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  • struts2, code completion in jsp

    - by bobbyquinne1
    Hi there, I have done some work with JSF(using netbeans as the IDE) and within your jsp/xhtml file you get code on beans/resource bundles that your have defined. ATM I am investigating struts2 and seem to be unable to get similar functionality in the IDE. Is this just the case with the IDE or do I need to define something? Thanks

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  • find and replace app for ms word

    - by kittensatplay
    i program in python. i want to know if a program in python will work for ms word since ms word is not open source. the program basically changes words like ms word already does BUT it changes words based of off a list you write, which from what i know ms word doesnt do. if it does, just let me know. if there is a related program that is needed for a program in python or any language to work with a closed source software, jsut let me know.b also you can link to a phython specific place to ask phython related question if you know of one since im going to have a lot more in the future

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Code Coverage Analysis for Embedded C++ projects

    - by Steve Hawkins
    I have recently started working on a very large C++ project that, after completing 90% of the implementation, has determined that they need to demonstrate 100% branch coverage during testing. The project is hosted on an embedded platform (Green Hills Integrity). I'm looking for suggestions and experiences from others on StackOverflow that have used code coverage products in similar environments. I'm interested in both positive and negative comments regarding these types of tools.

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  • VS2008 web service code coverage

    - by user329814
    Hi, I have written a test method for a web service in VS2008, using visual studio test framework. Everything works fine until I enable code coverage for the web service dll in localtestrun.testrunconfig. Then, when I run the test, I get the result "Not executed". Could you give me an idea for this? Thank you

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  • Any advices for improvement of skills?

    - by Qwertyu Wertyu
    I've been programming in Java for about 3 months. My current aim is to improve my qualifications in this language. I've read on some forum, that the best way is to take part in some open-source projects. But I have no idea, how to search for ones that corresponds to my current experience. My questions are: 1. Are there some advices on how can I improve my skills? 2. How can I find and join open-source projects that corresponds my experience?

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  • Help with code optimization

    - by Ockonal
    Hello, I've written a little particle system for my 2d-application. Here is raining code: // HPP ----------------------------------- struct Data { float x, y, x_speed, y_speed; int timeout; Data(); }; std::vector<Data> mData; bool mFirstTime; void processDrops(float windPower, int i); // CPP ----------------------------------- Data::Data() : x(rand()%ScreenResolutionX), y(0) , x_speed(0), y_speed(0), timeout(rand()%130) { } void Rain::processDrops(float windPower, int i) { int posX = rand() % mWindowWidth; mData[i].x = posX; mData[i].x_speed = WindPower*0.1; // WindPower is float mData[i].y_speed = Gravity*0.1; // Gravity is 9.8 * 19.2 // If that is first time, process drops randomly with window height if (mFirstTime) { mData[i].timeout = 0; mData[i].y = rand() % mWindowHeight; } else { mData[i].timeout = rand() % 130; mData[i].y = 0; } } void update(float windPower, float elapsed) { // If this is first time - create array with new Data structure objects if (mFirstTime) { for (int i=0; i < mMaxObjects; ++i) { mData.push_back(Data()); processDrops(windPower, i); } mFirstTime = false; } for (int i=0; i < mMaxObjects; i++) { // Sleep until uptime > 0 (To make drops fall with randomly timeout) if (mData[i].timeout > 0) { mData[i].timeout--; } else { // Find new x/y positions mData[i].x += mData[i].x_speed * elapsed; mData[i].y += mData[i].y_speed * elapsed; // Find new speeds mData[i].x_speed += windPower * elapsed; mData[i].y_speed += Gravity * elapsed; // Drawing here ... // If drop has been falled out of the screen if (mData[i].y > mWindowHeight) processDrops(windPower, i); } } } So the main idea is: I have some structure which consist of drop position, speed. I have a function for processing drops at some index in the vector-array. Now if that's first time of running I'm making array with max size and process it in cycle. But this code works slower that all another I have. Please, help me to optimize it. I tried to replace all int with uint16_t but I think it doesn't matter.

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  • Best practice for managing changes to 3rd party open source libraries?

    - by Jeff Knecht
    On a recent project, I had to modify an open source library to address a functional deficiency. I followed the SVN best practice of creating a "vendor source" repository and made my changes there. I also submitted the patch to the mailing list of that project. Unfortunately, the project only has a couple of maintainers and they are very slow to commit updates. At some point, I expect the library to be updated, and I expect that my project will want to use the upgraded library. But now I have a potential problem... I don't know whether my patch will have been applied to this future release of the 3rd party library. I also don't know whether my patch will even still be compatible with the internal implementation of the upgraded components. And in all likelihood, someone else will be maintaining my project by that point. Should I name the library in a special way so it is clear that we made special modifications (eg. commons-lang-2.x-for-my-project.jar)? Should I just document the patch and reference the SVN location and a link to the mailing list item in a README? No option that I can think of seems to be fool-proof in an upgrade scenario. What is the best practice for this?

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  • Is there an OSS license that works for this:

    - by mattcodes
    Say you started as SaaS service with freemium business model such 37Signals - Basecamp or Dropbox etc.. Is there an OSS license that says that you can use the source code etc.. but you cant release a SaaS based on it, esssentially released in good faith with non-compete expectations. e.g. if 37Signals released the source for highrise, basecamp etc.. someone could start 37signals4lesss.com (albeit once they built the same bit of provisioning logic) and damage the core business model.

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  • Best book/source to learn the unix commands

    - by Kraken
    So I was intern at this company wherein they'd use just putty. Now I've never worked with unix commands, apart from the basic , compile code , run C code. But now I would love to know all the things about the unix. Starting off with the commands, from the most basic of all to the decent level. Also, moving forward, how the different folders/files are arranged in a unix (ubuntu is installed on my system) system. I have picked up a couple of books, but they dont seem to help. Can someone suggest a comprehensive book that'll fulfill my needs. Because, working with a GUI on ubuntu does not really give me the real feel of things. Hence I'd want to move on to the terminal instead. Thanks.

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  • What is the best way to go about obscuring Java code?

    - by Waltzy
    Well, I'm planning on releasing a Jar into the world but would prefer if the code was not readably available to anyone with a Java Decompiler as I want to control access to the program with usernames / auth codes etc. After some Googling I haven't found any software to do this for me, so I was wondering what steps to take from here; if anyone can point me at any software or information on methodologies of obscurification I would be grateful. Cheers again Stack Overflow.

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  • why my code show messy code ..

    - by zjm1126
    class sss(webapp.RequestHandler): def get(self): url = "http://www.google.com/" result = urlfetch.fetch(url) if result.status_code == 200: self.response.out.write(result.content) and this view show : when i change code to this: if result.status_code == 200: self.response.out.write(result.content.decode('utf-8').encode('gb2312')) it show : so ,what i should do ? thanks

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  • A tool for finding duplicate code in PHP

    - by Toby
    Are there any tools available that can scan multiple .php files and report back duplicated lines/chunks of code? It doesn't have to be really smart but basically give me a starting point for manual scans to improve the codebase of some of my apps.

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  • Which is the best license for Open Source project?

    - by coderex
    Hi friends, I am a web developer, and i don't have enough knowledge in software licenses. I wish to publish some of my works. and i need to apply a licenses for that. My software/product is free of cost. But I have some restrictions on the distribution/Modification. Its free of cost.(but donations are acceptable ;-)) Source Code is freely available; that you can use, customize or edit/remove(but don't deviate the basic nature of the software). You don't have any permission to change the product name. There are some lib or class are and which is put into a folder caller "myname", you don't have the permission to rename "myname". You can contribute any additions modifications to my project, to the original source repository. (The contributors name/email/site link will be listed on the credit file). Don't remove the original author's name from the license. Put the license file or license code any where is in the project file or folder. You can redistribute this code as free or commercial. :) What you this, all these kinda restrictions are valid or ... ? For this, which license i want to use.

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  • C++ code generation with Python

    - by norapinephrine
    Can anyone point me to some documentation on how to write scripts in Python (or Perl or any other Linux friendly script language) that generate C++ code from XML or py files from the command line. I'd like to be able to write up some xml files and then run a shell command that reads these files and generates .h files with fully inlined functions, e.g. streaming operators, constructors, etc.

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  • Having Hotlink Protectin problem in nginx

    - by Ayaz Malik
    Hello, i am having image hotlink protection problem in my nginx need help. i have a huge issue of my site's images being submited to social networks like stumbleupon with direct link ... xxxxx.jpg which some times get huge traffic and increases cpu usage plus bandwidth usage. what i am trying to do is block direct access to image from other refrers and hotlink protection. Here is the code from my vhost.conf server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } So for hotlink protection i added this code : location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } This is how the current nginx code for this domain looks like but didn't worked: server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } Thank you in advance :) cheers

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • ASP.NET MVC, Web API, Razor, e Open Source (Código Aberto)

    - by Leniel Macaferi
    A Microsoft tornou o código fonte da ASP.NET MVC disponível sob uma licença open source (de código aberto) desde a primeira versão V1. Nós também integramos uma série de grandes tecnologias de código aberto no produto, e agora entregamos jQuery, jQuery UI, jQuery Mobile, jQuery Validation, Modernizr.js, NuGet, Knockout.js e JSON.NET como parte integrante dos lançamentos da ASP.NET MVC. Estou muito animado para anunciar hoje que também iremos liberar o código fonte da ASP.NET Web API e ASP.NET Web Pages (também conhecido como Razor) sob uma licença open source (Apache 2.0), e que iremos aumentar a transparência do desenvolvimento de todos os três projetos hospedando seus repositórios de código no CodePlex (usando o novo suporte ao Git anunciado na semana passada - em Inglês). Isso permitirá um modelo de desenvolvimento mais aberto, onde toda a comunidade será capaz de participar e fornecer feedback nos checkins (envios de código), corrigir bugs, desenvolver novos recursos, e construir e testar os produtos diariamente usando a versão do código-fonte e testes mais atualizada possível. Nós também pela primeira vez permitiremos que os desenvolvedores de fora da Microsoft enviem correções e contribuições de código que a equipe de desenvolvimento da Microsoft irá rever para potencial inclusão nos produtos. Nós anunciamos uma abordagem de desenvolvimento semelhantemente aberta com o Windows Azure SDK em Dezembro passado, e achamos que essa abordagem é um ótimo caminho para estreitar as relações, pois permite um excelente ciclo de feedback com os desenvolvedores - e, finalmente, permite a entrega de produtos ainda melhores, como resultado. Muito importante - ASP.NET MVC, Web API e o Razor continuarão a ser totalmente produtos suportados pela Microsoft que são lançados tanto independentemente, bem como parte do Visual Studio (exatamente da mesma maneira como é feito hoje em dia). Eles também continuarão a ser desenvolvidos pelos mesmos desenvolvedores da Microsoft que os constroem hoje (na verdade, temos agora muito mais desenvolvedores da Microsoft trabalhando na equipe da ASP.NET). Nosso objetivo com o anúncio de hoje é aumentar ainda mais o ciclo de feedback/retorno sobre os produtos, para nos permitir oferecer produtos ainda melhores. Estamos realmente entusiasmados com as melhorias que isso trará. Saiba mais Agora você pode navegar, sincronizar e construir a árvore de código fonte da ASP.NET MVC, Web API, e Razor através do website http://aspnetwebstack.codeplex.com.  O repositório Git atual no site refere-se à árvore de desenvolvimento do marco RC (release candidate/candidata a lançamento) na qual equipe vem trabalhando nas últimas semanas, e esta mesma árvore contém ambos o código fonte e os testes, e pode ser construída e testada por qualquer pessoa. Devido aos binários produzidos serem bin-deployable (DLLs instaladas diretamente na pasta bin sem demais dependências), isto permite a você compilar seus próprios builds e experimentar as atualizações do produto, tão logo elas sejam adicionadas no repositório. Agora você também pode contribuir diretamente para o desenvolvimento dos produtos através da revisão e envio de feedback sobre os checkins de código, enviando bugs e ajudando-nos a verificar as correções tão logo elas sejam enviadas para o repositório, sugerindo e dando feedback sobre os novos recursos enquanto eles são implementados, bem como enviando suas próprias correções ou contribuições de código. Note que todas as submissões de código serão rigorosamente analisadas ??e testadas pelo Time da ASP.NET MVC, e apenas aquelas que atenderem a um padrão elevado de qualidade e adequação ao roadmap (roteiro) definido para as próximas versões serão incorporadas ao código fonte do produto. Sumário Todos nós da equipe estamos realmente entusiasmados com o anúncio de hoje - isto é algo no qual nós estivemos trabalhando por muitos anos. O estreitamento no relacionamento entre a comunidade e os desenvolvedores nos permitirá construir produtos ainda melhores levando a ASP.NET para o próximo nível em termos de inovação e foco no cliente. Obrigado! Scott P.S. Além do blog, eu uso o Twitter para disponibilizar posts rápidos e para compartilhar links. Meu apelido no Twitter é: @scottgu Texto traduzido do post original por Leniel Macaferi.

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  • Unit testing statically typed functional code

    - by back2dos
    I wanted to ask you people, in which cases it makes sense to unit test statically typed functional code, as written in haskell, scala, ocaml, nemerle, f# or haXe (the last is what I am really interested in, but I wanted to tap into the knowledge of the bigger communities). I ask this because from my understanding: One aspect of unit tests is to have the specs in runnable form. However when employing a declarative style, that directly maps the formalized specs to language semantics, is it even actually possible to express the specs in runnable form in a separate way, that adds value? The more obvious aspect of unit tests is to track down errors that cannot be revealed through static analysis. Given that type safe functional code is a good tool to code extremely close to what your static analyzer understands. However a simple mistake like using x instead of y (both being coordinates) in your code cannot be covered. However such a mistake could also arise while writing the test code, so I am not sure whether its worth the effort. Unit tests do introduce redundancy, which means that when requirements change, the code implementing them and the tests covering this code must both be changed. This overhead of course is about constant, so one could argue, that it doesn't really matter. In fact, in languages like Ruby it really doesn't compared to the benefits, but given how statically typed functional programming covers a lot of the ground unit tests are intended for, it feels like it's a constant overhead one can simply reduce without penalty. From this I'd deduce that unit tests are somewhat obsolete in this programming style. Of course such a claim can only lead to religious wars, so let me boil this down to a simple question: When you use such a programming style, to which extents do you use unit tests and why (what quality is it you hope to gain for your code)? Or the other way round: do you have criteria by which you can qualify a unit of statically typed functional code as covered by the static analyzer and hence needs no unit test coverage?

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