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  • How to reduce redundant code when adding new c++0x rvalue reference operator overloads

    - by Inverse
    I am adding new operator overloads to take advantage of c++0x rvalue references, and I feel like I'm producing a lot of redundant code. I have a class, tree, that holds a tree of algebraic operations on double values. Here is an example use case: tree x = 1.23; tree y = 8.19; tree z = (x + y)/67.31 - 3.15*y; ... std::cout << z; // prints "(1.23 + 8.19)/67.31 - 3.15*8.19" For each binary operation (like plus), each side can be either an lvalue tree, rvalue tree, or double. This results in 8 overloads for each binary operation: // core rvalue overloads for plus: tree operator +(const tree& a, const tree& b); tree operator +(const tree& a, tree&& b); tree operator +(tree&& a, const tree& b); tree operator +(tree&& a, tree&& b); // cast and forward cases: tree operator +(const tree& a, double b) { return a + tree(b); } tree operator +(double a, const tree& b) { return tree(a) + b; } tree operator +(tree&& a, double b) { return std::move(a) + tree(b); } tree operator +(double a, tree&& b) { return tree(a) + std::move(b); } // 8 more overloads for minus // 8 more overloads for multiply // 8 more overloads for divide // etc which also has to be repeated in a way for each binary operation (minus, multiply, divide, etc). As you can see, there are really only 4 functions I actually need to write; the other 4 can cast and forward to the core cases. Do you have any suggestions for reducing the size of this code? PS: The class is actually more complex than just a tree of doubles. Reducing copies does dramatically improve performance of my project. So, the rvalue overloads are worthwhile for me, even with the extra code. I have a suspicion that there might be a way to template away the "cast and forward" cases above, but I can't seem to think of anything.

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  • implementing java interface with scala class - type issue

    - by paintcan
    Why on earth won't this compile? Scala 2.8.0RC3: Java public interface X { void logClick(long ts, int cId, String s, double c); } Scala class Y extends X { def logClick(ts: Long, cId: Int,sid: java.lang.String,c: Double) : Unit = { ... } } Error class Y needs to be abstract, since method logClick in trait X of type (ts: Long,cId: Int,s: java.lang.String,c: Double)Unit is not defined

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  • Autocorrelation method for pitch determination.. whats d input data form..?

    - by harsh
    i hav read a code for pitch determination using autocorrelation method. can anybody please tell wht wud b d input data(passed as argument to DetectPitch()) function here: double DetectPitch(short* data) { int sampleRate = 2048; //Create sine wave double *buffer = malloc(1024*sizeof(short)); double amplitude = 0.25 * 32768; //0.25 * max length of short double frequency = 726.0; for (int n = 0; n < 1024; n++) { buffer[n] = (short)(amplitude * sin((2 * 3.14159265 * n * frequency) / sampleRate)); } doHighPassFilter(data); printf("Pitch from sine wave: %f\n",detectPitchCalculation(buffer, 50.0, 1000.0, 1, 1)); printf("Pitch from mic: %f\n",detectPitchCalculation(data, 50.0, 1000.0, 1, 1)); return 0; }

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  • OpenCv Error ( unhandeld exeption) after execute

    - by hamza
    Hi , i m using VS2010 i m trting to make a gray image more bright , the code did compile normaly but no change in the seconde picture , and an error message ( undhadled exeception .. .. ) showed up after that the execute is done showed up here is a peace of my code : int main(int argc, _TCHAR* argv[]) { IplImage *img = cvLoadImage("mra.jpg"); if (!img) { printf("Error: Couldn't open the image file.\n"); return 1; } //IplImage* new_image = getlargersize(img); double Min , Max ; Min = Max = 0 ; Max_Min (img , &Min , &Max); cout<<"the max value in the picture is :"<<Min<<" and the minimum value is :"<<Max<<endl ; IplImage* img2 = eclaircir(Min ,Max ,img); cvNamedWindow("Image:", CV_WINDOW_AUTOSIZE); cvNamedWindow("Image2:", CV_WINDOW_AUTOSIZE); cvShowImage("Image2:", img2); cvShowImage("Image:", img); cvWaitKey(0); cvDestroyWindow("Image2:"); cvDestroyWindow("Image:"); cvReleaseImage(&img2); cvReleaseImage(&img); return 0; } void Max_Min(IplImage* temp , double *min , double *max ){ CvScalar pix ; for (int i = 0 ; i < temp->height ; i++){ for (int j = 0 ; j < temp->width ; j++){ pix = cvGet2D(temp , i , j); if ( pix.val[0] >= *max ){ *max = pix.val[0]; } if ( pix.val[0] <= *min){ *min = pix.val[0]; } } } } IplImage* eclaircir (double min , double max , IplImage* image){ double temp = max - min ; CvScalar pix ; for (int i = 0 ; i < image->height ; i++){ for (int j = 0 ; j < image->width ; j++){ pix = cvGet2D(image , i , j); pix.val[0] = ( pix.val[0] - min)*255 ; pix.val[0] = pix.val[0]/temp ; cvSet2D(image , i , j , pix ); } } return image ; } thanks

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  • Dealing with array of IntPtr

    - by Padu Merloti
    I think I'm close and I bet the solution is something stupid. I have a C++ native DLL where I define the following function: DllExport bool __stdcall Open(const char* filePath, int *numFrames, void** data); { //creates the list of arrays here... don't worry, lifetime is managed somewhere else //foreach item of the list: { BYTE* pByte = GetArray(i); //here's where my problem lives *(data + i * sizeofarray) = pByte; } *numFrames = total number of items in the list return true; } Basically, given a file path, this function creates a list of byte arrays (BYTE*) and should return a list of pointers via the data param. Each pointing to a different byte array. I want to pass an array of IntPtr from C# and be able to marshal each individual array in order. Here's the code I'm using: [DllImport("mydll.dll",EntryPoint = "Open")] private static extern bool MyOpen( string filePath, out int numFrames, out IntPtr[] ptr); internal static bool Open( string filePath, out int numFrames, out Bitmap[] images) { var ptrList = new IntPtr[512]; MyOpen(filePath, out numFrames, out ptrList); images = new Bitmap[numFrames]; var len = 100; //for sake of simplicity for (int i=0; i<numFrames;i++) { var buffer = new byte[len]; Marshal.Copy(ptrList[i], buffer, 0, len); images[i] = CreateBitmapFromBuffer(buffer, height, width); } return true; } Problem is in my C++ code. When I assign *(data + i * sizeofarray) = pByte; it corrupts the array of pointers... what am I doing wrong?

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  • Naudio - putting audio stream into values [-1,1]

    - by denonth
    Hi all I need to put my audio stream into values of [-1,1]. Can someone tell me a good approach. I was reading byte array and float array from stream but I don't know what to do next. Here is my code: float[] bytes=new float[stream.Length]; float biggest= 0; for (int i = 0; i < stream.Length; i++) { bytes[i] = (byte)stream.ReadByte(); if (bytes[i] > biggest) { biggest=bytes[i]; } } and I don't know how to put values into stream. Because byte is only positive values. And I need to have from [-1,1] for (int i = 0; i < bytes.Count(); i++) { bytes[i] = (byte)(bytes[i] * (1 / biggest)); }

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  • Decimal problem in Java

    - by Jerome
    I am experimenting with writing a java class for financial engineering (hobby of mine). The algorithm that I desire to implement is: 100 / 0.05 = 2000 Instead I get: 100 / 0.05 = 2000.9999999999998 I understand the problem to be one with converting from binary numbers to decimals (float -- int). I have looked at the BigDecimal class on the web but have not quite found what I am looking for. Attached is the program and a class that I wrote: // DCF class public class DCF { double rate; double principle; int period; public DCF(double $rate, double $principle, int $period) { rate = $rate; principle = $principle; period = $period; } // returns the console value public double consol() { return principle/rate; } // to string Method public String toString() { return "(" + rate + "," + principle + "," + period + ")"; } } Now the actual program: // consol program public class DCFmain { public static void main(String[] args) { // create new DCF DCF abacus = new DCF(0.05, 100.05, 5); System.out.println(abacus); System.out.println("Console value= " + abacus.consol() ); } } Output: (0.05,100.05,5) Console value= 2000.9999999999998 Thanks!

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  • Negative number representation across multiple architechture

    - by Donotalo
    I'm working with OKI 431 micro controller. It can communicate with PC with appropriate software installed. An EEPROM is connected in the I2C bus of the micro which works as permanent memory. The PC software can read from and write to this EEPROM. Consider two numbers, B and C, each is two byte integer. B is known to both the PC software and the micro and is a constant. C will be a number so close to B such that B-C will fit in a signed 8 bit integer. After some testing, appropriate value for C will be determined by PC and will be stored into the EEPROM of the micro for later use. Now the micro can store C in two ways: The micro can store whole two byte representing C The micro can store B-C as one byte signed integer, and can later derive C from B and B-C I think that two's complement representation of negative number is now universally accepted by hardware manufacturers. Still I personally don't like negative numbers to be stored in a storage medium which will be accessed by two different architectures because negative number can be represented in different ways. For you information, 431 also uses two's complement. Should I get rid of the headache that negative number can be represented in different ways and accept the one byte solution as my other team member suggested? Or should I stick to the decision of the two byte solution because I don't need to deal with negative numbers? Which one would you prefer and why?

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  • Why are there so many floats in the Android API?

    - by Brian
    The default floating point type in Java is the double. If you hard code a constant like 2.5 into your program, Java makes it a double automatically. When you do an operation on floats or ints that could potentially benefit from more precision, the type is 'promoted' to a double. But in the Android API, everything seems to be a float from sound volumes to rectangle coordinates. There's a structure called RectF used in most drawing; the F is for float. It's really a pain for programmers who are casting promoted doubles back to (float) pretty often. Don't we all agree that Java code is messy and verbose enough as it is? Usually math coprocessors and accelerators prefer double in Java because it corresponds to one of the internal types. Is there something about Android's Dalvik VM that prefers floats for some reason? Or are all the floats just a result of perversion in API design?

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  • initializing a vector of custom class in c++

    - by Flamewires
    Hey basically Im trying to store a "solution" and create a vector of these. The problem I'm having is with initialization. Heres my class for reference class Solution { private: // boost::thread m_Thread; int itt_found; int dim; pfn_fitness f; double value; std::vector<double> x; public: Solution(size_t size, int funcNo) : itt_found(0), x(size, 0.0), value(0.0), dim(30), f(Eval_Functions[funcNo]) { for (int i = 1; i < (int) size; i++) { x[i] = ((double)rand()/((double)RAND_MAX))*maxs[funcNo]; } } Solution() : itt_found(0), x(31, 0.0), value(0.0), dim(30), f(Eval_Functions[1]) { for (int i = 1; i < 31; i++) { x[i] = ((double)rand()/((double)RAND_MAX))*maxs[1]; } } Solution operator= (Solution S) { x = S.GetX(); itt_found = S.GetIttFound(); dim = S.GetDim(); f = S.GetFunc(); value = S.GetValue(); return *this; } void start() { value = f (dim, x); } /* plus additional getter/setter methods*/ } Solution S(30, 1) or Solution(2, 5) work and initalizes everything, but I need X of these solution objects. std::vector<Solution> Parents(X) will create X solutions with the default constructor and i want to construct using the (int, int) constructor. Is there any easy(one liner?) way to do this? Or would i have to do something like: size_t numparents = 10; vector<Solution> Parents; Parents.reserve(numparents); for (int i = 0; i<(int)numparents; i++) { Solution S(31, 0); Parents.push_back(S); }

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • .NET SerialPort.Read skipps bytes

    - by Lukas Rieger
    Solution Reading the data byte wise via "port.ReadByte" is too slow, the problem is inside the SerialPort class. i changed it to reading bigger chunks via "port.Read" and there are now no buffer overruns. although i found the solution myself, writing it down helped me and maybe someone else has the same problem and finds this via google... (how can i mark it as answered?) EDIT 2 by setting port.ReadBufferSize = 2000000; i can delay the problem for ~30 seconds. so it seems, .Net really is too slow... since my application is not that critical, i just set the buffer to 20MB, but i am still interested in the cause. EDIT i just tested something i had not thought of before (shame on me): port.ErrorReceived += (object self, SerialErrorReceivedEventArgs se_arg) => { Console.Write("| Error: {0} | ", System.Enum.GetName(se_arg.EventType.GetType(), se_arg.EventType)); }; and it seems that i have an overrun. Is the .Net implementation too slow for 500k or is there an error on my side? Original Question i built a very primitive oszilloscope (avr, which sends adc data over uart to an ftdi chip). On the pc side i have a WPF Programm that displays this data. The Protokoll is: two sync bytes (0xaffe) - 14 data bytes - two sync bytes - 14 data bytes - ... i use 16bit values, so inside the 14 data bytes are 7 channels (lsb first). I verified the uC Firmware with hTerm, and it does send and receive everything correct. But, if i try to read the data with C#, sometimes some bytes are lost. The oszilloscop programm is a mess, but i created a small sample application, which has the same symptoms. I added two extension methods to a) read one byte from the COM Port and ignore -1 (EOF) and b) wait for the sync pattern. The sample programm first syncs onto the data stream by waiting for (0xaffe) and then compares the received bytes with the expected values. the loop runs a few times until an assert failed message pops up. I could not find anything about lost bytes via google, any help would be appreciated. Code using System; using System.Collections.Generic; using System.Diagnostics; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SerialTest { public static class SerialPortExtensions { public static byte ReadByteSerial(this SerialPort port) { int i = 0; do { i = port.ReadByte(); } while (i < 0 || i > 0xff); return (byte)i; } public static void WaitForPattern_Ushort(this SerialPort port, ushort pattern) { byte hi = 0; byte lo = 0; do { lo = hi; hi = port.ReadByteSerial(); } while (!(hi == (pattern >> 8) && lo == (pattern & 0x00ff))); } } class Program { static void Main(string[] args) { //500000 8n1 SerialPort port = new SerialPort("COM3", 500000, Parity.None, 8, StopBits.One); port.Open(); port.DiscardInBuffer(); port.DiscardOutBuffer(); //Sync port.WaitForPattern_Ushort(0xaffe); byte hi = 0; byte lo = 0; int val; int n = 0; // Start Loop, the stream is already synced while (true) { //Read 7 16-bit values (=14 Bytes) for (int i = 0; i < 7; i++) { lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val != 0xaffe); } //Read two sync bytes lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val == 0xaffe); n++; } } } }

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  • Manhattan Heuristic function for A-star (A*)

    - by Shawn Mclean
    I found this algorithm here. I have a problem, I cant seem to understand how to set up and pass my heuristic function. static public Path<TNode> AStar<TNode>(TNode start, TNode destination, Func<TNode, TNode, double> distance, Func<TNode, double> estimate) where TNode : IHasNeighbours<TNode> { var closed = new HashSet<TNode>(); var queue = new PriorityQueue<double, Path<TNode>>(); queue.Enqueue(0, new Path<TNode>(start)); while (!queue.IsEmpty) { var path = queue.Dequeue(); if (closed.Contains(path.LastStep)) continue; if (path.LastStep.Equals(destination)) return path; closed.Add(path.LastStep); foreach (TNode n in path.LastStep.Neighbours) { double d = distance(path.LastStep, n); var newPath = path.AddStep(n, d); queue.Enqueue(newPath.TotalCost + estimate(n), newPath); } } return null; } As you can see, it accepts 2 functions, a distance and a estimate function. Using the Manhattan Heuristic Distance function, I need to take 2 parameters. Do I need to modify his source and change it to accepting 2 parameters of TNode so I can pass a Manhattan estimate to it? This means the 4th param will look like this: Func<TNode, TNode, double> estimate) where TNode : IHasNeighbours<TNode> and change the estimate function to: queue.Enqueue(newPath.TotalCost + estimate(n, path.LastStep), newPath); My Manhattan function is: private float manhattanHeuristic(Vector3 newNode, Vector3 end) { return (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y)); }

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  • Appending an element to a collection using LINQ

    - by SRKX
    I am trying to process some list with a functional approach in C#. The idea is that I have a collection of Tuple<T,double> and I want to change the Item 2 of some element T. The functional way to do so, as data is immutable, is to take the list, filter for all elements where the element is different from the one to change, and the append a new tuple with the new values. My problem is that I do not know how to append the element at the end. I would like to do: public List<Tuple<T,double>> Replace(List<Tuple<T,double>> collection, T term,double value) { return collection.Where(x=>!x.Item1.Equals(term)).Append(Tuple.Create(term,value)); } But there is no Append method. Is there something else?

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  • C# Linq: Restructuring object

    - by Ben
    I'd like to take an object like this: SortedList<string, SortedList<int, SortedList<DateTime, double>>> Data and, for a given 'int' value (key of first nested sorted list), restructure it like this: SortedList<DateTime, SortedList<string, double>> or, better yet, this: SortedList<DateTime, double[]> where each 'double[]' has as many elements as there are KeyValue pairs in the SortedList. I'm guessing Linq is the way to go, but can't figure it out. Thanks for any suggestions.

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  • How do I check the input data type of a variable in C++?

    - by atinesh singh
    i'm atinesh currently started learning c++ but i've one doubt about how to check the data type of input variable in c++. #include<iostream.h> void main() { double a,b; cout<<"Enter two double values"; cin>>a>>b; if() //if condition false then cout<<"data entered is not of double type"; //i'm having trouble for identifying whether data //is double or not how to check please help me }

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  • Is a line formed by two points greater than 90 degrees off of the horzontal.

    - by Scott Chamberlain
    I am trying to find out if a line defined by two points is greater than or equal to 90 degrees compared to the horizontal. Here is the code I used bool moreThan90 = false; double angle = Math.Atan((double)(EndingLocation.Y - Location.Y) / (double)(EndingLocation.X - Location.X)); if (angle >= Math.PI / 2.0 || angle <= -Math.PI / 2.0) moreThan90 = true; Did I do this correctly or is there a better built in function in .Net that will find this?

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  • override the operator overloading in C++ ?

    - by stdnoit
    helo guys i have class call Complex I did operator overloading like such Complex c = a + b; // where a and b are object of Complex class which basically is operator+(Complex& that); but I dont know how to say for example double c = a + 10; //where a is object of Complex class but 10 is integer / double I did define typecasting for a to be double get my IDE says that there are too many operands + and it somehow complains for not being able to "understand" the + it has to be in this format though double c = a + 10; thanks

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  • receive string with chars

    - by Meloun
    Hi all, i am quite new in python. I am receiving (through pyserial) string with data values. How can I parse these data to particular data structure? I know that 0-1 byte : id 2-5 byte : time1 =>but little endian (lsb first) 6-9 byte : time2 =>but little endian (lsb first) and I looking for a function: def parse_data(string): data={} data['id'] = ?? data['time1'] = ?? data['time2'] = ?? return data thanks

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  • toString() Method question

    - by cdominguez13
    I've been working on this assignemnt here's code: public class Student { private String fname; private String lname; private String studentId; private double gpa; public Student(String studentFname,String studentLname,String stuId,double studentGpa) { fname = studentFname; lname = studentLname; studentId = stuId; gpa = studentGpa; } public double getGpa() { return gpa; } public String getStudentId() { return studentId; } public String getName() { return lname + ", " + fname; } public void setGpa(double gpaReplacement) { if (gpaReplacement >= 0.0 && gpaReplacement <= 4.0) gpa = gpaReplacement; else System.out.println("Invalid GPA! Please try again."); System.exit(0); } } Now I need to create a toString() method that returns a String formatted something like this: Name: Wilson, Mary Ann ID number: 12345 GPA: 3.5

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  • How do I write an overload operator where both arguments are interface

    - by Eric Girard
    I'm using interface for most of my stuff. I can't find a way to create an overload operator + that would allow me to perform an addition on any objects implementing the IPoint interface Code interface IPoint { double X { get; set; } double Y { get; set; } } class Point : IPoint { double X { get; set; } double Y { get; set; } //How and where do I create this operator/extension ??? public static IPoint operator + (IPoint a,IPoint b) { return Add(a,b); } public static IPoint Add(IPoint a,IPoint b) { return new Point { X = a.X + b.X, Y = a.Y + b.Y }; } } //Dumb use case : public class Test { IPoint _currentLocation; public Test(IPoint initialLocation) { _currentLocation = intialLocation } public MoveOf(IPoint movement) { _currentLocation = _currentLocation + intialLocation; //Much cleaner/user-friendly than _currentLocation = Point.Add(_currentLocation,intialLocation); } }

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  • WPF: Convert memory stream to BitmapImage?

    - by David Veeneman
    I have an image that was originally a PNG that I have converted to a byte[] and saved in a database. Originally, I simply read the PNG into a memory stream and converted the stream into a byte[]. Now I want to read the byte[] back and convert it to a BitmapImage, so that I can bind a WPF Image control to it. I am seeing a lot of contradictory and confusing code online to accomplish the task of converting a byte[] to a BitmapImage. I am not sure whether I need to add any code due to the fact that the image was originally a PNG. Can anyone provide the code to convert the stream to a BitmapImage? Thanks for your help.

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  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

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  • what is the best method of concatenating a series of binary files into one file?

    - by Andrew
    hello everyone i have a series of PDF byte arrays in a arraylist files that i wish to concatenate into one file, currently when the PDF application trys to open the file is it corrupted: foreach (byte[] array in files) { using (Stream s = new MemoryStream(downloadbytes)) { s.Write(array, 0, array.Length); } } downloadbytes is the resultant concatenated array of bytes below is another implementation which also failed foreach (byte[] array in files) { System.Buffer.BlockCopy(array, 0, downloadbytes, offset, array.Length); offset += array.Length; } any pointers?

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