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  • pointer delegate in STL set.

    - by ananth
    hi. Im kinda stuck with using a set with a pointer delegate. my code is as follows: void Graph::addNodes (NodeSet& nodes) { for (NodeSet::iterator pos = nodes.begin(); pos != nodes.end(); ++pos) { addNode(*pos); } } Here NodeSet is defined as: typedef std::set NodeSet; The above piece of code works perfectly on my windows machine, but when i run the same piece of code on a MAC, it gives me the following error: no matching function for call to 'Graph::addNode(const boost::shared_ptr&)' FYI, Node_ptr is of type: typedef boost::shared_ptr Node_ptr; can somebody plz tell me why this is happening?

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  • new with exception with Microsoft

    - by wsd
    As I'm coding for both Windows and Linux, I have a whole host of problems. Microsoft Visual C++ has no stdint header, but for that I wrote my own. Now I found out that MS C++'s new operator does not throw an exception, so I want to fix this a quickly as possible. I know I can define a Macro with Parameters in Parenthesis, can I define a macro that replaces MyClass x = new MyClass(); with #ifdef MSC_VER if(!(MyClass x = new MyClass()) { throw new std::bad_alloc(); } #else MyClass x = new MyClass(); #endif (or something equivalent), AND works in BOTH MS C++ and G++ ? Or alternatively if that is not possible, a batch file to run over the Code to do this? I have become rather dependent on this exception being thrown.

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  • Building a world matrix

    - by DeadMG
    When building a world projection matrix from scale, rotate, translate matrices, then the translation matrix must be the last in the process, right? Else you'll be scaling or rotating your translations. Do scale and rotate need to go in a specific order? Right now I've got std::for_each(objects.begin(), objects.end(), [&, this](D3D93DObject* ptr) { D3DXMATRIX WVP; D3DXMATRIX translation, rotationX, rotationY, rotationZ, scale; D3DXMatrixTranslation(&translation, ptr->position.x, ptr->position.y, ptr->position.z); D3DXMatrixRotationX(&rotationX, ptr->rotation.x); D3DXMatrixRotationY(&rotationY, ptr->rotation.y); D3DXMatrixRotationZ(&rotationZ, ptr->rotation.z); D3DXMatrixScaling(&translation, ptr->scale.x, ptr->scale.y, ptr->scale.z); WVP = rotationX * rotationY * rotationZ * scale * translation * ViewProjectionMatrix; });

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  • Possible for C++ template to check for a function's existence?

    - by andy
    Is it possible to write a C++ template that changes behavior depending on if a certain member function is defined on a class? Here's a simple example of what I would want to write: template<class T> std::string optionalToString(T* obj) { if (FUNCTION_EXISTS(T->toString)) return obj->toString(); else return "toString not defined"; } So if class T has "toString" defined then it uses it, otherwise it doesn't. The magical part that I don't know how to do is the "FUNCTION_EXISTS" part.

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  • How to switch iostream from binary to text mode and vice versa?

    - by Mad Fish
    I want to read both formatted text and binary data from the same iostream. How can I do that? Why? Imagine this situation: You have different resources, and resource loaders for them, that take a std::istream as a parameter. And there are a "resource source" that provides these streams. Resources can be both text and binary and I need to handle both cases with resource loaders. Or other situation: Image that you have an archive with resources of mixed types. How can I get a text stream from inside the binary archive stream?

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  • HowTo parse numbers from string with BOOST methods?

    - by mosg
    Problem: Visual C++ 10 project (using MFC and Boost libraries). In one of my methods I'm reading simple test.txt file. Here is what inside of the file (std::string): 12 asdf789, 54,19 1000 nsfewer:22!13 Then I'm reading it and I have to convert all digits to int only with boost methods. For example, I have a list of different characters which I have to parse: ( ’ ' ) ( [ ], ( ), { }, ? ? ) ( : ) ( , ) ( ! ) ( . ) ( - ) ( ? ) ( ‘ ’, “ ”, « » ) ( ; ) ( / ) And after conversation I must have some kind of a massive of int's values, like this one: 12,789,54,19,1000,22,13 Maybe some one already did this job? PS. I'm new for boost. Thanks!

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  • Why do I get corrupt output on my file?

    - by Martin
    I have a simple program which I have compiled in both MinGW and Visual C++ 2008 Express, and both give an output file larger than 88200. When I set s = 0, both programs work as expected. What am I doing wrong? #include <fstream> using namespace std; int main(int argc, char *argv[]) { int i; short s; fstream f; f.open("test.raw", ios_base::out); for(i = 0; i < 44100; i++) { s = i & 0xFFFF; // PROBLEM? f.write(reinterpret_cast<const char *>(&s), sizeof(s)); } f.close(); return 0; }

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  • C++: conjunction of binds?

    - by Helltone
    Suppose the following two functions: #include <iostream> #include <cstdlib> // atoi #include <cstring> // strcmp #include <boost/bind.hpp> bool match1(const char* a, const char* b) { return (strcmp(a, b) == 0); } bool match2(int a, const char* b) { return (atoi(b) == a); } Each of these functions takes two arguments, but can be transformed into a callable object that takes only one argument by using (std/boost)bind. Something along the lines of: boost::bind(match1, "a test"); boost::bind(match2, 42); I want to be able to obtain, from two functions like these that take one argument and return bool, a callable object that takes two arguments and returns the && of the bools. The type of the arguments is arbitrary. Something like an operator&& for functions that return bool.

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  • Determining which video format to use

    - by pcasa
    I want to upload a video file and convert it to flash and 3gp/mp4. No problem, plenty of tuts for this out there using paperclip and ffmpeg. For some reason I thought there was a tut that showed if std browser play flv but if mobile then use 3gp/mp4 but can't seem to find it. Any one know if there is a tut like this out there? Else, Can I tell paperclip which is flv and 3gp/mp4. Then later call something in the view like video_url(:flv) or video_url(:mp4) or set this globally if mobile?

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  • OpenCv not initializing usb camera

    - by brainbarshan
    I am trying to capture video from usb camera using OpenCv. #include <highgui.h> #include <iostream> using namespace std; using namespace cv ; int main() { VideoCapture cap (-1); if(!cap.isOpened()) cout << "Cam initialize failed" ; else cout << "Cam initialized" ; return 0; } It is failing to initialize the camera. cap.isOpened() is returning zero. The same program, with same version of OpenCv and same usb camera, is correctly running in my friend's machine. I am running fedora 16. I did some searching in Google and Stack Overflow. But no useful help. Any idea ?

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  • Multiple key map in c++

    - by Morgan
    Hi, I'm wondering if any of you know of a c++ associative map container type which I can perform multiple key lookups on. The map needs to have constant time lookups but I don't care if it's ordered or unordered. It just needs to be fast. For example, I want to store a bunch of std::vector objects in a map with an integer and a void* as the lookup keys. Both the int and the void* must match for my vector to be retrieved. Does anything like this exist already? Or am I going to have to roll my own. If so, any suggestions? I've been trying to store a boost::unordered_map inside another boost::unordered_map, but I have not had any success with this method yet. Maybe I will continue Pershing this method if there is no simpler way. Thanks!

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  • testing directory S_ISDIR acts inconsistently

    - by coubeatczech
    hi, I'm doing simple tests on all files in directory. But from some reason, sometimes, they behave wrongly? What's bad with my code? using namespace std; int main() { string s = "/home/"; struct dirent * file; DIR * dir = opendir(s.c_str()); while ((file = readdir(dir)) != NULL){ struct stat * file_info = new (struct stat); stat(file-d_name,file_info); if ((file_info-st_mode & S_IFMT) == S_IFDIR) cout << "dir" << endl; else cout << "other" << endl; } closedir(dir); }

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  • Output Unicode to Console Using C++

    - by Jesse Foley
    I'm still learning C++, so bear with me and my sloppy code. The compiler I use is Dev C++. I want to be able to output Unicode characters to the Console using cout. Whenver i try things like: # #include directive here (include iostream) using namespace std; int main() { cout << "Hello World!\n"; cout << "Blah blah blah some gibberish unicode: ÐAßGg\n"; system("PAUSE"); return 0; } It outputs strange characters to the console, like µA¦Gg. Why does it do that, and how can i get to to display ÐAßGg? Or is this not possible with Windows?

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  • Whats wrong with the following code, its not compiling

    - by Ganesh Kundapur
    #include <iostream> #include <vector> using namespace std; class Base { public: void Display( void ) { cout<<"Base display"<<endl; } int Display( int a ) { cout<<"Base int display"<<endl; return 0; } }; class Derived : public Base { public: void Display( void ) { cout<<"Derived display"<<endl; } }; void main() { Derived obj; obj.Display(); obj.Display( 10 ); } $test1.cpp: In function ‘int main()’: test1.cpp:35: error: no matching function for call to ‘Derived::Display(int)’ test1.cpp:24: note: candidates are: void Derived::Display() On commenting obj.Display(10), it works.

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  • Multithreading with STL container

    - by Steven
    I have an unordered map which stores a pointer of objects. I am not sure whether I am doing the correct thing to maintain the thread safety. typedef std::unordered_map<string, classA*>MAP1; MAP1 map1; pthread_mutex_lock(&mutexA) if(map1.find(id) != map1.end()) { pthread_mutex_unlock(&mutexA); //already exist, not adding items } else { classA* obj1 = new classA; map1[id] = obj1; obj1->obtainMutex(); //Should I create a mutex for each object so that I could obtain mutex when I am going to update fields for obj1? pthread_mutex_unlock(&mutexA); //release mutex for unordered_map so that other threads could access other object obj1->field1 = 1; performOperation(obj1); //takes some time obj1->releaseMutex(); //release mutex after updating obj1 }

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  • why this signal handler is called infinitely

    - by lz_prgmr
    I am using Mac OS 10.6.5, g++ 4.2.1. And meet problem with following code: #include <iostream> #include <sys/signal.h> using namespace std; void segfault_handler(int signum) { cout << "segfault caught!!!\n"; } int main() { signal(SIGSEGV, segfault_handler); int* p = 0; *p = 100; return 1; } It seems the segfault_handler is called infinitely and keep on print: segfault caught!!! segfault caught!!! segfault caught!!! ... I am new to Mac development, do you have any idea on what happened?

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  • What does the C++ compiler error "looks like a function definition, but there is no parameter list;"

    - by SkyBoxer
    #include <iostream> #include <fstream> using namespace std; int main { int num1, num2; ifstream infile; ostream outfile; infile.open("input.dat"); outfile.open("output.dat"); infile >> num 1 >> num 2; outfile << "Sum = " << num1 + num2 << endl; infile.close() outfile.close() return 0; } This is what I did and when I compile it, I got this error that said error C2470: 'main' : looks like a function definition, but there is no parameter list; skipping apparent body Please don't hate me :( I am new at this computer science....

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  • Const Functions and Interfaces in C++

    - by 58gh1z
    I'll use the following (trivial) interface as an example: struct IObject { virtual ~IObject() {} virtual std::string GetName() const = 0; virtual void ChangeState() = 0; }; Logic dictates that GetName should be a const member function while ChangeState shouldn't. All code that I've seen so far doesn't follow this logic, though. That is, GetName in the example above wouldn't be marked as a const member function. Is this laziness/carelessness or is there a legitimate reason for this? What are the major cons of me forcing my clients to implement const member functions when they are logically called for?

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  • C++ cin returns 0 for integer no matter what the user inputs

    - by kevin dappah
    No matter the cin it continues to to output 0 for score. Why is that? I tried returning the "return 0;" but still no go :/ #include "stdafx.h" #include <iostream> using namespace std; // Variables int enemiesKilled; const int KILLS = 150; int score = enemiesKilled * KILLS; int main() { cout << "How many enemies did you kill?" << endl; cin >> enemiesKilled; cout << "Your score: " << score << endl; return 0; }

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  • boost timer usage question

    - by stefita
    I have a really simple question, yet I can't find an answer for it. I guess I am missing something in the usage of the boost timer.hpp. Here is my code, that unfortunately gives me an error message: include <boost/timer.hpp> int main() { boost::timer t; } And the error messages are as follows: /usr/include/boost/timer.hpp: In member function ‘double boost::timer::elapsed_max() const’: /usr/include/boost/timer.hpp:59: error: ‘numeric_limits’ is not a member of ‘std’ /usr/include/boost/timer.hpp:59: error: ‘::max’ has not been declared /usr/include/boost/timer.hpp:59: error: expected primary-expression before ‘double’ /usr/include/boost/timer.hpp:59: error: expected `)' before ‘double’ The used library is boost 1.36 (SUSE 11.1). Thanks in advance!

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  • C++ Boost bind value type

    - by aaa
    hello. I look in documentation and source code but cannot figure out how to get return value type of boost bind functor. I am trying to accomplish following: 35 template<typename T,size_t N, class F> 36 boost::array<typename F::value_type, N> make_array(T (&input)[N], F unary) { 37 boost::array<typename F::value_type, N> array; 38 std::transform(input, input + N, array.begin(), unary); 39 return array; 40 } where F can be bind functor. the above does not work because functor does not have value_type. for that matter, is there standard interface for unary/binary functor as far as return value. Thanks

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  • C++ - Print Out Objects From Set

    - by John Smith
    If I have a C++ set, declaration set personList; with iterator, set::const_iterator location; how can I print out the contents of the set? They are all person objects, and I have overridden the operator<< for Person. The line that errors is: cout << location and it's in a basic for loop. Netbeans gives the following error: proj.cpp:78: error: no match for ‘operator<<’ in ‘std::cout << location’ so it looks like it wants an override for the iterator's <<. Basically, I am taking objects that used to be stored in an array format, but are now in a set. What is the equivalent to cout << array[i] for sets?

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Using pow() for large number

    - by g4ur4v
    I am trying to solve a problem, a part of which requires me to calculate (2^n)%1000000007 , where n<=10^9. But my following code gives me output "0" even for input like n=99. Is there anyway other than having a loop which multilplies the output by 2 every time and finding the modulo every time (this is not I am looking for as this will be very slow for large numbers). #include<stdio.h> #include<math.h> #include<iostream> using namespace std; int main() { unsigned long long gaps,total; while(1) { cin>>gaps; total=(unsigned long long)powf(2,gaps)%1000000007; cout<<total<<endl; } }

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  • Why isn't the copy constructor elided here?

    - by Jesse Beder
    (I'm using gcc with -O2.) This seems like a straightforward opportunity to elide the copy constructor, since there are no side-effects to accessing the value of a field in a bar's copy of a foo; but the copy constructor is called, since I get the output meep meep!. #include <iostream> struct foo { foo(): a(5) { } foo(const foo& f): a(f.a) { std::cout << "meep meep!\n"; } int a; }; struct bar { foo F() const { return f; } foo f; }; int main() { bar b; int a = b.F().a; return 0; }

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