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  • Intel se lance à la conquête des tablettes et travaille avec 10 constructeurs pour sortir des dispositifs Windows 8 en fin d'année

    Intel se lance à la conquête du marché des tablettes la firme travaille avec 10 constructeurs pour sortir des dispositifs Windows 8 en fin d'année Le marché des tablettes est largement dominé par les processeurs ARM, et Intel a du mal à se faire une place sur ce créneau actuellement très prolifique. La firme ambitionne d'imposer ses puces pour tablettes en comptant sur Windows 8, le nouveau venu de Microsoft qui veut également se frayer un chemin entre les systèmes d'exploitation populaires iOS d'Apple et Android de Google. Un dirigeant de la société a déclaré lors de l'événement Intel Developer Forum de Beijing que le constructeur travaille avec 10 fournisseurs en particulier c...

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  • D'après-vous, quels sont les smartphones les plus réussis sous Android ? Participez à notre sondage

    D'après-vous, quels sont les smartphones les plus réussis sous Android ? Participez à notre sondage La fragmentation d'Android est un problème délicat pour les développeurs. D'autant plus qu'il est double : des versions de l'OS pour smartphones d'un coté et pour tablettes de l'autre, et des versions différentes de l'OS au sein de chaque catégorie. A cette complexité s'en ajoute une autre (contrairement à iOS) : la diversité des hardwares. Dont la première pour les développeurs est la différence des tailles d'écran. Enfin (contrairement à Windows Phone dont l'UI (Metro) n'est pas modifiable par les constructeurs), Android permet à chaque industriel de personnaliser l'interfa...

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  • What is Rails way to save images?

    - by user
    I develop on iOS, and I'm switching from a PHP backend to Ruby on Rails. The interchange format is JSON. A quick Google search for 'save images in Rails' has nearly every result talking about saving image data as blobs to the database. I might be mistaken, but I'm under the impression that saving image data in a database is a huge waste of time and space (as opposed to saving a link to the file location ('/img/subcat/4656.png'). In PHP, it's pretty standard to receive the data, generate a filename, then save that file to disk, and then update the database with the image's location on disk. Is this the same for Rails, or is there some built-in ActiveRecord image functionality I'm not aware of?

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  • How can a single database work for website, mobile apps?

    - by user1696497
    We have developed a job-portal where users can view jobs and and also post jobs. We have used Php and MySQL. We hosted this on web faction. Now we want to develop the mobile app of the job portal for android, ios and windows. As the database should be synchronous and aligned dynamically with apps and website database. As the back-end code has to be changed to Java in android and c# in windows, how to manage a single synchronous database?

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • mobile apllication building

    - by Tekwane Mwendwa
    I got this from a guy thats to build a mobile application what does most of it mean purpose (what problem does your application solve) Audience (who will use your app? what are some examples of user cases?) platforms (iOS, Android, web/responsive web, etc) detailed feature requirements (consider both front and back end, if you can) what services you need from Sourcebits (design & engineering?) any important technical details (existing dependencies such as a server that your app will need to interface with, custom APIs, etc etc any wireframes or other visual assets? any existing apps with similar purpose / design / interactive sense budget/funding limitations development timeframe

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  • is it allowed to create a app with overscroll feature?

    - by user61664
    As Apple wo lawsuits against Motorola and Samsung with the so called overscroll patent, i am asking myself what the legal consequences of releasing a APP with such a feature are. I think if one releases the APP in IOS it would be okay, but what happens in android or Windows? Am i getting sued ? What happens if i am writing an APP for the Browser? Isn`t this overscroll patent a design patent? It this is true, all apps hat usw overscrolling and not written by apple , would be illegal. Very confusing. Can anyone explain is?

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  • Android devient numéro 1 en France, plus d'un smartphone vendu sur deux sous l'OS de Google dans le monde

    Android devient numéro 1 en France Plus d'un smartphone vendu sur deux sous l'OS de Google dans le monde Mise à jour du 17/11/11, par Hinault Romaric Le succès d'Android se confirme en France. Le système d'exploitation de Google est devenu l'OS mobile numéro 1 sur le territoire français, selon un récent rapport publié par le cabinet d'étude des médias Médiamétrie. En six mois, les achats de nouveaux smartphones sous Android par les consommateurs ont été deux fois plus nombreux qu'au premier trimestre 2011, permettant ainsi à l'OS de devancer pour la première fois iOS en France avec 40% de parts de marché. ...

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  • DropVox Records Voice Memos Right to Your Dropbox Account

    - by Jason Fitzpatrick
    DropVox is a clever and highly specialized application that, quite effectively, turns your iOS device into a voice recorder with Dropbox-based storage. Install the app, launch it, hit the record button, and your recording is uploaded to your Dropbox account in .m4a format as soon as you’re finished creating it. You can also configure DropVox to start recording immediately after launch and to continue recording if the device is locked or other applications are in use. Hit up the link to grab a copy. DropVox is currently $0.99 (50% off for a limited time) and works on the iPhone, iPad, and iPod Touch with microphone attached. DropVox [via Download Squad] HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Storing Projects on Google Drive (Cloud)

    - by JamesKraw
    I've started using Google Drive for my cloud needs and backing up pretty much everything. I've got the app installed so it auto-sync's all my content in most things. My question is this, I am currently coding for iOS (although this applies to any coding project) and am split on storing my project files on Google Drive while using sync. My theory is that if I did use it, I'd never have to worry about system crashes or lost code before backups, but if I do use it it will be sync'ing a-lot and I thought there might be problems with it detecting changes and trying to sync for example half way through compiling. Bandwidth isn't an issue as I have fast connection and unlimited monthly allowance. Has anyone ever used this, or similar cloud-based sync'ing (dropbox etc) for this and knows whether it works or not or whether there are any potential problems etc.

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  • Bing Maps : sortie du SDK pour Windows 8, une version pour JavaScript, une autre pour C#, C++ et VB

    Microsoft sort le SDK de Bing Maps pour Windows 8 Visual Studio 2012 et le Windows Store pour JavaScript et pour les développements natifs L'actualité de la cartographie est chargée cette semaine. Accord Nokia-Oracle autour des Nokia Maps, bogue des cartes d'Apple dans iOS, ajout des lieux fermés dans Google Maps. Et aujourd'hui, arrivée du SDK de Bing Maps pour Windows 8. Les développeurs pourront donc à présent faire le choix des cartes de Microsoft pour leurs applications destinées au Windows Store. Deux versions sont disponibles. Une pour...

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  • What do you do when a user asks for a feature you will not implement?

    - by ifvc
    What do you do when a user asks for a complex feature that you could implement, but you aren't going to do it because 1) it adds unnecessary complexity to other users 2) you are not going to do it as an option either because you don't want your settings panel to be complicated. I wrote an iOS app and there are a few users that asked me for some complex features that I can't do because of the reasons above. Most of the times I just answered them that "We will take that into consideration." Explaining them that they are in the minority that wants this feature is not going to help either. So, what do you do in the case like this?

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

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  • Windows 8 : Google sort son application de recherche pour contrer Bing et prépare le terrain à ses services concurrents de Microsoft

    Windows 8 : Google sort son application de recherche Pour contrer Bing et préparer le terrain pour ses services concurrents de Microsoft La recherche par défaut de Windows 8 est bien évidemment Bing. On ne sait pas si la justice décidera de s'attaquer à cette application, comme elle l'a fait pour Internet Explorer ou le Media Player, mais on sait une chose : Google a déjà réagi. Et de la meilleure manière qui soit : pas devant les tribunaux donc, mais avec une application maison. Tout comme pour la version iOS, Google Search for Windows 8 est gratuit, propose la recherche vocale et tous les raccourcis vers les services hébergés de Google. Dont Gmail, Calendar , Maps ...

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  • What is the state of apple device (iPhone, iPod, etc.) support?

    - by BullfrogBlues
    Short story: syncing my iPhone music with banshee didn't work and what's worse is, banshee deleted or corrupted the existing music on the phone. I'm sick I tried to sync music at all. And I must admit, if I were not a developer I probably would have switched back to windows instantly. So my questions are these: What is the state of apple device support in ubuntu? iPhone and iPod in particular. Is there support for any version of iOS? For example is there support for iOS5? If not, will there be? When? What I can do to get support delivered quicker? What does jail breaking mean? You tend to read that quite a lot when troubleshooting, though I imagine most people don't understand what it means. And do you need to jail break the phone in order to sync it with ubuntu?

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  • Google Maps : Street View enrichit la WebApp accessible depuis les navigateurs mobiles, première réponse de Google à Apple

    Google Maps : StreetView enrichit la WebApp Accessible depuis les navigateurs mobiles, une première réponse de Google à la décision d'Apple Google vient d'ajouter StreetView à son application Web accessible depuis un navigateur mobile? et donc depuis un iPad ou un iPhone via Safari. Cette WebApp - enrichie de la fonctionnalité qui permet de naviguer virtuellement dans les rues de villes - est aujourd'hui le seul moyen pour Google de toucher les utilisateurs sous iOS depuis qu'Apple a décidé de mettre fin au partenariat qui faisait des Google Maps le service de cartographie par défaut de ses appareils. Pour les remplacer, Apple a sorti sa propre application. Mais son service...

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  • Oracle s'associe à Nokia pour utiliser ses cartes dans ses applications d'entreprise, bonne nouvelle pour le Finlandais

    Oracle s'associe à Nokia pour utiliser ses cartes Dans ses applications d'entreprise, bonne nouvelle pour le Finlandais A mesure que la mobilité monte en puissance, les services de cartographie deviennent de plus en plus stratégique. En témoigne le récent abandon des Googles Maps par Apple dans iOS. Apple qui ne pouvait pas longtemps dépendre d'un concurrent dans ce domaine. Mais ce mouvement ne concerne pas que le grand public. Loin de là. Les CRM par exemple, sont de plus en plus portés sur tablette et les outils de BI prennent de plus en plus en compte des problématiques géospatiales (implantation de maga...

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  • What is wrong with this code for reading binary files? [on hold]

    - by qed
    What is wrong with this code for reading binary files? It compiles OK, but will not print out the file as planned, in fact, it prints nothing at all. #include <iostream> #include <fstream> int main(int argc, const char *argv[]) { if (argc < 2) { ::std::cerr << "usage: " << argv[0] << " <filename>\n"; return 1; } ::std::basic_ifstream<unsigned char> in(argv[1], ::std::ios::binary); unsigned char uc; while (in.get(uc)) { printf("%02X ", uc); } // TODO: error handling, in case the file could not be opened or read return 0; }

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • GPUImage terminates due to [AVAssetWriter startWriting] Cannot call method when status is 3'

    - by user2869423
    I am having an issue running GPUImage. I have modified SimpleVideoFileFilter program(replaced the filter with a chromakeyfilter) and am using my own video. My program is terminating due to the following error: [AVAssetWriter startWriting] Cannot call method when status is 3' I have gone through the forums but not sure why the moviewriter is closing and then someone is writing to it. I am using iPhone4 running iOS 7.0 Any clues are greatly appreciated. Thanks much!

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  • Splitview with multiple detail views using storyboarding. Seen an example/tutorial?

    - by That Guy
    I'm trying to track down an example like Apple's MultipleDetailViews sample for UISplitViewController, but using storyboards. Their sample code provides functionality similar to what I'm after, I'm just having trouble getting it to work in my app that uses storyboards. It's driving me nuts! Anyone seen an example/tutorial? This is Apple's non storyboard version: http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html

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  • Possible reasons for tellg() failing?

    - by Andreas Bonini
    ifstream::tellg() is returning -13 for a certain file. Basically, I wrote a utility that analyzes some source code; I open all files alphabetically, I start with "Apple.cpp" and it works perfectly.. But when it gets to "Conversion.cpp", always on the same file, after reading one line successfully tellg() returns -13. The code in question is: for (int i = 0; i < files.size(); ++i) { /* For each .cpp and .h file */ TextIFile f(files[i]); while (!f.AtEof()) // When it gets to conversion.cpp (not on the others) // first is always successful, second always fails lines.push_back(f.ReadLine()); The code for AtEof is: bool AtEof() { if (mFile.tellg() < 0) FATAL(format("DEBUG - tellg(): %d") % mFile.tellg()); if (mFile.tellg() >= GetSize()) return true; return false; } After it reads successfully the first line of Conversion.cpp, it always crashes with DEBUG - tellg(): -13. This is the whole TextIFile class (wrote by me, the error may be there): class TextIFile { public: TextIFile(const string& path) : mPath(path), mSize(0) { mFile.open(path.c_str(), std::ios::in); if (!mFile.is_open()) FATAL(format("Cannot open %s: %s") % path.c_str() % strerror(errno)); } string GetPath() const { return mPath; } size_t GetSize() { if (mSize) return mSize; const size_t current_position = mFile.tellg(); mFile.seekg(0, std::ios::end); mSize = mFile.tellg(); mFile.seekg(current_position); return mSize; } bool AtEof() { if (mFile.tellg() < 0) FATAL(format("DEBUG - tellg(): %d") % mFile.tellg()); if (mFile.tellg() >= GetSize()) return true; return false; } string ReadLine() { string ret; getline(mFile, ret); CheckErrors(); return ret; } string ReadWhole() { string ret((std::istreambuf_iterator<char>(mFile)), std::istreambuf_iterator<char>()); CheckErrors(); return ret; } private: void CheckErrors() { if (!mFile.good()) FATAL(format("An error has occured while performing an I/O operation on %s") % mPath); } const string mPath; ifstream mFile; size_t mSize; }; Platform is Visual Studio, 32 bit, Windows. Edit: Works on Linux. Edit: I found the cause: line endings. Both Conversion and Guid and others had \n instead of \r\n. I saved them with \r\n instead and it worked. Still, this is not supposed to happen is it?

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  • Running cocos2d with iPhone SDK 4 GM

    - by the_great_monkey
    I tried to build my (cocos2d 0.99.0-based) project with iPhone SDK 4 GM which was just released today. The reason is because I want to incorporate iAds in my apps. However I got 20 error messages which looks like errors in library calling. Can anyone tell me whether we can actually use cocos2d 0.99.0? I'm aware that 99.3 was released but they didn't mention any iOS 4 compatibilities.

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