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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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  • initWithCoder and initWithNibName

    - by vodkhang
    I am trying to encode some data state in a UITableViewController. In the first time, I init the object with Nibname without any problem. However, when I initWithCoder, the UITableViewController still loads but when I clicked on a cell, the application crash and the debugger tells me about EXEC_BAD_ACCESS, something wrong with my memory, but I do not know Here is my code: - (id) init { if(self = [self initWithNibName:@"DateTableViewController" bundle:nil]) { self.dataArray = [[NSMutableArray alloc] initWithObjects:@"1", @"2", @"3", nil]; } return self; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... int index = indexPath.row; cell.textLabel.text = [self.dataArray objectAtIndex:index];; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Test Archiver"; } - (void)encodeWithCoder:(NSCoder *)coder { [super encodeWithCoder:coder]; [coder encodeObject:self.dataArray]; } - (id)initWithCoder:(NSCoder *)coder { return [self init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { int index = indexPath.row; [self.dataArray addObject:[NSString stringWithFormat:@"Hello %d", index]]; [self.tableView reloadData]; }

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  • iphone sdk - Itunes connect how to change device requirements?

    - by Dave
    What is it im supposed to set in the plist so that it shows that it does not work on the ipad on itunes? its somthing to do with this http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedFeatures/AdvancedFeatures.html but I dont see anything that seems appropriate? Im still kind of noobish so I'd appreciate a really simple answer or as simple as possible. Thanks for your time

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  • want to remove a specific collectionview item with the remove button on that view

    - by theprojectabot
    I have a collection view item and its prototype view. Within that prototype view I have a little x button. I want that button to remove the exact collection view item that it is on top of. I can remove a selected item if I click on the space around the x button but if I go straight to clicking the button before clicking the item it will only erase the last selected item. ideas?

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  • NSDictionary: convert NSString keys to lowercase to search a string on them

    - by VansFannel
    Hello. I'm developing an iPhone application. I use a NSDictionary to store city's names as key, and population as value. I want to search the keys using lowercase. I've using this: NSDictionary *dict; [dict objectForKey:[[city stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] lowercaseString]]; But, it doesn't work. I know, I can do a for, convert keys to lowercase and compare with city. Is there any other way to do that? Maybe, with a NSDictionary method. UPDATE The NSDictionary is loaded from a property list. Thank you.

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  • Unexpected behavior with AudioQueueServices callback while recording audio

    - by rcw3
    I'm recording a continuous stream of data using AudioQueueServices. It is my understanding that the callback will only be called when the buffer fills with data. In practice, the first callback has a full buffer, the 2nd callback is 3/4 full, the 3rd callback is full, the 4th is 3/4 full, and so on. These buffers are 8000 packets (recording 8khz audio) - so I should be getting back 1s of audio to the callback each time. I've confirmed that my audio queue buffer size is correct (and is somewhat confirmed by the behavior). What am I doing wrong? Should I be doing something in the AudioQueueNewInput with a different RunLoop? I tried but this didn't seem to make a difference... By the way, if I run in the debugger, each callback is full with 8000 samples - making me think this is a threading / timing thing.

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  • objc_exception_throw When Returning NSManagedObject

    - by spamguy
    I have a method dedicated to finding an NSManagedObject ('company') using a supplied NSString and, if it's not found, creating a new one and returning it. As far as I know it's fully inited and the method works perfectly. That is, until the line after the return statement, when the app crashes with an objc_exception_throw. I googled this and couldn't find what causes it, only how to use it in breakpoint debugging. What's wrong with this method, and why is it throwing specifically this exception? - (NSManagedObject*) getCompanyObject:(NSString*)theCompany { NSError *error = nil; NSManagedObjectContext *moc = [[self delegate] managedObjectContext]; NSFetchRequest *fetch = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Company" inManagedObjectContext:moc]; [fetch setEntity:entityDescription]; // object to be returned NSManagedObject *companyObject = [[NSManagedObject alloc] initWithEntity:entityDescription insertIntoManagedObjectContext:moc]; // set predicate (company name) NSPredicate *pred = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"name = \"%@\"", theCompany]]; [fetch setPredicate:pred]; NSArray *response = [moc executeFetchRequest:fetch error:&error]; if ([response count] == 0) // empty resultset --> no companies with this name { [companyObject setValue:theCompany forKey:@"name"]; NSLog(@"%@ not found. Adding.", theCompany); } else [companyObject setValue:[[response objectAtIndex:0] valueForKey:@"name"]]; return companyObject; }

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  • Setting corelocation results to NSNumber object parameters

    - by Dan Ray
    This is a weird one, y'all. - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D coordinate = newLocation.coordinate; self.mark.longitude = [NSNumber numberWithDouble:coordinate.longitude]; self.mark.latitude = [NSNumber numberWithDouble:coordinate.latitude]; NSLog(@"Got %f %f, set %f %f", coordinate.latitude, coordinate.longitude, self.mark.latitude, self.mark.longitude); [manager stopUpdatingLocation]; manager.delegate = nil; if (self.waitingForLocation) { [self completeUpload]; } } The latitude and longitude in that "mark" object are synthesized parameters referring to NSNumber iVars. In the simulator, my NSLog output for that line in the middle there reads: 2010-05-28 15:08:46.938 EverWondr[8375:207] Got 37.331689 -122.030731, set 0.000000 -44213283338325225829852024986561881455984640.000000 That's a WHOLE lot further East than 1 Infinite Loop! The numbers are different on the device, but similar--lat is still zero and long is a very unlikely high negative number. Elsewhere in the controller I'm accepting a button press and uploading a file (an image I just took with the camera) with its geocoding info associated, and I need that self.waitingForLocation to inform the CLLocationManager delegate that I already hit that button and once its done its deal, it should go ahead and fire off the upload. Thing is, up in the button-click-receiving method, I test see if CL is finished by testing self.mark.latitude, which seems to be getting set zero...

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  • UISearchBar Above Navigation Bar

    - by JonB
    Hi, All the applications I have ever seen, that use UINavigationBars, have the UINavigationBar right at the top of the app. If you want to use a UISearchBar then it's usually in the 'header' of the UITableView such as this... What I would like to do is to put a UISearchBar object above/outside of the UINavigationBar/Controller, but i've been having some problems doing this. Firstly, is what I want to achieve even possible? What would the easiest way to do this be? Starting with the navigation based application seems to make the navigationbar/view un-resizeable! Thanks, Jon

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  • A simple way to implement pathfinding using bullet physics - iPhone SDK

    - by Dave
    Hi, I have bullet physics set up and working on the iPhone but now I want to implement some sort of path finding with it. The problem is I have no idea where to start, the level is pretty simple just a lot of pillars that I want the 'bad guys' to navigate around to get to the player character. Do you have any suggestions or are there any tutorials you recommend for pathfinding using this on the iPhone?

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  • iPhone app running in Instruments fails with unrecognized selector

    - by Mark Smith
    I have an app that appears to run without problems in normal use. The Clang Static Analyzer reports no problems either. When I try to run it in Instruments, it fails with an unrecognized selector exception. The offending line is a simple property setter of the form: self.bar = baz; To figure out what's going on, I added an NSLog() call immediately above it: NSLog(@"class = %@ responds = %d", [self class], [self respondsToSelector:@selector(setBar:)]); self.bar = baz; On the emulator (without Instruments) and on a device, this shows exactly what I'd expect: class = Foo responds = 1 When running under Instruments, I get: class = Foo responds = 0 I'm stumped as to what could cause this. Perhaps a different memory location is getting tromped on when it's in the Instruments environment? Can anyone suggest how I might debug this?

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  • AVAudioPlayer only initializes with some files

    - by Brendan
    Hi everyone, I'm having trouble playing some files with AVAudioPlayer. When I try to play a certain m4a, it works fine. It also works with an mp3 that I try. However it fails on one particular mp3 every time (15 Step, by Radiohead), regardless of the order in which I try to play them. The audio just does not play, though the view loading and everything that happens concurrently happens correctly. The code is below. I get the "Player loaded." log output on the other two songs, but not on 15 Step. I know the file path is correct (I have it log outputted earlier in the app, and it is correct). Any ideas? NSData *musicData = [NSData dataWithContentsOfURL:[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]]]; NSLog([[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]); if(musicData) { NSLog(@"File found."); } self.songView.player = [[AVAudioPlayer alloc] initWithData:musicData error:nil]; if(self.songView.player) { NSLog(@"Player loaded."); } [self.songView.player play]; NSLog(@"You should be hearing something now."); Thanks, Brendan

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  • How to change disclosure style when user enters in edit mode of a UITableView?

    - by R31n4ld0
    Hello, guys. I have a UITableView that in 'normal' mode, show a UITableViewCellAccessoryDisclosureIndicator meaning if the user taps the row, another list is showed, like HIG says: "Disclosure indicator. When this element is present, users know they can tap anywhere in the row to see the next level in the hierarchy or the choices associated with the list item. Use a disclosure indicator in a row when selecting the row results in the display of another list. Don’t use a disclosure indicator to reveal detailed information about the list item; instead, use a detail disclosure button for this purpose." When the user tap the edit button in the top bar of the UITableView, I think I have to change the disclosure because if the user tap it, a view for changing the information of the current row is showed (see the bold line above), again, like HIG says: "Detail disclosure button. Users tap this element to see detailed information about the list item. (Note that you can use this element in views other than table views, to reveal additional details about something; see “Detail Disclosure Buttons” for more information.) In a table view, use a detail disclosure button in a row to display details about the list item. Note that the detail disclosure button, unlike the disclosure indicator, can perform an action that is separate from the selection of the row. For example, in Phone Favorites, tapping the row initiates a call to the contact; tapping the detail disclosure button in the row reveals more information about the contact." Have I miss understood the HIG, or I really do have to change the disclosure style in edit mode of UITableView? If yes, how I can intercept the edit mode when the user taps the Edit button? Thanks in advance.

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  • How to use NSPredicate to catch child objects?

    - by Konstantin
    I'm new to core data and try to get all children objects of various types with one query. Say there's an "Animal" type as parent and "Cat", "Dog" and "Bird" as children. I'd like to get both cats and dogs, but not Birds in single query returned as Animal objects. Is it possible?

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  • Cocoa @sum array operator too slow - alternatives?

    - by icodestuff
    I've got a text field value bound to a key path that uses @sum. When the array controller is filtered, the text field updates properly, but extremely slowly, lagging the UI or outright beachballing after every key press (less so as the number of items in arrangedObjects decreases). There is no lag if I don't use @sum; I've narrowed it down to this. Is there a faster way to do the same thing?

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  • How to programmatically change iPhone settings

    - by Felics
    Hello, It is possible to change iPhone settings from an application? I want to change settings like enable/disable WIFI, enable/disable vibrations, change ring tone, enable/disable bluetooth, call forwarding, mail accounts, etc. I want to be able to change all settings programmatically. I would appreciate some sample code. Thanks for any help.

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  • How to dynamically compose a bitmask?

    - by mystify
    Lets say I have to provide an value as bitmask. NSUInteger options = kFoo | kBar | kFooBar; and lets say that bitmask is really huge and may have 100 options. But which options I have, depends on a lot of situations. How could I dynamically compose such a bitmask? Is this valid? NSUInteger options; if (foo) { options = options | kFoo; } if (bar) { options = options | kBar; } if (fooBar) { options = options | kFooBar; } (despite the fact that this would probably crash when doing that | bitmask operator thing to "nothing".

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  • Plot Title/Annotation

    - by Kevin
    Hello, I want to add a title to my graph that gives a short description or name about the plot. For example, I have a table with a list of products and my graph shows how much those products cost. There should be a label/annotation superimposed on the graph that gives the name of the product.

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  • How to display the image in the web view using html code?

    - by Madan Mohan
    Hi Guys, I am getting the data form Parser, In that I am getting a set of urls. Using these urls can I make image url by appending any data values getting from the parser. http://musicbrainz.org/ws/1/artist/f27ec8db-af05-4f36-916e-3d57f91ecf5e?type=xml&inc=url-rels+artist-rels using these url i get data and set of urls.They are not providing image url or thumbnail. So, Is it possible to get or form an image url from parser (http://musicbrainz.org/ws/1/artist/f27ec8db-af05-4f36-916e-3d57f91ecf5e?type=xml&inc=url-rels+artist-rels) and display in the web view. Please help me from this problem. Thank You, Madan Mohan.

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  • UITableView programatically create delegate object?

    - by fuzzygoat
    I have a question regarding setting up a custom delegate class for use with UITableView. What I have done is as follows: Setup a new class (in sperate *.h and *.m files for the class) Conformed that new class to the <UITableViewDelegate, UITableViewDataSource> protocols Added the required methods. Created a pointer to the new object using @property and IBOutlet. In InterfaceBuilder created and assigned an object template to my new class Assigned the dataSource and delegate connections. This all works fine. My question is if I don't want to use interfaceBuilder to setup and instantiate my new delegate class directly in Xcode how do I go about doing that? More specifically how would I: Instantiate the delegate class, would that be created / owned by the controller? Set the dataSource and delegate connections? What is the best way of doing this? any help / information is much appreciated. Gary

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  • Darkening UIView while flipping over using UIViewAnimationTransitionFlipFromRight

    - by Alexander Repty
    I'm using a standard animation block to flip over from one view to another, like this: [UIView beginAnimations:@"FlipAnimation" context:self]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:NO]; [UIView setAnimationBeginsFromCurrentState:NO]; [containerView exchangeSubviewAtIndex:1 withSubviewAtIndex:0]; [UIView commitAnimations]; During the animation's course, the "from" view darkens as it begins to flip over. Since I'm using nearly identical views on both sides which don't cover the whole view (it's meant to represent a physical card being flipped over), this looks absolutely horrible. Using [UIColor clearColor] as the backgroundColor property for every associated UIView didn't help one bit as transparent areas seem to get darkened as well. Any ideas on how I could get rid of this darkening effect?

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