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  • Time development vs production values

    - by Pier
    I have to choose between a framework I already know (Adobe Air), and a framework I know nothing about but is more powerful (Unity). I can do the mobile game I have in mind with both platforms, but the quality of the graphics and development time would be quite different. From an indie mobile perspective, are more detailed graphics justifiable commercially? Is there any objective study that throws some solid conclusions about that?

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  • Joining and compressing all javascript files together - good idea?

    - by Tomáš Zato
    Curently, I avoid loading any unnecesary scripts on individual pages of my site. I have a class that remembers all javascript files that were requested during PHP processing and adds them to HTML. I was just thinking that I could merge the current set of files, save the result in special directory and let the browser download just one, big file. Since the number of possible combinations is not very high, I would end up with about 10 combined files for different pages. I've never seen that on any site. What are the reasons not to do it? I need very fast page load.

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  • How do you stay focused at work?

    - by BlairHippo
    Sometimes, the things I have to do for my job are interesting and engaging. Sometimes, they aren't. Occasionally, they really aren't. Do you have any particular strategies or tricks for dealing with those dull stretches when your brain would rather be doing anything other than what you're supposed to be doing, particularly when the Internet and its boundless opportunities for interesting Slack beckon?

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  • How do I get the current date according to an NTP server without setting it locally?

    - by Zac B
    I want to get the current date and time according to a remote NTP server, using Linux. I don't want to change the local time as a result; I just want to get the remote date, adjusted for the local time zone, printed out. The date returned must comply with the following criteria: It needs to be reasonably accurate. It needs to be adjusted for the timezone on the local system making the request. It needs to be formatted in an easily-readable or interpretable way (standard date format, or seconds since epoch). What I've Tried: I can call ntpdate -q my.ntp.server and get the offset between the local time and the server's time, but that doesn't return the date according to the NTP server; it just returns the offset and the local date. Is there some easy way/command I can use to say: "Print out the date according to a given NTP server, adjusted for my current timezone"?

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  • Outsourced Search Engine Optimization Saves Your Business Time and Money

    Well, first of all, it's a good idea to realize that in-house employees are quite expensive to keep on the payroll-especially when it comes to expert level technical gurus-the kind of people that know SEO inside and out. Even though they still might help you make a profit through your search engine optimization efforts, just think of how much a year's worth of salary, benefits, and other additional employee costs will set you back here. The bottom line is it's just not cheap to have full-time SEO employees on staff.

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  • Save Time and Money - Create a Website Brief That Works

    If you have been given the task of creating or updating a website for your business or organisation, there are some key questions you need to ask before you get started. Answering these questions will prove to be invaluable in saving you precious time once you contract a web development company, and ensuring you get the kind of website that really works for you.

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  • Thunderbird keeps asking me for the password every time I login

    - by mr_mohamed
    I haven't used thunderbird for a while but when i started to use it again I found out that i have to give the application driven password since i'm using gmail. So i types that application password which is automatically given by the google, but it asks for that every time i try to login. it's really frustrating, to obtain that password i have to go to goodle account settings everytime i login in thunderbird

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  • Save Time and Money - Create a Website Brief That Works

    If you have been given the task of creating or updating a website for your business or organisation, there are some key questions you need to ask before you get started. Answering these questions will prove to be invaluable in saving you precious time once you contract a web development company, and ensuring you get the kind of website that really works for you.

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  • Working hours for a newbie

    - by martani_net
    This is not a very related software / hardware question, but it's too related to the Tech world. I started a work 3 months before, and I am about to finish this week, and my boss asked me to do a planning of what I've done so far, I think this is totally ok, but he is asking for what I did each day with the hours I spent in these days. This is a sample of what I sent him M T W T F week 29/06 to 03/07 compréhension et analyse du problématique * * architecture de l'application * * * which translates to first task, I spent Monday + Tuesday on, and the last W, T, and Friday. What he is asking for, is what I've done in each day, with the timing I spent on (obviously, I don't think I remember, and because for a programmer, there are no sequence tasks, I mean I change code in a class, then change it in another to fit with the new one and so far) So my question is: is what he asking normal? and if so how can I detail the planning for the 3 months. [update] I used the email account we use to test our software with the extern servers, and I got a good view of what I was doing in every day :), a generic view but it helped too much (PS: The boss doesn't know anything about programming, for him, it's like writing lines and get results back nothing more )

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  • It's Time For SEO

    Do you know my dears that SEO has been prevailed over the World Wide Web these days? So don't waste any more time, and try to make use of this result-oriented web marketing technique in order to assemble your long term business returns.

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  • ?????create or replace???PL/SQL??

    - by Liu Maclean(???)
    ????T.Askmaclean.com?????10gR2??????procedure,?????????create or replace ??????????????????,????Oracle???????????????????procedure? ??Maclean ??2?10gR2???????????PL/SQL?????: ??1: ??Flashback Query ????,?????????????flashback database,??????????create or replace???SQL??source$??????????undo data,????????????: SQL> select * from V$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE 10.2.0.5.0 Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> create or replace procedure maclean_proc as   2  begin   3  execute immediate 'select 1 from dual';   4  end;   5  / Procedure created. SQL> select * from dba_source where name='MACLEAN_PROC'; OWNER      NAME                           TYPE               LINE TEXT ---------- ------------------------------ ------------ ---------- -------------------------------------------------- SYS        MACLEAN_PROC                   PROCEDURE             1 procedure maclean_proc as SYS        MACLEAN_PROC                   PROCEDURE             2 begin SYS        MACLEAN_PROC                   PROCEDURE             3 execute immediate 'select 1 from dual'; SYS        MACLEAN_PROC                   PROCEDURE             4 end; SQL> select current_scn from v$database; CURRENT_SCN -----------     2660057 create or replace procedure maclean_proc as begin -- I am new procedure execute immediate 'select 2 from dual'; end; / Procedure created. SQL> select current_scn from v$database; CURRENT_SCN -----------     2660113 SQL> select * from dba_source where name='MACLEAN_PROC'; OWNER      NAME                           TYPE               LINE TEXT ---------- ------------------------------ ------------ ---------- -------------------------------------------------- SYS        MACLEAN_PROC                   PROCEDURE             1 procedure maclean_proc as SYS        MACLEAN_PROC                   PROCEDURE             2 begin SYS        MACLEAN_PROC                   PROCEDURE             3 -- I am new procedure SYS        MACLEAN_PROC                   PROCEDURE             4 execute immediate 'select 2 from dual'; SYS        MACLEAN_PROC                   PROCEDURE             5 end; SQL> create table old_source as select * from dba_source as of scn 2660057 where name='MACLEAN_PROC'; Table created. SQL> select * from old_source where name='MACLEAN_PROC'; OWNER      NAME                           TYPE               LINE TEXT ---------- ------------------------------ ------------ ---------- -------------------------------------------------- SYS        MACLEAN_PROC                   PROCEDURE             1 procedure maclean_proc as SYS        MACLEAN_PROC                   PROCEDURE             2 begin SYS        MACLEAN_PROC                   PROCEDURE             3 execute immediate 'select 1 from dual'; SYS        MACLEAN_PROC                   PROCEDURE             4 end; ?????????scn??flashback query????,????????as of timestamp??????????,????PL/SQL????????????????undo??????????,????????????replace/drop ??????PL/SQL??? ??2 ??logminer??replace/drop PL/SQL?????SQL???DELETE??,??logminer?UNDO SQL???PL/SQL?????? ????????????????archivelog????,??????????????? minimal supplemental logging,??????????Unsupported SQLREDO???: create or replace?? ?? procedure???????SQL??????, ??????procedure????????????????, source$??????????????: SQL> ALTER DATABASE ADD SUPPLEMENTAL LOG DATA; Database altered. SQL> create or replace procedure maclean_proc as   2  begin   3  execute immediate 'select 1 from dual';   4  end;   5  / Procedure created. SQL> SQL> oradebug setmypid; Statement processed. SQL> SQL> oradebug event 10046 trace name context forever,level 12; Statement processed. SQL> SQL> create or replace procedure maclean_proc as   2  begin   3  execute immediate 'select 2 from dual';   4  end;   5  / Procedure created. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_4305.trc [oracle@vrh8 ~]$ egrep  "update|insert|delete|merge"  /s01/admin/G10R25/udump/g10r25_ora_4305.trc delete from procedureinfo$ where obj#=:1 delete from argument$ where obj#=:1 delete from procedurec$ where obj#=:1 delete from procedureplsql$ where obj#=:1 delete from procedurejava$ where obj#=:1 delete from vtable$ where obj#=:1 insert into procedureinfo$(obj#,procedure#,overload#,procedurename,properties,itypeobj#) values (:1,:2,:3,:4,:5,:6) insert into argument$( obj#,procedure$,procedure#,overload#,position#,sequence#,level#,argument,type#,default#,in_out,length,precision#,scale,radix,charsetid,charsetform,properties,type_owner,type_name,type_subname,type_linkname,pls_type) values (:1,:2,:3,:4,:5,:6,:7,:8,:9,:10,:11,:12,:13,:14,:15,:16,:17,:18,:19,:20,:21,:22,:23) insert into procedureplsql$(obj#,procedure#,entrypoint#) values (:1,:2,:3) update procedure$ set audit$=:2,options=:3 where obj#=:1 delete from source$ where obj#=:1 insert into source$(obj#,line,source) values (:1,:2,:3) delete from idl_ub1$ where obj#=:1 and part=:2 and version<>:3 delete from idl_char$ where obj#=:1 and part=:2 and version<>:3 delete from idl_ub2$ where obj#=:1 and part=:2 and version<>:3 delete from idl_sb4$ where obj#=:1 and part=:2 and version<>:3 delete from ncomp_dll$ where obj#=:1 returning dllname into :2 update idl_sb4$ set piece#=:1 ,length=:2 , piece=:3 where obj#=:4 and part=:5 and piece#=:6 and version=:7 update idl_ub1$ set piece#=:1 ,length=:2 , piece=:3 where obj#=:4 and part=:5 and piece#=:6 and version=:7 update idl_char$ set piece#=:1 ,length=:2 , piece=:3 where obj#=:4 and part=:5 and piece#=:6 and version=:7 update idl_ub2$ set piece#=:1 ,length=:2 , piece=:3 where obj#=:4 and part=:5 and piece#=:6 and version=:7 delete from idl_ub1$ where obj#=:1 and part=:2 and version<>:3 delete from idl_char$ where obj#=:1 and part=:2 and version<>:3 delete from idl_ub2$ where obj#=:1 and part=:2 and version<>:3 delete from idl_sb4$ where obj#=:1 and part=:2 and version<>:3 delete from ncomp_dll$ where obj#=:1 returning dllname into :2 delete from idl_ub1$ where obj#=:1 and part=:2 and (piece#<:3 or piece#>:4) and version=:5 delete from idl_char$ where obj#=:1 and part=:2 and (piece#<:3 or piece#>:4) and version=:5 delete from idl_ub2$ where obj#=:1 and part=:2 and (piece#<:3 or piece#>:4) and version=:5 delete from idl_sb4$ where obj#=:1 and part=:2 and (piece#<:3 or piece#>:4) and version=:5 delete from idl_ub1$ where obj#=:1 and part=:2 and version<>:3 delete from idl_char$ where obj#=:1 and part=:2 and version<>:3 delete from idl_ub2$ where obj#=:1 and part=:2 and version<>:3 delete from idl_sb4$ where obj#=:1 and part=:2 and version<>:3 delete from ncomp_dll$ where obj#=:1 returning dllname into :2 update idl_sb4$ set piece#=:1 ,length=:2 , piece=:3 where obj#=:4 and part=:5 and piece#=:6 and version=:7 update idl_ub1$ set piece#=:1 ,length=:2 , piece=:3 where obj#=:4 and part=:5 and piece#=:6 and version=:7 delete from idl_char$ where obj#=:1 and part=:2 and (piece#<:3 or piece#>:4) and version=:5 delete from idl_ub2$ where obj#=:1 and part=:2 and (piece#<:3 or piece#>:4) and version=:5 delete from error$ where obj#=:1 delete from settings$ where obj# = :1 insert into settings$(obj#, param, value) values (:1, :2, :3) delete from warning_settings$ where obj# = :1 insert into warning_settings$(obj#, warning_num, global_mod, property) values (:1, :2, :3, :4) delete from dependency$ where d_obj#=:1 delete from access$ where d_obj#=:1 insert into dependency$(d_obj#,d_timestamp,order#,p_obj#,p_timestamp, property, d_attrs)values (:1,:2,:3,:4,:5,:6, :7) insert into access$(d_obj#,order#,columns,types) values (:1,:2,:3,:4) update obj$ set obj#=:6,type#=:7,ctime=:8,mtime=:9,stime=:10,status=:11,dataobj#=:13,flags=:14,oid$=:15,spare1=:16, spare2=:17 where owner#=:1 and name=:2 and namespace=:3 and(remoteowner=:4 or remoteowner is null and :4 is null)and(linkname=:5 or linkname is null and :5 is null)and(subname=:12 or subname is null and :12 is null) ?drop procedure??????source$???PL/SQL?????: SQL> oradebug setmypid; Statement processed. SQL> oradebug event 10046 trace name context forever,level 12; Statement processed. SQL> drop procedure maclean_proc; Procedure dropped. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_4331.trc delete from context$ where obj#=:1 delete from dir$ where obj#=:1 delete from type_misc$ where obj#=:1 delete from library$ where obj#=:1 delete from procedure$ where obj#=:1 delete from javaobj$ where obj#=:1 delete from operator$ where obj#=:1 delete from opbinding$ where obj#=:1 delete from opancillary$ where obj#=:1 delete from oparg$ where obj# = :1 delete from com$ where obj#=:1 delete from source$ where obj#=:1 delete from idl_ub1$ where obj#=:1 and part=:2 delete from idl_char$ where obj#=:1 and part=:2 delete from idl_ub2$ where obj#=:1 and part=:2 delete from idl_sb4$ where obj#=:1 and part=:2 delete from ncomp_dll$ where obj#=:1 returning dllname into :2 delete from idl_ub1$ where obj#=:1 and part=:2 delete from idl_char$ where obj#=:1 and part=:2 delete from idl_ub2$ where obj#=:1 and part=:2 delete from idl_sb4$ where obj#=:1 and part=:2 delete from ncomp_dll$ where obj#=:1 returning dllname into :2 delete from idl_ub1$ where obj#=:1 and part=:2 delete from idl_char$ where obj#=:1 and part=:2 delete from idl_ub2$ where obj#=:1 and part=:2 delete from idl_sb4$ where obj#=:1 and part=:2 delete from ncomp_dll$ where obj#=:1 returning dllname into :2 delete from error$ where obj#=:1 delete from settings$ where obj# = :1 delete from procedureinfo$ where obj#=:1 delete from argument$ where obj#=:1 delete from procedurec$ where obj#=:1 delete from procedureplsql$ where obj#=:1 delete from procedurejava$ where obj#=:1 delete from vtable$ where obj#=:1 delete from dependency$ where d_obj#=:1 delete from access$ where d_obj#=:1 delete from objauth$ where obj#=:1 update obj$ set obj#=:6,type#=:7,ctime=:8,mtime=:9,stime=:10,status=:11,dataobj#=:13,flags=:14,oid$=:15,spare1=:16, spare2=:17 where owner#=:1 and name=:2 and namespace=:3 and(remoteowner=:4 or remoteowner is null and :4 is null)and(linkname=:5 or linkname is null and :5 is null)and(subname=:12 or subname is null and :12 is null) ??????????source$???redo: SQL> alter system switch logfile; System altered. SQL> select sequence#,name from v$archived_log where sequence#=(select max(sequence#) from v$archived_log);  SEQUENCE# ---------- NAME --------------------------------------------------------------------------------        242 /s01/flash_recovery_area/G10R25/archivelog/2012_05_21/o1_mf_1_242_7vnm13k6_.arc SQL> exec dbms_logmnr.add_logfile ('/s01/flash_recovery_area/G10R25/archivelog/2012_05_21/o1_mf_1_242_7vnm13k6_.arc',options => dbms_logmnr.new); PL/SQL procedure successfully completed. SQL> exec dbms_logmnr.start_logmnr(options => dbms_logmnr.dict_from_online_catalog); PL/SQL procedure successfully completed. SQL> select sql_redo,sql_undo from v$logmnr_contents where seg_name = 'SOURCE$' and operation='DELETE'; delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '1' and "SOURCE" = 'procedure maclean_proc as ' and ROWID = 'AAAABIAABAAALpyAAN'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','1','procedure maclean_proc as '); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '2' and "SOURCE" = 'begin ' and ROWID = 'AAAABIAABAAALpyAAO'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','2','begin '); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '3' and "SOURCE" = 'execute immediate ''select 1 from dual''; ' and ROWID = 'AAAABIAABAAALpyAAP'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','3','execute immediate ''select 1 from dual''; '); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '4' and "SOURCE" = 'end;' and ROWID = 'AAAABIAABAAALpyAAQ'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','4','end;'); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '1' and "SOURCE" = 'procedure maclean_proc as ' and ROWID = 'AAAABIAABAAALpyAAJ'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','1','procedure maclean_proc as '); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '2' and "SOURCE" = 'begin ' and ROWID = 'AAAABIAABAAALpyAAK'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','2','begin '); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '3' and "SOURCE" = 'execute immediate ''select 2 from dual''; ' and ROWID = 'AAAABIAABAAALpyAAL'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','3','execute immediate ''select 2 from dual''; '); delete from "SYS"."SOURCE$" where "OBJ#" = '56059' and "LINE" = '4' and "SOURCE" = 'end;' and ROWID = 'AAAABIAABAAALpyAAM'; insert into "SYS"."SOURCE$"("OBJ#","LINE","SOURCE") values ('56059','4','end;'); ???? logminer???UNDO SQL???????source$????,?DELETE????????????,????SOURCE????????????PL/SQL???DDL???

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  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

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  • Problems setting NTP sever with w32tm for a DC that is a Hyper-V guest

    - by R.Tonheim
    Hello ! I have tried to sett my DC to get its time from several NTP severs. I follow this answer (http://serverfault.com/questions/24298/w32time-sync-problems-for-hyper-v-guests-w32time-event-ids-38-24-29-35/24299#24299) to do it. First I disable Time Synchronization in the Hyper-V Integration Services for each guest. Then restart the Windows Time serviceon the guest. I had before this used this command: w32tm /config /manualpeerlist:"ntp.uio.no;timekeeper. uio.no;nissen.uio.no;0.no.pool.ntp.org;1.no.pool.ntp.org;2.no.pool.ntp.org" /syn cfromflags:manual /reliable:yes /update And the cmd sad: The command completed successfully. But the time was still 10 min wrong... I run w32tm again after restarted the DC without it having any effect. The w32tm /query /status still say: "Source: Local CMOS Clock" FROM MY CMD: Microsoft Windows [Version 6.0.6002] Copyright (c) 2006 Microsoft Corporation. All rights reserved. C:\Users\Administrator.MHGw32tm /query /status Leap Indicator: 0(no warning) Stratum: 1 (primary reference - syncd by radio clock) Precision: -6 (15.625ms per tick) Root Delay: 0.0000000s Root Dispersion: 10.0000000s ReferenceId: 0x4C4F434C (source name: "LOCL") Last Successful Sync Time: 05.09.2009 20:06:21 Source: Local CMOS Clock Poll Interval: 6 (64s) C:\Users\Administrator.MHGw32tm /config /manualpeerlist:"ntp.uio.no;timekeeper. uio.no;nissen.uio.no;0.no.pool.ntp.org;1.no.pool.ntp.org;2.no.pool.ntp.org" /syn cfromflags:manual /reliable:yes /update The command completed successfully. C:\Users\Administrator.MHGw32tm /query /status Leap Indicator: 0(no warning) Stratum: 1 (primary reference - syncd by radio clock) Precision: -6 (15.625ms per tick) Root Delay: 0.0000000s Root Dispersion: 10.0000000s ReferenceId: 0x4C4F434C (source name: "LOCL") Last Successful Sync Time: 05.09.2009 20:06:21 Source: Local CMOS Clock Poll Interval: 6 (64s) C:\Users\Administrator.MHG

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  • ntpd on Fedora Core 6 with high negative time rest values

    - by Mark White
    The basic problem is we have a FC6 server instance running on a virtual machine, and the system time seems to have been slowly varying until it is now causing a problem. The server runs 24/7 and has been up for 155 days. It has been changed to show GMT, and reports the time as (example) 00:15:15 GMT whereas the actual time is 00:00:00 GMT. This is an offset of 915 seconds. selinux has been changed to 'setenforce 0' for testing and I am running as root. I stop the ntpd service and change the time in System|Administration|Date & Time. The time still shows the same with 'date' in bash. There are no error logs. I change the date with 'date --set' in bash. The response confirms the changed date. I run 'date' and the incorrect date is shown. There are no error logs. I start the ntpd service and /var/log/messages shows success with 'time reset -915.720139s'. The date remains unchanged. ntpq -p shows three three time servers all have offsets of around -915 seconds. I stop ntpd service and try 'ntpd -gqx' and get the same result as above - success, but a large negative time reset. I've tried varying combinations of the above, and a few more settings in System|Administration|Date & Time - no change. I just need to reset the system time to GMT. No offset. But I can't wait for ntpd to slew the time over the next few weeks. Any advice is welcome, cheers! Sure this shouldn't be this difficult... Mark...

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  • C# Proposal: Compile Time Static Checking Of Dynamic Objects

    - by Paulo Morgado
    C# 4.0 introduces a new type: dynamic. dynamic is a static type that bypasses static type checking. This new type comes in very handy to work with: The new languages from the dynamic language runtime. HTML Document Object Model (DOM). COM objects. Duck typing … Because static type checking is bypassed, this: dynamic dynamicValue = GetValue(); dynamicValue.Method(); is equivalent to this: object objectValue = GetValue(); objectValue .GetType() .InvokeMember( "Method", BindingFlags.InvokeMethod, null, objectValue, null); Apart from caching the call site behind the scenes and some dynamic resolution, dynamic only looks better. Any typing error will only be caught at run time. In fact, if I’m writing the code, I know the contract of what I’m calling. Wouldn’t it be nice to have the compiler do some static type checking on the interactions with these dynamic objects? Imagine that the dynamic object that I’m retrieving from the GetValue method, besides the parameterless method Method also has a string read-only Property property. This means that, from the point of view of the code I’m writing, the contract that the dynamic object returned by GetValue implements is: string Property { get; } void Method(); Since it’s a well defined contract, I could write an interface to represent it: interface IValue { string Property { get; } void Method(); } If dynamic allowed to specify the contract in the form of dynamic(contract), I could write this: dynamic(IValue) dynamicValue = GetValue(); dynamicValue.Method(); This doesn’t mean that the value returned by GetValue has to implement the IValue interface. It just enables the compiler to verify that dynamicValue.Method() is a valid use of dynamicValue and dynamicValue.OtherMethod() isn’t. If the IValue interface already existed for any other reason, this would be fine. But having a type added to an assembly just for compile time usage doesn’t seem right. So, dynamic could be another type construct. Something like this: dynamic DValue { string Property { get; } void Method(); } The code could now be written like this; DValue dynamicValue = GetValue(); dynamicValue.Method(); The compiler would never generate any IL or metadata for this new type construct. It would only thee used for compile type static checking of dynamic objects. As a consequence, it makes no sense to have public accessibility, so it would not be allowed. Once again, if the IValue interface (or any other type definition) already exists, it can be used in the dynamic type definition: dynamic DValue : IValue, IEnumerable, SomeClass { string Property { get; } void Method(); } Another added benefit would be IntelliSense. I’ve been getting mixed reactions to this proposal. What do you think? Would this be useful?

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  • Help finding time of collision

    - by WannaBe
    I am making a simple game right now and am struggling with collision response. My goal is to someday be able to turn it into a 2D platformer but I have a long way to go. I am currently making this in JavaScript and using the canvas element so (0,0) is in the top left and positive X is to the right and positive Y is down. I read a helpful post on StackExchange that got me started on this but I can't seem to get the algorithm 100% correct. How to deal with corner collisions in 2D? I can detect the collision fine but I can't seem to get the response right. The goal is to detect which side the player hit first since minimum displacement doesn't always work. The X response seems to work fine but the Y only works when I am far from the corners. Here is a picture showing what happens Here is the code var bx = box.x; var by = box.y; var bw = box.width; var bh = box.height; var boxCenterX = bx + (bw/2); var boxCenterY = by + (bh/2); var playerCenterX = player.x + player.xvel + (player.width/2); var playerCenterY = player.y + player.yvel + (player.height/2); //left = negative and right = positve, 0 = middle var distanceXin = playerCenterX - boxCenterX; var distanceYin = playerCenterY - boxCenterY; var distanceWidth = Math.abs(distanceXin); var distanceHeight = Math.abs(distanceYin); var halfWidths = (bw/2) + (player.width/2); var halfHeights = (bh/2) + (player.height/2); if(distanceWidth < halfWidths){ //xcollision if(distanceHeight < halfHeights){ //ycollision if(player.xvel == 0){ //adjust y if(distanceYin > 0){ //bottom player.y = by + bh; player.yvel = 0; }else{ player.y = by - player.height; player.yvel = 0; } }else if(player.yvel == 0){ //adjust x if(distanceXin > 0){ //right player.x = bx + bw; player.xvel = 0; }else{ //left player.x = bx - player.width; player.xvel = 0; } }else{ var yTime = distanceYin / player.yvel; var xTime = distanceXin / player.xvel; if(xTime < yTime){ //adjust the x it collided first if(distanceXin > 0){ //right player.x = bx + bw; player.xvel = 0; }else{ //left player.x = bx - player.width; player.xvel = 0; } }else{ //adjust the y it collided first if(distanceYin > 0){ //bottom player.y = by + bh; player.yvel = 0; }else{ player.y = by - player.height; player.yvel = 0; } } } } } And here is a JSFiddle if you would like to see the problem yourself. http://jsfiddle.net/dMumU/ To recreate this move the player to here And press up and left at the same time. The player will jump to the right for some reason. Any advice? I know I am close but I can't seem to get xTime and yTime to equal what I want every time.

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  • Slow Ubuntu 10.04 after long time unused

    - by Winston Ewert
    I'm at spring break so I'm back at my parent's house. I've turned my computer on which has been off since January and its unusably slow. This was not the case when I last used the computer in January. It is running 10.04, Memory: 875.5 MB CPU: AMD Athlon 64 X2 Dual Core Processor 4400+ Available Disk Space: 330.8 GB I'm not seeing a large usage of either memory or Disk I/O. If I look at my list of processes there is only a very small amount of CPU usage. However, if I hover over the CPU usage graph that I've on the top bar, I sometimes get really high readings like 100%. It took a long time to boot, to open firefox, to open a link in firefox. As far as I can tell everything that the computer tries to do is just massively slow. Right now, I'm apt-get dist-upgrading to install any updates that I will have missed since last time this computer was on. Any ideas as to what is going on here? UPDATE: I thought to check dmesg and it has a lot of entries like this: [ 1870.142201] ata3.00: exception Emask 0x0 SAct 0x7 SErr 0x0 action 0x0 [ 1870.142206] ata3.00: irq_stat 0x40000008 [ 1870.142210] ata3.00: failed command: READ FPDMA QUEUED [ 1870.142217] ata3.00: cmd 60/08:10:c0:4a:65/00:00:03:00:00/40 tag 2 ncq 4096 in [ 1870.142218] res 41/40:00:c5:4a:65/00:00:03:00:00/40 Emask 0x409 (media error) <F> [ 1870.142221] ata3.00: status: { DRDY ERR } [ 1870.142223] ata3.00: error: { UNC } [ 1870.143981] ata3.00: SB600 AHCI: limiting to 255 sectors per cmd [ 1870.146758] ata3.00: SB600 AHCI: limiting to 255 sectors per cmd [ 1870.146761] ata3.00: configured for UDMA/133 [ 1870.146777] ata3: EH complete [ 1872.092269] ata3.00: exception Emask 0x0 SAct 0x7 SErr 0x0 action 0x0 [ 1872.092274] ata3.00: irq_stat 0x40000008 [ 1872.092278] ata3.00: failed command: READ FPDMA QUEUED [ 1872.092285] ata3.00: cmd 60/08:00:c0:4a:65/00:00:03:00:00/40 tag 0 ncq 4096 in [ 1872.092287] res 41/40:00:c5:4a:65/00:00:03:00:00/40 Emask 0x409 (media error) <F> [ 1872.092289] ata3.00: status: { DRDY ERR } [ 1872.092292] ata3.00: error: { UNC } [ 1872.094050] ata3.00: SB600 AHCI: limiting to 255 sectors per cmd [ 1872.096795] ata3.00: SB600 AHCI: limiting to 255 sectors per cmd [ 1872.096798] ata3.00: configured for UDMA/133 [ 1872.096814] ata3: EH complete [ 1874.042279] ata3.00: exception Emask 0x0 SAct 0x7 SErr 0x0 action 0x0 [ 1874.042285] ata3.00: irq_stat 0x40000008 [ 1874.042289] ata3.00: failed command: READ FPDMA QUEUED [ 1874.042296] ata3.00: cmd 60/08:10:c0:4a:65/00:00:03:00:00/40 tag 2 ncq 4096 in [ 1874.042297] res 41/40:00:c5:4a:65/00:00:03:00:00/40 Emask 0x409 (media error) <F> [ 1874.042300] ata3.00: status: { DRDY ERR } [ 1874.042302] ata3.00: error: { UNC } [ 1874.044048] ata3.00: SB600 AHCI: limiting to 255 sectors per cmd [ 1874.046837] ata3.00: SB600 AHCI: limiting to 255 sectors per cmd [ 1874.046840] ata3.00: configured for UDMA/133 [ 1874.046861] sd 2:0:0:0: [sda] Unhandled sense code [ 1874.046863] sd 2:0:0:0: [sda] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE [ 1874.046867] sd 2:0:0:0: [sda] Sense Key : Medium Error [current] [descriptor] [ 1874.046872] Descriptor sense data with sense descriptors (in hex): [ 1874.046874] 72 03 11 04 00 00 00 0c 00 0a 80 00 00 00 00 00 [ 1874.046883] 03 65 4a c5 [ 1874.046886] sd 2:0:0:0: [sda] Add. Sense: Unrecovered read error - auto reallocate failed [ 1874.046892] sd 2:0:0:0: [sda] CDB: Read(10): 28 00 03 65 4a c0 00 00 08 00 [ 1874.046900] end_request: I/O error, dev sda, sector 56969925 [ 1874.046920] ata3: EH complete I'm not certain, but that looks like my problem may be a failing hard drive. But the drive is less then a year old, it really shouldn't be failing now...

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  • Quaternion dfference + time --> angular velocity (gyroscope in physics library)

    - by AndrewK
    I am using Bullet Physic library to program some function, where I have difference between orientation from gyroscope given in quaternion and orientation of my object, and time between each frame in milisecond. All I want is set the orientation from my gyroscope to orientation of my object in 3D space. But all I can do is set angular velocity to my object. I have orientation difference and time, and from that I calculate vector of angular velocity [Wx,Wy,Wz] from that formula: W(t) = 2 * dq(t)/dt * conj(q(t)) My code is: btQuaternion diffQuater = gyroQuater - boxQuater; btQuaternion conjBoxQuater = gyroQuater.inverse(); btQuaternion velQuater = ((diffQuater * 2.0f) / d_time) * conjBoxQuater; And everything works well, till I get: 1 rotating around Y axis, angle about 60 degrees, then I have these values in 2 critical frames: x: -0.013220 y: -0.038050 z: -0.021979 w: -0.074250 - diffQuater x: 0.120094 y: 0.818967 z: 0.156797 w: -0.538782 - gyroQuater x: 0.133313 y: 0.857016 z: 0.178776 w: -0.464531 - boxQuater x: 0.207781 y: 0.290452 z: 0.245594 - diffQuater -> euler angles x: 3.153619 y: -66.947929 z: 175.936615 - gyroQuater -> euler angles x: 4.290697 y: -57.553043 z: 173.320053 - boxQuater -> euler angles x: 0.138128 y: 2.823307 z: 1.025552 w: 0.131360 - velQuater d_time: 0.058000 x: 0.211020 y: 1.595124 z: 0.303650 w: -1.143846 - diffQuater x: 0.089518 y: 0.771939 z: 0.144527 w: -0.612543 - gyroQuater x: -0.121502 y: -0.823185 z: -0.159123 w: 0.531303 - boxQuater x: nan y: nan z: nan - diffQuater -> euler angles x: 2.985240 y: -76.304405 z: -170.555054 - gyroQuater -> euler angles x: 3.269681 y: -65.977966 z: 175.639420 - boxQuater -> euler angles x: -0.730262 y: -2.882153 z: -1.294721 w: 63.325996 - velQuater d_time: 0.063000 2 rotating around X axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.013045 y: -0.004186 z: -0.005667 w: -0.022482 - diffQuater x: -0.848030 y: -0.187985 z: 0.114400 w: 0.482099 - gyroQuater x: -0.834985 y: -0.183799 z: 0.120067 w: 0.504580 - boxQuater x: 0.036336 y: 0.002312 z: 0.020859 - diffQuater -> euler angles x: -113.129463 y: 0.731925 z: 25.415056 - gyroQuater -> euler angles x: -110.232368 y: 0.860897 z: 25.350458 - boxQuater -> euler angles x: -0.865820 y: -0.456086 z: 0.034084 w: 0.013184 - velQuater d_time: 0.055000 x: -1.721662 y: -0.387898 z: 0.229844 w: 0.910235 - diffQuater x: -0.874310 y: -0.200132 z: 0.115142 w: 0.426933 - gyroQuater x: 0.847352 y: 0.187766 z: -0.114703 w: -0.483302 - boxQuater x: -144.402298 y: 4.891629 z: 71.309158 - diffQuater -> euler angles x: -119.515343 y: 1.745076 z: 26.646086 - gyroQuater -> euler angles x: -112.974533 y: 0.738675 z: 25.411509 - boxQuater -> euler angles x: 2.086195 y: 0.676526 z: -0.424351 w: 70.104248 - velQuater d_time: 0.057000 2 rotating around Z axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.000736 y: 0.002812 z: -0.004692 w: -0.008181 - diffQuater x: -0.003829 y: 0.012045 z: -0.868035 w: 0.496343 - gyroQuater x: -0.003093 y: 0.009232 z: -0.863343 w: 0.504524 - boxQuater x: -0.000822 y: -0.003032 z: 0.004162 - diffQuater -> euler angles x: -1.415189 y: 0.304210 z: -120.481873 - gyroQuater -> euler angles x: -1.091881 y: 0.227784 z: -119.399445 - boxQuater -> euler angles x: 0.159042 y: 0.169228 z: -0.754599 w: 0.003900 - velQuater d_time: 0.025000 x: -0.007598 y: 0.024074 z: -1.749412 w: 0.968588 - diffQuater x: -0.003769 y: 0.012030 z: -0.881377 w: 0.472245 - gyroQuater x: 0.003829 y: -0.012045 z: 0.868035 w: -0.496343 - boxQuater x: -5.645197 y: 1.148993 z: -146.507187 - diffQuater -> euler angles x: -1.418294 y: 0.270319 z: -123.638245 - gyroQuater -> euler angles x: -1.415183 y: 0.304208 z: -120.481873 - boxQuater -> euler angles x: 0.017498 y: -0.013332 z: 2.040073 w: 148.120056 - velQuater d_time: 0.027000 The problem is the most visible in diffQuater - euler angles vector. Can someone tell me why it is like that? and how to solve that problem? All suggestions are welcome.

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  • Smooth animation when using fixed time step

    - by sythical
    I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // alpha is used for interpolation double alpha = 0, counter_old_time = 0; double accumulator = 0, delta_time = 0, current_time = 0, previous_time = 0; unsigned frame_counter = 0, current_fps = 0; const unsigned physics_rate = 40, max_step_count = 5; const double step_duration = 1.0 / 40.0, accumulator_max = step_duration * 5; // information about the circ;e (position and velocity) int old_pos_x = 100, new_pos_x = 100, render_pos_x = 100, velocity_x = 60; previous_time = al_get_time(); while(true) { current_time = al_get_time(); delta_time = current_time - previous_time; previous_time = current_time; accumulator += delta_time; if(accumulator > accumulator_max) { accumulator = accumulator_max; } while(accumulator >= step_duration) { if(new_pos_x > 1330) velocity_x = -15; else if(new_pos_x < 70) velocity_x = 15; old_pos_x = new_pos_x; new_pos_x += velocity_x; accumulator -= step_duration; } alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; al_clear_to_color(al_map_rgb(20, 20, 40)); // clears the screen al_draw_textf(font, al_map_rgb(255, 255, 255), 20, 20, 0, "current_fps: %i", current_fps); // print fps al_draw_filled_circle(render_pos_x, 400, 15, al_map_rgb(255, 255, 255)); // draw circle // I've added this to test how the program will behave when rendering takes // considerably longer than updating the game. al_rest(0.008); al_flip_display(); // swaps the buffers frame_counter++; if(al_get_time() - counter_old_time >= 1) { current_fps = frame_counter; frame_counter = 0; counter_old_time = al_get_time(); } } I have added a pause during the rendering part because I wanted to see how the code would behave when a lot of rendering is involved. Removing it makes the animation smooth but then I'll have to make sure that I don't let the frame rate drop too much and that doesn't seem like a good solution. I've been trying to fix this for a week and have had no luck so I'd be very grateful if someone can read through my code. Thank you! Edit: I added the following code to work out the actual velocity (pixels per second) of the ball each time the ball is rendered and surprisingly it's not constant so I'm guessing that's the issue. I'm not sure why it's not constant. alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; cout << (render_pos_x - old_render_pos) / delta_time << endl; old_render_pos = render_pos_x;

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • Observing flow control idle time in TCP

    - by user12820842
    Previously I described how to observe congestion control strategies during transmission, and here I talked about TCP's sliding window approach for handling flow control on the receive side. A neat trick would now be to put the pieces together and ask the following question - how often is TCP transmission blocked by congestion control (send-side flow control) versus a zero-sized send window (which is the receiver saying it cannot process any more data)? So in effect we are asking whether the size of the receive window of the peer or the congestion control strategy may be sub-optimal. The result of such a problem would be that we have TCP data that we could be transmitting but we are not, potentially effecting throughput. So flow control is in effect: when the congestion window is less than or equal to the amount of bytes outstanding on the connection. We can derive this from args[3]-tcps_snxt - args[3]-tcps_suna, i.e. the difference between the next sequence number to send and the lowest unacknowledged sequence number; and when the window in the TCP segment received is advertised as 0 We time from these events until we send new data (i.e. args[4]-tcp_seq = snxt value when window closes. Here's the script: #!/usr/sbin/dtrace -s #pragma D option quiet tcp:::send / (args[3]-tcps_snxt - args[3]-tcps_suna) = args[3]-tcps_cwnd / { cwndclosed[args[1]-cs_cid] = timestamp; cwndsnxt[args[1]-cs_cid] = args[3]-tcps_snxt; @numclosed["cwnd", args[2]-ip_daddr, args[4]-tcp_dport] = count(); } tcp:::send / cwndclosed[args[1]-cs_cid] && args[4]-tcp_seq = cwndsnxt[args[1]-cs_cid] / { @meantimeclosed["cwnd", args[2]-ip_daddr, args[4]-tcp_dport] = avg(timestamp - cwndclosed[args[1]-cs_cid]); @stddevtimeclosed["cwnd", args[2]-ip_daddr, args[4]-tcp_dport] = stddev(timestamp - cwndclosed[args[1]-cs_cid]); @numclosed["cwnd", args[2]-ip_daddr, args[4]-tcp_dport] = count(); cwndclosed[args[1]-cs_cid] = 0; cwndsnxt[args[1]-cs_cid] = 0; } tcp:::receive / args[4]-tcp_window == 0 && (args[4]-tcp_flags & (TH_SYN|TH_RST|TH_FIN)) == 0 / { swndclosed[args[1]-cs_cid] = timestamp; swndsnxt[args[1]-cs_cid] = args[3]-tcps_snxt; @numclosed["swnd", args[2]-ip_saddr, args[4]-tcp_dport] = count(); } tcp:::send / swndclosed[args[1]-cs_cid] && args[4]-tcp_seq = swndsnxt[args[1]-cs_cid] / { @meantimeclosed["swnd", args[2]-ip_daddr, args[4]-tcp_sport] = avg(timestamp - swndclosed[args[1]-cs_cid]); @stddevtimeclosed["swnd", args[2]-ip_daddr, args[4]-tcp_sport] = stddev(timestamp - swndclosed[args[1]-cs_cid]); swndclosed[args[1]-cs_cid] = 0; swndsnxt[args[1]-cs_cid] = 0; } END { printf("%-6s %-20s %-8s %-25s %-8s %-8s\n", "Window", "Remote host", "Port", "TCP Avg WndClosed(ns)", "StdDev", "Num"); printa("%-6s %-20s %-8d %@-25d %@-8d %@-8d\n", @meantimeclosed, @stddevtimeclosed, @numclosed); } So this script will show us whether the peer's receive window size is preventing flow ("swnd" events) or whether congestion control is limiting flow ("cwnd" events). As an example I traced on a server with a large file transfer in progress via a webserver and with an active ssh connection running "find / -depth -print". Here is the output: ^C Window Remote host Port TCP Avg WndClosed(ns) StdDev Num cwnd 10.175.96.92 80 86064329 77311705 125 cwnd 10.175.96.92 22 122068522 151039669 81 So we see in this case, the congestion window closes 125 times for port 80 connections and 81 times for ssh. The average time the window is closed is 0.086sec for port 80 and 0.12sec for port 22. So if you wish to change congestion control algorithm in Oracle Solaris 11, a useful step may be to see if congestion really is an issue on your network. Scripts like the one posted above can help assess this, but it's worth reiterating that if congestion control is occuring, that's not necessarily a problem that needs fixing. Recall that congestion control is about controlling flow to prevent large-scale drops, so looking at congestion events in isolation doesn't tell us the whole story. For example, are we seeing more congestion events with one control algorithm, but more drops/retransmission with another? As always, it's best to start with measures of throughput and latency before arriving at a specific hypothesis such as "my congestion control algorithm is sub-optimal".

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • What could be causing Windows to randomnly reset the system time to a random time?

    - by Jonathan Dumaine
    My Windows 7 machine infuriates me. It cannot hold a date. At one point it all worked fine, but now it will decide that it needs to change the system time to a random time and date either in the future or past. There seems to be no correlation or set interval of when it happens. To remedy it I have: Correctly set the time in bios. Replaced the motherboard battery with a new CR2032 (even checked it with a multimeter). Tried disabling automatic internet synchronizing via "Date and Time" dialog. Stopped, restarted, left disabled the Windows Time service. Yet with all of these actions, the time will continue to change. Any ideas?

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  • SSRS/Sharepoint - Reports made in Report Builder not being list in Sharepoint Web Part

    - by Greg_the_Ant
    I followed the steps here to integrate reporting services with sharepoint in native mode. I made a page in Sharepoint with the report explorer web part and everything is working. The issue is when I create a report with the web based report builder tool, it will show up in the report manager page, but not show up in the report explorer web part on the share point page. New reports I upload using report manager do show up. Does anyone have any ideas? I'm really stuck.

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