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  • Mac internet problems

    - by Bradley Herman
    Our office is set up with mostly macs (7 of them) but we do have a windows laptop and a windows desktop on the network as well. The network is configured with a modem going into a switch/router throughout the office to the computers, along with a wireless router. Everything runs fine most of the time, but periodically while using the web, certain sites will stop loading and timeout repeatedly. This usually lasts 20 minutes or so and can be incredibly annoying. Resetting the modem/router and/or rebooting the computer never helps. The weirdest part is that in almost every case, the websites are fine on our Windows machines. I frequently use github, google, Stack Overflow, and jQuery reference and I can count on the sites being unavailable to me at least once a day. While I can't get them to load, I can spin my chair around to the windows server behind me and load the sites just fine. Any idea what the hell could be going on here?

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  • Clonezilla multiple disks restore to single disk

    - by Farseeker
    I have a clonezilla image from a machine that had 3 seperate disks (one partition per disk). I want to know if I can restore that image to another computer that has a hard drive that's much larger than the original, but only has one drive. Clonezilla is stating that it can't do this automatically, and perhaps I should try cnvt-ocs-dev but I've no idea what that means (Google is less than forthcoming with information about it too). Ok so I found out what cnvt-ocs-dev is, and that allows me to move source/destination targets between physical disks, but it doesn't seem to be able to move the partition as well.

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  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • Automate configuration change on Outlook 2007

    - by Julien Vehent
    I am migrating a bunch of mailboxes to google apps. Each user owns several mailboxes each serving different domains (john has [email protected], [email protected], and so on...) Currently, those accounts are hosted on (edit:NOT an exchange server) an old SMTP/POP server we want to replace, and I need to edit their outlook 2007 configuration to change the pop, smtp and password parameters. The hard way to do it is to connect to each outlook session and edit the parameters manually. I want to avoid that. Because that represents over 700 accounts spread between 40 users... :'( How can I automate this configuration change ? In the active directory ? Using a PRF file ? note: I'm a linux sysadmin with very little knowledge of windows's black magic.

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  • Is there a network "tee"-alike with one leg returning to /dev/null ?

    - by Steff Davies
    I've just built a new PostgreSQL server for my employers, which is happily replicating using WALs. I'm now left with the problem of verifying its performance. One nice way which came up in conversation is to break replication with the slave caught up and then direct all production traffic to both servers, discarding the responses from the new server and returning those from the current one to the clients. Once we're sure performance is OK, we re-sync the slave and can fail over with confidence. Bliss. This would require a TCP proxy capable of opening two outgoing connections for each incoming one, and discarding the data returned from one of them, which is a tricky thing to google for, it seems. Do the assembled brains know of such a thing, before I dive into libevent and write one?

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  • Task Manager does not show memory usage

    - by Robin
    I just noticed this yesterday. I selected different memory columns, none of them worked, and I've tried showing processes from all users. I'm using Win 7. It doesn't slow down my computer or does anything else. I just want to know why and how to fix it. Could anyone help me on this? Thank you cannot post pix :( it is like this: only shows K, without actual number Image Name--------User Name----CPU----Memory (Private Working Set)------Description System -----------SYSTEM ------01-------------------------------K-------NT Kernel &system Smss.exe--------- SYSTEM -----00-------------------------------K-------Win Session Manager Wininit.exe------ SYSTEM ------00-------------------------------K-------Win Start-up Applic It's pretty much the same as http://www.sevenforums.com/general-discussion/56891-my-task-manager-doesnt-show-ram-usage-each-program.html that is the only one i found on google.

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  • How do I install iTunes?

    - by David
    I have an iPhone and run Ubuntu on all of my personal computers. Since I did not want to keep a separate partition with Windows on it for the sole purpose of running iTunes, I attempted to install It using Wine. I installed Wine 1.4 from the Software Center and installed iTunes 10.6.3. When I tried to run it I got a slew of error messages. I hopped over to google where it was suggested that I install it through PlayOnLinux. I did so with the same result. Further googling revealed that iTunes 10.6.x is confirmed to work with Wine 1.5.1 and up. I installed Wine 1.5.1 following the instructions I found and was unable to get it to open. I did the same with 1.5.9 with the same results. I opened the Package Manager and installed the Wine 1.5.9 packages through it, and it appears to have installed properly. When trying to install iTunes I got he error "This iTunes installer requires Windows Vista 64 bit or later". Realizing that Wine uses XP as a default I ran winecfg and changed it to Windows 7. This changed nothing and I tried changing it through winetricks to no avail. I even changed it to Vista with the same results. Does anyone know what is going wrong here and how to fix it? Thanks

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  • Slow download speeds on MacBook Pro

    - by Austin
    Just as the title says, I am getting very low download speeds on my MacBook Pro. I did a speed test at speedtest.net, and am getting 7 MbPS down, .5 up. However, I can only seem to get 270 KB PS max (averaging 100 K), whether on my school's network or on my home network, wired or wireless. I am on Mac OS X 10.5.8, with Google Chrome. My ethernet settings (under System Preferences - Network - Ethernet Connection - Advanced - Ethernet) are set to "Configure Automatically", "Speed: 100TX", "Duplex: full-duplex, flow-control", and "MTU: Standard (1500)". As far as I can tell, there are no throttles or anything between here and the ISP, so... Any ideas on why I'm getting such low download speeds?

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  • dependency hell

    - by Delirium tremens
    I'm trying to install empathy. Current version has to be installed from source, but needs a list of things that have to be installed one by one. Previous version is in repository, but blinks (opens, then right after that, closes). Previous version of the previous version: apt-cache search -showpkg empathy shows general empathy information and a telepathy too, but not the rpm file name taking the rpm file name from a Google search result, apt-get install package=empathy-2.30.1-2pclos2010 says package package (twice, really) not found installing apturl, clicking the rpm file link, opening it with apturl, installation gui starts, but fails opening the rpm file with Synaptic doesn't work opening the rpm file with /usr/bin/apt-get doesn't work What now?

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • Friday Fun: Abduction

    - by Mysticgeek
    Finally another Friday has arrived and it’s time to waste the afternoon on company time playing a flash game. Today we take a look at a fun game called Abduction. Abduction Abduction is a neat game where you snatch people and livestock to sell them on the intergalactic market.   The controls are basic using the arrow keys or W,A,S,D and the left mouse button. Here is the tutorial that you can play first to get the hang of it. While you’re abducting hillbillies, they throw pitch forks and other objects at your craft so you need to avoid them.   The game has several levels to keep you distracted until quitting time. Play Abduction at FreeWebArcade Similar Articles Productive Geek Tips Take Screenshots in Firefox the Easy WayFriday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • cloud computing ? Eucalyptus

    - by neolix
    Hi Greeting!! I want to setup small cloud computing using our old 2 core server system? we are new to cloud system we have google for the same. We are looking host VM's on top any one has done pls share me doc or how to ? we have 50 plus server which we are not using. 2 core each 4GB RAM, 1TB HDD centos is my base os we looking host windows. Right now we can use this server only paravirtualization ignore my english Thanks

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  • Dynamically load and call delegates based on source data

    - by makerofthings7
    Assume I have a stream of records that need to have some computation. Records will have a combination of these functions run Sum, Aggregate, Sum over the last 90 seconds, or ignore. A data record looks like this: Date;Data;ID Question Assuming that ID is an int of some kind, and that int corresponds to a matrix of some delegates to run, how should I use C# to dynamically build that launch map? I'm sure this idea exists... it is used in Windows Forms which has many delegates/events, most of which will never actually be invoked in a real application. The sample below includes a few delegates I want to run (sum, count, and print) but I don't know how to make the quantity of delegates fire based on the source data. (say print the evens, and sum the odds in this sample) using System; using System.Threading; using System.Collections.Generic; internal static class TestThreadpool { delegate int TestDelegate(int parameter); private static void Main() { try { // this approach works is void is returned. //ThreadPool.QueueUserWorkItem(new WaitCallback(PrintOut), "Hello"); int c = 0; int w = 0; ThreadPool.GetMaxThreads(out w, out c); bool rrr =ThreadPool.SetMinThreads(w, c); Console.WriteLine(rrr); // perhaps the above needs time to set up6 Thread.Sleep(1000); DateTime ttt = DateTime.UtcNow; TestDelegate d = new TestDelegate(PrintOut); List<IAsyncResult> arDict = new List<IAsyncResult>(); int count = 1000000; for (int i = 0; i < count; i++) { IAsyncResult ar = d.BeginInvoke(i, new AsyncCallback(Callback), d); arDict.Add(ar); } for (int i = 0; i < count; i++) { int result = d.EndInvoke(arDict[i]); } // Give the callback time to execute - otherwise the app // may terminate before it is called //Thread.Sleep(1000); var res = DateTime.UtcNow - ttt; Console.WriteLine("Main program done----- Total time --> " + res.TotalMilliseconds); } catch (Exception e) { Console.WriteLine(e); } Console.ReadKey(true); } static int PrintOut(int parameter) { // Console.WriteLine(Thread.CurrentThread.ManagedThreadId + " Delegate PRINTOUT waited and printed this:"+parameter); var tmp = parameter * parameter; return tmp; } static int Sum(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static int Count(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static void Callback(IAsyncResult ar) { TestDelegate d = (TestDelegate)ar.AsyncState; //Console.WriteLine("Callback is delayed and returned") ;//d.EndInvoke(ar)); } }

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  • Making TT-RSS cache images

    - by Piku
    Due to Google Reader's untimely demise, I've installed tiny-tiny RSS on my Linux machine under Apache 2. It's mostly a good enough replacement and I can at least go back to reading RSS feeds in my web browser at work. Can I configure or hack TT-RSS to cache all the images it finds in its feeds? There is an option when adding a feed, but it doesn't seem to actually do anything. If I view (for example) today's XKCD comic in TT-RSS it still loads the image from the XKCD website. What I want is the image to be cached in TT-RSS and served from there instead.

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  • IIS7 301 permanent redirect from billarga.com.au to billarga.com

    - by Rick
    Using IIS7 GUI, I have placed a 301 permanent redirection from billarga.com.au to billarga.com and left the other behaviours unchecked (want relative redirect). As soon as I apply the redirect on the .com.au, the same redirect appears for the .com domain. Why? I don't understand why changing one will do the same to the other. Has it got something to do with both using the same bindings? Each domain uses two bindings, one with www and the other without. My aim is to condense all traffic and google listings to the one domain, but still be able to use the .com.au for appearance purposes in the url (for aussies). Any help with this is appreciated!

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  • Backup script that excludes large files using Duplicity and Amazon S3

    - by Jason
    I'm trying to write an backup script that will exclude files over a certain size. My script gives the proper command, but when run within the script it outputs an an error. However if the same command is run manually everything works...??? Here is the script based on one easy found with google #!/bin/bash # Export some ENV variables so you don't have to type anything export AWS_ACCESS_KEY_ID="accesskey" export AWS_SECRET_ACCESS_KEY="secretaccesskey" export PASSPHRASE="password" SOURCE=/home/ DEST=s3+http://s3bucket GPG_KEY="7743E14E" # exclude files over 100MB exclude () { find /home/jason -size +100M \ | while read FILE; do echo -n " --exclude " echo -n \'**${FILE##/*/}\' | sed 's/\ /\\ /g' #Replace whitespace with "\ " done } echo "Using Command" echo "duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST" duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST # Reset the ENV variables. export AWS_ACCESS_KEY_ID= export AWS_SECRET_ACCESS_KEY= export PASSPHRASE= If run I recieve the error; Command line error: Expected 2 args, got 6 Enter 'duplicity --help' for help screen. Any help your could offer would be greatly appreciated.

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  • 3D Vector "End Point" Calculation for procedural Vector Graphics

    - by FrostFlame64
    Alright, So I need some help with some Vector Math. I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees and Plants. L-Systems, are drawn by using Turtle Graphics, which is a form of Vector graphics. I first created a system to draw in 2D Graphics, which works perfectly fine. But now I want to make a 3D equivalent, and I’ve run into an issue. For my 2D Version, I created a Method for quickly determining the “End Point” of a Vector-like movement. Given a starting point (X, Y), a direction (between 0 and 360 degrees), and a distance, the end point is calculated by these formulas: newX = startX + distance * Sin((PI * direction) / 180) newY = startY + distance * Cos((PI * direction) / 180) Now I need something Similarly Equivalent for performing this Calculation in 3D, But I haven’t been able to Google anything that could show me how to do this. I'm flexible enough to get whatever required information is needed for this method calculation, in any reasonable form (Vector3, Quaternion, ect). To summarize: Given a starting point/vector position in 3D space (X, Y, Z), a Direction in 3D space (Vector3, Quaternion, ect), and a Distance, I need to find the “End Point” in 3D Space. Thank you for your time and help.

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  • Can't access certain specific IP/domain on Windows 7

    - by jfrobishow
    Been banging my head on the wall for some time now. I have a fresh install of Windows 7 - Ultimate ~x86. Some IPs can't resolve properly, it doesn't matter if I try using Firefox, Chrome or IE I end up with a domain not found (server not found, etc.) I am behind a router, all the other computers aren't affected only this Win 7 machine. It's only certain sites. e.g. xkcd.com, facebook's cdn, google group. Things I have tried: flushdns ipconfig renew Disable IP v6 on the NIC Double checked that the computer was in the right timezone @ the right time. Reinstall the NIC driver. Again 90% of the sites will work but not the major one :P help!!!

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  • How can I fix my WRT54GL's constant crashing?

    - by Aarthi
    I have a Linksys WRT54GL wireless router (the old blue-and-black) whose underside indicates it is Version 2. I've noticed that, on wireless mode, if I am on a Skype call or in a Google Hangout, the wireless aspect will crash completely. In addition, if I am connected via an ethernet cord, my quality (that is, how my voice is received) tanks very quickly. I suspect this is due, in part, to my internet connectivity itself (I'm on Comcast instead of Verizon FiOS, as I'd prefer) but I'd like to stop my wireless router's wireless capability from crashing. I considered a firmware upgrade, but it looks to me as if I am upgraded. Short of manually running ethernet all over my house, I'm not sure what to do. How can I solve my wireless router's issues? If the answer is "buy a new router," then that's valid, as well, in my opinion.

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  • MongoDB on FreeBSD

    - by Hartator
    We are currently using MongoDB 2.0.0 on MacOS but our servers are running FreeBSD. The most recent port of MongoDB is the 1.8.3 version. I have tried to compile the 2.0.0 by hand but I came across errors that I didn't manage to fix. I came across on the Internet a few old resources which are saying that MongoDB does not run well on FreeBSD mainly for performance issue (memory mapped files). Is that true ? Does it mean we have to switch our server to another OS ? Thanks for your opinions! Sources : http://groups.google.com/group/mongodb-user/browse_thread/thread/8131b7e5a5c710d9 http://ivoras.net/blog/tree/2009-11-05.a-short-time-with-mongodb.html

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Doubts about several best practices for rest api + service layer

    - by TheBeefMightBeTough
    I'm going to be starting a project soon that exposes a restful api for business intelligence. It may not be limited to a restful api, so I plan to delegate requests to a service layer that then coordinates multiple domain objects (each of which have business logic local to the object). The api will likely have many calls as it is a long-term project. While thinking about the design, I recalled a few best practices. 1) Use command objects at the controller layer (I'm using Spring MVC). 2) Use DTOs at the service layer. 3) Validate in both the controller and service layer, though for different reasons. I have my doubts about these recommendations. 1) Using command objects adds a lot of extra single-purpose classes (potentially one per request). What exactly is the benefit? Annotation based validation can be done using this approach, sure. What if I have two requests that take the same parameters, but have different validation requirements? I would have to have two different classes with exactly the same members but different annotations? Bleh. 2) I have heard that using DTOs is preferable to parameters because it makes for more maintainable code down the road (say, e.g., requirements change and the service parameters need to be altered). I don't quite understand this. Shouldn't an api be more-or-less set in stone? I would understand that in the early phases of a project (or, especially, an entire company) the domain itself will not be well understood, and thus core domain objects may change along with the apis that manipulate these objects. At this point however the number of api methods should be small and their dependents few, so changes to the methods could easily be tolerated from a maintainability standpoint. In a large api with many methods and a substantial domain model, I would think having a DTO for potentially each domain object would become unwieldy. Am I misunderstanding something here? 3) I see validation in the controller and service layer as redundant in most cases. Why would I validate that parameters are not null and are in general well formed in the controller if the service is going to do exactly the same (and more). Couldn't I just do all the validation in the service and throw a runtime exception with a list of bad parameters then catch that in the controller to make the error messages more presentable? Better yet, couldn't I just make the error messages user-friendly in the service and let the exception trickle up to a global handler (ControllerAdvice in spring, for example)? Is there something wrong with either of these approaches? (I do see a use case for controller validation if the input does not map one-to-one with the service input, but since the controllers are for a rest api and not forms, the api parameters will probably map directly to service parameters.) I do also have a question about unchecked vs checked exceptions. Namely, I'm not really sure why I'd ever want to use a checked exception. Every time I have seen them used they just get wrapped into general exceptions (DomainException, SystemException, ApplicationException, w/e) to reduce the signature length of methods, or devs catch Exception rather than dealing with the App1Exception, App2Exception, Sys1Exception, Sys2Exception. I don't see how either of these practices is very useful. Why not just use unchecked exceptions always and catch the ones you actually do care about? You could just document what unchecked exceptions the method throws.

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  • Easy shorewall question : allow ips to DNAT

    - by llazzaro
    Hello, At my home network I had a transparent proxy. This is the rule that forward all 80 traffic to my squid3.1 server at DMZ DNAT loc:!10.0.0.126 dmz:172.16.0.198:3128 tcp 80 - !172.16.0.198 Ok, I need to add more ips to avoid transparent proxy. I tried loc:!10.0.0.134,!10.0.0.126...but didnt work (also similars like [ip0,ip1]. I tried to google the answer cant find it (sorry no matches, not searching the right keywords) also I tried to read the docs, but they are really long (and indexes dont help me). Thanks!

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  • Bacula vs. BackupPC [closed]

    - by ujjain
    I have been googling about the differences between them. Bacula has lots of roles BackupPC is easier to configure Bacula works with agent, not rsync (great for Windows backups) It seems that Bacula is most often compared to Amanda though, while BackupPC seems a perfectly lovely and popular backup distribution to. I currently backup my servers with rsnapshot, but I am looking for a professional scalable solution that could also back-up 50 hosts without problems. Preferably a solution that can offer bare metal restores for my Linux servers. I am not looking to reinstall the exact same version of Plesk, the software, etc... Update: I see this ranks high in Google, I found a good article: http://www.serverfocus.org/backuppc-vs-bacula-vs-amanda. I personally think that BackupPC is good for smaller environment, but Bacula, despite the high learning curve, is better for environments that requilre scaling.

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