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  • Does Ivy's url resolver support transitive retrieval?

    - by Sean
    For some reason I can't seem to resolve the dependencies of my dependencies when using a url resolver to specify a repository's location. However, when using the ibiblio resolver, I am able to retrieve them. For example: <!-- Ivy File --> <ivy-module version="1.0"> <info organisation="org.apache" module="chained-resolvers"/> <dependencies> <dependency org="commons-lang" name="commons-lang" rev="2.0" conf="default"/> <dependency org="checkstyle" name="checkstyle" rev="5.0"/> </dependencies> </ivy-module> <!-- ivysettings file --> <ivysettings> <settings defaultResolver="chained"/> <resolvers> <chain name="chained"> <url name="custom-repo"> <ivy pattern="http://my.internal.domain.name/ivy/[organisation]/[module]/[revision]/ivy-[revision].xml"/> <artifact pattern="http://my.internal.domain.name/ivy/[organisation]/[module]/[revision]/[artifact]-[revision].[ext]"/> </url> <url name="ibiblio-mirror" m2compatible="true"> <artifact pattern="http://mirrors.ibiblio.org/pub/mirrors/maven2/[organisation]/[module]/[revision]/[artifact]-[revision].[ext]" /> </url> <ibiblio name="ibiblio" m2compatible="true"/> </chain> </resolvers> </ivysettings> <!-- checkstyle ivy.xml file generated from pom via ivy:install task --> <?xml version="1.0" encoding="UTF-8"?> <ivy-module version="1.0" xmlns:m="http://ant.apache.org/ivy/maven"> <info organisation="checkstyle" module="checkstyle" revision="5.0" status="release" publication="20090509202448" namespace="maven2" > <license name="GNU Lesser General Public License" url="http://www.gnu.org/licenses/lgpl.txt" /> <description homepage="http://checkstyle.sourceforge.net/"> Checkstyle is a development tool to help programmers write Java code that adheres to a coding standard </description> </info> <configurations> <conf name="default" visibility="public" description="runtime dependencies and master artifact can be used with this conf" extends="runtime,master"/> <conf name="master" visibility="public" description="contains only the artifact published by this module itself, with no transitive dependencies"/> <conf name="compile" visibility="public" description="this is the default scope, used if none is specified. Compile dependencies are available in all classpaths."/> <conf name="provided" visibility="public" description="this is much like compile, but indicates you expect the JDK or a container to provide it. It is only available on the compilation classpath, and is not transitive."/> <conf name="runtime" visibility="public" description="this scope indicates that the dependency is not required for compilation, but is for execution. It is in the runtime and test classpaths, but not the compile classpath." extends="compile"/> <conf name="test" visibility="private" description="this scope indicates that the dependency is not required for normal use of the application, and is only available for the test compilation and execution phases." extends="runtime"/> <conf name="system" visibility="public" description="this scope is similar to provided except that you have to provide the JAR which contains it explicitly. The artifact is always available and is not looked up in a repository."/> <conf name="sources" visibility="public" description="this configuration contains the source artifact of this module, if any."/> <conf name="javadoc" visibility="public" description="this configuration contains the javadoc artifact of this module, if any."/> <conf name="optional" visibility="public" description="contains all optional dependencies"/> </configurations> <publications> <artifact name="checkstyle" type="jar" ext="jar" conf="master"/> </publications> <dependencies> <dependency org="antlr" name="antlr" rev="2.7.6" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="apache" name="commons-beanutils-core" rev="1.7.0" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="apache" name="commons-cli" rev="1.0" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="apache" name="commons-logging" rev="1.0.3" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="com.google.collections" name="google-collections" rev="0.9" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> </dependencies> </ivy-module> Using the "ibiblio" resolver I have no problem resolving my project's two dependencies (commons-lang 2.0 and checkstyle 5.0) and checkstyle's dependencies. However, when attempting to exclusively use the "custom-repo" or "ibiblio-mirror" resolvers, I am able to resolve my project's two explicitly defined dependencies, but not checkstyle's dependencies. Is this possible? Any help would be greatly appreciated.

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  • ASUS N56VZ-S4209P Screen saver, Screen dimming,sleep/hibernation mode not working according to power management settings

    - by Alto Roos
    I have a problem with my ASUS N56VZ-S4209P(Win8, I7-3630QM) laptop. If I use the fn+f7 command to turn off the screen it turns on by itself after a few seconds (the time varies between 1-10 seconds). In addition to this my screensaver doesn't activate at all and the laptop doesn't dim its screen after X minutes or goes into sleep/hibernation mode as specified in the power options when plugged in or on battery. As far as my knowledge goes it's not caused by the mouse or track pad at all since I can unplug my mouse and disable the track pad but the problem persist. I presume this is caused by the same problem? Does anyone know of a fix for this problem? It would be greatly appreciated. . . . I seem to have found a solution to the problem related to the screen that turns itself on again. The Power4Gear application has a setting which enables you to turn a "Presentation mode" "On" and "Off", if that setting is "Off" then it doesn't turn the screen on without any human interaction. Thus that part of the problem is fixed.

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  • How to hide/show controls in UITableViewCell when it goes in/out of editing mode?

    - by Aleksandar Vacic
    I have few custom controls (image views) added programmatically to table cell. I want to hide them when table view goes into editing mode and show them again when view gets out of editing mode. I'm not using UITableViewCell subclasses, controls are added through tableView:cellForRowAtIndexPath: method. When and where should I do the hide/show? I'm wondering is this even possible without subclassing (where I could do this in layoutSubviews)...

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  • Cannot access drive in Windows 7 after scandisk lockup, but can in safe mode....

    - by Matt Thompson
    I ran scandisk on my external USB drive due to the inability to delete a few files. Windows asked me if I wanted to unmount the drive before the scan, warning me that it would be unusable until the scan was finished, and I said yes. During the scan, my machine locked up, and I was forced to reboot the machine. When it came up, I was unable to access the drive, getting an error that "L:is not accessible, access is denied". Comupter Management sees the drive, and has the proper amount of disk space filled. I booted into safe mode, and can access the drive with no problems, and I noticed that in explorer, all the folders have locks on them. I booted back into windows, but still could not access the drive, getting the same error as above. Hovever, if I right click on the drive, select properties, and go to Customize, in the folder pictures ares, I select Choose File, and a window open up, that shows the root of the directory, with all the folder able to be accessed, but again, the icon is the folder icon with a lock on it. I can even copy files from the drive to another. So, the files are not gone, windows can obviously access the drive no matter what it thinks, so there has to be a problem with the flag windows put on the drive when it ran the original scan that failed. I was able to run a scan both in safe mode with no problems, and in windows. In windows, I received the cannot access error the first time I run scan disk on it, but if I try again, it works fine. Any ideas on how to clear the flag that windows set, so I can access the drive normally again?

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  • SplitView Controller portrait mode- Top button keeps shifting to right.

    - by nishantcm
    Hi, I am using SplitViewController in ipad. On a button click from detail view, I open a modalview which is in full screen mode. Whenever I dismiss the modal view, the button which displays the table view in portrait mode shifts to the right. If I continue the process of opening the modal view and dismissing it, it keeps moving to the right until it disappears to the right of the screen. Any idea why this is happening?

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  • Testing for existence using SELECT WHERE HAVING and NOT HAVING in a grouped subset

    - by IanC
    I have data on which I need to count +1 if a particular condition exists or another condition doesn't exist. I'm using SQL Server 2008. I shred the following simplified sample XML into a temp table and validate it: <product type="1"> <param type="1"> <item mode="0" weight="1" /> </param> <param type="2"> <item mode="1" weight="1" /> <item mode="0" weight="0.1" /> </param> <param type="3"> <item mode="1" weight="0.75" /> <item mode="1" weight="0.25" /> </param> </product> The validation in concern is the following rule: For each product type, for each param type, mode may be 0 & (1 || 2). In other words, there may be a 0(s), but then 1s or 2s are required, or there may be only 1(s) or 2(s). There cannot be only 0s, and there cannot be 1s and 2s. The only part I haven't figured out is how to detect if there are only 0s. This seems like a "not having" problem. The validation code (for this part): WITH t1 AS ( SELECT SUM(t.ParamWeight) AS S, COUNT(1) AS C, t.ProductTypeID, t.ParamTypeID, t.Mode FROM @t AS t GROUP BY t.ProductTypeID, t.ParamTypeID, t.Mode ), ... UNION ALL SELECT TOP (1) 1 -- only mode 0 & (1 || 2) is allowed FROM t1 WHERE t1.Mode IN (1, 2) GROUP BY t1.ProductTypeID, t1.ParamTypeID HAVING COUNT(1) > 1 UNION ALL ... ) SELECT @C = COUNT(1) FROM t2 This will show if any mode 1s & 2s are mixed, but not if the group contains only a 0. I'm sure there is a simple solution, but it's evading me right now. EDIT: I thought of a "cheat" that works perfectly. I added the following to the above: SELECT TOP (1) 1 -- only mode 0 & (null || 1 || 2) is allowed FROM t1 GROUP BY t1.ProductTypeID, t1.ParamTypeID HAVING SUM(t1.Mode) = 0 However, I'd still like to know how to do this without cheating.

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  • Linux Live CD only works when Windows is in Legacy mode?

    - by Vee
    I have asked a similar question before and no one was able to help me but I think it was because I wasn't phrasing it properly. This is a better restatement of the question. I have Windows 8 and Linux Mint dual booted on my pc. When I tried to boot the Linux from a CD ROM only, it would give me the following error: error: failure reading sector 0x0 from 'hd1' error: you need to load the kernel first. Press any key to continue... The Linux Mint works fine but otherwise, but it gives this error when I try to boot from CD. The boot Linux from CD only worked when I changed the Windows to Legacy mode in the BIOS settings. When I changed it back to UEFI, it would give the same error. Why is this? How can I fix it? I am somewhat new so is there anything else I should know about all of this? NOTE: I changed the Linux into UEFI mode using boot-repair but that still did not solve the problem when I tried to boot from CD ROM.

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  • How can I get Pinch to Zoom back in Desktop mode?

    - by Ben Brocka
    Windows 7 had an old implimentation of Pinch to Zoom where bringing your fingers apart/together would act similar to ctrl + +/-, the standard zoom. It's not as nice as granular zoom (like iOS/Android use) but it worked. Most notably it doesn't work in Chrome (did before) but I haven't noticed it working in any other apps. In windows 8 desktop mode, pinch to zoom doesn't seem to work at all. It doesn't even work in One Note 2010, which, if I recall correctly, had granular zoom in Windows 7. I have an (older) 2 touch point multi-touch monitor, and I can see the visual feedback that the two touch points and coming closer/farther apart, but it doesn't zoom. Note I'm using the touchscreen, not a touchpad or the Arch mouse or other peripherals. Can I enable this somehow or is it gone from Desktop mode? It works fine in Metro apps. Additionally I get weird visual feedback when placing my second finger on the screen; a shrinking transparent square appears somewhere between the two fingers, visually similar to the Right Click visual queue when long-pressing. It's not a right click though, I can't tell what, if anything, it's doing.

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  • Disable internal display on Macbook Pro without closed lid mode?

    - by jslaker
    I have an early 2007 Macbook Pro running 10.5 that I've recently set up on a KVM with my primary desktop system. The problem I've run into is that I have a 20" 1680x1050 LCD, and OS X only provides options to mirror at the resolution of the built-in display or to span. Since the built-in display runs at 1440x900, this leads to running my LCD at non-native res and a fuzzy picture. There isn't any option that I can find to simply disable the built-in display entirely and run the external LCD at its native resolution. I am aware of closed lid mode, but the MBP was disassembled while in storage for about 6 months (took it apart to pull the HDD) and the cable to the touchpad, which controls the sleep sensor was damaged, meaning closed lid mode won't work. I've looked into replacing the cable, but the cheapest I've been able to find it is $75-100, and I'm trying not to invest any more money into this computer as it also has a completely dead battery and a few other minor problems. I've found the app SwitchResX which appears to allow you to do what I need, but it has a lot of functionality I don't need and a ~$20 registration charge attached to it. An odd set of circumstances, I'm aware, but I was hoping somebody might know of an OS hack that would let me just disable the internal display and be done with it. :)

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  • Vim: Smart indent when entering insert mode on blank line?

    - by TheDeeno
    When I open a new line (via 'o') my cursor jumps to a correctly indented position on the next line. On the other hand, entering insert mode while my cursor is on a blank line doesn't move my cursor to the correctly indented location. How do I make vim correctly indent my cursor when entering insert mode (via i) on a blank line?

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  • How do I configure emacs speedbar for C# mode?

    - by Alex B
    I'm using emacs with C# Mode and when I turn on the speedbar, no files show up by default. I can choose "show all files" on the speedbar mode, but then every .cs file shows up with a '[?]' next to the name. How do I properly configure speedbar so it shows up with .cs files by default? How do I get the '[+]' next to each file so I can navigate inside the file?

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  • set default java version

    - by Dónal
    I have been using Java 6 on Ubuntu 11.10, but now I want to update to version 7. I've installed version 7 via PPA as described here. If I run sudo update-alternatives --config java I get the following output: There are 2 choices for the alternative java (providing /usr/bin/java). Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-7-oracle/jre/bin/java 64 auto mode 1 /usr/lib/jvm/java-6-sun/jre/bin/java 63 manual mode * 2 /usr/lib/jvm/java-7-oracle/jre/bin/java 64 manual mode Similarly, if I run: sudo update-alternatives --config javac I get the output: Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-7-oracle/bin/javac 64 auto mode 1 /usr/lib/jvm/java-6-sun/bin/javac 63 manual mode * 2 /usr/lib/jvm/java-7-oracle/bin/javac 64 manual mode So it looks like version 7 is already the default. But if I run either java -version or javac -version The output indicates that version 6 is still the default. How can I set the default to version 7?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • What emulation mode for an epson printer is best?

    - by deamon
    I'm looking for a color duplex printer for Ubuntu. My favourites are Epson B-310N and Brother HL 4050CDN. The latter should be work with linux, but I'd prefer the first one, because printing costs are cheaper. The epson printer has "Epson ESC/P Raster", "PCL3", and "Epson ESC/P2" emulation. Can I use the printer with one of those emulations under linux? Were there any restrictions (like unusable duplex)?

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  • how to use opengl blend mode/functions to brighten/darken a texture.

    - by Jigar
    Tried this code, but the texture didnot get any lighter. try { texture = TextureLoader.getTexture("png", Game.class.getResourceAsStream("/brick.png"), true, GL_NEAREST); } catch (IOException e) { e.printStackTrace(); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID()); glEnable(GL_BLEND); glBlendFunc(GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA); GL14.glBlendColor(1.0f, 1.0f, 1.0f, 0.5f); glColor4f(1, 1, 1, 0.5f); GL11.glBegin(GL11.GL_QUADS); // Start Drawing Quads // Front Face GL11.glNormal3f(0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); // Point 1 (Front) GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(1.0f, -1.0f, 1.0f); // Point 2 (Front) GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(1.0f, 1.0f, 1.0f); // Point 3 (Front) GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(-1.0f, 1.0f, 1.0f); // Point 4 (Front) glEnd();

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  • USB Ports In Wrong Mode, How To Use usbmodeswitch?

    - by user86872
    I haven't had access to my USB ports as media devices for a couple days now. I've been reading and researching everything I can find but I can't find a good guide for usbmodeswtich or usbms that I can decipher. The USB's are fine for power, but won't support my android phone as a media device, which is killing me because I use adb everyday, and won't support my plug and play mouse any longer. Not sure what caused the switch, though I think it may be related to the suspend issue I've read about, but the solutions in those threads I read also didn't work. Below is my system information and details. System: Ubuntu 12.04, 64-bit, Dedicated Machine Machine: HP-Pavillion g6 notebook, AMD A6 Quad Core Processor USBs used for: Cooling dock, Android Debug Bridge, Wireless Mouse Attempted Mod Probe, udev restart, unable to attempt lsusb due to my own lack of knowledge. :) Last Attempt Readout: ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo modprobe -r usbhid && sleep 5 && sudo modprobe usbhid ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo modprobe -r usb-storage ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo modprobe usb-storage ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ sudo restart udev udev start/running, process 2624 ncandiano@ncandiano-HP-Pavilion-g6-Notebook-PC:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 0461:4de7 Primax Electronics, Ltd webcam Any help would be greatly appreciated!

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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