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  • UIScrollView with pages enabled and device rotation/orientation changes (MADNESS)

    - by jbrennan
    I'm having a hard time getting this right. I've got a UIScrollView, with paging enabled. It is managed by a view controller (MainViewController) and each page is managed by a PageViewController, its view added as a subview of the scrollView at the proper offset. Scrolling is left-right, for standard orientation iPhone app. Works well. Basically exactly like the sample provided by Apple and also like the Weather app provided with the iPhone. However, when I try to support other orientations, things don't work very well. I've supported every orientation in both MainViewController and PageViewController with this method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } However, when I rotate the device, my pages become quite skewed, and there are lots of drawing glitches, especially if only some of the pages have been loaded, then I rotate, then scroll more, etc... Very messy. I've told my views to support auto-resizing with theView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; But to no avail. It seems to just stretch and distort my views. In my MainViewController, I added this line in an attempt to resize all my pages' views: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * ([self.viewControllers count]), self.scrollView.frame.size.height); for (int i = 0; i < [self.viewControllers count]; i++) { PageViewController *controller = [self.viewControllers objectAtIndex:i]; if ((NSNull *)controller == [NSNull null]) continue; NSLog(@"Changing frame: %d", i); CGRect frame = self.scrollView.frame; frame.origin.x = frame.size.width * i; frame.origin.y = 0; controller.view.frame = frame; } } But it didn't help too much (because I lazily load the views, so not all of them are necessarily loaded when this executes). Is there any way to solve this problem?

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  • Can you force a MPMoviePlayerPlaybackDidFinishNotification ?

    - by Jonathan
    Hi, I have several movies that are played and presented using this code. As you can see I also have removed the default movie controls and have added a custom overlay which essentially just stops the video. Here is my problem... When I stop the movie with my custom overlay button, I don't seem to be getting the 'MPMoviePlayerPlaybackDidFinishNotification' Note: everything works normal if I let the movie play through and it stop by itself. Is the any way of 'forcing' the PlaybackDidFinish notification? Can I do something like this [self moviePlayBackDidFinish:something]; ? Thank You! - (void) playMovie { NSString *path = [[NSBundle mainBundle] pathForResource:@"movie_frog" ofType:@"m4v"]; NSURL *url = [NSURL fileURLWithPath:path]; MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:url]; if(mp) { self.myMoviePlayer = mp; [mp release]; //movie view [self.view addSubview:myMoviePlayer.view]; myMoviePlayer.view.frame = CGRectMake(0.0,0.0,480,320); self.myMoviePlayer.controlStyle = MPMovieControlStyleNone; [self.myMoviePlayer play]; //videoNav _videoNav = [[videoNav alloc] initWithNibName:@"videoNav" bundle:nil]; [self.view addSubview:_videoNav.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; } }

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  • UIImagePickerController dismissModalViewController

    - by Deepak Sharma
    I am trying to invoke UIImagePickerController to select a movie on iPhone 3GS and when the movie is selected, i just dismiss it and present MyViewController modally with a configured delay of 1.0 seconds. What I notice is 10% of the times, presentModalViewController on MyViewController does nothing whereas it works 90% of the times. I want to understand why is this behavior and what is the remedy. Here is the sample code: (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSURL *videoURL = nil; NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType]; if ([mediaType isEqualToString:@"public.movie"]) { videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; } picker.delegate = nil; [[picker parentViewController] dismissModalViewControllerAnimated:YES]; [self performSelector:@selector(launchMyViewController:) withObject:nil afterDelay:1.0]; } -(void) launchMyViewController:(id) obj { MyViewController *myCtrl = [[MyViewController alloc] initWithNibName:@"MyViewController" bundle:[NSBundle mainBundle] controller:self]; [self presentModalViewController:myCtrl animated:YES]; [myCtrl release]; NSLog(NSStringFromClass([self.modalViewController class])); [path release]; } I have put NSLog statement to print the self.modalViewController class name and what I notice is that 10% of the times when myCtrl is not fired modally, the self.modalViewController.class is UIImagePickerController. Otherwise, the self.modalViewController.class is MyViewController. I want to know why is the behavior so unpredictable and what is the workaround or other way to achieve the same thing I intend.

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  • UIActivityIndicatorView is not display at the right time

    - by Alexandre
    I'm making a form that allows the user to enter datas in my IOS application. This form allows the user to enter a lot of repetive datas. So, sometimes, the process takes time and I would like to display a UIActivityIndicatorView during this process. Unfortunalty the spinner appears only one second or less at the end of the process, not at the beginning as expected. There is some code : - (void) manageSpinner{ spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; [spinner setCenter:CGPointMake(self.view.bounds.size.width/2.0, self.view.bounds.size.height/2.0)]; // I do this becau I'm in landscape mode UIImageView *imageView = [[UIImageView alloc]initWithFrame:self.tableView.bounds]; UIImage *image = [UIImage imageNamed:@"dark_gradiant.jpg"]; [imageView setImage:image]; [imageView addSubview:spinner]; [self.tableView addSubview:imageView]; [spinner startAnimating]; } //On click save by the user - (IBAction)save:(id)sender{ //Collect information from the form myObject.name = nameTF.text; [...] if(informations OK[...]){ //Manage spinner [self manageSpinner]; //Add : this is the long process for (int i=0; i<nbRepeatChooseByUser; i++) { [myObject register]; } //Call the delegate that will dismiss the form [self.delegate theSaveButtonOnTheAddMyObjectTVCWasTapped:self]; } } The spinner is called before the adding method but it seems to be set up after the process. Thank you, Alexandre

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  • UISearchBar delegate not called when used as UINavigationBar titleVIew?

    - by phooze
    I have a UITableViewController that I have specified as a UISearchBarDelegate. Up until now, I had programmatically added the UISearchBar to the headerView of the table, and there were no problems. I began to run out of screen real estate, so I decided to kill my normal UINavigationController title (which was text), and added the following code, moving my SearchBar from the table to the UINavigationBar: // (Called in viewDidLoad) // Programmatically make UISearchBar UISearchBar *tmpSearchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0,0,320,45)]; tmpSearchBar.delegate = self; tmpSearchBar.showsCancelButton = YES; tmpSearchBar.autocorrectionType = UITextAutocorrectionTypeNo; tmpSearchBar.autocapitalizationType = UITextAutocapitalizationTypeNone; [self set_searchBar:tmpSearchBar]; [tmpSearchBar release]; self.navigationItem.titleView = [self _searchBar]; This code works as expected - my UINavigationBar is now a UISearchBar. However, my delegate method: /** Only show the cancel button when the keyboard is displayed */ - (void) searchBarDidBeginEditing:(UISearchBar*) lclSearchBar { lclSearchBar.showsCancelButton = YES; } ...is no longer being called. I've breakpointed, and I've confirmed that the UISearchBar's delegate is indeed self, the view controller. Oddly, this delegate method is still called just fine: /** Run the search and resign the keyboard */ - (void) searchBarSearchButtonClicked:(UISearchBar *)lclSearchBar { _deepSearchRan = NO; [self runSearchForString:[[self _searchBar] text] isSlowSearch:NO]; [lclSearchBar resignFirstResponder]; } Any ideas why UINavigationBar is swallowing my delegate calls?? What am I missing?

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  • How do I create a named temporary file on windows in Python?

    - by Chris B.
    I've got a Python program that needs to create a named temporary file which will be opened and closed a couple times over the course of the program, and should be deleted when the program exits. Unfortunately, none of the options in tempfile seem to work: TemporaryFile doesn't have a visible name NamedTemporaryFile creates a file-like object. I just need a filename. I've tried closing the object it returns (after setting delete = False) but I get stream errors when I try to open the file later. SpooledTemporaryFile doesn't have a visible name mkstemp returns both the open file object and the name; it doesn't guarantee the file is deleted when the program exits mktemp returns the filename, but doesn't guarantee the file is deleted when the program exits I've tried using mktemp1 within a context manager, like so: def get_temp_file(suffix): class TempFile(object): def __init__(self): self.name = tempfile.mktemp(suffix = '.test') def __enter__(self): return self def __exit__(self, ex_type, ex_value, ex_tb): if os.path.exists(self.name): try: os.remove(self.name) except: print sys.exc_info() return TempFile() ... but that gives me a WindowsError(32, 'The process cannot access the file because it is being used by another process'). The filename is used by a process my program spawns, and even though I ensure that process finishes before I exit, it seems to have a race condition out of my control. What's the best way of dealing with this? 1 I don't need to worry about security here; this is part of a testing module, so the most someone nefarious could do is cause our unit tests to spuriously fail. The horror!

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  • How can I use removeFromSuperView and dismissModalViewControllerAnimated at same time ?

    - by srikanth rongali
    I have a UIViewController *view1 and another UIViewController *view2; I used presentModelViewController to navigate from view1 to view2. -(void)function:(id)sender { NSLog(@"The libraryFunction entered"); LibraryController *libraryController = [[LibraryController alloc]init]; [self presentModalViewController:libraryController animated:YES]; } I have another view UITableViewController *tableView; I added it to view2 as a subView. -(void)viewDidLoad { RootViewController *rootViewController = [[RootViewController alloc] initWithStyle:UITableViewStylePlain]; UINavigationController *aNavigationController = [[UINavigationController alloc] initWithRootViewController:rootViewController]; self.navController = aNavigationController; [aNavigationController release]; [rootViewController release]; navController.view.frame = CGRectMake(0, 0, 320, 460); [self.view addSubview:navController.view]; } In RootViewController.m I have - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; } -(void)close:(id)sender { [self.view removeFromSuperview]; [self dismissModalViewControllerAnimated:YES]; } WhenI touch close button I need to return the view1. So, I removed the tableView by using removeFromSuperView. But, I am not able to get to the first view. I do not get where to use - (void)dismissModalViewControllerAnimated:(BOOL)animated; to navigate to first view1 where I have started ? How can I do this ? Thank You.

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  • Shake based application

    - by Sid
    hii frnz, i am developing an application which deletes rows from a table view when the user shakes the iPhone.i have created a navigation based project. now when the user shakes the iPhone i want that the title of navigation bar should change to "DELETE" and a delete button should appear on the navigation bar on the same view (but this operation should take place only when the user shakes the iPhone )otherwise when a user selects a particular row then it should move to next view.I have written the followin code but its not working.plz help me out..... (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NSLog(@"hiiiii"); if (isShaked == NO) { //logic to move to next view goes here. } else { self.title = @"Delete Rows"; delete=[[UIBarButtonItem alloc] initWithTitle:@"Delete rows" style: UIBarButtonItemStyleBordered target:self action:@selector(deleteItemsSelected)] ; self.navigationItem.rightBarButtonItem=self.delete; MyTableCell *targetCustomCell = (MyTableCell *)[tableView cellForRowAtIndexPath:indexPath]; [targetCustomCell checkAction]; [self.tempArray addObject: [myModal.listOfStates objectAtIndex:indexPath.row]]; //[delete addTarget:self action:@selector(deleteItemsSelected:) forControlEvents:UIControlEventTouchUpInside]; self.tempTableView = tableView; } } -(void)deleteItemsSelected { //for(int i = 0; i <= [tempArray count]; i++) //{ //} [myModal.listOfStates removeObjectsInArray:tempArray]; [tempTableView reloadData]; } checkAction method is a custom cell method which is used to put a tickmark on the row selected

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  • Opening a View with a Table without a NavigationController

    - by Ken
    Hiya, I'm pretty new to developing with Cocoa Touch/XCode and I came across a problem. I'm making a sort of RSS reader for a newssite and I have 5 views of tables navigated with 5 tabs in a TabBarController. If someone selects a newsitem I want another view to open showing the complete newsitem. My problem is that it won't work. This is my code: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection(NSInteger)section{ return [[[self rssParser]rssItems]count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:@"rssItemCell"]; if(nil == cell){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"rssItemCell"]autorelease]; } cell.textLabel.text = [[[[self rssParser]rssItems]objectAtIndex:indexPath.row]title]; cell.detailTextLabel.text = [[[[self rssParser]rssItems]objectAtIndex:indexPath.row]description]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [[self appDelegate] setCurrentlySelectedBlogItem:[[[self rssParser]rssItems]objectAtIndex:indexPath.row]]; [self.appDelegate loadNewsDetails]; } And it calls this method in my delegate: -(void)loadNewsDetails{ [[self rootController]pushViewController:detailController animated:YES]; } Please tell me what I'm doing wrong. BTW I do not want to use a NavigationController, just the tabbar I'm using. Thanks in advance, Ken

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  • Strange UIKit bug, table view row stays selected

    - by Can Berk Güder
    I'm facing what appears to be a UIKit bug, and it takes the combination of two less commonly used features to reproduce it, so please bear with me here. I have quite the common view hierarchy: UITabBarController -> UINavigationController -> UITableViewController and the table view controller pushes another table view controller onto the navigation controller's stack when a row is selected. There's absolutely nothing special or fancy in the code here. However, the second UITableViewController, the "detail view controller" if you will, does two things: It sets hidesBottomBarWhenPushed to YES in its init method, so the tab bar is hidden when this controller is pushed: - (id)initWithStyle:(UITableViewStyle)style { if(self = [super initWithStyle:style]) { self.hidesBottomBarWhenPushed = YES; } return self; } It calls setToolbarHidden:NO animated:YES and setToolbarHidden:YES animated:YES on self.navigationController in viewWillAppear: and viewWillDisappear: respectively, causing the UIToolbar provided by UINavigationController to be displayed and hidden with animations: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.navigationController setToolbarHidden:NO animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [self.navigationController setToolbarHidden:YES animated:YES]; } Now, if the second UITableViewController was pushed by selecting the row at the bottom of the screen (it doesn't have to be the last row) in the first controller, this row does not automatically get deselected when the user immediately or eventually returns to the first controller. Further, the row cannot be deselected by calling deselectRowAtIndexPath:animated: on self.tableView in viewWillAppear: or viewDidAppear: in the first controller. I'm guessing this is a bug in UITableViewController's drawing code which of course only draws visible rows, but unfortunately fails to determine correctly if the bottommost row will be visible in this case. I failed to find anything on this on Google or OpenRadar, and was wondering if anyone else on SO had this problem or knew a solution/workaround.

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  • Stop UITextView from jumping when programatically setting text

    - by Michael Waterfall
    Hi there, I have to update a small amount of text in a scrolling UITextView. I'll only be inserting a character where the cursor currently is, and I'll be doing this on a press of a button on my navigation bar. My problem is that whenever I call the setText method of the text view, it jumps to the bottom of the text. I've tried using contentOffset and resetting the selectedRange but it doesn't work! Here's my example: // Remember offset and selection CGPoint contentOffset = [entryTextView contentOffset]; NSRange selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; // Try and reset offset and selection [entryTextView setContentOffset:contentOffset animated:NO]; [entryTextView setSelectedRange: selectedRange]; Is there any way you can update the text without any scroll movement at all... as if they'd just typed something on the keyboard? Many thanks, Michael Edit: I've tried using the textViewDidChange: delegate method but it's still not scrolling up to the original location. - (void)textViewDidChange:(UITextView *)textView { if (self.programChanged) { [textView setSelectedRange:self.selectedRange]; [textView setContentOffset:self.contentOffset animated:NO]; self.programChanged = NO; } } - (void)changeButtonPressed:(id)sender { // Remember position self.programChanged = YES; self.contentOffset = [entryTextView contentOffset]; self.selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; }

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  • FancyURLOpener failing since moving to python 3.1.2

    - by Andrew Shepherd
    I had an application that was downloading a .CSV file from a password-protected website then processing it futher. I was using FancyURLOpener, and simply hardcoding the username and password. (Obviously, security is not a high priority in this particular instance). Since downloading Python 3.1.2, this code has stopped working. Does anyone know of the changes that have happened to the implementation? Here is a cut down version of the code: import urllib.request; class TracOpener (urllib.request.FancyURLopener) : def prompt_user_passwd(self, host, realm) : return ('andrew_ee', '_my_unenctryped_password') csvUrl='http://mysite/report/19?format=csv@USER=fred_nukre' opener = TracOpener(); f = opener.open(csvUrl); s = f.read(); f.close(); s; For the sake of completeness, here's the entire call stack: Traceback (most recent call last): File "C:\reporting\download_csv_file.py", line 12, in <module> f = opener.open(csvUrl); File "C:\Program Files\Python31\lib\urllib\request.py", line 1454, in open return getattr(self, name)(url) File "C:\Program Files\Python31\lib\urllib\request.py", line 1628, in open_http return self._open_generic_http(http.client.HTTPConnection, url, data) File "C:\Program Files\Python31\lib\urllib\request.py", line 1624, in _open_generic_http response.status, response.reason, response.msg, data) File "C:\Program Files\Python31\lib\urllib\request.py", line 1640, in http_error result = method(url, fp, errcode, errmsg, headers) File "C:\Program Files\Python31\lib\urllib\request.py", line 1878, in http_error_401 return getattr(self,name)(url, realm) File "C:\Program Files\Python31\lib\urllib\request.py", line 1950, in retry_http_basic_auth return self.open(newurl) File "C:\Program Files\Python31\lib\urllib\request.py", line 1454, in open return getattr(self, name)(url) File "C:\Program Files\Python31\lib\urllib\request.py", line 1628, in open_http return self._open_generic_http(http.client.HTTPConnection, url, data) File "C:\Program Files\Python31\lib\urllib\request.py", line 1590, in _open_generic_http auth = base64.b64encode(user_passwd).strip() File "C:\Program Files\Python31\lib\base64.py", line 56, in b64encode raise TypeError("expected bytes, not %s" % s.__class__.__name__) TypeError: expected bytes, not str

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  • Launching a modal UINavigationController

    - by Alexi Groove
    I'd like to launch a modal view controller the way one does with 'ABPeoplePickerNavigationController' and that is without having to creating a navigation controller containing the view controller. Doing something similar yields a blank screen with no title for the navigation bar and there's no associated nib file loaded for the view even though I am invoking the initWithNibName when the 'init' is called. My controller looks like: @interface MyViewController : UINavigationController @implementation MyViewController - (id)init { NSLog(@"MyViewController init invoked"); if (self = [super initWithNibName:@"DetailView" bundle:nil]) { self.title = @"All Things"; } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"All Things - 2"; } @end When using the AB controller, all you do is: ABPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; ABPeoplePickerNavigationController is declared as: @interface ABPeoplePickerNavigationController : UINavigationController The other way to create a modal view as suggested in Apple's 'View Controller Programming Guide for iPhone OS': // Create a regular view controller. MyViewController *modalViewController = [[[MyViewController alloc] initWithNibName:nil bundle:nil] autorelease]; // Create a navigation controller containing the view controller. UINavigationController *secondNavigationController = [[UINavigationController alloc] initWithRootViewController:modalViewController]; // Present the navigation controller as a modal view controller on top of an existing navigation controller [self presentModalViewController:secondNavigationController animated:YES]; I can create it this way fine (as long as I change the MyViewController to inherit from UIViewController instead of UINavigationController). What else should I be doing to MyViewController to launch the same way as ABPeoplePickerNavigationController?

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  • Binary file email attachment problem

    - by Alan Harris-Reid
    Hi there, Using Python 3.1.2 I am having a problem sending binary attachment files (jpeg, pdf, etc.) - MIMEText attachments work fine. The code in question is as follows... for file in self.attachments: part = MIMEBase('application', "octet-stream") part.set_payload(open(file,"rb").read()) encoders.encode_base64(part) part.add_header('Content-Disposition', 'attachment; filename="%s"' % file) msg.attach(part) # msg is an instance of MIMEMultipart() server = smtplib.SMTP(host, port) server.login(username, password) server.sendmail(from_addr, all_recipients, msg.as_string()) However, way down in the calling-stack (see traceback below), it looks as though msg.as_string() has received an attachment which creates a payload of 'bytes' type instead of string. Has anyone any idea what might be causing the problem? Any help would be appreciated. Alan builtins.TypeError: string payload expected: File "c:\Dev\CommonPY\Scripts\email_send.py", line 147, in send server.sendmail(self.from_addr, all_recipients, msg.as_string()) File "c:\Program Files\Python31\Lib\email\message.py", line 136, in as_string g.flatten(self, unixfrom=unixfrom) File "c:\Program Files\Python31\Lib\email\generator.py", line 76, in flatten self._write(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 101, in _write self._dispatch(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 127, in _dispatch meth(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 181, in _handle_multipart g.flatten(part, unixfrom=False) File "c:\Program Files\Python31\Lib\email\generator.py", line 76, in flatten self._write(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 101, in _write self._dispatch(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 127, in _dispatch meth(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 155, in _handle_text raise TypeError('string payload expected: %s' % type(payload))

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  • ManyToManyField "table exist" error on syncdb

    - by Derek Reynolds
    When I include a ModelToModelField to one of my models the following error is thrown. Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 222, in execute output = self.handle(*args, **options) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 351, in handle return self.handle_noargs(**options) File "/Library/Python/2.6/site-packages/django/core/management/commands/syncdb.py", line 93, in handle_noargs cursor.execute(statement) File "/Library/Python/2.6/site-packages/django/db/backends/util.py", line 19, in execute return self.cursor.execute(sql, params) File "/Library/Python/2.6/site-packages/django/db/backends/mysql/base.py", line 84, in execute return self.cursor.execute(query, args) File "build/bdist.macosx-10.6-universal/egg/MySQLdb/cursors.py", line 173, in execute File "build/bdist.macosx-10.6-universal/egg/MySQLdb/connections.py", line 36, in defaulterrorhandler _mysql_exceptions.OperationalError: (1050, "Table 'orders_proof_approved_associations' already exists") Field definition: approved_associations = models.ManyToManyField(Association) Everything works fine when I remove the field, and the table is no where in site. Any thoughts as to why this would happen?

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  • Scrolling screen upward to expose TextView above keyboard

    - by Matt Winters
    I think I'm missing something obvious and would appreciate an answer. I have a view with a 2-section grouped tableView, each section having one row and a textView, the heights of the rows 335 and 140. This allows for a box with nicely rounded corners to type text into when the keyboard appears (140 height section) and when the keyboard is dismissed, a nice box to read more text (notes); most of the time, use is without the keyboard. I also added a toolbar at the bottom of the screen to scroll up above the keyboard. A button on the toolbar dismisses the keyboard. This last part works fine with the keyboard going up and down using a notification and the following code in a keyboardWillShow method: [UIView beginAnimations:@"showKeyboardAnimation" context:nil]; [UIView setAnimationDuration:0.50]; self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height - 216); [UIView commitAnimations]; But with the above code, the 2 sections of the tableView remain unscrolled, only the toolbar and the keyboard move. With the following code (found both in previous posts), both the toolbar and the tableView sections move. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.50]; CGRect rect = self.view.frame; rect.origin.y -= 216; self.view.frame = rect; [UIView commitAnimations]; Now I know that I have to tweak the numbers to get the everything as I want it but my first question is what is substantively different between the 2 sets of code that the sections move in the 2nd but not in the 1st? The toolbar also moves with the 2nd code. The second question is, am I going to be able to scroll the smaller height section from off the screen to above the keyboard while at the same time moving the toolbar up just 216? Thanks

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  • Add fields to Django ModelForm that aren't in the model

    - by Cyclic
    I have a model that looks like: class MySchedule(models.Model): start_datetime=models.DateTimeField() name=models.CharField('Name',max_length=75) With it comes its ModelForm: class MyScheduleForm(forms.ModelForm): startdate=forms.DateField() starthour=forms.ChoiceField(choices=((6,"6am"),(7,"7am"),(8,"8am"),(9,"9am"),(10,"10am"),(11,"11am"), (12,"noon"),(13,"1pm"),(14,"2pm"),(15,"3pm"),(16,"4pm"),(17,"5pm"), (18,"6pm" startminute=forms.ChoiceField(choices=((0,":00"),(15,":15"),(30,":30"),(45,":45")))),(19,"7pm"),(20,"8pm"),(21,"9pm"),(22,"10pm"),(23,"11pm"))) class Meta: model=MySchedule def clean(self): starttime=time(int(self.cleaned_data.get('starthour')),int(self.cleaned_data.get('startminute'))) return self.cleaned_data try: self.instance.start_datetime=datetime.combine(self.cleaned_data.get("startdate"),starttime) except TypeError: raise forms.ValidationError("There's a problem with your start or end date") Basically, I'm trying to break the DateTime field in the model into 3 more easily usable form fields -- a date picker, an hour dropdown, and a minute dropdown. Then, once I've gotten the three inputs, I reassemble them into a DateTime and save it to the model. A few questions: 1) Is this totally the wrong way to go about doing it? I don't want to create fields in the model for hours, minutes, etc, since that's all basically just intermediary data, so I'd like a way to break the DateTime field into sub-fields. 2) The difficulty I'm running into is when the startdate field is blank -- it seems like it never gets checked for non-blankness, and just ends up throwing up a TypeError later when the program expects a date and gets None. Where does Django check for blank inputs, and raise the error that eventually goes back to the form? Is this my responsibility? If so, how do I do it, since it doesn't evaluate clean_startdate() since startdate isn't in the model. 3) Is there some better way to do this with inheritance? Perhaps inherit the MyScheduleForm in BetterScheduleForm and add the fields there? How would I do this? (I've been playing around with it for over an hours and can't seem to get it) Thanks! [Edit:] Left off the return self.cleaned_data -- lost it in the copy/paste originally

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  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

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  • How to serialize object containing NSData?

    - by AO
    I'm trying to serialize an object containing a number of data fields...where one of the fields is of datatype NSData which won't serialize. I've followed instructions at http://www.isolated.se but my code (see below) results in the error "[NSConcreteData data]: unrecognized selector sent to instance...". How do I serialize my object? Header file: @interface Donkey : NSObject<NSCoding> { NSString* s; NSData* d; } @property (nonatomic, retain) NSString* s; @property (nonatomic, retain) NSData* d; - (NSData*) serialize; @end Implementation file: @implementation Donkey @synthesize s, d; static NSString* const KEY_S = @"string"; static NSString* const KEY_D = @"data"; - (void) encodeWithCoder:(NSCoder*)coder { [coder encodeObject:self.s forKey:KEY_S]; [coder encodeObject:self.d forKey:KEY_D]; } - (id) initWithCoder:(NSCoder*)coder; { if(self = [super init]) { self.s = [coder decodeObjectForKey:KEY_STRING]; self.d [coder decodeObjectForKey:KEY_DATA]; } return self; } - (NSData*) serialize { return [NSKeyedArchiver archivedDataWithRootObject:self]; } @end

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  • Python, dictionaries, and chi-square contingency table

    - by rohanbk
    I have a file which contains several lines in the following format (word, time that the word occurred in, and frequency of documents containing the given word within the given instance in time): #inputfile <word, time, frequency> apple, 1, 3 banana, 1, 2 apple, 2, 1 banana, 2, 4 orange, 3, 1 I have Python class below that I used to create 2-D dictionaries to store the above file using as the key, and frequency as the value: class Ddict(dict): ''' 2D dictionary class ''' def __init__(self, default=None): self.default = default def __getitem__(self, key): if not self.has_key(key): self[key] = self.default() return dict.__getitem__(self, key) wordtime=Ddict(dict) # Store each inputfile entry with a <word,time> key timeword=Ddict(dict) # Store each inputfile entry with a <time,word> key # Loop over every line of the inputfile for line in open('inputfile'): word,time,count=line.split(',') # If <word,time> already a key, increment count try: wordtime[word][time]+=count # Otherwise, create the key except KeyError: wordtime[word][time]=count # If <time,word> already a key, increment count try: timeword[time][word]+=count # Otherwise, create the key except KeyError: timeword[time][word]=count The question that I have pertains to calculating certain things while iterating over the entries in this 2D dictionary. For each word 'w' at each time 't', calculate: The number of documents with word 'w' within time 't'. (a) The number of documents without word 'w' within time 't'. (b) The number of documents with word 'w' outside time 't'. (c) The number of documents without word 'w' outside time 't'. (d) Each of the items above represents one of the cells of a chi-square contingency table for each word and time. Can all of these be calculated within a single loop or do they need to be done one at a time? Ideally, I would like the output to be what's below, where a,b,c,d are all the items calculated above: print "%s, %s, %s, %s" %(a,b,c,d)

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • In ParallelPython, a method of an object ( object.func() ) fails to manipulate a variable of an object ( object.value )

    - by mehmet.ali.anil
    With parallelpython, I am trying to convert my old serial code to parallel, which heavily relies on objects that have methods that change that object's variables. A stripped example in which I omit the syntax in favor of simplicity: class Network: self.adjacency_matrix = [ ... ] self.state = [ ... ] self.equilibria = [ ... ] ... def populate_equilibria(self): # this function takes every possible value that self.state can be in # runs the boolean dynamical system # and writes an integer within self.equilibria for each self.state # doesn't return anything I call this method as: Code: j1 = jobserver.submit(net2.populate_equilibria,(),(),("numpy as num")) The job is sumbitted, and I know that a long computation takes place, so I speculate that my code is ran. The problem is, i am new to parallelpython , I was expecting that, when the method is called, the variable net2.equilibria would be written accordingly, and I would get a revised object (net2) . That is how my code works, independent objects with methods that act upon the object's variables. Rather, though the computation is apparent, and reasonably timed, the variable net2.equilibria remains unchanged. As if PP only takes the function and the object, computes it elsewhere, but never returns the object, so I am left with the old one. What do I miss? Thanks in advance.

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  • Django-South introspection rule doesn't work.

    - by Ory Band
    I'm using Django 1.2.3 and South 0.7.3. I am trying to convert my app (named core) to use Django-South. I have a custom model/field that I'm using, named ImageWithThumbsField. It's basically just the ol' django.db.models.ImageField with some attributes such as height, weight, etc. While trying to ./manage.py convert_to_auth core I receieve South's freezing errors. I have no idea why, I'm Probably missing something... I am using a simple custom Model: from django.db.models import ImageField class ImageWithThumbsField(ImageField): def __init__(self, verbose_name=None, name=None, width_field=None, height_field=None, sizes=None, **kwargs): self.verbose_name=verbose_name self.name=name self.width_field=width_field self.height_field=height_field self.sizes = sizes super(ImageField, self).__init__(**kwargs) And this is my introspection rule, which I add to the top of my models.py: from south.modelsinspector import add_introspection_rules from lib.thumbs import ImageWithThumbsField add_introspection_rules( [ ( (ImageWithThumbsField, ), [], { "verbose_name": ["verbose_name", {"default": None}], "name": ["name", {"default": None}], "width_field": ["width_field", {"default": None}], "height_field": ["height_field", {"default": None}], "sizes": ["sizes", {"default": None}], }, ), ], ["^core/.fields/.ImageWithThumbsField",]) This is the errors I receieve: ! Cannot freeze field 'core.additionalmaterialphoto.photo' ! (this field has class lib.thumbs.ImageWithThumbsField) ! Cannot freeze field 'core.material.photo' ! (this field has class lib.thumbs.ImageWithThumbsField) ! Cannot freeze field 'core.material.formulaimage' ! (this field has class lib.thumbs.ImageWithThumbsField) ! South cannot introspect some fields; this is probably because they are custom ! fields. If they worked in 0.6 or below, this is because we have removed the ! models parser (it often broke things). ! To fix this, read http://south.aeracode.org/wiki/MyFieldsDontWork Does anybody know why? What am I doing wrong?

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  • _resignRootViewController causes app to crash.

    - by RickiG
    [MainViewController _resignRootViewController]: message sent to deallocated instance 0x4ebfe50 This error happens when I try to pop my MainViewController Object from within it self: - (void) switchToTableView { //a method on the MainViewController [self.navigationController popViewControllerAnimated:NO]; [[UIApplication applicationDelegate] switchToTableView]; //convenience method for the app delegate } The debugger stops at the [super dealloc] command in MainViewControllers dealloc method. I do the exact same thing in the TripTableViewController, but here it never crashes. MainViewController and TripTableViewController are handled in my AppDelegate like this: - (void) switchToTableView { TripTableViewController *tripTableViewController = [[TripTableViewController alloc] init]; [[self.navigationController navigationBar] setHidden:NO]; [self.navigationController pushViewController:tripTableViewController animated:NO]; [tripTableViewController release]; } - (void) switchToScrollView { MainViewController *scrollView = [[MainViewController alloc] init]; [[self.navigationController navigationBar] setHidden:YES]; [self.navigationController pushViewController:scrollView animated:NO]; [scrollView release]; } I am trying to achieve that when the user goes from TripTableViewController to MainViewController; TripTableViewController is released/popped and visa versa for the MainViewController. I do not wish for the navigationController to make the decision about when to pop/cache/release them, this is why I try to do it from within it self. I have not been able to find the _resignRootViewController mentioned anywhere. My guess is that it is a delegate message sent by a ViewController that resigns as rootViewController for a navigationController and that somehow it is called twice, once before MainViewCOntroller is released/popped and somehow again afterwards. Have any one else seen this error message before? Google and the Apple Docs does not mention it? How can I debug such an error? Hope someone can guide me in the right direction on this one, Thanks:)

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  • Changing the admin edit window display values

    - by Henri
    I have a database table with e.g. a weight value e.g. CREATE TABLE product ( id SERIAL NOT NULL, product_name item_name NOT NULL, . . weight NUMERIC(7,3), -- the weight in kg . . CONSTRAINT PK_product PRIMARY KEY (id) ); This results is the model: class Product(models.Model): . weight = models.DecimalField(max_digits=7, decimal_places=3, blank=True, null=True) . I store the weight in kg's, i.e. 1 kg is stores as 1, 0.1 kg or 100g is stored as 0.1 To make it easier for the user, I display the weight in the Admin list display in grams by specifying: def show_weight(self): if self.weight: weight_in_g = self.weight * 1000 return '%0f' % weight_in_g So if a product weighs e.g. 0.5 kg and is stored in the database as such, the admin list display shows 500 Is there also a way to alter the number shown in the 'Change product' window. This window now shows the value extracted from the database, i.e. 0.5. This will confuse a user when I tell him with the help_text to enter the number in g, while seeing the number of kgs. Before saving the product I override save as follows: def save(self): if self.weight: self.weight = self.weight / 1000 This converts the number entered in grams to kgs.

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