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  • What design pattern (in python) to use for properly seperate runtime infos with core code?

    - by user1824372
    I am not sure if this is a clear question. I work on a python project that is based on terminal(console), for which I am planning to implement a GUI. I am not major in CS so I really have no idea about how to effectively design a message system such that: in console, it provide nice look info when runtime. in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using print function to provide essential informations on stdout during runtime. So a lot of print .... are distributed here and there among the code. I am thinking to use macro-like variables such as 'FILE_NOT_EXTIS_MESSAGE' for printing, and define the variables in one file. Is this a standard way that people always do? How about I introduce a logging system? In sum, I am ask for a pattern that people are commonly using for handling of screen output information with high effectiveness and adaptivity.

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  • ????????????????????????|WebLogic Channel|??????

    - by ???02
    ?Oracle WebLogic Server Enterprise Edition??????????????JRockit Mission Control??????OS??Web?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????JRockit Mission Control?????????????????????????????????????????Application Grid???????? ????????????????? ???(?????? Fusion Middleware?????? ?????????)??????????????????JRockit Mission Control?????????(???)??????????·???????????????JRockit Mission Control ????????????WebLogic Server Enterprise Edition??????????JRockit Flight Recorder?????????????????????????????OS??JVM?Java????????????WebLogic Server???????????????????? WebLogic Server Enterprise Edition???????JRockit Mission Control(JRMC)?????????JRMC?WebLogic Server??????????????????????????OutOfMemory????????????????????????????????????????????????????????GUI????????JRockit Flight Recorder???JRMC?1?????????????Flight Recorder???/???????????????/????JRMC??GUI?????????????????? ?????????WebLogic Server????????JRockit Mission Control?JRockit Flight Recorder?????????????????????????????????????????????????JRockit Mission Control???????????????――??????WebLogic Server??????????????????????????????????????????????????JRockit Mission Control?????????????????????????????????????????????????????????????????????????????????????????????????????WebLogic Server?JRockit Mission Control??????????????????????????????: ?????????! ?????????????????JRockit Flight Recorder??????????????????????????? ?????????????A??????????????????????????????????·?????????????????????????????Oracle WebLogic Server????????????????????????????????????????·???????Oracle Coherence????????? ?????????????????????????????????????????????????????????????????????????????????CPU?????????????·???????????????????CPU?????????????????????????????????????? ??????????????????????WebLogic Server?Oracle Coherence???????????????JVM????·???????????????????????????????????????????? ?????????????????????????JRockit Flight Recorder?????????????????????????????????????JRockit Mission Control?????????????? ?????????Oracle Coherence??????????????????Java Sleep????????????????? JRockit Mission Control???????Java Sleep????????????????????????????????????????????????????????JRockit Mission Control??????????????Java Sleep??????????????????????Oracle Coherence??????????? ???????Coherence??????????????????Coherence????????????????????????????????????Java Sleep?????????????????????? ?????????????????????????????????????????????Coherence???1?????????????????????Coherence?????????????????????????????????? ????????????????????????Oracle Coherence??????????????????????????????????????????????????????????JRockit Flight Recorder?JRockit Mission Control??????????????????????????????????????????????????Java???????????????????????????????????????????????????????????????????????????? ????JRockit Mission Control?????????????API????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????JRockit Flight Recorder?JRockit Mission Control???????????????????????????????????WebLogic Server???????????????????????????????????? ?????????JRockit Flight Recorder?JRockit Mission Control???????????????2???????????????Pick-Up???????????JVM?JRockit????????·???????Oracle JRockit ???????·??????·?????????JVM????????????????????????????????????????????????????????????Pick-Up???????Oracle JRockit????·????????Java?????????????????????????????????- ????????????????????????????????????????- ???????????????????????????????????????????????JRockit????·?????????????????????????????????????

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  • ?JavaOne 2011??Java/Java EE????????!?????????????????!!|WebLogic Channel|??????

    - by ???02
    WebLogic Server??????????????????1??????Java/Java EE??????????????????????????????????Java????JavaOne???2011?10?2?~6?????????????????????JavaOne 2011????????????Java/Java EE?????????????????????????Java???????????????????JavaOne 2011??????????????(???)???????????????"Moving Java Forward" ――???Java?????????????????JavaOne????????? ???JavaOne????????Moving Java Forward????? ??????????Java?????????????????????????????Java?????????????????????????????JavaOne 2011???Java SE?Java EE??????????????????????????????????????????·??????BoF(Birds of a Feather)??????·??????????????????????400????????????????????·???????????????????Java????/??????????????????????????3??????????????? ????????????????????·??????2?????????·??????4?????????·??????3???????????????????·????????Java????????????·?????????????·??????????????Java SE??????????????Java??????????????????????????·????????Fusion Middleware??????·????????????????"Java??"????????·?????????????????·???????????????·?????????????????????????Java???????????????Java?3??????????????????·?????????·????????????·??????? ????????JavaOne?????????????????·?????????????????YouTube??????????????????????????????????????????????????????JavaOne???????????--?JavaFX??????????????!――JavaOne 2011???????????????? ???"??"????????Java SE ? JavaFX?????????????? ???Java SE??????Mac OS X??JDK 7?Developer Preview(????????)??????????????????????????????????????? ???JavaFX??????Windows????JavaFX 2.0???????????????Mac??JavaFX 2.0?Developer Preview???JavaFX 2.0?????????NetBeans IDE 7.1?Developer Preview???????????? ????JavaFX 2.0 Scene Builder??Early Access??????????????????????????????GUI???(?????)????????????&?????????????????????????????·???????(UI)????????????JavaFX????????·??????·?????????????????????????????????????UI????????????????????????JavaFX 2.0 Scene Builder????????????????????/????????????????????????JavaFX 2.0 Scene Builder????? ????Java SE??????????????????????????????Java SE 8????2012?????????????????????????????????????????????????????2013??????????????????Java SE 8???????????JavaFX???Java SE 8???JavaFX 3.0??????????????????Java???????????????GUI??????????????????JavaFX?Java???????????????????JSR?????JavaFX?????????????OpenJDK????????????????????????????????? ?????JavaOne 2011??Java SE 9????????????????????????????????Java SE 9????????????????????????????????????????????????????5????????????????????Java EE 7???????????????――????????????????Java?????Java EE?????????????????????? ??????????????????Java EE 6??????Java EE 7??????????????????????????????????????PaaS(Platform as a Service)??????????????????????·?????????QoS(Quality of Service)/???(Elasticity)?????????/?????????????????????????·??????????????????????????????????????????????????????JAX-RS Client API?Caching API?State Management API?JSON API?????????????? ???????????????????????????????????????Java EE????????????????????????????????CPU?????????????????????????????????????????????????????????????Java EE 7???????????(Elasticity)????????? ???Java EE 7??????????????????????JPA(Java Persistence API) 2.1??????????O/R??????????????????????·????????·????????·??????????????????????????????ID???????????????????????????????????????????????????????????·????????????????????ID????????????????????????????????????????????????????????????????????????1??????????????????――Java EE?????????????????????????????????????JavaOne?Java???????????????????????? ?????1????????·?????????????????????????JavaOne 2011?????????????????????????????????????????????????????????Java????????????????????????????????????????????? ???JavaOne 2011???????Duke's Choice Awards??????????????????/??????????????Java????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????2012?4?4?~5??????????????49F ?????????????JavaOne 2012 Tokyo???????! ??2????????????Java???????!! ??????JavaOne 2012 Tokyo?????????!!!

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  • Add php element to custom page in Wordpress

    - by citadelgrad
    I'm trying to customize a wordpress page to include an iframe which give the users a link to there download. We're using wordpress 2.9.2 with the Thesis theme 1.51. I've been trying to use thesis hooks but appears that the php is stripped from the output. Help? Suggested alternatives? Code from custom_functions.php: function add_ejunkie_download_link () { is_page('slug-url-of-page') { ?> <?php echo '<iframe src="https://www.e-junkie.com/ecom/rp.php?noredirect=true&client_id=CID&txn_id=' . htmlspecialchars($_GET["txn_id"]) . '" width="100%" frameborder="0" height="50px"></iframe>'; ?> <?php } } remove_action('thesis_hook_custom_template', 'thesis_hook_custom_template'); add_action('thesis_hook_custom_template', 'add_ejunkie_download_link');

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  • New MySQL Cluster 7.3 Previews: Foreign Keys, NoSQL Node.js API and Auto-Tuned Clusters

    - by Mat Keep
    At this weeks MySQL Connect conference, Oracle previewed an exciting new wave of developments for MySQL Cluster, further extending its simplicity and flexibility by expanding the range of use-cases, adding new NoSQL options, and automating configuration. What’s new: Development Release 1: MySQL Cluster 7.3 with Foreign Keys Early Access “Labs” Preview: MySQL Cluster NoSQL API for Node.js Early Access “Labs” Preview: MySQL Cluster GUI-Based Auto-Installer In this blog, I'll introduce you to the features being previewed. Review the blogs listed below for more detail on each of the specific features discussed. Save the date!: A live webinar is scheduled for Thursday 25th October at 0900 Pacific Time / 1600UTC where we will discuss each of these enhancements in more detail. Registration will be open soon and published to the MySQL webinars page MySQL Cluster 7.3: Development Release 1 The first MySQL Cluster 7.3 Development Milestone Release (DMR) previews Foreign Keys, bringing powerful new functionality to MySQL Cluster while eliminating development complexity. Foreign Key support has been one of the most requested enhancements to MySQL Cluster – enabling users to simplify their data models and application logic – while extending the range of use-cases for both custom projects requiring referential integrity and packaged applications, such as eCommerce, CRM, CMS, etc. Implementation The Foreign Key functionality is implemented directly within the MySQL Cluster data nodes, allowing any client API accessing the cluster to benefit from them – whether they are SQL or one of the NoSQL interfaces (Memcached, C++, Java, JPA, HTTP/REST or the new Node.js API - discussed later.) The core referential actions defined in the SQL:2003 standard are implemented: CASCADE RESTRICT NO ACTION SET NULL In addition, the MySQL Cluster implementation supports the online adding and dropping of Foreign Keys, ensuring the Cluster continues to serve both read and write requests during the operation.  This represents a further enhancement to MySQL Cluster's support for on0line schema changes, ie adding and dropping indexes, adding columns, etc.  Read this blog for a demonstration of using Foreign Keys with MySQL Cluster.  Getting Started with MySQL Cluster 7.3 DMR1: Users can download either the source or binary and evaluate the MySQL Cluster 7.3 DMR with Foreign Keys now! (Select the Development Release tab). MySQL Cluster NoSQL API for Node.js Node.js is hot! In a little over 3 years, it has become one of the most popular environments for developing next generation web, cloud, mobile and social applications. Bringing JavaScript from the browser to the server, the design goal of Node.js is to build new real-time applications supporting millions of client connections, serviced by a single CPU core. Making it simple to further extend the flexibility and power of Node.js to the database layer, we are previewing the Node.js Javascript API for MySQL Cluster as an Early Access release, available for download now from http://labs.mysql.com/. Select the following build: MySQL-Cluster-NoSQL-Connector-for-Node-js Alternatively, you can clone the project at the MySQL GitHub page.  Implemented as a module for the V8 engine, the new API provides Node.js with a native, asynchronous JavaScript interface that can be used to both query and receive results sets directly from MySQL Cluster, without transformations to SQL. Figure 1: MySQL Cluster NoSQL API for Node.js enables end-to-end JavaScript development Rather than just presenting a simple interface to the database, the Node.js module integrates the MySQL Cluster native API library directly within the web application itself, enabling developers to seamlessly couple their high performance, distributed applications with a high performance, distributed, persistence layer delivering 99.999% availability. The new Node.js API joins a rich array of NoSQL interfaces available for MySQL Cluster. Whichever API is chosen for an application, SQL and NoSQL can be used concurrently across the same data set, providing the ultimate in developer flexibility.  Get started with MySQL Cluster NoSQL API for Node.js tutorial MySQL Cluster GUI-Based Auto-Installer Compatible with both MySQL Cluster 7.2 and 7.3, the Auto-Installer makes it simple for DevOps teams to quickly configure and provision highly optimized MySQL Cluster deployments – whether on-premise or in the cloud. Implemented with a standard HTML GUI and Python-based web server back-end, the Auto-Installer intelligently configures MySQL Cluster based on application requirements and auto-discovered hardware resources Figure 2: Automated Tuning and Configuration of MySQL Cluster Developed by the same engineering team responsible for the MySQL Cluster database, the installer provides standardized configurations that make it simple, quick and easy to build stable and high performance clustered environments. The auto-installer is previewed as an Early Access release, available for download now from http://labs.mysql.com/, by selecting the MySQL-Cluster-Auto-Installer build. You can read more about getting started with the MySQL Cluster auto-installer here. Watch the YouTube video for a demonstration of using the MySQL Cluster auto-installer Getting Started with MySQL Cluster If you are new to MySQL Cluster, the Getting Started guide will walk you through installing an evaluation cluster on a singe host (these guides reflect MySQL Cluster 7.2, but apply equally well to 7.3 and the Early Access previews). Or use the new MySQL Cluster Auto-Installer! Download the Guide to Scaling Web Databases with MySQL Cluster (to learn more about its architecture, design and ideal use-cases). Post any questions to the MySQL Cluster forum where our Engineering team and the MySQL Cluster community will attempt to assist you. Post any bugs you find to the MySQL bug tracking system (select MySQL Cluster from the Category drop-down menu) And if you have any feedback, please post them to the Comments section here or in the blogs referenced in this article. Summary MySQL Cluster 7.2 is the GA, production-ready release of MySQL Cluster. The first Development Release of MySQL Cluster 7.3 and the Early Access previews give you the opportunity to preview and evaluate future developments in the MySQL Cluster database, and we are very excited to be able to share that with you. Let us know how you get along with MySQL Cluster 7.3, and other features that you want to see in future releases, by using the comments of this blog.

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  • Cloud Computing Architecture Patterns: Don’t Focus on the Client

    - by BuckWoody
    Normally I try to put topics in the positive in other words "Do this" not "Don't do that". Sometimes its clearer to focus on what *not* to do. Popular development processes often start with screen mockups, or user input descriptions. In a scale-out pattern like Cloud Computing on Windows Azure, that's the wrong place to start. Start with the Data    Instead, I recommend that you start with the data that a process requires. That data might be temporary or persisted, but starting with the data and its requirements helps to define not only the storage engine you need but also drives everything from security to the integrity of the application. For instance, assume the requirements show that the user must enter their phone number, and that this datum is used in a contact management system further down the application chain. For that datum, you can determine what data type you need (U.S. only or International?) the security requirements, whether it needs ACID compliance, how it will be searched, indexed and so on. From one small data point you can extrapolate out your options for storing and processing the data. Here's the interesting part, which begins to break the patterns that we've used for decades: all of the data doesn't have the same requirements. The phone number might be best suited for a list, or an element, or a string, with either BASE or ACID requirements, based on how it is used. That means we don't have to dump everything into XML, an RDBMS, a NoSQL engine, or a flat file exclusively. In fact, one record might use all of those depending on the use-case requirements. Next Is Data Management  With the data defined, we can move on to how to store the data. Again, the requirements now dictate whether we need a full relational calculus or set-based operations, or we can choose another method based on the requirements for the data. And breaking another pattern its OK to store in more than once, in more than one location. We do this all the time for reporting systems and Business Intelligence systems, so this is a pattern we need to think about even for OLTP data. Move to Data Transport How does the data get around? We can use a connection-based method, sending the data along a transport to the storage engine, but in some cases we may want to use a cache, a queue, the Service Bus, or Complex Event Processing. Finally, Data Processing Most RDBMS engines, NoSQL, and certainly Big Data engines not only store data, but can process and manipulate it as well. Its doubtful that you'll calculate that phone number right? Well, if you're the phone company, you most certainly will. And so we see that even once we've chosen the data type, storage and engine, the same element can have different computing requirements based on how it is used. Sure, We Need A Front-End At Some Point Not all data is entered by human hands in fact most data isn't. We don't really need a Graphical User Interface (GUI) we need some way for a GUI to get data into and out of the systems listed earlier.   But when we do need to allow users to enter or examine data, that should be left to the GUI that best fits the device the user has. Ever tried to use an application designed for a web browser on a phone? Or one designed for a tablet on a phone? Its usually quite painful. The siren song of "We'll just write one interface for all devices" is strong, and has beguiled many an unsuspecting architect. But they just don't work out.   Instead, focus on the data, its transport and processing. Create API calls or a message system that allows for resilient transport to the device or interface, and let it do what it does best. References Microsoft Architecture Journal:   http://msdn.microsoft.com/en-us/architecture/bb410935.aspx Patterns and Practices:   http://msdn.microsoft.com/en-us/library/ff921345.aspx Windows Azure iOS, Android, Windows 8 Mobile Devices SDK: http://www.windowsazure.com/en-us/develop/mobile/tutorials/get-started-ios/ Windows Azure Facebook SDK: http://ntotten.com/2013/03/14/using-windows-azure-mobile-services-with-the-facebook-sdk-for-windows-phone/

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  • Source Control and SQL Development &ndash; Part 3

    - by Ajarn Mark Caldwell
    In parts one and two of this series, I have been specifically focusing on the latest version of SQL Source Control by Red Gate Software.  But I have been doing source-controlled SQL development for years, long before this product was available, and well before Microsoft came out with Database Projects for Visual Studio.  “So, how does that work?” you may wonder.  Well, let me share some of the details of how we do it where I work… The key to this approach is that everything is done via Transact-SQL script files; either natively written T-SQL, or generated.  My preference is to write all my code by hand, which forces you to become better at your SQL syntax.  But if you really prefer to use the Management Studio GUI to make database changes, you can still do that, and then you use the Generate Scripts feature of the GUI to produce T-SQL scripts afterwards, and store those in your source control system.  You can generate scripts for things like stored procedures and views by right-clicking on the database in the Object Explorer, and Choosing Tasks, Generate Scripts (see figure 1 to the left).  You can also do that for the CREATE scripts for tables, but that does not work when you have a table that is already in production, and you need to make just a simple change, such as adding a new column or index.  In this case, you can use the GUI to make the table changes, and then instead of clicking the Save button, click the Generate Change Script button (). Then, once you have saved the change script, go ahead and execute it on your development database to actually make the change.  I believe that it is important to actually execute the script rather than just click the Save button because this is your first test that your change script is working and you didn’t somehow lose a portion of the change. As you can imagine, all this generating of scripts can get tedious and tempting to skip entirely, so again, I would encourage you to just get in the habit of writing your own Transact-SQL code, and then it is just a matter of remembering to save your work, just like you are in the habit of saving changes to a Word or Excel document before you exit the program. So, now that you have all of these script files, what do you do with them?  Well, we organize ours into folders labeled ChangeScripts, Functions, Views, and StoredProcedures, and those folders are loaded into our source control system.  ChangeScripts contains all of the table and index changes, and anything else that is basically a one-time-only execution.  Of course you want to write your scripts with qualifying logic so that if a script were accidentally run more than once in a database, it would not crash nor corrupt anything; but these scripts are really intended to be run only once in a database. Once you have your initial set of scripts loaded into source control, then making changes, such as altering a stored procedure becomes a simple matter of checking out your CREATE PROCEDURE* script, editing it in SSMS, saving the change, executing the script in order to effect the change in your database, and then checking the script back in to source control.  Of course, this is where the lack of integration for source control systems within SSMS becomes an irritation, because this means that in addition to SSMS, I also have my source control client application running to do the check-out and check-in.  And when you have 800+ procedures like we do, that can be quite tedious to locate the procedure I want to change in source control, check it out, then locate the script file in my working folder, open it in SSMS, do the change, save it, and the go back to source control to check in.  Granted, it is not nearly as burdensome as, say, losing your source code and having to rebuild it from memory, or losing the audit trail that good source control systems provide.  It is worth the effort, and this is how I have been doing development for the last several years. Remember that everything that the SQL Server Management Studio does in modifying your database can also be done in plain Transact-SQL code, and this is what you are storing.  And now I have shown you how you can do it all without spending any extra money.  You already have source control, or can get free, open-source source control systems (almost seems like an oxymoron, doesn’t it) and of course Management Studio is free with your SQL Server database engine software. So, whether you spend the money on tools to make it easier, or not, you now have no excuse for not using source control with your SQL development. * In our current model, the scripts for stored procedures and similar database objects are written with an IF EXISTS…DROP… at the top, followed by the CREATE PROCEDURE… section, and that followed by a section that assigns permissions.  This allows me to run the same script regardless of whether the procedure previously existed in the database.  If the script was only an ALTER PROCEDURE, then it would fail the first time that procedure was deployed to a database, unless you wrote other code to stub it if it did not exist.  There are a few different ways you could organize your scripts for deployment, each with its own trade-offs, but I think it is absolutely critical that whichever way you organize things, you ensure that the same script is run throughout the deployment cycle, and do not allow customizations to creep in between TEST and PROD.  If you do, then you have broken the integrity of your deployment process because what you deployed to PROD was not exactly the same as what was tested in TEST, so you effectively have now released untested code into PROD.

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • How to Redirect Subdomains to Other Domain

    - by Codex73
    What I'm trying to accomplish with htaccess mod-rewrite: Redirect all sub-domains to new domain name w rewrite rule. e.g. test1.olddomain.com === test1.newdomain.com test2.olddomain.com === test2.newdomain.com test3.olddomain.com === test3.newdomain.com This is what I have so far which of course is wrong: Options +FollowSymLinks RewriteEngine on RewriteCond %{HTTP_HOST} ^olddomain\.com$ [NC] RewriteRule ^(.*)$ http://www.newdomain.com/$1 [R=301,L] RewriteCond %{HTTP_HOST} ^www\.olddomain\.com$ [NC] RewriteRule ^(.*) http://www.newdomain.com/$1 [R=301,L] RewriteRule [a-zA-Z]+\.olddomain.com$ http://$1.newdomain.com/ [R=301,L] Since I'm not a Regular Expression junkie just yet, I need your help... Thanks for any help you can give here. I know also we can compile these first two conditions into one. Note: The reason I don't redirect all domain using DNS is that a lot of directories need special rewrite rules in order to maintain positions on SEO.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • Creating a Cross-Process EventWaitHandle c#

    - by Navaneeth
    Hello all, I have two windows application, one is a windows service which create EventWaitHandle and wait for it .Second application is a windows gui which open it by calling EventWaitHandle.OpenExisting() and try to Set the event .But I am getting an exception in OpenExisting .The Exception is "Access to the path is denied". windows Service code EventWaitHandle wh = new EventWaitHandle(false, EventResetMode.AutoReset, "MyEventName"); wh.WaitOne(); Windows GUI code try { EventWaitHandle wh = EventWaitHandle.OpenExisting("MyEventName"); wh.Set(); } catch (Exception ex) { MessageBox.Show(ex.Message); } I tried the same code with two sample console application ,it was working fine. Looking forward to hearing from you

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  • How do I present Prism module views?

    - by Maciek
    Heya, I'm writing a prism application, I've just created my 1st module, fired it all up and amazingly - it works. The application is going to grow soon(TM), and I'll be facing the need to host those modules in separate GUI elements. What type of GUI elements would you recommend to host the modules? Is it possible to data-bind a module to some control like a tab-control? How is it done? Is there some kind of a dock manager (similiar to AvalonDock) for Silverlight?

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  • Unable to sync custom authentication with RIA services in SL3 + RIA implementation

    - by Nair
    I am developing SL3 + RIA services with custom authentication. I followed the example in http://code.msdn.microsoft.com/RiaServices/Release/ProjectReleases.aspx?ReleaseId=2661 to implement custom authentication. Based on the implementation, you first do login request from client to service. This request is async process. Noe the client GUI will start to bind data to SL controls using RIA services, which requires the authentication to be successful (by adding [RequireAuthentication] attribute). The trouble is, since you requested login from the main process, while it is doing authentication, the page control takes over and starts to bind data using RIA services. But the problem is authentication is not completed yet thus which ever the first service method data binding hits will fail with 'Access denied'. Bottom line is GUI is will not wait for authentication to be completed to start the data binding. My question is how do you handle this situation? Thanks,

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  • Perforce command line only showing local users/changelists/workspaces, but P4V shows all

    - by M Katz
    We are using P4 for free with two users. In the P4V admin gui I can see both myself and my partner as users, and in the P4V gui I can see all workspaces (clients) and all changelists (both mine and my partner's). From the command line, 'p4 users' only shows me, 'p4 clients' only shows my local workspace, etc. Is there some mode, environment setting, or special directory from which I have to use the p4 command line to see those global objects? I believe I am a p4 superuser (since I read this is the default on installation and we didn't change anything). I'm obviously missing something very basic about the relationship between p4 command line and P4V. The reason I need to use the command line is to delete an old client workspace (used on a different machine) that has an empty changelist associated with it. I therefore need to use 'p4 client -d -f old-workspace-name' from the command line. But when I do it tells me client 'old-workspace-name' doesn't exist.

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  • Unable to run winpdb

    - by hekevintran
    I tried to run winpdb.py, but I got an error saying that it could not find wxPython. This is strange to me because I know I have wxPython installed and included in my PYTHONPATH. I can import wx in the Python interpreter. Mac OS X 10.5.8 Python 2.6 PYTHONPATH=/sw/lib/python2.6/site-packages/:/usr/local/lib/wxPython-unicode-2.8.10.1/lib/python2.6/site-packages/wx-2.8-mac-unicode: $ python winpdb.py wxPython was not found. wxPython 2.6 or higher is required to run the winpdb GUI. wxPython is the graphical user interface toolkit used by Winpdb. You can find more information on wxPython at http://www.wxpython.org/ The Unicode version of wxPython is recommended for Winpdb. To use the debugger without a GUI, run rpdb2. What could be causing this?

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  • Update an infopath field with return value from webservice submit?

    - by Nick
    Is it possible to update an infopath field with the result of a call to submit to a webservice? We have an infopath form used to create items in the database. I would like to add a read only field for the id (primary key) of the item in the infopath form which is filled when the form is submitted to the webservice by the return value. Is there a way to use the return value as part of a rule with a "Set a field's value" action? I could not find a way to do this with rules gui. Is it possible to do this using c# code? Or am I missing something in the GUI?

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  • C# WinForms & SQL bindings

    - by vent
    I have a MSSQL database with many tables and relations. I want to bind it to my C# GUI application with text- and combo-boxes. Which one is the best way to do it: (1) Everything done manually by own classes and methods: Import data to dataset or to many datatables separately, then create dictionaries to comboboxes, manually retrieve data to textboxes and create a sql statement if update action will be invoked, or, (2) Done automatically by VS: Connect my controls with BindingSource and BindingNavigator if needed. I know how to deal with the first one, but if the second way would be better, my question is — how to achieve it? I haven't dealt with automatically created databindings and I don't know how to tell to DataBinding property (Key|Value|Text) about relations and current row's ID. And what is the method to cancel/update changes in all GUI elements? I need a simple solution for this scenario. It's a quick-and-dirty academical project, which must only "work" and be as fast implemented as it can. Thanks

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  • JTable's and DefaultTableModel's row indexes lose their synchronization after I sort JTable

    - by Stefanos Kargas
    JAVA NETBEANS // resultsTable, myModel JTable resultsTable; DefaultTableModel myModel; //javax.swing.table.DefaultTableModel myModel = (DefaultTableModel) resultsTable.getModel(); // event of clicking on item of table String value = (String) myModel.getValueAt(resultsTable.getSelectedRow(), columnIndex) I use JTable and DefaultTableModel to view a table of various info and I want to get a value of a certain column of the selected index of the table. The code I wrote above works fine except when: I use the sort of the GUI (click on the field name I want to sort on the table) The table is properly sorted but after that when I select a row, it gets the value of the row that was there before the sort. This means that after sorting (using the JTable's GUI) the 'myModel' and 'resultsTable' objects have different row indexes. How do I synchronize those two?

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  • Custom Events in pygame

    - by SapphireSun
    Hello everyone, I'm having trouble getting my custom events to fire. My regular events work fine, but I guess I'm doing something wrong. Here is the relevant code: evt = pygame.event.Event(gui.INFOEVENT, {'time':time,'freq':freq,'db':db}) print "POSTING", evt pygame.event.post(evt) .... Later .... for event in pygame.event.get(): print "GOT", event if event.type == pygame.QUIT: sys.exit() dispatcher.dispatch(event) gui.INFOEVENT = 101 by the way. The POSTING print statement fires, but the GOT one never shows my event. Thanks!

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  • NUnit does not capture output of std::cerr

    - by Richard
    I have an nunit Test in C#, that calls a C# wrapper of a function in a C++ DLL. The C++ code uses std::cerr to output various messages. These messages cannot be redirected using nunit-console /out /err or /xml switch. In nunit (the GUI version) the output does not appear anywhere. I would like to be able to see this output in nunit (GUI version). Ideally I would like to be able to access this output in the Test. Thanks for any help.

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  • QT creator/qt embedded widget demo problem

    - by jhowland
    I have downloaded the source code for the embedded widget demos from nokia and tried to get it to compile--I end up with the following error: Compiler (mingw32) message : In file included from ../../src/basicgraph/qtbasicgraph.cpp:9: ../../src/basicgraph/qtbasicgraph.h:14:17: QtGui: No such file or directory The offending line is #include <QtGui> QT creator 1.2.0, QT 2009.03 I have checked paths, etc, and all seems fine. I have checked to make sure that I have implicitly included QT += gui and that I have NOT included QT -= gui anywhere in the .pro and .pri files. After making no changes, I used VS2005 and the appropriate commercial version of QT 4.4.3, and it compiled and ran fine I have googled the error, and have found others asking similar questions (but not here) but no posted answers...so I would appreciate any help. thanks Jonathan Howland

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  • Creating a Cross-Process EventWaitHandle

    - by Navaneeth
    I have two windows application, one is a windows service which create EventWaitHandle and wait for it. Second application is a windows gui which open it by calling EventWaitHandle.OpenExisting() and try to Set the event. But I am getting an exception in OpenExisting. The Exception is "Access to the path is denied". windows Service code EventWaitHandle wh = new EventWaitHandle(false, EventResetMode.AutoReset, "MyEventName"); wh.WaitOne(); Windows GUI code try { EventWaitHandle wh = EventWaitHandle.OpenExisting("MyEventName"); wh.Set(); } catch (Exception ex) { MessageBox.Show(ex.Message); } I tried the same code with two sample console application, it was working fine.

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  • How to make a POST request with python-webkit?

    - by shakaran
    Hi, I new using python + webkit. I need make a POST request with webkit, but I dont know how to it. I use python-webkit because my app load a form on the GUI (for vote, comments and send more data) and I need post all these data with a POST request and load the html result send for the server to my GUI app with python-webkit. I have only this example with urllib: #!/usr/bin/python import urllib2, urllib import httplib server = 'server.somesite.com' data = {'name' : 'shakaran', 'password' : 'Only_I_know'} d = urllib.urlencode(data) headers = {"Content-type": "application/x-www-form- urlencoded", "Accept": "text/plain"} conn = httplib.HTTPConnection(server) conn.request("POST", "/login.php", d, headers) response = conn.getresponse() if response.status == 200: print response.status, response.reason print response.getheaders() data = response.read() print data conn.close() I need a simple example with webkit. I look in the documentation for Webkit.HTTPRequest http://www.webwareforpython.org/WebKit/Docs/Source/Docs/WebKit.HTTPRequest.html I try with webkit.NetworkRequest() but I don't know how to it. Some help? Thanks

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  • Application.Current.Shutdown() vs. Application.Current.Dispatcher.BeginInvokeShutdown()

    - by Daniel Rose
    First a bit of background: I have a WPF application, which is a GUI-front-end to a legacy Win32-application. The legacy app runs as DLL in a separate thread. The commands the user chooses in the UI are invoked on that "legacy thread". If the "legacy thread" finishes, the GUI-front-end cannot do anything useful anymore, so I need to shutdown the WPF-application. Therefore, at the end of the thread's method, I call Application.Current.Shutdown(). Since I am not on the main thread, I need to invoke this command. However, then I noticed that the Dispatcher also has BeginInvokeShutdown() to shutdown the dispatcher. So my question is: What is the difference between invoking Application.Current.Shutdown(); and calling Application.Current.Dispatcher.BeginInvokeShutdown();

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