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  • Improving Partitioned Table Join Performance

    - by Paul White
    The query optimizer does not always choose an optimal strategy when joining partitioned tables. This post looks at an example, showing how a manual rewrite of the query can almost double performance, while reducing the memory grant to almost nothing. Test Data The two tables in this example use a common partitioning partition scheme. The partition function uses 41 equal-size partitions: CREATE PARTITION FUNCTION PFT (integer) AS RANGE RIGHT FOR VALUES ( 125000, 250000, 375000, 500000, 625000, 750000, 875000, 1000000, 1125000, 1250000, 1375000, 1500000, 1625000, 1750000, 1875000, 2000000, 2125000, 2250000, 2375000, 2500000, 2625000, 2750000, 2875000, 3000000, 3125000, 3250000, 3375000, 3500000, 3625000, 3750000, 3875000, 4000000, 4125000, 4250000, 4375000, 4500000, 4625000, 4750000, 4875000, 5000000 ); GO CREATE PARTITION SCHEME PST AS PARTITION PFT ALL TO ([PRIMARY]); There two tables are: CREATE TABLE dbo.T1 ( TID integer NOT NULL IDENTITY(0,1), Column1 integer NOT NULL, Padding binary(100) NOT NULL DEFAULT 0x,   CONSTRAINT PK_T1 PRIMARY KEY CLUSTERED (TID) ON PST (TID) );   CREATE TABLE dbo.T2 ( TID integer NOT NULL, Column1 integer NOT NULL, Padding binary(100) NOT NULL DEFAULT 0x,   CONSTRAINT PK_T2 PRIMARY KEY CLUSTERED (TID, Column1) ON PST (TID) ); The next script loads 5 million rows into T1 with a pseudo-random value between 1 and 5 for Column1. The table is partitioned on the IDENTITY column TID: INSERT dbo.T1 WITH (TABLOCKX) (Column1) SELECT (ABS(CHECKSUM(NEWID())) % 5) + 1 FROM dbo.Numbers AS N WHERE n BETWEEN 1 AND 5000000; In case you don’t already have an auxiliary table of numbers lying around, here’s a script to create one with 10 million rows: CREATE TABLE dbo.Numbers (n bigint PRIMARY KEY);   WITH L0 AS(SELECT 1 AS c UNION ALL SELECT 1), L1 AS(SELECT 1 AS c FROM L0 AS A CROSS JOIN L0 AS B), L2 AS(SELECT 1 AS c FROM L1 AS A CROSS JOIN L1 AS B), L3 AS(SELECT 1 AS c FROM L2 AS A CROSS JOIN L2 AS B), L4 AS(SELECT 1 AS c FROM L3 AS A CROSS JOIN L3 AS B), L5 AS(SELECT 1 AS c FROM L4 AS A CROSS JOIN L4 AS B), Nums AS(SELECT ROW_NUMBER() OVER (ORDER BY (SELECT NULL)) AS n FROM L5) INSERT dbo.Numbers WITH (TABLOCKX) SELECT TOP (10000000) n FROM Nums ORDER BY n OPTION (MAXDOP 1); Table T1 contains data like this: Next we load data into table T2. The relationship between the two tables is that table 2 contains ‘n’ rows for each row in table 1, where ‘n’ is determined by the value in Column1 of table T1. There is nothing particularly special about the data or distribution, by the way. INSERT dbo.T2 WITH (TABLOCKX) (TID, Column1) SELECT T.TID, N.n FROM dbo.T1 AS T JOIN dbo.Numbers AS N ON N.n >= 1 AND N.n <= T.Column1; Table T2 ends up containing about 15 million rows: The primary key for table T2 is a combination of TID and Column1. The data is partitioned according to the value in column TID alone. Partition Distribution The following query shows the number of rows in each partition of table T1: SELECT PartitionID = CA1.P, NumRows = COUNT_BIG(*) FROM dbo.T1 AS T CROSS APPLY (VALUES ($PARTITION.PFT(TID))) AS CA1 (P) GROUP BY CA1.P ORDER BY CA1.P; There are 40 partitions containing 125,000 rows (40 * 125k = 5m rows). The rightmost partition remains empty. The next query shows the distribution for table 2: SELECT PartitionID = CA1.P, NumRows = COUNT_BIG(*) FROM dbo.T2 AS T CROSS APPLY (VALUES ($PARTITION.PFT(TID))) AS CA1 (P) GROUP BY CA1.P ORDER BY CA1.P; There are roughly 375,000 rows in each partition (the rightmost partition is also empty): Ok, that’s the test data done. Test Query and Execution Plan The task is to count the rows resulting from joining tables 1 and 2 on the TID column: SET STATISTICS IO ON; DECLARE @s datetime2 = SYSUTCDATETIME();   SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID;   SELECT DATEDIFF(Millisecond, @s, SYSUTCDATETIME()); SET STATISTICS IO OFF; The optimizer chooses a plan using parallel hash join, and partial aggregation: The Plan Explorer plan tree view shows accurate cardinality estimates and an even distribution of rows across threads (click to enlarge the image): With a warm data cache, the STATISTICS IO output shows that no physical I/O was needed, and all 41 partitions were touched: Running the query without actual execution plan or STATISTICS IO information for maximum performance, the query returns in around 2600ms. Execution Plan Analysis The first step toward improving on the execution plan produced by the query optimizer is to understand how it works, at least in outline. The two parallel Clustered Index Scans use multiple threads to read rows from tables T1 and T2. Parallel scan uses a demand-based scheme where threads are given page(s) to scan from the table as needed. This arrangement has certain important advantages, but does result in an unpredictable distribution of rows amongst threads. The point is that multiple threads cooperate to scan the whole table, but it is impossible to predict which rows end up on which threads. For correct results from the parallel hash join, the execution plan has to ensure that rows from T1 and T2 that might join are processed on the same thread. For example, if a row from T1 with join key value ‘1234’ is placed in thread 5’s hash table, the execution plan must guarantee that any rows from T2 that also have join key value ‘1234’ probe thread 5’s hash table for matches. The way this guarantee is enforced in this parallel hash join plan is by repartitioning rows to threads after each parallel scan. The two repartitioning exchanges route rows to threads using a hash function over the hash join keys. The two repartitioning exchanges use the same hash function so rows from T1 and T2 with the same join key must end up on the same hash join thread. Expensive Exchanges This business of repartitioning rows between threads can be very expensive, especially if a large number of rows is involved. The execution plan selected by the optimizer moves 5 million rows through one repartitioning exchange and around 15 million across the other. As a first step toward removing these exchanges, consider the execution plan selected by the optimizer if we join just one partition from each table, disallowing parallelism: SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = 1 AND $PARTITION.PFT(T2.TID) = 1 OPTION (MAXDOP 1); The optimizer has chosen a (one-to-many) merge join instead of a hash join. The single-partition query completes in around 100ms. If everything scaled linearly, we would expect that extending this strategy to all 40 populated partitions would result in an execution time around 4000ms. Using parallelism could reduce that further, perhaps to be competitive with the parallel hash join chosen by the optimizer. This raises a question. If the most efficient way to join one partition from each of the tables is to use a merge join, why does the optimizer not choose a merge join for the full query? Forcing a Merge Join Let’s force the optimizer to use a merge join on the test query using a hint: SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID OPTION (MERGE JOIN); This is the execution plan selected by the optimizer: This plan results in the same number of logical reads reported previously, but instead of 2600ms the query takes 5000ms. The natural explanation for this drop in performance is that the merge join plan is only using a single thread, whereas the parallel hash join plan could use multiple threads. Parallel Merge Join We can get a parallel merge join plan using the same query hint as before, and adding trace flag 8649: SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID OPTION (MERGE JOIN, QUERYTRACEON 8649); The execution plan is: This looks promising. It uses a similar strategy to distribute work across threads as seen for the parallel hash join. In practice though, performance is disappointing. On a typical run, the parallel merge plan runs for around 8400ms; slower than the single-threaded merge join plan (5000ms) and much worse than the 2600ms for the parallel hash join. We seem to be going backwards! The logical reads for the parallel merge are still exactly the same as before, with no physical IOs. The cardinality estimates and thread distribution are also still very good (click to enlarge): A big clue to the reason for the poor performance is shown in the wait statistics (captured by Plan Explorer Pro): CXPACKET waits require careful interpretation, and are most often benign, but in this case excessive waiting occurs at the repartitioning exchanges. Unlike the parallel hash join, the repartitioning exchanges in this plan are order-preserving ‘merging’ exchanges (because merge join requires ordered inputs): Parallelism works best when threads can just grab any available unit of work and get on with processing it. Preserving order introduces inter-thread dependencies that can easily lead to significant waits occurring. In extreme cases, these dependencies can result in an intra-query deadlock, though the details of that will have to wait for another time to explore in detail. The potential for waits and deadlocks leads the query optimizer to cost parallel merge join relatively highly, especially as the degree of parallelism (DOP) increases. This high costing resulted in the optimizer choosing a serial merge join rather than parallel in this case. The test results certainly confirm its reasoning. Collocated Joins In SQL Server 2008 and later, the optimizer has another available strategy when joining tables that share a common partition scheme. This strategy is a collocated join, also known as as a per-partition join. It can be applied in both serial and parallel execution plans, though it is limited to 2-way joins in the current optimizer. Whether the optimizer chooses a collocated join or not depends on cost estimation. The primary benefits of a collocated join are that it eliminates an exchange and requires less memory, as we will see next. Costing and Plan Selection The query optimizer did consider a collocated join for our original query, but it was rejected on cost grounds. The parallel hash join with repartitioning exchanges appeared to be a cheaper option. There is no query hint to force a collocated join, so we have to mess with the costing framework to produce one for our test query. Pretending that IOs cost 50 times more than usual is enough to convince the optimizer to use collocated join with our test query: -- Pretend IOs are 50x cost temporarily DBCC SETIOWEIGHT(50);   -- Co-located hash join SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID OPTION (RECOMPILE);   -- Reset IO costing DBCC SETIOWEIGHT(1); Collocated Join Plan The estimated execution plan for the collocated join is: The Constant Scan contains one row for each partition of the shared partitioning scheme, from 1 to 41. The hash repartitioning exchanges seen previously are replaced by a single Distribute Streams exchange using Demand partitioning. Demand partitioning means that the next partition id is given to the next parallel thread that asks for one. My test machine has eight logical processors, and all are available for SQL Server to use. As a result, there are eight threads in the single parallel branch in this plan, each processing one partition from each table at a time. Once a thread finishes processing a partition, it grabs a new partition number from the Distribute Streams exchange…and so on until all partitions have been processed. It is important to understand that the parallel scans in this plan are different from the parallel hash join plan. Although the scans have the same parallelism icon, tables T1 and T2 are not being co-operatively scanned by multiple threads in the same way. Each thread reads a single partition of T1 and performs a hash match join with the same partition from table T2. The properties of the two Clustered Index Scans show a Seek Predicate (unusual for a scan!) limiting the rows to a single partition: The crucial point is that the join between T1 and T2 is on TID, and TID is the partitioning column for both tables. A thread that processes partition ‘n’ is guaranteed to see all rows that can possibly join on TID for that partition. In addition, no other thread will see rows from that partition, so this removes the need for repartitioning exchanges. CPU and Memory Efficiency Improvements The collocated join has removed two expensive repartitioning exchanges and added a single exchange processing 41 rows (one for each partition id). Remember, the parallel hash join plan exchanges had to process 5 million and 15 million rows. The amount of processor time spent on exchanges will be much lower in the collocated join plan. In addition, the collocated join plan has a maximum of 8 threads processing single partitions at any one time. The 41 partitions will all be processed eventually, but a new partition is not started until a thread asks for it. Threads can reuse hash table memory for the new partition. The parallel hash join plan also had 8 hash tables, but with all 5,000,000 build rows loaded at the same time. The collocated plan needs memory for only 8 * 125,000 = 1,000,000 rows at any one time. Collocated Hash Join Performance The collated join plan has disappointing performance in this case. The query runs for around 25,300ms despite the same IO statistics as usual. This is much the worst result so far, so what went wrong? It turns out that cardinality estimation for the single partition scans of table T1 is slightly low. The properties of the Clustered Index Scan of T1 (graphic immediately above) show the estimation was for 121,951 rows. This is a small shortfall compared with the 125,000 rows actually encountered, but it was enough to cause the hash join to spill to physical tempdb: A level 1 spill doesn’t sound too bad, until you realize that the spill to tempdb probably occurs for each of the 41 partitions. As a side note, the cardinality estimation error is a little surprising because the system tables accurately show there are 125,000 rows in every partition of T1. Unfortunately, the optimizer uses regular column and index statistics to derive cardinality estimates here rather than system table information (e.g. sys.partitions). Collocated Merge Join We will never know how well the collocated parallel hash join plan might have worked without the cardinality estimation error (and the resulting 41 spills to tempdb) but we do know: Merge join does not require a memory grant; and Merge join was the optimizer’s preferred join option for a single partition join Putting this all together, what we would really like to see is the same collocated join strategy, but using merge join instead of hash join. Unfortunately, the current query optimizer cannot produce a collocated merge join; it only knows how to do collocated hash join. So where does this leave us? CROSS APPLY sys.partitions We can try to write our own collocated join query. We can use sys.partitions to find the partition numbers, and CROSS APPLY to get a count per partition, with a final step to sum the partial counts. The following query implements this idea: SELECT row_count = SUM(Subtotals.cnt) FROM ( -- Partition numbers SELECT p.partition_number FROM sys.partitions AS p WHERE p.[object_id] = OBJECT_ID(N'T1', N'U') AND p.index_id = 1 ) AS P CROSS APPLY ( -- Count per collocated join SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals; The estimated plan is: The cardinality estimates aren’t all that good here, especially the estimate for the scan of the system table underlying the sys.partitions view. Nevertheless, the plan shape is heading toward where we would like to be. Each partition number from the system table results in a per-partition scan of T1 and T2, a one-to-many Merge Join, and a Stream Aggregate to compute the partial counts. The final Stream Aggregate just sums the partial counts. Execution time for this query is around 3,500ms, with the same IO statistics as always. This compares favourably with 5,000ms for the serial plan produced by the optimizer with the OPTION (MERGE JOIN) hint. This is another case of the sum of the parts being less than the whole – summing 41 partial counts from 41 single-partition merge joins is faster than a single merge join and count over all partitions. Even so, this single-threaded collocated merge join is not as quick as the original parallel hash join plan, which executed in 2,600ms. On the positive side, our collocated merge join uses only one logical processor and requires no memory grant. The parallel hash join plan used 16 threads and reserved 569 MB of memory:   Using a Temporary Table Our collocated merge join plan should benefit from parallelism. The reason parallelism is not being used is that the query references a system table. We can work around that by writing the partition numbers to a temporary table (or table variable): SET STATISTICS IO ON; DECLARE @s datetime2 = SYSUTCDATETIME();   CREATE TABLE #P ( partition_number integer PRIMARY KEY);   INSERT #P (partition_number) SELECT p.partition_number FROM sys.partitions AS p WHERE p.[object_id] = OBJECT_ID(N'T1', N'U') AND p.index_id = 1;   SELECT row_count = SUM(Subtotals.cnt) FROM #P AS p CROSS APPLY ( SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals;   DROP TABLE #P;   SELECT DATEDIFF(Millisecond, @s, SYSUTCDATETIME()); SET STATISTICS IO OFF; Using the temporary table adds a few logical reads, but the overall execution time is still around 3500ms, indistinguishable from the same query without the temporary table. The problem is that the query optimizer still doesn’t choose a parallel plan for this query, though the removal of the system table reference means that it could if it chose to: In fact the optimizer did enter the parallel plan phase of query optimization (running search 1 for a second time): Unfortunately, the parallel plan found seemed to be more expensive than the serial plan. This is a crazy result, caused by the optimizer’s cost model not reducing operator CPU costs on the inner side of a nested loops join. Don’t get me started on that, we’ll be here all night. In this plan, everything expensive happens on the inner side of a nested loops join. Without a CPU cost reduction to compensate for the added cost of exchange operators, candidate parallel plans always look more expensive to the optimizer than the equivalent serial plan. Parallel Collocated Merge Join We can produce the desired parallel plan using trace flag 8649 again: SELECT row_count = SUM(Subtotals.cnt) FROM #P AS p CROSS APPLY ( SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals OPTION (QUERYTRACEON 8649); The actual execution plan is: One difference between this plan and the collocated hash join plan is that a Repartition Streams exchange operator is used instead of Distribute Streams. The effect is similar, though not quite identical. The Repartition uses round-robin partitioning, meaning the next partition id is pushed to the next thread in sequence. The Distribute Streams exchange seen earlier used Demand partitioning, meaning the next partition id is pulled across the exchange by the next thread that is ready for more work. There are subtle performance implications for each partitioning option, but going into that would again take us too far off the main point of this post. Performance The important thing is the performance of this parallel collocated merge join – just 1350ms on a typical run. The list below shows all the alternatives from this post (all timings include creation, population, and deletion of the temporary table where appropriate) from quickest to slowest: Collocated parallel merge join: 1350ms Parallel hash join: 2600ms Collocated serial merge join: 3500ms Serial merge join: 5000ms Parallel merge join: 8400ms Collated parallel hash join: 25,300ms (hash spill per partition) The parallel collocated merge join requires no memory grant (aside from a paltry 1.2MB used for exchange buffers). This plan uses 16 threads at DOP 8; but 8 of those are (rather pointlessly) allocated to the parallel scan of the temporary table. These are minor concerns, but it turns out there is a way to address them if it bothers you. Parallel Collocated Merge Join with Demand Partitioning This final tweak replaces the temporary table with a hard-coded list of partition ids (dynamic SQL could be used to generate this query from sys.partitions): SELECT row_count = SUM(Subtotals.cnt) FROM ( VALUES (1),(2),(3),(4),(5),(6),(7),(8),(9),(10), (11),(12),(13),(14),(15),(16),(17),(18),(19),(20), (21),(22),(23),(24),(25),(26),(27),(28),(29),(30), (31),(32),(33),(34),(35),(36),(37),(38),(39),(40),(41) ) AS P (partition_number) CROSS APPLY ( SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals OPTION (QUERYTRACEON 8649); The actual execution plan is: The parallel collocated hash join plan is reproduced below for comparison: The manual rewrite has another advantage that has not been mentioned so far: the partial counts (per partition) can be computed earlier than the partial counts (per thread) in the optimizer’s collocated join plan. The earlier aggregation is performed by the extra Stream Aggregate under the nested loops join. The performance of the parallel collocated merge join is unchanged at around 1350ms. Final Words It is a shame that the current query optimizer does not consider a collocated merge join (Connect item closed as Won’t Fix). The example used in this post showed an improvement in execution time from 2600ms to 1350ms using a modestly-sized data set and limited parallelism. In addition, the memory requirement for the query was almost completely eliminated  – down from 569MB to 1.2MB. The problem with the parallel hash join selected by the optimizer is that it attempts to process the full data set all at once (albeit using eight threads). It requires a large memory grant to hold all 5 million rows from table T1 across the eight hash tables, and does not take advantage of the divide-and-conquer opportunity offered by the common partitioning. The great thing about the collocated join strategies is that each parallel thread works on a single partition from both tables, reading rows, performing the join, and computing a per-partition subtotal, before moving on to a new partition. From a thread’s point of view… If you have trouble visualizing what is happening from just looking at the parallel collocated merge join execution plan, let’s look at it again, but from the point of view of just one thread operating between the two Parallelism (exchange) operators. Our thread picks up a single partition id from the Distribute Streams exchange, and starts a merge join using ordered rows from partition 1 of table T1 and partition 1 of table T2. By definition, this is all happening on a single thread. As rows join, they are added to a (per-partition) count in the Stream Aggregate immediately above the Merge Join. Eventually, either T1 (partition 1) or T2 (partition 1) runs out of rows and the merge join stops. The per-partition count from the aggregate passes on through the Nested Loops join to another Stream Aggregate, which is maintaining a per-thread subtotal. Our same thread now picks up a new partition id from the exchange (say it gets id 9 this time). The count in the per-partition aggregate is reset to zero, and the processing of partition 9 of both tables proceeds just as it did for partition 1, and on the same thread. Each thread picks up a single partition id and processes all the data for that partition, completely independently from other threads working on other partitions. One thread might eventually process partitions (1, 9, 17, 25, 33, 41) while another is concurrently processing partitions (2, 10, 18, 26, 34) and so on for the other six threads at DOP 8. The point is that all 8 threads can execute independently and concurrently, continuing to process new partitions until the wider job (of which the thread has no knowledge!) is done. This divide-and-conquer technique can be much more efficient than simply splitting the entire workload across eight threads all at once. Related Reading Understanding and Using Parallelism in SQL Server Parallel Execution Plans Suck © 2013 Paul White – All Rights Reserved Twitter: @SQL_Kiwi

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  • Quickly and Easily Create Folders in Windows By Dragging and Dropping Files

    - by Lori Kaufman
    If you use iOS or Android devices, you’re familiar with the drag-and-drop method of creating folders. If you like that method of grouping files, you can get the same functionality on your Windows PC using a free utility, called Smart Folders. Smart Folders helps you quickly organize your files, such as images, documents, and audio files, without having to create separate folders before you move the files. Simply drag one file on top of another file to create a new folder. To use Smart Folders to easily create folders, double-click on the .exe file you downloaded (see the link at the end of this article). Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Ask the Readers: What’s Powering Your Media Center?

    - by Jason Fitzpatrick
    Whether your media center is laptop you occasionally plug into your television or a whole-house arrangement of computers with a home server dishing up the movies and music, we want to hear about your media center system and what you have installed on it. With the recent release of XBMC 11.0 Eden, we have media centers on the brain. This week we want to hear all about your home media center solutions. What kind of hardware and software are you using? How do you have things configured? What tweaks have you applied to your media center to improve your experience? Sound off in the comments with your media center knowledge and then check back on Friday for the What You Said roundup! What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • ‘Assassin’s Creed: Pirates’ now Available to Play In-Browser for Free

    - by Akemi Iwaya
    Are you ready to sail the high seas in search of treasure and adventure? All you need is a browser and the determination to be the ‘King of the Caribbean’ in ‘Assassin’s Creed: Pirates’, the latest in-browser game release from Microsoft! If you are curious as to how this game fits into the broader Assassin’s Creed Universe, here is the answer. From the blog post: Gameplay is based on the iOS “Assassin’s Creed Pirates” game, allowing you to be captain Alonzo Batilla, who is racing his ship through the Caribbean, evading mines and other hurdles, while searching for treasure. Keep in mind that the game is a demo at the moment, but still a lot of fun for any Assassin’s Creed fan! Play the demo and learn more about the game via the links below. Good luck and have fun! Play Assassin’s Creed: Pirates [Demo Homepage] Arrrrrr! ‘Assassin’s Creed Pirates’ – for the Web – now available ['The Fire Hose Blog' - Microsoft] [via The Windows Club]

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  • Scorpion Tears Through World Level 1-1 from the Original Super Mario Bros. [Video]

    - by Asian Angel
    What could be more fun than playing some classic Super Mario Brothers? Playing Super Mario Brothers with Scorpion as your character! This fun video shows Scorpion tearing his way through World Level 1-1 in style from beginning to end. Super Mario Kombat (Super Mario Bros. / Mortal Kombat) [via NicksplosionFX] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • What’s New for Oracle Commerce? Executive QA with John Andrews, VP Product Management, Oracle Commerce

    - by Katrina Gosek
    Oracle Commerce was for the fifth time positioned as a leader by Gartner in the Magic Quadrant for E-Commerce. This inspired me to sit down with Oracle Commerce VP of Product Management, John Andrews to get his perspective on what continues to make Oracle a leader in the industry and what’s new for Oracle Commerce in 2013. Q: Why do you believe Oracle Commerce continues to be a leader in the industry? John: Oracle has a great acquisition strategy – it brings best-of-breed technologies into the product fold and then continues to grow and innovate them. This is particularly true with products unified into the Oracle Commerce brand. Oracle acquired ATG in late 2010 – and then Endeca in late 2011. This means that under the hood of Oracle Commerce you have market-leading technologies for cross-channel commerce and customer experience, both designed and developed in direct response to the unique challenges online businesses face. And we continue to innovate on capabilities core to what our customers need to be successful – contextual and personalized experience delivery, merchant-inspired tools, and architecture for performance and scalability. Q: It’s not a slow moving industry. What are you doing to keep the pace of innovation at Oracle Commerce? John: Oracle owes our customers the most innovative commerce capabilities. By unifying the core components of ATG and Endeca we are delivering on this promise. Oracle Commerce is continuing to innovate and redefine how commerce is done and in a way that drive business results and keeps customers coming back for experiences tailored just for them. Our January and May 2013 releases not only marked the seventh significant releases for the solution since the acquisitions of ATG and Endeca, we also continue to demonstrate rapid and significant progress on the unification of commerce and customer experience capabilities of the two commerce technologies. Q: Can you tell us what was notable about these latest releases under the Oracle Commerce umbrella? John: Specifically, our latest product innovations give businesses selling online the ability to get to market faster with more personalized commerce experiences in the following ways: Mobile: the latest Commerce Reference Application in this release offers a wider range of examples for online businesses to leverage for iOS development and specifically new iPad reference capabilities. This release marks the first release of the iOS Universal application that serves both the iPhone and iPad devices from a single download or binary. Business users can now drive page content management and layout of search results and category pages, as well as create additional storefront elements such as categories, facets / dimensions, and breadcrumbs through Experience Manager tools. Cross-Channel Commerce: key commerce platform capabilities have been added to support cross-channel commerce, including an expanded inventory model to maintain inventory for stores, pickup in stores and Web-based returns. Online businesses with in-store operations can now offer advanced shipping options on the web and make returns and exchange logic easily available on the web. Multi-Site Capabilities: significant enhancements to the Commerce Platform multi-site architecture that allows business users to quickly launch and manage multiple sites on the same cluster and share data, carts, and other components. First introduced in 2010, with this latest release business users can now partition or share customer profiles, control users’ site-based access, and manage personalization assets using site groups. Internationalization: continued language support and enhancements for business user tools as well and search and navigation. Guided Search now supports 35 total languages with 11 new languages (including Danish, Arabic, Norwegian, Serbian Cyrillic) added in this release. Commerce Platform tools now include localized support for 17 locales with 4 new languages (Danish, Portuguese (European), Finnish, and Thai). No development or customization is required in order for business users to use the applications in any of these supported languages. Business Tool Experience: valuable new Commerce Merchandising features include a new workflow for making emergency changes quickly and increased visibility into promotions rules and qualifications in preview mode. Oracle Commerce business tools continue to become more and more feature rich to provide intuitive, easy- to-use (yet powerful) capabilities to allow business users to manage content and the shopping experience. Commerce & Experience Unification: demonstrable unification of commerce and customer experience capabilities include – productized cartridges that provide supported integration between the Commerce Platform and Experience Management tools, cross-channel returns, Oracle Service Cloud integration, and integrated iPad application. The mission guiding our product development is to deliver differentiated, personalized user experiences across any device in a contextual manner – and to give the business the best tools to tune and optimize those user experiences to meet their business objectives. We also need to do this in a way that makes it operationally efficient for the business, keeping the overall total cost of ownership low – yet also allows the business to expand, whether it be to new business models, geographies or brands. To learn more about the latest Oracle Commerce releases and mission, visit the links below: • Hear more from John about the Oracle Commerce mission • Hear from Oracle Commerce customers • Documentation on the new releases • Listen to the Oracle ATG Commerce 10.2 Webcast • Listen to the Oracle Endeca Commerce 3.1.2 Webcast

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  • SiriProxy Harnesses Siri’s Voice Processing to Control Thermostats and More

    - by Jason Fitzpatrick
    iOS: This clever hack taps into the Siri voice agent in iPhone 4S units and allows a proxy service to execute commands outside the normal range of Siri’s behavior–like adjusting the thermostat. It’s a highly experimental hack but it showcases the great potential for Siri-based interaction with a wide range of services and network devices. In the above video Apple enthusiast Plamoni demonstrates how, using SiriProxy, he can check and control his home thermostat. Watch the video the see it in action and, if you feel like riding the edge of experimental and unapproved iPhone antics, you can hit up the link below for the source code and additional documentation. SiriProxy [via ExtremeTech] HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • Download, Install, and Update Metro-Style Apps from the Windows Store in Windows 8

    - by Lori Kaufman
    The Windows Store is similar to the app stores for Apple iOS and Android devices and Windows phones. It allows you to buy and download both free and paid Metro-style apps for Windows 8. When you purchase an app from the Windows Store, it can be installed on up to five Windows PCs or tablets. A Microsoft email account is also required to download and install apps from the Windows store. NOTE: How-To Geek has released a Geek Trivia app for Windows 8. For more information about the app and for a link to download it, see our article. This article shows you how to download, install, and update Metro-style apps from the Windows Store. We also show you how to uninstall an app from the Metro Start screen. Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • Testing Mobile Websites with Adobe Shadow

    - by dwahlin
    It’s no surprise that mobile development is all the rage these days. With all of the new mobile devices being released nearly every day the ability for developers to deliver mobile solutions is more important than ever. Nearly every developer or company I’ve talked to recently about mobile development in training classes, at conferences, and on consulting projects says that they need to find a solution to get existing websites into the mobile space. Although there are several different frameworks out there that can be used such as jQuery Mobile, Sencha Touch, jQTouch, and others, how do you test how your site renders on iOS, Android, Blackberry, Windows Phone, and the variety of mobile form factors out there? Although there are different virtual solutions that can be used including Electric Plum for iOS, emulators, browser plugins for resizing the laptop/desktop browser, and more, at some point you need to test on as many physical devices as possible. This can be extremely challenging and quite time consuming though especially when you consider that you have to manually enter URLs into devices and click links on each one to drill-down into sites. Adobe Labs just released a product called Adobe Shadow (thanks to Kurt Sprinzl for letting me know about it) that significantly simplifies testing sites on physical devices, debugging problems you find, and even making live modifications to HTML and CSS content while viewing a site on the device to see how rendering changes. You can view a page in your laptop/desktop browser and have it automatically pushed to all of your devices without actually touching the device (a huge time saver). See a problem with a device? Locate it using the free Chrome extension, pull up inspection tools (based on the Chrome Developer tools) and make live changes through Chrome that appear on the respective device so that it’s easy to identify how problems can be resolved. I’ve been using Adobe Shadow and am very impressed with the amount of time saved and the different features that it offers. In the rest of the post I’ll walk through how to get it installed, get it started, and use it to view and debug pages.   Getting Adobe Shadow Installed The following steps can be used to get Adobe Shadow installed: 1. Download and install Adobe Shadow on your laptop/desktop 2. Install the Adobe Shadow extension for Chrome 3. Install the Adobe Shadow app on all of your devices (you can find it in various app stores) 4. Connect your devices to Wifi. Make sure they’re on the same network that your laptop/desktop machine is on   Getting Adobe Shadow Started Once Adobe Shadow is installed, you’ll need to get it running on your laptop/desktop and on all your mobile devices. The following steps walk through that process: 1. Start the Adobe Shadow application on your laptop/desktop 2. Start the Adobe Shadow app on each of your mobile devices 3. Locate the laptop/desktop name in the list that’s shown on each mobile device: 4. Select the laptop/desktop name and a passcode will be shown: 5. Open the Adobe Shadow Chrome extension on the laptop/desktop and enter the passcode for the given device: Using Adobe Shadow to View and Modify Pages Once Adobe Shadow is up and running on your laptop/desktop and on all of your mobile devices you can navigate to a page in Chrome on the laptop/desktop and it will automatically be pushed out to all connected mobile devices. If you have 5 mobile devices setup they’ll all navigate to the page displayed in Chrome (pretty awesome!). This makes it super easy to see how a given page looks on your iPad, Android device, etc. without having to touch the device itself. If you find a problem with a page on a device you can select the device in the Chrome Adobe Shadow extension on your laptop/desktop and select the remote inspector icon (it’s the < > icon): This will pull up the Adobe Shadow remote debugging window which contains the standard Chrome Developer tool tabs such as Elements, Resources, Network, etc. Click on the Elements tab to see the HTML rendered for the target device and then drill into the respective HTML content, CSS styles, etc. As HTML elements are selected in the Adobe Shadow debugging tool they’ll be highlighted on the device itself just like they would if you were debugging a page directly in Chrome with the developer tools. Here’s an example from my Android device that shows how the page looks on the device as I select different HTML elements on the laptop/desktop: Conclusion I’m really impressed with what I’ve to this point from Adobe Shadow. Controlling pages that display on devices directly from my laptop/desktop is a big time saver and the ability to remotely see changes made through the Chrome Developer Tools (on my laptop/desktop) really pushes the tool over the top. If you’re developing mobile applications it’s definitely something to check out. It’s currently free to download and use. For additional details check out the video below:  

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  • What You Said: What’s Powering Your Media Center

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your media center setups, tips, and tricks. Now we’re back to share of the great comments you left. The range of techniques you all use for getting access to your media is impressive. Some readers had setups as simple as tamasksz’s setup: WDTV Live with an external HDD… So simple, but works. Others started with simple setups, like a WDTV Live, and worked their way up, like Dave: How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • « iAd Producer » l'éditeur visuel gratuit d'Apple pour réaliser des publicités avec les standards Web, une alternative à Adobe Flash ?

    « iAd Producer » l'éditeur visuel gratuit d'Apple pour réaliser des publicités Avec les standards Web, une nouvelle alternative à Adobe Flash ? Apple vient de lancer un nouveau logiciel qui devrait faciliter la création d'annonces média riches pour sa plate-forme publicitaire iAd et ses appareils mobiles sous iOS. Baptisé iAd Producer, il s'agit d'un éditeur graphique tournant sous Mac OS X 10.5 ou supérieure. Il prend en charge toutes les étapes de la création des publicités riches, de la sélection de la plate-forme cible (iPhone, iPad...) jusqu'à la création du splash screen, des menus, voir de plusieurs pages de contenu en définissant le type de transition permet...

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  • programming practices starting

    - by Tamim Ad Dari
    I have taken my major as computer science and Engineering and I am really confused at this moment. My first course was about learning C and C++ and I learned the basics of those. Now I am really confused what to do next. Some says I should practice algorithms and do contests in ACM-ICPC for now. Others tell me to start software development. But As I started digging its really a vast topic and there are many aspects of these, like web design, web-development, iOS-development, android... etc many things. And I am really confused about what should I do just now. Any advice for me to start with?

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  • Le PDG de Netgear s'en prend à Apple et à « l'égo » de Steve Job et trouve que Windows Phone 7 est « Game Over »

    Le PDG de Netgear s'en prend à Apple et à « l'égo » de Steve Job Et trouve que Windows Phone 7 n'a aucune chance Apple, dont l'écosystème fermé suscite les critiques de cetains, s'est vu très vertement critiqué par Patrick Lo, le PDG de Netgear, qui s'en est également pris à la personnalité de Steve Jobs et à Microsoft. Interrogé par le Sidney Morning Herald, Lo a ainsi critiqué la décision de Steve Jobs dans l'affaire Flash - iOS « Quelle raison a-t-il de s'en prendre à Flash ? ». Un point de vue qui est partagé par d'autres. Mais Lo a sa propre explication : « Il n'y a aucune autre raison que son égo ». Lo trouve aussi critiquable la décision d'Apple de cent...

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  • libimobiledevice wants to remove all my other packages

    - by Dror Cohen
    When running the command sudo apt-get remove libimobiledevice2 I get: The following packages will be REMOVED: ... gdm gdm-guest-session gnome-power-manager gnome-session gnome-session-bin gvfs-backends indicator-power indicator-session kde-plasma-desktop kde-standard libgpod-common libgpod4 libimobiledevice2 nautilus-share ubuntu-desktop upower` Is it really nessecary to remove all of my KDE and Gnome packages? The source of the problem is that the installed oneric package doesn't recognize my ios 5.1 - so I wanted to switch to the latest and greatest (1.0.7 and if that's not good enough I'll go to the dev version 1.1.2). I'm using oneric 64bit.

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  • Use Evernote’s Secret Debug Menu to Optimize and Speed Up Searching

    - by The Geek
    If your Evernote installation has become sluggish after adding thousands of notes, you might be able to speed it up a bit with this great tip from Matthew’s TechInch blog that uncovers a secret debug menu in the latest Windows client. It’s important to note that Evernote runs database optimization in the background automatically, so this really shouldn’t be necessary, but if your database is sluggish, anything is worth a shot, right Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper Pulse Is a Sleek Newsreader for iOS and Android Devices

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  • See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video]

    - by Asian Angel
    Ever wondered about all the work that goes into adding awesome sound effects large and small to your favorite movies? Then here is your chance! Watch as award-winning Foley artist Gary Hecker shows how it is done using the props in his studio. SoundWorks Collection: Gary Hecker – Veteran Foley Artist [via kottke.org & Michal Csanaky] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • Mixing Objective-C and C++: Game Loop Parts

    - by Peteyslatts
    I'm trying to write all of my game in C++ except for drawing and game loop timing. Those parts are going to be in Objective-C for iOS. Right now, I have ViewController handling the update cycle, but I want to create a GameModel class that ViewController could update. I want GameModel to be in C++. I know how to integrate these two classes. My problem is how to have these two parts interact with the drawing and image loading. GameModel will keep track of a list of children of type GameObject. These GameObjects update every frame, and then need to pass position and visibility data to whatever class or method will handle drawing. I feel like I'm answering my own question now (talking it out helps) but would it be a good idea to put all of the visible game objects into an array at the end of the update method, return it, and use that to update graphics inside ViewController?

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  • How to Own Your Own Website (Even If You Can’t Build One) Pt 1

    - by Eric Z Goodnight
    You’ve probably put up plenty of pages and accounts on various services and blogs. But today, learn how to become a real website owner and put together an awesome feature-rich website of your own with little to no experience. Having your own website is expected in many fields. You can host your resume and various files, or put up an online business card to make sure that you’re one of the top results when you do an ego search on Google. Whatever your reason is, you don’t have to pay hundreds (or thousands?) of dollars to have somebody else make a website for you, when you can use free software and cheap hosting to make your own in minutes. In this first part of a multi-part series, we’ll discuss how to put up a simple website and and how to start owning your own domain. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Ipod won't mount on Banshee, causes it to crash

    - by newtonwp
    Since updating to Ubuntu 12.10 I can't put Music on my iPod anymore, Banshee does not recognize it and crashes after about 10 seconds. I was going to post the output of 'banshee' in the Terminal, but my whole Laptop is messing up now, it is reluctant to open any application right now. Anyway, my iPod is running ios 4.2 and it has been like that for quite some time. Never been a problem before. I could really use some advice here. Edit: And when I unplug the iPod and put it back in again, I get three error messages: 1) Unable to Open a Folder for Documents on Ipod Cache invalid, retry (internally handled) 2)Unable to open a folder for iPod Timeout was reached 3)Unable to mount iPod Location is already mounted. Nothing working atm.

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  • Mobile: Wrox Cross Platform Mobile Development - iPhone, iPad, Android, and everything with .NET & C#

    - by Wallym
    Wrox has produced a bundle of their 3 best selling mobile development books and it is available as of Today (March 16). A bundle of 3 best-selling and respected mobile development e-books from Wrox form a complete library on the key tools and techniques for developing apps across the hottest platforms including Android and iOS. This collection includes the full content of these three books, at a special price: Professional Android Programming with Mono for Android and .NET/C#, ISBN: 9781118026434, by Wallace B. McClure, Nathan Blevins, John J. Croft, IV, Jonathan Dick, and Chris Hardy Professional iPhone Programming with MonoTouch and .NET/C#, ISBN: 9780470637821, by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, and Martin Bowling Professional Cross-Platform Mobile Development in C#, ISBN: 9781118157701, by Scott Olson, John Hunter, Ben Horgen, and Kenny Goers Remember, go buy 8-10 copies of the 3 book set for the ones you love. They will make great and romantic gifts!!

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  • AJI Report with Nat Ryan&ndash;Discussion about Game Development with Corona Labs SDK

    - by Jeff Julian
    We sat down with Nat Ryan of Fully Croisened to talk about Game Development and the Corona Labs framework. The Corona SDK is a platform that allows you to write mobile games or applications using the Lua language and deploy to the iOS and Android platforms. One of the great features of Corona is the compilation output is a native application and not a hybrid application. Corona is very centered around their developer community and there are quite a few local meetups focused on the helping other developers use the platform. The community and Corona site offers a great number of resources and samples that will help you get started in a matter of a few days. If you are into Game Development and want to move towards mobile, or a business developer looking to turn your craft back into a hobby, check out this recording and Corona Labs to get started.   Download the Podcast   Site: AJI Report – @AJISoftware Site: Fully Croisened Twitter: @FullyCroisened Site: Corona Labs

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  • Android programming vs iPhone Programming?

    - by geena
    Hi, I am doing my finol project and thinking of an mobile app to develop.but i am new to mobile OS world and dont know which is good for me to go on.I mean , in long term which will be more beneficial to me b/w android or iPhone programming as well as to my final project ? :) .......... Thanx for all the suggestions of you guyz :) Well I am, if not so bright, then pretty good at Java and C++ :) Although Objective C is a little different from standard C/C++ but I think I can cope with it. Owning a Mac or running Snow Leopard in VMWare is not going to make much difference in iOS development... or is it? Actually, as it is final project for my BS degree, I am wondering whether is it worth taking as a final project or not (iPhone or Android app)...Or.... Is it better to stick with web/desktop development? and what this means that i have to be a

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  • Mobile Development- Obtaining development hardware - best practices?

    - by Zoot
    I'm looking to get into smartphone development, but there a quite a few options out there for platforms right now. (iOS/Android/WebOS/Bada/Symbian/MeeGo/WindowsMobile/JavaME) I'd like to have development hardware to test my code and the overall functionality of the devices. What is the best way to obtain and/or borrow hardware for development and testing? Are there rules of thumb to follow which apply to all companies and platforms? In this situation, I'm a single developer. Does this process change for a startup? A hackerspace? A small business? A large business?

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  • Week in Geek: 50 Million Viruses and More on the Way Edition

    - by Asian Angel
    This week we learned how to backup and copy data between iOS devices, use Linux commands in Windows with Cygwin, boost email writing productivity with Microsoft Word Mail Merge, be more productive in Ubuntu using keyboard shortcuts, “restore the FTP service in XBMC, rename downloaded TV shows, access the Android Market in emulation”, and more Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper

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  • Cloud Computing Architecture Patterns: Don’t Focus on the Client

    - by BuckWoody
    Normally I try to put topics in the positive in other words "Do this" not "Don't do that". Sometimes its clearer to focus on what *not* to do. Popular development processes often start with screen mockups, or user input descriptions. In a scale-out pattern like Cloud Computing on Windows Azure, that's the wrong place to start. Start with the Data    Instead, I recommend that you start with the data that a process requires. That data might be temporary or persisted, but starting with the data and its requirements helps to define not only the storage engine you need but also drives everything from security to the integrity of the application. For instance, assume the requirements show that the user must enter their phone number, and that this datum is used in a contact management system further down the application chain. For that datum, you can determine what data type you need (U.S. only or International?) the security requirements, whether it needs ACID compliance, how it will be searched, indexed and so on. From one small data point you can extrapolate out your options for storing and processing the data. Here's the interesting part, which begins to break the patterns that we've used for decades: all of the data doesn't have the same requirements. The phone number might be best suited for a list, or an element, or a string, with either BASE or ACID requirements, based on how it is used. That means we don't have to dump everything into XML, an RDBMS, a NoSQL engine, or a flat file exclusively. In fact, one record might use all of those depending on the use-case requirements. Next Is Data Management  With the data defined, we can move on to how to store the data. Again, the requirements now dictate whether we need a full relational calculus or set-based operations, or we can choose another method based on the requirements for the data. And breaking another pattern its OK to store in more than once, in more than one location. We do this all the time for reporting systems and Business Intelligence systems, so this is a pattern we need to think about even for OLTP data. Move to Data Transport How does the data get around? We can use a connection-based method, sending the data along a transport to the storage engine, but in some cases we may want to use a cache, a queue, the Service Bus, or Complex Event Processing. Finally, Data Processing Most RDBMS engines, NoSQL, and certainly Big Data engines not only store data, but can process and manipulate it as well. Its doubtful that you'll calculate that phone number right? Well, if you're the phone company, you most certainly will. And so we see that even once we've chosen the data type, storage and engine, the same element can have different computing requirements based on how it is used. Sure, We Need A Front-End At Some Point Not all data is entered by human hands in fact most data isn't. We don't really need a Graphical User Interface (GUI) we need some way for a GUI to get data into and out of the systems listed earlier.   But when we do need to allow users to enter or examine data, that should be left to the GUI that best fits the device the user has. Ever tried to use an application designed for a web browser on a phone? Or one designed for a tablet on a phone? Its usually quite painful. The siren song of "We'll just write one interface for all devices" is strong, and has beguiled many an unsuspecting architect. But they just don't work out.   Instead, focus on the data, its transport and processing. Create API calls or a message system that allows for resilient transport to the device or interface, and let it do what it does best. References Microsoft Architecture Journal:   http://msdn.microsoft.com/en-us/architecture/bb410935.aspx Patterns and Practices:   http://msdn.microsoft.com/en-us/library/ff921345.aspx Windows Azure iOS, Android, Windows 8 Mobile Devices SDK: http://www.windowsazure.com/en-us/develop/mobile/tutorials/get-started-ios/ Windows Azure Facebook SDK: http://ntotten.com/2013/03/14/using-windows-azure-mobile-services-with-the-facebook-sdk-for-windows-phone/

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