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  • Flowlayout panel and autosizing child controls doesn't work

    - by Pete
    I am trying to get a very simple autosizing layout on a winform (C# .NET). I've tried TableLayoutPanels and FlowLayoutPanels but nothing works. I have a usercontrol which is a container for other usercontrols which are created at runtime - I've called it StackPanel as I want it to list the child controls vertically. I've tried this using a FlowLayoutPanel, TableLayoutPanel and a Panel (with each control docked to the top). The child usercontrol consists of a label and then any number of radiobuttons (or any other standard control - it doesn't matter). When the child controls are created, the label text is set (if this is long it needs to wrap to a new line) and the radio buttons are added. There seems to be no combination of docking/autosizing or manual size setting using the Resize events that can get everything to show without clipping and still resize with the form. Thanks!

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • PHP Segmentation fault when started from crond

    - by Jeroen Moors
    Hello, I've a php script that's started each minute from cron. It almost always runs without any problem, except for about 10 times within 24h. The times it fails I get a segmentation fault like: bin/sh: line 1: 21815 Segmentation fault /usr/bin/myscript The number after "line 1:" is always different. I'm running: PHP 5.2.6-1+lenny8 with Suhosin-Patch 0.9.6.2 (cli) (built: Mar 14 2010 08:14:04) Is this a problem with my version of PHP? Is there a way to debug this? I have the feeling it crashes when the server load is high, but there's absolutely no prove for this. Any feedback is welcome!

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  • DataView Vs DataTable.Select()

    - by Aseem Gautam
    Considering the code below: Dataview someView = new DataView(sometable) someView.RowFilter = someFilter; if(someView.count > 0) { …. } Quite a number of articles which say Datatable.Select() is better than using DataViews, but these are prior to VS2008. Solved: The Mystery of DataView's Poor Performance with Large Recordsets Array of DataRecord vs. DataView: A Dramatic Difference in Performance So in a situation where I just want a subset of datarows based on some filter criteria(single query) and what is better DataView or DataTable.Select()?

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  • Advanced control of recursive parser in scala

    - by Jeriho
    val uninterestingthings = ".".r val parser = "(?ui)(regexvalue)".r | (uninterestingthings~>parser) This recursive parser will try to parse "(?ui)(regexvalue)".r until the end of input. Is in scala a way to prohibit parsing when some defined number of characters were consumed by "uninterestingthings" ? UPD: I have one poor solution: object NonRecursiveParser extends RegexParsers with PackratParsers{ var max = -1 val maxInput2Consume = 25 def uninteresting:Regex ={ if(max<maxInput2Consume){ max+=1 ("."+"{0,"+max.toString+"}").r }else{ throw new Exception("I am tired") } } lazy val value = "itt".r def parser:Parser[Any] = (uninteresting~>value)|parser def parseQuery(input:String) = { try{ parse(parser, input) }catch{ case e:Exception => } } } Disadvantages: - not all members are lazy vals so PackratParser will have some time penalty - constructing regexps on every "uninteresting" method call - time penalty - using exception to control program - code style and time penalty

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  • NSNumberFormatter customize?

    - by Frederick C. Lee
    I wish to use NSNumberFormatter to merely attached a percent ('%') to the supplied number WITHOUT having it multiplied by 100. The canned kCFNumberFormatterPercentStyle automatically x100 which I don't want. For example, converting 5.0 to 5.0% versus 500%. Using the following: NSNumberFormatter *percentFormatter = [[NSNumberFormatter alloc] init]; [percentFormatter setNumberFormat:@"##0.00%;-##0.00%"]; But 'setNumberFormat' doesn't exist in NSNumberFomatter. I need to use this NSNumberFormatter for my Core-Plot label. How can I customize NSNumberFormat? Ric.

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  • SQL partial max

    - by Rob
    Struggling with the following SQL problem Assume a three dimensional table with entries (h,t,q) 1,A,20 1,A,10 1,B,5 2,A,10 2,B,3 2,B,8 3,C,50 4,A,10 etc. I would like to extract 1,30 2,11 3,50 etc. group by first element and then return the maximum q value of same type, i.e. for header number 2 there are 10 As and 11 Bs, so return 11 The "max" element (A in case 1, B in case 2 and C in case 3) is irrelevant, I just need to get out the header and that maximum value. This shouldnt be too tricky, but cant get it to work. Using MS Access, but can use SQL within.

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  • Solving the water jug problem

    - by Amit
    While reading through some lecture notes on preliminary number theory, I came across the solution to water jug problem (with two jugs) which is summed as thus: Using the property of the G.C.D of two numbers that GCD(a,b) is the smallest possible linear combination of a and b, and hence a certain quantity Q is only measurable by the 2 jugs, iff Q is a n*GCD(a,b), since Q=sA + tB, where: n = a positive integer A = capacity of jug A B= capacity of jug B And, then the method to the solution is discussed Another model of the solution is to model the various states as a state-space search problem as often resorted to in Artificial Intelligence. My question is: What other known methods exist which models the solution, and how? Google didn't throw up much.

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  • Rules Engine vs Expert System

    - by User1
    What is the difference between a rules engine and an expert system? Example1: Let's say that I have a program that determines the expiration date of a new driver's license. It takes inputs like visa expiration date, passport number, birthday, etc. It determines the expiration date of the driver's license from this input. It can even give an error if the input did not have enough valid identifications to allow a new driver's license. Example2: Let's say I am making an online version of the game Monopoly. I want the ability to change the rules of the game (say $400 for passing go or no one can buy properties until they land on the same property twice, etc). I have a module in the code to handle these rules. Are these both rules engines or are they expert systems? They both seem so similar. Is it just a synonym?

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  • ASP.NET Web User Control with Javascript used multiple times on a page - How to make javascript func

    - by Jason Summers
    I think I summed up the question in the title. Here is some further elaboration... I have a web user control that is used in multiple places, sometimes more than once on a given page. The web user control has a specific set of JavaScript functions (mostly jQuery code) that are containted within *.js files and automatically inserted into page headers. However, when I want to use the control more than once on a page, the *.js files are included 'n' number of times and, rightly so, the browser gets confused as to which control it's meant to be executing which function on. What do I need to do in order to resolve this problem? I've been staring at this all day and I'm at a loss. All comments greatly appreciated. Jason

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  • TemplateBinding and additional string in Silverlight

    - by aaginor
    Hi folks, In my Silverlight 3 application, I created a custom Tooltip, that is shown when the mouse is over a part of a Pie-Chart. The displayed values are set via TemplateBinding: <ToolTipService.ToolTip> <StackPanel> <ContentControl Content="{TemplateBinding IndependentValue}" FontWeight="Bold" /> <ContentControl Content="{TemplateBinding FormattedDependentValue}"/> <ContentControl Content="{TemplateBinding FormattedRatio}"/> </StackPanel> </ToolTipService.ToolTip> The tooltip shows the title of the pie-slice, the value that the size of the slice is based on and the percentage regarding the whole pie: MyTitel 9 12% Now, I want to add a constant string to the value, to show the following: MyTitel 9 items 12% the string 'items' shall be added to the displayed number. Is there a way to add the constant string to the Content-Property of the ContentControl? (I have no influence on the binded value FormattedDependentValue) Thanks in advance, Frank

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  • transition of x-axis results in overflow

    - by peter
    First of all, no: this question is not about the (yet) ugly transition of the lines (I might open another one for that, though..). I'm displaying data in line charts and the user can select the time horizon. The x-axis then correspondingly transitions so as to fit to the changed time horizon. In attached image, e.g., the time horizon was 1 week and then I switched to 4 weeks. The number of ticks on the x-axis increases from 7 to 28, correspondingly. Question: How can I prevent the x-axis animation to display outside the svg container? As you can see, the additional dates fly in from the left and they are being animated far far outside the container. Any ideas? Right now, the transition works probably in the most simple way it could: // format for x-axis var xAxis = d3.svg.axis() .scale(x) .orient("bottom") .tickFormat(d3.time.format("%d.%m")) .ticks(d3.time.days, 1) .tickSubdivide(0); // Update x-axis svg.select(".x") .transition() .duration(500) .call(xAxis);

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  • Drupal: Two-way communication between unregistered customer and admin

    - by Bryan Folds
    I need to setup a system where customers can choose to Request a Quote for a specific holiday package, where they will enter their personal details as well as their holiday requirements (number of rooms, etc.) and will then allow them to view a page which will have a threaded conversation between them and the admin (so the admin can reply to their quote request on the website). The problem is that most customers won't be registered when they want to request a quote, so I was thinking that the Request a Quote page could silently register the customer as a user (using their personal details) on the same page where it asks for their holiday requirements. The other option I can think of would be to not register them and just email them a unique URL where they can view their quote request and reply to the admin. Could you point me in the right direction on how to do either of those?

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Searchbar to search array items and displays them on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • php error not displayed

    - by devil eye
    I am new to php ; when ever ther is some error in my script ,the browser do not display error wirh line nymber but displays : Server error The website encountered an error while retrieving "http://localhost/gmailAPP/google-api-php-client/examples/calendar/simple.php". It may be down for maintenance or configured incorrectly. Here are some suggestions: Reload this webpage later. HTTP Error 500 (Internal Server Error): An unexpected condition was encountered while the server was attempting to fulfill the request. It is very difficult to debug the code with out error message and line number .Please help

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  • Searching Database by Arbitrary Date in PHP

    - by jverdi
    Suppose you have a messaging system built in PHP with a MySQL database backend, and you would like to support searching for messages using arbitrary date strings. The database includes a messages table, with a 'date_created' field represented as a datetime. Examples of the arbitrary date strings that would be accepted by the user should mirror those accepted by strtotime. For the following examples, searches performed on March 21, 2010: "January 26, 2009" would return all messages between 2009-01-26 00:00:00 and 2009-01-27 00:00:00 "March 8" would return all messages between 2010-03-08 00:00:00 and 2010-01-26 00:00:00 "Last week" would return all messages between 2010-03-14 00:00:00 and 2010-03-21 018:25:00 "2008" would return all messages between 2008-01-01 00:00:00 and 2008-12-31 00:00:00 I began working with date_parse, but the number of variables grew quickly. I wonder if I am re-inventing the wheel. Does anyone have a suggestion that would work either as a general solution or one that would capture most of the possible input strings?

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  • Scripting window positioning in OS X

    - by Matt Trent
    My primary computing setup is a macbook pro with a large external monitor. I'm looking for a convenient way of moving a number of the windows of open programs from the laptop screen to the external monitor when I plug it in. I've seen a few partial scripts for accomplishing this, but nothing comprehensive. Ideally I'd like to specify the laptop screen location and external monitor location for each window and be able to toggle between them. Is anyone aware of any existing utility or Applscripts that can perform this?

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  • pgf/tikz: String Symbols as Input Coordinates

    - by red_lynx
    Hi all, I'm new to pgf so i was trying out some examples from the pgfplot manual. One example is especially relevant for my current task but, alas, it would not compile. Here is the code: \documentclass[11pt]{article} \usepackage{tikz} \usepackage{pgfplots} \begin{document} \begin{tikzpicture} \begin{axis}[symbolic x coords={a,b,c,d,e,f,g,h,i}] \addplot+[smooth] coordinates { (a,42) (b,50) (c,80) (f,60) (g,62) (i,90)}; \end{axis} \end{tikzpicture} \end{document} the compiler quits with the following error: ! Package PGF Math Error: Could not parse input 'a' as a floating point number, sorry. The unreadable part was near 'a'.. I have no clue how to correct this behavior. Other plots (smooth, scatter, bar), which contain only numerical data compile fine. Could anybody give me a hint? Cheers K.

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  • Trouble with copying dictionaries and using deepcopy on an SQLAlchemy ORM object

    - by Az
    Hi there, I'm doing a Simulated Annealing algorithm to optimise a given allocation of students and projects. This is language-agnostic pseudocode from Wikipedia: s ? s0; e ? E(s) // Initial state, energy. sbest ? s; ebest ? e // Initial "best" solution k ? 0 // Energy evaluation count. while k < kmax and e > emax // While time left & not good enough: snew ? neighbour(s) // Pick some neighbour. enew ? E(snew) // Compute its energy. if enew < ebest then // Is this a new best? sbest ? snew; ebest ? enew // Save 'new neighbour' to 'best found'. if P(e, enew, temp(k/kmax)) > random() then // Should we move to it? s ? snew; e ? enew // Yes, change state. k ? k + 1 // One more evaluation done return sbest // Return the best solution found. The following is an adaptation of the technique. My supervisor said the idea is fine in theory. First I pick up some allocation (i.e. an entire dictionary of students and their allocated projects, including the ranks for the projects) from entire set of randomised allocations, copy it and pass it to my function. Let's call this allocation aOld (it is a dictionary). aOld has a weight related to it called wOld. The weighting is described below. The function does the following: Let this allocation, aOld be the best_node From all the students, pick a random number of students and stick in a list Strip (DEALLOCATE) them of their projects ++ reflect the changes for projects (allocated parameter is now False) and lecturers (free up slots if one or more of their projects are no longer allocated) Randomise that list Try assigning (REALLOCATE) everyone in that list projects again Calculate the weight (add up ranks, rank 1 = 1, rank 2 = 2... and no project rank = 101) For this new allocation aNew, if the weight wNew is smaller than the allocation weight wOld I picked up at the beginning, then this is the best_node (as defined by the Simulated Annealing algorithm above). Apply the algorithm to aNew and continue. If wOld < wNew, then apply the algorithm to aOld again and continue. The allocations/data-points are expressed as "nodes" such that a node = (weight, allocation_dict, projects_dict, lecturers_dict) Right now, I can only perform this algorithm once, but I'll need to try for a number N (denoted by kmax in the Wikipedia snippet) and make sure I always have with me, the previous node and the best_node. So that I don't modify my original dictionaries (which I might want to reset to), I've done a shallow copy of the dictionaries. From what I've read in the docs, it seems that it only copies the references and since my dictionaries contain objects, changing the copied dictionary ends up changing the objects anyway. So I tried to use copy.deepcopy().These dictionaries refer to objects that have been mapped with SQLA. Questions: I've been given some solutions to the problems faced but due to my über green-ness with using Python, they all sound rather cryptic to me. Deepcopy isn't playing nicely with SQLA. I've been told thatdeepcopy on ORM objects probably has issues that prevent it from working as you'd expect. Apparently I'd be better off "building copy constructors, i.e. def copy(self): return FooBar(....)." Can someone please explain what that means? I checked and found out that deepcopy has issues because SQLAlchemy places extra information on your objects, i.e. an _sa_instance_state attribute, that I wouldn't want in the copy but is necessary for the object to have. I've been told: "There are ways to manually blow away the old _sa_instance_state and put a new one on the object, but the most straightforward is to make a new object with __init__() and set up the attributes that are significant, instead of doing a full deep copy." What exactly does that mean? Do I create a new, unmapped class similar to the old, mapped one? An alternate solution is that I'd have to "implement __deepcopy__() on your objects and ensure that a new _sa_instance_state is set up, there are functions in sqlalchemy.orm.attributes which can help with that." Once again this is beyond me so could someone kindly explain what it means? A more general question: given the above information are there any suggestions on how I can maintain the information/state for the best_node (which must always persist through my while loop) and the previous_node, if my actual objects (referenced by the dictionaries, therefore the nodes) are changing due to the deallocation/reallocation taking place? That is, without using copy?

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  • View a git diff-tree in a reasonable format

    - by Josh
    Howdy, I'm about to do a git svn dcommit to our svn repo -- and as is recommended in a number of places, I wanted to figure out exactly what I was going to be committing with a dry run. As such I ran: git svn dcommit -n This produced output: Committing to http://somerepo/svn/branches/somebranch diff-tree 1b937dacb302908602caedf1798171fb1b7afc81~1 1b937dacb302908602caedf1798171fb1b7afc81 How do I view this in a format that I can consume as a human? A list of modified files comes to mind. This is probably easy, but running git diff-tree on those hashes gives me a reference to a directory and a some other hashes, as well as some numbers. Not quite sure what to make of it. Thanks very much, Josh

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  • edge case for selecting a checked radio input with jquery

    - by altvali
    Hi all! I have a problem selecting a checked radio button with jquery. The radio buttons are generated by a function from a MVC that i'd rather not change and its name is like id[number]. Simply put, I have to check if any of these buttons are checked: <input type="radio" name="id[1]" value="1"/ <input type="radio" name="id[1]" value="2"/ The problem is that jQuery('input:radio[name=id[1]]:checked').val() will select some function from the jQuery library. Any help will be much appreciated.

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  • R - Specifying colClasses in the read.csv

    - by Derek
    Hi, I am trying to specify the colClasses options in the read.csv function in R. In my data, the first column "time" is basically a character vector while the rest of the columns are numeric. data<-read.csv("test.csv" , comment.char="" , colClasses=c(time="character","numeric") , strip.white=FALSE) In the above command, I would want R to read in the "time" column as "character" and the as numeric. Although, the "data" variable did have the correct result after the command completed, R returned the following warnings. I am wondering how I could fix these warnings? Warning messages: 1: In read.table(file = file, header = header, sep = sep, quote = quote, : not all columns named in 'colClasses' exist 2: In tmp[i[i > 0L]] <- colClasses : number of items to replace is not a multiple of replacement length Thank in advance Derek

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  • query optimization

    - by Gaurav
    I have a query of the form SELECT uid1,uid2 FROM friend WHERE uid1 IN (SELECT uid2 FROM friend WHERE uid1='.$user_id.') and uid2 IN (SELECT uid2 FROM friend WHERE uid1='.$user_id.') The problem now is that the nested query SELECT uid2 FROM friend WHERE uid1='.$user_id.' returns a very large number of ids(approx. 5000). The table structure of the friend table is uid1(int), uid2(int). This table is used to determine whether two users are linked together as friends. Any workaround? Can I write the query in a different way? Or is there some other way to solve this issue. I'm sure I am not the first person to face such a problem. Any help would be greatly appreciated.

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  • How to update the original InfoPath form from within Workflow?

    - by Allen.Zhang
    Hi All, I have created an InfoPath form (e.g. Form_ExpenseReport) for collect data from end users, and a number of task forms (also InfoPath form, e.g. TaskForm_1, TaskForm_2) for my state machine workflow use. The users want to see all the comments of Task forms (TaskForm_1 & TaskForm_2) in the original IP form (Form_ExpenseReport). How can I update the first form from within workflow? Can anybody give me some tips? My environment: MOSS 2007 Enterprise license VS 2008

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