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  • Unity sera compatible avec Windows 8 et Windows Phone 8, les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS

    Unity sera compatible avec Windows 8 et Windows Phone 8 les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS mobile Bonne nouvelle pour les gamers et les développeurs de jeux utilisant la plateforme Unity. David Helgason, le PDG de Unity Technologies a annoncé que l'outil sera bientôt compatible avec Windows Phone 8 et Windows 8. Unity est une boite à outils regroupant un logiciel 3D temps réel et multimédia, ainsi qu'un moteur 3D utilisé pour la création des jeux en réseaux, d'animation en temps réel et de contenu interactif. La plateforme permet de construire des jeux multiplateformes pouvant fonctionner sur Windows, Mac OS X, iOS, Android, Xbox 360, Wii, etc.

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  • Ubuntu 12.04 Hangs with Software Center open then opening Dash Home

    - by Josea
    I have a Dell D610 - Intel graphics - 1 Gig RAM. I have test the hard drive and RAM and both are fine. When I open Software Center, then Dash home my system locks up. The mouse cursor moves but is unresponsive if I try to right or left click anything. The keyboard is totally unresponsive and I have to hold the power button to power off! I have reinstalled from CD, did all updates but the issue persists. I tried using the track pad only, and I plugged in an external mouse also but no change. Everything else works great ! I am sick of running Vista and have no love for Metro! Thanks for any suggestions, on a scale of 1 to 10 (Newbie - Expert) I am about 3

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  • Only can move the pointer after upgrading

    - by Mystogan
    I made a partition on my desktop pc, 100 GB and installed Ubuntu 12.10 on it. It was pretty slow first thought it had to install updates or something, so I rebooted it. Now after the login it looks like everything freezes, I can move my mouse only, but that's it! I can see my desktop and launcher, but the task bar doesn't display time and misc system info, only a black bar, I downloaded the Android SDK pack and installed vlc media player before I rebooted. My computer info: 1 TB HDD 8 GB ddr3 RAM ATI Radeon 4890 videocard (1 GB) AMD Phenom 2 x4 black 3, 2ghz CPU (64 bits)

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  • How to move the rigidbody at the position of the mouse on release

    - by Edvin
    I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script. var factor = 20.0; var minSwipeDistY : float; private var startTime : float; private var startPos : Vector3; function OnMouseDown(){ startTime = Time.time; startPos = Input.mousePosition; startPos.z = transform.position.z - Camera.main.transform.position.z; startPos = Camera.main.ScreenToWorldPoint(startPos); } function OnMouseUp(){ var endPos = Input.mousePosition; endPos.z = transform.position.z - Camera.main.transform.position.z; endPos = Camera.main.ScreenToWorldPoint(endPos); var force = endPos - startPos; force.z = force.magnitude; force /= (Time.time - startTime); rigidbody.AddForce(force * factor); }

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  • Compiz plugin (Grid) does not update in CCSM

    - by pileofrocks
    I upgraded to 13.10. Compiz itself has been updated properly to 0.9.10.2, but in CCSM, one* plugin (Grid) shows up as the old version. I know it has been changed and I can actually see the updated version when I log in with another user. This hints of some kind of a problem with per-user settings? (* Actually I'd expect this to involve other if not all other plugins too, but I have simply not yet noticed others.) So far I have tried: resetting Compiz settings to defaults (GUI-way) does not help completely removing & reinstalling compizconfig-settings-manager and compiz-plugins packages does not help In 13.04, I had a patched/old version of the plugin, but I doubt it is about that since everything is fine with the other user (that user account existed already in 13.04). What configuration files I should try deleting?

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  • Easy Method to Change Color on UI Elements

    - by A13X
    This isn't a language-specific thing as far as I'm concerned. I was wondering what may be a quick way to change the COLOR of a certain on-screen element such as a button and its associated text. I would assume there is a trick to making a graphics engine so maybe individuals pixels or groups of sprites can have their colors easily shifted. A lot of game interface buttons and such have this so you know when an event like a click has occurred. Any pseudo code would be helpful and I am working in Android (not XML fluff), but again, this probably is not a very specific question, just an inquiry on how to go about this.

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  • Uninstalled aplications still show launcher icons under installed aplications?

    - by ilesal
    The question is in the title, I always remove applications that I do not use after installing or upgrading, this includes games etc (wish it was possible to install Ubuntu with no applications then add the ones I require after, is this possible?) Anyway after removing the applications they still show under the installed applications menu, if you click on them nothing happens but how do I get rid of the remaining icons?

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  • How to avoid movement speed stacking when multiple keys are pressed?

    - by eren_tetik
    I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more than one arrow key, the movement speed stacks (http://gfycat.com/CircularBewitchedBarebirdbat). How could I counteract this? Here is relevant part of my code: var speed : int = 5; function Update () { if(Input.GetKey(KeyCode.UpArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)){ transform.rotation = Quaternion.AngleAxis(315, Vector3.up); } if(Input.GetKey(KeyCode.DownArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } }

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  • Problems with ATI propietary driver in Ubuntu 12.10, window trail and screen does not update

    - by crystallero
    I have problems with the Ati propietary driver (fglrx). I have an iMac (mid 2011) with a Radeon HD 6900M [1002:6720]. I did not have any problem under Ubuntu 12.04, but since I updated to 12.10, I get some annoying graphic corruption. The worst one is that sometimes the screen does not update with the new information. It happens a lot when I change between tabs in Chrome or Sublime Text. It usually gets updated when I scroll the page. Sometimes, when I type, I have to wait a little bit to view the new characters. And I get trails when I move windows too (like a part of the window). After a while, the trail disappears. I tried to install fglrx, fglrx-updates and the new beta driver downloaded from Ati (12.11 Beta 11/16/2012), with no luck. It happens the same with all of them. I tried to mess with Compiz config, but it didn't fix anything. The open source driver does not suffer this problem, but I need the performance of the propietary driver . Do you have clue? Thanks.

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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • Custom keyboard shortcuts are reset. How can I make them set permanently?

    - by Awi
    I'm having a problem with both Ubuntu 12.04 and 12.10 with custom keyboard shorcuts. They are reset after a while (I can't find a pattern but it seems to be when a massive upgrade happens). It happend to me a couple of days ago, when 12.10 got about 27 updates. I've searched launchapd and askubuntu, and found no question similar. My shortucts are not lost on reboot, I still can't find a pattern to identify the problem as I said. I tried also not using Control Center app, but gnome's dconf-editor, but same result as I found on some blog post. My question is, how can I save my custom shorcuts to restore them when this happens? Can somebody help me compose a bug for launchpad, like what package could be causing this, so I can fill a bug report. Thanks in advance.

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  • Clicking on application launcher starts another window. What should I do?

    - by MMA
    If I remember correctly, clicking on the application in launcher started the application if it was not already open and focused on the application if it was already open. Previously, I had to middle click to start another instance. But, recently, whenever I click in the launcher, a new application window is started, irrespective of whether one is already open or not. What should I do? A bug? Or a new feature? I am using 12.04 LTS and 12.10 in two machines. Both fully updated. Both are showing the same behaviour.

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • Simply apply engaging, modern web 2.0 UI to VWG apps

    - by Webgui
    Gizmox is conducting an interesting webcast this Wenesday (May 12 10am PST). The upcoming webcast, titled Applying engaging, modern web 2.0 look & feel to your VWG application with version 6.4 will show how the new developer-designer interface allowed by the VWG framework simplifies the process of creating new Web application themes in VWG and define each one's responsibilities (making usage of Adobe Photoshop) in the process. The presenters will walk you through the process, starting from a default theme, understanding the needs and implementing those design needs accordingly. The webcast which is taking place on May 12 is open to everyone for free. https://www1.gotomeeting.com/register/601138081

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  • Keeping application backend and UI synchronised

    - by Deanna
    Hi all. I have an app that works with a list of objects so has one central keyed list. The main window has a tree containing these object with some information, which is easy enough to populate as a one off event after loading. Now, the complicated part, any part of the application can add, remove, and more importantly change the details of those objects at any time (all in the same process) and I'd like the tree to update to suit. I have a few options including passing events back down from the object to the list to the form which seems to be the most flexible way. I can also do it lazily and repopulate the tree each time or periodically (very hackish). Does anyone have any better thoughts on how to structure this? This is being done in C# 2.0 but the concepts apply to any environment. Thanks

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  • Duplicate (Spotify) Icon in launcher

    - by user191231
    I have installed spotify on Ubuntu 13.04 and have locked the icon on the launcher. But when I exit the program fully or even restart and use that icon to open spotify, a new icon is created or a different icon is generated with a ? on it. It is a clean install of Ubuntu 13.04 so was wondering if this is a known bug or if there was a way of making sure it just doesn't created a duplicate icon? N.B it has not happened as of yet to any other program I have installed (Chrome & Steam)

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  • Desktop runs very slick, animations are all fast and flawless. Moving windows around, however, is very laggy. Why?

    - by Muu
    This isn't a question about Ubuntu being laggy in general - not at all, in fact, it's very slick and fast for me. Clicking the "Workspace Switcher" in the dock performs the animation immediately and very smoothly. Switching between workspaces with the arrow keys - again, flawlessly. My computer has a resolution of 2560x1440 on a 27" display (no, not an Apple product - though my monitor has the same panel that Apple use in their cinema displays). It's powered by an Nvidia GeForce GTX 470 - easily enough to handle it - and an Intel i3. Hardware is not the issue. I am running Ubuntu 11.10 (upgraded from 11.04). I had the same issue in 11.04. I'm running the "NVIDIA accelerated graphics driver (post-release updates) (version current-updates)" from the additional drivers dialogue. Two drivers have been suggested to me via that dialogue and I've tried both - same effect with each. The driver is "activated and currently in use". Any other information required, let me know and I'll post it. I'm a programmer who works with Linux daily (both as a job and as an interest) so technical instructions are fine. I've noticed that Compiz uses a lot of CPU when moving windows around and it's memory usage is relatively high (though possibly expected for Compiz): 1671 user 20 0 478m 286m 33m S 1 7.3 12:44.05 compiz And one more thing - occasionally moving windows around is fast. But it only happens when all applications are closed, and even then it sometimes doesn't. Something must be interfering, but what? I'll try and find out but in the meantime, any suggestions are much appreciated :-)

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  • External screen does not work with HD 4250

    - by helpme
    I got laptop with HD 4250, and i want to use external screen. I want same picture like in original screen of laptop to the external screen. Problem is that how i can get 1920x1080 resolution for the external screen, i dont like 1366x768 resolution in 23¨ screen. Please help. If i wont use same picture like in original screen, it says 1600x1200, but i cant apply it. I need 1920x1080 resolution. How i can get same picture like in original screen and get 1920x1080 resolution

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  • Linux (Ubuntu 12.10) starts up, but the main menu on the left side, and the pictograms at the upper right corner, do not show up

    - by user114220
    Linux OS (Ubuntu 12.10) starts up (user login, my personal picture of a beautiful Norwegian fjord-landscape fills the background), but the main menu on the left side, and the pictograms (battery state etc.) at the upper right corner of the screen, do not show up. This occurred yesterday quite suddenly after six or seven weeks working with Ubuntu 12.10. Then I started in recovery mode and performed a file system check (fsck) but that takes hours and finally a message ¨Sorry Ubuntu has experienced an internal error etc¨ appeared. How can I determine what has gone wrong and eventually, how can I solve it? So that I can work again using Ubuntu 12.10 (on a dual-boot system, Intel i7, ASUS P8P67 motherboard).

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  • How do I make 3finger multitouch work on Samsung 530?

    - by RiaD
    I have Samsung 530U4C. How can I configure 3-finger gestures to work? Choosing next photo using 3 finger "scrool" worked in Windows 7. If I use synclient TapButton3=2 I may use it as medium mouse button, but there's problem: it gets cancelled after reboot, and as I read over the Internet, sometime else. Moreover, it would be great to see all gestures my laptop support and configure them all as I need. I find some info about touchegg, but I didn't manage to understand what it exactly is and even run it. Two-finger gestures works fine(configured using System setting menu)

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  • Full screen: launchbar + panel overlaps when showing a dialog box

    - by user85921
    I'm developing a program for 12.04 that will run on full-screen, so I would like to have full control of what appears on the screen. However, when I show another window (possibly a dialog/message box), the Uunity Panel and Launcher appears on the top and left side of the screen. I've experienced this behavior with other applications (Firefox, Gnubg) as well when in full-screen mode. I tried to play with the settings, now my dialog box is hidden from the the taskbar, set to float on it's parent, which is my full screen window. The problem still exists. Is there a way to prevent these panels from showing up, when the new window isn't shown in taskbar, or it's parent is a full-screen window? Or do I need to completely disable them?

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  • Recommendations for taskbar

    - by user210551
    I recently updated to Ubuntu 13.10 and now tint2 stopped working. Better yet: it works, I just can not see it as the all bar is now transparent. Since Tint2 is no longer maintained I doubt it will be updated hence I'm now looking into alternative is there are any. In short: looking for a simple taskbar that sits at the bottom of the screen and that lists applications per window (no groupping!). Don't need fancy animations or widgets/features. Any ideas?

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  • UnityEngine.Vector2 does not contian a definition for "Set".... using futile

    - by FreshJays
    I am a bit lost, I am using futile and I am just trying to run the demo. But I keep getting UnityEngine.Vector2 does not contian a definition for "Set" in just one class, my using statments are: using System; using UnityEngine; using System.Collections; using System.Collections.Generic; When I look at the documents, I see that Set is a function http://docs.unity3d.com/Documentation/ScriptReference/Vector2.html I am using version 3.4.2 (in futile its happening in just the FAtlas class)

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  • Can I turn off global menu only in Nautilus?

    - by Syzygy
    According to post #15 of this Ubuntu Forums thread about Nautilus being slow, turning off global menu speeds Nautilus up significantly. This is certainly true for me, as running Nautilus as root makes it a few times (!) faster (with no gnome-scripts installed, cache cleared, Dropbox turned off). Now, I like the global menu--but I also want Nautilus to be fast! Is there a way to turn off the global menu only for Nautilus?

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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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