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  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

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  • ASP.NET MVC editor template for property

    - by Idsa
    Usually I render my forms by @Html.RenderModel, but this time I have a complex rendering logic and I render it manually. I decided to create a editor template for one property. Here is the code (copy pasted from default object editor template implementation): <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <% var modelMetadata = ViewData.ModelMetadata; %> <% if (modelMetadata.HideSurroundingHtml) { %> <%= Html.Editor(modelMetadata.PropertyName) %> <% } else { %> <% if (!String.IsNullOrEmpty(Html.Label(modelMetadata.PropertyName).ToHtmlString())) { %> <div class="editor-label"><%= Html.Label(modelMetadata.PropertyName) %></div> <% } %> <div class="editor-field"> <%= Html.Editor(modelMetadata.PropertyName) %> <%= Html.ValidationMessage(modelMetadata.PropertyName) %> </div> <% } %> And here is how I use it: @Html.EditorFor(x => x.SomeProperty, "Property") //"Property" is template above But it didn't work: labels are rendered regardless of DisplayName and editors are not rendered at all (in Watches Html.Editor(modelMetadata.PropertyName shows empty string). What am I doing wrong?

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  • WPF DataGridRow Template - how to achieve Selected event

    - by user1809972
    I would like to override the DataGridRow template depending on the datatype of object bound to the grid. If the type is label, it just shows a Label. Otehrwise, it shows the cells. Follwing is the xaml. <DataTrigger Binding="{Binding Path=IsLabel, UpdateSourceTrigger=PropertyChanged}" Value="True"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridRow}"> <Grid> <Label HorizontalAlignment="Center" Padding="3,3,3,3" FontWeight="Bold" Content="{Binding Id}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </DataTrigger> The grid looks ok. But, when the Label is clicked, it doesnt raise the Selection changed event for the DataGridRow. How do I achieve this behaviour? This label should just behave as any other DataGridRow(with the default template). Thanks

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  • Template class implicit copy constructor issues

    - by Nate
    Stepping through my program in gdb, line 108 returns right back to the calling function, and doesn't call the copy constructor in class A, like (I thought) it should: template <class S> class A{ //etc... A( const A & old ){ //do stuff... } //etc... }; template <class T> class B{ //etc... A<T> ReturnsAnA(){ A<T> result; // do some stuff with result return result; //line 108 } //etc... }; Any hints? I've banged my head against the wall about this for 4 hours now, and can't seem to come up with what's happening here.

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  • Filtering results and pagination

    - by alj
    I have a template that shows a filter form and below it a list of the result records. I bind the form to the request so that the filter form sets itself to the options the user submitted when the results are returned. I also use pagination. Using the code in the pagination documentation means that when the user clicks for the next page, the form data is lost. What is the best way of dealing with pagination and filtering in this way? Passing the querystring to the paginiation links. Change the pagination links to form buttons and therefore submit the filter form at the same time, but this assumes that the user hasn't messed about with the filter options. As above but with the original data as hidden fields. ALJ

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  • Template compilation error in Sun Studio 12

    - by Jagannath
    We are migrating to Sun Studio 12.1 and with the new compiler [ CC: Sun C++ 5.10 SunOS_sparc 2009/06/03 ]. I am getting compilation error while compiling a code that compiled fine with earlier version of Sun Compiler [ CC: Sun WorkShop 6 update 2 C++ 5.3 2001/05/15 ]. This is the compilation error I get. "Sample.cc": Error: Could not find a match for LoopThrough(int[2]) needed in main(). 1 Error(s) detected. * Error code 1. CODE: #include <iostream> #define PRINT_TRACE(STR) \ std::cout << __FILE__ << ":" << __LINE__ << ":" << STR << "\n"; template<size_t SZ> void LoopThrough(const int(&Item)[SZ]) { PRINT_TRACE("Specialized version"); for (size_t index = 0; index < SZ; ++index) { std::cout << Item[index] << "\n"; } } /* template<typename Type, size_t SZ> void LoopThrough(const Type(&Item)[SZ]) { PRINT_TRACE("Generic version"); } */ int main() { { int arr[] = { 1, 2 }; LoopThrough(arr); } } If I uncomment the code with Generic version, the code compiles fine and the generic version is called. I don't see this problem with MSVC 2010 with extensions disabled and the same case with ideone here. The specialized version of the function is called. Now the question is, is this a bug in Sun Compiler ? If yes, how could we file a bug report ?

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  • "Inherited" types in C++

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

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  • Re render template when submit a form

    - by Agusti-N
    Hi, i've this problem: I've a view that render a template and then retrive to the user the rendered template. Yesterday i want to add a form. The problem is when i submit this form to the same url that the view render the template, i have to re render the template with previusly data and then show the errors (if they are) in the form with the new renderd data, so i have to re render all the time the previusly information. I've view a lot of examples, but ALL examples have the form in an externar html(separated) How can avoid this ?

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  • C++ Function Template With Flexible Return Type

    - by Ignatius Reza
    Let's say that we have a function like so template <class T, class T2> T getMin(T a, T2 b) { if(a < b) return a; return b; } if we call the function like so int a, b; long c; a = getMin(b, c); if c is < a, then the value of c will be type casted to int. Is it possible to make the return type flexible so that it would return an int, or long, or any other type considered smaller by "<" without being type casted?

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  • Template deduction based on return type?

    - by Marlon
    I'd like to be able to use template deduction to achieve the following: GCPtr<A> ptr1 = GC::Allocate(); GCPtr<B> ptr2 = GC::Allocate(); instead of (what I currently have): GCPtr<A> ptr1 = GC::Allocate<A>(); GCPtr<B> ptr2 = GC::Allocate<B>(); My current Allocate function looks like this: class GC { public: template <typename T> static GCPtr<T> Allocate(); }; Would this be possible to knock off the extra < A and < B? Thanks

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  • Remove never-run call to templated function, get allocation error on run-time

    - by Narfanator
    First off, I'm a bit at a loss as to how to ask this question. So I'm going to try throwing lots of information at the problem. Ok, so, I went to completely redesign my test project for my experimental core library thingy. I use a lot of template shenanigans in the library. When I removed the "user" code, the tests gave me a memory allocation error. After quite a bit of experimenting, I narrowed it down to this bit of code (out of a couple hundred lines): void VOODOO(components::switchBoard &board){ board.addComponent<using_allegro::keyInputs<'w'> >(); } Fundementally, what's weirding me out is that it appears that the act of compiling this function (and the template function it then uses, and the template functions those then use...), makes this bug not appear. This code is not being run. Similar code (the same, but for different key vals) occurs elsewhere, but is within Boost TDD code. I realize I certainly haven't given enough information for you to solve it for me; I tried, but it more-or-less spirals into most of the code base. I think I'm most looking for "here's what the problem could be", "here's where to look", etc. There's something that's happening during compile because of this line, but I don't know enough about that step to begin looking. Sooo, how can a (presumably) compilied, but never actually run, bit of templated code, when removed, cause another part of code to fail? Error: Unhandled exceptionat 0x6fe731ea (msvcr90d.dll) in Switchboard.exe: 0xC0000005: Access violation reading location 0xcdcdcdc1. Callstack: operator delete(void * pUser Data) allocator< class name related to key inputs callbacks ::deallocate vector< same class ::_Insert_n(...) vector< " " ::insert(...) vector<" "::push_back(...) It looks like maybe the vector isn't valid, because _MyFirst and similar data members are showing values of 0xcdcdcdcd in the debugger. But the vector is a member variable...

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  • How to treat Base* pointer as Derived<T>* pointer?

    - by dehmann
    I would like to store pointers to a Base class in a vector, but then use them as function arguments where they act as a specific class, see here: #include <iostream> #include <vector> class Base {}; template<class T> class Derived : public Base {}; void Foo(Derived<int>* d) { std::cerr << "Processing int" << std::endl; } void Foo(Derived<double>* d) { std::cerr << "Processing double" << std::endl; } int main() { std::vector<Base*> vec; vec.push_back(new Derived<int>()); vec.push_back(new Derived<double>()); Foo(vec[0]); Foo(vec[1]); delete vec[0]; delete vec[1]; return 0; } This doesn't compile: error: call of overloaded 'Foo(Base*&)' is ambiguous Is it possible to make it work? I need to process the elements of the vector differently, according to their int, double, etc. types.

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  • update element in knockout template which was changed by 3td party library

    - by yakov
    I have 'div' element (recaptchaDiv) in knockout template which is not bound to any observable field: <div id="recaptchaDiv"></div> On the other hand, I update this 'div' by 3rd party library. In particular, this is google recaptcha. This is my code: Recaptcha.create("[my private key]", "recaptchaDiv", { theme: "clean", callback: Recaptcha.ToTest }); And it doesn't work (I see nothing). What I know: trying on FF console: $("#recaptchaDiv").html() - it shows the expected html code, I just can't see it in the browser What I tried: to move recaptchaDiv outside of the template and it works: I can see the captcha in the browser to bind recaptchaDiv on html property: in the template: <div id="recaptchaDiv" data-bind="html: recaptcha"></div> in the model: Recaptcha.create("[my private key]", "recaptchaDiv", { theme: "clean", callback: Recaptcha.ToTest }); recaptcha($("#recaptchaDiv").html()); and it doesn't work (replacing jquery on document.getElementById doesn't help) Any help will be very much appreciated!!! Thank you in advance.

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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  • Is it possible to render a template from middleware?

    - by pajton
    I have a middleware that does some processing. On certain conditions it raises an exception and the user sees my 500.html template - correctly responding to 500 http status. Now, on some exceptions I would like to render different template than default 500.html. Is it possible/how to achieve that?

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  • TinyMCE Custom Tags Rendering

    - by Cullen2010
    I have add a custom plugin that insert custom tags into my tinyMCE editor of the format: title I want the custom tags to be rendered with some styles when viewed in the WYSIWYG view. I have seen one response to a similar question : http://topsecretproject.finitestatemachine.com/2010/02/how-to-custom-tags-with-tinymce/ but this doesn't work - they tags are not stripped out but they are not styled either??

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  • Type parameterization in Scala

    - by horatius83
    So I'm learning Scala at the moment, and I'm trying to create an abstract vector class with a vector-space of 3 (x,y,z coordinates). I'm trying to add two of these vectors together with the following code: package math class Vector3[T](ax:T,ay:T,az:T) { def x = ax def y = ay def z = az override def toString = "<"+x+", "+y+", "+z+">" def add(that: Vector3[T]) = new Vector3(x+that.x, y+that.y, z+that.z) } The problem is I keep getting this error: error: type mismatch; found : T required: String def add(that: Vector3[T]) = new Vector3(x+that.x, y+that.y, z+that.z) I've tried commenting out the "toString" method above, but that doesn't seem to have any effect. Can anyone tell me what I'm doing wrong?

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  • word Application.AddIns.Add throws 'Word cannot open this document template'

    - by Vinay B R
    Hi, I have a template document with a simple macro to insert a file into a document. When i try to load this template file using Application.Addins.Add i am getting an error saying 'Word cannot open this document template'. wordApplication.AddIns.Add( %template file path%, ref trueObj ); This works fine on some machines. Also is there any way to make sure that we load the template file as a global Template always.

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  • How to use the same template for different query sets?

    - by knuckfubuck
    I'm new to Django and setting up my first site. I have a Share model and a template called share_list.html that uses an object_list like this: {% for object in object_list %} I setup haystack using their tutorial and the search template looks like this: {% for result in page.object_list %} I would like to modify the search.html template to have an include of the share_list so I don't have to repeat myself. How can I make it use the same object_list?

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  • template pass by const reference

    - by 7vies
    Hi, I've looked over a few similar questions, but I'm still confused. I'm trying to figure out how to explicitly (not by compiler optimization etc) and C++03-compatible avoid copying of an object when passing it to a template function. Here is my test code: #include <iostream> using namespace std; struct C { C() { cout << "C()" << endl; } C(const C&) { cout << "C(C)" << endl; } ~C() { cout << "~C()" << endl; } }; template<class T> void f(T) { cout << "f<T>" << endl; } template<> void f(C c) { cout << "f<C>" << endl; } // (1) template<> void f(const C& c) { cout << "f<C&>" << endl; } // (2) int main() { C c; f(c); return 0; } (1) accepts the object of type C, and makes a copy. Here is the output: C() C(C) f<C> ~C() ~C() So I've tried to specialize with a const C& parameter (2) to avoid this, but this simply doesn't work (apparently the reason is explained in this question). Well, I could "pass by pointer", but that's kind of ugly. So is there some trick that would allow to do that somehow nicely? EDIT: Oh, probably I wasn't clear. I already have a templated function template<class T> void f(T) {...} But now I want to specialize this function to accept a const& to another object: template<> void f(const SpecificObject&) {...} But it only gets called if I define it as template<> void f(SpecificObject) {...}

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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