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  • axWindowsMediaPlayer/window media player has stoped working?

    - by Madhup
    Hi, I am using axWnidowsMediaPlayer in my windows mobile application with compact framework 3.5 . It was working beautifully few days ago but now whenever i try to play a song from url it shows the message "Can not play the file.The file is either corrupted or the player does not support the format you are playing" The same url is not played by the phone's wmplayer also but when I try to play it with the systems wmplayer it plays the same url successfully.

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  • Android browser scaling?

    - by Joren
    I'm trying to create a mobile website for android. When I set the width of the body to 480px (the width of the screen) the result is about 50% larger than what I expect. It seems that android is scaling what it draws and messing up all my layouts. Does anyone know how to disable this, or work around it? I'm already using this: <meta name="viewport" content="width=device-width, height=device-height, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0" />

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  • SMS + Web app: Providers of SMS "Long codes" for use by U.S. carrier subscribers within U.S.?

    - by fourh
    Q.: How to get a cellular phone SMS "Long code" for use by U.S. carrier subscribers within U.S.? Background: I'm building a web app that receives queries from/sends answers to cell phones. The app design (and business model) expects to communicate with cell devices via SMS, addressing the web app via an SMS "Long code" (VMN or MSISDN). The mobile phone subscribers will be sending/receiving within the U.S. and using U.S. carriers. Long codes are not available within the U.S. cellular services.

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  • ETA on Smart Device Projects for Visual Studio 2010

    - by Vaccano
    I really want to upgrade to Visual Studio 2010. But since I do a lot of development for the Pocket PC version of Windows Mobile I cannot. (I develop for a Symbol device that does not support Windows Phone 7, so that is not a option.) Does any one know any kind of time frame of when Microsoft plans to add support for Smart Device Projects into Visual Studio 2010

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  • windows media player command arguments

    - by TonyNeallon
    Hi There, Is it possible to launch a mp3 or wmv file using windows media player at a specified time offset? e.g I watched 10 seconds of video and closed it. the next time my app launches the video it starts playing a timeline of 10 seconds. The videos and mp3s are being launched in windows mobile 5 and 6 apps.

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  • Getting geographical coordinates from web application

    - by user51151
    I want to learn a user's location from his mobile device by web application. When user opens the website, with the help of a script we will learn if the device has a gps hardware.And if the device has gps hardware what are the current coordinates? I'm developing my project using ASP.NET Is this possible or not? Thanks.

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  • write file in network shared folder with UnauthorizedAccessException?

    - by sam
    hi the win mobile 6 code tries to write files on network shared folder, but always gets UnauthorizedAccessException. I have checked permission and security setting on the folder and the code can read the file but just cant write to it. The code runs under administrator account which has full control over the folder and files. It is in vs 2008 professional with device emulator.Any help please? thanks very much.

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  • How to get the Displayed Webpage source

    - by Shadow
    Hi, how can i get the web-page source displayed on a web-browser control, either in c# or Win32.even ATL COM also fine. i mean.. i dont want to create new "HTTPReqest" or "openURL" to get source.. i want to get the source from the control only..is it possible for windows mobile.. if so how?.. please let me know. Thank u

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  • HTML form to JSON without modern libraries

    - by Rok
    Does anyone know of a simple javascript library that serializes a form DOM object to JSON? I know jQuery has the serialize method but since I am writing an app for IE mobile, I can't use any of the new fancy libraries, must be oldschool simple javascript, as light as possible. Cheers

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • i5 540M or i7 720QM for laptop running VMs and software development tools?

    - by Donald Hughes
    I'm a software developer that would primarily be running Windows 7 as the primary operating system. On a typical day, I might, at any given moment, be running Visual Studio, Expression Web, SQL Server developer (and Management Console), IIS, Photoshop, a dozen browser tabs in 2-3 different browsers, Skype video chat, streaming music, and a couple of VMs (WinXP and Ubuntu) for testing/experimentation. Obviously, RAM is a concern, which is why I plan to use 8 GB so I can devote enough to the VMs to be usable. I'm also tempted to use an ExpressCard SSD for storing the VM disks to ease disk contention. And I know that that is asking a lot from a laptop, and I should just use a desktop, but I need to be able to take my work with me between several locations. It seems that at a reasonable price point, it comes down to the i5 540M versus the i7 720QM. I'm leaning toward the i7 since it would allow me to dedicate a whole hyperthreaded core to each VM, and still have two cores left for the primary OS. I've heard that the i5 has better battery life, but I'm curious for my scenario if there would be a meaningful difference. I don't usually work without a plug, but I do occasionally ride the train or fly and it would be nice to have at least 3 hours of juice for unusual circumstances. And, finally, for this usage scenario, would a dedicated video option be preferred over the i5's integrated video? It sounds like Visual Studio 2010 (and Windows 7) can take advantage of the video card.

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  • Remote Email Access?

    - by Tyler
    I have remote email access from an iPhone or my Android phone, but I cannot setup a Windows Email Client to check my email using the exact same information I provided in my phones. The email system is an Exchange 2003 and I hate using the cheap Outlook Web App that it has. User: [email protected] Password: 1234 Server: mail.domain.com And that works for they phones. So why can't I get it to work on my email client? Maybe a DNS problem?

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  • How to install wgt files (widgets) on Samsung Star without an internet connection?

    - by Koning Baard XIV
    Hi, I just created a new widget by following a tutorial. I created a zip containing all files and renamed it to HelloWorld.wgt instead of HelloWorld.zip. I sent it to my phone via Bluetooth, but when I try to open the wgt file on my phone it says it can't open it, because it doesn't know the filetype. Is there a way to install homebrew widgets on a Samsung Star without using a webserver? Thanks,

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  • Using a cell phone as a PC remote control

    - by Mahmoud Hossam
    I have a sony ericsson phone that can control any PC using bluetooth, as long as it has permission to do so, of course. It doesn't require any server software of any kind, it just works out of the box with any PC (or mac) that is bluetooth enabled. Is there any program I could use that has the same functionality? I don't want to install anything on the PC, I just want to be able to use the program installed on the phone. I prefer Java ME/Android/Symbian apps, I don't have an iPhone.

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