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  • Smooth waypoint traversing

    - by TheBroodian
    There are a dozen ways I could word this question, but to keep my thoughts in line, I'm phrasing it in line with my problem at hand. So I'm creating a floating platform that I would like to be able to simply travel from one designated point to another, and then return back to the first, and just pass between the two in a straight line. However, just to make it a little more interesting, I want to add a few rules to the platform. I'm coding it to travel multiples of whole tile values of world data. So if the platform is not stationary, then it will travel at least one whole tile width or tile height. Within one tile length, I would like it to accelerate from a stop to a given max speed. Upon reaching one tile length's distance, I would like it to slow to a stop at given tile coordinate and then repeat the process in reverse. The first two parts aren't too difficult, essentially I'm having trouble with the third part. I would like the platform to stop exactly at a tile coordinate, but being as I'm working with acceleration, it would seem easy to simply begin applying acceleration in the opposite direction to a value storing the platform's current speed once it reaches one tile's length of distance (assuming that the tile is traveling more than one tile-length, but to keep things simple, let's just assume it is)- but then the question is what would the correct value be for acceleration to increment from to produce this effect? How would I find that value?

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  • Functional programming compared to OOP with classes

    - by luckysmack
    I have been interested in some of the concepts of functional programming lately. I have used OOP for some time now. I can see how I would build a fairly complex app in OOP. Each object would know how to do things that object does. Or anything it's parents class does as well. So I can simply tell Person().speak() to make the person talk. But how do I do similar things in functional programming? I see how functions are first class items. But that function only does one specific thing. Would I simply have a say() method floating around and call it with an equivalent of Person() argument so I know what kind of thing is saying something? So I can see the simple things, just how would I do the comparable of OOP and objects in functional programming, so I can modularize and organize my code base? For reference, my primary experience with OOP is Python, PHP, and some C#. The languages that I am looking at that have functional features are Scala and Haskell. Though I am leaning towards Scala. Basic Example (Python): Animal(object): def say(self, what): print(what) Dog(Animal): def say(self, what): super().say('dog barks: {0}'.format(what)) Cat(Animal): def say(self, what): super().say('cat meows: {0}'.format(what)) dog = Dog() cat = Cat() dog.say('ruff') cat.say('purr')

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  • Using default parameters for 404 error (PHP with mvc design)?

    - by user1175327
    I have a custom made Framework (written in PHP). It all works very good, but i have some doubts about a certain thing. Right now when a user call this url for example: http://host.com/user/edit/12 Which would resolve to: user = userController edit = editAction() in userController 12 = treated as a param But suppose the controller 'userController' doesn't exist. Then i could throw a 404. But on the other hand, the url could also be used as params for the indexController (which is the default controller). So in that case: controller = indexController user = could be an action in indexController, otherwise treated as a param edit = treated as a param 12 = treated as a param That is actually how it works right now in my framework. So basically, i never throw a 404. I could ofcourse say that only params can be given if the controller name is explicitly named in the URL. So if i want the above url: http://host.com/user/edit/12 To be invoked by the indexController, in the indexAction. Then i specifically have to tell what controller and action it uses in the URL. So the URL should become: http://host.com/index/index/user/edit/12 index = indexController index (2nd one) = the action method user = treated as a param edit = treated as a param 12 = treated as a param That way, when a controller doesn't exist, i don't reroute everything as a param to the index controller and simply throw a 404 error. Now my question is, which one is more preffered? Should i allow both options to be configurable in a config file? Or should i always use one of them. Simply because that's the only and best way to do it?

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  • Worthless Anti-Spam (What can we learn)

    - by smehaffie
    I recently can across a site that had a “anti-spam” field at the bottom of the entry from.  The first issue I had with it was that at 1280X800 you could not read the value you were suppose to enter (see below).  You tell me, should you enter div, dlv, piv, or plv. But even worse than not being readable at high resolutions is the fact that the programmer who coded it really did not understand what this was used for.  An anti-spam (aka: catpcha) entry field should not be able to be read by looking at the HTML DOM object (so entry of value cannot be scripted).  In this case the value is simply a disabled text input filed that has the value you need to type.  So a hacker would simply need to search for text input field named “spam2” and then they could flood the site with spam. 1: <td> 2: <label> 3: <input name="spam1" type="text" class="small" id="spam1" size="6" maxlength="3" /> 4: <input name="spam2" type="text" class="small" id="spam2" value="plv" 5: disabled="disabled" size="6" maxlength="3" /> 6: * <span class="small">- Anti-SPAM key - please enter matching value</span> 7: </label> 8: </td>   There are some things to learn from this example: 1) Always make sure you understand why you are coding a feature/function for any program you write.  Just following the requirements without realizing the “why” will sooner or later come back to bite you.  I think the above example appears to be an example of this. 2) Always check how the screen appears in different resolutions.  In this case it was pretty much unreadable in 1280x800, but you could read it in 800X600 (but most people I know do not have their resolution set that low).  Lucky for me I could “View Source” and get the value I needed to enter.

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  • Better solution for boolean mixing?

    - by Ruben Nunez
    Sorry if this question has been asked in the past, but searching Google and here didn't yield relevant results, so here goes. I'm working on a fragment shader that implements both conditional/boolean diffuse and bump mapping (that is to say, you don't need a diffuse texture or a normals texture, and if they're not present, they're simply changed to default values). My current solution is to use a uniform float to say "mix amount". For example, computing the diffuse texel works as: // Compute diffuse amount scaled by vCol // If no texture is present (mDif = 0.0), then DiffuseTexel = vCol // kT[0] is the diffuse texture // vTex is the texture co-ordinates // mDif is the uniform float containing the mix amount (either 0.0 or 1.0) vec4 DiffuseTexel = vCol*mix(vec4(1.0), texture2D(kT[0], vTex), mDif); While that works great and all, I was wondering if there's a better way of doing this, as I will never have any use for in-between values for funky effects. I know that perhaps the best solution is to simply write separate shaders for mDif=0.0 and mDif=1.0, but I'd like a more elegant solution than splicing shaders before compiling or writing multiple shader files and keeping each one updated. Any ideas are greatly appreciated. =)

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one

    - by B R Clouse
    Before we examine Consolidation, the next step in the journey to cloud, let's take a short detour to address a critical choice you will face at the outset of your journey: whether to deploy your databases in virtual machines or not. A common misconception we've encountered is the belief that moving to cloud computing can be accomplished by simply hosting one's current operating environment as-is within virtual machines, and then stacking those VMs together in a consolidated environment.  This solution is often described as "Infrastructure as a Service" (IaaS) because the building block for deployments is a VM, which behaves like a full complement of infrastructure.  This approach is easy to understand and may feel like a good first step, but it won't take your databases very far in the journey to cloud computing.  In fact, if you follow the IaaS fork in the road, your journey will end quickly, without realizing the full benefits of cloud computing.  The better option to is to rationalize the deployment stack so that VMs are needed only for exceptional cases.  By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share.  Now, the building block will be database instances or possibly schemas within databases.  These components are the platforms on which you will deploy workloads, hence this is known as "Platform as a Service" (PaaS). PaaS opens the door to higher degrees of consolidation than IaaS, because with PaaS you will not need to accommodate the footprint (operating system, hypervisor, processes, ...) that each VM brings with it.  You will also reduce your maintenance overheard if you move forward without the VMs and their O/Ses to patch and monitor.  So while IaaS simply shuffles complex and varied environments into VMs,  PaaS actually reduces complexity by rationalizing to the small possible set of components.  Now we're ready to look at the consolidation options that PaaS provides -- in our next blog posting.

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  • What Does Installing Ubuntu "Alongside" Windows Entail?

    - by Soft Skeleton
    I recently posted a question about an error I was receiving trying to access Ubuntu from the boot menu. I am using Windows 7 and Ubuntu 12.x (I THINK because I haven't accessed it in over a year due to being unable to run an important program for one of my classes on Ubuntu). On another laptop, I partitioned the hard drive and installed Windows and Ubuntu on the partitions. On this laptop, I simply installed Ubuntu from Windows, picking the option "alongside Windows", and didn't partition my hard drive manually. I was under the impression "alongside" entailed that Ubuntu would partition my hard drive, and that if I were to return my Windows partition to factory settings it would not affect the Ubuntu partition. However, given my current problem, I am wondering if I was mistaken in this assumption? When installing Ubuntu from Windows, selecting "alongside" Windows as the option from the Ubuntu installer, does that simply install Ubuntu within the Windows partition and thus returning it to factory settings would wipe out anything I had on the Ubuntu OS as well? Ubuntu is still in the boot menu as an option, but when I try to access it it says the drive is "corrupt" and wubi is mentioned in the error. I additionally tried to download a program ran from Windows to investigate partitions and there were no sign of my Ubuntu partition viewable from Windows. Is it possible Windows just can't see it? Any insight, corrections or answers is appreciated.

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  • Approach to retrieve files from server

    - by Aerus
    I'm in the process of making a Java application with a corresponding update application. At any given time the user may want to update the application and the updater will ask for a list of files of the latest release. Based on this list, the updater can determine which files need to be downloaded to complete the update. I now have 2 approaches to solve this, but i would like to know what approach will put the least stress on my application and server. I could send a list of files i want to download to my server and the server zips the files and simply returns this compressed file to the application. The updater sents a request for each seperate file to the server, which simply returns the file The application will be used mainly in Belgium and The Netherlands and connections/bandwidth tend to be pretty decent in here. The average size of a single file should be around 100Kb and at most 1Mb. I expect an update to have anywhere between 10 to 50 new files. I expect at most 100 persons/day to update the application, i.e. in the week when a new version is released. I hope this is enough information to sketch my problem and any advice is welcome. If there is another common way to tackle this, i'd be glad to hear it.

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  • How to handle fine grained field-based ACL permissions in a RESTful service?

    - by Jason McClellan
    I've been trying to design a RESTful API and have had most of my questions answered, but there is one aspect of permissions that I'm struggling with. Different roles may have different permissions and different representations of a resource. For example, an Admin or the user himself may see more fields in his own User representation vs another less-privileged user. This is achieved simply by changing the representation on the backend, ie: deciding whether or not to include those fields. Additionally, some actions may be taken on a resource by some users and not by others. This is achieved by deciding whether or not to include those action items as links, eg: edit and delete links. A user who does not have edit permissions will not have an edit link. That covers nearly all of my permission use cases, but there is one that I've not quite figured out. There are some scenarios whereby for a given representation of an object, all fields are visible for two or more roles, but only a subset of those roles my edit certain fields. An example: { "person": { "id": 1, "name": "Bob", "age": 25, "occupation": "software developer", "phone": "555-555-5555", "description": "Could use some sunlight.." } } Given 3 users: an Admin, a regular User, and Bob himself (also a regular User), I need to be able to convey to the front end that: Admins may edit all fields, Bob himself may edit all fields, but a regular User, while they can view all fields, can only edit the description field. I certainly don't want the client to have to make the determination (or even, for that matter, to have any notion of the roles involved) but I do need a way for the backend to convey to the client which fields are editable. I can't simply use a combination of representation (the fields returned for viewing) and links (whether or not an edit link is availble) in this scenario since it's more finely grained. Has anyone solved this elegantly without adding the logic directly to the client?

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  • Is Wordpress more appropriate than Magento/Opencart for site like this?

    - by Alex
    The premise of the site is that a user pays a small fee to advertise an item that they want to sell. Therefore the user is responsible for adding the "products", not the administrator. The product upload will create a product page for that item. This is a rather common framework that I'm sure you're familiar with. My initial thought was that it would be best suited using Magento - mainly because it needs to accept payments - and the products will grow to form a catalog of categorized products. However - there is no concept of a shopping cart. A buyer does not buy the item online, or go to a checkout. They simply look at the product, and contact the seller if they like it. The buyer and seller then take it from there. For this reason, I then begin to suspect that Magento is perhaps too overkill, or just simply not the right CMS if there is on checkout procedure (other than the uploader making a payment) So then I begin to think Wordpress....Hmmm Feature requirements: User's can add content via a form process User's can be directed to a payment gateway For each product listing - a series of photographs shall be displayed, in thumbnail form Zoom capabilities/rotate on the images would be a welcome feature In short - e-commerce CMS, or something more simple?

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  • F# &ndash; Converting your C# brain to the F# way

    - by MarkPearl
    My brain still thinks in C#!!! I have been looking at F# and trying to figure out the basics of it, but all the time in the back of my mind I am going – what is the C# equivalent to this or that… It’s frustrating because I almost want a F# to C# dictionary the whole time – and simply translate my C# code to F# – which would negate the main motivation for learning F# – as I want learn functional programming - if I was simply doing C# code in a F# syntax I would be gaining nothing! So I am experiencing pain while my brain forms some new neural networks… but luckily I live in a country where we have 11 official spoken languages, and plenty more unofficial languages so I have gone through the pain of learning how to speak a new language before – and I am finding the process is almost identical in learning a programming language that promotes a different way of looking at problems (from Object Orientated to Functional). That beings said… the first thing to learn is the basic syntax… I have searched the web for appropriate places to get a translation – and have been quite disappointed with what is out there for F#. Luckily, OCaml came to the rescue. There are some really good tutorials on getting started with OCaml syntax, one in particular that stood out was the OCamal-Tutorial. What I particularly like about it is that it is doing comparisons between C based languages and OCaml. Give it a read sometime – it’s well worth it and has definitely helped me understand F# a little better.

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  • How do I dissuade users from using the same password with similar systems?

    - by Resorath
    I'm building a web application that connects to other web services (using strictly anonymous binding, so no user passwords are being used). However the web application maintains its own users itself, and is required to ask certain details such as e-mail addresses and public linking information to these other web services (for example, a username but not a password). I want to deter or prevent users from reusing passwords in my application that they have also used in the applications I'm linking to. For example, if I ask for their e-mail and provide me with their gmail address, I don't want them using their gmail password for my system. Another example would be reusing a password to a linked system in which they also gave me their username. One idea I had was to simply try using the information they gave me, along with the password they are trying to store and log in to these external web applications to test the password - then immediately unbind if I was successful and ask the user to use a different password. However I suspect there is a host of morale and legal issues there. The reason this is a big deal to me is accountability. My application is simply not funded enough to invest properly in security around user passwords. A salted, hashed password in a public SQL-like database is as secure as it gets. So if passwords and linked usernames or e-mails get out, I don't want my userbase compromised.

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  • System in low graphics, deleted linux, grub rescue, can't access windows

    - by First timer
    So I'm pretty new to Ubuntu but I managed to install it with no big problems on both my desktop and netbook. When I installed it on my brother's netbook everything went horribly wrong and now I fear the system is close to beyond repair. The problem was first that it said it did not have any space left (seemed ridiculous since it had a lot). Then Ubuntu began booting into a "System is running in low graphics mode error" which I then tried to fix, using all the tips I could find in here but nothing helped. I think the graphics error and lack of space might have been related but I can't be sure. Finally I gave up repairing Ubuntu and went for a reinstall. Shouldn't have done that! I read that I should simply open Ubuntu through a live usb and choose GParted to delete the Linux partitions so I did and rebooted accordingly. Next, I was to install Ubuntu but now I am only given the option to wipe the whole disk for Ubuntu, not install along with windows 7. If I access GParted I can still see the ntfs partitions that hold windows 7 (there are 2: one labeled RECOVERY and another labeled OS and boot) so why can't I access them? Btw. the OS and boot has a little red mark with a warning that 1 cluster is referenced to multiple times, don't know what that means. If I boot without the live usb I am sent directly into a grub rescue "black screen of the computer will follow no orders". Please, I know that the easiest might be to simply wipe the whole thing clean but there are important files and programs on windows 7. Is there a way to just access windows? It is a dell inspiron 1018 mini netbook, so I have no cd input and no windows 7 installation cd.

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  • What patterns book for iOS development contains this specific information? [closed]

    - by Brett Ryan
    I've read several books on iOS development and Objective-C, however what a lot of them teach is how to work with interfaces and all contain the model inside the view controller, i.e. a UITableViewController based view will simply have an NSArray as it's model. I'm interested in what the best practices are for designing the structure of an application. Specifically I'm interested in best practices for the following: How to separate a model from the view controller. I think I know how to do this by simply replacing the NSArray style example with a specific model object, however what I do not know how to do is alert the view when the model changes. For example in .NET I would solve this by conforming to INotifyPropertyChanged and databinding, and similarly with Java I would use PropertyChangeListener. How to create a service model for my domain objects. For example I want to learn the best way to create a service for a hypothetical Widget object to manage an internal DB and also services for communicating with remote endpoints. I need to learn the best ways to do this in a way that interface components can subscribe to events such as widgetUpdated. These services should be singleton classes and some how dependency injected into model/controller objects. Books I've read so far are: Programming in Objective-C (4th Edition) Beginning iOS 5 Development: Exploring the iOS SDK The iOS 5 Developer's Cookbook: Expanded Electronic Edition: Essentials and Advanced Recipes for iOS Programmers Learn Objective-C on the Mac: For OS X and iOS I've also purchased the following updated books but not yet read them. The Core iOS 6 Developer's Cookbook (4th edition Programming in Objective-C (5th Edition) I come from a Java and C# background with 15 years experience, I understand that many of the ways I would do things in these languages may not fit to the ObjC way of developing applications. Would someone be able to provide me with the book on this topic containing this specific subject matter?

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  • Run external application on markdown source in ikiwiki

    - by student
    Can I add a button to each wiki page in ikiwiki which launches an external application (on the client side) or script with the markdown code of the current page as input? Edit: I didn't realize that it might be complicated to do it on client side as Zenklys' answer suggested. So perhaps I should describe more concretely what I have in mind: I want to have two buttons: "Get LaTeX" and 2. "Get pdf". Clicking on "Get LaTeX should generate a LaTeX file and the browser should simply open or download that file. Analogously for the pdf. It would even be ok, to have a button "Generate LaTeX" instead, which generates the LaTeX code and changes after the generation to "Get LaTeX" which simply points to the LaTeX file. So it is not really necessary to do the generation of the files on client side. Would be ok, if this is done (on a temporary folder) on server side. For the LaTeX resp. pdf generation I want to use a custom wrapper script for pandoc, let's call it mymarkdown2latex resp. mymarkdown2pdf.

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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • 2D Tile Collision free movement

    - by andrepcg
    I'm coding a 3D game for a project using OpenGL and I'm trying to do tile collision on a surface. The surface plane is split into a grid of 64x64 pixels and I can simply check if the (x,y) tile is empty or not. Besides having a grid for collision, there's still free movement inside a tile. For each entity, in the end of the update function I simply increase the position by the velocity: pos.x += v.x; pos.y += v.y; I already have a collision grid created but my collide function is not great, i'm not sure how to handle it. I can check if the collision occurs but the way I handle is terrible. int leftTile = repelBox.x / grid->cellSize; int topTile = repelBox.y / grid->cellSize; int rightTile = (repelBox.x + repelBox.w) / grid->cellSize; int bottomTile = (repelBox.y + repelBox.h) / grid->cellSize; for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { if (grid->getCell(x, y) == BLOCKED){ Rect colBox = grid->getCellRectXY(x, y); Rect xAxis = Rect(pos.x - 20 / 2.0f, pos.y - 20 / 4.0f, 20, 10); Rect yAxis = Rect(pos.x - 20 / 4.0f, pos.y - 20 / 2.0f, 10, 20); if (colBox.Intersects(xAxis)) v.x *= -1; if (colBox.Intersects(yAxis)) v.y *= -1; } } } If instead of reversing the direction I set it to false then when the entity tries to get away from the wall it's still intersecting the tile and gets stuck on that position. EDIT: I've worked with Flashpunk and it has a great function for movement and collision called moveBy. Are there any simplified implementations out there so I can check them out?

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  • handling multiple interviews / offers [closed]

    - by farble1670
    What's the best way to handle a situation where you have, or expect to have multiple offers? The ideal situation is that your several offers come in about the same time, and you make a choice. this is not how it happens though. You may have an offer, and several near-final interviews lined up for the following days or weeks. One way to handle it would be to ask for a longer time to decide on the first offers you receive. 2 weeks? This gives time to rush the rest of the things you have going through to an end. i question whether asking for 2 weeks to decide is reasonable though. My guess is that an employer would see through that and force your hand. Another way to handle it would be to accept the first offer, and ask for a reasonable period before your start date, then simply "quit" the first position before you ever start if something better comes along. On one hand, employment is at-will, and employers exercise this fact regularly. On the other hand, it seems morally the wrong thing, and has the potential to burn some bridges. And of course the last option is to simply evaluate each offer in isolation, and accept or reject within the given time frame. any thoughts?

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  • Did you know documentation is built-in to usp_ssiscatalog?

    - by jamiet
    I am still working apace on updates to my open source project SSISReportingPack, specifically I am working on improvements to usp_ssiscatalog which is a stored procedure that eases the querying and exploration of the data in the SSIS Catalog. In this blog post I want to share a titbit of information about usp_ssiscatalog, that all the actions that you can take when you execute usp_ssiscatalog are documented within the stored procedure itself. For example if you simply execute EXEC usp_ssiscatalog @action='exec' in SSMS then switch over to the messages tab you will see some information about the action: OK, that’s kinda cool. But what if you only want to see the documentation and don’t actually want any action to take place. Well you can do that too using the @show_docs_only parameter like so: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; That will only show the documentation. Wanna read all of the documentation? That’s simply: EXEC dbo.usp_ssiscatalog @a='exec',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='execs',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='configure',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_created',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_running',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_canceled',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_failed',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_pending',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_ended_unexpectedly',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_succeeded',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_stopping',@show_docs_only=1; EXEC dbo.usp_ssiscatalog @a='exec_completed',@show_docs_only=1; I hope that comes in useful for you sometime. Have fun exploring the documentation on usp_ssiscatalog. If you think the documentation can be improved please do let me know. @jamiet

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  • Movement on the X an Z axis are combined?

    - by Magicaxis
    This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, the object moves BOTH right and backwards! when I decrement X, left and forwards! setPosition(getPosition().X + 2/*times deltatime*/, getPosition().Y, getPosition().Z); I was astonished that XNA doesnt have its own setPosition function, so I made a parent class for all objects with a setPosition and Draw function. Setposition simply edits a variable "mPosition" and passes it to the common draw function: // Copy any parent transforms. Matrix[] transforms = new Matrix[block.Bones.Count]; block.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in block.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(mOrientation.Y)) * Matrix.CreateTranslation(mPosition); effect.View = game1.getView(); effect.Projection = game1.getProjection(); } // Draw the mesh, using the effects set above. mesh.Draw(); } I tried to work it out by attempting to increment and decrement the Z axis, but nothing happens?! So using the X axis changes the objects x and z axis', but changing the Z does nothing. Great. So how do I seperate the X and Z axis movement?

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  • Handling commands or events that wait for an action to be completed afterwards

    - by virulent
    Say you have two events: Action1 and Action2. When you receive Action1, you want to store some arbitrary data to be used the next time Action2 rolls around. Optimally, Action1 is normally a command however it can also be other events. The idea is still the same. The current way I am implementing this is by storing state and then simply checking when Action2 is called if that specific state is there. This is obviously a bit messy and leads to a lot of redundant code. Here is an example of how I am doing that, in pseudocode form (and broken down quite a bit, obviously): void onAction1(event) { Player = event.getPlayer() Player.addState("my_action_to_do") } void onAction2(event) { Player = event.getPlayer() if not Player.hasState("my_action_to_do") { return } // Do something } When doing this for a lot of other actions it gets somewhat ugly and I wanted to know if there is something I can do to improve upon it. I was thinking of something like this, which wouldn't require passing data around, but is this also not the right direction? void onAction1(event) { Player = event.getPlayer() Player.onAction2(new Runnable() { public void run() { // Do something } }) } If one wanted to take it even further, could you not simply do this? void onPlayerEnter(event) { // When they join the server Player = event.getPlayer() Player.onAction1(new Runnable() { public void run() { // Now wait for action 2 Player.onAction2(new Runnable() { // Do something }) } }, true) // TRUE would be to repeat the event, // not remove it after it is called. } Any input would be wonderful.

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  • New and Improved Search Helpers Now Procurement Assistants!

    - by LuciaC
    Check out the new and improved Procurement Assistants (formerly Search Helpers). Let us guide you simply to Issue Resolution.  To access all our Procurement Search Helpers see Doc ID 1391694.2 our Procurement Information Center. Here you will see links to our Procurement Search Helpers: Assistants provide a collection of solutions based on the symptoms you enter. For example simply choose the radial button that pertains to your issue, as shown here: Then choose the additional symptom(s) that pertain and potential solution documents will be returned as shown here: Try these before logging a Service Request. Current Procurement Assistants: Doc ID Title 1361856.1     Assistant: Oracle Purchasing - Purchase Order and Requisition Approval (Search Helper) 1377764.1    Assistant: Oracle Purchasing PO Output for Communication / Supplier Notification Issues (Search Helper) 1364360.1    Assistant: Oracle Purchasing Requisition To Purchase Order (Search Helper) 1369663.1    Assistant: Oracle Purchasing Purchase Document Open Interface and API (Search Helper) 1391970.1    Assistant: Oracle Inventory Management RVTII-060 Errors in Receiving (Search Helper) 1394392.1    Assistant: Oracle Purchasing Buyer Work Center Search Helper (Search Helper) 1470034.1    Assistant: Oracle Purchasing - Document Control : Cancel and Close

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  • Can't install GTX 680 drivers on 12.04

    - by user68945
    I recently installed Ubuntu 12.04 on my desktop. I have three monitors, and after installing, ubuntu only detected one at 1080p. I downloaded the driver from the nvidia website, but when I stop lightdm and try to run the driver, it gives me an error message: ERROR: Unable to find the kernel source tree for the currently running kernel. Please make sure you have installed the kernel source files for your kernel and that they are properly configured; on Red Hat Linux systems, for example, be sure you have the 'kernel-source' or 'kernel-devel' RPM installed. If you know the correct kernel source files are installed, you may specify the kernel source path with the '--kernel-source-path' command line option. I tried instead to install the driver via the terminal, with the X ppa. The installation seemed to work, but when I rebooted, my display was at 640x480 resolution, with no other options for resolution. The NVIDIA X Server settings program is there now, but when I run it, it simply tells me that I don't seem to be using their driver, and that I should run nvidia-xconfig as root. Doing so doesn't help, I simply get the same issue again. I checked the file at /etc/X11/xorg.conf, and it's an NVIDIA file (has nvidia in the header). Does anyone know something else I can try? EDIT: Forgot to mention, I tried installing drivers via the "Additional Drivers" GUI utility, there were two options, one of them marked "(post-release updates)". I tried both of them, in both cases it tried to download and install for a while, then said that there was an error, and that a description could be found at /var/log/jockey.log. Both logs were over 700 lines

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