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  • Comments in code

    - by DavidMadden
    It is a good practice to leave comments in your code.  Knowing what the hell you were thinking or later intending can be salvation for yourself or the poor soul coming behind you.  Comments can leave clues to why you chose one approach over the other.  Perhaps staged re-engineering dictated that coding practices vary.One thing that should not be left in code as comments is old code.  There are many free tools that left you version your code.  Subversion is a great tool when used with TortoiseSVN.  Leaving commented code scattered all over will cause you to second guess yourself, all distraction to the real code, and is just bad practice.If you have a versioning solution, take time to go back through your code and clean things up.  You may find that you can remove lines and leave real comments that are far more knowledgeable than having to remember why you commented out the old code in the first place.

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  • Rending 2D Tile World (With Player In The Middle)

    - by Mick
    What I have at the moment is a series of data structures I'm using, and I would like to render the world onto the screen (just the visible parts). I've actually already done this several times (lots of rewrites), but it's a bit buggy (rounding seems to make the screen jump ever so slightly every x tiles the player walks past). Basically I've been confusing myself heavily on what I feel should be a pretty simple problem... so here I am asking for some help! OK! So I have a 50x50 array holding the tiles of the world. I have the player position as 2 floats, x ([0, 49]) and y ([0, 49]) in that array. I have the application size exactly in pixels (x and y). I have an arbitrary TILE_SIZE static int (based on screen pixels). What I think is heavily confusing me is using a 2d orthogonal projection in opengl which maps (0,0) to the top left of the screen and (SCREEN_SIZE_X, SCREEN_SIZE_Y) to the bottom right of the screen. gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluOrtho2D(0, getActualWidth(), getActualHeight(), 0); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); The map tiles are set so that the (0,0) in the array is the bottom left. And the player has to be in the middle on the screen (SCREEN_SIZE_X/2, SCREEN_SIZE_Y/2). What I've been doing so far is trying to render 1-2 tiles more all around what would be displayed on the screen so that I don't have to worry about figuring out rendering half a tile from the top left, depending where the player is. It seems like such an easy problem but after spending about 40+hours on it rewriting it many times I think I'm at a point where I just can't think clearly anymore... Any help would be appreciated. It would be great if someone can provide some very basic pseudo code on keeping the player in the middle when your projection is mapped to screen coordinates and only rendering basically the tiles that you would be any be see. Thanks!

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  • xrandr shows VGA1 as disconnected

    - by Felix
    I have a Thinkpad W520 with Nvidia Optimus graphics. I have disabled the Nvidia card in BIOS (by selecting "integrated graphics"), so I'm running only on the integrated Intel graphics. I get full 3D acceleration, which would suggest the drivers are properly installed. However, I'm not able to use an external monitor. With the external monitor connected and turned on, running xrandr always gives: $ xrandr Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 LVDS1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1920x1080 60.0*+ 59.9 50.0 1680x1050 60.0 59.9 1600x1024 60.2 1400x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1360x768 59.8 60.0 1152x864 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) What gives? It sees the VGA1 port (to which the external display is connected), but it appears disconnected. I have tried forcing a resolution as per these instructions, but when I do that X becomes unresponsive and I have to Ctrl-Alt-F1 and restart it.

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  • TGA loader: reverse height

    - by aVoX
    I wrote a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option "origin" set to "Top Left" (Note: Actually TGA files are meant to be stored upside down - "Bottom Left" in GIMP). My problem is that I want my image loader to be capable of reading all different kinds of TGAs, so my question is, how do I flip the image upside down? Note that I store all image data inside a one-dimensional byte array, because OpenGL (glTexImage2D to be specific) requires it that way. Thanks in advance.

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  • Gradient and window re sizing with css [migrated]

    - by guisasso
    The situation: A table with width set to 100%, that has a cell inside with 1000px width. The table is centered, and so is the cell. I would like to have a gradient from left to right, and right to left that would end at the beginning of the centered cell, with the same color as the cell. The problem is, to occupy the whole page, no matter what size the browser is, the table is set to 100%, the cell is set to 1000px so it'll never change its size, How can i achieve, if possible, what i want, making sure that in smaller resolutions/monitors or with window re sizing, the gradient will stop at the beginning of that cell, since gradients are set with percentage?

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • how to change dolphin's select region of a file/folder (in detail view mode)

    - by Daniel
    Since nautilus has removed the dual pane. So I turn to dolphin. I am wondering how to change the default select behavior in detail view mode? Now to select a file/folder, my cursor has to hover over that file/folder and then the left click will take effect, but I much prefer the nautilus way, that is as long as your cursor is in the same row of that file/folder, left click picks up that item. This I think is more robust for user selection, it is faster. Any ideas how to achieve this in dolphin?

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  • How do I fix the Gparted message : Error while reading block at sector xxx ?

    - by Agmenor
    When I tried to move one of my partitions, I got some error messages. Here are some extracts: Move /dev/sda7 to the left 00:05:09 ( ERROR ) (...) check file system on /dev/sda7 for errors and (if possible) fix them 00:00:10 ( SUCCESS ) e2fsck -f -y -v /dev/sda7 (...) move file system to the left 00:04:52 ( ERROR ) perform read-only test 00:04:52 ( ERROR ) using internal algorithm read 114013242 sectors finding optimal blocksize (...) read 113357882 sectors using a blocksize of 1024 sectors 00:04:36 ( ERROR ) 22527034 of 113357882 read Error while reading block at sector 385849832 23182394 sectors read ( ERROR ) (...) libparted messages ( INFO ) Input/output error during read on /dev/sda What should I do to effectively move my partition?

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  • Access to Salesforce.com Data Through Tableau Desktop

    - by dataintegration
    This article will explain how to connect to any of the RSSBus OData Connectors with Tableau's business intelligence tool. While the example uses the Salesforce Connector, the same process can be followed for any of the OData Connectors. Step 1: Download and install both the Salesforce Connector from RSSBus and Tableau Desktop from Tableau. Step 2: Next you will want to configure the Salesforce Connector to connect with your Salesforce.com account. If you browse to the Help tab in the Salesforce Connector application, there is a link to the Getting Started Guide which will walk you through setting up the Salesforce Connector. Step 3: Once you have successfully configured the Salesforce Connector application, you will want to open Tableau and select the Connect to data option at the top left of the window. Step 4: Here you will click on the option labeled OData under the section labeled On a server. Step 5: A new pop up will appear. The box under Step 1 of the pop-up must contain the OData URL of the Salesforce Connector table. You can find this by clicking on the Settings tab of the Salesforce Connector. Once you have found the OData entry URL, you will need to append the table name that you want Tableau to connect with to the OData entry URL. In this example, we will connect to the Account table. Thus, the URL we enter will be: http://localhost:8181/sfconnector/data/conn/odata.rsc/Account. You will also need to add authentication options in this step. To do this, select the Use a Username and Password option in Step 2 of the pop-up and enter the Username and Password of the user who has access to the Salesforce Connector. When you are done, click the Connect button in Step 3 of the pop-up. Step 6: When the connection to the Salesforce Connector is successful, give the connection a name and click the OK button. Step 7: The table columns will be listed on the left side under the Dimensions section of the workspace. Step 8: To view your Salesforce.com data, you can right click under the table name in the Data section at the top left of the dashboard and select the View Data option. Your Saleforce.com data will appear in Tableau.

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  • Visual Studio Setup - why is solution explorer on the right?

    - by amelvin
    Every time I install VS (whichever version going back years) it installs with the Solution Explorer on the right. Now as most UIs have the navigation in a left hand column (and at the top of the viewport) and the content to the right of this navigation this always seems wrong to me. So I drag the solution explorer to the left of the screen and dock it there. But I've never seen another developer do this. Considering how most programmers usually like to customize their environment, adding their favourite text editor, browser, plug-ins, greasemonkey scripts etc why do Visual Studio developers never seem to make this simple UI change? Does anyone else do this or am I just screaming in the dark?

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  • How to approach multiple page form with just one save option

    - by Dano007
    The screen shot shows the magento product upload page. The left nav allows you to switch to different options for the product. Basically each option in the left nav appears as a different page. However when you save and close, it will save all the updates made on each page. Using Foundation4, html, css, js - what would be the best approach to replicating something similar? Say I want 3 pages and one save button option. Using http://foundation.zurb.com/docs/components/section.html#panel2 and having the save buttons the top line form level seems a possible option.

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  • Combining position: relative with float in CSS

    - by user74847
    I have always thought of position: relative and float: left as different tools that should be used separately, with some features that overlap. position should be used for positioning things relative to the viewport and float used for floating things within a container. Today I saw someone combining float: left and position: relative also using top: 10px, when they could have used margin top on the floated element and not added the position relative at all. It is obviously not wrong to do it in this way because it works, but what is the best practice? Should position relative be used on an element as well as float?

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  • App Engine charges in November 2011 [closed]

    - by broiyan
    I had a billing enabled test application on Google App Engine left over from early 2011. I have not received a bill in many months because I have not been hitting the URL and according to the activity monitor, nobody has. Then unexpectedly in November 2011, I received 2 bills in as many weeks for quite minimal amounts. Checking the monitor it looks like nobody has been hitting the URL and according to the SQL-like search, there is nothing in the Datastore. I know that GAE has left the "preview" in recent weeks but I am not sure how that would affect what is essentially a dormant application with no Datastore objects. Has GAE started charging for completely unused applications in recent weeks? Edit: Most of my applications were already disabled and I have just disabled the only one that was enabled but unused the past several months. If I get another bill next week that should be informative.

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  • Can't start ubuntu 11.10, Stops at login screen!

    - by Martinpizza
    I have been trying to dual boot ubuntu with windows 7 via WUBI on my custom built pc but without success. When i start the computer i can choose windows or ubuntu i choose ubuntu and when i should get to the login screen the screen just stays purple/pink. Tried safe mode but cant get in there either. I have tried reinstall but did not work either. :( The second time i install ubuntu the screen was purple/pink and the screen was cut of so the left side was on the right side and right side on left side (hard to describe) Third time installing (The last time) it is just like the first time please help!!!! cant get nowhere without help i am kinda new at ubuntu and its creepy commands. Had ubuntu on my old computer. I think the problem is my hardware so here is my computer specs: Amd Fx 6100 Amd HIS Radeon HD 6950 ICEQ X Asus Sabertooth 990fx 1TB Harddrive I have no idea the name on it Please Help me!! Sorry for my bad English! :D

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  • TGA loader: reverse y-axis

    - by aVoX
    I've written a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option origin set to Top Left (Note: Actually TGA files are meant to be stored upside down - Bottom Left in GIMP). My problem is that I want my image loader to be capable of reading all different kinds of TGA, so my question is: How do I flip the image upside down? Note that I store all image data inside a one-dimensional byte array, because OpenGL (glTexImage2D to be specific) requires it that way. Thanks in advance.

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  • Dual monitor Unity launcher opening on wrong monitor in 11.10

    - by user26381
    I just upgraded to Oneiric and now the Unity Dash launcher is on my left screen. I really want it on my right screen. But how do I do that? Why do I want the Dash on my right screen? My left screen is a smaller older monitor that I use to read/watch documentation or keep my music player open. I work on my right screen, that is bigger and is a better monitor. I have an Nvidia card and in the nvidia settings it is setup that the right monitor is my primary monitor, but Oneiric doesn't follow this setting anymore. I thought this was a bug, but is seems to be intended behavior... https://bugs.launchpad.net/ubuntu/+source/unity/+bug/742544 Some poster in this thread explains that he "patched it locally", but I have no idea how to do this. Does somebody know how to do this? Or maybe there is another solution?

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  • How to configure screens in console or create screen configuration profiles?

    - by uncle Lem
    I have two monitors and integrated GPU (Intel® HD Graphics 4600). It works fine for work or movies, but if I launch games in fullscreen mode - I get artifacts, glitches and so on. Temporary disabling second monitor solve this problem, but then I have to enable it back, and set its properties manually (by default, additional screen attaches its left-top corner to main monitor's right-top corner, but I need it to be left-bottom and right-bottom corners). So I need some kind of automatization here. Best option - tool to create and swap between some kind of config profiles. Or, maybe, some console manipulations which I can put into script files would be fine too. (Ubuntu 13.04, if it matters)

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  • Request of some opinions about a vertical menu style and some suggestions for the site style [on hold]

    - by AndreaNobili
    I am developing a simple mainly static website using WordPress (because maybe in the future I will add some dynamic content) for a company. The new site have to follow the structure of the old site that requires the presence of a vertical main menu in the left column that contains the link to all the statics pages in the site. This is the old site structure: http://www.saranistri.com/ Now I have installed a new WordPress test site (this is only a test site): http://onofri.org/example/ As you can see in the left columns I have put two main menu vetical widgets that implements a possible choise for the maun menù (the top menù upon the header must be eliminated in the final implementation) I want to know some opinions about: 1) Which of the two version is better? Do you have some additional ideas about the CSS style of this vertical menu? 2) What could I do to give a more professional look to this site? (I know that I have to insert a logo into the header) Tnx Andrea

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  • How to display consistent background image

    - by Tofu_Craving_Redish_BlueDragon
    Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and keeps moving, you will need to redraw the background in order to "erase" the color pixels left by moving object; otherwise, you will have "traces" of the moving object. I have a moving object in my PyGame. However, I do not want to "clear the color buffer" by redrawing the background image. Redrawing the background image every frame is slow. My solution : I will "clear" only required portions (where the "traces" of moving object are left) of the "buffer" by redrawing portions of background. Is there any other better way to have a consistent background?

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

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  • How to update a mesh position base on a pressed key?

    - by steven166
    I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one more time, it will move from B position to C position. It means that the amount I want to move the mesh will base on the current position instead of the first time rendering position. I can do it if I have a array vertices then I just update the vertex buffer, but a mesh loaded from a file does not have an array vertices, so how to do it? Anybody help me, please?

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  • W520 External monitor setup with Ubuntu 12.10

    - by user108372
    I just installed a fresh Ubuntu 12.10 64-Bit Desktop on my Lenovo W520. It looks like there are a lot of challenges around making it work with out of the box Nouveau drivers or propriety Nvidia drivers or Intel GPU. I looked at couple of notes on how to make it work with Bumblebee with Optimus Nvidia. None of them seems to work for 12.10. Anybody has a solid answer on this? It seems like a lot of people are suffering from this. Here is my xrandr output. Let me know if you need any additional information. Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 LVDS1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1920x1080 60.0*+ 59.9 50.0 1680x1050 60.0 59.9 1600x1024 60.2 1400x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1360x768 59.8 60.0 1152x864 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) Thanks, Sef

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