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  • C# dll import function correctly

    - by poco
    I am trying to import a function from a c dll into C#. The c function looks like this unsigned short write_buffer( unsigned short device_number, unsigned short word_count, unsigned long buffer_link, unsigned short* buffer) my attempt at a C# import looks like this [DllImport("sslib32.dll", CharSet = CharSet.Ansi, SetLastError = true)] private static extern ushort write_buffer(ushort deviceNumber, ushort wordCount, UInt32 bufferLink, IntPtr buffer) In C# i have a Dictionary of messages that i would like to pass to this function. The Dictionary looks like this: Dictionary<string, List<ushort>> msgs I am a bit confused how to make a make a proper call to pass msgs as the buffer. deviceNumber is 2, wordCount is 32, and buffLink is 0. So i know the call should look something like this write_buffer(2,32,0, msgs[key]); Obviously i am getting an invalid argument for the IntPtr. What is the proper way to make this call?

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  • Talking to a server in Win32; how do I see the server's response?

    - by Vinod K
    I am new to Win32 programming. sprintf(lpszBuff,"HELO Mail-Server\r\n"); send(s,lpszBuff,strlen(lpszBuff),0); recv(s,lpszBuff,100,0); cout << lpszBuff; In here I connect to a local mail server. The buffer contains the request I send, the same buffer contains the reply send by the browser. How do I see the reply? cout <<buffer doesn't show any output. I am doing this on VC++ 2008.

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  • Add progressbar to BZip2CompressorInputStream

    - by bordeux
    This is my code: public void extract(String input_f, String output_f){ int buffersize = 1024; FileInputStream in; try { in = new FileInputStream(input_f); FileOutputStream out = new FileOutputStream(output_f); BZip2CompressorInputStream bzIn = new BZip2CompressorInputStream(in); final byte[] buffer = new byte[buffersize]; int n = 0; while (-1 != (n = bzIn.read(buffer))) { out.write(buffer, 0, n); } out.close(); bzIn.close(); } catch (Exception e) { throw new Error(e.getMessage()); } } How can i add progress bar to extract task, or how can i get the compressed file size?

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  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

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  • Why this function overloading is not working?

    - by Jack
    class CConfFile { public: CConfFile(const std::string &FileName); ~CConfFile(); ... std::string GetString(const std::string &Section, const std::string &Key); void GetString(const std::string &Section, const std::string &Key, char *Buffer, unsigned int BufferSize); ... } string CConfFile::GetString(const string &Section, const string &Key) { return GetKeyValue(Section, Key); } void GetString(const string &Section, const string &Key, char *Buffer, unsigned int BufferSize) { string Str = GetString(Section, Key); // *** ERROR *** strncpy(Buffer, Str.c_str(), Str.size()); } Why do I get an error too few arguments to function ‘void GetString(const std::string&, const std::string&, char*, unsigned int)' at the second function ? Thanks

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  • Array of datas returning issue, Overwriting

    - by sijith
    Hi, Please help me on this Here i want to save the converted data into new pointers. But everytime the data is overwriting with most recent data. Please check my code TCHAR nameBuffer[256]; //Globally Declared void Caller() { TCHAR* ptszSecondInFile= QStringToTCharBuffer(userName); TCHAR* ptszOutFile=QStringToTCharBuffer(Destinationfilename); } TCHAR *dllmerge::QStringToTCharBuffer( QString buffer ) { memset(nameBuffer, 0, sizeof(nameBuffer)); #if UNICODE _tcscpy_s(nameBuffer, _countof(nameBuffer), buffer.toUtf8()); #else _tcscpy_s(nameBuffer, _countof(nameBuffer), buffer.toLocal8Bit()); #endif _tprintf( _T( "nameBuffer %s\n" ), nameBuffer ); return nameBuffer; } I am gettting ptszSecondInFile and ptszOutFile both same answer. Is it possible to do with TCHAR* nameBuffer[256];

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  • Convert a number from string to integer without using inbuilt function

    - by Raja
    I am trying this technique but error is coming. Please help me to convert a number from string to integer. #include<iostream> using namespace std; int main() { char *buffer[80]; int a; cout<<"enter the number"; cin.get(buffer,79); char *ptr[80] = &buffer; while(*ptr!='\0') { a=(a*10)+(*ptr-48); } cout<<"the value"<<a; delete ptr[]; return 0; } Errors are: error C2440: 'initializing' : cannot convert from 'char ()[80]' to 'char *[80]' error C2440: '=' : cannot convert from 'char *' to 'int'

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  • How to copy one Stream to a byte array with the smallest C# code?

    - by estourodepilha.com
    Until now I am counting 12 LoCs. Could you make it smaller? using (Stream fileStream = File.OpenRead(fileName)) { using (BinaryReader binaryReader = new BinaryReader(fileStream)) { using (MemoryStream memoryStream = new MemoryStream()) { byte[] buffer = new byte[256]; int count; int totalBytes = 0; while ((count = binaryReader.Read(buffer, 0, 256)) > 0) { memoryStream.Write(buffer, 0, count); totalBytes += count; } memoryStream.Position = 0; byte[] transparentPng = new byte[totalBytes]; memoryStream.Read(transparentPng, 0, totalBytes); } } }

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Memory allocation in Linux

    - by Goofy
    Hello! I have a multi threaded application where I allocate buffers with data, which then wait in queues to be send via sockets. All buffers are reproducible because I use only buffers of fixed size in whole program (1024, 2048, 2080 and 5248 bytes). I noticed, that my program usually use up to 10 buffers of each length type at the same moment. So far I always manually allocate new buffer and then free it (using malloc() and free ()) where it's not needed any more. I started wondering if Linux is enough smart to cache this memory for me, so next time I allocate new buffer system only quickly receive a buffer I have already used before and not perform heavy operation of allocating new memory block?

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  • Can I use the emacs keyboard macro counter as a command prefix?

    - by Sean M
    I'm working on a project in emacs where I'd like to use a keyboard macro that changes slightly with each iteration. When I saw the keyboard macro counter in the manual, that looked like exactly what I needed - but as far as I can tell, that inserts an incrementing number into the current buffer. I want to use an incrementing number as a prefix to another command. For example, instead of inserting 3 into the buffer on the third execution of the macro, I'd like to be able to execute C-u 3 M-x my-command, followed by C-u 4 M-x my-command on the next iteration. Is there way to create a keyboard macro that does this? My specific task is "zipping" two blocks of text in the same buffer together, but even if there's an alternative way to do that specific thing, it'd be good to know the answer to the general question.

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  • Java ThreadPool for multiple identical tasks

    - by tdimmig
    I have 1 thread who sole job is to grab DatagramPackets off of a socket and stick them in a buffer. Another thread works out of that buffer, processing the DatagramPackets. I'd like to have a pool of threads working out of that buffer. I had thought to use a fixed thread pool to do this. To do so, do I need to create the pool, then submit enough runnables for execution to fill it up? I had hoped for a way to say "this is the thread/runnable that I want you to execute, this is how many I want running, GO!". Is there such a method of doing this? Is something other than a fixed thread pool better suited?

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  • How can I get the JSON array data from nsstring or byte in xcode 4.2?

    - by user1471568
    I'm trying to get values from nsdata class and doesn't work. here is my JSON data. { "count": 3, "item": [{ "id": "1", "latitude": "37.556811", "longitude": "126.922015", "imgUrl": "http://175.211.62.15/sample_res/1.jpg", "found": false }, { "id": "3", "latitude": "37.556203", "longitude": "126.922629", "imgUrl": "http://175.211.62.15/sample_res/3.jpg", "found": false }, { "id": "2", "latitude": "37.556985", "longitude": "126.92286", "imgUrl": "http://175.211.62.15/sample_res/2.jpg", "found": false }] } and here is my code -(NSDictionary *)getDataFromItemList { NSData *dataBody = [[NSData alloc] initWithBytes:buffer length:sizeof(buffer)]; NSDictionary *iTem = [[NSDictionary alloc]init]; iTem = [NSJSONSerialization JSONObjectWithData:dataBody options:NSJSONReadingMutableContainers error:nil]; NSLog(@"id = %@",[iTem objectForKey:@"id"]); //for Test output = [[NSString alloc] initWithBytes:buffer length:rangeHeader.length encoding:NSUTF8StringEncoding]; NSLog(@"%@",output); return iTem; } how can I access every value in the JSON? Please help me.

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  • Using ftp in C# to send a file

    - by pm_2
    I'm trying to send a file using ftp. I have the following code: string server = "x.x.x.x"; // Just the IP Address FileStream stream = File.OpenRead(filename); byte[] buffer = new byte[stream.Length]; WebRequest request = WebRequest.Create("ftp://" + server); request.Method = WebRequestMethods.Ftp.UploadFile; request.Credentials = new NetworkCredential(username, password); Stream reqStream = request.GetRequestStream(); // This line fails reqStream.Write(buffer, 0, buffer.Length); reqStream.Close(); But when I run it, I get the following error: The requested URI is invalid for this FTP command. Please can anyone tell me why? Am I using this incorrectly?

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  • Incorporating Sound in UPK 3.6.1

    - by [email protected]
    UPK 3.6.1 now offers developers the ability to easily record and edit sound from right within the UPK Developer. Sound can be recorded in either the concept pane or individual topic frames. A developer can record sound at the same time they're capturing a transaction or by adding sound after recording, on a frame-by-frame basis. The sound editor in UPK 3.6.1 allows developers to perform a variety of editing functions: play, insert sound or silence, delete, adjust amplification, and import or export sound files, just to name a few. Internally, Oracle Product Management is using this functionality to create "UPK-casts" for enablement purposes. We do this by capturing PowerPoint slides, then adding sound, allowing us to create our own recorded "webcasts". Because we develop these independently, we control the content and have more flexibility to edit the content as needed. Whether it's a change to a single frame or an entire topic, we can react quickly, providing our users with the most up-to-date information. And you don't need expensive equipment or a sound studio to achieve good sound quality. Depending on how your end users are accessing your content, a $35 head set can do the trick. Just be sure to follow the best practices for sound recording as outlined in the UPK documentation. Tip: we've found that we get the best results with sound consistency when we record all the sound for a topic at one sitting. UPK 3.6.1 is now available for download from Oracle E-Delivery. Upgrade today and have fun creating more robust, engaging content for your users! - Karen Rihs, Oracle UPK & Tutor Outbound Product Management

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  • Wake On Lan (WOL) for Realtek RTL8101E/RTL8102E

    - by Heisennberg
    I'm unsuccessfully trying to get Wake on Lan to work with my local server (IP Address : 192.168.0.2, distro Ubuntu 12.04.3 LTS) which has a Realtek RTL8101E/RTL8102E ethernet card. The computer sending the WOL is a Macbook Pro which is connected on the same network. Yet the server fails to start. Here what I have done so far : name@serverName ~ $ cat /proc/acpi/wakeup Device S-state Status Sysfs node HDEF S3 *disabled pci:0000:00:1b.0 PXSX S3 *disabled PXSX S0 *enabled pci:0000:04:00.0 PXSX S0 *disabled USB1 S3 *enabled pci:0000:00:1d.0 USB2 S3 *enabled pci:0000:00:1d.1 USB3 S3 *enabled pci:0000:00:1d.2 USB5 S3 *enabled pci:0000:00:1a.1 EHC1 S3 *enabled pci:0000:00:1d.7 EHC2 S3 *enabled pci:0000:00:1a.7 name@serverName ~ $ lspci ------ 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 01) ------ name@serverName ~ $ sudo ethtool eth0 Settings for eth0: Supported ports: [ TP MII ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full Advertised pause frame use: Symmetric Receive-only Advertised auto-negotiation: Yes Link partner advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full Link partner advertised pause frame use: Symmetric Receive-only Link partner advertised auto-negotiation: Yes Speed: 100Mb/s Duplex: Full Port: MII PHYAD: 0 Transceiver: internal Auto-negotiation: on Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000033 (51) drv probe ifdown ifup Link detected: yes and I'm calling the WOL with : name@serverName ~ $ wakeonlan xx:xx:xx:xx:xx` Sending magic packet to 255.255.255.255:9 with xx:xx:xx:xx:xx I have succesfully activated the WOL option in my computer BIOS. Any idea ?

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  • Delete eth0 avahi from the ifconfig list

    - by sai
    Hello this is the response I get from ifconfig. Now I have two eth0 things being showed up. I need to delete the second one which says eth0:avahi. I posted my ifconfig's response on a site as I has problem using wired internet, and they suggested to remove the eth0 avahi, to get internet. But I am a newbie to linux networking and have no idea how to delete this. response for ifconfig eth0 Link encap:Ethernet HWaddr 18:a9:05:22:cd:f9 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:28 Base address:0x4000 eth0:avahi Link encap:Ethernet HWaddr 18:a9:05:22:cd:f9 inet addr:169.254.10.43 Bcast:169.254.255.255 Mask:255.255.0.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 Interrupt:28 Base address:0x4000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:796 errors:0 dropped:0 overruns:0 frame:0 TX packets:796 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:64016 (64.0 KB) TX bytes:64016 (64.0 KB) wlan0 Link encap:Ethernet HWaddr 00:26:82:3c:ac:27 inet6 addr: fe80::226:82ff:fe3c:ac27/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:52142 errors:0 dropped:0 overruns:0 frame:0 TX packets:30404 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:60816983 (60.8 MB) TX bytes:4160159 (4.1 MB)

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  • How do I configure networking when using XEN on 12.04 Server

    - by Ingram
    I'm following this guide, https://help.ubuntu.com/community/XenProposed, and I'd like to setup a static IP address, but I don't know how. I'm using 12.04 Server. This is the step I'm having trouble at (I'm using eth1): Edit /etc/network/interfaces, and make it look like this: auto lo iface lo inet loopback auto xenbr0 iface xenbr0 inet dhcp bridge_ports eth0 auto eth0 iface eth0 inet manual I do this, and here is my output from ifconfig: eth1 Link encap:Ethernet HWaddr 00:17:a4:f8:79:20 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:478264 errors:0 dropped:0 overruns:0 frame:0 TX packets:2895 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:46470058 (46.4 MB) TX bytes:214620 (214.6 KB) Interrupt:17 Memory:fa000000-fa012800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) xenbr0 Link encap:Ethernet HWaddr 00:17:a4:f8:79:20 inet addr:192.168.1.122 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::217:a4ff:fef8:7920/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:471842 errors:0 dropped:0 overruns:0 frame:0 TX packets:2795 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:37005780 (37.0 MB) TX bytes:182010 (182.0 KB) So how do I give this system a static IP address? Sorry, I'm not that familiar with networking on Ubuntu.

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  • Why not to use StackTrace to find what method called you

    - by Alex.Davies
    Our obfuscator, SmartAssembly, does some pretty crazy reflection. It's an obfuscator, it's sort of its job to do things in the most awkward way possible. But sometimes, you can go too far. One such time is this little gem from the strings encoding feature: StackTrace stackTrace = new StackTrace(); StackFrame frame = stackTrace.GetFrame(1); Type ownerType = frame.GetMethod().DeclaringType; It's designed to find the type where the calling method is defined. A user found that strings encoding occasionally broke on x64 systems. Very strange. After some debugging (thank god for Reflector Pro, it would be impossible to debug processed assemblies without it) I found that the ownerType I got back was wrong. The reason is that the x64 JIT does tail call optimisation. This saves space on the stack, and speeds things up, by throwing away a method's stack frame if the last thing that it calls is the only thing returned. When this happens, the call to StackTrace faithfully tells you that the calling method is the one that called the one we really wanted. So using StackTrace isn't safe for anything other than debugging, and it will make your code fail in unpredictable ways. Don't use it!

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  • Wired Network not working on Ubuntu 11.10 + Strange Behavior with Manual Conf

    - by Mauricio Cruz
    I'm new to Ubuntu - to be honest this is my very first day trying it... and I've already spent hours trying to make my wired connection work. I've been using this wired network with Windows and OSX, and in both systems I also had some trouble trying to connect in the past (and the troubleshooters did their magic and helped me get connected). Today, this is what I got: I'm running Ubuntu 11.10; ifconfig: eth0 Link encap:Ethernet HWaddr 78:2b:cb:c3:bf:8f UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:1 errors:0 dropped:0 overruns:0 frame:0 TX packets:343 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:70 (70.0 B) TX bytes:63273 (63.2 KB) Interrupt:20 Memory:e2e00000-e2e20000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1859 errors:0 dropped:0 overruns:0 frame:0 TX packets:1859 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:149368 (149.3 KB) TX bytes:149368 (149.3 KB) wlan0 Link encap:Ethernet HWaddr 10:0b:a9:82:55:c0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:15484 errors:0 dropped:0 overruns:0 frame:0 TX packets:16871 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:12048377 (12.0 MB) TX bytes:2677679 (2.6 MB) I also have some information from Windows ipconfig /all that I ran at my friend's machine Ipv6 Address: <address> preferential Ipv4 Address: 172.26.65.23 <preferential> Netmask: 255.255.254.0 Default Gateway: 172.26.64.1 DHCP Server : <address> DNS Servers : <address> DNS Suffix : <suffix> The weird thing is that I've tried to configure everything manually, using "Network Connections". When I add everything inside IPv4 Settings, the connection is finally successful, but only for 4~5 seconds before getting disconnected again... Update:I just changed the Connection Method to "Local-Link Only", and the same described above happens: At first, it says "Connection Stablished", but after a few seconds, the wired network gets disconnected. I hope someone can help me get connected! Thanks!

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  • Windows Phone 7 Prototype 002: Animated Page Transitions + Writeable Bitmaps

    Motion is a key part of WP7 application development. Without motion, the WP7 UI is just a bunch of text. Not nearly as exciting. To delight users, you can add some transitions between pages.  The sample app includes some storyboards to animate between two pages. Other people have noted that you can just use the transitioning content control form the SIlverlight toolkit. Peter Torr also had a nice animating frame control in his mix demo code (his blog has some other great code samples for WP7 app dev). I took some of those concepts and the code from the TransitioningContentControl to make a new animating frame control. In this prototype, the frame takes a snapshot of the old content and the new content using writeable bitmaps and animates the snapshots and then replaces those with the actual page. The benefit is smoother animation on pages with lots of controls. Otherwise, if you have a large panorama, it might not animate that cleanly.  Like the other solutions based on the TransitioningContentControl, you can centralize all the animations in one place and not have to handle them on each individual page. Peters code also had a nice snippet for choosing the animation based on the navigation direction so you could just have a forward / backward animation and not have to do anything on each page. You could also probably add some more advanced transitions using pixel shaders or make an default no transition state if you wanted to have some specific animation on a page where individual  controls transitioned out differently like some of the WP7 shell apps. Sample Code 100% guaranteed to work on my emulatorDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to connect to DSL modem using PPPoE?

    - by VJo
    Hello, I am connecting to the internet through a pppoe connection, but for some reason I can not connect to my modem (it's address is 192.168.1.1). Before I set my pppoe connection, I could connect. So, is there a way? EDIT The output of ifconfig is : r@PlaviZec:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:13:d4:f7:02:d4 inet6 addr: fe80::213:d4ff:fef7:2d4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2811 errors:0 dropped:0 overruns:0 frame:0 TX packets:2801 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2538831 (2.5 MB) TX bytes:448591 (448.5 KB) Interrupt:21 Base address:0xa000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:28 errors:0 dropped:0 overruns:0 frame:0 TX packets:28 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1600 (1.6 KB) TX bytes:1600 (1.6 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:92.229.42.177 P-t-P:213.191.64.59 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:2794 errors:0 dropped:0 overruns:0 frame:0 TX packets:2741 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:2476277 (2.4 MB) TX bytes:381240 (381.2 KB)

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  • wxCam can't open /dev/dsp

    - by SIJAR
    I try to run wxCam through PulseAudio using the following command: $ padsp -d wxcam Although wxCam started ok, wxCam is been set to use xdiv format to enable sound during recording, but while recording the I get the error: Cannot open /dev/dsp. Video file will be recorded without audio track Please help me in fixing this issue. Below is some debug information: $ padsp -d wxcam Determining video4linux API version... Using video4linux 2 API VIDIOC_ENUM_FRAMESIZES: Invalid argument V4L2_CID_GAMMA is not supported Determining pixel format... pixel format: YUV 4:2:2 (YUYV) Found V4L2_PIX_FMT_YUYV pixel format pixel format: MJPEG Found V4L2_PIX_FMT_MJPEG pixel format --DEBUG: [wxcam] Generating standard Huffman tables for this frame. Corrupt JPEG data: 2 extraneous bytes before marker 0xd2 ... repeats a couple of times ... open of failed: No such file or directory --DEBUG: [wxcam] Generating standard Huffman tables for this frame. Corrupt JPEG data: 2 extraneous bytes before marker 0xd4 ... repeats a couple of times .... /home/sij/Videos/Webcam/video.avi written: 640x480, 1334396 bytes --DEBUG: [wxcam] Generating standard Huffman tables for this frame. Corrupt JPEG data: 2 extraneous bytes before marker 0xd3 ... repeats a couple of times ...

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

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