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  • mscomctl.ocx on my dev machine gives me problems since security patch of MS

    - by Bronzato
    I am busy on this problem since 2 days ago and hope someone can get me out of it. I have Excel 2010 (full install 944Mb) on my Windows 8 computer. It works well. But when I modify my workbook (containing a ListView version 6.0) I am not able to run it on my client's computer. I get the error: Could Not Load An Object. Not Available on This Machine. Even it works well on my dev machine. The reason is: Microsoft applied a Security Patch (near august 2012 I think) on mscomctl.ocx and my Excel 2010 installation files (downloaded not long ago) contains the new version of mscomctl.ocx. The clients using my Excel file don't apply the security patch at this moment. Se everytime I publish my Excel file to client's computers (from my dev environment), I reference the new mscomctl.ocx. That's the problem. I already try to get the old mscomctl.ocx from client's computer and copy & register it on my dev machine but then I got errors (Class not registered, ...) when I create a userform and drag a listview on it. So: mscomctl.ocx on client's machine is version 6.1.98.13 from 2008. mscomctl.ocx on my dev machine is version 6.1.98.34 from 2012. My question: Does someone have an idea how to proceed to have a usable version of mscomctl.ocx on my dev machine? Thank you very much.

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  • What's wrong with my custom patch cables?

    - by stu42j
    I have a box of bulk Cat5e riser cable left over from when I had my house wired. I figured I could use this to make some custom length cables for connecting my computers, switches, etc. I had a crimper already so I bought a bag of RJ45 plugs. I made a few cables several years ago, but my experience/knowledge with this sort of thing is minimal. None of my cables are working. I don't have a tester so I just plug the cable into a computer and switch but I get no link light. I wired them them all straight-through and visual inspection doesn't show any problems. Any ideas what I might be doing wrong?

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  • 401 - Unauthorized: Access is denied error from web app running in IIS 7.5 using App Pool Identity

    - by Eric Gatesman
    I have an ASP.NET app on a Windows 2008 server, IIS 7.5. When I try to access web site, I get a login popup. If I click "cancel" I get a 401 - Unauthorized: Access is denied due to invalid credentials. The app is using Windows authentication (anonymous is disabled). The app has it's own app pool, running under the App Pool Identity. If I change the app pool to run under the NetworkService account, my website functions just fine. I'm guessing that this is just a permissions issue, but can't figure out what permissions I need to change. I gave the App Pool Identity permissions on the physical directory of the app, but that didn't solve the problem.

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  • Skype message sync and notifications - Windows 8

    - by Raykud
    The problem is that my messages don't seem to sync and neither do I get notifications from the Windows Store App. I have both, the desktop program and the Windows Store App, the problem is that whenever someone messages me I do not receive a notification of the App but I get one from the desktop program. The Skype app is running in the background and does not have disabled the notifications neither have turned on sleep notifications. I have to manually open the app and moreover, open the chat window of the one who is talking to me, then wait like 10 minutes and then the chat will get syncronized. in short: Notifications don't work even: if computer unlocked and Skype is running in background if computer unlocked and Skype is running in foreground These doesn't seem to help: Reboot doesn't affects skype. Having only the App opened. Uninstalling/reinstalling Is there a way to fix this? or is this an issue with the Skype app in Windows 8?

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  • Cable management between multiple racks

    - by RippieUK
    I am in the planning phase of re-cabling our 5 racks in one of our offices and I would like to ask for some guidance on how you go, or would go about managing cables that goes between racks. In our situation we have 5 racks where the furthest to the right is our main patch panel for 300 floor ports. The rack next to it is our main comms rack where main switches and ISP routers are located. the other 3 racks next to the comms rack then all need to connect back to the main comms rack. I am not sure if a 48 port patch panel in each rack would be any good for this scenario? mainly because i am not sure this can be linked back to the main switch with only 1 cable. Would a 48 port switch in each rack be better as you can uplink those back to main switch? Or should we just run cables between racks back to the main switch? Hope someone can offer some guidiance. Thx

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  • Windows Patch List Location

    - by Corv1nus
    Can anyone tell me the location of the file, reg key, that contains the patches/updates to Windows? This is for both Server 2003 and 2008. They appear to be different locations but, I cannot seem to find the location of the list on either.

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  • Patch management on multiple systems

    - by Pierre
    I'm in charge of auditing the security configuration of an important farm of Unix servers. So far, I came up with a way to assess the basic configuration but not the installed updates. The very problem here is that I just can't trust the package management tools on those machine. Indeed some of them did not sync with the repository for a long time (So I can't do a "yum check-updates" on Redhat for example). Some of those servers are not even connected to the internet and use an company repository. Another problem is that I have multiple target systems: AIX, Debian, Centos/Redhat, etc... So the version could be different (AIX) and the tools available will be different. And, last but not least, I can't install anything on the target system. So I need to use a script to retrieve the information and either: process it directly or save the information to be able to process it later on a server (Which may happen to run a different distribution than the one on which the information have been retrieved). The best ideas I could come up with were: either retrieve the list of installed packages on the machine (dpkg -l for example on debian) and process it on a dedicated server (Directly parsing the "Packages" file of debian repositories). Still, the problem remains the same for AIX and Redhat... or use Nessus' scripts to assess vulnerability on the installed packages, but I find this a bit dirty. Does anyone know any better/efficient way of doing this ? P.S: I already took time to review some answers to similar problems. Unfortunately Chef, puppet, ... don't meet the requirements I have to meet. Edit: Long story short. I need to have the list of missing updates on a Unix system just like MBSA on Windows. I'm not authorized to install anything on this system as it's not mine. All I have are scripts languages. Thanks.

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  • Need to transfer large video from Camera!-app to computer

    - by Henrik Söderlund
    I have a jailbroken iPhone 4S and am trying to transfer a 25minute long HD-video that I have recorded through SmugMug's Camera-Awesome (Camera!) app. Once recorded in the app, it stays within that app's interface until you choose to save it via the app onto the camera roll. When trying this option, the app just stalls, even when leaving it for an hour plus. I assume the video is too large to copy. I am trying the iExplorer app on my MacBookAir. I can find the Documents folder inside the Camera!-folder. But as soon as I access it to view the contents, it simply stalls the app completely. Probably after trying to read the enormous video. Is there a clever way to transfer this file onto the computer? I can use iFile on the iPhone to transfer through wifi, but I don't know the Camera! app's Documents folder location on the file system.

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  • compare windows server for patch/update/hotfix installs

    - by user12002221
    Are there any tools that can be used to connect to windows 2008 servers, and get a comparison of the installed patches/updates on the servers, showing what is installed on one and not on the other? This is to help isolate an issue we are seeing on a specific windows server, in a load balanced setup. There is a certain performance/locking issue, which is mitigated whenever one of the servers is disabled. Please share, if you have any suggestions. Thanks in advance!

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • OBIEE 11.1.1.6.2 BP1 patchset is released

    - by THE
    OBIEE 11.1.1.6.2 BP1 is available on My Oracle Support.The Oracle Business Intelligence 11.1.1.6.2 BP1 patchset comprises of the below patches: 14223977 Patch 11.1.1.6.2 BP1 (1 of 7) Oracle Business Intelligence Installer 14226980 Patch 11.1.1.6.2 BP1 (2 of 7) Oracle Real Time Decisions 13960955 Patch 11.1.1.6.2 BP1 (3 of 7) Oracle Business Intelligence Publisher 14226993 Patch 11.1.1.6.2 BP1 (4 of 7) Oracle Business Intelligence ADF Components 14228505 Patch 11.1.1.6.2 BP1 (5 of 7) Enterprise Performance Management Components Installed from BI Installer 11.1.1.6.x 13867143 Patch 11.1.1.6.2 BP1 (6 of 7) Oracle Business Intelligence 14142868 Patch 11.1.1.6.2 BP1 (7 of 7) Oracle Business Intelligence Platform Client Installers and MapViewer Note•    The Readme files for the above patches describe the bugs fixed in each patch, and any known bugs with the patch. •    The instructions to apply the above patches are identical, and are contained in the Readme file for Patch 14223977. To obtain the Patchset, navigate to  http://support.oracle.com  , select the "Patches & Updates" Tab and type in the patch number.

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  • Simple Java networking game engine [on hold]

    - by Florian Peschka
    I want to create a simple java networking game and search a networking engine that eases use of sockets etc. I have already read some questions on here and the internet about java networking for games, but many of them were over 10 years old or not really answered. I have no idea whatsoever about what exactly I need to send in terms of messages, but I figured simple strings or integers will be enough for my purposes. It's basically a peer to peer game, so I don't need a centralized server structure. Messaging doesn't have to have an extremely low ping, yet of course all players need to have a synchronized view. What are the possibilities I have here?

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  • ASP.NET 4.0 meta tags and Search engine optimisation

    - by nikolaosk
    I am thinking to create a new series of posts regarding ASP.NET and SEO (Search Engine Optimisation). I am going to start with this post , talking about some new features that make our asp.net apps more SEO friendly. At the end of the day, there is no point having a great application and somehow "scare" the search engines away. This is going to be a short post so let's quickly have a look at meta keywords and ASP.NET 4.0. Meta keywords and description are important elements of a page and make it...(read more)

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  • WordPress SEO Plugins to make your Blog Search Engine Friendly

    - by Vaibhav
    WordPress is the most common blogging system in use today and its use as a CMS is also wide spread. With hundreds of millions of sites using wordpress, getting correct SEO for your WordPress based Blog or Site is very important. We get regular queries from people who want Search Engine Optimisation for their site or blog which is made using wordpress. Here is a list of 16 of the best WordPress Plug-ins That can help you achieve better rankings: All in one SEO Pack This is most popular plugin among all SEO plugins for WordPress. It is easy to use and is compatible with most of the WordPress plugins. It works as a complete package of SEO plugin – automatically generating META tags and optimizing search engines for your titles and avoiding duplicate content. You can also include META tags manually (Met title, Meta description and Met keywords) for all pages and post in your website. HeadSpace2 HeasSpace2 is available in different languages , you can manage a wide range of SEO Tasks related with meta data, you can tag your posts, Custom descriptions and titles. So your page can rank the created relevancy on Search engines and you can load different settings for different pages. Platinum SEO plugin Automatic 301 redirects permalink changes, META tags generation, avoids duplicate content, and does SEO optimization of post and page titles and a lots of other features. TGFI.net SEO WordPress Plugin It’s a modified version of all-in-one SEO Pack. It has some unique feature over All-in-one SEO plugin, It generate titles, meta descriptions and meta keywords automatically when overrides are not present. Google XML Sitemaps Sitemaps Generated by this tool are supported by  Google,  Yahoo,  Bing, and Ask. We all know Sitemaps make indexing of web pages easier for web crawlers. Crawlers can retrieve complete structure of site and more information by sitemaps. They notify all major search engines about new posts every time you create a new post. Sitemap Generator You can generate highly customizable sitemap for your WordPress page. You can choose what to show and what not to show, you can list the items in your choice of orde. It supports pages and permalinks and multi-level categories. SEO Slugs They can generate more search engine friendly URLs for your site. Slugs are filename assigned to your post , this plugin removes all  common words like ‘a’, ‘the’, ‘in’, ‘what’, ‘you’ from slug which are assigned automatically to your post. SEO Post Links This is a similar plugin to SEO Slug, it removes unnecessary keywords from slug to make it short and SEO friendly and you can fix the number of characters in your post. Automatic SEO links With this tool you can create auto linking in your post. You can use this tool for inter linking or external linking too. Just select your words, anchor text target URL nature of links ( Do fallow / No follow ). This plugin will replace the matches found in post, WP Backlinks A helpful plugin for link exchange , whenever any webmaster submits a link for link exchange, the plugin will spider webmasters site for reciprocal link, and if everything is found good , your link will be exchanged. SEO Title Tag You can optimize your Title  tags of  Word press blog through this plugin . You can also override the title tag with custom titles , mass editing and title tags for 404 pages which are the main feature of this plugin. 404 SEO plugin With this Plugin you can customize 404 page of your site; you can give customized error message and links to relevant pages of your site. Redirection A powerful plugins to manage 301 redirection and logs related with redirection, with this plugin you can track 404 errors and track the log of all redirected URLs , this plugin can redirect  post automatically when URL changes for that post. AddToAny This plugin helps your readers to share, save, email and bookmark your posts and pages. It supports more than a hundred social bookmarking , networking and sharing sites. SEO Friendly Images You can make SEO friendly images available on your site with the help of this tool. It updates images with proper titles and ALT tags. Robots Meta A plugin which prevents Search engines to index comments on your post, login and admin pages. It also allows to add tags for individual pages.

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  • The Expert Secret to Search Engine Optimization - Effective Website Optimization

    Throwing keywords into a program that shows you how popular they are and then using those keywords without doing a little bit of preliminary research and answering some very important questions can just spell disaster. There are three questions that are extremely important to ask yourself before just doing random search engine optimization. And believe it or not those three questions are not, "What are the most popular keywords for my particular website?" Those questions are much more fundamental and strategic and they can be much more important to your overall efforts in getting your site ranked on the search engines.

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  • New Survey 1.2.0 release - The open source web survey and form engine

    New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions. Survey is a free web based survey and form engine toolkit for Microsoft's .net. written in asp.net and C#. The Survey project is a restart of the open source websurvey solution NSurvey. A demosite is available at http://survey.dotnetnukes.com New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions.Survey...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • New Survey 1.2.0 release - The open source web survey and form engine

    New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions. Survey is a free web based survey and form engine toolkit for Microsoft's .net. written in asp.net and C#. The Survey project is a restart of the open source websurvey solution NSurvey. A demosite is available at http://survey.dotnetnukes.com New Survey 1.2.0 release published today at http://survey.codeplex.com including multilanguage features and many new additions.Survey...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why are .NET app.config load rules different for win2k3?

    - by Dan
    ...and are there any other caveat for other platforms? I create an app.config for a win forms project, for example Application.exe. By default I expect that at runtime my application is going to look for a file called Application.exe.config. But there seem to be exceptions to this, for example in a Windows Server 2003 environment an app will look for Application.config. The full path of the config file being searched for is different in Windows Server 2003, why is this? Where is the definition for these cosmic app.config loading rules?

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  • Selling an app to a company - How much to charge?

    - by Moshe
    I wrote an app targeting a particular clientele. A software company with a reputation among my target audience is willing to negotiate a price to either license or buy it. As a newcomer to the app store, I am not sure that I will successfully market it myself. What would be appropriate terms of a sale or license and what about pricing? I am looking for answers that draw from personal experience with software, although not necessarily apps. I've seen this post on SO, but it's a few years old and I assume that the app market has changed and stabilized somewhat. Thanks.

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