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  • Ruby ICalendar Gem: How to get e-mail reminders working.

    - by Jenny
    I'm trying to work out how to use the icalendar ruby gem, found at: http://icalendar.rubyforge.org/ According to their tutorial, you do something like: cal.event.do # ...other event properties alarm do action "EMAIL" description "This is an event reminder" # email body (required) summary "Alarm notification" # email subject (required) attendees %w(mailto:[email protected] mailto:[email protected]) # one or more email recipients (required) add_attendee "mailto:[email protected]" remove_attendee "mailto:[email protected]" trigger "-PT15M" # 15 minutes before add_attach "ftp://host.com/novo-procs/felizano.exe", {"FMTTYPE" => "application/binary"} # email attachments (optional) end alarm do action "DISPLAY" # This line isn't necessary, it's the default summary "Alarm notification" trigger "-P1DT0H0M0S" # 1 day before end alarm do action "AUDIO" trigger "-PT15M" add_attach "Basso", {"VALUE" => ["URI"]} # only one attach allowed (optional) end So, I am doing something similar in my code. def schedule_event puts "Scheduling an event for " + self.title + " at " + self.start_time start = self.start_time endt = self.start_time title = self.title desc = self.description chan = self.channel.name # Create a calendar with an event (standard method) cal = Calendar.new cal.event do dtstart Program.convertToDate(start) dtend Program.convertToDate(endt) summary "Want to watch" + title + "on: " + chan + " at: " + start description desc klass "PRIVATE" alarm do action "EMAIL" description desc # email body (required) summary "Want to watch" + title + "on: " + chan + " at: " + start # email subject (required) attendees %w(mailto:[email protected]) # one or more email recipients (required) trigger "-PT25M" # 25 minutes before end end However, I never see any e-mail sent to my account... I have even tried hard coding the start times to be Time.now, and sending them out 0 minutes before, but no luck... Am I doing something glaringly wrong?

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  • Running Flask framework on App Engine: Could not find module app.cgi

    - by Linc
    I'm running this Flask example app on App Engine: http://github.com/gigq/flasktodo You can see on the github page that app.cgi is in the main directory for this project. However, when I run this code I get an error complaining about a missing app.cgi: ERROR 2010-05-01 16:43:47,006 dev_appserver.py:2109] Encountered error loading module "app.cgi": <type 'exceptions.ImportError'>: Could not find module app.cgi Traceback (most recent call last): File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 2096, in LoadTargetModule module_code = import_hook.get_code(module_fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1956, in get_code full_path, search_path, submodule = self.GetModuleInfo(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1908, in GetModuleInfo submodule, search_path = self.GetParentSearchPath(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1887, in GetParentSearchPath parent_package = self.GetParentPackage(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1864, in GetParentPackage raise ImportError('Could not find module %s' % fullname) ImportError: Could not find module app.cgi How do I indicate to dev_appserver.py where to look to find it?

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  • Help passing reference to class subroutine in Perl.

    - by stephenmm
    I am trying to pass a routine to another subroutine within a Perl module. But when I pass the sub reference the passed in ref no longer has the object data. Maybe its not possible to do it this way. The line I have a question about is the "unless" lines below: sub get_flag_end { my $self = shift; return ( -e "$self->{file}" ); } sub wait_for_end { my $self = shift; my $timeout = shift; my $poll_interval = shift; # Is it even possible to pass the oject subroutine and retain the objects data? #unless ( $self->timeout( $timeout, $poll_interval, $self->get_flag_end ) ) { # does not work unless ( $self->timeout( $timeout, $poll_interval, \&get_flag_end ) ) { # call happens but members are empty die "!!!ERROR!!! Timed out while waiting for wait_for_end: timeout=$timeout, poll_interval=$poll_interval \n"; } } sub timeout { my $self = shift; my $timeout = shift; my $poll_interval = shift; my $test_condition = shift; until ($test_condition->() || $timeout <= 0) { $timeout -= $poll_interval; sleep $poll_interval; } return $timeout > 0; # condition was met before timeout } I know that I could change the "get_flag_end" routine to take the value as an argument to the subroutine but what if there was a bunch of stuff done in "get_flag_end" and I needed more members from the object. I simplified the code a bit to make it a little easier to follow.

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  • iPhone Multithreaded Search

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { isSearching = YES; NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; /* Update the filtered array based on the search text and scope. */ //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.gurmukhiEntry compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; isSearching = NO; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { if (!isSearching) { [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; } //[self filterContentForSearchText:searchString]; return NO; // Return YES to cause the search result table view to be reloaded. }

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  • Memory leak when returning object

    - by Yakattak
    I have this memory leak that has been very stubborn for the past week or so. I have a class method I use in a class called "ArchiveManager" that will unarchive a specific .dat file for me, and return an array with it's contents. Here is the method: +(NSMutableArray *)unarchiveCustomObject { NSMutableArray *array = [NSMutableArray arrayWithArray:[NSKeyedUnarchiver unarchiveObjectWithFile:/* Archive Path */]]; return array; } I understand I don't have ownership of it at this point, and I return it. CustomObject *myObject = [[ArchiveManager unarchiveCustomObject] objectAtIndex:0]; Then, later when I unarchive it in a view controller to be used (I don't even create an array of it, nor do I make a pointer to it, I just reference it to get something out of the array returned by unarchiveCustomIbject (objectAtIndex). This is where Instruments is calling a memory leak, yet I don't see how this can leak! Any ideas? Thanks in advance. Edit: CustomObject initWithCoder added: -(id)initWithCoder:(NSCoder *)aDecoder { if (self = [super init]) { self.string1 = [aDecoder decodeObjectForKey:kString1]; self.string2 = [aDecoder decodeObjectForKey:kString2]; self.string3 = [aDecoder decodeObjectForKey:kString3]; UIImage *picture = [[UIImage alloc] initWithData:[aDecoder decodeObjectForKey:kPicture]]; self.picture = picture; self.array = [aDecoder decodeObjectForKey:kArray]; [picture release]; } return self; }

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  • How to stop the targets generated by schedule:@selector(target:) interval:timeInterval ?

    - by srikanth rongali
    I am using [self schedule:@selector(target:) interval:timeInterval]; for generating bullets in shooting game in cocos2d. In target: I called method targetGenerate to generate for bullet. The enemy generates these bullets. After the player won or enemy won the game the bullets should stop. But, I could not make them stop. I used flags for this. But they did either work. If I set flag1 = 1; for game won. I am using [self schedule:@selector(update:)]; for updating the bullet position to know it hits the player or not ? And I tried like this -(id)init { if( (self = [super init]) ) { //code for enemy [self schedule:@selector(target:) interval:timeInterval]; [self schedule:@selector(update:)]; }return self; } -(void)target:(ccTime)dt { if(flag != 1) [self targetGenerate]; } -(void)targetGenerate { //code for the bullet to generate; CCSprite *bullet = … } -(void)update:(ccTime)dt { //code for to know intersection of bullet and player } But it was not working. How can I make the bullets to disappear after player won the game or enemy won the game ? Thank you.

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  • emacs: Inferior-mode python-shell appears "lagged"

    - by Begbie00
    Hi all - I'm a Python(3.1.2)/emacs(23.2) newbie teaching myself tkinter using the pythonware tutorial found here. Relevant code is pasted below the question. Question: when I click the Hello button (which should call the say_hi function) why does the inferior python shell (i.e. the one I kicked off with C-c C-c) wait to execute the say_hi print function until I either a) click the Quit button or b) close the root widget down? When I try the same in IDLE, each click of the Hello button produces an immediate print in the IDLE python shell, even before I click Quit or close the root widget. Is there some quirk in the way emacs runs the Python shell (vs. IDLE) that causes this "lagged" behavior? I've noticed similar emacs lags vs. IDLE as I've worked through Project Euler problems, but this is the clearest example I've seen yet. FYI: I use python.el and have a relatively clean init.el... (setq python-python-command "d:/bin/python31/python") is the only line in my init.el. Thanks, Mike === Begin Code=== from tkinter import * class App: def __init__(self,master): frame = Frame(master) frame.pack() self.button = Button(frame, text="QUIT", fg="red", command=frame.quit) self.button.pack(side=LEFT) self.hi_there = Button(frame, text="Hello", command=self.say_hi) self.hi_there.pack(side=LEFT) def say_hi(self): print("hi there, everyone!") root = Tk() app = App(root) root.mainloop()

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  • [Cocoa] Core Animation with an NSView and subviews

    - by ndg
    I've subclassed NSView to create a 'container' view (which I've called TRTransitionView) which is being used to house two subviews. At the click of a button, I want to transition one subview out of the parent view and transition the other in, using the Core Animation transition type: kCATransitionPush. For the most part, I have this working as you'd expect (here's a basic test project I threw together). The issue I'm seeing relates to resizing my window and then toggling between my two views. After resizing a window, my subviews will appear at seemingly random locations within my TRTransitionView. Additionally, it appears as if the TRTransitionView hasn't stretched correctly and is clipping the contents of its subviews. Ideally, I would like subviews anchored to the top-left of their parent view at all times, and to also grow to expand the size of the parent view. The second issue relates to an NSTableView I've placed in my first subview. When my window is resized, and my TRTransitionView resizes to match its new dimensions, my TableView seems to resize its content quite awkwardly (the entire table seems to jolt around) and the newly expanded space that the table now occupies seems to 'flash' (as if in the process of being animated). Extremely difficult to describe, but is there any way to stop this? Here's my TRTransitionView class: -(void) awakeFromNib { [self setWantsLayer:YES]; [self addSubview:[self currentView]]; transition = [CATransition animation]; [transition setType:kCATransitionPush]; [transition setSubtype:kCATransitionFromLeft]; [self setAnimations: [NSDictionary dictionaryWithObject:transition forKey:@"subviews"]]; } - (void)setCurrentView:(NSView*)newView { if (!currentView) { currentView = newView; return; } [[self animator] replaceSubview:currentView with:newView]; currentView = newView; } -(IBAction) switchToViewOne:(id)sender { [transition setSubtype:kCATransitionFromLeft]; [self setCurrentView:viewOne]; } -(IBAction) switchToViewTwo:(id)sender { [transition setSubtype:kCATransitionFromRight]; [self setCurrentView:viewTwo]; }

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  • How do I abort a socket.recv() from another thread in python?

    - by Samuel Skånberg
    I have a main thread that waits for connection. It spawns client threads that will echo the response from the client (telnet in this case). But say that I want to close down all sockets and all threads after some time, like after 1 connection. How would I do? If I do clientSocket.close() from the main thread, it won't stop doing the recv. It will only stop if I first send something through telnet, then it will fail doing further sends and recvs. My code look like this: # Echo server program import socket from threading import Thread import time class ClientThread(Thread): def __init__(self, clientSocket): Thread.__init__(self) self.clientSocket = clientSocket def run(self): while 1: try: # It will hang here, even if I do close on the socket data = self.clientSocket.recv(1024) print "Got data: ", data self.clientSocket.send(data) except: break self.clientSocket.close() HOST = '' PORT = 6000 serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serverSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) serverSocket.bind((HOST, PORT)) serverSocket.listen(1) clientSocket, addr = serverSocket.accept() print 'Got a new connection from: ', addr clientThread = ClientThread(clientSocket) clientThread.start() time.sleep(1) # This won't make the recv in the clientThread to stop immediately, # nor will it generate an exception clientSocket.close()

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  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

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  • Problem bounding name to a class in Django

    - by martinthenext
    Hello! I've got a view function that has to decide which form to use depending on some conditions. The two forms look like that: class OpenExtraForm(forms.ModelForm): class Meta: model = Extra def __init__(self, *args, **kwargs): super(OpenExtraForm, self).__init__(*args, **kwargs) self.fields['opening_challenge'].label = "lame translation" def clean_opening_challenge(self): challenge = self.cleaned_data['opening_challenge'] if challenge is None: raise forms.ValidationError('??????? ???, ??????????? ?????? ???. ???????????') return challenge class HiddenExtraForm(forms.ModelForm): class Meta: model = Extra exclude = ('opening_challenge') def __init__(self, *args, **kwargs): super(HiddenExtraForm, self).__init__(*args, **kwargs) The view code goes like that: @login_required def manage_extra(request, extra_id=None, hidden=False): if not_admin(request.user): raise Http404 if extra_id is None: # Adding a new extra extra = Extra() if hidden: FormClass = HiddenExtraForm else: FormClass = OpenExtraForm else: # Editing an extra extra = get_object_or_404(Extra, pk=extra_id) if extra.is_hidden(): FromClass = HiddenExtraForm else: FormClass = OpenExtraForm if request.POST: form = FormClass(request.POST, instance=extra) if form.is_valid(): form.save() return HttpResponseRedirect(reverse(view_extra, args=[extra.id])) else: form = FormClass(instance=extra) return render_to_response('form.html', { 'form' : form, }, context_instance=RequestContext(request) ) The problem is somehow if extra.is_hidden() returns True, the statement FromClass = HiddenExtraForm doesn't work. I mean, in all other conditions that are used in the code it works fine: the correct Form classes are intantiated and it all works. But if extra.is_hidden(), the debugger shows that the condition is passed and it goes to the next line and does nothing! As a result I get a UnboundLocalVar error which says FormClass hasn't been asssigned at all. Any ideas on what's happening?

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  • Mysqli connection trying with different users

    - by gerardo
    I'm trying to create a PHP class extending mysqli that is capable of connecting with another user if the connection fails. It is probably easier to explain with code: public function __construct() { $users = new ArrayObject(self::$user); $passwords = new ArrayObject(self::$pass); $itUser = $users->getIterator(); $itPass = $passwords->getIterator(); parent::__construct(self::$host, $itUser->current(), $itPass->current(), self::$prefix.self::$db); while($this->connect_errno && $itUser->valid()){ $itUser->next(); $itPass->next(); $this->change_user($itUser->current(), $itPass->current(), self::$prefix.self::$db); } if($this->connect_errno) throw new Exception("Error", $this->connect_errno); } $user and $pass are static variables containing arrays of users and passwords. If the first user fails to connect, I try with the next one. The problem here is with $this->connect_errno. It says it cannot find Mysqli. Is there any solution to this or should I create a Factory class?

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  • ListCtrl - wxPython / Python

    - by Francisco Aleixo
    Hello everyone. My question is if we can assign/bind some value to a certain item and hide that value(or if we can do the same thing in another way). Example: Lets say the columns on ListCtrl are "Name" and "Description": self.lc = wx.ListCtrl(self, -1, style=wx.LC_REPORT) self.lc.InsertColumn(0, 'Name') self.lc.InsertColumn(1, 'Description') And when I add a item I want them to show the Name parameter and the description: num_items = self.lc.GetItemCount() self.lc.InsertStringItem(num_items, "Randomname") self.lc.SetStringItem(num_items, 1, "Some description here") Now what I want to do is basically assign something to that item that is not shown so I can access later on the app. So I would like to add something that is not shown on the app but is on the item value like: hiddendescription = "Somerandomthing" Still didn't undestand? Well lets say I add a button to add a item with some other TextCtrls to set the parameters and the TextCtrls parameters are: "Name" "Description" "Hiddendescription" So then the user fills this textctrls out and clicks the button to create the item, and I basically want only to show the Name and Description and hide the "HiddenDescription" but to do it so I can use it later. Sorry for explaining more than 1 time on this post but I want to make sure you understand what I pretend to do.

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  • Slow Python HTTP server on localhost

    - by Abiel
    I am experiencing some performance problems when creating a very simple Python HTTP server. The key issue is that performance is varying depending on which client I use to access it, where the server and all clients are being run on the local machine. For instance, a GET request issued from a Python script (urllib2.urlopen('http://localhost/').read()) takes just over a second to complete, which seems slow considering that the server is under no load. Running the GET request from Excel using MSXML2.ServerXMLHTTP also feels slow. However, requesting the data Google Chrome or from RCurl, the curl add-in for R, yields an essentially instantaneous response, which is what I would expect. Adding further to my confusion is that I do not experience any performance problems for any client when I am on my computer at work (the performance problems are on my home computer). Both systems run Python 2.6, although the work computer runs Windows XP instead of 7. Below is my very simple server example, which simply returns 'Hello world' for any get request. from BaseHTTPServer import BaseHTTPRequestHandler, HTTPServer class MyHandler(BaseHTTPRequestHandler): def do_GET(self): print("Just received a GET request") self.send_response(200) self.send_header("Content-type", "text/html") self.end_headers() self.wfile.write('Hello world') return def log_request(self, code=None, size=None): print('Request') def log_message(self, format, *args): print('Message') if __name__ == "__main__": try: server = HTTPServer(('localhost', 80), MyHandler) print('Started http server') server.serve_forever() except KeyboardInterrupt: print('^C received, shutting down server') server.socket.close() Note that in MyHandler I override the log_request() and log_message() functions. The reason is that I read that a fully-qualified domain name lookup performed by one of these functions might be a reason for a slow server. Unfortunately setting them to just print a static message did not solve my problem. Also, notice that I have put in a print() statement as the first line of the do_GET() routine in MyHandler. The slowness occurs prior to this message being printed, meaning that none of the stuff that comes after it is causing a delay.

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  • Catch a thread's exception in the caller thread in Python

    - by Mikee
    Hi Everyone, I'm very new to Python and multithreaded programming in general. Basically, I have a script that will copy files to another location. I would like this to be placed in another thread so I can output "...." to indicate that the script is still running. The problem that I am having is that if the files cannot be copied it will throw an exception. This is ok if running in the main thread; however, having the following code does not work: try: threadClass = TheThread(param1, param2, etc.) threadClass.start() ##### **Exception takes place here** except: print "Caught an exception" In the thread class itself, I tried to re-throw the exception, but it does not work. I have seen people on here ask similar questions, but they all seem to be doing something more specific than what I am trying to do (and I don't quite understand the solutions offered). I have seen people mention the usage of sys.exc_info(), however I do not know where or how to use it. All help is greatly appreciated! EDIT: The code for the thread class is below: class TheThread(threading.Thread): def __init__(self, sourceFolder, destFolder): threading.Thread.__init__(self) self.sourceFolder = sourceFolder self.destFolder = destFolder def run(self): try: shul.copytree(self.sourceFolder, self.destFolder) except: raise

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  • How to add objects to NSArray from a different class with ARC

    - by Space Dust
    I needed to convert my code to ARC. I have an NSArray that I use to draw a path. I fill the objects of NSArray values from a different class. Problem is after converting to ARC, NSArray returns always null I can not see what I am doing wrong. bug.h @interface Ladybug : CCSprite <CCTargetedTouchDelegate>{ CCArray *linePathPosition; } @property (nonatomic, strong) CCArray *linePathPosition; @end bug.m @synthesize linePathPosition; -(id) init { if( (self=[super init] )) { self.linePathPosition = [[CCArray alloc] init]; } return self; } -(void) updatePosition:(CGPoint) position { [self.linePathPosition addObject:[NSValue valueWithCGPoint:position]]; NSLog(@"line path %@",linePathPosition); } -(void) breakMoveLadyBug { [self.linePathPosition removeAllObjects]; } In main .m - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { Ladybug *ladybug1 = (Ladybug *)[self getChildByTag:99]; CCMotionStreak* streak = (CCMotionStreak *)[self getChildByTag:999]; CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint curPosition = [[CCDirector sharedDirector] convertToGL:touchLocation]; if (ladybug1.isSelected) { streak.position = curPosition; [ladybug1 updatePosition:curPosition]; NSLog(@"Cur position %@",NSStringFromCGPoint(curPosition)); if (!ladybug1.isMoving) { [ladybug1 startMoveLadyBug]; } } } Log: Cur position {331, 110} line path (null) What am I doing wrong? What is the proper way to define and init NSArray with ARC?

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  • MediaFileUpload of HTML in UTF-8 encoding using Python and Google-Drive-SDK

    - by Victoria
    Looking for example using MediaFileUpload has a reference to the basic documentation for creating/uploading a file to Google Drive. However, while I have code that creates files, converting from HTML to Google Doc format. It works perfectly when they contain only ASCII characters, but when I add a non-ASCII character, it fails, with the following traceback: Traceback (most recent call last): File "d:\my\py\ckwort.py", line 949, in <module> rids, worker_documents = analyze( meta, gd ) File "d:\my\py\ckwort.py", line 812, in analyze gd.mkdir( **iy ) File "d:\my\py\ckwort.py", line 205, in mkdir self.create( **( kw['subop'])) File "d:\my\py\ckwort.py", line 282, in create media_body=kw['media_body'], File "D:\my\py\gdrive2\oauth2client\util.py", line 120, in positional_wrapper return wrapped(*args, **kwargs) File "D:\my\py\gdrive2\apiclient\http.py", line 676, in execute headers=self.headers) File "D:\my\py\gdrive2\oauth2client\util.py", line 120, in positional_wrapper return wrapped(*args, **kwargs) File "D:\my\py\gdrive2\oauth2client\client.py", line 420, in new_request redirections, connection_type) File "D:\my\py\gdrive2\httplib2\__init__.py", line 1597, in request (response, content) = self._request(conn, authority, uri, request_uri, method, body, headers, redirections, cachekey) File "D:\my\py\gdrive2\httplib2\__init__.py", line 1345, in _request (response, content) = self._conn_request(conn, request_uri, method, body, headers) File "D:\my\py\gdrive2\httplib2\__init__.py", line 1282, in _conn_request conn.request(method, request_uri, body, headers) File "C:\Python27\lib\httplib.py", line 958, in request self._send_request(method, url, body, headers) File "C:\Python27\lib\httplib.py", line 992, in _send_request self.endheaders(body) File "C:\Python27\lib\httplib.py", line 954, in endheaders self._send_output(message_body) File "C:\Python27\lib\httplib.py", line 812, in _send_output msg += message_body UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 370: ordinal not in range(128) I don't find any parameter to use to specify what file encoding should be used by MediaFileUpload (My files are using UTF-8). Am I missing something?

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  • How can I handle dynamic calculated attributes in a model in Django?

    - by bullfish
    In Django I calculate the breadcrumb (a list of fathers) for an geographical object. Since it is not going to change very often, I am thinking of pre calculating it once the object is saved or initialized. 1.) What would be better? Which solution would have a better performance? To calculate it at _init_ or to calculate it when the object is saved (the object takes about 500-2000 characters in the DB)? 2.) I tried to overwrite the _init_ or save() methods but I don't know how to use attributes of the just saved object. Accessing *args, **kwargs did not work. How can I access them? Do I have to save, access the father and then save again? 3.) If I decide to save the breadcrumb. Whats the best way to do it? I used http://www.djangosnippets.org/snippets/1694/ and have crumb = PickledObjectField(). Thats the method to calculate the attribute crumb() def _breadcrumb(self): breadcrumb = [ ] x = self while True: x = x.father try: if hasattr(x, 'country'): breadcrumb.append(x.country) elif hasattr(x, 'region'): breadcrumb.append(x.region) elif hasattr(x, 'city'): breadcrumb.append(x.city) else: break except: break breadcrumb.reverse() return breadcrumb Thats my save-Method: def save(self,*args, **kwargs): # how can I access the father ob the object? father = self.father # does obviously not work father = kwargs['father'] # does not work either # the breadcrumb gets calculated here self.crumb = self._breadcrumb(father) super(GeoObject, self).save(*args,**kwargs) Please help me out. I am working on this for days now. Thank you.

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  • Access class instance "name" dynamically in Python

    - by user328317
    In plain english: I am creating class instances dynamically in a for loop, the class then defines a few attributes for the instance. I need to later be able to look up those values in another for loop. Sample code: class A: def init(self, name, attr): self.name=name self.attr=attr names=("a1", "a2", "a3") x=10 for name in names: name=A(name, x) x += 1 ... ... ... for name in names: print name.attr How can I create an identifier for these instances so they can be accessed later on by "name"? I've figured a way to get this by associating "name" with the memory location: class A: instances=[] names=[] def init(self, name, attr): self.name=name self.attr=attr A.instances.append(self) A.names.append(name) names=("a1", "a2", "a3") x=10 for name in names: name=A(name, x) x += 1 ... ... ... for name in names: index=A.names.index(name) print "name: " + name print "att: " + str(A.instances[index].att) This has had me scouring the web for 2 days now, and I have not been able to find an answer. Maybe I don't know how to ask the question properly, or maybe it can't be done (as many other posts seemed to be suggesting). Now this 2nd example works, and for now I will use it. I'm just thinking there has to be an easier way than creating your own makeshift dictionary of index numbers and I'm hoping I didn't waste 2 days looking for an answer that doesn't exist. Anyone have anything? Thanks in advance, Andy Update: A coworker just showed me what he thinks is the simplest way and that is to make an actual dictionary of class instances using the instance "name" as the key.

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  • function not working in production mode

    - by maps
    I am using the rvideo gem to transcode files to a .flv format. class Video < ActiveRecord::Base include AASM aasm_column :status aasm_initial_state :initial aasm_state :initial aasm_state :converting, :exit => :transcode aasm_state :transfering , :exit => :send_s3 aasm_state :completed aasm_state :failed aasm_event :convert do transitions :from => [:initial], :to => :converting end aasm_event :transfer do transitions :from => [:converting], :to => :transfering end aasm_event :complete do transitions :from => [:transfering], :to => :completed end aasm_event :error do transitions :from => [:initial, :converting, :transfering, :completed] end has_attached_file :asset, :path => "uploads/:attachment/:id.:basename.:extension" def flash_path return self.asset.path + '.flv' end def flash_name return File::basename(self.asset.path)# + '.flv' end def flash_url return "#{AWS_HOST}/#{AWS_BUCKET}/#{self.flash_name}" end # transcode file def transcode begin RVideo::Transcoder.logger = logger file = RVideo::Inspector.new(:file => self.asset.path) command = "ffmpeg -i $input_file$ -y -s $resolution$ -ar 44100 -b 64k -r 15 -sameq $output_file$" options = { :input_file => "#{RAILS_ROOT}/#{self.asset.path}", :output_file => "#{RAILS_ROOT}/#{self.flash_path}", :resolution => "320x200" } transcoder = RVideo::Transcoder.new transcoder.execute(command, options) rescue RVideo::TranscoderError => e logger.error "Encountered error transcoding #{self.asset.path}" logger.error e.message end end The input file is added to the asset directory, but I never get an outputted file. On the view page aasm hangs on "converting".

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  • Creating a Pop animation similar to the presentation of UIAlertView

    - by JK
    I would like to present a view in the same manner as that of UIAlertView - a pop/spring. Unfortunately subclassing UIAlertView is not an option for the view I need to present. I have written some code, but I can't seem to get it as realistic as I would like. I would appreciate any suggestions for greater realism or a link if anything similar has been done (I could not find anything on Google). Thank you. - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.backgroundColor = [UIColor whiteColor]; v = [[UIView alloc] initWithFrame:CGRectMake(140, 140, 60, 60)]; v.backgroundColor = [UIColor blueColor]; [self addSubview:v]; [self animate]; } return self; } - (void)animate { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.2]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep1Complete)]; v.frame = CGRectMake(90, 90, 140, 140); [UIView commitAnimations]; } - (void)popStep1Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep2Complete)]; v.frame = CGRectMake(110, 110, 100, 100); [UIView commitAnimations]; } - (void)popStep2Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; v.frame = CGRectMake(100, 100, 120, 120); [UIView commitAnimations]; }

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  • Help me write my LISP :) LISP environments, Ruby Hashes...

    - by MikeC8
    I'm implementing a rudimentary version of LISP in Ruby just in order to familiarize myself with some concepts. I'm basing my implementation off of Peter Norvig's Lispy (http://norvig.com/lispy.html). There's something I'm missing here though, and I'd appreciate some help... He subclasses Python's dict as follows: class Env(dict): "An environment: a dict of {'var':val} pairs, with an outer Env." def __init__(self, parms=(), args=(), outer=None): self.update(zip(parms,args)) self.outer = outer def find(self, var): "Find the innermost Env where var appears." return self if var in self else self.outer.find(var) He then goes on to explain why he does this rather than just using a dict. However, for some reason, his explanation keeps passing in through my eyes and out through the back of my head. Why not use a dict, and then inside the eval function, when a new "sub-environment" needs to be created, just take the existing dict and update the key/value pairs that need to be updated, and pass that new dict into the next eval? Won't the Python interpreter keep track of the previous "outer" envs? And won't the nature of the recursion ensure that the values are pulled out from "inner" to "outer"? I'm using Ruby, and I tried to implement things this way. Something's not working though, and it might be because of this, or perhaps not. Here's my eval function, env being a regular Hash: def eval(x, env = $global_env) ........ elsif x[0] == "lambda" then ->(*args) { eval(x[2], env.merge(Hash[*x[1].zip(args).flatten(1)])) } ........ end The line that matters of course is the "lambda" one. If there is a difference, what's importantly different between what I'm doing here and what Norvig did with his Env class? If there's no difference, then perhaps someone can enlighten me as to why Norvig uses the Env class. Thanks :)

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  • how to store a file handle in perl class

    - by Haiyuan Zhang
    please look at the following code first. #! /usr/bin/perl package foo; sub new { my $pkg = shift; my $self = {}; my $self->{_fd} = undef; bless $self, $pkg; return $self; } sub Setfd { my $self = shift; my $fd = shift; $self_->{_fd} = $fd; } sub write { my $self = shift; print $self->{_fd} "hello word"; } my $foo = new foo; My intention is to store a file handle within a class using hash. the file handle is undefined at first, but can be initilized afterwards by calling Setfd function. then write can be called to actually write string "hello word" to a file indicated by the file handle, supposed that the file handle is the result of a success "write" open. but, perl compiler just complains that there are syntax error in the "print" line. can anyone of you tells me what's wrong here? thanks in advance.

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  • delegate method throws runtime "unrecognized selector" error when switching back from one UIViewCont

    - by chimgrrl
    Ok, I've spend like half day on this and it's killing me. So I've got 3 view controllers transitioning from one another, something like this: I call the UploadDecisionViewController after destroying the previous View Controller: [self dismissModalViewControllerAnimated:YES]; [self performSelector:@selector(showUDModalView) withObject:nil afterDelay:0.5]; In my showUDModalView method: - (void)showUDModalView { UploadDecisionViewController *udcontroller = [[UploadDecisionViewController alloc] initWithNibName:@"UploadDecisionViewController" bundle:nil]; udcontroller.delegate = self; [self presentModalViewController:udcontroller animated:YES]; [udcontroller release]; } The UploadDecisionViewController shows up no problem. The UploadDecisionViewController has a button, which when clicked I want it to transition to the FileUploadViewController. I setup a UploadDecisionDelegate, threw a method in there to handle the button clicking: Inside UploadDecisionDelegate protocol (UploadDecisionViewController.h): @protocol UploadDecisionDelegate //let UOnliveViewController know that a button was selected - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection; @end Then inside my IBAction method when the button is clicked, I have this: - (IBAction)decisionSelected:(id)sender { [delegate UploadDecisionViewController:self madeChoice:@"upload"];//crashing at this line } When I run this, at this line above it is throwing a runtime exception: 2010-06-09 12:48:59.561 UOnlive[4735:207] *** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420 2010-06-09 12:48:59.562 UOnlive[4735:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420' 2010-06-09 12:48:59.563 UOnlive[4735:207] Stack: ( 33502299, 2495698185, 33884219, 33453686, 33306306, 20618, 2982917, 3390286, 3399023, 3394235, 3087839, 2996168, 3022945, 40156505, 33287040, 33283144, 40150549, 40150746, 3026863, 11700, 11554 ) Let me throw in the delegate method implemented also: - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection { NSLog(@"it got to here 245"); [self dismissModalViewControllerAnimated:YES]; if (yesOrNo) { //open up the FileUploadViewController and proceed to upload [self performSelector:@selector(showFUModalView) withObject:nil afterDelay:0.5]; } } Can someone tell me what the heck is going on? Thanks a bunch for the help...

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  • Can't process UIImage from UIImagePickerController and app crashes..

    - by eimaikala
    Hello guys, I am new to iPhone sdk and can't figure out why my application crashes. In the .h I have: UIImage *myimage; //so as it can be used as global -(IBAction) save; @property (nonatomic, retain) UIImage *myimage; In the .m I have: @synthesize myimage; - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { myimage = [[info objectForKey:UIImagePickerControllerOriginalImage]retain]; [picker dismissModalViewControllerAnimated:YES]; } -(IBAction) process{ myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } When the button process is clicked, the application crashes and really I have no idea why this happens. When i change it to: -(IBAction) process{ myimage =[UIImage imageNamed:@"im1.jpg"]; myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } the process button works perfectly... Any help would be appreciated. Thanks in advance

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