Search Results

Search found 3136 results on 126 pages for 'buffer overrun'.

Page 82/126 | < Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >

  • C++, Getting website source, part 2

    - by pure841
    So, I have this source: http://paste2.org/p/808870 Now, it works getting the source, however, it keeps repeating afterwards. For example: http://img263.imageshack.us/img263/7259/outputq.png Notice how it says , then continues? I was wondering how I can avoid that. I know I can limit the buffer, however is there a better solution? Thanks

    Read the article

  • C++, Parsing Source

    - by pure841
    I have a webpage's source, lets say neweggs website source, and I store it inside buffer[20000]. Now, I am trying to get the three titles for the three featured products on the home page. I know I have to search, but I dont exactly know how I would go about doing it. Thanks :D

    Read the article

  • How to automate org-refile for multiple todo

    - by lawlist
    I'm looking to automate org-refile so that it will find all of the matches and re-file them to a specific location (but not archive). I found a fully automated method of archiving multiple todo, and I am hopeful to find or create (with some help) something similar to this awesome function (but for a different heading / location other than archiving): https://github.com/tonyday567/jwiegley-dot-emacs/blob/master/dot-org.el (defun org-archive-done-tasks () (interactive) (save-excursion (goto-char (point-min)) (while (re-search-forward "\* \\(None\\|Someday\\) " nil t) (if (save-restriction (save-excursion (org-narrow-to-subtree) (search-forward ":LOGBOOK:" nil t))) (forward-line) (org-archive-subtree) (goto-char (line-beginning-position)))))) I also found this (written by aculich), which is a step in the right direction, but still requires repeating the function manually: http://stackoverflow.com/questions/7509463/how-to-move-a-subtree-to-another-subtree-in-org-mode-emacs ;; I also wanted a way for org-refile to refile easily to a subtree, so I wrote some code and generalized it so that it will set an arbitrary immediate target anywhere (not just in the same file). ;; Basic usage is to move somewhere in Tree B and type C-c C-x C-m to mark the target for refiling, then move to the entry in Tree A that you want to refile and type C-c C-w which will immediately refile into the target location you set in Tree B without prompting you, unless you called org-refile-immediate-target with a prefix arg C-u C-c C-x C-m. ;; Note that if you press C-c C-w in rapid succession to refile multiple entries it will preserve the order of your entries even if org-reverse-note-order is set to t, but you can turn it off to respect the setting of org-reverse-note-order with a double prefix arg C-u C-u C-c C-x C-m. (defvar org-refile-immediate nil "Refile immediately using `org-refile-immediate-target' instead of prompting.") (make-local-variable 'org-refile-immediate) (defvar org-refile-immediate-preserve-order t "If last command was also `org-refile' then preserve ordering.") (make-local-variable 'org-refile-immediate-preserve-order) (defvar org-refile-immediate-target nil) "Value uses the same format as an item in `org-refile-targets'." (make-local-variable 'org-refile-immediate-target) (defadvice org-refile (around org-immediate activate) (if (not org-refile-immediate) ad-do-it ;; if last command was `org-refile' then preserve ordering (let ((org-reverse-note-order (if (and org-refile-immediate-preserve-order (eq last-command 'org-refile)) nil org-reverse-note-order))) (ad-set-arg 2 (assoc org-refile-immediate-target (org-refile-get-targets))) (prog1 ad-do-it (setq this-command 'org-refile))))) (defadvice org-refile-cache-clear (after org-refile-history-clear activate) (setq org-refile-targets (default-value 'org-refile-targets)) (setq org-refile-immediate nil) (setq org-refile-immediate-target nil) (setq org-refile-history nil)) ;;;###autoload (defun org-refile-immediate-target (&optional arg) "Set current entry as `org-refile' target. Non-nil turns off `org-refile-immediate', otherwise `org-refile' will immediately refile without prompting for target using most recent entry in `org-refile-targets' that matches `org-refile-immediate-target' as the default." (interactive "P") (if (equal arg '(16)) (progn (setq org-refile-immediate-preserve-order (not org-refile-immediate-preserve-order)) (message "Order preserving is turned: %s" (if org-refile-immediate-preserve-order "on" "off"))) (setq org-refile-immediate (unless arg t)) (make-local-variable 'org-refile-targets) (let* ((components (org-heading-components)) (level (first components)) (heading (nth 4 components)) (string (substring-no-properties heading))) (add-to-list 'org-refile-targets (append (list (buffer-file-name)) (cons :regexp (format "^%s %s$" (make-string level ?*) string)))) (setq org-refile-immediate-target heading)))) (define-key org-mode-map "\C-c\C-x\C-m" 'org-refile-immediate-target) It sure would be helpful if aculich, or some other maven, could please create a variable similar to (setq org-archive-location "~/0.todo.org::* Archived Tasks") so users can specify the file and heading, which is already a part of the org-archive-subtree functionality. I'm doing a search and mark because I don't have the wherewithal to create something like org-archive-location for this setup. EDIT: One step closer -- almost home free . . . (defun lawlist-auto-refile () (interactive) (beginning-of-buffer) (re-search-forward "\* UNDATED") (org-refile-immediate-target) ;; cursor must be on a heading to work. (save-excursion (re-search-backward "\* UNDATED") ;; must be written in such a way so that sub-entries of * UNDATED are not searched; or else infinity loop. (while (re-search-backward "\* \\(None\\|Someday\\) " nil t) (org-refile) ) ) )

    Read the article

  • MySQL reserves too much RAM

    - by Buddy
    I have a cheap VPS with 128Mb RAM and 256Mb burst. MySQL starts and reserves about 110Mb, but uses not more than 20Mb of them. My VPS Control Panel shows, that I use 127Mb (I also running nginx and sphinx), I know, that it shows reserved RAM, but when I reach over 128Mb, my VPS reboots automatically every 4 hours. So I want to force MySQL to reserve less RAM. How can i do that? I did some tweaks with my.conf but it helped not so much. top output: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2156 668 572 S 0.0 0.3 0:00.03 init 11311 root 15 0 11212 356 228 S 0.0 0.1 0:00.00 vzctl 11312 root 18 0 3712 1484 1248 S 0.0 0.6 0:00.01 bash 11347 root 18 0 2284 916 732 R 0.0 0.3 0:00.00 top 13978 root 17 -4 2248 552 344 S 0.0 0.2 0:00.00 udevd 14262 root 15 0 1812 564 472 S 0.0 0.2 0:00.03 syslogd 14293 sphinx 15 0 11816 1172 672 S 0.0 0.4 0:00.07 searchd 14305 root 25 0 7192 1036 636 S 0.0 0.4 0:00.00 sshd 14321 root 25 0 2832 836 668 S 0.0 0.3 0:00.00 xinetd 15389 root 18 0 3708 1300 1132 S 0.0 0.5 0:00.00 mysqld_safe 15441 mysql 15 0 113m 16m 4440 S 0.0 6.4 0:00.15 mysqld 15489 root 21 0 13056 1456 340 S 0.0 0.6 0:00.00 nginx 15490 nginx 18 0 13328 2388 992 S 0.0 0.9 0:00.06 nginx 15507 nginx 25 0 19520 5888 4244 S 0.0 2.2 0:00.00 php-cgi 15508 nginx 18 0 19636 4876 2748 S 0.0 1.9 0:00.12 php-cgi 15509 nginx 15 0 19668 4872 2716 S 0.0 1.9 0:00.11 php-cgi 15518 root 18 0 4492 1116 568 S 0.0 0.4 0:00.01 crond MySQL tuner: >> MySQLTuner 1.0.1 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering Please enter your MySQL administrative login: root Please enter your MySQL administrative password: -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.0.77 [OK] Operating on 32-bit architecture with less than 2GB RAM -------- Storage Engine Statistics ------------------------------------------- [--] Status: -Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in InnoDB tables: 1M (Tables: 1) [OK] Total fragmented tables: 0 -------- Performance Metrics ------------------------------------------------- [--] Up for: 38m 43s (37 q [0.016 qps], 20 conn, TX: 4M, RX: 3K) [--] Reads / Writes: 100% / 0% [--] Total buffers: 28.1M global + 832.0K per thread (100 max threads) [OK] Maximum possible memory usage: 109.4M (42% of installed RAM) [OK] Slow queries: 0% (0/37) [OK] Highest usage of available connections: 1% (1/100) [OK] Key buffer size / total MyISAM indexes: 128.0K/64.0K [OK] Query cache efficiency: 42.1% (8 cached / 19 selects) [OK] Query cache prunes per day: 0 [!!] Temporary tables created on disk: 27% (3 on disk / 11 total) [!!] Thread cache is disabled [OK] Table cache hit rate: 57% (8 open / 14 opened) [OK] Open file limit used: 1% (12/1K) [OK] Table locks acquired immediately: 100% (22 immediate / 22 locks) [!!] Connections aborted: 10% [OK] InnoDB data size / buffer pool: 1.5M/8.0M -------- Recommendations ----------------------------------------------------- General recommendations: MySQL started within last 24 hours - recommendations may be inaccurate Enable the slow query log to troubleshoot bad queries When making adjustments, make tmp_table_size/max_heap_table_size equal Reduce your SELECT DISTINCT queries without LIMIT clauses Set thread_cache_size to 4 as a starting value Your applications are not closing MySQL connections properly Variables to adjust: tmp_table_size (> 32M) max_heap_table_size (> 16M) thread_cache_size (start at 4) I think if I do what MySQLtuner says, MySQL will use more RAM.

    Read the article

  • MySQL InnoDB disappeared, all InnoDB data cant be accessed

    - by dogmatic69
    Mysql (including InnoDB) was working fine, after a restart the other day when mysql starts it says in the logs: 140604 23:36:07 [Note] Plugin 'FEDERATED' is disabled. 140604 23:36:07 [Note] Plugin 'InnoDB' is disabled. In the app it says: SQLSTATE[42000]: Syntax error or access violation: 1286 Unknown storage engine 'InnoDB' Now, according to google this is a very simple fix, just remove the ib_logfile[0|1] files, which I have done and does not do anything. I started by making a full copy of the data dir for testing various 'fixes'. I have also uninstalled mysql and reinstalled it with no change, I just cant get it to run with innodb working anymore :/ # mysql --version mysql Ver 14.14 Distrib 5.5.37, for debian-linux-gnu (x86_64) using readline 6.3 I have also tried the innodb_force_recovery setting, 0 - 6, Any time I run a command on an InnoDB table it says innodb_force_recovery LOGS (from around the time it died) was working here Version: '5.5.37-0ubuntu0.14.04.1' socket: '/var/run/mysqld/mysqld.sock' port: 3306 (Ubuntu) 140530 1:24:22 [Note] /usr/sbin/mysqld: Normal shutdown 140530 1:24:22 [Note] Event Scheduler: Purging the queue. 0 events 140530 1:24:22 InnoDB: Starting shutdown... 140530 1:24:24 InnoDB: Shutdown completed; log sequence number 3345857316 140530 1:24:24 [Note] /usr/sbin/mysqld: Shutdown complete 140530 22:03:12 [Warning] Using unique option prefix myisam-recover instead of myisam-recover-options is deprecated and will be removed in a future release. Please use the full name instead. 140530 22:03:12 [Note] Plugin 'FEDERATED' is disabled. 140530 22:03:12 InnoDB: The InnoDB memory heap is disabled 140530 22:03:12 InnoDB: Mutexes and rw_locks use GCC atomic builtins 140530 22:03:12 InnoDB: Compressed tables use zlib 1.2.8 140530 22:03:12 InnoDB: Using Linux native AIO 140530 22:03:12 InnoDB: Initializing buffer pool, size = 128.0M 140530 22:03:12 InnoDB: Completed initialization of buffer pool 140530 22:03:12 InnoDB: highest supported file format is Barracuda. 140530 22:03:15 InnoDB: Waiting for the background threads to start 140530 22:03:16 InnoDB: 5.5.37 started; log sequence number 3345857316 140530 22:03:16 [Note] Server hostname (bind-address): '192.168.1.20'; port: 3306 140530 22:03:16 [Note] - '192.168.1.20' resolves to '192.168.1.20'; 140530 22:03:16 [Note] Server socket created on IP: '192.168.1.20'. 140530 22:03:16 [Note] Event Scheduler: Loaded 0 events 140530 22:03:16 [Note] /usr/sbin/mysqld: ready for connections. 140602 0:58:39 [Note] Event Scheduler: Purging the queue. 0 events 140602 0:58:39 InnoDB: Starting shutdown... 140602 0:58:41 InnoDB: Shutdown completed; log sequence number 3345954467 140602 0:58:41 [Note] /usr/sbin/mysqld: Shutdown complete does not work anymore 140602 21:45:19 [Warning] Using unique option prefix myisam-recover instead of myisam-recover-options is deprecated and will be removed in a future release. Please use the full name instead. 140602 21:45:19 [Note] Plugin 'FEDERATED' is disabled. 140602 21:45:19 [Note] Plugin 'InnoDB' is disabled. 140602 21:45:19 [Note] Server hostname (bind-address): '192.168.1.20'; port: 3306 140602 21:45:19 [Note] - '192.168.1.20' resolves to '192.168.1.20'; 140602 21:45:19 [Note] Server socket created on IP: '192.168.1.20'. 140602 21:45:19 [Note] Event Scheduler: Loaded 0 events 140602 21:45:19 [Note] /usr/sbin/mysqld: ready for connections.

    Read the article

  • Displaying an image on a LED matrix with a Netduino

    - by Bertrand Le Roy
    In the previous post, we’ve been flipping bits manually on three ports of the Netduino to simulate the data, clock and latch pins that a shift register expected. We did all that in order to control one line of a LED matrix and create a simple Knight Rider effect. It was rightly pointed out in the comments that the Netduino has built-in knowledge of the sort of serial protocol that this shift register understands through a feature called SPI. That will of course make our code a whole lot simpler, but it will also make it a whole lot faster: writing to the Netduino ports is actually not that fast, whereas SPI is very, very fast. Unfortunately, the Netduino documentation for SPI is severely lacking. Instead, we’ve been reliably using the documentation for the Fez, another .NET microcontroller. To send data through SPI, we’ll just need  to move a few wires around and update the code. SPI uses pin D11 for writing, pin D12 for reading (which we won’t do) and pin D13 for the clock. The latch pin is a parameter that can be set by the user. This is very close to the wiring we had before (data on D11, clock on D12 and latch on D13). We just have to move the latch from D13 to D10, and the clock from D12 to D13. The code that controls the shift register has slimmed down considerably with that change. Here is the new version, which I invite you to compare with what we had before: public class ShiftRegister74HC595 { protected SPI Spi; public ShiftRegister74HC595(Cpu.Pin latchPin) : this(latchPin, SPI.SPI_module.SPI1) { } public ShiftRegister74HC595(Cpu.Pin latchPin, SPI.SPI_module spiModule) { var spiConfig = new SPI.Configuration( SPI_mod: spiModule, ChipSelect_Port: latchPin, ChipSelect_ActiveState: false, ChipSelect_SetupTime: 0, ChipSelect_HoldTime: 0, Clock_IdleState: false, Clock_Edge: true, Clock_RateKHz: 1000 ); Spi = new SPI(spiConfig); } public void Write(byte buffer) { Spi.Write(new[] {buffer}); } } All we have to do here is configure SPI. The write method couldn’t be any simpler. Everything is now handled in hardware by the Netduino. We set the frequency to 1MHz, which is largely sufficient for what we’ll be doing, but it could potentially go much higher. The shift register addresses the columns of the matrix. The rows are directly wired to ports D0 to D7 of the Netduino. The code writes to only one of those eight lines at a time, which will make it fast enough. The way an image is displayed is that we light the lines one after the other so fast that persistence of vision will give the illusion of a stable image: foreach (var bitmap in matrix.MatrixBitmap) { matrix.OnRow(row, bitmap, true); matrix.OnRow(row, bitmap, false); row++; } Now there is a twist here: we need to run this code as fast as possible in order to display the image with as little flicker as possible, but we’ll eventually have other things to do. In other words, we need the code driving the display to run in the background, except when we want to change what’s being displayed. Fortunately, the .NET Micro Framework supports multithreading. In our implementation, we’ve added an Initialize method that spins a new thread that is tied to the specific instance of the matrix it’s being called on. public LedMatrix Initialize() { DisplayThread = new Thread(() => DoDisplay(this)); DisplayThread.Start(); return this; } I quite like this way to spin a thread. As you may know, there is another, built-in way to contextualize a thread by passing an object into the Start method. For the method to work, the thread must have been constructed with a ParameterizedThreadStart delegate, which takes one parameter of type object. I like to use object as little as possible, so instead I’m constructing a closure with a Lambda, currying it with the current instance. This way, everything remains strongly-typed and there’s no casting to do. Note that this method would extend perfectly to several parameters. Of note as well is the return value of Initialize, a common technique to add some fluency to the API and enabling the matrix to be instantiated and initialized in a single line: using (var matrix = new LedMS88SR74HC595().Initialize()) The “using” in the previous line is because we have implemented IDisposable so that the matrix kills the thread and clears the display when the user code is done with it: public void Dispose() { Clear(); DisplayThread.Abort(); } Thanks to the multi-threaded version of the matrix driver class, we can treat the display as a simple bitmap with a very synchronous programming model: matrix.Set(someimage); while (button.Read()) { Thread.Sleep(10); } Here, the call into Set returns immediately and from the moment the bitmap is set, the background display thread will constantly continue refreshing no matter what happens in the main thread. That enables us to wait or read a button’s port on the main thread knowing that the current image will continue displaying unperturbed and without requiring manual refreshing. We’ve effectively hidden the implementation of the display behind a convenient, synchronous-looking API. Pretty neat, eh? Before I wrap up this post, I want to talk about one small caveat of using SPI rather than driving the shift register directly: when we got to the point where we could actually display images, we noticed that they were a mirror image of what we were sending in. Oh noes! Well, the reason for it is that SPI is sending the bits in a big-endian fashion, in other words backwards. Now sure you could fix that in software by writing some bit-level code to reverse the bits we’re sending in, but there is a far more efficient solution than that. We are doing hardware here, so we can simply reverse the order in which the outputs of the shift register are connected to the columns of the matrix. That’s switching 8 wires around once, as compared to doing bit operations every time we send a line to display. All right, so bringing it all together, here is the code we need to write to display two images in succession, separated by a press on the board’s button: var button = new InputPort(Pins.ONBOARD_SW1, false, Port.ResistorMode.Disabled); using (var matrix = new LedMS88SR74HC595().Initialize()) { // Oh, prototype is so sad! var sad = new byte[] { 0x66, 0x24, 0x00, 0x18, 0x00, 0x3C, 0x42, 0x81 }; DisplayAndWait(sad, matrix, button); // Let's make it smile! var smile = new byte[] { 0x42, 0x18, 0x18, 0x81, 0x7E, 0x3C, 0x18, 0x00 }; DisplayAndWait(smile, matrix, button); } And here is a video of the prototype running: The prototype in action I’ve added an artificial delay between the display of each row of the matrix to clearly show what’s otherwise happening very fast. This way, you can clearly see each of the two images being displayed line by line. Next time, we’ll do no hardware changes, focusing instead on building a nice programming model for the matrix, with sprites, text and hardware scrolling. Fun stuff. By the way, can any of my reader guess where we’re going with all that? The code for this prototype can be downloaded here: http://weblogs.asp.net/blogs/bleroy/Samples/NetduinoLedMatrixDriver.zip

    Read the article

  • SSIS Lookup component tuning tips

    - by jamiet
    Yesterday evening I attended a London meeting of the UK SQL Server User Group at Microsoft’s offices in London Victoria. As usual it was both a fun and informative evening and in particular there seemed to be a few questions arising about tuning the SSIS Lookup component; I rattled off some comments and figured it would be prudent to drop some of them into a dedicated blog post, hence the one you are reading right now. Scene setting A popular pattern in SSIS is to use a Lookup component to determine whether a record in the pipeline already exists in the intended destination table or not and I cover this pattern in my 2006 blog post Checking if a row exists and if it does, has it changed? (note to self: must rewrite that blog post for SSIS2008). Fundamentally the SSIS lookup component (when using FullCache option) sucks some data out of a database and holds it in memory so that it can be compared to data in the pipeline. One of the big benefits of using SSIS dataflows is that they process data one buffer at a time; that means that not all of the data from your source exists in the dataflow at the same time and is why a SSIS dataflow can process data volumes that far exceed the available memory. However, that only applies to data in the pipeline; for reasons that are hopefully obvious ALL of the data in the lookup set must exist in the memory cache for the duration of the dataflow’s execution which means that any memory used by the lookup cache will not be available to be used as a pipeline buffer. Moreover, there’s an obvious correlation between the amount of data in the lookup cache and the time it takes to charge that cache; the more data you have then the longer it will take to charge and the longer you have to wait until the dataflow actually starts to do anything. For these reasons your goal is simple: ensure that the lookup cache contains as little data as possible. General tips Here is a simple tick list you can follow in order to tune your lookups: Use a SQL statement to charge your cache, don’t just pick a table from the dropdown list made available to you. (Read why in SELECT *... or select from a dropdown in an OLE DB Source component?) Only pick the columns that you need, ignore everything else Make the database columns that your cache is populated from as narrow as possible. If a column is defined as VARCHAR(20) then SSIS will allocate 20 bytes for every value in that column – that is a big waste if the actual values are significantly less than 20 characters in length. Do you need DT_WSTR typed columns or will DT_STR suffice? DT_WSTR uses twice the amount of space to hold values that can be stored using a DT_STR so if you can use DT_STR, consider doing so. Same principle goes for the numerical datatypes DT_I2/DT_I4/DT_I8. Only populate the cache with data that you KNOW you will need. In other words, think about your WHERE clause! Thinking outside the box It is tempting to build a large monolithic dataflow that does many things, one of which is a Lookup. Often though you can make better use of your available resources by, well, mixing things up a little and here are a few ideas to get your creative juices flowing: There is no rule that says everything has to happen in a single dataflow. If you have some particularly resource intensive lookups then consider putting that lookup into a dataflow all of its own and using raw files to pass the pipeline data in and out of that dataflow. Know your data. If you think, for example, that the majority of your incoming rows will match with only a small subset of your lookup data then consider chaining multiple lookup components together; the first would use a FullCache containing that data subset and the remaining data that doesn’t find a match could be passed to a second lookup that perhaps uses a NoCache lookup thus negating the need to pull all of that least-used lookup data into memory. Do you need to process all of your incoming data all at once? If you can process different partitions of your data separately then you can partition your lookup cache as well. For example, if you are using a lookup to convert a location into a [LocationId] then why not process your data one region at a time? This will mean your lookup cache only has to contain data for the location that you are currently processing and with the ability of the Lookup in SSIS2008 and beyond to charge the cache using a dynamically built SQL statement you’ll be able to achieve it using the same dataflow and simply loop over it using a ForEach loop. Taking the previous data partitioning idea further … a dataflow can contain more than one data path so why not split your data using a conditional split component and, again, charge your lookup caches with only the data that they need for that partition. Lookups have two uses: to (1) find a matching row from the lookup set and (2) put attributes from that matching row into the pipeline. Ask yourself, do you need to do these two things at the same time? After all once you have the key column(s) from your lookup set then you can use that key to get the rest of attributes further downstream, perhaps even in another dataflow. Are you using the same lookup data set multiple times? If so, consider the file caching option in SSIS 2008 and beyond. Above all, experiment and be creative with different combinations. You may be surprised at what works. Final  thoughts If you want to know more about how the Lookup component differs in SSIS2008 from SSIS2005 then I have a dedicated blog post about that at Lookup component gets a makeover. I am on a mini-crusade at the moment to get a BULK MERGE feature into the database engine, the thinking being that if the database engine can quickly merge massive amounts of data in a similar manner to how it can insert massive amounts using BULK INSERT then that’s a lot of work that wouldn’t have to be done in the SSIS pipeline. If you think that is a good idea then go and vote for BULK MERGE on Connect. If you have any other tips to share then please stick them in the comments. Hope this helps! @Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • How to solve exception_priv _instruction exception while running destop project? [on hold]

    - by Haritha
    While running desktop project im getting exception_priv _instruction how to solve this??? while running this page is coming # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_PRIV_INSTRUCTION (0xc0000096) at pc=0x02f5a92b, pid=3012, tid=3104 # # JRE version: 7.0-b147 # Java VM: Java HotSpot(TM) Client VM (21.0-b17 mixed mode, sharing windows-x86 ) # Problematic frame: # C 0x02f5a92b # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x02f5a800): JavaThread "LWJGL Application" [_thread_in_native, id=3104, stack(0x076f0000,0x07740000)] siginfo: ExceptionCode=0xc0000096 Registers: EAX=0x000df4f0, EBX=0x32afc180, ECX=0x000df4f0, EDX=0x00000020 ESP=0x0773f768, EBP=0x0773f790, ESI=0x32afc180, EDI=0x02f5a800 EIP=0x02f5a92b, EFLAGS=0x00010206 Top of Stack: (sp=0x0773f768) 0x0773f768: 02bd429c 02bd429c 0773f770 32afc180 0x0773f778: 0773f7b8 32b022c8 00000000 32afc180 0x0773f788: 00000000 0773f7a0 0773f7dc 00943187 0x0773f798: 229ec1c0 00948839 69081736 00000000 0x0773f7a8: 089b0048 00000000 00000014 00001406 0x0773f7b8: 00000002 0773f7bc 32afbeb0 0773f7f8 0x0773f7c8: 32b022c8 00000000 32afbf00 0773f7a0 0x0773f7d8: 0773f7f0 0773f81c 00943187 69081736 Instructions: (pc=0x02f5a92b) 0x02f5a90b: 00 43 00 00 00 00 f0 bc 02 e8 00 e9 22 40 f7 73 0x02f5a91b: 07 85 a5 94 00 90 f7 73 07 50 cc a0 6d d8 49 c0 0x02f5a92b: 6d 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x02f5a93b: 00 00 00 00 00 00 00 00 00 08 80 3d 37 00 00 00 Register to memory mapping: EAX=0x000df4f0 is an unknown value EBX=0x32afc180 is an oop {method} - klass: {other class} ECX=0x000df4f0 is an unknown value EDX=0x00000020 is an unknown value ESP=0x0773f768 is pointing into the stack for thread: 0x02f5a800 EBP=0x0773f790 is pointing into the stack for thread: 0x02f5a800 ESI=0x32afc180 is an oop {method} - klass: {other class} EDI=0x02f5a800 is a thread Stack: [0x076f0000,0x07740000], sp=0x0773f768, free space=317k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C 0x02f5a92b j org.lwjgl.opengl.GL11.glVertexPointer(IILjava/nio/FloatBuffer;)V+48 j com.badlogic.gdx.backends.lwjgl.LwjglGL10.glVertexPointer(IIILjava/nio/Buffer;)V+53 j com.badlogic.gdx.graphics.glutils.VertexArray.bind()V+149 j com.badlogic.gdx.graphics.Mesh.bind()V+25 j com.badlogic.gdx.graphics.Mesh.render(IIIZ)V+32 j com.badlogic.gdx.graphics.Mesh.render(III)V+8 j com.badlogic.gdx.graphics.g2d.SpriteBatch.flush()V+197 j com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(Lcom/badlogic/gdx/graphics/Texture;)V+1 j com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Lcom/badlogic/gdx/graphics/Texture;FFFF)V+33 j sevenseas.game.WorldRenderer.drawBob()V+54 j sevenseas.game.WorldRenderer.render()V+12 j sevenseas.game.GameClass.render(F)V+38 j com.badlogic.gdx.Game.render()V+19 j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+642 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub V [jvm.dll+0x122c7e] V [jvm.dll+0x1c9c0e] V [jvm.dll+0x122e73] V [jvm.dll+0x122ed7] V [jvm.dll+0xccd1f] V [jvm.dll+0x14433f] V [jvm.dll+0x171549] C [msvcr100.dll+0x5c6de] endthreadex+0x3a C [msvcr100.dll+0x5c788] endthreadex+0xe4 C [kernel32.dll+0xb713] GetModuleFileNameA+0x1b4 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglVertexPointer(IIIJJ)V+0 j org.lwjgl.opengl.GL11.glVertexPointer(IILjava/nio/FloatBuffer;)V+48 j com.badlogic.gdx.backends.lwjgl.LwjglGL10.glVertexPointer(IIILjava/nio/Buffer;)V+53 j com.badlogic.gdx.graphics.glutils.VertexArray.bind()V+149 j com.badlogic.gdx.graphics.Mesh.bind()V+25 j com.badlogic.gdx.graphics.Mesh.render(IIIZ)V+32 j com.badlogic.gdx.graphics.Mesh.render(III)V+8 j com.badlogic.gdx.graphics.g2d.SpriteBatch.flush()V+197 j com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(Lcom/badlogic/gdx/graphics/Texture;)V+1 j com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Lcom/badlogic/gdx/graphics/Texture;FFFF)V+33 j sevenseas.game.WorldRenderer.drawBob()V+54 j sevenseas.game.WorldRenderer.render()V+12 j sevenseas.game.GameClass.render(F)V+38 j com.badlogic.gdx.Game.render()V+19 j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+642 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x003d6c00 JavaThread "DestroyJavaVM" [_thread_blocked, id=3240, stack(0x008c0000,0x00910000)] =>0x02f5a800 JavaThread "LWJGL Application" [_thread_in_native, id=3104, stack(0x076f0000,0x07740000)] 0x02bcf000 JavaThread "Service Thread" daemon [_thread_blocked, id=2612, stack(0x02e00000,0x02e50000)] 0x02bc1000 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2776, stack(0x02db0000,0x02e00000)] 0x02bbf400 JavaThread "Attach Listener" daemon [_thread_blocked, id=2448, stack(0x02d60000,0x02db0000)] 0x02bbe000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1764, stack(0x02d10000,0x02d60000)] 0x02bb8000 JavaThread "Finalizer" daemon [_thread_blocked, id=3864, stack(0x02cc0000,0x02d10000)] 0x02bb3400 JavaThread "Reference Handler" daemon [_thread_blocked, id=2424, stack(0x02c70000,0x02cc0000)] Other Threads: 0x02bb1800 VMThread [stack: 0x02c20000,0x02c70000] [id=3076] 0x02bd1000 WatcherThread [stack: 0x02e50000,0x02ea0000] [id=3276] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap def new generation total 4928K, used 2571K [0x229c0000, 0x22f10000, 0x27f10000) eden space 4416K, 46% used [0x229c0000, 0x22bc2e38, 0x22e10000) from space 512K, 100% used [0x22e90000, 0x22f10000, 0x22f10000) to space 512K, 0% used [0x22e10000, 0x22e10000, 0x22e90000) tenured generation total 10944K, used 634K [0x27f10000, 0x289c0000, 0x329c0000) the space 10944K, 5% used [0x27f10000, 0x27faea60, 0x27faec00, 0x289c0000) compacting perm gen total 12288K, used 1655K [0x329c0000, 0x335c0000, 0x369c0000) the space 12288K, 13% used [0x329c0000, 0x32b5dc58, 0x32b5de00, 0x335c0000) ro space 10240K, 42% used [0x369c0000, 0x36dfc660, 0x36dfc800, 0x373c0000) rw space 12288K, 53% used [0x373c0000, 0x37a38180, 0x37a38200, 0x37fc0000) Code Cache [0x00940000, 0x009d8000, 0x02940000) total_blobs=305 nmethods=80 adapters=158 free_code_cache=32183Kb largest_free_block=32955904 Dynamic libraries: 0x00400000 - 0x0042f000 C:\Program Files\Java\jre7\bin\javaw.exe 0x7c900000 - 0x7c9af000 C:\WINDOWS\system32\ntdll.dll 0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll 0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll 0x77e70000 - 0x77f02000 C:\WINDOWS\system32\RPCRT4.dll 0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll 0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll 0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll 0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\COMCTL32.dll 0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll 0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll 0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL 0x629c0000 - 0x629c9000 C:\WINDOWS\system32\LPK.DLL 0x74d90000 - 0x74dfb000 C:\WINDOWS\system32\USP10.dll 0x78aa0000 - 0x78b5e000 C:\Program Files\Java\jre7\bin\msvcr100.dll 0x6d940000 - 0x6dc61000 C:\Program Files\Java\jre7\bin\client\jvm.dll 0x71ad0000 - 0x71ad9000 C:\WINDOWS\system32\WSOCK32.dll 0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll 0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll 0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll 0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL 0x6d8d0000 - 0x6d8dc000 C:\Program Files\Java\jre7\bin\verify.dll 0x6d370000 - 0x6d390000 C:\Program Files\Java\jre7\bin\java.dll 0x6d920000 - 0x6d933000 C:\Program Files\Java\jre7\bin\zip.dll 0x6cec0000 - 0x6cf42000 C:\Documents and Settings\7stl0225\Local Settings\Temp\libgdx7stl0225\37fe1abc\gdx.dll 0x10000000 - 0x1004c000 C:\Documents and Settings\7stl0225\Local Settings\Temp\libgdx7stl0225\52d76f2b\lwjgl.dll 0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll 0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll 0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll 0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll 0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll 0x070b0000 - 0x07115000 C:\DOCUME~1\7stl0225\LOCALS~1\Temp\libgdx7stl0225\52d76f2b\OpenAL32.dll 0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\SHELL32.dll 0x774e0000 - 0x7761d000 C:\WINDOWS\system32\ole32.dll 0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll 0x76fd0000 - 0x7704f000 C:\WINDOWS\system32\CLBCATQ.DLL 0x77050000 - 0x77115000 C:\WINDOWS\system32\COMRes.dll 0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.dll 0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll 0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll 0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll 0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll 0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll 0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv 0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv 0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll 0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll 0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll 0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime 0x69000000 - 0x691a9000 C:\WINDOWS\system32\sisgl.dll 0x73b30000 - 0x73b45000 C:\WINDOWS\system32\mscms.dll 0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV 0x66e90000 - 0x66ed1000 C:\WINDOWS\system32\icm32.dll 0x07760000 - 0x0778d000 C:\Program Files\WordWeb\WHook.dll 0x74c80000 - 0x74cac000 C:\WINDOWS\system32\OLEACC.dll 0x76080000 - 0x760e5000 C:\WINDOWS\system32\MSVCP60.dll VM Arguments: jvm_args: -Dfile.encoding=Cp1252 java_command: sevenseas.game.MainDesktop Launcher Type: SUN_STANDARD Environment Variables: PATH=C:/Program Files/Java/jre7/bin/client;C:/Program Files/Java/jre7/bin;C:/Program Files/Java/jre7/lib/i386;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Java\jdk1.7.0\bin;C:\eclipse; USERNAME=7stl0225 OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 15 Model 4 Stepping 1, GenuineIntel --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 3 CPU:total 1 (1 cores per cpu, 1 threads per core) family 15 model 4 stepping 1, cmov, cx8, fxsr, mmx, sse, sse2, sse3 Memory: 4k page, physical 2031088k(939252k free), swap 3969920k(3011396k free) vm_info: Java HotSpot(TM) Client VM (21.0-b17) for windows-x86 JRE (1.7.0-b147), built on Jun 27 2011 02:25:52 by "java_re" with unknown MS VC++:1600 time: Sat Oct 26 12:35:14 2013 elapsed time: 0 seconds

    Read the article

  • No GLX on Intel card with multiseat with additional nVidia card

    - by MeanEYE
    I have multiseat configured and my Xorg has 2 server layouts. One is for nVidia card and other is for Intel card. They both work, but display server assigned to Intel card doesn't have hardware acceleration since DRI and GLX module being used is from nVidia driver. So my question is, can I configure layouts somehow to use right DRI and GLX with each card? My Xorg.conf: Section "ServerLayout" Identifier "Default" Screen 0 "Screen0" 0 0 Option "Xinerama" "0" EndSection Section "ServerLayout" Identifier "TV" Screen 0 "Screen1" 0 0 Option "Xinerama" "0" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL E198WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 610" EndSection Section "Device" Identifier "Device1" Driver "intel" BusID "PCI:0:2:0" Option "AccelMethod" "uxa" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-1" Option "metamodes" "DFP-0: nvidia-auto-select +1440+0, DFP-1: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Log file for Intel: [ 18.239] X.Org X Server 1.13.0 Release Date: 2012-09-05 [ 18.239] X Protocol Version 11, Revision 0 [ 18.239] Build Operating System: Linux 2.6.24-32-xen x86_64 Ubuntu [ 18.239] Current Operating System: Linux bytewiper 3.5.0-18-generic #29-Ubuntu SMP Fri Oct 19 10:26:51 UTC 2012 x86_64 [ 18.239] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.5.0-18-generic root=UUID=fc0616fd-f212-4846-9241-ba4a492f0513 ro quiet splash [ 18.239] Build Date: 20 September 2012 11:55:20AM [ 18.239] xorg-server 2:1.13.0+git20120920.70e57668-0ubuntu0ricotz (For technical support please see http://www.ubuntu.com/support) [ 18.239] Current version of pixman: 0.26.0 [ 18.239] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 18.239] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 18.239] (==) Log file: "/var/log/Xorg.1.log", Time: Wed Nov 21 18:32:14 2012 [ 18.239] (==) Using config file: "/etc/X11/xorg.conf" [ 18.239] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 18.239] (++) ServerLayout "TV" [ 18.239] (**) |-->Screen "Screen1" (0) [ 18.239] (**) | |-->Monitor "Monitor1" [ 18.240] (**) | |-->Device "Device1" [ 18.240] (**) Option "Xinerama" "0" [ 18.240] (==) Automatically adding devices [ 18.240] (==) Automatically enabling devices [ 18.240] (==) Automatically adding GPU devices [ 18.240] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 18.240] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 18.240] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 18.240] (II) Loader magic: 0x7f6917944c40 [ 18.240] (II) Module ABI versions: [ 18.240] X.Org ANSI C Emulation: 0.4 [ 18.240] X.Org Video Driver: 13.0 [ 18.240] X.Org XInput driver : 18.0 [ 18.240] X.Org Server Extension : 7.0 [ 18.240] (II) config/udev: Adding drm device (/dev/dri/card0) [ 18.241] (--) PCI: (0:0:2:0) 8086:0152:1043:84ca rev 9, Mem @ 0xf7400000/4194304, 0xd0000000/268435456, I/O @ 0x0000f000/64 [ 18.241] (--) PCI:*(0:1:0:0) 10de:104a:1458:3546 rev 161, Mem @ 0xf6000000/16777216, 0xe0000000/134217728, 0xe8000000/33554432, I/O @ 0x0000e000/128, BIOS @ 0x????????/524288 [ 18.241] (II) Open ACPI successful (/var/run/acpid.socket) [ 18.241] Initializing built-in extension Generic Event Extension [ 18.241] Initializing built-in extension SHAPE [ 18.241] Initializing built-in extension MIT-SHM [ 18.241] Initializing built-in extension XInputExtension [ 18.241] Initializing built-in extension XTEST [ 18.241] Initializing built-in extension BIG-REQUESTS [ 18.241] Initializing built-in extension SYNC [ 18.241] Initializing built-in extension XKEYBOARD [ 18.241] Initializing built-in extension XC-MISC [ 18.241] Initializing built-in extension SECURITY [ 18.241] Initializing built-in extension XINERAMA [ 18.241] Initializing built-in extension XFIXES [ 18.241] Initializing built-in extension RENDER [ 18.241] Initializing built-in extension RANDR [ 18.241] Initializing built-in extension COMPOSITE [ 18.241] Initializing built-in extension DAMAGE [ 18.241] Initializing built-in extension MIT-SCREEN-SAVER [ 18.241] Initializing built-in extension DOUBLE-BUFFER [ 18.241] Initializing built-in extension RECORD [ 18.241] Initializing built-in extension DPMS [ 18.241] Initializing built-in extension X-Resource [ 18.241] Initializing built-in extension XVideo [ 18.241] Initializing built-in extension XVideo-MotionCompensation [ 18.241] Initializing built-in extension XFree86-VidModeExtension [ 18.241] Initializing built-in extension XFree86-DGA [ 18.241] Initializing built-in extension XFree86-DRI [ 18.241] Initializing built-in extension DRI2 [ 18.241] (II) LoadModule: "glx" [ 18.241] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/libglx.so [ 18.247] (II) Module glx: vendor="NVIDIA Corporation" [ 18.247] compiled for 4.0.2, module version = 1.0.0 [ 18.247] Module class: X.Org Server Extension [ 18.247] (II) NVIDIA GLX Module 310.19 Thu Nov 8 01:12:43 PST 2012 [ 18.247] Loading extension GLX [ 18.247] (II) LoadModule: "intel" [ 18.248] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 18.248] (II) Module intel: vendor="X.Org Foundation" [ 18.248] compiled for 1.13.0, module version = 2.20.13 [ 18.248] Module class: X.Org Video Driver [ 18.248] ABI class: X.Org Video Driver, version 13.0 [ 18.248] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge Desktop (GT1), Sandybridge Desktop (GT2), Sandybridge Desktop (GT2+), Sandybridge Mobile (GT1), Sandybridge Mobile (GT2), Sandybridge Mobile (GT2+), Sandybridge Server, Ivybridge Mobile (GT1), Ivybridge Mobile (GT2), Ivybridge Desktop (GT1), Ivybridge Desktop (GT2), Ivybridge Server, Ivybridge Server (GT2), Haswell Desktop (GT1), Haswell Desktop (GT2), Haswell Desktop (GT2+), Haswell Mobile (GT1), Haswell Mobile (GT2), Haswell Mobile (GT2+), Haswell Server (GT1), Haswell Server (GT2), Haswell Server (GT2+), Haswell SDV Desktop (GT1), Haswell SDV Desktop (GT2), Haswell SDV Desktop (GT2+), Haswell SDV Mobile (GT1), Haswell SDV Mobile (GT2), Haswell SDV Mobile (GT2+), Haswell SDV Server (GT1), Haswell SDV Server (GT2), Haswell SDV Server (GT2+), Haswell ULT Desktop (GT1), Haswell ULT Desktop (GT2), Haswell ULT Desktop (GT2+), Haswell ULT Mobile (GT1), Haswell ULT Mobile (GT2), Haswell ULT Mobile (GT2+), Haswell ULT Server (GT1), Haswell ULT Server (GT2), Haswell ULT Server (GT2+), Haswell CRW Desktop (GT1), Haswell CRW Desktop (GT2), Haswell CRW Desktop (GT2+), Haswell CRW Mobile (GT1), Haswell CRW Mobile (GT2), Haswell CRW Mobile (GT2+), Haswell CRW Server (GT1), Haswell CRW Server (GT2), Haswell CRW Server (GT2+), ValleyView PO board [ 18.248] (++) using VT number 8 [ 18.593] (II) intel(0): using device path '/dev/dri/card0' [ 18.593] (**) intel(0): Depth 24, (--) framebuffer bpp 32 [ 18.593] (==) intel(0): RGB weight 888 [ 18.593] (==) intel(0): Default visual is TrueColor [ 18.593] (**) intel(0): Option "AccelMethod" "uxa" [ 18.593] (--) intel(0): Integrated Graphics Chipset: Intel(R) Ivybridge Desktop (GT1) [ 18.593] (**) intel(0): Relaxed fencing enabled [ 18.593] (**) intel(0): Wait on SwapBuffers? enabled [ 18.593] (**) intel(0): Triple buffering? enabled [ 18.593] (**) intel(0): Framebuffer tiled [ 18.593] (**) intel(0): Pixmaps tiled [ 18.593] (**) intel(0): 3D buffers tiled [ 18.593] (**) intel(0): SwapBuffers wait enabled ... [ 20.312] (II) Module fb: vendor="X.Org Foundation" [ 20.312] compiled for 1.13.0, module version = 1.0.0 [ 20.312] ABI class: X.Org ANSI C Emulation, version 0.4 [ 20.312] (II) Loading sub module "dri2" [ 20.312] (II) LoadModule: "dri2" [ 20.312] (II) Module "dri2" already built-in [ 20.312] (==) Depth 24 pixmap format is 32 bpp [ 20.312] (II) intel(0): [DRI2] Setup complete [ 20.312] (II) intel(0): [DRI2] DRI driver: i965 [ 20.312] (II) intel(0): Allocated new frame buffer 1920x1080 stride 7680, tiled [ 20.312] (II) UXA(0): Driver registered support for the following operations: [ 20.312] (II) solid [ 20.312] (II) copy [ 20.312] (II) composite (RENDER acceleration) [ 20.312] (II) put_image [ 20.312] (II) get_image [ 20.312] (==) intel(0): Backing store disabled [ 20.312] (==) intel(0): Silken mouse enabled [ 20.312] (II) intel(0): Initializing HW Cursor [ 20.312] (II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 20.313] (**) intel(0): DPMS enabled [ 20.313] (==) intel(0): Intel XvMC decoder enabled [ 20.313] (II) intel(0): Set up textured video [ 20.313] (II) intel(0): [XvMC] xvmc_vld driver initialized. [ 20.313] (II) intel(0): direct rendering: DRI2 Enabled [ 20.313] (==) intel(0): hotplug detection: "enabled" [ 20.332] (--) RandR disabled [ 20.335] (EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found) [ 20.335] (II) intel(0): Setting screen physical size to 508 x 285 [ 20.338] (II) XKB: reuse xkmfile /var/lib/xkb/server-B20D7FC79C7F597315E3E501AEF10E0D866E8E92.xkm [ 20.340] (II) config/udev: Adding input device Power Button (/dev/input/event1) [ 20.340] (**) Power Button: Applying InputClass "evdev keyboard catchall" [ 20.340] (II) LoadModule: "evdev" [ 20.340] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so

    Read the article

  • OpenGL font rendering

    - by DEElekgolo
    I am trying to make an openGL text rendering class using FreeType. I was originally following this code but it doesn't seem to work out for me. I get nothing reguardless of what parameters I put for Draw(). class Font { public: Font() { if (FT_Init_FreeType(&ftLibrary)) { printf("Could not initialize FreeType library\n"); return; } glGenBuffers(1,&iVerts); } bool Load(std::string sFont, unsigned int Size = 12.0f) { if (FT_New_Face(ftLibrary,sFont.c_str(),0,&ftFace)) { printf("Could not open font: %s\n",sFont.c_str()); return true; } iSize = Size; FT_Set_Pixel_Sizes(ftFace,0,(int)iSize); FT_GlyphSlot gGlyph = ftFace->glyph; //Generating the texture atlas. //Rather than some amazing rectangular packing method, I'm just going //to have one long strip of letters with the height being that of the font size. int width = 0; int height = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { printf("Error rendering letter %c for font %s.\n",i,sFont.c_str()); } width += gGlyph->bitmap.width; height += std::max(height,gGlyph->bitmap.rows); } //Generate the openGL texture glActiveTexture(GL_TEXTURE0); //if I texture exists then delete it. iTexture ? glDeleteBuffers(1,&iTexture):0; glGenTextures(1,&iTexture); glBindTexture(GL_TEXTURE_2D,iTexture); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //load the glyphs and set the glyph data int x = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { //if it cant load the character continue; } //load the glyph map into the texture glTexSubImage2D(GL_TEXTURE_2D,0,x,0, gGlyph->bitmap.width, gGlyph->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, gGlyph->bitmap.buffer); //move the "pen" down the strip x += gGlyph->bitmap.width; chars[i].ax = (float)(gGlyph->advance.x >> 6); chars[i].ay = (float)(gGlyph->advance.y >> 6); chars[i].bw = (float)gGlyph->bitmap.width; chars[i].bh = (float)gGlyph->bitmap.rows; chars[i].bl = (float)gGlyph->bitmap_left; chars[i].bt = (float)gGlyph->bitmap_top; chars[i].tx = (float)x/width; } printf("Loaded font: %s\n",sFont.c_str()); return true; } void Draw(std::string sString,Vector2f vPos = Vector2f(0,0),Vector2f vScale = Vector2f(1,1)) { struct pPoint { pPoint() { x = y = s = t = 0; } pPoint(float a,float b,float c,float d) { x = a; y = b; s = c; t = d; } float x,y; float s,t; }; pPoint* cCoordinates = new pPoint[6*sString.length()]; int n = 0; for (const char *p = sString.c_str(); *p; p++) { float x2 = vPos.x() + chars[*p].bl * vScale.x(); float y2 = -vPos.y() - chars[*p].bt * vScale.y(); float w = chars[*p].bw * vScale.x(); float h = chars[*p].bh * vScale.y(); float x = vPos.x() + chars[*p].ax * vScale.x(); float y = vPos.y() + chars[*p].ay * vScale.y(); //skip characters with no pixels //still advances though if (!w || !h) { continue; } //triangle one cCoordinates[n++] = pPoint( x2 , -y2 , chars[*p].tx , 0); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2-h , chars[*p].tx + chars[*p].bw / w , chars[*p].bh / h); } glBindBuffer(GL_ARRAY_BUFFER,iVerts); glBindBuffer(GL_TEXTURE_2D,iTexture); //Vertices glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].x); //TexCoord 0 glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].s); glCullFace(GL_NONE); glBufferData(GL_ARRAY_BUFFER,6*sString.length(),cCoordinates,GL_DYNAMIC_DRAW); glDrawArrays(GL_TRIANGLES,0,n); glCullFace(GL_BACK); glBindBuffer(GL_ARRAY_BUFFER,0); glBindBuffer(GL_TEXTURE_2D,0); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } ~Font() { glDeleteBuffers(1,&iVerts); glDeleteBuffers(1,&iTexture); } private: unsigned int iSize; //openGL texture atlas unsigned int iTexture; //openGL geometry buffer; unsigned int iVerts; FT_Library ftLibrary; FT_Face ftFace; struct Character { float ax,ay;//Advance float bw,bh;//bitmap size float bl,bt;//bitmap left and top float tx; } chars[128]; };

    Read the article

  • My vertex shader doesn't affect texture coords or diffuse info but works for position

    - by tina nyaa
    I am new to 3D and DirectX - in the past I have only used abstractions for 2D drawing. Over the past month I've been studying really hard and I'm trying to modify and adapt some of the shaders as part of my personal 'study project'. Below I have a shader, modified from one of the Microsoft samples. I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? // // Skinned Mesh Effect file // Copyright (c) 2000-2002 Microsoft Corporation. All rights reserved. // float4 lhtDir = {0.0f, 0.0f, -1.0f, 1.0f}; //light Direction float4 lightDiffuse = {0.6f, 0.6f, 0.6f, 1.0f}; // Light Diffuse float4 MaterialAmbient : MATERIALAMBIENT = {0.1f, 0.1f, 0.1f, 1.0f}; float4 MaterialDiffuse : MATERIALDIFFUSE = {0.8f, 0.8f, 0.8f, 1.0f}; // Matrix Pallette static const int MAX_MATRICES = 100; float4x3 mWorldMatrixArray[MAX_MATRICES] : WORLDMATRIXARRAY; float4x4 mViewProj : VIEWPROJECTION; /////////////////////////////////////////////////////// struct VS_INPUT { float4 Pos : POSITION; float4 BlendWeights : BLENDWEIGHT; float4 BlendIndices : BLENDINDICES; float3 Normal : NORMAL; float3 Tex0 : TEXCOORD0; }; struct VS_OUTPUT { float4 Pos : POSITION; float4 Diffuse : COLOR; float2 Tex0 : TEXCOORD0; }; float3 Diffuse(float3 Normal) { float CosTheta; // N.L Clamped CosTheta = max(0.0f, dot(Normal, lhtDir.xyz)); // propogate scalar result to vector return (CosTheta); } VS_OUTPUT VShade(VS_INPUT i, uniform int NumBones) { VS_OUTPUT o; float3 Pos = 0.0f; float3 Normal = 0.0f; float LastWeight = 0.0f; // Compensate for lack of UBYTE4 on Geforce3 int4 IndexVector = D3DCOLORtoUBYTE4(i.BlendIndices); // cast the vectors to arrays for use in the for loop below float BlendWeightsArray[4] = (float[4])i.BlendWeights; int IndexArray[4] = (int[4])IndexVector; // calculate the pos/normal using the "normal" weights // and accumulate the weights to calculate the last weight for (int iBone = 0; iBone < NumBones-1; iBone++) { LastWeight = LastWeight + BlendWeightsArray[iBone]; Pos += mul(i.Pos, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; Normal += mul(i.Normal, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; } LastWeight = 1.0f - LastWeight; // Now that we have the calculated weight, add in the final influence Pos += (mul(i.Pos, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); Normal += (mul(i.Normal, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); // transform position from world space into view and then projection space //o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Diffuse.x = 0.0f; o.Diffuse.y = 0.0f; o.Diffuse.z = 0.0f; o.Diffuse.w = 0.0f; o.Tex0 = float2(0,0); return o; } technique t0 { pass p0 { VertexShader = compile vs_3_0 VShade(4); } } I am currently using the SlimDX .NET wrapper around DirectX, but the API is extremely similar: public void Draw() { var device = vertexBuffer.Device; device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); device.SetRenderState(RenderState.Lighting, true); device.SetRenderState(RenderState.DitherEnable, true); device.SetRenderState(RenderState.ZEnable, true); device.SetRenderState(RenderState.CullMode, Cull.Counterclockwise); device.SetRenderState(RenderState.NormalizeNormals, true); device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); device.SetTransform(TransformState.World, Matrix.Identity * Matrix.Translation(0, -50, 0)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(-200, 0, 0), Vector3.Zero, Vector3.UnitY)); device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); var material = new Material(); material.Ambient = material.Diffuse = material.Emissive = material.Specular = new Color4(Color.White); material.Power = 1f; device.SetStreamSource(0, vertexBuffer, 0, vertexSize); device.VertexDeclaration = vertexDeclaration; device.Indices = indexBuffer; device.Material = material; device.SetTexture(0, texture); var param = effect.GetParameter(null, "mWorldMatrixArray"); var boneWorldTransforms = bones.OrderedBones.OrderBy(x => x.Id).Select(x => x.CombinedTransformation).ToArray(); effect.SetValue(param, boneWorldTransforms); effect.SetValue(effect.GetParameter(null, "mViewProj"), Matrix.Identity);// Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); effect.SetValue(effect.GetParameter(null, "MaterialDiffuse"), material.Diffuse); effect.SetValue(effect.GetParameter(null, "MaterialAmbient"), material.Ambient); effect.Technique = effect.GetTechnique(0); var passes = effect.Begin(FX.DoNotSaveState); for (var i = 0; i < passes; i++) { effect.BeginPass(i); device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, skin.Vertices.Length, 0, skin.Indicies.Length / 3); effect.EndPass(); } effect.End(); } Again, I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? Also, whatever I set in the bone transformation matrices doesn't seem to have an effect on my model. If I set every bone transformation to a zero matrix, the model still shows up as if nothing had happened, but changing the Pos field in shader output makes the model disappear. I don't understand why I'm getting this kind of behaviour. Thank you!

    Read the article

  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

    Read the article

  • Online ALTER TABLE in MySQL 5.6

    - by Marko Mäkelä
    This is the low-level view of data dictionary language (DDL) operations in the InnoDB storage engine in MySQL 5.6. John Russell gave a more high-level view in his blog post April 2012 Labs Release – Online DDL Improvements. MySQL before the InnoDB Plugin Traditionally, the MySQL storage engine interface has taken a minimalistic approach to data definition language. The only natively supported operations were CREATE TABLE, DROP TABLE and RENAME TABLE. Consider the following example: CREATE TABLE t(a INT); INSERT INTO t VALUES (1),(2),(3); CREATE INDEX a ON t(a); DROP TABLE t; The CREATE INDEX statement would be executed roughly as follows: CREATE TABLE temp(a INT, INDEX(a)); INSERT INTO temp SELECT * FROM t; RENAME TABLE t TO temp2; RENAME TABLE temp TO t; DROP TABLE temp2; You could imagine that the database could crash when copying all rows from the original table to the new one. For example, it could run out of file space. Then, on restart, InnoDB would roll back the huge INSERT transaction. To fix things a little, a hack was added to ha_innobase::write_row for committing the transaction every 10,000 rows. Still, it was frustrating that even a simple DROP INDEX would make the table unavailable for modifications for a long time. Fast Index Creation in the InnoDB Plugin of MySQL 5.1 MySQL 5.1 introduced a new interface for CREATE INDEX and DROP INDEX. The old table-copying approach can still be forced by SET old_alter_table=0. This interface is used in MySQL 5.5 and in the InnoDB Plugin for MySQL 5.1. Apart from the ability to do a quick DROP INDEX, the main advantage is that InnoDB will execute a merge-sort algorithm before inserting the index records into each index that is being created. This should speed up the insert into the secondary index B-trees and potentially result in a better B-tree fill factor. The 5.1 ALTER TABLE interface was not perfect. For example, DROP FOREIGN KEY still invoked the table copy. Renaming columns could conflict with InnoDB foreign key constraints. Combining ADD KEY and DROP KEY in ALTER TABLE was problematic and not atomic inside the storage engine. The ALTER TABLE interface in MySQL 5.6 The ALTER TABLE storage engine interface was completely rewritten in MySQL 5.6. Instead of introducing a method call for every conceivable operation, MySQL 5.6 introduced a handful of methods, and data structures that keep track of the requested changes. In MySQL 5.6, online ALTER TABLE operation can be requested by specifying LOCK=NONE. Also LOCK=SHARED and LOCK=EXCLUSIVE are available. The old-style table copying can be requested by ALGORITHM=COPY. That one will require at least LOCK=SHARED. From the InnoDB point of view, anything that is possible with LOCK=EXCLUSIVE is also possible with LOCK=SHARED. Most ALGORITHM=INPLACE operations inside InnoDB can be executed online (LOCK=NONE). InnoDB will always require an exclusive table lock in two phases of the operation. The execution phases are tied to a number of methods: handler::check_if_supported_inplace_alter Checks if the storage engine can perform all requested operations, and if so, what kind of locking is needed. handler::prepare_inplace_alter_table InnoDB uses this method to set up the data dictionary cache for upcoming CREATE INDEX operation. We need stubs for the new indexes, so that we can keep track of changes to the table during online index creation. Also, crash recovery would drop any indexes that were incomplete at the time of the crash. handler::inplace_alter_table In InnoDB, this method is used for creating secondary indexes or for rebuilding the table. This is the ‘main’ phase that can be executed online (with concurrent writes to the table). handler::commit_inplace_alter_table This is where the operation is committed or rolled back. Here, InnoDB would drop any indexes, rename any columns, drop or add foreign keys, and finalize a table rebuild or index creation. It would also discard any logs that were set up for online index creation or table rebuild. The prepare and commit phases require an exclusive lock, blocking all access to the table. If MySQL times out while upgrading the table meta-data lock for the commit phase, it will roll back the ALTER TABLE operation. In MySQL 5.6, data definition language operations are still not fully atomic, because the data dictionary is split. Part of it is inside InnoDB data dictionary tables. Part of the information is only available in the *.frm file, which is not covered by any crash recovery log. But, there is a single commit phase inside the storage engine. Online Secondary Index Creation It may occur that an index needs to be created on a new column to speed up queries. But, it may be unacceptable to block modifications on the table while creating the index. It turns out that it is conceptually not so hard to support online index creation. All we need is some more execution phases: Set up a stub for the index, for logging changes. Scan the table for index records. Sort the index records. Bulk load the index records. Apply the logged changes. Replace the stub with the actual index. Threads that modify the table will log the operations to the logs of each index that is being created. Errors, such as log overflow or uniqueness violations, will only be flagged by the ALTER TABLE thread. The log is conceptually similar to the InnoDB change buffer. The bulk load of index records will bypass record locking. We still generate redo log for writing the index pages. It would suffice to log page allocations only, and to flush the index pages from the buffer pool to the file system upon completion. Native ALTER TABLE Starting with MySQL 5.6, InnoDB supports most ALTER TABLE operations natively. The notable exceptions are changes to the column type, ADD FOREIGN KEY except when foreign_key_checks=0, and changes to tables that contain FULLTEXT indexes. The keyword ALGORITHM=INPLACE is somewhat misleading, because certain operations cannot be performed in-place. For example, changing the ROW_FORMAT of a table requires a rebuild. Online operation (LOCK=NONE) is not allowed in the following cases: when adding an AUTO_INCREMENT column, when the table contains FULLTEXT indexes or a hidden FTS_DOC_ID column, or when there are FOREIGN KEY constraints referring to the table, with ON…CASCADE or ON…SET NULL option. The FOREIGN KEY limitations are needed, because MySQL does not acquire meta-data locks on the child or parent tables when executing SQL statements. Theoretically, InnoDB could support operations like ADD COLUMN and DROP COLUMN in-place, by lazily converting the table to a newer format. This would require that the data dictionary keep multiple versions of the table definition. For simplicity, we will copy the entire table, even for DROP COLUMN. The bulk copying of the table will bypass record locking and undo logging. For facilitating online operation, a temporary log will be associated with the clustered index of table. Threads that modify the table will also write the changes to the log. When altering the table, we skip all records that have been marked for deletion. In this way, we can simply discard any undo log records that were not yet purged from the original table. Off-page columns, or BLOBs, are an important consideration. We suspend the purge of delete-marked records if it would free any off-page columns from the old table. This is because the BLOBs can be needed when applying changes from the log. We have special logging for handling the ROLLBACK of an INSERT that inserted new off-page columns. This is because the columns will be freed at rollback.

    Read the article

  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

    Read the article

  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

    Read the article

  • Debian squeeze keyboard and touchpad not working / detected on laptop

    - by Esa
    They work before gdm3 starts. a connected mouse also stops working, but functions after removal and re-plug. no xorg.conf. log doesn't show any loading of drivers for kbd/touchpad [ 33.783] X.Org X Server 1.10.4 Release Date: 2011-08-19 [ 33.783] X Protocol Version 11, Revision 0 [ 33.783] Build Operating System: Linux 3.0.0-1-amd64 x86_64 Debian [ 33.783] Current Operating System: Linux sus 3.2.0-0.bpo.2-amd64 #1 SMP Sun Mar 25 10:33:35 UTC 2012 x86_64 [ 33.783] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-0.bpo.2-amd64 root=UUID=8686f840-d165-4d1e-b995-2ebbd94aa3d2 ro quiet [ 33.783] Build Date: 28 August 2011 09:39:43PM [ 33.783] xorg-server 2:1.10.4-1~bpo60+1 (Cyril Brulebois <[email protected]>) [ 33.783] Current version of pixman: 0.16.4 [ 33.783] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 33.783] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 33.783] (==) Log file: "/var/log/Xorg.0.log", Time: Wed Mar 28 09:34:04 2012 [ 33.837] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 33.936] (==) No Layout section. Using the first Screen section. [ 33.936] (==) No screen section available. Using defaults. [ 33.936] (**) |-->Screen "Default Screen Section" (0) [ 33.936] (**) | |-->Monitor "<default monitor>" [ 33.936] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 33.936] (==) Automatically adding devices [ 33.936] (==) Automatically enabling devices [ 34.164] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 34.164] Entry deleted from font path. [ 34.226] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/75dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, /usr/share/fonts/X11/75dpi, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType, built-ins [ 34.226] (==) ModulePath set to "/usr/lib/xorg/modules" [ 34.226] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 34.226] (II) Loader magic: 0x7d3ae0 [ 34.226] (II) Module ABI versions: [ 34.226] X.Org ANSI C Emulation: 0.4 [ 34.226] X.Org Video Driver: 10.0 [ 34.226] X.Org XInput driver : 12.2 [ 34.226] X.Org Server Extension : 5.0 [ 34.227] (--) PCI:*(0:1:5:0) 1002:9712:103c:1661 rev 0, Mem @ 0xd0000000/268435456, 0xf1400000/65536, 0xf1300000/1048576, I/O @ 0x00008000/256 [ 34.227] (--) PCI: (0:2:0:0) 1002:6760:103c:1661 rev 0, Mem @ 0xe0000000/268435456, 0xf0300000/131072, I/O @ 0x00004000/256, BIOS @ 0x????????/131072 [ 34.227] (II) Open ACPI successful (/var/run/acpid.socket) [ 34.227] (II) LoadModule: "extmod" [ 34.249] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 34.277] (II) Module extmod: vendor="X.Org Foundation" [ 34.277] compiled for 1.10.4, module version = 1.0.0 [ 34.277] Module class: X.Org Server Extension [ 34.277] ABI class: X.Org Server Extension, version 5.0 [ 34.277] (II) Loading extension SELinux [ 34.277] (II) Loading extension MIT-SCREEN-SAVER [ 34.277] (II) Loading extension XFree86-VidModeExtension [ 34.277] (II) Loading extension XFree86-DGA [ 34.277] (II) Loading extension DPMS [ 34.277] (II) Loading extension XVideo [ 34.277] (II) Loading extension XVideo-MotionCompensation [ 34.277] (II) Loading extension X-Resource [ 34.277] (II) LoadModule: "dbe" [ 34.277] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 34.299] (II) Module dbe: vendor="X.Org Foundation" [ 34.299] compiled for 1.10.4, module version = 1.0.0 [ 34.299] Module class: X.Org Server Extension [ 34.299] ABI class: X.Org Server Extension, version 5.0 [ 34.299] (II) Loading extension DOUBLE-BUFFER [ 34.299] (II) LoadModule: "glx" [ 34.299] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 34.477] (II) Module glx: vendor="X.Org Foundation" [ 34.477] compiled for 1.10.4, module version = 1.0.0 [ 34.477] ABI class: X.Org Server Extension, version 5.0 [ 34.477] (==) AIGLX enabled [ 34.477] (II) Loading extension GLX [ 34.477] (II) LoadModule: "record" [ 34.478] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 34.481] (II) Module record: vendor="X.Org Foundation" [ 34.481] compiled for 1.10.4, module version = 1.13.0 [ 34.481] Module class: X.Org Server Extension [ 34.481] ABI class: X.Org Server Extension, version 5.0 [ 34.481] (II) Loading extension RECORD [ 34.481] (II) LoadModule: "dri" [ 34.481] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 34.512] (II) Module dri: vendor="X.Org Foundation" [ 34.512] compiled for 1.10.4, module version = 1.0.0 [ 34.512] ABI class: X.Org Server Extension, version 5.0 [ 34.512] (II) Loading extension XFree86-DRI [ 34.512] (II) LoadModule: "dri2" [ 34.512] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 34.515] (II) Module dri2: vendor="X.Org Foundation" [ 34.515] compiled for 1.10.4, module version = 1.2.0 [ 34.515] ABI class: X.Org Server Extension, version 5.0 [ 34.515] (II) Loading extension DRI2 [ 34.515] (==) Matched ati as autoconfigured driver 0 [ 34.515] (==) Matched vesa as autoconfigured driver 1 [ 34.515] (==) Matched fbdev as autoconfigured driver 2 [ 34.515] (==) Assigned the driver to the xf86ConfigLayout [ 34.515] (II) LoadModule: "ati" [ 34.706] (II) Loading /usr/lib/xorg/modules/drivers/ati_drv.so [ 34.724] (II) Module ati: vendor="X.Org Foundation" [ 34.724] compiled for 1.10.3, module version = 6.14.2 [ 34.724] Module class: X.Org Video Driver [ 34.724] ABI class: X.Org Video Driver, version 10.0 [ 34.724] (II) LoadModule: "radeon" [ 34.725] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 34.923] (II) Module radeon: vendor="X.Org Foundation" [ 34.923] compiled for 1.10.3, module version = 6.14.2 [ 34.923] Module class: X.Org Video Driver [ 34.923] ABI class: X.Org Video Driver, version 10.0 [ 34.945] (II) LoadModule: "vesa" [ 34.945] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 34.988] (II) Module vesa: vendor="X.Org Foundation" [ 34.988] compiled for 1.10.3, module version = 2.3.0 [ 34.988] Module class: X.Org Video Driver [ 34.988] ABI class: X.Org Video Driver, version 10.0 [ 34.988] (II) LoadModule: "fbdev" [ 34.988] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 35.020] (II) Module fbdev: vendor="X.Org Foundation" [ 35.020] compiled for 1.10.3, module version = 0.4.2 [ 35.020] ABI class: X.Org Video Driver, version 10.0 [ 35.020] (II) RADEON: Driver for ATI Radeon chipsets: <snip> [ 35.023] (II) VESA: driver for VESA chipsets: vesa [ 35.023] (II) FBDEV: driver for framebuffer: fbdev [ 35.023] (++) using VT number 7 [ 35.033] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 35.033] (II) [KMS] Kernel modesetting enabled. [ 35.033] (WW) Falling back to old probe method for vesa [ 35.034] (WW) Falling back to old probe method for fbdev [ 35.034] (II) Loading sub module "fbdevhw" [ 35.034] (II) LoadModule: "fbdevhw" [ 35.034] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 35.185] (II) Module fbdevhw: vendor="X.Org Foundation" [ 35.185] compiled for 1.10.4, module version = 0.0.2 [ 35.185] ABI class: X.Org Video Driver, version 10.0 [ 35.288] (II) RADEON(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 35.288] (==) RADEON(0): Depth 24, (--) framebuffer bpp 32 [ 35.288] (II) RADEON(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps) [ 35.288] (==) RADEON(0): Default visual is TrueColor [ 35.288] (==) RADEON(0): RGB weight 888 [ 35.288] (II) RADEON(0): Using 8 bits per RGB (8 bit DAC) [ 35.288] (--) RADEON(0): Chipset: "ATI Mobility Radeon HD 4200" (ChipID = 0x9712) [ 35.288] (II) RADEON(0): PCI card detected [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: Searching for BusID pci:0000:01:05.0 [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: drmOpenMinor returns 9 [ 35.288] drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 [ 35.288] (II) Loading sub module "exa" [ 35.288] (II) LoadModule: "exa" [ 35.288] (II) Loading /usr/lib/xorg/modules/libexa.so [ 35.335] (II) Module exa: vendor="X.Org Foundation" [ 35.335] compiled for 1.10.4, module version = 2.5.0 [ 35.335] ABI class: X.Org Video Driver, version 10.0 [ 35.335] (II) RADEON(0): KMS Color Tiling: disabled [ 35.335] (II) RADEON(0): KMS Pageflipping: enabled [ 35.335] (II) RADEON(0): SwapBuffers wait for vsync: enabled [ 35.360] (II) RADEON(0): Output VGA-0 has no monitor section [ 35.360] (II) RADEON(0): Output LVDS has no monitor section [ 35.364] (II) RADEON(0): Output HDMI-0 has no monitor section [ 35.388] (II) RADEON(0): EDID for output VGA-0 [ 35.388] (II) RADEON(0): EDID for output LVDS [ 35.388] (II) RADEON(0): Manufacturer: LGD Model: 2ac Serial#: 0 [ 35.388] (II) RADEON(0): Year: 2010 Week: 0 [ 35.388] (II) RADEON(0): EDID Version: 1.3 [ 35.388] (II) RADEON(0): Digital Display Input [ 35.388] (II) RADEON(0): Max Image Size [cm]: horiz.: 34 vert.: 19 [ 35.388] (II) RADEON(0): Gamma: 2.20 [ 35.388] (II) RADEON(0): No DPMS capabilities specified [ 35.388] (II) RADEON(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 [ 35.388] (II) RADEON(0): First detailed timing is preferred mode [ 35.388] (II) RADEON(0): redX: 0.616 redY: 0.371 greenX: 0.355 greenY: 0.606 [ 35.388] (II) RADEON(0): blueX: 0.152 blueY: 0.100 whiteX: 0.313 whiteY: 0.329 [ 35.388] (II) RADEON(0): Manufacturer's mask: 0 [ 35.388] (II) RADEON(0): Supported detailed timing: [ 35.388] (II) RADEON(0): clock: 69.3 MHz Image Size: 344 x 194 mm [ 35.388] (II) RADEON(0): h_active: 1366 h_sync: 1398 h_sync_end 1430 h_blank_end 1486 h_border: 0 [ 35.388] (II) RADEON(0): v_active: 768 v_sync: 770 v_sync_end 774 v_blanking: 782 v_border: 0 [ 35.388] (II) RADEON(0): LG Display [ 35.388] (II) RADEON(0): LP156WH2-TLQB [ 35.388] (II) RADEON(0): EDID (in hex): [ 35.388] (II) RADEON(0): 00ffffffffffff0030e4ac0200000000 [ 35.388] (II) RADEON(0): 00140103802213780ac1259d5f5b9b27 [ 35.388] (II) RADEON(0): 19505400000001010101010101010101 [ 35.388] (II) RADEON(0): 010101010101121b567850000e302020 [ 35.388] (II) RADEON(0): 240058c2100000190000000000000000 [ 35.388] (II) RADEON(0): 00000000000000000000000000fe004c [ 35.388] (II) RADEON(0): 4720446973706c61790a2020000000fe [ 35.388] (II) RADEON(0): 004c503135365748322d544c514200c1 [ 35.388] (II) RADEON(0): Printing probed modes for output LVDS [ 35.388] (II) RADEON(0): Modeline "1366x768"x59.6 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 35.388] (II) RADEON(0): Modeline "1280x720"x59.9 74.50 1280 1344 1472 1664 720 723 728 748 -hsync +vsync (44.8 kHz) [ 35.388] (II) RADEON(0): Modeline "1152x768"x59.8 71.75 1152 1216 1328 1504 768 771 781 798 -hsync +vsync (47.7 kHz) [ 35.388] (II) RADEON(0): Modeline "1024x768"x59.9 63.50 1024 1072 1176 1328 768 771 775 798 -hsync +vsync (47.8 kHz) [ 35.388] (II) RADEON(0): Modeline "800x600"x59.9 38.25 800 832 912 1024 600 603 607 624 -hsync +vsync (37.4 kHz) [ 35.388] (II) RADEON(0): Modeline "848x480"x59.7 31.50 848 872 952 1056 480 483 493 500 -hsync +vsync (29.8 kHz) [ 35.388] (II) RADEON(0): Modeline "720x480"x59.7 26.75 720 744 808 896 480 483 493 500 -hsync +vsync (29.9 kHz) [ 35.388] (II) RADEON(0): Modeline "640x480"x59.4 23.75 640 664 720 800 480 483 487 500 -hsync +vsync (29.7 kHz) [ 35.392] (II) RADEON(0): EDID for output HDMI-0 [ 35.392] (II) RADEON(0): Output VGA-0 disconnected [ 35.392] (II) RADEON(0): Output LVDS connected [ 35.392] (II) RADEON(0): Output HDMI-0 disconnected [ 35.392] (II) RADEON(0): Using exact sizes for initial modes [ 35.392] (II) RADEON(0): Output LVDS using initial mode 1366x768 [ 35.392] (II) RADEON(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 35.392] (II) RADEON(0): mem size init: gart size :1fdff000 vram size: s:10000000 visible:fba0000 [ 35.392] (II) RADEON(0): EXA: Driver will allow EXA pixmaps in VRAM [ 35.392] (==) RADEON(0): DPI set to (96, 96) [ 35.392] (II) Loading sub module "fb" [ 35.392] (II) LoadModule: "fb" [ 35.392] (II) Loading /usr/lib/xorg/modules/libfb.so [ 35.492] (II) Module fb: vendor="X.Org Foundation" [ 35.492] compiled for 1.10.4, module version = 1.0.0 [ 35.492] ABI class: X.Org ANSI C Emulation, version 0.4 [ 35.492] (II) Loading sub module "ramdac" [ 35.492] (II) LoadModule: "ramdac" [ 35.492] (II) Module "ramdac" already built-in [ 35.492] (II) UnloadModule: "vesa" [ 35.492] (II) Unloading vesa [ 35.492] (II) UnloadModule: "fbdev" [ 35.492] (II) Unloading fbdev [ 35.492] (II) UnloadModule: "fbdevhw" [ 35.492] (II) Unloading fbdevhw [ 35.492] (--) Depth 24 pixmap format is 32 bpp [ 35.492] (II) RADEON(0): [DRI2] Setup complete [ 35.492] (II) RADEON(0): [DRI2] DRI driver: r600 [ 35.492] (II) RADEON(0): Front buffer size: 4224K [ 35.492] (II) RADEON(0): VRAM usage limit set to 228096K [ 35.615] (==) RADEON(0): Backing store disabled [ 35.615] (II) RADEON(0): Direct rendering enabled [ 35.658] (II) RADEON(0): Setting EXA maxPitchBytes [ 35.658] (II) EXA(0): Driver allocated offscreen pixmaps [ 35.658] (II) EXA(0): Driver registered support for the following operations: [ 35.658] (II) Solid [ 35.658] (II) Copy [ 35.658] (II) Composite (RENDER acceleration) [ 35.658] (II) UploadToScreen [ 35.658] (II) DownloadFromScreen [ 35.687] (II) RADEON(0): Acceleration enabled [ 35.687] (==) RADEON(0): DPMS enabled [ 35.687] (==) RADEON(0): Silken mouse enabled [ 35.721] (II) RADEON(0): Set up textured video [ 35.721] (II) RADEON(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 35.721] (--) RandR disabled [ 35.721] (II) Initializing built-in extension Generic Event Extension [ 35.721] (II) Initializing built-in extension SHAPE [ 35.721] (II) Initializing built-in extension MIT-SHM [ 35.721] (II) Initializing built-in extension XInputExtension [ 35.721] (II) Initializing built-in extension XTEST [ 35.721] (II) Initializing built-in extension BIG-REQUESTS [ 35.721] (II) Initializing built-in extension SYNC [ 35.721] (II) Initializing built-in extension XKEYBOARD [ 35.721] (II) Initializing built-in extension XC-MISC [ 35.721] (II) Initializing built-in extension SECURITY [ 35.721] (II) Initializing built-in extension XINERAMA [ 35.721] (II) Initializing built-in extension XFIXES [ 35.721] (II) Initializing built-in extension RENDER [ 35.721] (II) Initializing built-in extension RANDR [ 35.721] (II) Initializing built-in extension COMPOSITE [ 35.721] (II) Initializing built-in extension DAMAGE [ 35.721] (II) SELinux: Disabled on system [ 35.982] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer [ 35.982] (II) AIGLX: enabled GLX_INTEL_swap_event [ 35.982] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control [ 35.982] (II) AIGLX: enabled GLX_SGI_make_current_read [ 35.982] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects [ 35.982] (II) AIGLX: Loaded and initialized /usr/lib/dri/r600_dri.so [ 35.982] (II) GLX: Initialized DRI2 GL provider for screen 0 [ 35.999] (II) RADEON(0): Setting screen physical size to 361 x 203 [ 43.896] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.896] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.896] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.924] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.924] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.924] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.988] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.988] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.988] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 67.375] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/event1) [ 67.376] (**) Logitech USB Optical Mouse: Applying InputClass "evdev pointer catchall" [ 67.376] (II) LoadModule: "evdev" [ 67.376] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (II) Module evdev: vendor="X.Org Foundation" [ 67.392] compiled for 1.10.3, module version = 2.6.0 [ 67.392] Module class: X.Org XInput Driver [ 67.392] ABI class: X.Org XInput driver, version 12.2 [ 67.392] (II) Using input driver 'evdev' for 'Logitech USB Optical Mouse' [ 67.392] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (**) Logitech USB Optical Mouse: always reports core events [ 67.392] (**) Logitech USB Optical Mouse: Device: "/dev/input/event1" [ 67.392] (--) Logitech USB Optical Mouse: Found 12 mouse buttons [ 67.392] (--) Logitech USB Optical Mouse: Found scroll wheel(s) [ 67.392] (--) Logitech USB Optical Mouse: Found relative axes [ 67.392] (--) Logitech USB Optical Mouse: Found x and y relative axes [ 67.392] (II) Logitech USB Optical Mouse: Configuring as mouse [ 67.392] (II) Logitech USB Optical Mouse: Adding scrollwheel support [ 67.392] (**) Logitech USB Optical Mouse: YAxisMapping: buttons 4 and 5 [ 67.392] (**) Logitech USB Optical Mouse: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 [ 67.392] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input14/event1" [ 67.392] (II) XINPUT: Adding extended input device "Logitech USB Optical Mouse" (type: MOUSE) [ 67.392] (II) Logitech USB Optical Mouse: initialized for relative axes. [ 67.392] (**) Logitech USB Optical Mouse: (accel) keeping acceleration scheme 1 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration profile 0 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration factor: 2.000 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration threshold: 4 [ 67.392] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/mouse0) [ 67.392] (II) No input driver/identifier specified (ignoring) [ 78.692] (II) Logitech USB Optical Mouse: Close [ 78.692] (II) UnloadModule: "evdev" [ 78.692] (II) Unloading evdev

    Read the article

  • Why can't HTC Droid running OTA 2.1 communicate with RFCOMM?

    - by Brad Hein
    Yesterday we received OTA Android 2.1 on my wife's HTC Droid - HOORAY!!! I am finally able to load my carputer app on her phone. Well we loaded it, but it doesn't work. Specifically, it connects but sees no I/O!!! I paired, re-paired, and re-paired again, every time its the same problem: connect() says we connected successfully, but any attempt to send or receive data appears to work but no data ever arrives in the input buffer. The device I'm connecting to uses AT commands. ATI should respond with a device ID. That works fine when I run the app on my Moto Droid, but on the HTC droid, no data is ever present in the inputstream/buffer. Personally, I'm feeling pretty sure it's a bug or limitation in this release for the HTC (because the app works great on my Moto A855 Droid). Can anybody comment on the issue? Obligatory code snippets: Member variable defining my RFCOMM UUID static final UUID UUID_RFCOMM_GENERIC = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB"); Parts of my connect() // make sure peer is defined as a valid device based on their MAC. If not then do it. if (mBTDevice == null) mBTDevice = mBTAdapter.getRemoteDevice(mPeerMAC); // Make an RFCOMM binding. try {mBTSocket = mBTDevice.createRfcommSocketToServiceRecord(UUID_RFCOMM_GENERIC); } catch (Exception e1) { msg ("connect(): Failed to bind to RFCOMM by UUID. msg=" + e1.getMessage()); return false; } msg ("connect(): Try to connect."); try { mBTSocket.connect(); } catch (Exception e) { msg ("connect(): Exception thrown during connect: " + e.getMessage()); return false; // there was a problem connecting... make a note of the particulars and move on. } msg ("connect(): CONNECTED!"); try { mBTOutputStream = mBTSocket.getOutputStream(); mBTInputStream = new BufferedInputStream (mBTSocket.getInputStream(),INPUT_BUFFER_SIZE); //msg ("Connecting non-buffered input stream..."); //mBTInputStream = mBTSocket.getInputStream(); } catch (Exception e) { msg ("connect(): Error attaching i/o streams to socket. msg=" + e.getMessage()); return false; } resetErrorCounters(); setConnected(true); return true; } Then I send "ATI\r" and expect something like "CAN OBD II" but I get nothing. mBTInputStream.available(), it seems, is ALWAYS zero, even when data should be in the input buffer. There are GOBS of trace messages being generated by the OS as viewed with adb logcat -v time Some of the more interesting ones: 05-17 19:44:21.447 D/BluetoothSppPort( 5809): connected to device service! 05-17 19:44:21.447 D/BluetoothSppPort( 5809): Creating a BluetoothSpp proxy object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort called! 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking uuid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort UUID=00001101-0000-1000-8000-00805f9b34fb auth=true encrypt=true 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort enforcing bluetooth perm 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort creating a jbtlspp object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking if the btl spp object is valid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create an spp container 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create security params 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort Set Security L2 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort spp port create 05-17 19:44:21.467 D/JBtlSpp ( 74): create: Entered 05-17 19:44:21.467 D/JBtlSpp ( 74): Calling NativeJBtlSpp_Create 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Entered 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling BTL_SPP_Remote_Create 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: BTL_SPP_Remote_Create returned 0, context:18 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Setting context value in jContext out parm 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling Java setValue(0x18) in context's class 05-17 19:44:21.477 D/JBtlProfileContext( 74): setValue: setValue called, value:24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: will use context struct 0 for the port 24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: spp port context 0 added 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create:Exiting Successfully 05-17 19:44:21.477 D/JBtlSpp ( 74): After NativeJBtlSpp_Create, status=SUCCESS, Context = 24 05-17 19:44:21.477 D/JBtlRbtlServices( 74): addUser: Entered, userRefCount = 1 05-17 19:44:21.477 D/BluetoothSppService( 74): port create returned status SUCCESS 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: Entered 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: UUID=00001101-0000-1000-8000-00805f9b34fb 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: Entered 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: BTL_SPP_Enable returned 0 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable:Exiting 05-17 19:44:21.487 D/JBtlSpp ( 74): After NativeJBtlSpp_Enable, status=SUCCESS 05-17 19:44:21.487 D/JBtlSpp ( 74): enable: Exiting 05-17 19:44:21.487 D/BluetoothSppService( 74): port enable returned status SUCCESS 05-17 19:44:21.487 D/BluetoothSppService( 74): connectPort called! 05-17 19:44:21.497 D/BluetoothSppService( 74): connectPort received bdaddress:00:18:E4:1D:23:9B 05-17 19:44:21.527 D/BluetoothSppService( 74): Trying to connect to 00:18:E4:1D:23:9B 05-17 19:44:21.527 D/JBtlSpp ( 74): setServiceName: Entered 05-17 19:44:21.527 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: Entered 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: native func returned 0 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName:Exiting 05-17 19:44:21.547 D/JBtlSpp ( 74): After setServiceName, status=SUCCESS 05-17 19:44:21.547 D/JBtlSpp ( 74): setServiceName: Exiting 05-17 19:44:21.557 D/BluetoothSppService( 74): port setServiceName returned status SUCCESS 05-17 19:44:21.587 D/JBtlSpp ( 74): connect: Entered connecting to 00:18:E4:1D:23:9B 05-17 19:44:21.587 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: Entered 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: BTL_SPP_Connect returned 2 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect:Exiting 05-17 19:44:21.597 D/JBtlSpp ( 74): After NativeJBtlSpp_Connect, status=PENDING 05-17 19:44:21.747 D/AK8973 ( 61): Compass CLOSE 05-17 19:44:21.887 W/Process ( 74): Unable to open /proc/5749/status 05-17 19:44:21.917 I/ActivityManager( 74): Displayed activity com.gtosoft.dash/.Dash: 1279 ms (total 1279 ms) 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Entered 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Calling Java Accessible Change callback 05-17 19:44:24.047 D/JBtlBmg ( 74): nativeAccessibleChange 05-17 19:44:24.087 D/BluetoothService( 74): Callback - accessbileChange, btErrCode = NO_ERROR, mode = CONNECTABLE_ONLY 05-17 19:44:24.087 D/BluetoothService( 74): Sending ACTION_SCAN_MODE_CHANGED intent, mode = 21 05-17 19:44:24.087 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Exiting 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Entered 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: context: 1, errCode: 0 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Calling Java Link Connect Confirmation callback 05-17 19:44:24.097 D/JBtlBmg ( 74): nativeLinkConnectCnf 05-17 19:44:24.107 D/BluetoothService( 74): Callback - linkConnectCnf, btErrCode = NO_ERROR, bdAddr = 00:18:E4:1D:23:9B 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Entered 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Calling NativeJBtlBmg_GetKnownDeviceInfo 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Entered 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Calling BTL_BMG_GetKnownDeviceInfo 05-17 19:44:24.227 D/JBtlBmgJniKnownDeviceInfo( 74): setValues: Entered 05-17 19:44:24.227 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo:Exiting 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: After NativeJBtlBmg_GetKnownDeviceInfo, status=SUCCESS 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: Exiting 05-17 19:44:24.227 D/BluetoothService( 74): onRemoteDeviceConnected, device 00:18:E4:1D:23:9B is Paired 05-17 19:44:24.227 D/BluetoothService( 74): Sending ACTION_ACL_CONNECTED intent, address = 00:18:E4:1D:23:9B 05-17 19:44:24.227 D/BluetoothA2dpService( 74): Received intent with action: android.bluetooth.device.action.ACL_CONNECTED 05-17 19:44:24.227 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Exiting 05-17 19:44:24.757 D/JBtlAg ( 163): setIndicatorValue: entered 05-17 19:44:24.767 I/JBtlAg ( 163): After NativeJBtlAg_SetIndicatorValue, status = SUCCESS 05-17 19:44:24.767 D/JBtlAg ( 163): setIndicatorValue: exiting 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Entered 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: status: 0 context:24 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Entered from 00:18:E4:1D:23:9B 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Calling callback 05-17 19:44:24.827 D/BluetoothSppService( 74): connected called! 05-17 19:44:24.847 D/JBtlSpp ( 74): connect: Exiting 05-17 19:44:24.847 D/BluetoothSppService( 74): port connect returned status SUCCESS 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Exiting 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Entered 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Exiting 05-17 19:44:25.424 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:25.424 D/JBtlSpp ( 74): write: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:25.437 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:25.437 D/JBtlSpp ( 74): write: Exiting 05-17 19:44:25.437 D/BluetoothSppPort( 5809): written 6 bytes 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 1 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 5 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 10 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 7 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:27.930 W/ActivityManager( 74): Activity destroy timeout for HistoryRecord{447e0d48 com.gtosoft.dash/.Dash} 05-17 19:44:29.907 D/dalvikvm( 448): GC freed 78 objects / 3664 bytes in 153ms 05-17 19:44:29.917 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:29.917 D/JBtlSpp ( 74): write: Entered 05-17 19:44:29.917 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:29.927 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:29.937 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:29.937 D/JBtlSpp ( 74): write: Exiting

    Read the article

  • Database Tutorial: The method open() is undefined for the type MainActivity.DBAdapter

    - by user2203633
    I am trying to do this database tutorial on SQLite Eclipse: https://www.youtube.com/watch?v=j-IV87qQ00M But I get a few errors at the end.. at db.ppen(); i get error: The method open() is undefined for the type MainActivity.DBAdapter and similar for insert record and close. MainActivity: package com.example.studentdatabase; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import android.app.Activity; import android.app.ListActivity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.Toast; public class MainActivity extends Activity { /** Called when the activity is first created. */ //DBAdapter db = new DBAdapter(this); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Button addBtn = (Button)findViewById(R.id.add); addBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent i = new Intent(MainActivity.this, addassignment.class); startActivity(i); } }); try { String destPath = "/data/data/" + getPackageName() + "/databases/AssignmentDB"; File f = new File(destPath); if (!f.exists()) { CopyDB( getBaseContext().getAssets().open("mydb"), new FileOutputStream(destPath)); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } DBAdapter db = new DBAdapter(); //---add an assignment--- db.open(); long id = db.insertRecord("Hello World", "2/18/2012", "DPR 224", "First Android Project"); id = db.insertRecord("Workbook Exercises", "3/1/2012", "MAT 100", "Do odd numbers"); db.close(); //---get all Records--- /* db.open(); Cursor c = db.getAllRecords(); if (c.moveToFirst()) { do { DisplayRecord(c); } while (c.moveToNext()); } db.close(); */ /* //---get a Record--- db.open(); Cursor c = db.getRecord(2); if (c.moveToFirst()) DisplayRecord(c); else Toast.makeText(this, "No Assignments found", Toast.LENGTH_LONG).show(); db.close(); */ //---update Record--- /* db.open(); if (db.updateRecord(1, "Hello Android", "2/19/2012", "DPR 224", "First Android Project")) Toast.makeText(this, "Update successful.", Toast.LENGTH_LONG).show(); else Toast.makeText(this, "Update failed.", Toast.LENGTH_LONG).show(); db.close(); */ /* //---delete a Record--- db.open(); if (db.deleteRecord(1)) Toast.makeText(this, "Delete successful.", Toast.LENGTH_LONG).show(); else Toast.makeText(this, "Delete failed.", Toast.LENGTH_LONG).show(); db.close(); */ } private class DBAdapter extends BaseAdapter { private LayoutInflater mInflater; //private ArrayList<> @Override public int getCount() { return 0; } @Override public Object getItem(int arg0) { return null; } @Override public long getItemId(int arg0) { return 0; } @Override public View getView(int arg0, View arg1, ViewGroup arg2) { return null; } } public void CopyDB(InputStream inputStream, OutputStream outputStream) throws IOException { //---copy 1K bytes at a time--- byte[] buffer = new byte[1024]; int length; while ((length = inputStream.read(buffer)) > 0) { outputStream.write(buffer, 0, length); } inputStream.close(); outputStream.close(); } public void DisplayRecord(Cursor c) { Toast.makeText(this, "id: " + c.getString(0) + "\n" + "Title: " + c.getString(1) + "\n" + "Due Date: " + c.getString(2), Toast.LENGTH_SHORT).show(); } public void addAssignment(View view) { Intent i = new Intent("com.pinchtapzoom.addassignment"); startActivity(i); Log.d("TAG", "Clicked"); } } DBAdapter code: package com.example.studentdatabase; public class DBAdapter { public static final String KEY_ROWID = "id"; public static final String KEY_TITLE = "title"; public static final String KEY_DUEDATE = "duedate"; public static final String KEY_COURSE = "course"; public static final String KEY_NOTES = "notes"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "AssignmentsDB"; private static final String DATABASE_TABLE = "assignments"; private static final int DATABASE_VERSION = 2; private static final String DATABASE_CREATE = "create table if not exists assignments (id integer primary key autoincrement, " + "title VARCHAR not null, duedate date, course VARCHAR, notes VARCHAR );"; private final Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { try { db.execSQL(DATABASE_CREATE); } catch (SQLException e) { e.printStackTrace(); } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS contacts"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a record into the database--- public long insertRecord(String title, String duedate, String course, String notes) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_DUEDATE, duedate); initialValues.put(KEY_COURSE, course); initialValues.put(KEY_NOTES, notes); return db.insert(DATABASE_TABLE, null, initialValues); } //---deletes a particular record--- public boolean deleteContact(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) > 0; } //---retrieves all the records--- public Cursor getAllRecords() { return db.query(DATABASE_TABLE, new String[] {KEY_ROWID, KEY_TITLE, KEY_DUEDATE, KEY_COURSE, KEY_NOTES}, null, null, null, null, null); } //---retrieves a particular record--- public Cursor getRecord(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] {KEY_ROWID, KEY_TITLE, KEY_DUEDATE, KEY_COURSE, KEY_NOTES}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a record--- public boolean updateRecord(long rowId, String title, String duedate, String course, String notes) { ContentValues args = new ContentValues(); args.put(KEY_TITLE, title); args.put(KEY_DUEDATE, duedate); args.put(KEY_COURSE, course); args.put(KEY_NOTES, notes); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } } addassignment code: package com.example.studentdatabase; public class addassignment extends Activity { DBAdapter db = new DBAdapter(this); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.add); } public void addAssignment(View v) { Log.d("test", "adding"); //get data from form EditText nameTxt = (EditText)findViewById(R.id.editTitle); EditText dateTxt = (EditText)findViewById(R.id.editDuedate); EditText courseTxt = (EditText)findViewById(R.id.editCourse); EditText notesTxt = (EditText)findViewById(R.id.editNotes); db.open(); long id = db.insertRecord(nameTxt.getText().toString(), dateTxt.getText().toString(), courseTxt.getText().toString(), notesTxt.getText().toString()); db.close(); nameTxt.setText(""); dateTxt.setText(""); courseTxt.setText(""); notesTxt.setText(""); Toast.makeText(addassignment.this,"Assignment Added", Toast.LENGTH_LONG).show(); } public void viewAssignments(View v) { Intent i = new Intent(this, MainActivity.class); startActivity(i); } } What is wrong here? Thanks in advance.

    Read the article

  • Calling a function within a class

    - by JM4
    I am having trouble calling a specific function within a class. The call is made: case "Mod10": if (!validateCreditCard($fields[$field_name])) $errors[] = $error_message; break; and the class code is: class CreditCardValidationSolution { var $CCVSNumber = ''; var $CCVSNumberLeft = ''; var $CCVSNumberRight = ''; var $CCVSType = ''; var $CCVSError = ''; function validateCreditCard($Number) { $this->CCVSNumber = ''; $this->CCVSNumberLeft = ''; $this->CCVSNumberRight = ''; $this->CCVSType = ''; $this->CCVSError = ''; // Catch malformed input. if (empty($Number) || !is_string($Number)) { $this->CCVSError = $CCVSErrNumberString; return FALSE; } // Ensure number doesn't overrun. $Number = substr($Number, 0, 20); // Remove non-numeric characters. $this->CCVSNumber = preg_replace('/[^0-9]/', '', $Number); // Set up variables. $this->CCVSNumberLeft = substr($this->CCVSNumber, 0, 4); $this->CCVSNumberRight = substr($this->CCVSNumber, -4); $NumberLength = strlen($this->CCVSNumber); $DoChecksum = 'Y'; // Mod10 checksum process... if ($DoChecksum == 'Y') { $Checksum = 0; // Add even digits in even length strings or odd digits in odd length strings. for ($Location = 1 - ($NumberLength % 2); $Location < $NumberLength; $Location += 2) { $Checksum += substr($this->CCVSNumber, $Location, 1); } // Analyze odd digits in even length strings or even digits in odd length strings. for ($Location = ($NumberLength % 2); $Location < $NumberLength; $Location += 2) { $Digit = substr($this->CCVSNumber, $Location, 1) * 2; if ($Digit < 10) { $Checksum += $Digit; } else { $Checksum += $Digit - 9; } } // Checksums not divisible by 10 are bad. if ($Checksum % 10 != 0) { $this->CCVSError = $CCVSErrChecksum; return FALSE; } } return TRUE; } } When I run the application - I get the following message: Fatal error: Call to undefined function validateCreditCard() in C:\xampp\htdocs\validation.php on line 339 any ideas?

    Read the article

  • DB2 insert performance - How to measure

    - by svrist
    [From stackoverflow] Im trying to find a way to speedup my inserts to a DB2 9.7.1 (ubuntu linux) Im watching vmstat and trying to gather some statistics via the db2 get snapshot commands but im not able to figure out which numbers im looking for to be able to see where the trouble is. I've read lits of stuff like http://www.eggheadcafe.com/software/aspnet/35692526/question-multiple-row-in.aspx, and http://www.ibm.com/developerworks/data/library/tips/dm-0403wilkins/ and tricks like ALTER TABLE lalala APPEND ON works somewhat (the difference between a dd if=/dev/zero and insert is still a factor 10) but I would like to be able to find the counters or other performance indicators that actually show why it makes sense to use those tricks. For example: What is the metric called that shows me that it is buffer pages allocation (FSCR stuff) that is the problem Where do I see that the insert time is hampered by clustered indexes? I find db2top very useful but im still searching for more direct view of "this is your bottleneck" methods

    Read the article

  • Nginx compiled --with-http_spdy_module yet raise errors complains ngx_http_spdy_module

    - by c19
    [emerg] 21101#0: the "spdy" parameter requires ngx_http_spdy_module in /etc/nginx/conf.d/cc.conf isn't it the same module? and it causes multi-redirection error too. I have no idea what is going on. Full configure arg: nginx version: nginx/1.4.2 built by gcc 4.4.6 20120305 (Red Hat 4.4.6-4) (GCC) TLS SNI support enabled configure arguments: --prefix=/etc/nginx --sbin-path=/usr/sbin/nginx --conf-path=/etc/nginx/nginx.conf --error-log-path=/var/log/nginx/error.log --http-log-path=/var/log/nginx/access.log --pid-path=/var/run/nginx.pid --lock-path=/var/run/nginx.lock --http-client-body-temp-path=/var/cache/nginx/client_temp --http-proxy-temp-path=/var/cache/nginx/proxy_temp --http-fastcgi-temp-path=/var/cache/nginx/fastcgi_temp --http-uwsgi-temp-path=/var/cache/nginx/uwsgi_temp --http-scgi-temp-path=/var/cache/nginx/scgi_temp --user=nginx --group=nginx --with-http_ssl_module --with-http_realip_module --with-http_addition_module --with-http_sub_module --with-http_dav_module --with-http_flv_module --with-http_mp4_module --with-http_gunzip_module --with-http_gzip_static_module --with-http_random_index_module --with-http_secure_link_module --with-http_stub_status_module --with-mail --with-mail_ssl_module --with-file-aio --with-ipv6 --with-cc-opt='-O2 -g -pipe -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic' --with-pcre --with-http_ssl_module `--with-http_spdy_module` --with-http_gunzip_module --with-http_gzip_static_module --with-http_stub_status_module --with-openssl=/usr/local/src/openssl-1.0.1e

    Read the article

  • Very large database, very small portion most being retrieved in real time

    - by mingyeow
    Hi folks, I have an interesting database problem. I have a DB that is 150GB in size. My memory buffer is 8GB. Most of my data is rarely being retrieved, or mainly being retrieved by backend processes. I would very much prefer to keep them around because some features require them. Some of it (namely some tables, and some identifiable parts of certain tables) are used very often in a user facing manner How can I make sure that the latter is always being kept in memory? (there is more than enough space for these) More info: We are on Ruby on rails. The database is MYSQL, our tables are stored using INNODB. We are sharding the data across 2 partitions. Because we are sharding it, we store most of our data using JSON blobs, while indexing only the primary keys

    Read the article

  • Oracle 11gR2 exp does not export some tables

    - by Tilo Prütz
    I have an Oracle 11g (11.2.0.1) Database running on Linux (x64). Within the database I have a schema and 33 tables for it. When I log in via sqlplus I can list all the tables via SELECT OBJECT_NAME FROM USER_OBJECTS WHERE OBJECT_TYPE = 'TABLE'; But when I export the Tablespace using exp ... BUFFER=65536 FULL=N COMPRESS=N CONSISTENT=Y TABLESPACES=... FILE=... Then it only exports 24 of the 33 tables. I have tried to export the missing tables via exp ... TABLES=<missing_table> ... But then I get an error: EXP-00011: NPSMIGRO2_CM.DEFAULT_USR_ATTR_VALUES does not exist How can I find out what's wrong here? How can I export all the tables?

    Read the article

  • Conky truncates text loaded from file

    - by takeshin
    I'm trying to configure conky on Ubuntu, because I need to display my todo list on the desktop. The the file is displayed, but the text is truncated (not rectangular, just after some character limit). How to display the whole file? Here is my setup: # Text alignment, other possible values are commented alignment top_right # Gap between borders of screen and text gap_x 10 gap_y 10 # Maximum size of buffer for user text, i.e. below TEXT line. max_user_text 16384 # stuff after 'TEXT' will be formatted on screen TEXT ${execi 30 cat /home/user/Documents/todo.txt}

    Read the article

  • Virtual audio driver for Windows?

    - by Ognjen
    Is there any (possibly free or open-source) virtual WDM audio driver for Windows, with additional processing plugins, which would add one more layer between windows applications and actual sound card's WDM audio driver, allowing to: Add software DSPs to general audio output. I would like to be able to use custom effects, like compressor, or stereophonic-to-binaural converter for listening online's streaming media on headphones, etc. Connect its output to some custom buffer instead of the sound card. For example, to be able to record audio, or to send audio via wireless connection to some other wireless source? Virtual audio driver was just my idea how to solve these issues - if you know other way, please share your knowledge. I need this for Windows 7 and/or Windows XP.

    Read the article

< Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >