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  • How to write a spinlock without using CAS

    - by Martin
    Following on from a discussion which got going in the comments of this question. How would one go about writing a Spinlock without CAS operations? As the other question states: The memory ordering model is such that writes will be atomic (if two concurrent threads write a memory location at the same time, the result will be one or the other). The platform will not support atomic compare-and-set operations.

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  • What are Code Smells? What is the best way to correct them?

    - by Rob Cooper
    OK, so I know what a code smell is, and the Wikipedia Article is pretty clear in its definition: In computer programming, code smell is any symptom in the source code of a computer program that indicates something may be wrong. It generally indicates that the code should be refactored or the overall design should be reexamined. The term appears to have been coined by Kent Beck on WardsWiki. Usage of the term increased after it was featured in Refactoring. Improving the Design of Existing Code. I know it also provides a list of common code smells. But I thought it would be great if we could get clear list of not only what code smells there are, but also how to correct them. Some Rules Now, this is going to be a little subjective in that there are differences to languages, programming style etc. So lets lay down some ground rules: ** ONE SMELL PER ANSWER PLEASE! & ADVISE ON HOW TO CORRECT! ** See this answer for a good display of what this thread should be! DO NOT downmod if a smell doesn't apply to your language or development methodology We are all different. DO NOT just quickly smash in as many as you can think of Think about the smells you want to list and get a good idea down on how to work around. DO downmod answers that just look rushed For example "dupe code - remove dupe code". Let's makes it useful (e.g. Duplicate Code - Refactor into separate methods or even classes, use these links for help on these common.. etc. etc.). DO upmod answers that you would add yourself If you wish to expand, then answer with your thoughts linking to the original answer (if it's detailed) or comment if its a minor point. DO format your answers! Help others to be able to read it, use code snippets, headings and markup to make key points stand out!

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  • Calculate date from numeric value

    - by elias
    The number 71867806 represents the present day, with the smallest unit of days. How can I calculate the currente date from it? (or) convert it into an Unix timestamp? Solution shouldn't use language depending features. Thanks!

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  • When exactly does a method have side effects?

    - by Kim
    As I always understood it, any change to the programs state (or anything to do with IO) is a side effect. It does not matter, whether the change occurs in a global variable or in a private field of the object the method is called on. It follows that all methods which do not return anything either do nothing at all or have a side effect. My confusion comes from one of our university's instructors (who is still a student and thus not omniscient yet;) ) telling me setters don't have side effects.

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  • Plotting an Arc in Discrete Steps

    - by phobos51594
    Good afternoon, Background My question relates to the plotting of an arbitrary arc in space using discrete steps. It is unique, however, in that I am not drawing to a canvas in the typical sense. The firmware I am designing is for a gcode interpreter for a CNC mill that will translate commands into stepper motor movements. Now, I have already found a similar question on this very site, but the methodology suggested (Bresenham's Algorithm) appears to be incompatable for moving an object in space, as it only relies on the calculation of one octant of a circle which is then mirrored about the remaining axes of symmetry. Furthermore, the prescribed method of calculation an arc between two arbitrary angles relies on trigonometry (I am implementing on a microcontroller and would like to avoid costly trig functions, if possible) and simply not taking the steps that are out of the range. Finally, the algorithm only is designed to work in one rotational direction (e.g. counterclockwise). Question So, on to the actual question: Does anyone know of a general-purpose algorithm that can be used to "draw" an arbitrary arc in discrete steps while still giving respect to angular direction (CW / CCW)? The final implementation will be done in C, but the language for the purpose of the question is irrelevant. Thank you in advance. References S.O post on drawing a simple circle using Bresenham's Algorithm: "Drawing" an arc in discrete x-y steps Wiki page describing Bresenham's Algorithm for a circle http://en.wikipedia.org/wiki/Midpoint_circle_algorithm Gcode instructions to be implemented (see. G2 and G3) http://linuxcnc.org/docs/html/gcode.html

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  • Is there any valid reason radians are used as the inputs to trig function in many modern languages?

    - by johnmortal
    Is there any pressing reason trig functions should use radian inputs in modern programming languages? As far as I know radians are typically ugly to deal with except in three cases: (1) You want to compute an arc length and you know the angle of the arc and (2) You need to do symbolic calculus with trig functions (3) certain infinite series expansion look prettier if the input is in radians. None of these scenarios seem like a worthy justification for every programming language I am familiar with using radian inputs for Sin, Cos, Tangent, etc... The third one sounds good because it might mean one gets faster computations using radians (very slightly faster- the cost of one additional floating point multiplication ) , but I am dubious even of that because most commonly the developer had to take an extra step to put the angle in radians in the first place. The other two are ridiculous justifications for all the added obscurity.

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  • Explaining NULL and Empty to your 6-year old?

    - by Atomiton
    I'm thinking in terms of Objects here. I think it's important to simplify ideas. If you can explain this to a 6-year old, you can teach new programmers the difference. I'm thinking that a cookie object would be apropos: public class Cookie { public string flavor {get; set; } public int numberOfCrumbs { get; set; } }

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  • Is there anyone out there that codes like I do?

    - by Jacob Relkin
    Hi, Some people have told me that my coding style is a lot different than theirs. I think I am somewhat neurotic when it comes to spacing and indenting though. Here's a snippet to show you what I mean: - ( void ) applicationDidFinishLaunching: ( UIApplication *) application { SomeObject *object = [ [ SomeObject alloc ] init ]; int x = 100 / 5; object.someInstanceVariable = ( ( 4 * x ) + rand() ); [ object someMethod ]; } Notice how I space out all of my brackets/parentheses, start curly braces on the same line, "my code has room to breathe", so to speak. So my questions are a) is this normal and b) What's your coding style?

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  • The Implications of Modern Day Software Development Abstractions

    - by Andreas Grech
    I am currently doing a dissertation about the implications or dangers that today's software development practices or teachings may have on the long term effects of programming. Just to make it clear: I am not attacking the use abstractions in programming. Every programmer knows that abstractions are the bases for modularity. What I want to investigate with this dissertation are the positive and negative effects abstractions can have in software development. As regards the positive, I am sure that I can find many sources that can confirm this. But what about the negative effects of abstractions? Do you have any stories to share that talk about when certain abstractions failed on you? The main concern is that many programmers today are programming against abstractions without having the faintest idea of what the abstraction is doing under-the-covers. This may very well lead to bugs and bad design. So, in you're opinion, how important is it that programmers actually know what is going below the abstractions? Taking a simple example from Joel's Back to Basics, C's strcat: void strcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); } The above function hosts the issue that if you are doing string concatenation, the function is always starting from the beginning of the dest pointer to find the null terminator character, whereas if you write the function as follows, you will return a pointer to where the concatenated string is, which in turn allows you to pass this new pointer to the concatenation function as the *dest parameter: char* mystrcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); return --dest; } Now this is obviously a very simple as regards abstractions, but it is the same concept I shall be investigating. Finally, what do you think about the issue that schools are preferring to teach Java instead of C and Lisp ? Can you please give your opinions and your says as regards this subject? Thank you for your time and I appreciate every comment.

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  • Develop an classic UI or be bold with a newer design?

    - by DeanMc
    Forgive me if this is the wrong place but I am curious as to how other programmers feel about this topic: I am currently working on my portfolio site, it is being designed and built in silverlight 4. I initially started off with a typical stylised e-folio theme much like a standard website in terms of layout and flow. As I work more in the concept stages something has struck me. Am I trying to shoe-horn yesterday into today? What I am talking about is UI expectations. I'm all for clean user interfaces but that does not mean they should not take advantage of new concepts in presentation right? If you where to develop a site in silverlight as your own portfolio piece would you stick to the tried and tested "website" feel or would you try to come up with a UI that is intuitive and complements the technology? I feel that UI discussions are all the more important now that all forms of web development are allowing better methods to engage the user.

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  • Formula needed: Sort Array

    - by aw
    I have the following array: a = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] I use it for some visual stuff like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Now I want to sort the array like this: 1 3 6 10 2 5 9 13 4 8 12 15 7 11 14 16 //So the original array should look like this: a = [1,5,2,9,6,3,13,10,7,4,14,11,8,15,12,16] Yeah, now I'm looking for a smart formula to do that ticker = 0; originalArray = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] newArray = []; while(ticker < originalArray.length) { //do the magic here ticker++; }

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  • What programming language is this?

    - by Richard M.
    I recently stumbled over a very odd source listing on a rather old programming-related site (lost it somewhere in my browser history as I didn't care about it at first). I think that this is part of a simple (console-based?) snake game. I searched and searched but didn't find a language that looked somwhat like this. This seems like a mix of Python, Ruby and C++. What the hell? What programming-language is the below source listing written in? Maybe you can figure it out? my Snake.hasProps { length parts xDir yDir } & hasMethods { init: length = 0 parts[0].x,y = 5 move: parts[ 0 ].x,y.!add xDir | yDir # Move the head map parts(i,v): parts[ i ] = parts[ i + 1 ] checkBiteSelf checkFeed checkBiteSelf: part } my SnakePart.hasProps { x y } fork SnakePart to !Feed my Game.hasProps { frameTime = 30 } & hasMethods { init: mainloop mainloop: sys.util.sleep frameTime Snake.move Field.getInput -> Snake.xDir | Snake.yDir Field.reDraw with Snake & Feed & Game # For FPS } main.isMethod { game.init }

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  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

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  • Modelling multiple simultaneous states

    - by James P.
    How can you go about modelling an object that can have multiple simultaneous states? For example, you could have a person that's waiting for a bus. That's one state. But they could also be reading a newspaper while waiting for the bus. Furthermore, they could be thinking about something while reading the newspaper. They could also be sniffing their nose because they have a cold. That's a four states in all taking place at the same time. Obviously using booleans would be tedious and unflexible. Also, a conventional state pattern would mean that states are exclusive and can't be simultaneous in nature. The only thing I can think of is a State pattern combined with a Composite. Would this do or is there a way of taking things further?

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  • Name of several objects that have the same type

    - by Tomek Tarczynski
    Lets assume we have a class car. How would You name parameters of function that takes two different cars? void Race(Car first, Car second); or maybe void Race(Car car1, Car car2); The same situation with function that takes car and list of cars as a parameters. I'm used to name 'cars' for list of cars, so it is inconvenient to use names like: void Race(Car car, List<Car> cars); Any suggestions about names?

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  • Choosing a method for a webservice

    - by Wrikken
    I'm asked to set up a new webservice which should be easily usable in whatever language (php, .NET, Java, etc.) possible. Of course rolling my own can be done, accepting different content-types (xml / x-www-form-urlencoded (normal post) / json / etc.), but an existing method or mechanism would of course be prefered, cutting down time spent on development for the consumers of the service. The webservice does accept modifications / sets (it is not only simply data retrieval), but those will most likely be quite a lot less then gets (we estimate about 2.5% sets, 97.5 gets). The term webservice here indicates the protocol should go over HTTP, not being able to implement it totally client sided (javascript in the end-users browser etc.), as it needs specific user authentication. Both gets and sets are pretty light on the parameter count (usually 1 to 4). Methods like REST (which I'd prefer for only gets), XML-RPC & SOAP (might be a bit overkill, but has the advantage of explicitly defined methods and returns) are the usual suspects. What in your opinion / experience is the most widely 'spoken' and most easily implementable protocol in different languages (seen from the consumers' viewpoint) which could fullfill this need?

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  • How should I implement items that are normalized in the Database, in Object Oriented Design?

    - by Jonas
    How should I implement items that are normalized in the Database, in Object Oriented classes? In the database I have a big table of items and a smaller of groups. Each item belong to one group. This is how my database design look like: +----------------------------------------+ | Inventory | +----+------+-------+----------+---------+ | Id | Name | Price | Quantity | GroupId | +----+------+-------+----------+---------+ | 43 | Box | 34.00 | 456 | 4 | | 56 | Ball | 56.50 | 3 | 6 | | 66 | Tin | 23.00 | 14 | 4 | +----+------+-------+----------+---------+ Totally 3000 lines +----------------------+ | Groups | +---------+------+-----+ | GroupId | Name | VAT | +---------+------+-----+ | 4 | Mini | 0.2 | | 6 | Big | 0.3 | +---------+------+-----+ Totally 10 lines I will use the OOP classes in a GUI, where the user can edit Items and Groups in the inventory. It should also be easy to do calculations with a bunch of items. The group information like VAT are needed for the calculations. I will write an Item class, but do I need a Group class? and if I need it, should I keep them in a global location or how do I access it when I need it for Item-calculations? Is there any design pattern for this case?

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  • Implement a simple class in your favorite language.

    - by Oscar Reyes
    I'm doing this to learn syntax of different programming languages. So, how would you defined the following class along with with it's operations in your favorite programming language? Image generated by http://yuml.me/ And a main method or equivalent to invoke it: For instance, for Java it would be: ... public static void main( String [] args ) { Fraction f = new Fraction(); f.numerator( 2 ); f.denominator( 5 ); f.print(); } ....

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  • What is the most efficient way to store a mapping "key -> event stream"?

    - by jkff
    Suppose there are ~10,000's of keys, where each key corresponds to a stream of events. I'd like to support the following operations: push(key, timestamp, event) - pushes event to the event queue for key, marked with the given timestamp. It is guaranteed that event timestamps for a particular key are pushed in sorted or almost sorted order. tail(key, timestamp) - get all events for key since the given timestamp. Usually the timestamp requests for a given key are almost monotonically increasing, almost synchronously with pushes for the same key. This stuff has to be persistent (although it is not absolutely necessary to persist pushes immediately and to keep tails with pushes strictly in sync), so I'm going to use some kind of database. What is the optimal kind of database structure for this task? Would it be better to use a relational database, a key-value storage, or something else?

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