parameter. For example, if the . key is pressed, key is set to 190, and keychar gets set to the "3/4" character. Can anyone see how this was meant to work and/or why it doesn't? I don't know enough about JavaScript to see what it's trying to do.

    Read the article

  • Can anyone help with this (Javascript arrays)?

    - by Rich
    Hi I am new to Netui and Javascript so go easy on me please. I have a form that is populated with container.item data retuned from a database. I am adding a checkbox beside each repeater item returned and I want to add the container item data to an array when one of the checkboxes is checked for future processing. The old code used Anchor tag to capture the data but that does not work for me. <!--netui:parameter name="lineupNo" value="{container.item.lineupIdent.lineupNo}" /> here is my checkbox that is a repeater. <netui:checkBox dataSource="{pageFlow.checkIsSelected}" onClick="checkBoxClicked()" tagId="pceChecked"/> this is my Javascript function so far but I want to a way to store the container.item.lineupIdent.lineupNo in the array. function checkBoxClicked() { var checkedPce = []; var elem = document.getElementById("PceList").elements; for (var i = 0; i < elem.length; i ++) { if (elem[i].name == netui_names.pceChecked) { if (elem[i].checked == true) { //do some code. } } } } I hope this is enough info for someone to help me. I have searched the web but could not find any examples. Thanks.

    Read the article

  • Layering Images & Click to Choose Using Javascript

    - by rneal
    So I'm making a gallery of fabrics and backgrounds for letters for a fraternity/sorority store in my college's town. If you don't know what I'm talking about, this is a fabric letter. You can see how it has a white outline (background) and a red inside (foreground). WELL, I want to make it so you can change both the foreground and background, simply by clicking it's similar image. This is what I have so far <script type="text/javascript">// <![CDATA[ function changeImage(filename) { document.mainimage.src = filename; }// ]]></script> with these for each fabrics: <a href="javascript:changeImage('/wp-content/themes/collegiateconnectionbg/images/fabrics/foregrounds/37.jpg')"> <img src="/wp-content/themes/collegiateconnectionbg/images/fabrics/foregrounds/37.jpg" alt="" width="100px" height="50px" /></a> I really like how this works, but it's only good for one layer. Is there anyway I can add a layer below it, but still make it show at the top of the page? I know I'll have to use photoshop and transparency for both options, thats no problem, but I wanted to make sure I can do this before I start creating 600+ images. I know I can play with z-index and css, but since I'm using wordpress the one example I read about here wasn't working or I didn't completely understand it, and messed up my entire page. Also here's my tester webpage to see the current code in work. (if you click the navy&white stars image, you can see a very rough makeshift "A") Thanks in advance!

    Read the article

  • javascript accordion - tracking time question

    - by JohnMerlino
    Hey all, I was reading up on this javascript tutorial: http://www.switchonthecode.com/tutor...ccordion-menus Basically, it shows you how to create an accordion using pure javascript, not jquery. All made sense to me until the actual part of tracking the animation. He says "Because of all that, the first thing we do in the animation function is figure out how much time has passed since the last animation iteration." And then uses this code: Code: var elapsedTicks = curTick - lastTick; lastTick is equal to the value of when the function was called (Date().getTime()) and curTick is equal to the value when the function was received. I don't understand why we are subtracting one from the other right here. I can't imagine that there's any noticeable time difference between these two values. Or maybe I'm missing something. Is that animate() function only called once every time a menu title is clicked or is it called several times to create the incremental animation effect? setTimeout("animate(" + new Date().getTime() + "," + TimeToSlide + ",'" + openAccordion + "','" + nID + "')", 33); Thanks for any response.

    Read the article

  • Building html structure in php or javascript?

    - by Adam
    I've been doing a lot of ajax calls and using the returned data to build html with javascript. However, I've noticed some people are returning the constructed html in the ajax calls since they're doing it all in php. What is the preferred method? I have a bunch of stuff already using javascript, so I guess I would prefer not changing everything to use just php. But, I'm assuming php would be more "secure."? The following is what I've been doing: $main_frag = $("<div class='order-container'/>"); $contact_frag = $("<div class='group'><div class='line-data'>Name: "+data.name+"</div><div class='line-data'>Email: "+data.email+"</div><div class='line-data'>Phone: "+data.phone+"</div></div>"); $address_frag = $("<div class='group'><div class='line-data'>Address 1: "+data.address_one+"</div><div class='line-data'>Address 2: "+address2+"</div><div class='line-data'>City: "+data.city+"</div><div class='line-data'>Province: "+data.province+"</div><div class='line-data'>Postal Code: "+data.postal+"</div></div>"); etc.. I just want to hear the opinions of the community.

    Read the article

  • JavaScript two-dimensional Array to PHP

    - by vi
    Hi I have to send a two-dimensional JavaScript Array to a PHP page. Indeed, I'm working on a form-builder, in which the user can add or remove fields. These fields are added (or removed) using JavaScript (jQuery). When the user is done and hit a 'publish' button, I have to get all the fields concerned and send them to a PHP page which would build a real form with it. I found a way to do it but I'm pretty sure it's not very clean : addedFields = new Array(); $("#add-info .field").each(function() { addedFields.push(new Array($(this).find('.name').val(), $(this).find('.type').val(), $(this).find('.size').val())); }); Basically, the ".field" class objects are <tr> and the ".name", ".type" and ".size" objects are inputs. So I get an array of [name, type, size], then I convert it into a string using addedFields = addedFields.join(";"); Finally, I go to the PHP form that way ; document.location.href = "create.php?addedfields=" + addedFields; Concerning the PHP code, I create a PHP array using the explode() function: $addedFields = explode(";", $_GET['addedfields']); and then I use it again for each element in the array: foreach ($addedFields as $field) { $field = explode(",", $field); echo "<li>Field with name : '$field[0]', of '$field[1]' type and with a size of $field[2]"; }

    Read the article

  • More efficient way of writing this javascript

    - by nblackburn
    I am creating a contact form for my website and and using javascript to the first layer of validation before submitting it which is then checked again via php but i am relatively new to javascript, here is my script... $("#send").click(function() { var fullname = $("input#fullname").val(); var email = $("input#email").val(); var subject = $("input#subject").val(); var message = $("textarea#message").val(); if (fullname == ""){ $("input#fullname").css("background","#d02624"); $("input#fullname").css("color","#121212"); }else{ $("input#fullname").css("background","#121212"); $("input#fullname").css("color","#5c5c5c"); } if (email == ""){ $("input#email").css("background","#d02624"); $("input#email").css("color","#121212"); }else{ $("input#email").css("background","#121212"); $("input#email").css("color","#5c5c5c"); } if (subject == ""){ $("input#subject").css("background","#d02624"); $("input#subject").css("color","#121212"); }else{ $("input#subject").css("background","#121212"); $("input#subject").css("color","#5c5c5c"); } if (message == ""){ $("textarea#message").css("background","#d02624"); $("textarea#message").css("color","#121212"); }else{ $("textarea#message").css("background","#121212"); $("textarea#message").css("color","#5c5c5c"); } if (name && email && subject && message != ""){ alert("YAY"); } }); How can i write this more efficiently and make the alert show if all the fields are filled out, thanks.

    Read the article

  • Parsing html output and executing javascript

    - by user1841964
    I have this function: function parseScript(_source) { var source = _source; var scripts = new Array(); while(source.indexOf("<script") > -1 || source.indexOf("</script") > -1) { var s = source.indexOf("<script"); var s_e = source.indexOf(">", s); var e = source.indexOf("</script", s); var e_e = source.indexOf(">", e); scripts.push(source.substring(s_e+1, e)); source = source.substring(0, s) + source.substring(e_e+1); } for(var i=0; i<scripts.length; i++) { try { eval(scripts[i]); } catch(ex) { } } return source; } It parses and execute Javascript wonderfully except the when in <script type='text/javascript' src='scripts/gen_validatorv31.js'></script> the src file never gets executed.

    Read the article

  • Java to JavaScript (Encryptation related)

    - by balexandre
    Hi guys, I'm having dificulties to get the same string in Javascript and I'm thinking that I'm doing something wrong... Java code: import java.io.UnsupportedEncodingException; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.Date; import java.util.GregorianCalendar; import sun.misc.BASE64Encoder; private static String getBase64Code(String input) throws UnsupportedEncodingException, NoSuchAlgorithmException { String base64 = ""; byte[] txt = input.getBytes("UTF8"); byte[] text = new byte[txt.length+3]; text[0] = (byte)239; text[1] = (byte)187; text[2] = (byte)191; for(int i=0; i<txt.length; i++) text[i+3] = txt[i]; MessageDigest md = MessageDigest.getInstance("MD5"); md.update(text); byte digest[] = md.digest(); BASE64Encoder encoder = new BASE64Encoder(); base64 = encoder.encode(digest); return base64; } I'm trying this using Paj's MD5 script as well Farhadi Base 64 Encode script but my tests fail completly :( my code: function CalculateCredentialsSecret(type, user, pwd) { var days = days_between(new Date(), new Date(2000, 1, 1)); var str = type.toUpperCase() + user.toUpperCase() + pwd.toUpperCase() + days; var md5 = any_md5('', str); var b64 = base64Encode(md5); return encodeURIComponent(b64); } Does anyone know how can I convert this Java method into a Javascript one? Thank you

    Read the article

  • JavaScript Fails to load content correctly on start

    - by Gaz_Edge
    I have inherited an image gallery constructed using javascript. I believe it uses a variation of JQuery, but it seems to have been heavily edited. The gallery loads the first image on page load. Each image has comments below them. There are forward and backward arrows that move between images. The problem I seem to have is that if there is a comment on image one, it is not loaded on page start, the only way to get it to display is to click forward to the next image, then click back to image one. The comment is then shown. All the comments are loaded into a script in the header under var sent_comments = [{COMMENTS}] The comment HTML code on loading is as follows; <div id="comments_container"> <div id="comments"> </div> </div> Once I have clicked to image two and then back to image one, the code is; <div id="comments_container"> <div id="comments"> SOME COMMENT </div> </div> Previous image button is: <a class="prev save_state" href="#"> <img src="/next.png?" alt="Next"> </a> Im new to javascript so not really sure what I will need to do to ensure the comment is loaded for the first image when the page loads. Code here: http://static.albumexposure.net/assets/presentation-9f47b054d96f9ec2459e89619a5fe9b4.js http://static.albumexposure.net/assets/presentations/book-699d82a2beb39df264e54c5d2578e0e4.js

    Read the article

  • Passing list of items from Controller/Model to a variable in javascript - autocomplete

    - by newbie_developer
    I've a method in a NamesModel which fetches all the names and returns a list of names: public static List<NamesModel> GetAllNames() { List<NamesModel> names = new List<NamesModel>(); // // code to fetch records // return names; } In my controller: public ActionResult Index() { NamesModel model = new NamesModel(); model.GetAllNames(); return View(model); } In the view, I've got a textbox: @Html.TextBox("search-name") Now in my javascript, I want to fetch all names into a variable either from a model (from method) or from controller, for example: <script type="text/javascript"> $(function () { var names = ........... $(document).ready(function () { $('#search-name').autocomplete({ source: names }); }); }); </script> If I use hardcoding then it works but I want to use the names stored in the db. Is it possible? hardcoding example: var names = ["abc", "xyz"];

    Read the article

  • Drawing straight lines in JavaScript

    - by Shawn31313
    I'm just trying to draw a line with JavaScript. I would like it to be like this: http://deepliquid.com/projects/blog/arrows2.html My version: http://jsfiddle.net/shawn31313/qsWML/5/show Doesn't work too well and I don't know how to get it too work. It must be an issue in my JavaScript. This my code: $(document).ready(function() { var dragStatus = 2, getPos, giveRandomID; $(document).mousedown(function(event) { dragStatus = 0; getPos = { top: event.clientY, left: event.clientX }; giveRandomID = Math.floor(Math.random() * 99999); }); $(document).mousemove(function() { var line = $('#line' + giveRandomID); if (dragStatus == 0) { $('body').append("<div id='line" + giveRandomID + "' style='position:absolute;top:" + getPos.top + "px;left:" + getPos.left + "px;background:black;width:2px;height:5px'></div>"); dragStatus = 1; } if (dragStatus == 1) { if (event.clientX > getPos.left) { line.css({ left: getPos.left, width: event.clientX - getPos.left }); } else { line.css({ left: event.clientX, width: getPos.left - event.clientX }); } if (event.clientY > getPos.top) { line.css({ top: getPos.top - Math.abs((event.clientY - getPos.top) * 2), '-webkit-transform': 'rotate(' + (event.clientY - getPos.top) + 'deg)' }); } else { line.css({ top: getPos.top + Math.abs((getPos.top - event.clientY) * 2), '-webkit-transform': 'rotate(' + (getPos.top - event.clientY) + 'deg)' }); } //for DEG "-" Top-Math.abs(DEG*2) for Deg "+" Top+(DEG*2) } }); $(document).mouseup(function() { dragStatus = 2; }); });? Thanks for any help fixing this. Mainly an issue with the math, just don't know how I can fix this.

    Read the article

  • Use jQuery.post() result in javascript function

    - by Juvlius
    I've got no clue how to do the following, so I wasn't sure what to search for either. For validating my registration form I've a javascript function that checkes the existence of the inserted username in the database onblur of the username textfield. function checkUsername(username){ $.post("checkmail.php", {mail: mailcheck} , function(data){ var $response=$(data); var response = $response.filter('#mail-response').text(); if(response == "taken") { document.getElementById('username').style.borderColor = rood; valid = false; } }); } This works fine, but now I want to validate it again onsubmit of the form in case users decide to submit an existing username. function validateForm() { var valid = true; //checks different fields //now check voor username existence var username = document.getElementById('username').value; checkUsername.call(username); if (!valid) { return false; } else { return true; } } I'm not familiar enough with Javascript to get this working. Probably thinking in the wrong direction...

    Read the article

  • Detect some conflictive characters in a string with javascript

    - by FranQ
    Hello. I have a file input in a form that uploads a mp3 file, but I´d like to detect conflictive characters to my system in the filename, like ! @ or any other. All codes I´ve found replace these characters, but I just want to detect them to alert the user. I think it will be easy with regular expressions, but I dont know about them. I´m using jquery/javascript. Thanks in advance for your help Edit to improve my problem description: I´m working in a CodeIgniter application that allows user to upload mp3 files to the server. I use jQuery to manage client side forms. The CI upload class converts spaces in the file name to underscores and everything works. But testing the application I uploaded a mp3 file with a (!) in the name, and I got troubles with it. I just want to insert a javascript conditional before the file is uploaded to evaluate if the user´s filename contains a (!) (or any other I´d like to add later) to ask for the file to be renamed if it does.

    Read the article

  • Do we still need backup code for people who have javascript disabled?

    - by SLC
    I hear about it a bit in tutorials that I watch, that certain things won't work if javascript is disabled. Occasionally I see workarounds. The question is, are these relevent? I can't imagine anyone not having a javascript enabled browser nowadays, except the most ancient of phones, and chances are your page won't render on them properly anyway. Do people still bother to write backup code for javascript being disabled?

    Read the article

  • Javascript mouseover image failure

    - by CaptainTeancum
    This is what I have so far, I have been watching a ton of Javascript videos and I feel I mimicked them solid but this is still not functioning as I want. Than being, it changes from logo1 to logo2 on mousover. This is homework. However homework that is important to me so any help or guidance would be appreciated. </head> <body> <p> <div> <script type="text/javascript"> // Pre load images for rollover function imgOver(id) { document.getElementById(id).src="logo1.jpg"; } function imgOut(id) { document.getElementById(id).src="logo2.jpg"; } </script> <a href="#" onmouseover="imgOver('logo1');" onmouseout="imgOut('logo2')"> <img alt="logo" height="150" src="images/Logo1.jpeg" width="110" /> </a> </div> </body> </html>

    Read the article

  • Intermittent Internet Explorer Error whilst using Javascript to traverse XML Nodes

    - by Sykth
    Hi there all, Basically I use a javascript SOAP plugin to send and receive XML from a web service. Recently I've been experiencing intermittment (1 in every 20-30 times) errors in IE when trying to access data in the XML file. Bear with me on this, I'm going to try and go into a fair amount of detail to help anyone who is willing to read this: I have a html file, with an external javascript file attached. In the javascript file I include 5 global variables: var soapRes; var questionXML; var xRoot; var assessnode; var edStage = 0; Once the html file is at a readystate I request the XML file from the web service like this: function initNextStage(strA) { // Set pl Parameters here var pl = new SOAPClientParameters(); // soap call var r = SOAPClient.invoke(url, "LoadAssessment", pl, true, initStage_callBack); } function initStage_callBack(r, soapResponse) { soapRes = soapResponse; initvalues(); function initvalues(){ xRoot = soapRes.documentElement; assessnode = xRoot.getElementsByTagName("ed")[0]; questionXML = assessnode.getElementsByTagName("question")[edStage]; } } Once this is completed the XML should be loaded into memory via the global variable soapRes. I then save values to the XML before moving one node down the XML tree, and pulling the next set of values out of it. function submitAns1() { var objAns; var corElem; var corElemTxt; questionXML = assessnode.getElementsByTagName("question")[edStage]; objAns = questionXML.getElementsByTagName("item")[0].getAttribute("answer"); corElem = soapRes.createElement("correct"); corElemTxt = soapRes.createTextNode("value"); questionXML.appendChild(corElem); corElem.appendChild(corElemTxt); if(objAns == "t") { corElemTxt.nodeValue = "true"; } else { corElemTxt.nodeValue = "false"; } edStage++; questionXML = assessnode.getElementsByTagName("question")[edStage]; var inc1 = questionXML.getElementsByTagName("sentence")[0]; var inc2 = questionXML.getElementsByTagName("sentence")[1]; var edopt1 = questionXML.getElementsByTagName("item")[0]; var edopt2 = questionXML.getElementsByTagName("item")[1]; var edopt3 = questionXML.getElementsByTagName("item")[2]; var edopt4 = questionXML.getElementsByTagName("item")[3]; var edopt5 = questionXML.getElementsByTagName("item")[4]; var temp1 = edopt1.childNodes[0].nodeValue; var temp2 = edopt2.childNodes[0].nodeValue; var temp3 = edopt3.childNodes[0].nodeValue; var temp4 = edopt4.childNodes[0].nodeValue; var temp5 = edopt5.childNodes[0].nodeValue; } This is an example of our XML: <ed> <appid>Administrator</appid> <formid>ED009</formid> <question id="1"> <sentence id="1">[email protected]</sentence> <sentence id="2">[email protected]</sentence> <item id="0" answer="f" value="0">0</item> <item id="1" answer="f" value="1">1</item> <item id="2" answer="f" value="2">2</item> <item id="3" answer="t" value="3">3</item> <item id="4" answer="f" value="4">4</item> </question> <question id="2"> <sentence id="1">Beausdene 13</sentence> <sentence id="2">Beauscene 83</sentence> <item id="0" answer="f" value="0">0</item> <item id="1" answer="f" value="1">1</item> <item id="2" answer="t" value="2">2</item> <item id="3" answer="f" value="3">3</item> <item id="4" answer="f" value="4">4</item> </question> </ed> The error I receive intermittently is that "questionXML" is null or not an object. Specifically this line when I call on the submitAns1() method: questionXML = assessnode.getElementsByTagName("question")[edStage]; This solution works on FF, Opera, Chrome & Safari without any issues as far as I am aware. Am I accessing the XML nodes incorrectly? I've been toying with fixes for this bug for weeks now, I'd really appreciate any insight into what I'm doing wrong. On a side note, this is a personal project of mine - it's not university related - I'm much too old for that! Any help greatly appreciated. Regards, Sykth.

    Read the article

  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

    Read the article

  • clicking a button via javascript does not cause a post

    - by Andreas Niedermair
    hi there! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.js"></script> </head> <body> <form id="fooForm"> <script type="text/javascript"> function FooMethod() { alert('hello'); } var fooButton; var fooForm; $(document).ready(function() { InitializeVariables(); InitiliazeDialog(); InitiliazeForm(); }); function InitializeVariables() { fooButton = $('#fooButton'); fooForm = $('#fooForm'); } function InitiliazeDialog() { var dialog = $('<div/>'); dialog.css('display', 'none'); var content = $('<p/>'); var icon = $('<span/>'); icon.addClass('ui-icon ui-icon-alert'); icon.css('float', 'left'); icon.css('margin', '0px 7px 20px 0px'); content.text('do you really want to hurt me?'); icon.prependTo(content); content.appendTo(dialog); var dialogOpenMethod = function () { dialog.dialog('open'); return false; }; var dialogOpenHandlerMethod = function (event, ui) { var widget = dialog.dialog('widget'); widget.appendTo(fooForm); var overlay = widget.prev(); overlay.css('z-index', 999); overlay.appendTo(fooForm); widget.css('position', 'fixed'); widget.css('top', '50%'); widget.css('margin-top', widget.height() / 2 * -1); widget.css('left', '50%'); widget.css('margin-left', widget.width() / 2 * -1); }; var submitMethod = function () { dialog.dialog('option', 'closeOnEscape', false); var widget = dialog.dialog('widget'); var yesButton = $(':button:eq(0)', widget); var noButton = $(':button:eq(1)', widget); var closeButton = $('a.ui-dialog-titlebar-close', widget); noButton.remove(); closeButton.remove(); fooButton.unbind('click', dialogOpenMethod); fooButton.click(); }; dialog.dialog({ autoOpen: false, modal: true, buttons: { 'Ja': submitMethod, 'Nein': function () { dialog.dialog('close'); } }, open: dialogOpenHandlerMethod }); fooButton.bind('click', dialogOpenMethod); } function InitiliazeForm() { fooButton.button(); fooForm.submit(function () { alert('doing a submit'); }); } </script> <input type="submit" id="fooButton" value="submit it!" onclick="FooMethod();"></input> </form> </body> </html> what am i doing? i want a modal-confirmation: user clicks on button, confirmation "do you really want to...?", user clicks "yes", this click unbinds the original click-handler and clicks the button again (which should cause a submit). what/why is not working? indeed you need a special case. this demo won't work, unless you set modal: false. interesting to mention: the original handler (onclick="FooMethod();") is called in modal and non-modal dialog. can anybody help me out? thanks in advance! i also opened a ticket on jqueryUI for this

    Read the article

  • The impossible inline Javascript delay/sleep

    - by trex005
    There is a JavaScript function, of which I have zero control of the code, which calls a function that I wrote. My function uses DOM to generate an iFrame, defines it's src and then appends it to another DOM element. However, before my function returns, and thus allows continued execution of the containing function, it is imperative that the iFrame be fully loaded. Here are the things that I have tried and why they do not work : 1. The SetTimeout option : 99.999% of the time, this is THE answer. As a matter of fact, in the past decade that I have been mentoring in JavaScript, I have always insisted that code could always be refactored to use this option, and never believed a scenario existed where that was not the case. Well, I finally found one! The problem is that because my function is being called inline, if the very next line is executed before my iFrame finishes loading, it totally neuters my script, and since the moment my script completes, the external script continues. A callback of sorts will not work 2. The "Do nothing" loop :This option you use while(//iFrame is not loaded){//do nothing}. In theory this would not return until the frame is loaded. The problem is that since this hogs all the resources, the iFrame never loads. This trick, although horribly unprofessional, dirty etc. will work when you just need an inline delay, but since I require an external thread to complete, it will not.In FF, after a few seconds, it pauses the script and an alert pops up stating that there is an unresponsive script. While that alert is up, the iFrame is able to load, and then my function is able to return, but having the browser frozen for 10 seconds, and then requiring the user to correctly dismiss an error is a no go. 3. The model dialogue : I was inspired by the fact that the FF popup allowed the iFrame to load while halting the execution of the function, and thinking about it, I realized that it is because the modal dialogue, is a way of halting execution yet allowing other threads to continue! Brilliant, so I decided to try other modal options. Things like alert() work beautifully! When it pops up, even if only up for 1/10th of a second, the iFrame is able to complete, and all works great. And just in case the 1/10 of a second is not sufficient, I can put the model dialogue in the while loop from solution 2, and it would ensure that the iFrame is loaded in time. Sweet right? Except for the fact that I now have to pop up a very unprofessional dialogue for the user to dismiss in order to run my script. I fought with myself about this cost/benefit of this action, but then I encountered a scenario where my code was called 10 times on a single page! Having to dismiss 10 alerts before acessing a page?! That reminds me of the late 90s script kiddie pages, and is NOT an option. 4. A gazillion other delay script out there:There are about 10 jQuery delay or sleep functions, some of them actually quite cleverly developed, but none worked. A few prototype options, and again, none I found could do it! A dozen or so other libraries and frameworks claimed they had what I needed, but alas they all conspired to give me false hope. I am convinced that since a built in model dialogue can halt execution, while allowing other threads to continue, there must be some code accessible way to do the same thing with out user input. The Code is literally thousands upon thousands of lines and is proprietary, so I wrote this little example of the problem for you to work with. It is important to note the ONLY code you are able to change is in the onlyThingYouCanChange function Test File : <html> <head> </head> </html> <body> <div id='iFrameHolder'></div> <script type='text/javascript'> function unChangeableFunction() { new_iFrame = onlyThingYouCanChange(document.getElementById('iFrameHolder')); new_iFrame_doc = (new_iFrame.contentWindow || new_iFrame.contentDocument); if(new_iFrame_doc.document)new_iFrame_doc=new_iFrame_doc.document; new_iFrame_body = new_iFrame_doc.body; if(new_iFrame_body.innerHTML != 'Loaded?') { //The world explodes!!! alert('you just blew up the world! Way to go!'); } else { alert('wow, you did it! Way to go!'); } } var iFrameLoaded = false; function onlyThingYouCanChange(objectToAppendIFrameTo) { iFrameLoaded = false; iframe=document.createElement('iframe'); iframe.onload = new Function('iFrameLoaded = true'); iframe.src = 'blank_frame.html'; //Must use an HTML doc on the server because there is a very specific DOM structure that must be maintained. objectToAppendIFrameTo.appendChild(iframe); var it = 0; while(!iFrameLoaded) //I put the limit on here so you don't { //If I was able to put some sort of delay here that paused the exicution of the script, but did not halt all other browser threads, and did not require user interaction we'd be golden! //alert('test'); //This would work if it did not require user interaction! } return iframe; } unChangeableFunction(); </script> </body> blank_frame.html : <html> <head> </head> <body style='margin:0px'>Loaded?</body> </html>

    Read the article

  • Exception thrown in YUI: "Sizzle" is not defined!

    - by nanobyt3
    Hi, We are using HTML Unit v2.6 with Web-Harvest and extended its functionality to create a new element <web session="sess1" browser="firefox2"> <web-getpage url="https://www.linkedin.com/secure/login"/> <web-setinput name="uname">username</web-setinput> <web-setinput name="pwd">password</web-setinput> <web-clickinput name="login"/> </web> When we run this we get an exception while the element loads the URL specified. The details are as below: Caused by: net.sourceforge.htmlunit.corejs.javascript.EcmaError: TypeError: Cannot find function hasOwnProperty in object net.sourceforge.htmlunit.corejs.javascript.EcmaError: ReferenceError: "Sizzle" is not defined. at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.constructError(ScriptRuntime.java:3651) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.constructError(ScriptRuntime.java:3629) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.typeError(ScriptRuntime.java:3657) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.typeError2(ScriptRuntime.java:3676) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.notFunctionError(ScriptRuntime.java:3740) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.getPropFunctionAndThisHelper(ScriptRuntime.java:2249) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.getPropFunctionAndThis(ScriptRuntime.java:2216) at net.sourceforge.htmlunit.corejs.javascript.Interpreter.interpretLoop(Interpreter.java:1501) at net.sourceforge.htmlunit.corejs.javascript.Interpreter.interpret(Interpreter.java:845) at net.sourceforge.htmlunit.corejs.javascript.InterpretedFunction.call(InterpretedFunction.java:164) at net.sourceforge.htmlunit.corejs.javascript.ContextFactory.doTopCall(ContextFactory.java:427) at com.gargoylesoftware.htmlunit.javascript.HtmlUnitContextFactory.doTopCall(HtmlUnitContextFactory.java:263) at net.sourceforge.htmlunit.corejs.javascript.ScriptRuntime.doTopCall(ScriptRuntime.java:3058) at net.sourceforge.htmlunit.corejs.javascript.InterpretedFunction.exec(InterpretedFunction.java:175) at com.gargoylesoftware.htmlunit.javascript.JavaScriptEngine$5.doRun(JavaScriptEngine.java:415) at com.gargoylesoftware.htmlunit.javascript.JavaScriptEngine$HtmlUnitContextAction.run(JavaScriptEngine.java:520) ... 42 more As it appears that 'Sizzle' (present in YUI3) is causing this. We then checked the same in Firefox and IE but neither of the browsers showed any error of 'Sizzle' not being defined. Also we tried to use latest snapshot of htmlunit, but had same issue. Is this a limitation(bug) of HTML Unit JavaScript engine? OR Is there anyway to configure HTML Unit to handle this exception? If anyone has already had such an issue, please do let us know. Any help is very much appreciated. Thanks in advance !

    Read the article

< Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >