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  • Binding ElementName

    - by zvi
    Hello First Sorry for my English. I wanted to ask why ElementName does not work the first case, and work in the second. I give the two sections of code . the firts not work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=ttt}" Storyboard.TargetProperty="ScaleX" From="10" To="5" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> But it does work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=button1}" Storyboard.TargetProperty="Width" From="100" To="50" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> I know I can use Storyboard.TargetName .

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  • WPF - binding ElementName problem...

    - by zvi
    Hello First Sorry for my English. I wanted to ask why ElementName does not work the first case, and work in the second. I give the two sections of code . the firts not work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=ttt}" Storyboard.TargetProperty="ScaleX" From="10" To="5" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> But it does work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=button1}" Storyboard.TargetProperty="Width" From="100" To="50" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> I know I can use Storyboard.TargetName .

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  • Use Case Diagrams - should I create a diagram just for a view business rule?

    - by Periback
    I'm modeling a UCD where I have two actors ( a content producer and a developer).. the content producer is going to create and specify details of a storyboard functionality, and the other actor (developer) will only be able to view this storyboard ( he'll log in the application and read the storyboard to start developing what it says, outside the application..) I'm working on the specification of this storyboard functionality and I'd like to know it would be like a best-practice if I describe something like " actor- developer", "UCD - read scenes of storyboard" . This is the specification of an application I developed for my thesis and they asked me to add some specification...

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  • Databind a datagrid header combobox from ViewModel

    - by Mike
    I've got a Datagrid with a column defined as this: <Custom:DataGridTextColumn HeaderStyle="{StaticResource ComboBoxHeader}" Width="Auto" Header="Type" Binding="{Binding Path=Type}" IsReadOnly="True" /> The ComboBoxHeader style is defined in a resource dictionary as this: <Style x:Key="ComboBoxHeader" TargetType="{x:Type my:DataGridColumnHeader}"> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type my:DataGridColumnHeader}"> <ControlTemplate.Resources> <Storyboard x:Key="ShowFilterControl"> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> <DiscreteObjectKeyFrame KeyTime="00:00:00.5000000" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"> <SplineColorKeyFrame KeyTime="00:00:00" Value="Transparent"/> <SplineColorKeyFrame KeyTime="00:00:00.5000000" Value="White"/> </ColorAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="HideFilterControl"> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00.4000000" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(UIElement.OpacityMask).(SolidColorBrush.Color)"> <SplineColorKeyFrame KeyTime="00:00:00" Value="Black"/> <SplineColorKeyFrame KeyTime="00:00:00.4000000" Value="#00000000"/> </ColorAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <my:DataGridHeaderBorder x:Name="dataGridHeaderBorder" Margin="0" VerticalAlignment="Top" Height="31" IsClickable="{TemplateBinding CanUserSort}" IsHovered="{TemplateBinding IsMouseOver}" IsPressed="{TemplateBinding IsPressed}" SeparatorBrush="{TemplateBinding SeparatorBrush}" SeparatorVisibility="{TemplateBinding SeparatorVisibility}" SortDirection="{TemplateBinding SortDirection}" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}" Grid.ColumnSpan="1"> <Grid x:Name="grid" Width="Auto" Height="Auto" RenderTransformOrigin="0.5,0.5"> <Grid.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Grid.RenderTransform> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <ContentPresenter x:Name="contentPresenter" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" ContentStringFormat="{TemplateBinding ContentStringFormat}" ContentTemplate="{TemplateBinding ContentTemplate}"> <ContentPresenter.Content> <MultiBinding Converter="{StaticResource headerConverter}"> <MultiBinding.Bindings> <Binding ElementName="filterComboBox" Path="Text" /> <Binding RelativeSource="{RelativeSource TemplatedParent}" Path="Content" /> </MultiBinding.Bindings> </MultiBinding> </ContentPresenter.Content> </ContentPresenter> <ComboBox ItemsSource="{Binding Path=Types}" x:Name="filterComboBox" VerticalAlignment="Center" HorizontalAlignment="Right" MinWidth="20" Height="Auto" OpacityMask="Black" Visibility="Collapsed" Text="" Grid.Column="0" Grid.ColumnSpan="1"/> </Grid> </my:DataGridHeaderBorder> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard x:Name="ShowFilterControl_BeginStoryboard" Storyboard="{StaticResource ShowFilterControl}"/> <StopStoryboard BeginStoryboardName="HideFilterControl_BeginShowFilterControl"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard x:Name="HideFilterControl_BeginShowFilterControl" Storyboard="{StaticResource HideFilterControl}"/> <StopStoryboard BeginStoryboardName="ShowFilterControl_BeginStoryboard"/> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF0067AD" Offset="1"/> <GradientStop Color="#FF003355" Offset="0.5"/> <GradientStop Color="#FF78A8C9" Offset="0"/> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Foreground" Value="White"/> <Setter Property="BorderBrush"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#D8000000" Offset="0.664"/> <GradientStop Color="#7F003355" Offset="1"/> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="FontWeight" Value="Bold"/> <Setter Property="BorderThickness" Value="1,1,1,0"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="Padding" Value="5,0"/> </Style> As you can see, I'm trying to databind the combobox's ItemsSource to Types, but this doesn't work. The list is in my ViewModel that is being applied to my page, how would I specify in this style that is in my resource dictionary that I want to bind to a source in my viewmodel.

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  • Xcode 4.2 how include one project into another one?

    - by Alex Stone
    I keep searching, but cannot find a clear and simple explanation on how to include one XCode project, along with all of it's sub-classes into another project. I routinely see stuff like that in sample projects that I download off the web, but do not know how to do this myself. Within XCode, along with .h and .m files, and folders, there's a whole new project, starting with a blue xcode project icon, that is expandable to contain everything within the project. Please, can someone explain to me step by step what do I need to do to add one XCode project into another one? I've seen a ton of one liners like "header search paths", but that does not tell me much. UPDATE: After re-reading the documentation, I realized that the project to include must be dragged ONTO the BLUE project icon of the parent project. Regular sources can be dragged anywhere, but a project must be dragged onto a project. Thank you!

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  • iOS 4.3 disponible en version finale, Apple également sort la version 4 de son environnement de développement Xcode

    iOS 4.3 disponible en version finale Apple sort la version 4 de l'environnement de développement Xcode Mise à jour du 10/03/2011 par Idelways Plutôt que prévu, Apple vient de sortir la version finale de l'iOS 4.3 pour iPhone, iPad et iPod Touch. Cette version améliore les performances JavaScript du navigateur Safari et du streaming vidéo via AirPlay. Elle intègre des capacités étendues de partage des librairies iTunes (Home Sharing) et la capacité de transformer son appareil en un véritable hot-spot Wi-Fi pouvant partager sa connexion avec 5 autres périphériques. Pour l'

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  • When I try to setup my SVN Repo in XCode it gives me a strange error?

    - by user8460
    I wanted to use the subversion features of XCode with a new repository that I just created on my (mt) Grid Service hosting.. and when I try to set it up in XCode it gives me this error: Error: 210002 (Network connection closed unexpectedly) Description: Connection closed unexpectedly I downloaded a free trial of the http://versionsapp.com Versions App and put it all in, and it works like a charm... any reason why this could be happening

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  • Automating repetitive game development tasks

    - by MrDatabase
    Disclaimer: this is an open-ended and kinda "far out" question Over the last few years I've made a few iPhone games. I use very common programs like Xcode and Illustrator to make the games. Lately I've become tired of repeating certain tasks over and over again. Here are some examples: in Xcode: "clean target, build, run" over and over again in Xcode: delete image resources and then import updated image resources (identical names) I'd like to automate these tasks in Xcode. Any ideas? I've done some automation in Photoshop using the "button mode" thing where you record a macro... that's been very useful. Here's the kinda wacky or "far out" part of the question: how can this automation be done via voice commands? (perhaps using a Nuance product or something) Here's an example of what I'd love to do via a few voice commands: Save artwork from illustrator at a user-specified size (@2x versions as well) Delete "someArt.png" and "[email protected]" from Xcode Add the updated versions of someArt.png to Xcode In Xcode: clean target, build, and run I know this question probably seems bizarre... but something like this could make certain things substantially easier for game developers. Edit: wonder if a combination of AppleScript and Nuance might work?

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  • How can I handle events within my custom control?

    - by highone
    I am not looking to create new events. I need to create a canvas control that optionally fades in or out depending on whether or not the mouse is over it. The code below probably explains what I want to do better than I can. private Storyboard fadeInStoryboard; private Storyboard fadeOutStoryboard; public FadingOptionPanel() { InitializeComponent(); } public static readonly DependencyProperty FadeEnabledProperty = DependencyProperty.Register("IsFadeEnabled", typeof(bool), typeof(FadingOptionPanel), new FrameworkPropertyMetadata(true, OnFadeEnabledPropertyChanged, OnCoerceFadeEnabledProperty)); public bool IsFadeEnabled { get { return (bool)GetValue(FadeEnabledProperty); } set { SetValue(FadeEnabledProperty, value); } } private static void OnFadeEnabledPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { } private static object OnCoerceFadeEnabledProperty(DependencyObject sender, object data) { if (data.GetType() != typeof(bool)) { data = true; } return data; } private void FadingOptionPanel_MouseEnter(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeInStoryboard.Begin(this); } } private void FadingOptionPanel_MouseLeave(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeOutStoryboard.Begin(this); } } private void FadingOptionsPanel_Loaded(object sender, RoutedEventArgs e) { //Initialize Fade In Animation DoubleAnimation fadeInDoubleAnimation = new DoubleAnimation(); fadeInDoubleAnimation.From = 0; fadeInDoubleAnimation.To = 1; fadeInDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.5)); fadeInStoryboard = new Storyboard(); fadeInStoryboard.Children.Add(fadeInDoubleAnimation); Storyboard.SetTargetName(fadeInDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeInDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); //Initialize Fade Out Animation DoubleAnimation fadeOutDoubleAnimation = new DoubleAnimation(); fadeOutDoubleAnimation.From = 1; fadeOutDoubleAnimation.To = 0; fadeOutDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.2)); fadeOutStoryboard = new Storyboard(); fadeOutStoryboard.Children.Add(fadeOutDoubleAnimation); Storyboard.SetTargetName(fadeOutDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeOutDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); } I originally was using this code inside a usercontrol instead of a custom control before I found out that usercontrols don't support content.

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  • How can I change the VisualState in a View from the ViewModel?

    - by Decker
    I'm new to WPF and MVVM. I think this is a simple question. My ViewModel is performing an asynch call to obtain data for a DataGrid which is bound to an ObservableCollection in the ViewModel. When the data is loaded, I set the proper ViewModel property and the DataGrid displays the data with no problem. However, I want to introduce a visual cue for the user that the data is loading. So, using Blend, I added this to my markup: <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="LoadingStateGroup"> <VisualState x:Name="HistoryLoading"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="HistoryGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="HistoryLoaded"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WorkingStackPanel"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> I think I know how to change the state in my code-behind (something similar to this): VisualStateManager.GoToElementState(LayoutRoot, "HistoryLoaded", true); However, the place where I want to do this is in the I/O completion method of my ViewModel which does not have a reference to it's corresponding View. How would I accomplish this using the MVVM pattern?

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  • Changing CSS with jQuery syntax in Silverlight using jLight

    - by Timmy Kokke
    Lately I’ve ran into situations where I had to change elements or had to request a value in the DOM from Silverlight. jLight, which was introduced in an earlier article, can help with that. jQuery offers great ways to change CSS during runtime. Silverlight can access the DOM, but it isn’t as easy as jQuery. All examples shown in this article can be looked at in this online demo. The code can be downloaded here.   Part 1: The easy stuff Selecting and changing properties is pretty straight forward. Setting the text color in all <B> </B> elements can be done using the following code:   jQuery.Select("b").Css("color", "red");   The Css() method is an extension method on jQueryObject which is return by the jQuery.Select() method. The Css() method takes to parameters. The first is the Css style property. All properties used in Css can be entered in this string. The second parameter is the value you want to give the property. In this case the property is “color” and it is changed to “red”. To specify which element you want to select you can add a :selector parameter to the Select() method as shown in the next example.   jQuery.Select("b:first").Css("font-family", "sans-serif");   The “:first” pseudo-class selector selects only the first element. This example changes the “font-family” property of the first <B></B> element to “sans-serif”. To make use of intellisense in Visual Studio I’ve added a extension methods to help with the pseudo-classes. In the example below the “font-weight” of every “Even” <LI></LI> is set to “bold”.   jQuery.Select("li".Even()).Css("font-weight", "bold");   Because the Css() extension method returns a jQueryObject it is possible to chain calls to Css(). The following example show setting the “color”, “background-color” and the “font-size” of all headers in one go.   jQuery.Select(":header").Css("color", "#12FF70") .Css("background-color", "yellow") .Css("font-size", "25px");   Part 2: More complex stuff In only a few cases you need to change only one style property. More often you want to change an entire set op style properties all in one go.  You could chain a lot of Css() methods together. A better way is to add a class to a stylesheet and define all properties in there. With the AddClass() method you can set a style class to a set of elements. This example shows how to add the “demostyle” class to all <B></B> in the document.   jQuery.Select("b").AddClass("demostyle");   Removing the class works in the same way:   jQuery.Select("b").RemoveClass("demostyle");   jLight is build for interacting with to the DOM from Silverlight using jQuery. A jQueryObjectCss object can be used to define different sets of style properties in Silverlight. The over 60 most common Css style properties are defined in the jQueryObjectCss class. A string indexer can be used to access all style properties ( CssObject1[“background-color”] equals CssObject1.BackgroundColor). In the code below, two jQueryObjectCss objects are defined and instantiated.   private jQueryObjectCss CssObject1; private jQueryObjectCss CssObject2;   public Demo2() { CssObject1 = new jQueryObjectCss { BackgroundColor = "Lime", Color="Black", FontSize = "12pt", FontFamily = "sans-serif", FontWeight = "bold", MarginLeft = 150, LineHeight = "28px", Border = "Solid 1px #880000" }; CssObject2 = new jQueryObjectCss { FontStyle = "Italic", FontSize = "48", Color = "#225522" }; InitializeComponent(); }   Now instead of chaining to set all different properties you can just pass one of the jQueryObjectCss objects to the Css() method. In this case all <LI></LI> elements are set to match this object.   jQuery.Select("li").Css(CssObject1); When using the jQueryObjectCss objects chaining is still possible. In the following example all headers are given a blue backgroundcolor and the last is set to match CssObject2.   jQuery.Select(":header").Css(new jQueryObjectCss{BackgroundColor = "Blue"}) .Eq(-1).Css(CssObject2);   Part 3: The fun stuff Having Silverlight call JavaScript and than having JavaScript to call Silverlight requires a lot of plumbing code. Everything has to be registered and strings are passed back and forth to execute the JavaScript. jLight makes this kind of stuff so easy, it becomes fun to use. In a lot of situations jQuery can call a function to decide what to do, setting a style class based on complex expressions for example. jLight can do the same, but the callback methods are defined in Silverlight. This example calls the function() method for each <LI></LI> element. The callback method has to take a jQueryObject, an integer and a string as parameters. In this case jLight differs a bit from the actual jQuery implementation. jQuery uses only the index and the className parameters. A jQueryObject is added to make it simpler to access the attributes and properties of the element. If the text of the listitem starts with a ‘D’ or an ‘M’ the class is set. Otherwise null is returned and nothing happens.   private void button1_Click(object sender, RoutedEventArgs e) { jQuery.Select("li").AddClass(function); }   private string function(jQueryObject obj, int index, string className) { if (obj.Text[0] == 'D' || obj.Text[0] == 'M') return "demostyle"; return null; }   The last thing I would like to demonstrate uses even more Silverlight and less jLight, but demonstrates the power of the combination. Animating a style property using a Storyboard with easing functions. First a dependency property is defined. In this case it is a double named Intensity. By handling the changed event the color is set using jQuery.   public double Intensity { get { return (double)GetValue(IntensityProperty); } set { SetValue(IntensityProperty, value); } }   public static readonly DependencyProperty IntensityProperty = DependencyProperty.Register("Intensity", typeof(double), typeof(Demo3), new PropertyMetadata(0.0, IntensityChanged));   private static void IntensityChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var i = (byte)(double)e.NewValue; jQuery.Select("span").Css("color", string.Format("#{0:X2}{0:X2}{0:X2}", i)); }   An animation has to be created. This code defines a Storyboard with one keyframe that uses a bounce ease as an easing function. The animation is set to target the Intensity dependency property defined earlier.   private Storyboard CreateAnimation(double value) { Storyboard storyboard = new Storyboard(); var da = new DoubleAnimationUsingKeyFrames(); var d = new EasingDoubleKeyFrame { EasingFunction = new BounceEase(), KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1.0)), Value = value }; da.KeyFrames.Add(d); Storyboard.SetTarget(da, this); Storyboard.SetTargetProperty(da, new PropertyPath(Demo3.IntensityProperty)); storyboard.Children.Add(da); return storyboard; }   Initially the Intensity is set to 128 which results in a gray color. When one of the buttons is pressed, a new animation is created an played. One to animate to black, and one to animate to white.   public Demo3() { InitializeComponent(); Intensity = 128; }   private void button2_Click(object sender, RoutedEventArgs e) { CreateAnimation(255).Begin(); }   private void button3_Click(object sender, RoutedEventArgs e) { CreateAnimation(0).Begin(); }   Conclusion As you can see jLight can make the life of a Silverlight developer a lot easier when accessing the DOM. Almost all jQuery functions that are defined in jLight use the same constructions as described above. I’ve tried to stay as close as possible to the real jQuery. Having JavaScript perform callbacks to Silverlight using jLight will be described in more detail in a future tutorial about AJAX or eventing.

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  • Error running bash script - No matching processes

    - by Bashity
    I am trying to kill Xcode by running killall Xcode.app, which works normally when I run it through terminal. However, if I put it into a bash script that I keep on my Desktop called re_xcode, the script will output the following error. Please can you tell me where I am going wrong? No matching processes belonging to you were found The file /Users/Max/Desktop/Applications/Xcode.app does not exist. #!/bin/bash killall Xcode.app open ./Applications/Xcode.app

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  • POLL: How do you build your interfaces in xcode for iphone/coco-touch applications?

    - by LolaRun
    Hi all, It's been 2 months i'm using xcode and building iphone apps, and i'm finding it really hard to grasp the good design for the applications. I always face problems like you can't put your tabbarcontroller in another custom viewcontroller sort of a thing? or other problems... That 'sometimes' - of course - would work if you did the creation of the views/viewcontrollers programmatically. so I don't know if i should start writing the creation of my objects or use interface builder. This is why i'm asking this poll question, to see what's the most accepted way among other developers. I'm not going to answer my question, so the votes would not increase my reputation and risk my poll being closed soon. I prefer that the first two readers of this question should answer by 'using IB' and the second one 'programmatically' and the rest would vote up or down for these two answers. And don't vote my question either, i just need to know, and maybe someone else wants to know. so the longer this question lives the better. and gaining nothing from it concerning reputation would help that cause. thank you all for your cooperation. and go ahead and answer Peace

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  • Can I upgrade Xcode to support a newer version of GCC to learn C++0x?

    - by Shane
    I would like to jump in learn C++0x, which has matured to a level I'm happy with. Xcode on Snow Leopard 10.6 is currently at GCC 4.2.1, and the new features I'd like to try, like std::shared_ptr, lambdas, auto, null pointer constant, unicode string literals, and other bits and pieces, require at least 4.3 (I believe). Ideally I'd use Xcode but I'm not even sure if you can manually upgrade the compiler for Xcode. Is this possible? Otherwise, what is the best way to install a different version of GCC that doesn't interfere with the rest of the system? Regards, Shane

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  • Setting up an SVN repository on a windows server to work with XCode.

    - by Tejaswi Yerukalapudi
    Hi, I need to setup an SVN repository for an iPhone / iPad app that I'm working on. It needs to be setup on a Windows server 2003 instance. We run VSS on it, but it doesn't really work all that well with XCode, so I'd like to migrate ASAP. The problem is, I'm a new graduate and this is the first time I'll be using a souce control software, so any tutorials on how to set one up, configure it to work correctly with Macs using XCode are greatly appreciated! Though it's not a priority, I'd also like to try to get my company to ditch VSS for SVN (Been reading this article yesterday - http://www.codinghorror.com/blog/2006/08/source-control-anything-but-sourcesafe.html). How hard is it to migrate existing builds in VSS into something like SVN? Thanks, Teja

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  • Is memcached pre-installed with Xcode on OS X?

    - by GeneQ
    The answer seems to be yes, according to Apple's documentation. To make sure I'm not hallucinating, I checked Apple's developer tools documentation. Yes, memcached is supported and documented by Apple: Apple Developer Library : memcached(1) Apparently, memcached is installed with Xcode since at least 10.6 onwards. The reason I'm asking this is that on the Web and on SO there are lots people asking how to install memcached on OS X but curiously no one seems to mention that the easiest way to do so is to simply install Xcode via the AppStore (or using a DMG). All the answers given involves using homebrew or some other complicated way to install memcached from source. Is there any compelling reason why the Apple shipped memcached is not good enough? I don't see any advantages of compiling and installing memcached from source since there's an Apple supported version.

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  • Can a Mac Mini Server and XCode be used for multiple students?

    - by twerdster
    I'm not an administrator but Ive been given the task of finding out whether this is possible. The scenario is like this: At our university we are offering a course in basic iPhone programming for between 4 to 8 groups of students. We have a few iPads, iPods and iPhones but only two Mac Minis. We want to enable the students to work on XCode in the lab (and from home if possible) without buying 8 Mac Minis. Is this possible to do using a Mac Mini Server? If so how would it work if 2 or more groups want to use XCode simultaneously and to debug their programs on devices simultaneously?

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  • How do I debug production push notifications using Xcode?

    - by richcollins
    I would like to be able to debug handling of push notifications that originate from the production environment using Xcode. However, it appears that only distribution provisioning profiles can be used with an aps-environment entitlement value of "production". Is there a way to debug production messages on the device using Xcode?

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  • How to get VS or Xcode warning with something like "x = x++"?

    - by Jim Buck
    In the spirit of undefined behavior associated with sequence points such as “x = ++x” is it really undefined?, how does one get the compiler to complain about such code? Specifically, I am using Visual Studio 2010 and Xcode 4.3.1, the latter for an OSX app, and neither warned me about this. I even cranked up the warnings on VS2010 to "all", and it happily compiled this. (For the record, VS2010's version added 1 to the variable where Xcode's version kept the variable unchanged.)

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  • UserControl as ListBoxItem and IsSelected

    - by mattjf
    I have a usercontrol that I want to use as a ListBoxItem. <ListBox.ItemTemplate> <DataTemplate> <local:MyUserControl/> </DataTemplate> </ListBox.ItemTemplate> I'd like to play a storyboard when the usercontrol is unselected. <UserControl.Resources> <Style TargetType="{x:Type UserControl}"> <Style.Triggers> <DataTrigger Binding="{Binding IsSelected, RelativeSource={RelativeSource AncestorType={x:Type ListBoxItem}, Mode=FindAncestor}}" Value="False"> <DataTrigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource OnMouseLeaveSB}"/> </DataTrigger.EnterActions> </DataTrigger> </Style.Triggers> </Style> </UserControl.Resources> But the storyboard is never firing. Is there a better way to do this? Edited to Add: What I am really trying to accomplish this this: When the mouse is over the UserControl, I want to play a storyboard (OnMouseEnterSB). When the mouse leaves the UserControl, I want to play another storyboard (OnMouseLeaveSB). I have all this working fine. When the UserControl is selected, however, and the mouse leaves, I do NOT want to play the storyboard. Finally, when the UserControl is unselected, I want to play the OnMouseLeaveSB storyboard.

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  • Migrate style from TabItem to TabHeader

    - by OffApps Cory
    Good day! I have a TabControl with TabItems that have been customized via a control template. This control template specifies a trigger whereby on mouseover, the content of tab header grows slightly. <ControlTemplate> <Storyboard x:Key="TabHeaderGrow"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="TabName" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="1.1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="TabName" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="1.1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <ControlTemplate.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard Storyboard="{StaticResource TabHeaderGrow}"/> </EventTrigger> When I mouseover any of the tabs they work as expected, however the trigger also fires when I mouseover any of the elements in the tab body. I know that I need to migrate the control styling to a tabHeader controlTemplate, but I am unsure how to do that. I can't seem to do template binding for the content of the tabheader. Any help would be appreciated.

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  • Why isn't TextBox.Text in WPF animatable?

    - by cplotts
    Ok, I have just run into something that is really catching me off-guard. I was helping a fellow developer with a couple of unrelated questions and in his project he was animating text into some TextBlock(s). So, I went back to my desk and recreated the project (in order to answer his questions), but I accidentally used TextBox instead of TextBlock. My text wasn't animating at all! (A lot of help, I was!) Eventually, I figured out that his xaml was using TextBlock and mine was using TextBox. What is interesting, is that Blend wasn't creating key frames when I was using TextBox. So, I got it to work in Blend using TextBlock(s) and then modified the xaml by hand, converting the TextBlock(s) into TextBox(es). When I ran the project, I got the following error: InvalidOperationException: '(0)' Storyboard.TargetProperty path contains nonanimatable property 'Text'. Well, it seems as if Blend was smart enough to know that ... and not generate the key frames in the animation (it would just modify the value directly on the TextBox). +1 for Blend. So, the question became: why isn't TextBox.Text animatable? The usual answer is that the particular property you are animating isn't a DependencyProperty. But, this isn't the case, TextBox.Text is a DependencyProperty. So, now I am bewildered! Why can't you animate TextBox.Text? Let me include some xaml to illustrate the problem. The following xaml works ... but uses TextBlock(s). <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TextBoxTextQuestion.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480" > <Window.Resources> <Storyboard x:Key="animateTextStoryboard"> <StringAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.Text)" Storyboard.TargetName="textControl"> <DiscreteStringKeyFrame KeyTime="0:0:1" Value="Goodbye"/> </StringAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard Storyboard="{StaticResource animateTextStoryboard}"/> </EventTrigger> </Window.Triggers> <Grid x:Name="LayoutRoot"> <StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBlock x:Name="textControl" Text="Hello" FontFamily="Calibri" FontSize="32"/> <TextBlock Text="World!" Margin="0,25,0,0" FontFamily="Calibri" FontSize="32"/> </StackPanel> </Grid> </Window> The following xaml does not work and uses TextBox.Text: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TextBoxTextQuestion.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480" > <Window.Resources> <Storyboard x:Key="animateTextStoryboard"> <StringAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBox.Text)" Storyboard.TargetName="textControl"> <DiscreteStringKeyFrame KeyTime="0:0:1" Value="Goodbye"/> </StringAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard Storyboard="{StaticResource animateTextStoryboard}"/> </EventTrigger> </Window.Triggers> <Grid x:Name="LayoutRoot"> <StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBox x:Name="textControl" Text="Hello" FontFamily="Calibri" FontSize="32"/> <TextBox Text="World!" Margin="0,25,0,0" FontFamily="Calibri" FontSize="32"/> </StackPanel> </Grid> </Window>

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  • Silverlight 4.0 VisualStateManager

    - by xscape
    Can anyone please help me or is there anything I miss out? the visualstate is not triggered xmlns:swi="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" xmlns:esi="clr-namespace:Expression.Samples.Interactivity;assembly=Expression.Samples.Interactivity" xmlns:mei="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions" <my:DataGridTemplateColumn IsReadOnly="True"> <my:DataGridTemplateColumn.CellTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="vsgUrgency"> <VisualState x:Name="UrgencySerious"> <Storyboard> <ColorAnimation Storyboard.TargetName="orbUrgency" Storyboard.TargetProperty="Fill" To="Red"/> </Storyboard> </VisualState> <VisualState x:Name="UrgencyNormal"> <Storyboard> <ColorAnimation Storyboard.TargetName="orbUrgency" Storyboard.TargetProperty="Fill" To="Green"/> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <swi:Interaction.Triggers> <esi:DataTrigger Binding="{Binding Urgency}" Value="Serious"> <mei:GoToStateAction StateName="UrgencySerious"/> </esi:DataTrigger> <esi:DataTrigger Binding="{Binding Urgency}" Value="Normal"> <mei:GoToStateAction StateName="UrgencyNormal"/> </esi:DataTrigger> </swi:Interaction.Triggers> <TextBlock Text="{Binding Urgency}"/> <Path x:Name="orbUrgency" Width="14.6566" Height="14.5449" Stretch="Fill" StrokeThickness="1" StrokeLineJoin="Round" Fill="#FFE50A0A" Data="F1 M 9.3269,3.61737C 13.3742,3.61737 16.6552,6.87332 16.6552,10.8898C 16.6552,14.9063 13.3742,18.1623 9.3269,18.1623C 5.2796,18.1623 1.99862,14.9063 1.99862,10.8898C 1.99862,6.87332 5.27956,3.61737 9.3269,3.61737 Z "> </Path> </StackPanel> </DataTemplate> </my:DataGridTemplateColumn.CellTemplate> </my:DataGridTemplateColumn>

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