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  • Yii, Generate unquie ids one each tr element of CGridView

    - by Snow_Mac
    I have a CDbActiveRecord setup and I have a instance of the CGridView class setup as a widget. Basically my end game is I need a table, but each row to contain the primary key of the row associated with the Active Record. Such as: <tr id="123"> <td> Column value 1 </td> <td> Col 2 </td> <td> Col 3 </td> </tr> That's the specific of the row that I'm looking for. Here's the code I've got so far to produce a table. (The json variable is set because this is inside a controller and the widget is returned as json.) // get the content id for the version list $contentID_v = Yii::app()->request->getParam("id"); // setup the criteria to fetch related items $versionCdbCriteria = new CDbCriteria; $versionCdbCriteria->compare("contentID",$contentID_v); // setting up the active data provider for the version $vActiveDP = new CActiveDataProvider("FactsheetcontentVersion", array( "criteria" => $versionCdbCriteria, 'pagination' => array('PageSize' => $this->paginationSize), 'keyAttribute'=>'vID', )); $json_data .= $this->widget('zii.widgets.grid.CGridView', array( 'dataProvider' => $vActiveDP, 'columns' => array( 'title', 'created', 'createdBy' ), 'showTableOnEmpty' => 'false', ),true); This is what it produces for my active record. <div class="grid-view" id="yw0"> <div class="summary">Displaying 1-1 of 1 result(s).</div> <table class="items"><thead> <tr><th id="yw0_c0">Factsheettitle</th> <th id="yw0_c1"><a href="jq/work/admin/index.php?r=factsheetManager/Editor &amp;id=25601&amp;getV=true&amp;_=1341694154760&amp;FactsheetcontentVersion_sort=created">Created</a> </th> <th id="yw0_c2"><a href="jq/work/admin/index.php?r=factsheetManager/ Editor&amp;id=25601&amp;getV=true&amp;_=1341694154760&amp;FactsheetcontentVersion_sort=createdBy">Created By</a> </th> </tr></thead> <tbody><tr class="odd"><td>Distribution</td><td>0000-00-00 00:00:00</td><td>NULL</td></tr></tbody> </table> <div title="jq/work/admin/index.php?r=factsheetManager/Editor&amp;id=12&amp;id=25601&amp;getV=true&amp;_=1341694154760" style="display:none" class="keys"><span>8</span></div> </div>

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  • Jquery Close/Open Multiple Toggles

    - by Pedro
    Hi, I have the toggle in my menu Working successfully for the two links that I have within it. Because the top link once toggled covers the other link, there is no problem. But since the link beneath it leaves the top link exposed, a user could click that and now have two toggled items open and pretty much stacked on top of each other. Is there a way for me to check if the other toggled item is open and if so, close it? Thanks! <div class="parents-toggle"> <a href="#" id="customize-toggle">Customize</a><br/> <div class="menu-toggle hidden" id="customize-menu"> <div class="menu-toggle-one"> <h3>Background</h3> <ul> <li><a href="#">Dark Wood</a></li> <li><a href="#">Wallpaper</a></li> <li><a href="#">Bricks</a></li> <li><a href="#">Planks</a></li> <li><a href="#">Default</a></li> </ul> </div> <div class="menu-toggle-two"> <h3>Layout</h3> <ul> <li><a href="#">Grid</a></li> <li><a href="#">List</a></li> <li><a href="#">Full</a></li> </ul> </div> </div> </div> <a href="/submit/">Submit video</a><br/> <div class="parents-toggle"> <a href="#" id="channels-toggle">Channels</a> <div class="menu-toggle hidden" id="channels-menu"> <div class="menu-toggle-one"> <ul> <li><a href="#">Automotive</a></li> <li><a href="#">Comedy</a></li> <li><a href="#">Movies</a></li> <li><a href="#">Weather</a></li> </ul> </div> <div class="menu-toggle-two"> <ul> <li><a href="#">Business</a></li> <li><a href="#">Commercials</a></li> <li><a href="#">Music</a></li> <li><a href="#">Technology</a></li> </ul> </div> </div> </div> </div> <script> $("#customize-toggle").click(function () { $("#customize-menu").toggle(); }); $("#channels-toggle").click(function () { $("#channels-menu").toggle(); }); </script>

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  • Launching a file using ACTION_VIEW Intent Action

    - by Sneha
    I have the following code to launch a file : try { path = fileJsonObject.getString("filePath"); if (path.indexOf("/") == 0) { path = path.substring(1, path.length()); } path = root + path; final File fileToOpen = new File(path); if (fileToOpen.exists()) { if (fileToOpen.isFile()) { Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); myIntent.setData(Uri.parse(path)); final String pathToCheck = new String(path); pathToCheck.toLowerCase(); if (pathToCheck.endsWith(".wav") || pathToCheck.endsWith(".ogg") || pathToCheck.endsWith(".mp3") || pathToCheck.endsWith(".mid") || pathToCheck.endsWith(".midi") || pathToCheck.endsWith(".amr")) { myIntent.setType("audio/*"); } else if (pathToCheck.endsWith(".mpg") || pathToCheck.endsWith(".mpeg") || pathToCheck.endsWith(".3gp") || pathToCheck.endsWith(".mp4")) { myIntent.setType("video/*"); } else if (pathToCheck.endsWith(".jpg") || pathToCheck.endsWith(".jpeg") || pathToCheck.endsWith(".gif") || pathToCheck.endsWith(".png") || pathToCheck.endsWith(".bmp")) { myIntent.setType("image/*"); } else if (pathToCheck.endsWith(".txt") || pathToCheck.endsWith(".csv") || pathToCheck.endsWith(".xml")) { Log.i("txt","Text fileeeeeeeeeeeeeeeeeeeeeeeeee"); myIntent.setType("text/*"); } else if (pathToCheck.endsWith(".gz") || pathToCheck.endsWith(".rar") || pathToCheck.endsWith(".zip")) { myIntent.setType("package/*"); } else if (pathToCheck.endsWith(".apk")) { myIntent.setType("application/vnd.android.package-archive"); } ((Activity) context).startActivityForResult(myIntent, RequestCodes.LAUNCH_FILE_CODE); } else { errUrl = resMsgHandler.errMsgResponse(fileJsonObject, "Incorrect path provided. please give correct path of file"); return errUrl; } } else { errUrl = resMsgHandler.errMsgResponse(fileJsonObject,"Incorrect path provided. please give correct path of file"); return errUrl; } } catch (Exception e) { e.printStackTrace(); Log.i("err","Unable to launch file" + " " + e.getMessage()); errUrl = resMsgHandler.errMsgResponse(fileJsonObject, "Unable to launch file" + " " + e.getMessage()); return errUrl; } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); try { if (requestCode == RequestCodes.LAUNCH_FILE_CODE) { if (resultCode == RESULT_CANCELED) { Log.i("err","errrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); String errUrl = responseMsgHandler.errMsgResponse(FileHandler.fileJsonObject, "Unable to launch file"); mWebView.loadUrl(errUrl); } else if (resultCode == RESULT_OK) { String successUrl = responseMsgHandler.launchfileResponse(FileHandler.fileJsonObject); mWebView.loadUrl(successUrl); } Amd the result ctrl is at "if (resultCode == RESULT_CANCELED)". So how to successfully launch this? May be in short i am doing this: final File fileToOpen = new File(path); if (fileToOpen.exists()) { if (fileToOpen.isFile()) { Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); myIntent.setData(Uri.parse(path)); if (pathToCheck.endsWith(".txt") || pathToCheck.endsWith(".csv") || pathToCheck.endsWith(".xml")) { Log.i("txt","Text fileeeeeeeeeeeeeeeeeeeeeeeeee"); myIntent.setType("text/*"); startActivityForResult(myIntent, RequestCodes.LAUNCH_FILE_CODE); and @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); if (requestCode == RequestCodes.LAUNCH_FILE_CODE) { if (resultCode == RESULT_CANCELED) { Log.i ("err","errrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); String errUrl = responseMsgHandler.errMsgResponse(FileHandler.fileJsonObject, "Unable to launch file"); mWebView.loadUrl(errUrl); } else if (resultCode == RESULT_OK) { String successUrl = responseMsgHandler.launchfileResponse(FileHandler.fileJsonObject); mWebView.loadUrl(successUrl); } My err log: 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.tf.thinkdroid.sstablet/com.tf.thinkdroid.write.editor.WriteEditorActivity}: java.lang.NullPointerException 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) ..... 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): Caused by: java.lang.NullPointerException 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at com.tf.thinkdroid.common.app.TFActivity.storeDataToFileIfNecessary(Unknown Source) 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at com.tf.thinkdroid.common.app.TFActivity.onPostCreate(Unknown Source) ... Thanks Sneha

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  • SurfaceView drawn on top of other elements after coming back from specific activity

    - by spirytus
    I have an activity with video preview displayed via SurfaceView and other views positioned over it. The problem is when user navigates to Settings activity (code below) and comes back then the surfaceview is drawn on top of everything else. This does not happen when user goes to another activity I have, neither when user navigates outside of app eg. to task manager. Now, you see in code below that I have setContentVIew() call wrapped in conditionals so it is not called every time when onStart() is executed. If its not wrapped in if statements then all works fine, but its causing loosing lots of memory (5MB+) each time onStart() is called. I tried various combinations and nothing seems to work so any help would be much appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Toast.makeText(this,"Create ", 2000).show(); // set 32 bit window (draw correctly transparent images) getWindow().getAttributes().format = android.graphics.PixelFormat.RGBA_8888; // set the layout of the screen based on preferences of the user sharedPref = PreferenceManager.getDefaultSharedPreferences(this); } public void onStart() { super.onStart(); String syncConnPref = null; syncConnPref = sharedPref.getString("screensLayouts", "default"); if(syncConnPref.contentEquals("default") && currentlLayout!="default") { setContentView(R.layout.fight_recorder_default); } else if(syncConnPref.contentEquals("simple") && currentlLayout!="simple") { setContentView(R.layout.fight_recorder_simple); } // I I uncomment line below so it will be called every time without conditionals above, it works fine but every time onStart() is called I'm losing 5+ MB memory (memory leak?). The preview however shows under the other elements exactly as I need memory leak makes it unusable after few times though // setContentView(R.layout.fight_recorder_default); if(getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available and fight recording will not be permanently stored",2000).show(); // TODO also in here put some code replacing the background with something nice return; } // now we have camera ready and we need surface to display picture from camera on so // we instantiate CameraPreviw object which is simply surfaceView containing holder object. // holder object is the surface where the image will be drawn onto // this is where camera live cameraPreview will be displayed cameraPreviewLayout = (FrameLayout) findViewById(id.camera_preview); cameraPreview = new CameraPreview(this); // now we add surface view to layout cameraPreviewLayout.removeAllViews(); cameraPreviewLayout.addView(cameraPreview); // get layouts prepared for different elements (views) // this is whole recording screen, as big as screen available recordingScreenLayout=(FrameLayout) findViewById(R.id.recording_screen); // this is used to display sores as they are added, it displays like a path // each score added is a new text view simply and as user undos these are removed one by one allScoresLayout=(LinearLayout) findViewById(R.id.all_scores); // layout prepared for controls like record/stop buttons etc startStopLayout=(RelativeLayout) findViewById(R.id.start_stop_layout); // set up timer so it can be turned on when needed //fightTimer=new FightTimer(this); fightTimer = (FightTimer) findViewById(id.fight_timer); // get views for displaying scores score1=(TextView) findViewById(id.score1); score2=(TextView) findViewById(id.score2); advantages1=(TextView) findViewById(id.advantages1); advantages2=(TextView) findViewById(id.advantages2); penalties1=(TextView) findViewById(id.penalties1); penalties2=(TextView) findViewById(id.penalties2); RelativeLayout welcomeScreen=(RelativeLayout) findViewById(id.welcome_screen); Animation fadeIn = AnimationUtils.loadAnimation(this, R.anim.fade_in); welcomeScreen.startAnimation(fadeIn); Toast.makeText(this,"Start ", 2000).show(); animateViews(); } Settings activity is below, after coming back from this activity surfaceview is drawn on top of other elements. public class SettingsActivity extends PreferenceActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if(MyFirstAppActivity.getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available",2000).show(); return; } addPreferencesFromResource(R.xml.preferences); } }

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  • Nested loops break out unexpectedly

    - by Metju
    Hi guys, I'm trying to create a sudoku game, for those that do not know what it is. You have a 9x9 box that needs to be filled with numbers from 1-9, every number must be unique in its row and column, and also in the 3x3 box it is found. I ended up doing loads of looping within a 2 dimensional array. But at some point it just stops, with no exceptions whatsoever, just breaks out and nothing happens, and it's not always at the same position, but always goes past half way. I was expecting a stack overflow exception at least. Here's my code: public class Engine { public int[,] Create() { int[,] outer = new int[9, 9]; for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { outer[i, j] = GetRandom(GetUsed(outer, i, j)); } } return outer; } List<int> GetUsed(int[,] arr, int x, int y) { List<int> usedNums = new List<int>(); for (int i = 0; i < 9; i++) { if (arr[x, i] != 0 && i != y) { if(!usedNums.Contains(arr[x, i])) usedNums.Add(arr[x, i]); } } for (int i = 0; i < 9; i++) { if (arr[i, y] != 0 && i != x) { if (!usedNums.Contains(arr[i, y])) usedNums.Add(arr[i, y]); } } int x2 = 9 - (x + 1); int y2 = 9 - (y + 1); if (x2 <= 3) x2 = 2; else if (x2 > 3 && x2 <= 6) x2 = 5; else x2 = 8; if (y2 <= 3) y2 = 2; else if (y2 > 3 && y2 <= 6) y2 = 5; else y2 = 8; for (int i = x2 - 2; i < x2; i++) { for (int j = y2 - 2; j < y2; j++) { if (arr[i, j] != 0 && i != x && j != y) { if (!usedNums.Contains(arr[i, j])) usedNums.Add(arr[i, j]); } } } return usedNums; } int GetRandom(List<int> numbers) { Random r; int newNum; do { r = new Random(); newNum = r.Next(1, 10); } while (numbers.Contains(newNum)); return newNum; } }

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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • Need some help accessing password string / Debugging

    - by Josh Lake
    I'm doing this code for the sole purpose in trying out how to get the password field masked. Any suggestions on where to go next? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "Welcome to the Classified Network, DOD842349729961971\n"; cout << "Username: \n"; string admin = "gardinerca"; string root_password = "password1"; string full_name = "User Name"; string name; cin >> name; if (name == admin) { printf("Password: "); char password[10]; int i; for (i = 0; i <= 10; i++) { int c = getch(); if (c == '\n' || c == EOF) break; password[i] = c; printf("*"); } password[i] = '\0'; if (strcmp(password, root_password) == 0) { system("CLS"); cout << "Welcome " << full_name << " to the Classified Network\n"; cout << "Would you like to play a game? (Y or N)\n"; string play_game; cin >> play_game; if (play_game == "Y") { cout << "How many balls can you stick in your mouth?\n"; int balls; cin >> balls; string one; string two; one = "One Ball"; two = "Two Ball's"; if (balls == 1) cout << "You can honestly stick " << one << " in your mouth?"; } else { cout << "You have selected the No Option. Thats fine...we don't want to play with you either\n"; } } else { cout << "Invaild Password. Please contact system administrator.\n"; cin.clear(); system ("PAUSE"); } else { cout << "No Username found. Please contact system administrator.\n"; cin.clear(); system ("PAUSE"); } return 0; }

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  • How to play audio in Java Application

    - by user577829
    I'm making a java application and I need to play audio. I'm playing mainly small sound files of my cannon firing (its a cannon shooting game) and the projectiles exploding, though I plan on having looping background music. I have found two different methods to accomplish this, but both don't work how I want. The first method is literally a method: public void playSoundFile(File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681 try { //get an AudioInputStream AudioInputStream ais = AudioSystem.getAudioInputStream(file); //get the AudioFormat for the AudioInputStream AudioFormat audioformat = ais.getFormat(); System.out.println("Format: " + audioformat.toString()); System.out.println("Encoding: " + audioformat.getEncoding()); System.out.println("SampleRate:" + audioformat.getSampleRate()); System.out.println("SampleSizeInBits: " + audioformat.getSampleSizeInBits()); System.out.println("Channels: " + audioformat.getChannels()); System.out.println("FrameSize: " + audioformat.getFrameSize()); System.out.println("FrameRate: " + audioformat.getFrameRate()); System.out.println("BigEndian: " + audioformat.isBigEndian()); //ULAW format to PCM format conversion if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW) || (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) { AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, audioformat.getSampleRate(), audioformat.getSampleSizeInBits() * 2, audioformat.getChannels(), audioformat.getFrameSize() * 2, audioformat.getFrameRate(), true); ais = AudioSystem.getAudioInputStream(newformat, ais); audioformat = newformat; } //checking for a supported output line DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat); if (!AudioSystem.isLineSupported(datalineinfo)) { //System.out.println("Line matching " + datalineinfo + " is not supported."); } else { //System.out.println("Line matching " + datalineinfo + " is supported."); //opening the sound output line SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo); sourcedataline.open(audioformat); sourcedataline.start(); //Copy data from the input stream to the output data line int framesizeinbytes = audioformat.getFrameSize(); int bufferlengthinframes = sourcedataline.getBufferSize() / 8; int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes; byte[] sounddata = new byte[bufferlengthinbytes]; int numberofbytesread = 0; while ((numberofbytesread = ais.read(sounddata)) != -1) { int numberofbytesremaining = numberofbytesread; sourcedataline.write(sounddata, 0, numberofbytesread); } } } catch (Exception e) { e.printStackTrace(); } } The problem with this is that my entire program stops until the sound file is finished, or at least nearly finished. The second method is this: File file = new File("Launch1.wav"); AudioClip clip; try { clip = JApplet.newAudioClip(file.toURL()); clip.play(); } catch (Exception e) { e.getMessage(); } The problem I have here is that every time the sound file ends early or doesn't play at all depending on where I place the code. Is their any way to play sound without the above mentioned problems? Am I doing something wrong? Any help is greatly appreciated.

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  • Undefined reference to vtable

    - by RyanG
    So, I'm getting the infamously horrible "undefined reference to 'vtable..." error for the following code (The class in question is CGameModule.) and I cannot for the life of me understand what the problem is. At first, I thought it was related to forgetting to give a virtual function a body, but as far as I understand, everything is all here. The inheritance chain is a little long, but here is the related source code. I'm not sure what other information I should provide. My code: class CGameModule : public CDasherModule { public: CGameModule(Dasher::CEventHandler *pEventHandler, CSettingsStore *pSettingsStore, CDasherInterfaceBase *pInterface, ModuleID_t iID, const char *szName) : CDasherModule(pEventHandler, pSettingsStore, iID, 0, szName) { g_pLogger->Log("Inside game module constructor"); m_pInterface = pInterface; } virtual ~CGameModule() {}; std::string GetTypedTarget(); std::string GetUntypedTarget(); bool DecorateView(CDasherView *pView) { //g_pLogger->Log("Decorating the view"); return false; } void SetDasherModel(CDasherModel *pModel) { m_pModel = pModel; } virtual void HandleEvent(Dasher::CEvent *pEvent); private: CDasherNode *pLastTypedNode; CDasherNode *pNextTargetNode; std::string m_sTargetString; size_t m_stCurrentStringPos; CDasherModel *m_pModel; CDasherInterfaceBase *m_pInterface; }; } Inherits from... class CDasherModule; typedef std::vector<CDasherModule*>::size_type ModuleID_t; /// \ingroup Core /// @{ class CDasherModule : public Dasher::CDasherComponent { public: CDasherModule(Dasher::CEventHandler * pEventHandler, CSettingsStore * pSettingsStore, ModuleID_t iID, int iType, const char *szName); virtual ModuleID_t GetID(); virtual void SetID(ModuleID_t); virtual int GetType(); virtual const char *GetName(); virtual bool GetSettings(SModuleSettings **pSettings, int *iCount) { return false; }; private: ModuleID_t m_iID; int m_iType; const char *m_szName; }; Which inherits from.... namespace Dasher { class CEvent; class CEventHandler; class CDasherComponent; }; /// \ingroup Core /// @{ class Dasher::CDasherComponent { public: CDasherComponent(Dasher::CEventHandler* pEventHandler, CSettingsStore* pSettingsStore); virtual ~CDasherComponent(); void InsertEvent(Dasher::CEvent * pEvent); virtual void HandleEvent(Dasher::CEvent * pEvent) {}; bool GetBoolParameter(int iParameter) const; void SetBoolParameter(int iParameter, bool bValue) const; long GetLongParameter(int iParameter) const; void SetLongParameter(int iParameter, long lValue) const; std::string GetStringParameter(int iParameter) const; void SetStringParameter(int iParameter, const std::string & sValue) const; ParameterType GetParameterType(int iParameter) const; std::string GetParameterName(int iParameter) const; protected: Dasher::CEventHandler *m_pEventHandler; CSettingsStore *m_pSettingsStore; }; /// @} #endif

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  • Java: How to check the random letters from a-z, out of 10 letters minimum 2 letter should be a vowel

    - by kalandar
    I am writing a program to validate the following scenarios: Scenario 1: I am using the Random class from java.util. The random class will generate 10 letters from a-z and within 10 letter, minimum 2 letters must be a vowels. Scenario 2: When the player 1 and player 2 form a word from A-Z, he will score some points. There will be a score for each letter. I have already assigned the values for A-Z. At the end of the game, the system should display a scores for player 1 and player 2. How do i do it? Please help. I will post my code here. Thanks a lot. =========================================== import java.util.Random; import java.util.Scanner; public class FindYourWords { public static void main(String[] args) { Random rand = new Random(); Scanner userInput = new Scanner(System.in); //==================Player object=============================================== Player playerOne = new Player(); playerOne.wordScore = 0; playerOne.choice = "blah"; playerOne.turn = true; Player playerTwo = new Player(); playerTwo.wordScore = 0; playerTwo.choice = "blah"; playerTwo.turn = false; //================== Alphabet ================================================== String[] newChars = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; //values of the 26 alphabets to be used int [] letterScore = {1,3,3,2,1,4,2,4,1,8,5,1,3,1,1,3,10,1,1,1,1,4,4,8,4,10}; // to assign score to the player1 and player 2 String[] vowel = { "a", "e", "i", "o", "u" }; // values for vowels int vow=0; System.out.println("FINDYOURWORDS\n"); int[] arrayRandom = new int[10]; //int array for word limiter String[] randomLetter = new String[10]; //storing the letters in newChars into this array //=============================================================================== boolean cont = true; while (cont) { if (playerOne.turn) { System.out.print("Letters of Player 1: "); } else if (!playerOne.turn) { System.out.print("Letters of Player 2: "); } for (int i = 0; i < arrayRandom.length; i++) { //running through the array limiter int r = rand.nextInt(newChars.length); //assigning random nums to the array of letters randomLetter[i] = newChars[r]; System.out.print(randomLetter[i]+ " "); } //input section for player System.out.println(""); System.out.println("Enter your word (or '@' to pass or '!' to quit): "); if (playerOne.turn) { playerOne.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = false; } else if (!playerOne.turn){ playerTwo.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = true; } //System.out.println(choice); String[] wordList = FileUtil.readDictFromFile("words.txt"); //Still dunno what this is for if (playerOne.choice.equals("@")) { playerOne.turn = false; } else if (playerTwo.choice.equals("@")) { playerOne.turn = true; } else if (playerOne.choice.equals("!")) { cont = false; } for (int i = 0; i < wordList.length; i++) { //System.out.println(wordList[i]); if (playerOne.choice.equalsIgnoreCase(wordList[i]) || playerTwo.choice.equalsIgnoreCase(wordList[i])){ } } } }}

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  • Stopping the animation after you let go of a key

    - by Michael Zeuner
    What I have right now is an animation that starts when I press space: if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; However when I stop clicking space my animation continues. until I move my player, how do I make it so it stops the animation right when you let go of space? A few lines Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; int[] duration = {200,200}; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingRightSwingingSword = new Animation(attackRight, duration, true); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; } Full Code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Play extends BasicGameState { Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; Image worldMap; boolean quit = false; int[] duration = {200,200}; float playerPositionX = 0; float playerPositionY = 0; float shiftX = playerPositionX + 320; float shiftY = playerPositionY + 160; public Play(int state) { } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { worldMap = new Image("res/world.png"); Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")}; Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")}; Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")}; Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")}; Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingUp = new Animation(walkUp, duration, false); movingDown = new Animation(walkDown, duration, false); movingLeft = new Animation(walkLeft, duration, false); movingRight = new Animation(walkRight, duration, false); //doesnt work! vvv movingRightSwingingSword = new Animation(attackRight, duration, true); player = movingDown; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { worldMap.draw(playerPositionX, playerPositionY); player.draw(shiftX, shiftY); g.drawString("Player X: " + playerPositionX + "\nPlayer Y: " + playerPositionY, 400, 20); if (quit == true) { g.drawString("Resume (R)", 250, 100); g.drawString("MainMenu (M)", 250, 150); g.drawString("Quit Game (Q)", 250, 200); if (quit==false) { g.clear(); } } } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_UP)) { player = movingUp; playerPositionY += delta * .1f; if(playerPositionY>162) playerPositionY -= delta * .1f; } if(input.isKeyDown(Input.KEY_DOWN)) { player = movingDown; playerPositionY -= delta * .1f; if(playerPositionY<-600) playerPositionY += delta * .1f; } if(input.isKeyDown(Input.KEY_RIGHT)) { player = movingRight; playerPositionX -= delta * .1f; if(playerPositionX<-840) playerPositionX += delta * .1f; } if(input.isKeyDown(Input.KEY_LEFT)) { player = movingLeft; playerPositionX += delta * .1f; if(playerPositionX>318) playerPositionX -= delta * .1f; } if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; if(input.isKeyDown(Input.KEY_ESCAPE)) quit = true; if(input.isKeyDown(Input.KEY_R)) if (quit == true) quit = false; if(input.isKeyDown(Input.KEY_M)) if (quit == true) {sbg.enterState(0); quit = false;} if(input.isKeyDown(Input.KEY_Q)) if (quit == true) System.exit(0); } public int getID() { return 1; } }

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  • texture colours opengl

    - by user1324894
    Hi I am making a simple 2D game in c++ and for the map I am doing texture mapping by using tiles and assigning textures to those tiles. However, when I run the programme the textures become black and white when I want them to be the colour they are in the .png image. This is my code: int worldMap[10][10] = { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, }; void background() { glClearColor(0.0,0.0,0.0,0.0); /**********************************************************************************************/ // Texture loading object nv::Image img; // Return true on success if(img.loadImageFromFile("Image_Loading/field.png")) { glGenTextures(1, &myTexture); glBindTexture(GL_TEXTURE_2D, myTexture); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, img.getInternalFormat(), img.getWidth(), img.getHeight(), 0, img.getFormat(), img.getType(), img.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); /**********************************************************************************************/ } void drawTiles (void) { //our function to draw the tiles for (int i = 0; i < 10; i++) //loop through the height of the map { for (int j = 0; j < 10; j++) //loop through the width of the map { if (worldMap[i][j] == 0) //if the map at this position contains a 0 { glBindTexture( GL_TEXTURE_2D, myTexture ); //bind our grass texture to our shape } glPushMatrix(); //push the matrix so that our translations only affect this tile glTranslatef(j, -i, 0); //translate the tile to where it should belong glBegin (GL_QUADS); //begin drawing our quads glTexCoord2d(10, 0); glVertex2f((-10 + mapX),(-10 + mapY)); //with our vertices we have to assign a texcoord glTexCoord2d(10, 0); glVertex2f((10 + mapX),(-10 + mapY)); //so that our texture has some points to draw to glTexCoord2d(10, 10); glVertex2f((10 + mapX),(10 + mapY)); glTexCoord2d(0, 10); glVertex2f((-10 + mapX),(10 + mapY)); glEnd(); glPopMatrix(); //pop the matrix } //end first loop } //end second loop } void display() { glClearColor (0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT); /**********************************************************************************************/ glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D( -5, 5, -5, 5); glMatrixMode( GL_MODELVIEW ); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, myTexture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawTiles(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); /**********************************************************************************************/ } void character () { glBegin(GL_POLYGON); glVertex2f((-0.5+characterX),(-0.5 +characterY)); glVertex2f((-0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(-0.5+characterY)); glTranslatef(characterX, characterY, 0.0f); glEnd(); } Can anybody help please?

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

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  • Build a Drill Down TableView with arrays

    - by skiria
    I'm trying to build a Drill down tableview to show the information that I have in a hierachy of arrays and classes. I have 3 classes: class Video { nameVideo, id, description, user... } class Topic {nameTopic, topicID, NSMutableArray videos; } class Category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined //AppDelegate.h NSMutableArray categories; The app display the tableView with nameCategory, but then, when I select a row it shows a tableview with 0 rows. If I check, for the second view the NumberOfRowsInSection, it returns me 0. I supose that the error is that I don't build correctly the provisional array called tableDataSource, I don't know the reason why it doesn't copy the new information on this array. ` - (void)viewDidLoad { [super viewDidLoad]; appDelegate = (TSCAppDelegate *)[[UIApplication sharedApplication] delegate]; //self.title = @"Categoria"; if(CurrentLevel == 0) { //Initialize our table data source NSArray *tempArray = [[NSArray alloc] init]; self.tableDataSource = tempArray; [tempArray release]; self.tableDataSource = appDelegate.categories; self.navigationItem.title = @"Categoria"; CurrentTitle = @"Categoria"; } else { self.navigationItem.title = CurrentTitle; } } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog (@"contador_ %i,", [self.tableDataSource count]); //--> On the second view it is 0! return [self.tableDataSource count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } // Configure the cell. if (CurrentLevel == 0) { Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aCategory.nameCategory; } if (CurrentLevel == 1) { Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; } else if ([CurrentLevel == 0]){ Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; //NSLog(@"inside!!"); } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the actual Category Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; //NSLog (@" CATEGORY: %@", aCategory.nameCategory); //NSLog (@" CATEGORY: %i", aCategory.categoryID); //NSLog (@" TOPICS OF CATEGORY: %i", [aCategory.topics count]); //Prepare to tableview. navegaTableViewController *nvController = [[navegaTableViewController alloc] initWithNibName:@"navegaTableView" bundle:[NSBundle mainBundle]]; //Increment the Current View nvController.CurrentLevel += 1; //Set the title; nvController.CurrentTitle = @"Topic"; nvController.tableDataSource = aCategory.topics; //Push the new table view on the stack [self.navigationController pushViewController:nvController animated:YES]; [nvController release]; } `

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  • gtk+ g++ error: invalid use of member

    - by Darragh
    #include <glib.h> #include <gtk/gtk.h> #include <iostream> using namespace std; #ifndef CONNECT4MENU_H #define CONNECT4MENU_H static gboolean deleteEvent( GtkWidget *widget, GdkEvent *event, gpointer data); static int startGame(GtkWidget *widget, GdkEvent *event, gpointer data); static int gui(); GtkWidget *window; GtkWidget *button; GtkWidget *button2; GtkWidget *button3; GtkWidget *button4; GtkWidget *button5; GtkWidget *button6; GtkWidget *box1; GtkWidget *box2; GtkWidget *box3; GtkWidget *box4; GtkWidget *box5; GtkWidget *box6; GSList *group; GSList *group2; int gamet = 0; static int gui() { window = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(deleteEvent), NULL); box3 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(window), box3); gtk_widget_show(box3); box1 = gtk_hbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box3), box1); gtk_widget_show(box1); button = gtk_radio_button_new_with_label(NULL, "1 Player"); gtk_box_pack_start(GTK_BOX(box1), button, TRUE, TRUE, 0); gtk_widget_show(button); group = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button)); button2 = gtk_radio_button_new_with_label(group, "2 Player"); gtk_box_pack_start(GTK_BOX(box1), button2, TRUE, TRUE, 0); gtk_widget_show(button2); box4 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box3), box4); gtk_widget_show(box4); box2 = gtk_hbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box4), box2); gtk_widget_show(box2); button3 = gtk_radio_button_new_with_label(NULL, "Easy"); gtk_box_pack_start(GTK_BOX(box2), button3, TRUE, TRUE, 0); gtk_widget_show(button3); group2 = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button3)); button4 = gtk_radio_button_new_with_label(group2, "Medium"); gtk_box_pack_start(GTK_BOX(box2), button4, TRUE, TRUE, 0); gtk_widget_show(button4); group2 = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button4)); button5 = gtk_radio_button_new_with_label(group2, "Expert"); gtk_box_pack_start(GTK_BOX(box2), button5, TRUE, TRUE, 0); gtk_widget_show(button5); box5 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box4), box5); gtk_widget_show(box5); button6 = gtk_button_new_with_label ("Start Game"); g_signal_connect (G_OBJECT (button6), "clicked", G_CALLBACK (startGame), NULL); gtk_box_pack_start(GTK_BOX (box5), button6, TRUE, TRUE, 0); gtk_widget_show(button6); gtk_widget_show(window); gtk_main(); } static gboolean deleteEvent(GtkWidget *widget, GdkEvent *event, gpointer data) { gtk_main_quit(); return FALSE; } static int startGame(GtkWidget *widget, GdkEvent *event, gpointer data) { if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button))) { if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button3))) { gamet = 1; gtk_main_quit(); } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button4))) { gamet = 2; gtk_main_quit(); } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button5))) { gamet = 3; gtk_main_quit(); } } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button2))) { gamet = 4; gtk_main_quit(); } } #endif The error I get when I try to compile this is: connect4menu2.h: In member function 'void menu::gui()': connect4menu2.h:46: error: invalid use of member (did you forget the '&' ?) connect4menu2.h:96: error: invalid use of member (did you forget the '&' ?) I cannot understand why I can't call startGame and deleteEvent from gui. Does anybody know why I am getting this error

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  • How can i optimize this recursive method

    - by Tirdyr
    Hi there. I'm trying to make a word puzzle game, and for that i'm using a recursive method to find all possible words in the given letters. The letters is in a 4x4 board. Like this: ABCD EFGH HIJK LMNO The recursive method is called inside this loop: for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) { myScabble.Search(letters, y, x, width, height, "", covered, t); } } letters is a 2D array of chars. y & x is ints that shows where in the board width & height is also int, that tells the dimensions of the board "" is the string we are trying to make (the word) covered is an array of bools, to check if we allready used that square. t is a List (wich contains all the words to check against). The recursive method that need optimizing: public void Search(char[,] letters, int y, int x, int width, int height, string build, bool[,] covered, List<aWord> tt) { // Dont get outside the bounds if (y >= width || y < 0 || x >= height || x < 0) { return; } // Dont deal with allrady covered squares if (covered[x, y]) { return; } // Get Letter char letter = letters[x, y]; // Append string pass = build + letter; // check if its a possibel word //List<aWord> t = myWords.aWord.Where(w => w.word.StartsWith(pass)).ToList(); List<aWord> t = tt.Where(w => w.word.StartsWith(pass)).ToList(); // check if the list is emphty if (t.Count < 10 && t.Count != 0) { //stop point } if (t.Count == 0) { return; } // Check if its a complete word. if (t[0].word == pass) { //check if its allrdy present in the _found dictinary if (!_found.ContainsKey(pass)) { //if not add the word to the dictionary _found.Add(pass, true); } } // Check to see if there is more than 1 more that matches string pass // ie. are there more words to find. if (t.Count > 1) { // make a copy of the covered array bool[,] cov = new bool[height, width]; for (int i = 0; i < width; i++) { for (int a = 0; a < height; a++) { cov[a, i] = covered[a, i]; } } // Set the current square as covered. cov[x, y] = true; // Continue in all 8 directions. Search(letters, y + 1, x, width, height, pass, cov, t); Search(letters, y, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x + 1, width, height, pass, cov, t); Search(letters, y - 1, x, width, height, pass, cov, t); Search(letters, y, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x - 1, width, height, pass, cov, t); } } The code works as i expected it to do, however it is very slow.. it takes about 2 mins to find the words. EDIT: i clarified that the letters array is 2D

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  • Can i use a switch to hold a function?

    - by TIMOTHY
    I have a 3 file program, basically teaching myself c++. I have an issue. I made a switch to use the math function. I need and put it in a variable, but for some reason I get a zero as a result. Also another issue, when I select 4 (divide) it crashes... Is there a reason? Main file: #include <iostream> #include "math.h" #include <string> using namespace std; int opersel; int c; int a; int b; string test; int main(){ cout << "Welcome to Math-matrix v.34"<< endl; cout << "Shall we begin?" <<endl; //ASK USER IF THEY ARE READY TO BEGIN string answer; cin >> answer; if(answer == "yes" || answer == "YES" || answer == "Yes") { cout << "excellent lets begin..." << endl; cout << "please select a operator..." << endl << endl; cout << "(1) + " << endl; cout << "(2) - " << endl; cout << "(3) * " << endl; cout << "(4) / " << endl; cin >> opersel; switch(opersel){ case 1: c = add(a,b); break; case 2: c = sub(a,b); break; case 3: c = multi(a,b); break; case 4: c = divide(a,b); break; default: cout << "error... retry" << endl; }// end retry cout << "alright, how please select first digit?" << endl; cin >> a; cout << "excellent... and your second?" << endl; cin >> b; cout << c; cin >> test; }else if (answer == "no" || answer == "NO" || answer == "No"){ }//GAME ENDS }// end of int main Here is my math.h file #ifndef MATH_H #define MATH_H int add(int a, int b); int sub(int a, int b); int multi(int a, int b); int divide(int a, int b); #endif Here is my math.cpp: int add(int a, int b) { return a + b; } int sub(int a, int b) { return a - b; } int multi(int a, int b) { return a * b; } int divide(int a, int b) { return a / b; } }// end of int main

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  • What language/framework (technology) to use for website (flash games portal)

    - by cripox
    Hello, I know there are a lot of similar questions on the net, but because I am a newbie in web development I didn't find the solution for my specific problem. I am planing on creating a flash games portal from scratch. It is a big chance that there will be big traffic from the beginning (millions of pageviews). I want to reduce the server costs as much as possible but in the same time to not be tide to an expensive contract as there is a chance that the project will not be as successfully as I want and in that case the money would be very little. The question is : what technology to use? I don't know any web dev technology yet so it doesn't matter what I will learn. My web dev experience is a little php 8 years ago, and from then I programmed in C++ / Java- game and mobile development. I like Java and C syntax and language very much and I tend to dislike dynamic typing or non robust scripting (like php)- but I can get along if these are the best choices. The candidates are now: - Grails (my best for now) Ruby on Rails Cake PHP Other technologies (Google App Engine, Python/Django etc...) I was considering at first using pure C and compiling the web app in the server- just to squeeze more from the servers, but soon I understand that this is overkill. Next my eyes came on Ruby - as there is a lot of buzz for it's easiness of use. Next I discovered Grails and looked at Java because it is said that it is "faster". But I don't know what this "Faster" really means on my needs, so here comes the first question: 1) What will be my biggest consumption on the server, other than bandwidth, for a lot of flash content requests? Is it memory? I heard that Java needs a lot of memory, but is faster. Is it CPU? I am planning to take some daily VPS.NET nodes at first, to see if there is a demand, and if the "spike" is permanent to move to a dedicated server (serverloft.com has some good offers), else to remain with less nodes. I was also considering developing in Google App Engine- cheap or free hosting to use at first - so I can test my assumption- and also very easy to use (no need for sys administration) but the costs became high if used more ( 3 million games played / month .. x mb/ each). And the issue with Google is that it looks me in this technology. My other concern is scalability (not only for traffic/users, but as adding functionality) My plans are to release a functional site in just 4 weeks (just the basics frontend and some quick basic backend - so I can be able to modify some things and add games manually) - but then to raise it and add more things to it. I am planning to take a little different approach than other portals so I need to write it from scratch (a script will not do). 2) Will Grails take much more resources than RoR or Php server wise? I heard that making it on Java stack will be hardware expensive and is overkill if you don't make a bank application. My application will not be very complex (I hope and i will try to) but will have a lot of traffic. I also took in account using CDN for files, but the cheapest CDN found was 5c/GB (vps.net) and the cost per gb on serverloft (http://www.serverloft.com/dedizierte-server/server-details.php?products=4) is only 1.79 cents/GB and comes with the other resources either. I am new to this domain (web). I am learning the ropes and searching on the web for ~half of year but don't have any really practical experience, so I know that I must have some naive thinking and other issues that i don't know from now, so please give me any advice you want regarding anything, not just the specific questions asked. And thank you so much for such great community!

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • September 2011 Release of the Ajax Control Toolkit

    - by Stephen Walther
    I’m happy to announce the release of the September 2011 Ajax Control Toolkit. This release has several important new features including: Date ranges – When using the Calendar extender, you can specify a start and end date and a user can pick only those dates which fall within the specified range. This was the fourth top-voted feature request for the Ajax Control Toolkit at CodePlex. Twitter Control – You can use the new Twitter control to display recent tweets associated with a particular Twitter user or tweets which match a search query. Gravatar Control – You can use the new Gravatar control to display a unique image for each user of your website. Users can upload custom images to the Gravatar.com website or the Gravatar control can display a unique, auto-generated, image for a user. You can download this release this very minute by visiting CodePlex: http://AjaxControlToolkit.CodePlex.com Alternatively, you can execute the following command from the Visual Studio NuGet console: Improvements to the Ajax Control Toolkit Calendar Control The Ajax Control Toolkit Calendar extender control is one of the most heavily used controls from the Ajax Control Toolkit. The developers on the Superexpert team spent the last sprint focusing on improving this control. There are three important changes that we made to the Calendar control: we added support for date ranges, we added support for highlighting today’s date, and we made fixes to several bugs related to time zones and daylight savings. Using Calendar Date Ranges One of the top-voted feature requests for the Ajax Control Toolkit was a request to add support for date ranges to the Calendar control (this was the fourth most voted feature request at CodePlex). With the latest release of the Ajax Control Toolkit, the Calendar extender now supports date ranges. For example, the following page illustrates how you can create a popup calendar which allows a user only to pick dates between March 2, 2009 and May 16, 2009. <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="CalendarDateRange.aspx.cs" Inherits="WebApplication1.CalendarDateRange" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html> <head runat="server"> <title>Calendar Date Range</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:TextBox ID="txtHotelReservationDate" runat="server" /> <asp:CalendarExtender ID="Calendar1" TargetControlID="txtHotelReservationDate" StartDate="3/2/2009" EndDate="5/16/2009" SelectedDate="3/2/2009" runat="server" /> </form> </body> </html> This page contains three controls: an Ajax Control Toolkit ToolkitScriptManager control, a standard ASP.NET TextBox control, and an Ajax Control Toolkit CalendarExtender control. Notice that the Calendar control includes StartDate and EndDate properties which restrict the range of valid dates. The Calendar control shows days, months, and years outside of the valid range as struck out. You cannot select days, months, or years which fall outside of the range. The following video illustrates interacting with the new date range feature: If you want to experiment with a live version of the Ajax Control Toolkit Calendar extender control then you can visit the Calendar Sample Page at the Ajax Control Toolkit Sample Site. Highlighted Today’s Date Another highly requested feature for the Calendar control was support for highlighting today’s date. The Calendar control now highlights the user’s current date regardless of the user’s time zone. Fixes to Time Zone and Daylight Savings Time Bugs We fixed several significant Calendar extender bugs related to time zones and daylight savings time. For example, previously, when you set the Calendar control’s SelectedDate property to the value 1/1/2007 then the selected data would appear as 12/31/2006 or 1/1/2007 or 1/2/2007 depending on the server time zone. For example, if your server time zone was set to Samoa (UTC-11:00), then setting SelectedDate=”1/1/2007” would result in “12/31/2006” being selected in the Calendar. Users of the Calendar extender control found this behavior confusing. After careful consideration, we decided to change the Calendar extender so that it interprets all dates as UTC dates. In other words, if you set StartDate=”1/1/2007” then the Calendar extender parses the date as 1/1/2007 UTC instead of parsing the date according to the server time zone. By interpreting all dates as UTC dates, we avoid all of the reported issues with the SelectedDate property showing the wrong date. Furthermore, when you set the StartDate and EndDate properties, you know that the same StartDate and EndDate will be selected regardless of the time zone associated with the server or associated with the browser. The date 1/1/2007 will always be the date 1/1/2007. The New Twitter Control This release of the Ajax Control Toolkit introduces a new twitter control. You can use the Twitter control to display recent tweets associated with a particular twitter user. You also can use this control to show the results of a twitter search. The following page illustrates how you can use the Twitter control to display recent tweets made by Scott Hanselman: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="TwitterProfile.aspx.cs" Inherits="WebApplication1.TwitterProfile" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html > <head runat="server"> <title>Twitter Profile</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Twitter ID="Twitter1" ScreenName="shanselman" runat="server" /> </form> </body> </html> This page includes two Ajax Control Toolkit controls: the ToolkitScriptManager control and the Twitter control. The Twitter control is set to display tweets from Scott Hanselman (shanselman): You also can use the Twitter control to display the results of a search query. For example, the following page displays all recent tweets related to the Ajax Control Toolkit: Twitter limits the number of times that you can interact with their API in an hour. Twitter recommends that you cache results on the server (https://dev.twitter.com/docs/rate-limiting). By default, the Twitter control caches results on the server for a duration of 5 minutes. You can modify the cache duration by assigning a value (in seconds) to the Twitter control's CacheDuration property. The Twitter control wraps a standard ASP.NET ListView control. You can customize the appearance of the Twitter control by modifying its LayoutTemplate, StatusTemplate, AlternatingStatusTemplate, and EmptyDataTemplate. To learn more about the new Twitter control, visit the live Twitter Sample Page. The New Gravatar Control The September 2011 release of the Ajax Control Toolkit also includes a new Gravatar control. This control makes it easy to display a unique image for each user of your website. A Gravatar is associated with an email address. You can visit Gravatar.com and upload an image and associate the image with your email address. That way, every website which uses Gravatars (such as the www.ASP.NET website) will display your image next to your name. For example, I visited the Gravatar.com website and associated an image of a Koala Bear with the email address [email protected]. The following page illustrates how you can use the Gravatar control to display the Gravatar image associated with the [email protected] email address: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="GravatarDemo.aspx.cs" Inherits="WebApplication1.GravatarDemo" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Gravatar Demo</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Gravatar ID="Gravatar1" Email="[email protected]" runat="server" /> </form> </body> </html> The page above simply displays the Gravatar image associated with the [email protected] email address: If a user has not uploaded an image to Gravatar.com then you can auto-generate a unique image for the user from the user email address. The Gravatar control supports four types of auto-generated images: Identicon -- A different geometric pattern is generated for each unrecognized email. MonsterId -- A different image of a monster is generated for each unrecognized email. Wavatar -- A different image of a face is generated for each unrecognized email. Retro -- A different 8-bit arcade-style face is generated for each unrecognized email. For example, there is no Gravatar image associated with the email address [email protected]. The following page displays an auto-generated MonsterId for this email address: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="GravatarMonster.aspx.cs" Inherits="WebApplication1.GravatarMonster" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Gravatar Monster</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Gravatar ID="Gravatar1" Email="[email protected]" DefaultImageBehavior="MonsterId" runat="server" /> </form> </body> </html> The page above generates the following image automatically from the supplied email address: To learn more about the properties of the new Gravatar control, visit the live Gravatar Sample Page. ASP.NET Connections Talk on the Ajax Control Toolkit If you are interested in learning more about the changes that we are making to the Ajax Control Toolkit then please come to my talk on the Ajax Control Toolkit at the upcoming ASP.NET Connections conference. In the talk, I will present a summary of the changes that we have made to the Ajax Control Toolkit over the last several months and discuss our future plans. Do you have ideas for new Ajax Control Toolkit controls? Ideas for improving the toolkit? Come to my talk – I would love to hear from you. You can register for the ASP.NET Connections conference by visiting the following website: Register for ASP.NET Connections   Summary The previous release of the Ajax Control Toolkit – the July 2011 Release – has had over 100,000 downloads. That is a huge number of developers who are working with the Ajax Control Toolkit. We are really excited about the new features which we added to the Ajax Control Toolkit in the latest September sprint. We hope that you find the updated Calender control, the new Twitter control, and the new Gravatar control valuable when building your ASP.NET Web Forms applications.

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  • Processing Email in Outlook

    - by Daniel Moth
    A. Why Goal 1 = Help others: Have at most a 24-hour response turnaround to internal (from colleague) emails, typically achieving same day response. Goal 2 = Help projects: Not to implicitly pass/miss an opportunity to have impact on electronic discussions around any project on the radar. Not achieving goals 1 & 2 = Colleagues stop relying on you, drop you off conversations, don't see you as a contributing resource or someone that cares, you are perceived as someone with no peripheral vision. Note this is perfect if all you are doing is cruising at your job, trying to fly under the radar, with no ambitions of having impact beyond your absolute minimum 'day job'. B. DON'T: Leave unread email lurking around Don't: Receive or process all incoming emails in a single folder ('inbox' or 'unread mail'). This is actually possible if you receive a small number of emails (e.g. new to the job, not working at a company like Microsoft). Even so, with (your future) success at any level (company, community) comes large incoming email, so learn to deal with it. With large volumes, it is best to let the system help you by doing some categorization and filtering on your behalf (instead of trying to do that in your head as you process the single folder). See later section on how to achieve this. Don't: Leave emails as 'unread' (or worse: read them, then mark them as unread). Often done by individuals who think they possess super powers ("I can mentally cache and distinguish between the emails I chose not to read, the ones that are actually new, and the ones I decided to revisit in the future; the fact that they all show up the same (bold = unread) does not confuse me"). Interactions with this super-powered individuals typically end up with them saying stuff like "I must have missed that email you are talking about (from 2 weeks ago)" or "I am a bit behind, so I haven't read your email, can you remind me". TIP: The only place where you are "allowed" unread email is in your Deleted Items folder. Don't: Interpret a read email as an email that has been processed. Doing that, means you will always end up with fake unread email (that you have actually read, but haven't dealt with completely so you then marked it as unread) lurking between actual unread email. Another side effect is reading the email and making a 'mental' note to action it, then leaving the email as read, so the only thing left to remind you to carry out the action is… you. You are not super human, you will forget. This is a key distinction. Reading (or even scanning) a new email, means you now know what needs to be done with it, in order for it to be truly considered processed. Truly processing an email is to, for example, write an email of your own (e.g. to reply or forward), or take a non-email related action (e.g. create calendar entry, do something on some website), or read it carefully to gain some knowledge (e.g. it had a spec as an attachment), or keep it around as reference etc. 'Reading' means that you know what to do, not that you have done it. An email that is read is an email that is triaged, not an email that is resolved. Sometimes the thing that needs to be done based on receiving the email, you can (and want) to do immediately after reading the email. That is fine, you read the email and you processed it (typically when it takes no longer than X minutes, where X is your personal tolerance – mine is roughly 2 minutes). Other times, you decide that you don't want to spend X minutes at that moment, so after reading the email you need a quick system for "marking" the email as to be processed later (and you still leave it as 'read' in outlook). See later section for how. C. DO: Use Outlook rules and have multiple folders where incoming email is automatically moved to Outlook email rules are very powerful and easy to configure. Use them to automatically file email into folders. Here are mine (note that if a rule catches an email message then no further rules get processed): "personal" Email is either personal or business related. Almost all personal email goes to my gmail account. The personal emails that end up on my work email account, go to a dedicated folder – that is achieved via a rule that looks at the email's 'From' field. For those that slip through, I use the new Outlook 2010  quick step of "Conversation To Folder" feature to let the slippage only occur once per conversation, and then update my rules. "External" and "ViaBlog" The remaining external emails either come from my blog (rule on the subject line) or are unsolicited (rule on the domain name not being microsoft) and they are filed accordingly. "invites" I may do a separate blog post on calendar management, but suffice to say it should be kept up to date. All invite requests end up in this folder, so that even if mail gets out of control, the calendar can stay under control (only 1 folder to check). I.e. so I can let the organizer know why I won't be attending their meeting (or that I will be). Note: This folder is the only one that shows the total number of items in it, instead of the total unread. "Inbox" The only email that ends up here is email sent TO me and me only. Note that this is also the only email that shows up above the systray icon in the notification toast – all other emails cannot interrupt. "ToMe++" Email where I am on the TO line, but there are other recipients as well (on the TO or CC line). "CC" Email where I am on the CC line. I need to read these, but nobody is expecting a response or action from me so they are not as urgent (and if they are and follow up with me, they'll receive a link to this). "@ XYZ" Emails to aliases that are about projects that I directly work on (and I wasn't on the TO or CC line, of course). Test: these projects are in my commitments that I get measured on at the end of the year. "Z Mass" and subfolders under it per distribution list (DL) Emails to aliases that are about topics that I am interested in, but not that I formally own/contribute to. Test: if I unsubscribed from these aliases, nobody could rightfully complain. "Admin" folder, which resides under "Z Mass" folder Emails to aliases that I was added typically by an admin, e.g. broad emails to the floor/group/org/building/division/company that I am a member of. "BCC" folder, which resides under "Z Mass" Emails where I was not on the TO or the CC line explicitly and the alias it was sent to is not one I explicitly subscribed to (or I have been added to the BCC line, which I briefly touched on in another post). When there are only a few quick minutes to catch up on email, read as much as possible from these folders, in this order: Invites, Inbox, ToMe++. Only when these folders are all read (remember that doesn't mean that each email in them has been fully dealt with), we can move on to the @XYZ and then the CC folders. Only when those are read we can go on to the remaining folders. Note that the typical flow in the "Z Mass" subfolders is to scan subject lines and use the new Ctrl+Delete Outlook 2010 feature to ignore conversations. D. DO: Use Outlook Search folders in combination with categories As you process each folder, when you open a new email (i.e. click on it and read it in the preview pane) the email becomes read and stays read and you have to decide whether: It can take 2 minutes to deal with for good, right now, or It will take longer than 2 minutes, so it needs to be postponed with a clear next step, which is one of ToReply – there may be intermediate action steps, but ultimately someone else needs to receive email about this Action – no email is required, but I need to do something ReadLater – no email is required from the quick scan, but this is too long to fully read now, so it needs to be read it later WaitingFor – the email is informing of an intermediate status and 'promising' a future email update. Need to track. SomedayMaybe – interesting but not important, non-urgent, non-time-bound information. I may want to spend part of one of my weekends reading it. For all these 'next steps' use Outlook categories (right click on the email and assign category, or use shortcut key). Note that I also use category 'WaitingFor' for email that I send where I am expecting a response and need to track it. Create a new search folder for each category (I dragged the search folders into my favorites at the top left of Outlook, above my inboxes). So after the activity of reading/triaging email in the normal folders (where the email arrived) is done, the result is a bunch of emails appearing in the search folders (configure them to show the total items, not the total unread items). To actually process email (that takes more than 2 minutes to deal with) process the search folders, starting with ToReply and Action. E. DO: Get into a Routine Now you have a system in place, get into a routine of using it. Here is how I personally use mine, but this part I keep tweaking: Spend short bursts of time (between meetings, during boring but mandatory meetings and, in general, 2-4 times a day) aiming to have no unread emails (and in the process deal with some emails that take less than 2 minutes). Spend around 30 minutes at the end of each day processing most urgent items in search folders. Spend as long as it takes each Friday (or even the weekend) ensuring there is no unnecessary email baggage carried forward to the following week. F. Other resources Official Outlook help on: Create custom actions rules, Manage e-mail messages with rules, creating a search folder. Video on ignoring conversations (Ctrl+Del). Official blog post on Quick Steps and in particular the Move Conversation to folder. If you've read "Getting Things Done" it is very obvious that my approach to email management is driven by GTD. A very similar approach was described previously by ScottHa (also influenced by GTD), worth reading here. He also described how he sets up 2 outlook rules ('invites' and 'external') which I also use – worth reading that too. Comments about this post welcome at the original blog.

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  • Processing Email in Outlook

    - by Daniel Moth
    A. Why Goal 1 = Help others: Have at most a 24-hour response turnaround to internal (from colleague) emails, typically achieving same day response. Goal 2 = Help projects: Not to implicitly pass/miss an opportunity to have impact on electronic discussions around any project on the radar. Not achieving goals 1 & 2 = Colleagues stop relying on you, drop you off conversations, don't see you as a contributing resource or someone that cares, you are perceived as someone with no peripheral vision. Note this is perfect if all you are doing is cruising at your job, trying to fly under the radar, with no ambitions of having impact beyond your absolute minimum 'day job'. B. DON'T: Leave unread email lurking around Don't: Receive or process all incoming emails in a single folder ('inbox' or 'unread mail'). This is actually possible if you receive a small number of emails (e.g. new to the job, not working at a company like Microsoft). Even so, with (your future) success at any level (company, community) comes large incoming email, so learn to deal with it. With large volumes, it is best to let the system help you by doing some categorization and filtering on your behalf (instead of trying to do that in your head as you process the single folder). See later section on how to achieve this. Don't: Leave emails as 'unread' (or worse: read them, then mark them as unread). Often done by individuals who think they possess super powers ("I can mentally cache and distinguish between the emails I chose not to read, the ones that are actually new, and the ones I decided to revisit in the future; the fact that they all show up the same (bold = unread) does not confuse me"). Interactions with this super-powered individuals typically end up with them saying stuff like "I must have missed that email you are talking about (from 2 weeks ago)" or "I am a bit behind, so I haven't read your email, can you remind me". TIP: The only place where you are "allowed" unread email is in your Deleted Items folder. Don't: Interpret a read email as an email that has been processed. Doing that, means you will always end up with fake unread email (that you have actually read, but haven't dealt with completely so you then marked it as unread) lurking between actual unread email. Another side effect is reading the email and making a 'mental' note to action it, then leaving the email as read, so the only thing left to remind you to carry out the action is… you. You are not super human, you will forget. This is a key distinction. Reading (or even scanning) a new email, means you now know what needs to be done with it, in order for it to be truly considered processed. Truly processing an email is to, for example, write an email of your own (e.g. to reply or forward), or take a non-email related action (e.g. create calendar entry, do something on some website), or read it carefully to gain some knowledge (e.g. it had a spec as an attachment), or keep it around as reference etc. 'Reading' means that you know what to do, not that you have done it. An email that is read is an email that is triaged, not an email that is resolved. Sometimes the thing that needs to be done based on receiving the email, you can (and want) to do immediately after reading the email. That is fine, you read the email and you processed it (typically when it takes no longer than X minutes, where X is your personal tolerance – mine is roughly 2 minutes). Other times, you decide that you don't want to spend X minutes at that moment, so after reading the email you need a quick system for "marking" the email as to be processed later (and you still leave it as 'read' in outlook). See later section for how. C. DO: Use Outlook rules and have multiple folders where incoming email is automatically moved to Outlook email rules are very powerful and easy to configure. Use them to automatically file email into folders. Here are mine (note that if a rule catches an email message then no further rules get processed): "personal" Email is either personal or business related. Almost all personal email goes to my gmail account. The personal emails that end up on my work email account, go to a dedicated folder – that is achieved via a rule that looks at the email's 'From' field. For those that slip through, I use the new Outlook 2010  quick step of "Conversation To Folder" feature to let the slippage only occur once per conversation, and then update my rules. "External" and "ViaBlog" The remaining external emails either come from my blog (rule on the subject line) or are unsolicited (rule on the domain name not being microsoft) and they are filed accordingly. "invites" I may do a separate blog post on calendar management, but suffice to say it should be kept up to date. All invite requests end up in this folder, so that even if mail gets out of control, the calendar can stay under control (only 1 folder to check). I.e. so I can let the organizer know why I won't be attending their meeting (or that I will be). Note: This folder is the only one that shows the total number of items in it, instead of the total unread. "Inbox" The only email that ends up here is email sent TO me and me only. Note that this is also the only email that shows up above the systray icon in the notification toast – all other emails cannot interrupt. "ToMe++" Email where I am on the TO line, but there are other recipients as well (on the TO or CC line). "CC" Email where I am on the CC line. I need to read these, but nobody is expecting a response or action from me so they are not as urgent (and if they are and follow up with me, they'll receive a link to this). "@ XYZ" Emails to aliases that are about projects that I directly work on (and I wasn't on the TO or CC line, of course). Test: these projects are in my commitments that I get measured on at the end of the year. "Z Mass" and subfolders under it per distribution list (DL) Emails to aliases that are about topics that I am interested in, but not that I formally own/contribute to. Test: if I unsubscribed from these aliases, nobody could rightfully complain. "Admin" folder, which resides under "Z Mass" folder Emails to aliases that I was added typically by an admin, e.g. broad emails to the floor/group/org/building/division/company that I am a member of. "BCC" folder, which resides under "Z Mass" Emails where I was not on the TO or the CC line explicitly and the alias it was sent to is not one I explicitly subscribed to (or I have been added to the BCC line, which I briefly touched on in another post). When there are only a few quick minutes to catch up on email, read as much as possible from these folders, in this order: Invites, Inbox, ToMe++. Only when these folders are all read (remember that doesn't mean that each email in them has been fully dealt with), we can move on to the @XYZ and then the CC folders. Only when those are read we can go on to the remaining folders. Note that the typical flow in the "Z Mass" subfolders is to scan subject lines and use the new Ctrl+Delete Outlook 2010 feature to ignore conversations. D. DO: Use Outlook Search folders in combination with categories As you process each folder, when you open a new email (i.e. click on it and read it in the preview pane) the email becomes read and stays read and you have to decide whether: It can take 2 minutes to deal with for good, right now, or It will take longer than 2 minutes, so it needs to be postponed with a clear next step, which is one of ToReply – there may be intermediate action steps, but ultimately someone else needs to receive email about this Action – no email is required, but I need to do something ReadLater – no email is required from the quick scan, but this is too long to fully read now, so it needs to be read it later WaitingFor – the email is informing of an intermediate status and 'promising' a future email update. Need to track. SomedayMaybe – interesting but not important, non-urgent, non-time-bound information. I may want to spend part of one of my weekends reading it. For all these 'next steps' use Outlook categories (right click on the email and assign category, or use shortcut key). Note that I also use category 'WaitingFor' for email that I send where I am expecting a response and need to track it. Create a new search folder for each category (I dragged the search folders into my favorites at the top left of Outlook, above my inboxes). So after the activity of reading/triaging email in the normal folders (where the email arrived) is done, the result is a bunch of emails appearing in the search folders (configure them to show the total items, not the total unread items). To actually process email (that takes more than 2 minutes to deal with) process the search folders, starting with ToReply and Action. E. DO: Get into a Routine Now you have a system in place, get into a routine of using it. Here is how I personally use mine, but this part I keep tweaking: Spend short bursts of time (between meetings, during boring but mandatory meetings and, in general, 2-4 times a day) aiming to have no unread emails (and in the process deal with some emails that take less than 2 minutes). Spend around 30 minutes at the end of each day processing most urgent items in search folders. Spend as long as it takes each Friday (or even the weekend) ensuring there is no unnecessary email baggage carried forward to the following week. F. Other resources Official Outlook help on: Create custom actions rules, Manage e-mail messages with rules, creating a search folder. Video on ignoring conversations (Ctrl+Del). Official blog post on Quick Steps and in particular the Move Conversation to folder. If you've read "Getting Things Done" it is very obvious that my approach to email management is driven by GTD. A very similar approach was described previously by ScottHa (also influenced by GTD), worth reading here. He also described how he sets up 2 outlook rules ('invites' and 'external') which I also use – worth reading that too. Comments about this post welcome at the original blog.

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  • CodePlex Daily Summary for Sunday, March 14, 2010

    CodePlex Daily Summary for Sunday, March 14, 2010New ProjectsBeerMath.net: BeerMath.net lets brewers calculate expected values for their recipes. Written entirely in C#, it can be used in any .Net language.Bible Study: Данный проект предусматривает создание программного обеспечения, предоставляющего пользователю гибкие и мощные инструменты для чтения и изучения Пи...E-Messenger: Description détaillé du sujet : Développement d'une application (client lourd) de messagerie instantané et de partage de fichier interne à ESPRIT....Facebook Azure Toolkit: The Facebook Azure Toolit provides a flexible and scalable hosting platform for the smallest and largest of Facebook applications. This toolkit hel...Gherkin editor: A simple text editor to write specifications using Gherkin. The editor supports code completion, syntax highlighting, spell checker and more.Mydra Center: Mydra Center is a Media center with the particularity to be very flexible, allowing developers to extend it and add new features. The philosophy be...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits is a free Twitter client for Windows XP/Vista/7 powered by WPF which gives you freedom to twit right from your desktop. You can do almost a...na laborke: aaaaaaaaaaaaaaasssssssssssssssddddddddddddddddddddfffffffffffffNMTools: The "Network Management Tools" (NMTools) complete OpenSLIM CMDB capa­bil­i­ties with Network Discovery, Automa­tion and Con­fig­u­ra­tion Man­age­m...orionSRO: This project aims to make a fully functional server.Project Naduvar: Project Naduvar, is a centralized Locking Service in distribute systems. You can use this service in any of your existing distributed application. ...Silverlight Input Keyboard: Silverlight Input Keyboard and Behaviorsuh: uh.py is a command line tool that helps developers porting native projects from a case-insensitive filesystem to a case-sensitive filesystem by sea...New ReleasesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.3: Small changesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.4: Small updatesAStyle AddIn for SharpDevelop (Alex): 2.0 Production: #D 3.* add in with updated GUI elements.Coding Cockerel code samples: Validation with ASP .NET MVC and jQuery: Code sample related to the following blog post, http://codingcockerel.co.uk/consistent-validation-with-asp-net-mvc-and-jquery/.CoreSystem Library: Release - 1.0.3725.10575: This release contains a new class Crypto which makes encryption and descryption of string easy, it uses TripleDESCrystal Mapper: Release - 2.0.3725.11614: This is preview if release 2.0* that I promised, it contains following new features Tracking dirty entities and provide Save function to save all ...Digital Media Processing Project 1: Image Processor: Image Processor Alpha: First Release Features Include: Curve Adjustment Tool Region Growing Segmetation Threshold Segmentation Guassian/Butterworth High/Low pass filter...Exepack.NET: Exepack.NET version 0.03 beta: Exepack.NET is executable file compressor for .NET Framework. It allows to package your .NET application consisting of an executable file and sever...Export code as Code Snippet - Addin for Visual Studio 2008/2010 RC: VS 2010 Release Candidate: This release targets Visual Studio 2010 Release Candidate. It includes full Visual Basic 2010 source code. Fixes already available in previous ve...Facebook Azure Toolkit: 0.9 Beta: This is the initial beta releaseFamily Tree Analyzer: Version 1.0.5.0: Version 1.0.5.0 Change the way Census & Individual reports columns are sized so that user can resize later. Add filter to exclude individuals over...Home Access Plus+: v3.1.2.1: Version 3.1.2.1 Release Change Log: Added SSL SMTP Added SSL Authentication File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/we...Home Access Plus+: v3.1.3.1: Version 3.1.3.1 Release Change Log: Fixed Help Desk File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/helpdesk/*.htmIceChat: IceChat 2009 Alpha 11.6 Full Install: IceChat 2009 Alpha 11.6 - Full Installer, installs IceChat 2009, and the Emoticons, and will also download .Net Framework 2.0 if needed.IceChat: IceChat 2009 Alpha 11.6 Simple Binaries: This simply the IceChat2009.exe and the IPluginIceChat.dll needed to run IceChat 2009. Is not an installer, does not include emoticons.IceChat: IceChat 2009 Alpha 11.6 Source Code: IceChat 2009 Alpha 11.6 Source CodeLunar Phase Silverlight Gadget: Lunar Phase RC: Stable release. 6 languages Auto refresh. Name / Light problem fixedMiracle OS: Miracle OS Alpha 0.001: Our first release is the Alpha 0.001. Miracle OS doens't work at all, but we work on it. You to? Please help us.MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits BETA 1: I'm happy to release first BETA version of MyTwits. Just download the zip file attached and run setup.exe and you are done! If you've any problem...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits Source BETA 1: I'm providing you just a project file, I'll upload complete source code once I fine tuned the code.NMock3: NMock3 - Beta 5, .NET 3.5: Hilights of this releaseTutorials have been updated and are in a much better place now. (they compile) Public API is getting locked down. Void me...Project Naduvar: com.declum.naduvar.locking: First ReleaseQueryToGrid Module for DotNetNuke®: QueryToGrid Module version 01.00.01: This module is a proof of concept for both using AJAX in a DotNetNuke® module, and for using SQL in a module. »»» IMPORTANT NOTE ««« Using this mo...SCSI Interface for Multimedia and Block Devices: Release 10 - Almost like a commercial burner!!: I made many changes in the ISOBurn program in this version, making it much more user-friendly than before. You can now add, rename, and delete file...Silverlight Input Keyboard: Initial Release: For more information see http://www.orktane.com/Blog/post/2009/11/09/Virtual-Input-Keyboard-Behaviours-for-Silverlight.aspxThe Silverlight Hyper Video Player [http://slhvp.com]: RC: The release candidate is now in place. Unfortunately, because there are aspects of it that I'm not yet ready to discuss, the code for the RC will...twNowplaying: twNowplaying 1.0.0.3: Press the Twitter icon to get started, don't forget to submit bugs to the issue tracker. What's new This release has some minor UI fixes.uh: 1.0: This is the first stable release. It isn't super full featured but it does the basics.UriTree: UriTree 2.0.0: This release is the WPF version of this application.VCC: Latest build, v2.1.30313.0: Automatic drop of latest buildVr30 OS: Blackra1n: The software was made by blackra1n for jailbreak iphone and ipod touch. Is not the Vr30 OS Team ProjectVr30 OS: Vr30 Operating System Live Cd 1.0: The Operating system linux made by team. For more information go to http://vr30os.tuxfamily.orgWatchersNET.TagCloud: WatchersNET.TagCloud 01.01.00: Whats New Decide between Tags generated from the Search words, or create your own Tag List Custom Tag list changes Small BugfixesZeta Resource Editor: Source code release 2010-03-13: New sources, some small fixes.ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.35: Improved UTF-8 Support Correct writting of modification time for extracted filesMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrN2 CMSBlogEngine.NETpatterns & practices – Enterprise LibrarySharePoint Team-MailerFasterflect - A Fast and Simple Reflection APICaliburn: An Application Framework for WPF and SilverlightjQuery Library for SharePoint Web ServicesCalcium: A modular application toolset leveraging PrismFarseer Physics Engine

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  • Visual Studio 2013 Static Code Analysis in depth: What? When and How?

    - by Hosam Kamel
    In this post I'll illustrate in details the following points What is static code analysis? When to use? Supported platforms Supported Visual Studio versions How to use Run Code Analysis Manually Run Code Analysis Automatically Run Code Analysis while check-in source code to TFS version control (TFSVC) Run Code Analysis as part of Team Build Understand the Code Analysis results & learn how to fix them Create your custom rule set Q & A References What is static Rule analysis? Static Code Analysis feature of Visual Studio performs static code analysis on code to help developers identify potential design, globalization, interoperability, performance, security, and a lot of other categories of potential problems according to Microsoft's rules that mainly targets best practices in writing code, and there is a large set of those rules included with Visual Studio grouped into different categorized targeting specific coding issues like security, design, Interoperability, globalizations and others. Static here means analyzing the source code without executing it and this type of analysis can be performed through automated tools (like Visual Studio 2013 Code Analysis Tool) or manually through Code Review which already supported in Visual Studio 2012 and 2013 (check Using Code Review to Improve Quality video on Channel9) There is also Dynamic analysis which performed on executing programs using software testing techniques such as Code Coverage for example. When to use? Running Code analysis tool at regular intervals during your development process can enhance the quality of your software, examines your code for a set of common defects and violations is always a good programming practice. Adding that Code analysis can also find defects in your code that are difficult to discover through testing allowing you to achieve first level quality gate for you application during development phase before you release it to the testing team. Supported platforms .NET Framework, native (C and C++) Database applications. Support Visual Studio versions All version of Visual Studio starting Visual Studio 2013 (except Visual Studio Test Professional) check Feature comparisons Create and modify a custom rule set required Visual Studio Premium or Ultimate. How to use? Code Analysis can be run manually at any time from within the Visual Studio IDE, or even setup to automatically run as part of a Team Build or check-in policy for Team Foundation Server. Run Code Analysis Manually To run code analysis manually on a project, on the Analyze menu, click Run Code Analysis on your project or simply right click on the project name on the Solution Explorer choose Run Code Analysis from the context menu Run Code Analysis Automatically To run code analysis each time that you build a project, you select Enable Code Analysis on Build on the project's Property Page Run Code Analysis while check-in source code to TFS version control (TFSVC) Team Foundation Version Control (TFVC) provides a way for organizations to enforce practices that lead to better code and more efficient group development through Check-in policies which are rules that are set at the team project level and enforced on developer computers before code is allowed to be checked in. (This is available only if you're using Team Foundation Server) Require permissions on Team Foundation Server: you must have the Edit project-level information permission set to Allow typically your account must be part of Project Administrators, Project Collection Administrators, for more information about Team Foundation permissions check http://msdn.microsoft.com/en-us/library/ms252587(v=vs.120).aspx In Team Explorer, right-click the team project name, point to Team Project Settings, and then click Source Control. In the Source Control dialog box, select the Check-in Policy tab. Click Add to create a new check-in policy. Double-click the existing Code Analysis item in the Policy Type list to change the policy. Check or Uncheck the policy option based on the configurations you need to perform as illustrated below: Enforce check-in to only contain files that are part of current solution: code analysis can run only on files specified in solution and project configuration files. This policy guarantees that all code that is part of a solution is analyzed. Enforce C/C++ Code Analysis (/analyze): Requires that all C or C++ projects be built with the /analyze compiler option to run code analysis before they can be checked in. Enforce Code Analysis for Managed Code: Requires that all managed projects run code analysis and build before they can be checked in. Check Code analysis rule set reference on MSDN What is Rule Set? Rule Set is a group of code analysis rules like the example below where Microsoft.Design is the rule set name where "Do not declare static members on generic types" is the code analysis rule Once you configured the Analysis rule the policy will be enabled for all the team member in this project whenever a team member check-in any source code to the TFSVC the policy section will highlight the Code Analysis policy as below TFS is a very extensible platform so you can simply implement your own custom Code Analysis Check-in policy, check this link for more details http://msdn.microsoft.com/en-us/library/dd492668.aspx but you have to be aware also about compatibility between different TFS versions check http://msdn.microsoft.com/en-us/library/bb907157.aspx Run Code Analysis as part of Team Build With Team Foundation Build (TFBuild), you can create and manage build processes that automatically compile and test your applications, and perform other important functions. Code Analysis can be enabled in the Build Definition file by selecting the correct value for the build process parameter "Perform Code Analysis" Once configure, Kick-off your build definition to queue a new build, Code Analysis will run as part of build workflow and you will be able to see code analysis warning as part of build report Understand the Code Analysis results & learn how to fix them Now after you went through Code Analysis configurations and the different ways of running it, we will go through the Code Analysis result how to understand them and how to resolve them. Code Analysis window in Visual Studio will show all the analysis results based on the rule sets you configured in the project file properties, let's dig deep into what each result item contains: 1 Check ID The unique identifier for the rule. CheckId and Category are used for in-source suppression of a warning.       2 Title The title of warning message       3 Description A description of the problem or suggested fix 4 File Name File name and the line of code number which violate the code analysis rule set 5 Category The code analysis category for this error 6 Warning /Error Depend on how you configure it in the rule set the default is Warning level 7 Action Copy: copy the warning information to the clipboard Create Work Item: If you're connected to Team Foundation Server you can create a work item most probably you may create a Task or Bug and assign it for a developer to fix certain code analysis warning Suppress Message: There are times when you might decide not to fix a code analysis warning. You might decide that resolving the warning requires too much recoding in relation to the probability that the issue will arise in any real-world implementation of your code. Or you might believe that the analysis that is used in the warning is inappropriate for the particular context. You can suppress individual warnings so that they no longer appear in the Code Analysis window. Two options available: In Source inserts a SuppressMessage attribute in the source file above the method that generated the warning. This makes the suppression more discoverable. In Suppression File adds a SuppressMessage attribute to the GlobalSuppressions.cs file of the project. This can make the management of suppressions easier. Note that the SuppressMessage attribute added to GlobalSuppression.cs also targets the method that generated the warning. It does not suppress the warning globally.       Visual Studio makes it very easy to fix Code analysis warning, all you have to do is clicking on the Check Id hyperlink if you are not aware how to fix the warring and you'll be directed to MSDN online or local copy based on the configuration you did while installing Visual Studio and you will find all the information about the warring including how to fix it. Create a Custom Code Analysis Rule Set The Microsoft standard rule sets provide groups of rules that are organized by function and depth. For example, the Microsoft Basic Design Guidelines Rules and the Microsoft Extended Design Guidelines Rules contain rules that focus on usability and maintainability issues, with added emphasis on naming rules in the Extended rule set, you can create and modify a custom rule set to meet specific project needs associated with code analysis. To create a custom rule set, you open one or more standard rule sets in the rule set editor. Create and modify a custom rule set required Visual Studio Premium or Ultimate. You can check How to: Create a Custom Rule Set on MSDN for more details http://msdn.microsoft.com/en-us/library/dd264974.aspx Q & A Visual Studio static code analysis vs. FxCop vs. StyleCpp http://www.excella.com/blog/stylecop-vs-fxcop-difference-between-code-analysis-tools/ Code Analysis for SharePoint Apps and SPDisposeCheck? This post lists some of the rule set you can run specifically for SharePoint applications and how to integrate SPDisposeCheck as well. Code Analysis for SQL Server Database Projects? This post illustrate how to run static code analysis on T-SQL through SSDT ReSharper 8 vs. Visual Studio 2013? This document lists some of the features that are provided by ReSharper 8 but are missing or not as fully implemented in Visual Studio 2013. References A Few Billion Lines of Code Later: Using Static Analysis to Find Bugs in the Real World http://cacm.acm.org/magazines/2010/2/69354-a-few-billion-lines-of-code-later/fulltext What is New in Code Analysis for Visual Studio 2013 http://blogs.msdn.com/b/visualstudioalm/archive/2013/07/03/what-is-new-in-code-analysis-for-visual-studio-2013.aspx Analyze the code quality of Windows Store apps using Visual Studio static code analysis http://msdn.microsoft.com/en-us/library/windows/apps/hh441471.aspx [Hands-on-lab] Using Code Analysis with Visual Studio 2012 to Improve Code Quality http://download.microsoft.com/download/A/9/2/A9253B14-5F23-4BC8-9C7E-F5199DB5F831/Using%20Code%20Analysis%20with%20Visual%20Studio%202012%20to%20Improve%20Code%20Quality.docx Originally posted at "Hosam Kamel| Developer & Platform Evangelist" http://blogs.msdn.com/hkamel

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