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  • Artistic aspects of UI?

    - by anon
    Consider a single button. At one extreme, we have a black OpenGL window, with: outline (in white) of a rectangle bitmap remdered font inside of it, saying "Ok" At the other extreme, we have Mac OS X, a button that is: well rounded has some gradient showing light effects on it nice antialiased "OK" soft shadow of some sort These two UIs present very very different user experiences. The former says "This is from the 80s" the latter says "this is professional". This is something I do not understand well as a programmer (and don't know where to learn about this). Does anyone know of a good technical resource for this? [I'd prefer things that draws upon psychology / perception literature to say why to do something rather than design books that just says "use color XYZ with a gradient of blah"]

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  • Flash CS5 and dynamic textfields

    - by hood
    I have a "shell" that started life in Flash CS3 (Flash 9, AS3) that has been since used with CS4 and now CS5. It creates TextFields in ActionScript for display (reading the content of those fields from XML). The text fields are either Myriad Pro Regular or Myriad Pro Semibold, both are embedded in the SWF from the Library (any given text field will only use one of those fonts) and using Advanced anti-aliasing. Once a FLA goes into CS5 is still has the same problem when saved back into CS4. The problem is the spacing between letters are now quite random, and the width of each text field is too wide (by about 10%). Changing the letterSpacing property (to something negative) makes this more noticeable. I read on here about Font.registerFont(MyriadPro) but that doesn't seem to be doing anything. Does anyone know how to make CS5 behave like previous versions of Flash? I'm using Flash Professional on Snow Leopard (as part of CS5 Web Premium).

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  • How do I render the scrollable regions of a canvas with IViewObject::Draw?

    - by nirvdrum
    Hi, I've been trying to render the entire canvas in an IWebBrowser2 control to a bitmap. IViewObject::Draw seems to be the most promising approach, but I can't get it to render anything that would requires a scroll to show. While I could automate the scrolling and stitch the images together, this would look weird with any fixed position elements. Is this even doable? Additionally, I've tried to set the controller's size to one that would allow the entire contents to display without needing to scroll, but Windows caps the max size to the current screen resolution, so that only gets me partially there. Any help would be much appreciated. I'm currently doing this in the context of Win7 and IE8, but I don't think that should matter much.

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  • Floodfill with "layers"

    - by user146780
    What I want is to create a vector drawing program with layers, but to avoid using transparency / opacity, I want to draw each shape from lowest layer to highest layer onto a single bitmap. For the filling, I want to floodfill the shape. My issue is that, if I have a shape that is drawn then floodfilled, then the next shape overlaps it a bit and that new shape's border is the same as the other one's then floodfill will only partially fill it. Is there a way given a shape's coordinates that I can find the actual bounds for floodfill rather than use a target color? Thanks

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Font Times New Roman 11,25 Regular is not supported in telerik reporting.

    - by Tio
    Hi all.. I'm having some trouble exporting to PDF in Telerik Reporting Q2 2008. It seems that for some reason, exporting to PDF ( or printing, which is the same, it first exports to PDF, and then prints ), is giving me this error. First it started with Arial, I found the bug with the font Arial, replaced the textbox with Times New Roman, and it keeps on giving me this error. The strange thing, is that this only happens on the production server ( Windows Server 2008 ), on my development machine, this works flawlessly, I even tried to copy the fonts from my windows font folder, to my production server, but that didn't help anything... Does someone know what is happening? EDIT: Problem solved...a server reboot solved the problem instantly, unfortunately at the time I posted this question I couldn't do a server restart, later that day ( at night ) my boss restarted the server and all was good again.. Thanks all..

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  • ImageMagick vs. Cairo on Vector Graphics rasterization

    - by Sherwood Hu
    I am working on a project that needs rasterizing of drawings into image files. I have already got it work using GDI+. Wanting to create a portable solution, I am also looking into other solutions and found two - cairo and imagemagick. I am new to both, but it seems that ImageMagick can do almost all the stuff - drawing lines, arcs, circles, text etc.. plus many bitmap manipulation. However, Cairo is mentioned as competitor to GDI+ in web sites. ImageMagick is never mentioned for this purpose. I do not have time to invest on both libraries. I need to decide which one is worthy. I prefer to ImageMagick, as it seems much more powerful. What's your opinion on the two graphic libs?

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  • How to prevent DOS attacks using image resizing in an ASP.NET application?

    - by Waleed Eissa
    I'm currently developing a site where users can upload images to use as avatars, I know this makes me sound a little paranoid but I was wondering what if a malicious user uploads an image with incredibly large dimensions that will eat the server memory (as a DOS attack), I already have a limit on the file size that can be uploaded (250 k) but even that size can allow for an image with incredibly large dimensions if the image for example is a JPEG that contains one color and created with a very low quality setting. Taking into consideration that the image is uploaded as a bitmap in memory when being resized (ie. not compressed), I wonder if such DOS attacks occur, even to check the image dimensions it has to be uploaded in memory first, did you hear about any attacks that exploited this? Am I too worried?

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  • loading and formating the rtf file in uiwebview

    - by Jayshree
    Hello everybody. I am trying to load the contents of a rtf file in the uiwebview. I am successful in loading the contents, but it is unformatted. the fonts are too large and it doesnt have any format. it displays the color of the rtf content, but not the font or size. So what should i do now. is there anyother way to load the rtf and format it???? I load the rtf in following way: NSString *path = [[NSBundle mainBundle] pathForResource:@"Home" ofType:@"rtf"]; NSURL *url=[NSURL fileURLWithPath:path]; NSURLRequest *req=[NSURLRequest requestWithURL:url]; [menuWeb loadRequest:req]; So what should i do now. can anybody help me????

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  • ImagickDraw::setFont has no effect on my system; suggestions?

    - by Dejay Clayton
    Running on Ubuntu LTS 8.04, PHP 5.2.8, ImageMagick 6.6.1-5 installed from source, and Imagick 2.3.0 installed from pecl. ImageMagick's 'convert' command sets fonts properly, and ImagickDraw::setFont properly complains if an invalid path to a font has been specified. However, specifying a valid font has no effect in changing the appearance of the drawn font whatsoever. Also, specifying a valid filename that contains invalid font data fails to trigger an error. It's almost as if Imagick isn't doing anything other than verifying that the specified file exists. Any suggestions?

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  • opengl invert framebuffer pixels

    - by ToxIk
    I was wondering was the best way to invert the color pixels in the frame buffer is. I know it's possible to do with glReadPixels() and glDrawPixels() but the performance hit of those calls is pretty big. Basically, what I'm trying to do is have an inverted color cross-hair which is always visible no matter what's behind it. For instance, I'd have an arbitrary alpha mask bitmap or texture, have it render without depth test after the scene is drawn, and all the frame buffer pixels under the masked (full alpha) pixels of the texture would be inverted. I've been trying to do this with a texture, but I'm getting some strange results, also all the blending options I still find confusing.

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  • Why does PuTTYcyg display â instead of hyphen in man pages?

    - by gbacon
    I've been using PuTTYcyg as a Cygwin terminal, but it doesn't render dashes in manual pages correctly. For example, the top of man gcc looks like GCC(1) GNU GCC(1) NAME gcc â GNU project C and C++ compiler SYNOPSIS gcc [âc|âS|âE] [âstd=standard] [âg] [âpg] [âOlevel] [âWwarn...] [âpedantic] [âIdir...] [âLdir...] [âDmacro[=defn]...] [âUmacro] [âfoption...] [âmmachineâoption...] [âo outfile] infile... Changing fonts doesn't help. How can I fix this?

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  • VS 2008 SP1 text editor flickering over remote desktop connection

    - by AltairDusk
    I am connecting from a Windows 7 x64 machine to my dev machine running Windows XP SP3 using the built in remote desktop client. For most apps it works fine with no problems, for Visual Studio whenever I am typing the entire text editor keeps redrawing. I stumbled across this question: http://stackoverflow.com/questions/873849/vs-2008-sp1-over-remote-desktop-constant-repainting and I have tried all of the suggestions in it to no effect, including resetting all VS settings back to default then disabling the suggested settings. Has anyone found a reliable solution to this? I feel like I'm going insane with the screen constantly refreshing when I'm working from home. Some additional information: Remote Desktop is set to run at 1680x1050, 15bit color, Low-speed broadband for the experience setting with all but Visual styles and Persistent bitmap caching unchecked. Visual Studio 2008 Team System is running on the dev machine with Service Pack 1 and Power Commands installed.

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  • is there a way to generate pdf containing non-ascii symbols with pisa from django template?

    - by mihailt
    Hi. i'm trying to generate a pdf from template using this snippet: def write_pdf(template_src, context_dict): template = get_template(template_src) context = Context(context_dict) html = template.render(context) result = StringIO.StringIO() pdf = pisa.pisaDocument(StringIO.StringIO(html.encode("UTF-8")), result) if not pdf.err: return http.HttpResponse(result.getvalue(), mimetype='application/pdf') except Exception('PDF error') but all non-latin symbols are not showing correctly, the template and view are saved using utf-8 encoding. i've tried saving view as ANSI and then to user unicode(html,"UTF-8"), but it throws TypeError. Also i thought that maybe it's because the default fonts somehow do not support utf-8 so according to pisa documentation i tried to set fontface in template body in style section. that still gave no results. Does any one have some ideas how to solve this issue?

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  • How to access pixels of an NSBitmapImageRep?

    - by Paperflyer
    I have an NSBitmapImageRep that is created like this: NSBitmapImageRep *imageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:waveformSize.width pixelsHigh:waveformSize.height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0]; Now I want to access the pixel data so I get a pointer to the pixel planes using unsigned char *bitmapData; [imageRep getBitmapDataPlanes:&bitmapData]; According to the Documentation this returns a C array of five character pointers. But how can it do that? since the type of the argument is unsigned char **, it can only return an array of chars, but not an array of char pointers. So, this leaves me wondering how to access the individual pixels. Do you have an idea how to do that? (I know there is the method – setColor:atX:y:, but it seems to be pretty slow if invoked for every single pixel of a big bitmap.)

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  • what architecture for implementing a richtext editor?

    - by genesys
    Hi! Can someone give me some hints on how a clean implementation (designwise) of a richtext editor could look like that allows for things like setting fonts, setting character colors and so on? And when and how are characters rendered? are characters rendered only once and the bitmap representation is cached? Is there any article or book covering what software design would be appropriate for that? background is that we're working on a text editing software for a language that cannot be displayed with unicode any hint is appreciated! thanks!

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  • AS3: How to access pixel data efficiently?

    - by JonoRR
    I'm working a game. The game requires entities to analyse an image and head towards pixels with specific properties (high red channel, etc.) I've looked into Pixel Bender, but this only seems useful for writing new colors to the image. At the moment, even at a low resolution (200x200) just one entity scanning the image slows to 1-2 Frames/second. I'm embedding the image and instance it as a Bitmap as a child of the stage. The 1-2 FPS situation is using BitmapData.getPixel() (on each pixel) with a distance calculation beforehand. I'm wondering if there's any way I can do this more efficiently... My first thought was some sort of spatial partioning coupled with splitting the image up into many smaller pieces. I also feel like Pixel Bender should be able to help somehow, however I've had little experience with it. Cheers for any help. Jonathan

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  • Text rendering still blurry : Best font for WPF application?

    - by Holli
    I know this is a very subjective question but as text rendering in WPF is still an issue I have to make the best out of it. In WPF Application text tend to become blurry that is no secret. Also there are countless website about this topic and how you get around this problem. But I wonder ... text blurriness seems to affect some fonts more that others. So I am still looking for the best font available to get around this issue. So far I am still using Arial and it doesn't look good. But I am sure some other font are more suitable for the task at hand.

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  • [C#] Onpaint events (invalidated) changing execution order after a period normal operation (runtime)

    - by Luke Mcneice
    Hi all, I have 3 data graphs that are painted via the their paint events. When I have data that I need to insert into the graph I call the controls invalidate() command. The first control's paint event actually creates a bitmap buffer for the other 2 graphs to avoid repeating a long loop. So the invalidate commands are in a specific order (1,2,3). This works well, however when the graphed data reaches the end of the graph window (PictureBox) where the data would normally start scrolling, the paint events begin firing in the wrong order (2,3,1). has anyone came across this before? why might this be happening?

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  • UIView transparency shows how the sausages are made!

    - by quixoto
    I have a UIView container that has two UIImageViews inside it, one partially obscuring the other (they're being composed like this to allow for occasional animation of one "layer" or another. Sometimes I want to make this container 50% alpha, so what the users sees fades. Here's the problem: setting my container view to 50% alpha makes all my subviews inherit this as well, and now you can see through the first subview into the second, which in my application has a weird X-Ray effect that I'm not looking for. What I'm after, of course, is for what the user currently sees to become 50% transparent-- the equivalent of flattening the visible view into one bitmap, and then making that 50% alpha. What are my best bets for accomplishing this? Ideally would like to avoid actually, dynamically flattening the views if I can help it, but best practices on that welcome as well. Am I missing something obvious? Since most views have subviews and would run into this issue, I feel like there's some obvious solution here. Thanks!

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  • Indy10 Deadlock at TCPServer

    - by user1769184
    to write information on the processing state to the GUI inside a tcpserver.onexecute(..) function , i used the following command sequence ExecuteDUMMYCommand(Global_Send_Record); BitMap_PaintImageProcess; TThread.Synchronize(nil, BitMap_PaintImageProcess); The code is working well on some machines, but on a few it fails. The code execution stops atTThread.Synchronize command. I guess on these machines the function call is trapped inside a deadlock Any chance to figure out the real problem behind ? The procedure BitMap_PaintImageProcess , here I create a Bitmap and do a lot of painting stuff , but is seems that this code is never executed ?

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  • Setting image DPI in relation to height/width C#

    - by Aaron
    Hi, I'm writing an application to send some images to a third party, and the images must be 200x200 DPI. The image is a Bitmap and is sized at 500 width and 250 height. The first time I tested the images with the third party, my resolution was incorrect. I merely used image.SetResolution(200,200) to correctly set it to 200x200. This, however, only changed the resolution tag for the image and did not properly, according to my third party technical contact, adjust the image height and width. Is there a ratio that I can use so that for each X units I increment the resolution, I merely increment the corresponding height or width Y units? I thought that I could just increment resolution without having to increment height or width. Thank you, Aaron.

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  • Unicode in fpc doesn't work

    - by user1546454
    Hi I'm Romanian and I can't write Unicode in Free Pascal Compiler. I try to write ?,î,â,a,? and it doesn't work. I tried with dos windows changed fonts, tried chcp. I even made a batch file which would do chcp 65001 and start the app. By default when I tried to write these letter I got "?" but when I started it with the batch file it just didn't write anything. I tried AnsiString, UnicodeString, UTF8String and all didn't work. And I think the problem is in the compiler. Does anyone know a solution?

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  • How to Serialize a WPF Drawing?

    - by Néstor Sánchez A.
    Hi, maybe I'm missing something. I believed that WPF vector-based Drawings (like DrawingGroup, DrawingGeometry, etc.) were ready to be serialized. But they are not. So, should I navigate all these drawing childrens, and store they points, lines, brushes (that also are not serializable) and so on, and then made my custom serialization? Is really that difficult or I'm missing something pretty obvious? I mean, even serializing Bitmap images is easy. I thinked serializing vector-based drawings were easier (no quality loss, just descriptive info, no massive data). Thanks for your practical answers, alternate-way suggestions and comments!

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  • Android OpenGl Renderer finish event

    - by Eu Vid
    In OpenGL Renderer onDrawFrame is called several time, until the page is completely rendered. I cannot find an event that my page is completeley rendered in order to take a snapshot of the OpenGL page and animate it. I have the solution to take snapshot on at the animation trigger (specific button), but this will imply a specific delay, until Bitmap is created, such as i would like to keep in memory a mutable copy of every page. Do you know other way to animate GLSurfaceView with rendered content? Snippet for triggering snapshot. glSurfaceView.queueEvent(new Runnable() { @Override public void run() { glSurfaceView.getRenderer().takeGlSnapshot(); } }); EGLContext for passing the GL11 object. public void takeGlSnapshot() { EGL10 egl = (EGL10) EGLContext.getEGL(); GL11 gl = (GL11) egl.eglGetCurrentContext().getGL(); takeSnapshot(gl); } onDrawFrame(Gl10 gl) { //is last call for this page event ????????????

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