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  • Sys.WebForms.PageRequestManagerServerErrorException: An entity object cannot be referenced by multiple instances of IEntityChangeTracker [closed]

    - by Mingebag
    `Story: I have a strange error when I try to save something I got this error message An entity object cannot be referenced by multiple instances of IEntityChangeTracker. I really don’t know what that is and why is it appear, it appears only when I try to save something my insert and update is working, only when I try to save something in db from my Telerik grid if (this.annualVacationList != null) { List<AnnualVacation> vacationToSave = this.annualVacationList; IEnumerable<AnnualVacation> existing = paramUser.AnnualVacations; foreach (AnnualVacation toSave in vacationToSave) { AnnualVacation existingItem = existing.Where(x => x.AnnualVacationId == toSave.AnnualVacationId).SingleOrDefault(); if (existingItem == null) { ctx.AddToAnnualVacations(toSave); } else { existingItem.FromDate = toSave.FromDate; existingItem.ToDate = toSave.ToDate; existingItem.WorkingTime = toSave.WorkingTime; existingItem.VacationDays = toSave.VacationDays; } } } ctx.SaveChanges(); } After debugging I have seen that the code brake down in the Project.Name.Designer.cs ..... O.o public void AddToAnnualVacations(AnnualVacation annualVacation) { base.AddObject("AnnualVacations", annualVacation); }

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  • Euler Problem 13

    - by MarkPearl
    The Problem Work out the first ten digits of the sum of the following one-hundred 50-digit numbers. 37107287533902102798797998220837590246510135740250 46376937677490009712648124896970078050417018260538 74324986199524741059474233309513058123726617309629 91942213363574161572522430563301811072406154908250 23067588207539346171171980310421047513778063246676 89261670696623633820136378418383684178734361726757 28112879812849979408065481931592621691275889832738 44274228917432520321923589422876796487670272189318 47451445736001306439091167216856844588711603153276 70386486105843025439939619828917593665686757934951 62176457141856560629502157223196586755079324193331 64906352462741904929101432445813822663347944758178 92575867718337217661963751590579239728245598838407 58203565325359399008402633568948830189458628227828 80181199384826282014278194139940567587151170094390 35398664372827112653829987240784473053190104293586 86515506006295864861532075273371959191420517255829 71693888707715466499115593487603532921714970056938 54370070576826684624621495650076471787294438377604 53282654108756828443191190634694037855217779295145 36123272525000296071075082563815656710885258350721 45876576172410976447339110607218265236877223636045 17423706905851860660448207621209813287860733969412 81142660418086830619328460811191061556940512689692 51934325451728388641918047049293215058642563049483 62467221648435076201727918039944693004732956340691 15732444386908125794514089057706229429197107928209 55037687525678773091862540744969844508330393682126 18336384825330154686196124348767681297534375946515 80386287592878490201521685554828717201219257766954 78182833757993103614740356856449095527097864797581 16726320100436897842553539920931837441497806860984 48403098129077791799088218795327364475675590848030 87086987551392711854517078544161852424320693150332 59959406895756536782107074926966537676326235447210 69793950679652694742597709739166693763042633987085 41052684708299085211399427365734116182760315001271 65378607361501080857009149939512557028198746004375 35829035317434717326932123578154982629742552737307 94953759765105305946966067683156574377167401875275 88902802571733229619176668713819931811048770190271 25267680276078003013678680992525463401061632866526 36270218540497705585629946580636237993140746255962 24074486908231174977792365466257246923322810917141 91430288197103288597806669760892938638285025333403 34413065578016127815921815005561868836468420090470 23053081172816430487623791969842487255036638784583 11487696932154902810424020138335124462181441773470 63783299490636259666498587618221225225512486764533 67720186971698544312419572409913959008952310058822 95548255300263520781532296796249481641953868218774 76085327132285723110424803456124867697064507995236 37774242535411291684276865538926205024910326572967 23701913275725675285653248258265463092207058596522 29798860272258331913126375147341994889534765745501 18495701454879288984856827726077713721403798879715 38298203783031473527721580348144513491373226651381 34829543829199918180278916522431027392251122869539 40957953066405232632538044100059654939159879593635 29746152185502371307642255121183693803580388584903 41698116222072977186158236678424689157993532961922 62467957194401269043877107275048102390895523597457 23189706772547915061505504953922979530901129967519 86188088225875314529584099251203829009407770775672 11306739708304724483816533873502340845647058077308 82959174767140363198008187129011875491310547126581 97623331044818386269515456334926366572897563400500 42846280183517070527831839425882145521227251250327 55121603546981200581762165212827652751691296897789 32238195734329339946437501907836945765883352399886 75506164965184775180738168837861091527357929701337 62177842752192623401942399639168044983993173312731 32924185707147349566916674687634660915035914677504 99518671430235219628894890102423325116913619626622 73267460800591547471830798392868535206946944540724 76841822524674417161514036427982273348055556214818 97142617910342598647204516893989422179826088076852 87783646182799346313767754307809363333018982642090 10848802521674670883215120185883543223812876952786 71329612474782464538636993009049310363619763878039 62184073572399794223406235393808339651327408011116 66627891981488087797941876876144230030984490851411 60661826293682836764744779239180335110989069790714 85786944089552990653640447425576083659976645795096 66024396409905389607120198219976047599490197230297 64913982680032973156037120041377903785566085089252 16730939319872750275468906903707539413042652315011 94809377245048795150954100921645863754710598436791 78639167021187492431995700641917969777599028300699 15368713711936614952811305876380278410754449733078 40789923115535562561142322423255033685442488917353 44889911501440648020369068063960672322193204149535 41503128880339536053299340368006977710650566631954 81234880673210146739058568557934581403627822703280 82616570773948327592232845941706525094512325230608 22918802058777319719839450180888072429661980811197 77158542502016545090413245809786882778948721859617 72107838435069186155435662884062257473692284509516 20849603980134001723930671666823555245252804609722 53503534226472524250874054075591789781264330331690   The Solution private static List<string> table = new List<string> { "37107287533902102798797998220837590246510135740250", "46376937677490009712648124896970078050417018260538", "74324986199524741059474233309513058123726617309629", "91942213363574161572522430563301811072406154908250", "23067588207539346171171980310421047513778063246676", "89261670696623633820136378418383684178734361726757", "28112879812849979408065481931592621691275889832738", "44274228917432520321923589422876796487670272189318", "47451445736001306439091167216856844588711603153276", "70386486105843025439939619828917593665686757934951", "62176457141856560629502157223196586755079324193331", "64906352462741904929101432445813822663347944758178", "92575867718337217661963751590579239728245598838407", "58203565325359399008402633568948830189458628227828", "80181199384826282014278194139940567587151170094390", "35398664372827112653829987240784473053190104293586", "86515506006295864861532075273371959191420517255829", "71693888707715466499115593487603532921714970056938", "54370070576826684624621495650076471787294438377604", "53282654108756828443191190634694037855217779295145", "36123272525000296071075082563815656710885258350721", "45876576172410976447339110607218265236877223636045", "17423706905851860660448207621209813287860733969412", "81142660418086830619328460811191061556940512689692", "51934325451728388641918047049293215058642563049483", "62467221648435076201727918039944693004732956340691", "15732444386908125794514089057706229429197107928209", "55037687525678773091862540744969844508330393682126", "18336384825330154686196124348767681297534375946515", "80386287592878490201521685554828717201219257766954", "78182833757993103614740356856449095527097864797581", "16726320100436897842553539920931837441497806860984", "48403098129077791799088218795327364475675590848030", "87086987551392711854517078544161852424320693150332", "59959406895756536782107074926966537676326235447210", "69793950679652694742597709739166693763042633987085", "41052684708299085211399427365734116182760315001271", "65378607361501080857009149939512557028198746004375", "35829035317434717326932123578154982629742552737307", "94953759765105305946966067683156574377167401875275", "88902802571733229619176668713819931811048770190271", "25267680276078003013678680992525463401061632866526", "36270218540497705585629946580636237993140746255962", "24074486908231174977792365466257246923322810917141", "91430288197103288597806669760892938638285025333403", "34413065578016127815921815005561868836468420090470", "23053081172816430487623791969842487255036638784583", "11487696932154902810424020138335124462181441773470", "63783299490636259666498587618221225225512486764533", "67720186971698544312419572409913959008952310058822", "95548255300263520781532296796249481641953868218774", "76085327132285723110424803456124867697064507995236", "37774242535411291684276865538926205024910326572967", "23701913275725675285653248258265463092207058596522", "29798860272258331913126375147341994889534765745501", "18495701454879288984856827726077713721403798879715", "38298203783031473527721580348144513491373226651381", "34829543829199918180278916522431027392251122869539", "40957953066405232632538044100059654939159879593635", "29746152185502371307642255121183693803580388584903", "41698116222072977186158236678424689157993532961922", "62467957194401269043877107275048102390895523597457", "23189706772547915061505504953922979530901129967519", "86188088225875314529584099251203829009407770775672", "11306739708304724483816533873502340845647058077308", "82959174767140363198008187129011875491310547126581", "97623331044818386269515456334926366572897563400500", "42846280183517070527831839425882145521227251250327", "55121603546981200581762165212827652751691296897789", "32238195734329339946437501907836945765883352399886", "75506164965184775180738168837861091527357929701337", "62177842752192623401942399639168044983993173312731", "32924185707147349566916674687634660915035914677504", "99518671430235219628894890102423325116913619626622", "73267460800591547471830798392868535206946944540724", "76841822524674417161514036427982273348055556214818", "97142617910342598647204516893989422179826088076852", "87783646182799346313767754307809363333018982642090", "10848802521674670883215120185883543223812876952786", "71329612474782464538636993009049310363619763878039", "62184073572399794223406235393808339651327408011116", "66627891981488087797941876876144230030984490851411", "60661826293682836764744779239180335110989069790714", "85786944089552990653640447425576083659976645795096", "66024396409905389607120198219976047599490197230297", "64913982680032973156037120041377903785566085089252", "16730939319872750275468906903707539413042652315011", "94809377245048795150954100921645863754710598436791", "78639167021187492431995700641917969777599028300699", "15368713711936614952811305876380278410754449733078", "40789923115535562561142322423255033685442488917353", "44889911501440648020369068063960672322193204149535", "41503128880339536053299340368006977710650566631954", "81234880673210146739058568557934581403627822703280", "82616570773948327592232845941706525094512325230608", "22918802058777319719839450180888072429661980811197", "77158542502016545090413245809786882778948721859617", "72107838435069186155435662884062257473692284509516", "20849603980134001723930671666823555245252804609722", "53503534226472524250874054075591789781264330331690"}; static void Main(string[] args) { BigInteger result = 0; table.ForEach(x => result += BigInteger.Parse(x)); Console.WriteLine(result.ToString().Substring(0,10)); Console.ReadLine(); }

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  • Can't load model using ContentTypeReader

    - by Xaosthetic
    I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading "Text\terrain". Cannot find ContentTypeReader AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral. I've read that this kind of error can be caused by space's in assembly name so i've already removed them all but exception still occurs. This is my content class: [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightmapInfo> { protected override void Write(ContentWriter output, HeightmapInfo value) { output.Write(value.getTerrainScale); output.Write(value.getHeight.GetLength(0)); output.Write(value.getHeight.GetLength(1)); foreach (float height in value.getHeight) { output.Write(height); } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "AdventureGame.World.Heightmap,AdventureGame,Version=1.0.0.0,Culture=neutral"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral"; } } Does anyone meed that kind of error before?

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  • loading a heightmap as texture in shader

    - by wtherapy
    I have a height map of 256x256, containing, foreach cell, not only height as a normal float value ( not 0-1 ) and also 2 gradient values ( for X and Y ), also as normal float values ( not 0-1 ). I have uploaded the texture via normal texture loading: glEnable( GL_TEXTURE_2D ); glGenTextures( 1, &m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glBindTexture( GL_TEXTURE_2D , m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB32F, unW + 1, unH + 1, 0, GL_RGB, GL_FLOAT, pvBytes ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); as a parenthesis, the debug output is: Err 500 Err 0 Err 0 Err 0 Err 500 Err 500 Err 0 Err 0 pvBytes is a 256x256 array of typedef struct _tGradientHeightCell { float v; float px; float py; } TGradientHeightCell, *LPTGradientHeightCell; then, m_ugl_HeightMapTexture = glGetUniformLocation(m_uglProgram, "TexHeightMap"); I load it via: glEnable(GL_TEXTURE_2D ); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D , pTexture->GetID()); glUniform1i(m_ugl_HeightMapTexture, 0); in shader, I just access it: uniform sampler2D TexHeightMap; vec4 GetVertCellParameters( uint i, uint j ) { return texture( TexHeightMap, vec2( i, j ) ); } vec4 vH00 = GetVertCellParameters( i, j ); My problem is that, when passing negative values in one of the values in TGradientHeightCell ( v, px, py ), the texture is corrupted. I need the values to be passed exact as I have them in memory. Any help appreciated.

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  • C#.NET: How to update multiple .NET pages when a particular event occurs in one .Net page? In another words how to use Observer pattern(Publish and subscribe to events)

    Problem: Suppose you have a scenario in which you have to update multiple pages when an event occurs in main page. For example imagine you have a main page where you are dispalying a tab control. This tab control has 3 tab pages where you are loading 3 different user controls. On click of an update button in main page imagine if you have do something in all the 3 tab panels. In other words an event in main page has to be handled in many other pages. An event in main page which contains the tab control has to be handled in all the tab panels(user controls) Answer: Use Observer pattern Define a base page for the page that contains the tab control. Main page which contains the tab: Baseline_Baseline Basepage for the above main page: BaselineBasePage User control that has to be udpated for an event in main page: Baseline_PriorNonDeloitte Source Code: public class BaselineBasePage : System.Web.UI.Page { IList lstControls = new List(); public void Add(IObserver userControl) { lstControls.Add(userControl); } public void Remove(IObserver userControl) { lstControls.Remove(userControl); } public void RemoveAllUserControls() { lstControls.Clear(); } public void Update(SaveEventArgs e) { foreach (IObserver LobjControl in lstControls) { LobjControl.Save(e); } } } public interface IObserver { void Update(SaveEventArgs e); } public partial class Baseline_Baseline : BaselineBasePage { . . . this.Add(_ucPI); this.Add(_ucPI1); protected void abActionBar_saveClicked(object sender, EventArgs e) { SaveEventArgs se = new SaveEventArgs(); se.TabType = (BaselineTabType)tcBaseline.ActiveTabIndex; this.Update(se); } } Public class Baseline_PriorNonDeloitte : System.Web.UI.UserControl,IObserver { public void Update(SaveEventArgs e) { } } More info at: http://www.dofactory.com/Patterns/PatternObserver.aspx span.fullpost {display:none;}

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  • I've failed at PHP several times. Is Ruby the Cure? [closed]

    - by saltcod
    Extremely, extremely subjective question here, but its something I've been struggling with for quite a while. I've seriously tried to become a reasonable PHP coder for the past several years. But I've really failed every time. I hate to describe myself as a beginner, b/c I've been designing websites (using WordPress, Drupal, etc) for years, but still I just can't seem get better at programming. Could it be that I have some kind of allergy to PHP? I went through Chris Pine's awesome into to Ruby about a week ago (for about the fifth time), and though it did all all seem much clearer to me than PHP, I wondered if I was just switching languages to find an easy way out? The things I struggle with in PHP all seem elementary—when to use a function, how to return database queries in foreach/while statements, when to turn those queries into reusable functions, adding arguments to functions, etc, etc. And all the OOP stuff that I keep seeing these days just files over my head. I guess my question(s) are: Am I going about learning how to program in the wrong way? Do I have some aversion to PHP that's preventing me from catch on? If I keep pushing at Ruby/Rails, will it just eventually 'click'. Or, the one I fear, am I just unlikely to ever be a programmer? Honesty appreciated. Terry

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  • How can I guarantee a solvable Fifteen Puzzle shuffle?

    - by Codemiester
    I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method. I want to make it so the puzzle is always solvable by first creating a winning puzzle then shuffling the empty space. The problem is it is too inefficient to call every click event each time. I need a way to invoke the click event of a button adjacent to the empty space but not diagonal. I also use an invisible static button for the empty spot. The PuzzlePiece class inherits from Button. I am not too sure how to do this. Here is what I have: private void shuffleBoard() { //5 is just for test purposes for (int i = 0; i < 5; i++) { foreach (Control item in this.Controls) { if (item is PuzzlePiece) { ((PuzzlePiece)item).PerformClick(); } } } } void PuzzlePiece_Click(object sender, EventArgs e) { PuzzlePiece piece = (PuzzlePiece)sender; if (piece.Right == puzzleForm.emptyPiece.Left && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Left == puzzleForm.emptyPiece.Right && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Top == puzzleForm.emptyPiece.Bottom && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } else if (piece.Bottom == puzzleForm.emptyPiece.Top && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } }

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • PDO Statement moving away from mysql_connect [on hold]

    - by user3555680
    Can someone please help me write a simple query "SELECT first_name FROM table_name" using PDO. I want to move away from using mysql_connect. Im working on a php project with mysql. Can you please write for me such a code that i can use THANK YOU <?php $host="127.0.0.1"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="microict-intrasys"; // Database name //$id = 5; try { $conn = new PDO('mysql:host={$host};dbname={$db_name}', $username, $password); // you neeeeeed this--^ and this--^ $stmt = $conn->prepare('SELECT version FROM system_info'); $stmt->execute(array('id' => $id)); $result = $stmt->fetchAll(); if ( count($result) ) { foreach($result as $row) { print_r($row); } } else { echo "No rows returned."; } } catch(PDOException $e) { echo 'ERROR: ' . $e->getMessage(); } ?>

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  • Display post_count for yearly archives (in WordPress)?

    - by Thao
    I'm using this code (which I sourced online) to display date archives in a WordPress theme. It extracts the month and year info, plus post_count, and displays the $month-post_count as expected. But how can I also display the total post_count for each year? <?php $year_prev = null; $months = $wpdb->get_results( "SELECT DISTINCT MONTH( post_date ) AS month , YEAR( post_date ) AS year, COUNT( id ) as post_count FROM $wpdb->posts WHERE post_status = 'publish' and post_date <= now( ) and post_type = 'post'"); foreach($months as $month) : $year_current = $month->year; if ($year_current != $year_prev){ if ($year_prev != null){?> </ul> <?php } ?> <h1><?php echo $month->year; ?></h1> <ul> <?php } ?> <li><?php echo $month->post_count; ?></li> <?php $year_prev = $year_current; endforeach; ?> </ul>

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  • IPhone track title

    - by woodbase
    If you have an IPhone, you probably know that the name in the playlist comes from the “Title”-attribute instead of the filename. Usually that is not a problem. But when I plug my IPhone to the car stereo the tracks are sorted alphabetically by the “title”-attribute. That becomes a problem when You have an e-book where each chapter starts with “Track 01”. You can manually update this in the file properties (from the context menu in Windows Explorer), but doing so for +200 tracks – no thank you :) The FileInfo-class does not contain a property for this special audio file attribute. However the problem is easily solved using TagLib. The method below, not optimized in any way - just solving the problem at hand, will set the “title”-attribute to the file name. private static void UpdateTitleAttr(string dirPath, string fileFilter)         {             var files = System.IO.Directory.GetFiles(dirPath, fileFilter);                         foreach (var file in files)             {                 var f = TagLib.File.Create(file);                 var newTitle = f.Name.Substring(f.Name.LastIndexOf(@"\") + 1);                 f.Tag.Title = newTitle;                 f.Save();                }         } So now I can hear e-books while driving :P

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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  • Generating a drop down list of timezones with PHP

    - by Xeoncross
    Most sites need some way to show the dates on the site in the users preferred timezone. Below are two lists that I found and then one method using the built in PHP DateTime class in PHP 5. I need help knowing which of these would be the best to attempt to use when trying to get the UTC offset from the user on register. One: <option value="-12">[UTC - 12] Baker Island Time</option> <option value="-11">[UTC - 11] Niue Time, Samoa Standard Time</option> <option value="-10">[UTC - 10] Hawaii-Aleutian Standard Time, Cook Island Time</option> <option value="-9.5">[UTC - 9:30] Marquesas Islands Time</option> <option value="-9">[UTC - 9] Alaska Standard Time, Gambier Island Time</option> <option value="-8">[UTC - 8] Pacific Standard Time</option> <option value="-7">[UTC - 7] Mountain Standard Time</option> <option value="-6">[UTC - 6] Central Standard Time</option> <option value="-5">[UTC - 5] Eastern Standard Time</option> <option value="-4.5">[UTC - 4:30] Venezuelan Standard Time</option> <option value="-4">[UTC - 4] Atlantic Standard Time</option> <option value="-3.5">[UTC - 3:30] Newfoundland Standard Time</option> <option value="-3">[UTC - 3] Amazon Standard Time, Central Greenland Time</option> <option value="-2">[UTC - 2] Fernando de Noronha Time, South Georgia &amp; the South Sandwich Islands Time</option> <option value="-1">[UTC - 1] Azores Standard Time, Cape Verde Time, Eastern Greenland Time</option> <option value="0" selected="selected">[UTC] Western European Time, Greenwich Mean Time</option> <option value="1">[UTC + 1] Central European Time, West African Time</option> <option value="2">[UTC + 2] Eastern European Time, Central African Time</option> <option value="3">[UTC + 3] Moscow Standard Time, Eastern African Time</option> <option value="3.5">[UTC + 3:30] Iran Standard Time</option> <option value="4">[UTC + 4] Gulf Standard Time, Samara Standard Time</option> <option value="4.5">[UTC + 4:30] Afghanistan Time</option> <option value="5">[UTC + 5] Pakistan Standard Time, Yekaterinburg Standard Time</option> <option value="5.5">[UTC + 5:30] Indian Standard Time, Sri Lanka Time</option> <option value="5.75">[UTC + 5:45] Nepal Time</option> <option value="6">[UTC + 6] Bangladesh Time, Bhutan Time, Novosibirsk Standard Time</option> <option value="6.5">[UTC + 6:30] Cocos Islands Time, Myanmar Time</option> <option value="7">[UTC + 7] Indochina Time, Krasnoyarsk Standard Time</option> <option value="8">[UTC + 8] Chinese Standard Time, Australian Western Standard Time, Irkutsk Standard Time</option> <option value="8.75">[UTC + 8:45] Southeastern Western Australia Standard Time</option> <option value="9">[UTC + 9] Japan Standard Time, Korea Standard Time, Chita Standard Time</option> <option value="9.5">[UTC + 9:30] Australian Central Standard Time</option> <option value="10">[UTC + 10] Australian Eastern Standard Time, Vladivostok Standard Time</option> <option value="10.5">[UTC + 10:30] Lord Howe Standard Time</option> <option value="11">[UTC + 11] Solomon Island Time, Magadan Standard Time</option> <option value="11.5">[UTC + 11:30] Norfolk Island Time</option> <option value="12">[UTC + 12] New Zealand Time, Fiji Time, Kamchatka Standard Time</option> <option value="12.75">[UTC + 12:45] Chatham Islands Time</option> <option value="13">[UTC + 13] Tonga Time, Phoenix Islands Time</option> <option value="14">[UTC + 14] Line Island Time</option> Or using PHP friendly values: <option value="Pacific/Midway">(GMT-11:00) Midway Island, Samoa</option> <option value="America/Adak">(GMT-10:00) Hawaii-Aleutian</option> <option value="Etc/GMT+10">(GMT-10:00) Hawaii</option> <option value="Pacific/Marquesas">(GMT-09:30) Marquesas Islands</option> <option value="Pacific/Gambier">(GMT-09:00) Gambier Islands</option> <option value="America/Anchorage">(GMT-09:00) Alaska</option> <option value="America/Ensenada">(GMT-08:00) Tijuana, Baja California</option> <option value="Etc/GMT+8">(GMT-08:00) Pitcairn Islands</option> <option value="America/Los_Angeles">(GMT-08:00) Pacific Time (US & Canada)</option> <option value="America/Denver">(GMT-07:00) Mountain Time (US & Canada)</option> <option value="America/Chihuahua">(GMT-07:00) Chihuahua, La Paz, Mazatlan</option> <option value="America/Dawson_Creek">(GMT-07:00) Arizona</option> <option value="America/Belize">(GMT-06:00) Saskatchewan, Central America</option> <option value="America/Cancun">(GMT-06:00) Guadalajara, Mexico City, Monterrey</option> <option value="Chile/EasterIsland">(GMT-06:00) Easter Island</option> <option value="America/Chicago">(GMT-06:00) Central Time (US & Canada)</option> <option value="America/New_York">(GMT-05:00) Eastern Time (US & Canada)</option> <option value="America/Havana">(GMT-05:00) Cuba</option> <option value="America/Bogota">(GMT-05:00) Bogota, Lima, Quito, Rio Branco</option> <option value="America/Caracas">(GMT-04:30) Caracas</option> <option value="America/Santiago">(GMT-04:00) Santiago</option> <option value="America/La_Paz">(GMT-04:00) La Paz</option> <option value="Atlantic/Stanley">(GMT-04:00) Faukland Islands</option> <option value="America/Campo_Grande">(GMT-04:00) Brazil</option> <option value="America/Goose_Bay">(GMT-04:00) Atlantic Time (Goose Bay)</option> <option value="America/Glace_Bay">(GMT-04:00) Atlantic Time (Canada)</option> <option value="America/St_Johns">(GMT-03:30) Newfoundland</option> <option value="America/Araguaina">(GMT-03:00) UTC-3</option> <option value="America/Montevideo">(GMT-03:00) Montevideo</option> <option value="America/Miquelon">(GMT-03:00) Miquelon, St. Pierre</option> <option value="America/Godthab">(GMT-03:00) Greenland</option> <option value="America/Argentina/Buenos_Aires">(GMT-03:00) Buenos Aires</option> <option value="America/Sao_Paulo">(GMT-03:00) Brasilia</option> <option value="America/Noronha">(GMT-02:00) Mid-Atlantic</option> <option value="Atlantic/Cape_Verde">(GMT-01:00) Cape Verde Is.</option> <option value="Atlantic/Azores">(GMT-01:00) Azores</option> <option value="Europe/Belfast">(GMT) Greenwich Mean Time : Belfast</option> <option value="Europe/Dublin">(GMT) Greenwich Mean Time : Dublin</option> <option value="Europe/Lisbon">(GMT) Greenwich Mean Time : Lisbon</option> <option value="Europe/London">(GMT) Greenwich Mean Time : London</option> <option value="Africa/Abidjan">(GMT) Monrovia, Reykjavik</option> <option value="Europe/Amsterdam">(GMT+01:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna</option> <option value="Europe/Belgrade">(GMT+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague</option> <option value="Europe/Brussels">(GMT+01:00) Brussels, Copenhagen, Madrid, Paris</option> <option value="Africa/Algiers">(GMT+01:00) West Central Africa</option> <option value="Africa/Windhoek">(GMT+01:00) Windhoek</option> <option value="Asia/Beirut">(GMT+02:00) Beirut</option> <option value="Africa/Cairo">(GMT+02:00) Cairo</option> <option value="Asia/Gaza">(GMT+02:00) Gaza</option> <option value="Africa/Blantyre">(GMT+02:00) Harare, Pretoria</option> <option value="Asia/Jerusalem">(GMT+02:00) Jerusalem</option> <option value="Europe/Minsk">(GMT+02:00) Minsk</option> <option value="Asia/Damascus">(GMT+02:00) Syria</option> <option value="Europe/Moscow">(GMT+03:00) Moscow, St. Petersburg, Volgograd</option> <option value="Africa/Addis_Ababa">(GMT+03:00) Nairobi</option> <option value="Asia/Tehran">(GMT+03:30) Tehran</option> <option value="Asia/Dubai">(GMT+04:00) Abu Dhabi, Muscat</option> <option value="Asia/Yerevan">(GMT+04:00) Yerevan</option> <option value="Asia/Kabul">(GMT+04:30) Kabul</option> <option value="Asia/Yekaterinburg">(GMT+05:00) Ekaterinburg</option> <option value="Asia/Tashkent">(GMT+05:00) Tashkent</option> <option value="Asia/Kolkata">(GMT+05:30) Chennai, Kolkata, Mumbai, New Delhi</option> <option value="Asia/Katmandu">(GMT+05:45) Kathmandu</option> <option value="Asia/Dhaka">(GMT+06:00) Astana, Dhaka</option> <option value="Asia/Novosibirsk">(GMT+06:00) Novosibirsk</option> <option value="Asia/Rangoon">(GMT+06:30) Yangon (Rangoon)</option> <option value="Asia/Bangkok">(GMT+07:00) Bangkok, Hanoi, Jakarta</option> <option value="Asia/Krasnoyarsk">(GMT+07:00) Krasnoyarsk</option> <option value="Asia/Hong_Kong">(GMT+08:00) Beijing, Chongqing, Hong Kong, Urumqi</option> <option value="Asia/Irkutsk">(GMT+08:00) Irkutsk, Ulaan Bataar</option> <option value="Australia/Perth">(GMT+08:00) Perth</option> <option value="Australia/Eucla">(GMT+08:45) Eucla</option> <option value="Asia/Tokyo">(GMT+09:00) Osaka, Sapporo, Tokyo</option> <option value="Asia/Seoul">(GMT+09:00) Seoul</option> <option value="Asia/Yakutsk">(GMT+09:00) Yakutsk</option> <option value="Australia/Adelaide">(GMT+09:30) Adelaide</option> <option value="Australia/Darwin">(GMT+09:30) Darwin</option> <option value="Australia/Brisbane">(GMT+10:00) Brisbane</option> <option value="Australia/Hobart">(GMT+10:00) Hobart</option> <option value="Asia/Vladivostok">(GMT+10:00) Vladivostok</option> <option value="Australia/Lord_Howe">(GMT+10:30) Lord Howe Island</option> <option value="Etc/GMT-11">(GMT+11:00) Solomon Is., New Caledonia</option> <option value="Asia/Magadan">(GMT+11:00) Magadan</option> <option value="Pacific/Norfolk">(GMT+11:30) Norfolk Island</option> <option value="Asia/Anadyr">(GMT+12:00) Anadyr, Kamchatka</option> <option value="Pacific/Auckland">(GMT+12:00) Auckland, Wellington</option> <option value="Etc/GMT-12">(GMT+12:00) Fiji, Kamchatka, Marshall Is.</option> <option value="Pacific/Chatham">(GMT+12:45) Chatham Islands</option> <option value="Pacific/Tongatapu">(GMT+13:00) Nuku'alofa</option> <option value="Pacific/Kiritimati">(GMT+14:00) Kiritimati</option> Or just using PHP it's self $timezones = DateTimeZone::listAbbreviations(); $cities = array(); foreach( $timezones as $key => $zones ) { foreach( $zones as $id => $zone ) { /** * Only get timezones explicitely not part of "Others". * @see http://www.php.net/manual/en/timezones.others.php */ if ( preg_match( '/^(America|Antartica|Arctic|Asia|Atlantic|Europe|Indian|Pacific)\//', $zone['timezone_id'] ) && $zone['timezone_id']) { $cities[$zone['timezone_id']][] = $key; } } } // For each city, have a comma separated list of all possible timezones for that city. foreach( $cities as $key => $value ) $cities[$key] = join( ', ', $value); // Only keep one city (the first and also most important) for each set of possibilities. $cities = array_unique( $cities ); // Sort by area/city name. ksort( $cities ); It seems like the last one would be the safest as it would grow with the PHP release being used. You could also flip that array around when needed to tie timezones to city names.

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  • Why are pieces of my HTML showing up on the page and breaking it? Is it PHP related?

    - by Jason Rhodes
    I've been building a site in PHP, HTML, CSS, and using a healthy dose of jQuery javascript. The site looks absolutely fine on my Mac browsers, but for some reason, when my client uses PC Safari, she's seeing strange bits of my HTML show up on the page. Here are some (small) screenshot examples: Figure 1: This one is just a closing </li> tag that should've been on the Media li element. Not much harm done, but strange. Figure 2: Here this was part of <div class='submenu'> and since the div tag didn't render properly, the entire contents of that div don't get styled correctly by CSS. Figure 3: This last example shows what should have been <a class='top current' href=... but for some reason half of the HTML tag stops being rendered and just gets printed out. So the rest of that list menu is completely broken. Here's the code from the header.php file itself. The main navigation section (seen in the screenshots) is further down, marked by a line of asterisks if you want to skip there. <?php // Setting up location variables if(isset($_GET['page'])) { $page = Page::find_by_slug($_GET['page']); } elseif(isset($_GET['post'])) { $page = Page::find_by_id(4); } else { $page = Page::find_by_id(1); } $post = isset($_GET['post']) ? Blogpost::find_by_slug($_GET['post']) : false; $front = $page->id == 1 ? true : false; $buildblog = $page->id == 4 ? true : false; $eventpage = $page->id == 42 ? true : false; // Setting up content edit variables $edit = isset($_GET['edit']) ? true : false; $preview = isset($_GET['preview']) ? true : false; // Finding page slug value $pageslug = $page->get_slug($loggedIn); ?> <!DOCTYPE html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> <?php if(!$post) { if($page->id != 1) { echo $page->title." | "; } echo $database->site_name(); } elseif($post) { echo "BuildBlog | ".$post->title; } ?> </title> <link href="<?php echo SITE_URL; ?>/styles/style.css" media="all" rel="stylesheet" /> <?php include(SITE_ROOT."/scripts/myJS.php"); ?> </head> <body class=" <?php if($loggedIn) { echo "logged"; } else { echo "public"; } if($front) { echo " front"; } ?>"> <?php $previewslug = str_replace("&edit", "", $pageslug); ?> <?php if($edit) { echo "<form id='editPageForm' action='?page={$previewslug}&preview' method='post'>"; } ?> <?php if($edit && !$preview) : // Edit original ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php elseif($preview && !$edit) : // Preview your edits ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Preview</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><a class="newpreview" href="?page=<?php echo $pageslug; ?>&preview&edit">Continue Editing</a></li> <li class="publish"><a class="publish" href="?page=<?php echo $pageslug; ?>&publishLastPreview">Publish</a></li> </ul> </div> <?php elseif($preview && $edit) : // Return to preview and continue editing ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit Again</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save button' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php else : ?> <div id="meta_nav" class="meta_nav"> <ul class="center nolist"> <li><a href="login.php?logout">Logout</a></li> <li><a href="<?php echo SITE_URL; ?>/admin">Admin</a></li> <li><a href="<?php if($front) { echo "admin/?admin=frontpage"; } elseif($event || $eventpage) { echo "admin/?admin=events"; } elseif($buildblog) { if($post) { echo "admin/editpost.php?post={$post->id}"; } else { echo "admin/?admin=blog"; } } else { echo "?page=".$pageslug."&edit"; } ?>">Edit Mode</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> <?php endif; ?> <div id="public_meta_nav" class="public_meta_nav"> <div class="center"> <ul class="nolist"> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> </div> * Main Navigation Section, as seen in screenshots above, starts here ** <div class="header"> <div class="center"> <a class="front_logo" href="<?php echo SITE_URL; ?>"><?php echo $database->site_name(); ?></a> <ul class="nolist main_nav"> <?php $tops = Page::get_top_pages(); $topcount = 1; foreach($tops as $top) { $current = $top->id == $topID ? true : false; $title = $top->title == "Front Page" ? "Home" : ucwords($top->title); $url = ($top->title == "Front Page" || !$top->get_slug($loggedIn)) ? SITE_URL : SITE_URL . "/?page=".$top->get_slug($loggedIn); if(isset($_GET['post']) && $top->id == 1) { $current = false; } if(isset($_GET['post']) && $top->id == 4) { $current = true; } echo "<li"; if($topcount > 3) { echo " class='right'"; } echo "><a class='top"; if($current) { echo " current"; } echo "' href='{$url}'>{$title}</a>"; if($children = Page::get_children($top->id)) { echo "<div class='submenu'>"; echo "<div class='corner-helper'></div>"; foreach($children as $child) { echo "<ul class='nolist level1"; if(!$subchildren = Page::get_children($child->id)) { echo " nochildren"; } echo "'>"; $title = ucwords($child->title); $url = !$child->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$child->get_slug($loggedIn); if($child->has_published() || $loggedIn) { echo "<li><a class='title' href='{$url}'>{$title}</a>"; if($subchildren = Page::get_children($child->id)) { echo "<ul class='nolist level2'>"; foreach($subchildren as $subchild) { if($subchild->has_published() || $loggedIn) { $title = ucwords($subchild->title); $url = !$subchild->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$subchild->get_slug($loggedIn); echo "<li><a href='{$url}'>{$title}</a>"; } } echo "</ul>"; } echo "</li>"; } echo "</ul>"; } echo "</div>"; } echo "</li>"; $topcount++; } ?> </ul> <div class="clear"></div> </div> </div> <div id="mediaLibraryPopup" class="mediaLibraryPopup"> <h3>Media Library</h3> <ul class="box nolist"></ul> <div class="clear"></div> <a href="#" class="cancel">Cancel</a> </div> <div class="main_content"> Does anyone have any idea why the PC Safari browser would be breaking things up like this? I'm assuming it's PHP related but I cannot figure out why it would do that.

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  • Merging multiple Google calendar feeds into one JSON object in javascript

    - by Jeramy
    I am trying to bring in the JSON feeds from multiple Google calendars so that I can sort the upcoming events and display the next X number in an "Upcoming Events" list. I have this working with Yahoo! pipes but I want to get away from using a 3rd party to aggregate. I think I am close, but I cannot get the JSON objects created correctly. I am getting the data into the array but not in JSON format, so I can't manipulate it. I have tried var myJsonString = JSON.stringify(JSONData); using https://github.com/douglascrockford/JSON-js but that just threw errors. I suspect because my variable is in the wrong starting format. I have tried just calling the feed like: $.getJSON(url); and creating a function concant1() to do the JSONData=JSONData.concat(data);, but it doesn't fire and I think it would produce the same end result anyway. I have also tried several other methods of getting the end result I want with varying degrees of doom. Here is the closest I have come so far: var JSONData = new Array(); var urllist = ["https://www.google.com/calendar/feeds/dg61asqgqg4pust2l20obgdl64%40group.calendar.google.com/public/full?orderby=starttime&max-results=3&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=concant1","https://www.google.com/calendar/feeds/5oc3kvp7lnu5rd4krg2skcu2ng%40group.calendar.google.com/public/full?orderby=starttime&max-results=3&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=concant1","http://www.google.com/calendar/feeds/rine4umu96kl6t46v4fartnho8%40group.calendar.google.com/public/full?orderby=starttime&max-results=3&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=concant1"]; urllist.forEach(function addFeed(url){ alert("The URL being used: "+ url); if (void 0 != JSONData){JSONData=JSONData.concat($.getJSON(url));} else{JSONData = $.getJSON(url);} alert("The count from concantonated JSONData: "+JSONData.length); }); document.write("The final count from JSONData: "+JSONData.length+"<p>"); console.log(JSONData) UPDATE: Now with full working source!! :) If anyone would like to make suggestions on how to improve the code's efficiency it would be gratefully accepted. I hope others find this useful.: // GCal MFA - Google Calendar Multiple Feed Aggregator // Useage: GCalMFA(CIDs,n); // Where 'CIDs' is a list of comma seperated Google calendar IDs in the format: [email protected], and 'n' is the number of results to display. // While the contained console.log(); outputs are really handy for testing, you will probably waant to remove them for regular usage // Author: Jeramy Kruser - http://jeramy.kruser.me //onerror=function (d, f, g){alert (d+ "\n"+ f+ "\n");} if (!window.console) {console = {log: function() {}};} document.body.className += ' js-enabled'; // Global variables var urllist = []; var maxResults = 3; // The default is 3 results unless a value is sent var JSONData = {}; var eventCount = 0; var errorLog = ""; JSONData = { count: 0, value : { description: "Aggregates multiple Google calendar feeds into a single sorted list", generator: "StackOverflow communal coding - Thanks for the assist Patrick M", website: "http://jeramy.kruser.me", author: "Jeramy & Kasey Kruser", items: [] }}; // For putting dates from feed into a format that can be read by the Date function for calculating event length. function parse (str) { // validate year as 4 digits, month as 01-12, and day as 01-31 str = str.match (/^(\d{4})(0[1-9]|1[0-2])(0[1-9]|[12]\d|3[01])$/); if (str) { // make a date str[0] = new Date ( + str[1], + str[2] - 1, + str[3]); // check if month stayed the same (ie that day number is valid) if (str[0].getMonth () === + str[2] - 1) { return str[0]; } } return undefined; } //For outputting to HTML function output() { var months, day_in_ms, summary, i, item, eventlink, title, calendar, where,dtstart, dtend, endyear, endmonth, endday, startyear, startmonth, startday, endmonthdayyear, eventlinktitle, startmonthday, length, curtextval, k; // Array of month names from numbers for page display. months = {'0':'January', '1':'February', '2':'March', '3':'April', '4':'May', '5':'June', '6':'July', '7':'August', '8':'September', '9':'October', '10':'November', '11':'December'}; // For use in calculating event length. day_in_ms = 24 * 60 * 60 * 1000; // Instantiate HTML Arrays. summary = []; for (i = 0; i < maxResults; i+=1 ) { //console.log("i: "+i+" < "+"maxResults: "+ maxResults); if (!(JSONData.value.items[i] === undefined)) { item = JSONData.value.items[i]; // Grabbing data for each event in the feed. eventlink = item.link[0]; title = item.title.$t; // Only display the calendar title if there is more than one calendar = ""; if (urllist.length > 1) { calendar = '<br />Calendar: <a href="https://www.google.com/calendar/embed?src=' + item.gd$who[0].email + '&ctz=America/New_York">' + item.author[0].name.$t + '<\/a> (<a href="https://www.google.com/calendar/ical/' + item.gd$who[0].email + '/public/basic.ics">iCal<\/a>)'; } // Grabbing event location, if entered. if ( item.gd$where[0].valueString !== "" ) { where = '<br />' + (item.gd$where[0].valueString); } else { where = (""); } // Grabbing start date and putting in form YYYYmmdd. Subtracting one day from dtend to fix Google's habit of ending an all-day event at midnight on the following day. dtstart = new Date(parse(((item.gd$when[0].startTime).substring(0,10)).replace(/-/g,""))); dtend = new Date(parse(((item.gd$when[0].endTime).substring(0,10)).replace(/-/g,"")) - day_in_ms); // Put dates in pretty form for display. endyear = dtend.getFullYear(); endmonth = months[dtend.getMonth()]; endday = dtend.getDate(); startyear = dtstart.getFullYear(); startmonth = months[dtstart.getMonth()]; startday = dtstart.getDate(); //consolidate some much-used variables for HTML output. endmonthdayyear = endmonth + ' ' + endday + ', ' + endyear; eventlinktitle = '<a href="' + eventlink + '">' + title + '<\/a>'; startmonthday = startmonth + ' ' + startday; // Calculates the number of days between each event's start and end dates. length = ((dtend - dtstart) / day_in_ms); // HTML for each event, depending on which div is available on the page (different HTML applies). Only one div can exist on any one page. if (document.getElementById("homeCalendar") !== null ) { // If the length of the event is greater than 0 days, show start and end dates. if ( length > 0 && startmonth !== endmonth && startday === endday ) { summary[i] = ('<h3>' + eventlink + '">' + startmonthday + ', ' + startyear + ' - ' + endmonthdayyear + '<\/a><\/h3><p>' + title + '<\/p>'); } // If the length of the event is greater than 0 and begins and ends within the same month, shorten the date display. else if ( length > 0 && startmonth === endmonth && startyear === endyear ) { summary[i] = ('<h3><a href="' + eventlink + '">' + startmonthday + '-' + endday + ', ' + endyear + '<\/a><\/h3><p>' + title + '<\/p>'); } // If the length of the event is greater than 0 and begins and ends within different months of the same year, shorten the date display. else if ( length > 0 && startmonth !== endmonth && startyear === endyear ) { summary[i] = ('<h3><a href="' + eventlink + '">' + startmonthday + ' - ' + endmonthdayyear + '<\/a><\/h3><p>' + title + '<\/p>'); } // If the length of the event is less than one day (length < = 0), show only the start date. else { summary[i] = ('<h3><a href="' + eventlink + '">' + startmonthday + ', ' + startyear + '<\/a><\/h3><p>' + title + '<\/p>'); } } else if (document.getElementById("allCalendar") !== null ) { // If the length of the event is greater than 0 days, show start and end dates. if ( length > 0 && startmonth !== endmonth && startday === endday ) { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + ', ' + startyear + ' - ' + endmonthdayyear + where + calendar + '<br />&#160;<\/li>'); } // If the length of the event is greater than 0 and begins and ends within the same month, shorten the date display. else if ( length > 0 && startmonth === endmonth && startyear === endyear ) { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + '-' + endday + ', ' + endyear + where + calendar + '<br />&#160;<\/li>'); } // If the length of the event is greater than 0 and begins and ends within different months of the same year, shorten the date display. else if ( length > 0 && startmonth !== endmonth && startyear === endyear ) { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + ' - ' + endmonthdayyear + where + calendar + '<br />&#160;<\/li>'); } // If the length of the event is less than one day (length < = 0), show only the start date. else { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + ', ' + startyear + where + calendar + '<br />&#160;<\/li>'); } } } if (summary[i] === undefined) { summary[i] = "";} //console.log(summary[i]); } console.log(JSONData); // Puts the HTML into the div with the appropriate id. Each page can have only one. if (document.getElementById("homeCalendar") !== null ) { curtextval = document.getElementById("homeCalendar"); console.log("homeCalendar: "+curtextval); } else if (document.getElementById("oneCalendar") !== null ) { curtextval = document.getElementById("oneCalendar"); console.log("oneCalendar: "+curtextval); } else if (document.getElementById("allCalendar") !== null ) { curtextval = document.getElementById("allCalendar"); console.log("allCalendar: "+curtextval); } if (curtextval.innerHTML.length < 100) { errorLog += '<div id="noEvents">No events found.</div>'; } for (k = 0; k<maxResults; k+=1 ) { curtextval.innerHTML = curtextval.innerHTML + summary[k]; } if (eventCount === 0) { errorLog += '<div id="noEvents">No events found.</div>'; } if (document.getElementById("homeCalendar") === null ) { curtextval.innerHTML = '<ul>' + curtextval.innerHTML + '<\/ul>'; } if (errorLog !== "") { curtextval.innerHTML += errorLog; } } // For taking in each feed, breaking out the events and sorting them into the object by date function sortFeed(event) { var tempEntry, i; tempEntry = event; i = 0; console.log("*** New incoming event object #"+eventCount+" ***"); console.log(event.title.$t); console.log(event); //console.log("i = " + i + " and maxResults " + maxResults); while(i<maxResults) { console.log("i = " + i + " < maxResults " + maxResults); console.log("Sorting event = " + event.title.$t + " by date of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); if (JSONData.value.items[i]) { console.log("JSONData.value.items[" + i + "] exists and has a startTime of " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"")); if (event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")<JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"")) { console.log("The incoming event value of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " is < " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"")); tempEntry = JSONData.value.items[i]; console.log("Existing JSONData.value.items[" + i + "] value " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " stored in tempEntry"); JSONData.value.items[i] = event; console.log("Position JSONData.value.items[" + i + "] set to new value: " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); event = tempEntry; console.log("Now sorting event = " + event.title.$t + " by date of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); } else { console.log("The incoming event value of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " is > " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " moving on..."); } } else { JSONData.value.items[i] = event; console.log("JSONData.value.items[" + i + "] does not exist so it was set to the Incoming value of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); i = maxResults; } i += 1; } } // For completing the aggregation function complete(result) { var str, j, item; // Track the number of calls completed back, we're not done until all URLs have processed if( complete.count === undefined ){ complete.count = urllist.length; } console.log("complete.count = "+complete.count); console.log(result.feed); if(result.feed.entry){ JSONData.count = maxResults; // Check each incoming item against JSONData.value.items console.log("*** Begin Sorting " + result.feed.entry.length + " Events ***"); //console.log(result.feed.entry); result.feed.entry.forEach( function(event){ eventCount += 1; sortFeed(event); } ); } if( (complete.count-=1)<1 ) { console.log("*** Done Sorting ***"); output(); } } // This is the main function. It takes in the list of Calendar IDs and the number of results to display function GCalMFA(list,results){ var i, calPreProperties, calPostProperties1, calPostProperties2; calPreProperties = "https://www.google.com/calendar/feeds/"; calPostProperties1 = "/public/full?max-results="; calPostProperties2 = "&orderby=starttime&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=?"; if (list) { if (results) { maxResults = results; } urllist = list.split(','); for (i = 0; i < urllist.length; i+=1 ){ if (urllist[i] === 0){ urllist.splice(i,1);} else{ urllist[i] = calPreProperties + urllist[i] + calPostProperties1+maxResults+calPostProperties2;} } console.log("There are " + urllist.length + " URLs"); urllist.forEach(function addFeed(url){ $.getJSON(url, complete); }); } else { errorLog += '<div id="noURLs">No calendars have been selected.</div>'; output(); } }

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  • Reading data in from file

    - by user667430
    Hi Here is link if you want to download application: Simple banking app Text file with data to read I am trying to create a simple banking application that reads in data from a text file. So far i have managed to read in all the customers which there are 20 of them. However when reading in the accounts and transactions stuff it only reads in 20 but there is alot more in the text file. Here is what i have so far. I think it has something to do with the nested for loop in the getNextCustomer method. using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace e_SOFT_Banking { public partial class Form1 : Form { public static ArrayList bankDetails = new ArrayList(); public static ArrayList accDetails = new ArrayList(); public static ArrayList tranDetails = new ArrayList(); string inputDataFile = @"C:\e-SOFT_v1.txt"; const int numCustItems = 14; const int numAccItems = 7; const int numTransItems = 5; public Form1() { InitializeComponent(); setUpBank(); } private void btnShowData_Click_1(object sender, EventArgs e) { showListsOfCust(); } private void setUpBank() { readData(); } private void showListsOfCust() { listBox1.Items.Clear(); foreach (Customer c in bankDetails) listBox1.Items.Add(c.getCustomerNumber() + " " + c.getCustomerTitle() + " " + c.getFirstName() + " " + c.getInitials() + " " + c.getSurname() + " " + c.getDateOfBirth() + " " + c.getHouseNameNumber() + " " + c.getStreetName() + " " + c.getArea() + " " + c.getCityTown() + " " + c.getCounty() + " " + c.getPostcode() + " " + c.getPassword() + " " + c.getNumberAccounts()); foreach (Account a in accDetails) listBox1.Items.Add(a.getAccSort() + " " + a.getAccNumber() + " " + a.getAccNick() + " " + a.getAccDate() + " " + a.getAccCurBal() + " " + a.getAccOverDraft() + " " + a.getAccNumTrans()); foreach (Transaction t in tranDetails) listBox1.Items.Add(t.getDate() + " " + t.getType() + " " + t.getDescription() + " " + t.getAmount() + " " + t.getBalAfter()); } private void readData() { StreamReader readerIn = null; Transaction curTrans; Account curAcc; Customer curCust; bool anyMoreData; string[] customerData = new string[numCustItems]; string[] accountData = new string[numAccItems]; string[] transactionData = new string[numTransItems]; if (readOK(inputDataFile, ref readerIn)) { anyMoreData = getNextCustomer(readerIn, customerData, accountData, transactionData); while (anyMoreData == true) { curCust = new Customer(customerData[0], customerData[1], customerData[2], customerData[3], customerData[4], customerData[5], customerData[6], customerData[7], customerData[8], customerData[9], customerData[10], customerData[11], customerData[12], customerData[13]); curAcc = new Account(accountData[0], accountData[1], accountData[2], accountData[3], accountData[4], accountData[5], accountData[6]); curTrans = new Transaction(transactionData[0], transactionData[1], transactionData[2], transactionData[3], transactionData[4]); bankDetails.Add(curCust); accDetails.Add(curAcc); tranDetails.Add(curTrans); anyMoreData = getNextCustomer(readerIn, customerData, accountData, transactionData); } if (readerIn != null) readerIn.Close(); } } private bool getNextCustomer(StreamReader inNext, string[] nextCustomerData, string[] nextAccountData, string[] nextTransactionData) { string nextLine; int numCItems = nextCustomerData.Count(); int numAItems = nextAccountData.Count(); int numTItems = nextTransactionData.Count(); for (int i = 0; i < numCItems; i++) { nextLine = inNext.ReadLine(); if (nextLine != null) { nextCustomerData[i] = nextLine; if (i == 13) { int cItems = Convert.ToInt32(nextCustomerData[13]); for (int q = 0; q < cItems; q++) { for (int a = 0; a < numAItems; a++) { nextLine = inNext.ReadLine(); nextAccountData[a] = nextLine; if (a == 6) { int aItems = Convert.ToInt32(nextAccountData[6]); for (int w = 0; w < aItems; w++) { for (int t = 0; t < numTItems; t++) { nextLine = inNext.ReadLine(); nextTransactionData[t] = nextLine; } } } } } } } else return false; } return true; } private bool readOK(string readFile, ref StreamReader readerIn) { try { readerIn = new StreamReader(readFile); return true; } catch (FileNotFoundException notFound) { MessageBox.Show("ERROR Opening file (when reading data in)" + " - File could not be found.\n" + notFound.Message); return false; } catch (Exception e) { MessageBox.Show("ERROR Opening File (when reading data in)" + "- Operation failed.\n" + e.Message); return false; } } } } I also have three classes one for customers, one for accounts and one for transactions, which follow in that order. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace e_SOFT_Banking { class Customer { private string customerNumber; private string customerTitle; private string firstName; private string initials; //not required - defaults to null private string surname; private string dateOfBirth; private string houseNameNumber; private string streetName; private string area; //not required - defaults to null private string cityTown; private string county; private string postcode; private string password; private int numberAccounts; public Customer(string theCustomerNumber, string theCustomerTitle, string theFirstName, string theInitials, string theSurname, string theDateOfBirth, string theHouseNameNumber, string theStreetName, string theArea, string theCityTown, string theCounty, string thePostcode, string thePassword, string theNumberAccounts) { customerNumber = theCustomerNumber; customerTitle = theCustomerTitle; firstName = theFirstName; initials = theInitials; surname = theSurname; dateOfBirth = theDateOfBirth; houseNameNumber = theHouseNameNumber; streetName = theStreetName; area = theArea; cityTown = theCityTown; county = theCounty; postcode = thePostcode; password = thePassword; setNumberAccounts(theNumberAccounts); } public string getCustomerNumber() { return customerNumber; } public string getCustomerTitle() { return customerTitle; } public string getFirstName() { return firstName; } public string getInitials() { return initials; } public string getSurname() { return surname; } public string getDateOfBirth() { return dateOfBirth; } public string getHouseNameNumber() { return houseNameNumber; } public string getStreetName() { return streetName; } public string getArea() { return area; } public string getCityTown() { return cityTown; } public string getCounty() { return county; } public string getPostcode() { return postcode; } public string getPassword() { return password; } public int getNumberAccounts() { return numberAccounts; } public void setCustomerNumber(string inCustomerNumber) { customerNumber = inCustomerNumber; } public void setCustomerTitle(string inCustomerTitle) { customerTitle = inCustomerTitle; } public void setFirstName(string inFirstName) { firstName = inFirstName; } public void setInitials(string inInitials) { initials = inInitials; } public void setSurname(string inSurname) { surname = inSurname; } public void setDateOfBirth(string inDateOfBirth) { dateOfBirth = inDateOfBirth; } public void setHouseNameNumber(string inHouseNameNumber) { houseNameNumber = inHouseNameNumber; } public void setStreetName(string inStreetName) { streetName = inStreetName; } public void setArea(string inArea) { area = inArea; } public void setCityTown(string inCityTown) { cityTown = inCityTown; } public void setCounty(string inCounty) { county = inCounty; } public void setPostcode(string inPostcode) { postcode = inPostcode; } public void setPassword(string inPassword) { password = inPassword; } public void setNumberAccounts(string inNumberAccounts) { try { numberAccounts = Convert.ToInt32(inNumberAccounts); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } } } Accounts: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace e_SOFT_Banking { class Account { private string accSort; private Int64 accNumber; private string accNick; private string accDate; //not required - defaults to null private double accCurBal; private double accOverDraft; private int accNumTrans; public Account(string theAccSort, string theAccNumber, string theAccNick, string theAccDate, string theAccCurBal, string theAccOverDraft, string theAccNumTrans) { accSort = theAccSort; setAccNumber(theAccNumber); accNick = theAccNick; accDate = theAccDate; setAccCurBal(theAccCurBal); setAccOverDraft(theAccOverDraft); setAccNumTrans(theAccNumTrans); } public string getAccSort() { return accSort; } public long getAccNumber() { return accNumber; } public string getAccNick() { return accNick; } public string getAccDate() { return accDate; } public double getAccCurBal() { return accCurBal; } public double getAccOverDraft() { return accOverDraft; } public int getAccNumTrans() { return accNumTrans; } public void setAccSort(string inAccSort) { accSort = inAccSort; } public void setAccNumber(string inAccNumber) { try { accNumber = Convert.ToInt64(inAccNumber); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setAccNick(string inAccNick) { accNick = inAccNick; } public void setAccDate(string inAccDate) { accDate = inAccDate; } public void setAccCurBal(string inAccCurBal) { try { accCurBal = Convert.ToDouble(inAccCurBal); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setAccOverDraft(string inAccOverDraft) { try { accOverDraft = Convert.ToDouble(inAccOverDraft); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setAccNumTrans(string inAccNumTrans) { try { accNumTrans = Convert.ToInt32(inAccNumTrans); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } } } Transactions: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace e_SOFT_Banking { class Transaction { private string date; private string type; private string description; private double amount; //not required - defaults to null private double balAfter; public Transaction(string theDate, string theType, string theDescription, string theAmount, string theBalAfter) { date = theDate; type = theType; description = theDescription; setAmount(theAmount); setBalAfter(theBalAfter); } public string getDate() { return date; } public string getType() { return type; } public string getDescription() { return description; } public double getAmount() { return amount; } public double getBalAfter() { return balAfter; } public void setDate(string inDate) { date = inDate; } public void setType(string inType) { type = inType; } public void setDescription(string inDescription) { description = inDescription; } public void setAmount(string inAmount) { try { amount = Convert.ToDouble(inAmount); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setBalAfter(string inBalAfter) { try { balAfter = Convert.ToDouble(inBalAfter); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } } } Any help greatly appreciated.

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  • Protecting a WebCenter app with OAM 11g - the Webcenter side

    - by Martin Deh
    Recently, there was a customer requirment to enable a WebCenter custom portal application to have multiple login-type pages and have the authentication be handle through Oracle Access Manager (OAM) As my security colleagues would tell me, this is fully supported through OAM.  Basically, all that would have to be done is to define in OAM individual resources (directories, URLS , .etc) that needed to be secured. Once that was done, OAM would handle the rest and the user would typically then be prompted by a login page, which was provided by OAM.  I am not going to discuss talking about OAM security in this blog.  In addition, my colleague Chris Johnson (ATEAM security) has already blogged his side of the story here:  http://fusionsecurity.blogspot.com/2012/06/protecting-webcenter-app-with-oam-11g.html .  What I am going to cover is what was done on the WebCenter/ADF side of things. In the test application, basically the structure of pages defined in the pages.xml are as follows:  In this screenshot, notice that "Delegated Security" has been selected, and of the absence for the anonymous-role for the "secured" page (A - B is the same)  This essentially in the WebCenter world means that each of these pages are protected, and only accessible by those define by the applications "role".  For more information on how WebCenter handles security, which by the way extends from ADF security, please refer to the documentation.  The (default) navigation model was configured.  You can see that with this set up, a user will be able to view the "links", where the links define navigation to the respective page:   Note from this dialog, you could also set some security on each link via the "visible" property.  However, the recommended best practice is to set the permissions through the page hierarchy (pages.xml).  Now based on this set up, the expected behavior is that I could only see the link for secured A page only if I was already authenticated (logged in).  But, this is not the use case of the requirement, since any user (anonymous) should be able to view (and click on the link).  So how is this accomplished?  There is now a patch that enables this.  In addition, the portal application's web.xml will need an additional context parameter: <context-param>     <param-name>oracle.webcenter.navigationframework.SECURITY_LEVEL</param-name>     <param-value>public</param-value>  </context-param>  As Chris mentions in his part of the blog, the code that is responsible for displaying the "links" is based upon the retrieval of the navigation model "node" prettyURL.  The prettyURL is a generated URL that also includes the adf.ctrl-state token, which is very important to the ADF framework runtime.  URLs that are void of this token, get new tokens from the ADF runtime.  This can lead to potential memory issues.  <af:forEach var="node" varStatus="vs"    items="#{navigationContext.defaultNavigationModel.listModel['startNode=/,includeStartNode=false']}">                 <af:spacer width="10" height="10" id="s1"/>                 <af:panelGroupLayout id="pgl2" layout="vertical"                                      inlineStyle="border:blue solid 1px">                   <af:goLink id="pt_gl1" text="#{node.title}"                              destination="#{node.goLinkPrettyUrl}"                              targetFrame="#{node.attributes['Target']}"                              inlineStyle="font-size:large;#{node.selected ? 'font-weight:bold;' : ''}"/>                   <af:spacer width="10" height="10" id="s2"/>                   <af:outputText value="#{node.goLinkPrettyUrl}" id="ot2"                                  inlineStyle="font-size:medium; font-weight:bold;"/>                 </af:panelGroupLayout>               </af:forEach>  So now that the links are visible to all, clicking on a secure link will be intercepted by OAM.  Since the OAM can also configure in the Authentication Scheme, the challenging URL (the login page(s)) can also come from anywhere.  In this case the each login page have been defined in the custom portal application.  This was another requirement as well, since this login page also needed to have ADF based content.  This would not be possible if the login page came from OAM.  The following is the example login page: <?xml version='1.0' encoding='UTF-8'?> <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1"           xmlns:f="http://java.sun.com/jsf/core"           xmlns:h="http://java.sun.com/jsf/html"           xmlns:af="http://xmlns.oracle.com/adf/faces/rich">   <jsp:directive.page contentType="text/html;charset=UTF-8"/>   <f:view>     <af:document title="Settings" id="d1">       <af:panelGroupLayout id="pgl1" layout="vertical"/>       <af:outputText value="LOGIN FORM FOR A" id="ot1"/>       <form id="loginform" name="loginform" method="POST"             action="XXXXXXXX:14100/oam/server/auth_cred_submit">         <table>           <tr>             <td align="right">username:</td>             <td align="left">               <input name="username" type="text"/>             </td>           </tr>                      <tr>             <td align="right">password:</td>             <td align="left">               <input name="password" type="password"/>             </td>           </tr>                      <tr>             <td colspan="2" align="center">               <input value=" login " type="submit"/>             </td>           </tr>         </table>         <input name="request_id" type="hidden" value="${param['request_id']}"                id="itsss"/>       </form>     </af:document>   </f:view> </jsp:root> As you can see the code is pretty straight forward.  The most important section is in the form tag, where the submit is a POST to the OAM server.  This example page is mostly HTML, however, it is valid to have adf tags mixed in as well.  As a side note, this solution is really to tailored for a specific requirement.  Normally, there would be only one login page (or dialog/popup), and the OAM challenge resource would be /adfAuthentication.  This maps to the adfAuthentication servlet.  Please see the documentation for more about ADF security here. 

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  • C#/.NET Little Wonders: The Joy of Anonymous Types

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the .NET 3 Framework, Microsoft introduced the concept of anonymous types, which provide a way to create a quick, compiler-generated types at the point of instantiation.  These may seem trivial, but are very handy for concisely creating lightweight, strongly-typed objects containing only read-only properties that can be used within a given scope. Creating an Anonymous Type In short, an anonymous type is a reference type that derives directly from object and is defined by its set of properties base on their names, number, types, and order given at initialization.  In addition to just holding these properties, it is also given appropriate overridden implementations for Equals() and GetHashCode() that take into account all of the properties to correctly perform property comparisons and hashing.  Also overridden is an implementation of ToString() which makes it easy to display the contents of an anonymous type instance in a fairly concise manner. To construct an anonymous type instance, you use basically the same initialization syntax as with a regular type.  So, for example, if we wanted to create an anonymous type to represent a particular point, we could do this: 1: var point = new { X = 13, Y = 7 }; Note the similarity between anonymous type initialization and regular initialization.  The main difference is that the compiler generates the type name and the properties (as readonly) based on the names and order provided, and inferring their types from the expressions they are assigned to. It is key to remember that all of those factors (number, names, types, order of properties) determine the anonymous type.  This is important, because while these two instances share the same anonymous type: 1: // same names, types, and order 2: var point1 = new { X = 13, Y = 7 }; 3: var point2 = new { X = 5, Y = 0 }; These similar ones do not: 1: var point3 = new { Y = 3, X = 5 }; // different order 2: var point4 = new { X = 3, Y = 5.0 }; // different type for Y 3: var point5 = new {MyX = 3, MyY = 5 }; // different names 4: var point6 = new { X = 1, Y = 2, Z = 3 }; // different count Limitations on Property Initialization Expressions The expression for a property in an anonymous type initialization cannot be null (though it can evaluate to null) or an anonymous function.  For example, the following are illegal: 1: // Null can't be used directly. Null reference of what type? 2: var cantUseNull = new { Value = null }; 3:  4: // Anonymous methods cannot be used. 5: var cantUseAnonymousFxn = new { Value = () => Console.WriteLine(“Can’t.”) }; Note that the restriction on null is just that you can’t use it directly as the expression, because otherwise how would it be able to determine the type?  You can, however, use it indirectly assigning a null expression such as a typed variable with the value null, or by casting null to a specific type: 1: string str = null; 2: var fineIndirectly = new { Value = str }; 3: var fineCast = new { Value = (string)null }; All of the examples above name the properties explicitly, but you can also implicitly name properties if they are being set from a property, field, or variable.  In these cases, when a field, property, or variable is used alone, and you don’t specify a property name assigned to it, the new property will have the same name.  For example: 1: int variable = 42; 2:  3: // creates two properties named varriable and Now 4: var implicitProperties = new { variable, DateTime.Now }; Is the same type as: 1: var explicitProperties = new { variable = variable, Now = DateTime.Now }; But this only works if you are using an existing field, variable, or property directly as the expression.  If you use a more complex expression then the name cannot be inferred: 1: // can't infer the name variable from variable * 2, must name explicitly 2: var wontWork = new { variable * 2, DateTime.Now }; In the example above, since we typed variable * 2, it is no longer just a variable and thus we would have to assign the property a name explicitly. ToString() on Anonymous Types One of the more trivial overrides that an anonymous type provides you is a ToString() method that prints the value of the anonymous type instance in much the same format as it was initialized (except actual values instead of expressions as appropriate of course). For example, if you had: 1: var point = new { X = 13, Y = 42 }; And then print it out: 1: Console.WriteLine(point.ToString()); You will get: 1: { X = 13, Y = 42 } While this isn’t necessarily the most stunning feature of anonymous types, it can be handy for debugging or logging values in a fairly easy to read format. Comparing Anonymous Type Instances Because anonymous types automatically create appropriate overrides of Equals() and GetHashCode() based on the underlying properties, we can reliably compare two instances or get hash codes.  For example, if we had the following 3 points: 1: var point1 = new { X = 1, Y = 2 }; 2: var point2 = new { X = 1, Y = 2 }; 3: var point3 = new { Y = 2, X = 1 }; If we compare point1 and point2 we’ll see that Equals() returns true because they overridden version of Equals() sees that the types are the same (same number, names, types, and order of properties) and that the values are the same.   In addition, because all equal objects should have the same hash code, we’ll see that the hash codes evaluate to the same as well: 1: // true, same type, same values 2: Console.WriteLine(point1.Equals(point2)); 3:  4: // true, equal anonymous type instances always have same hash code 5: Console.WriteLine(point1.GetHashCode() == point2.GetHashCode()); However, if we compare point2 and point3 we get false.  Even though the names, types, and values of the properties are the same, the order is not, thus they are two different types and cannot be compared (and thus return false).  And, since they are not equal objects (even though they have the same value) there is a good chance their hash codes are different as well (though not guaranteed): 1: // false, different types 2: Console.WriteLine(point2.Equals(point3)); 3:  4: // quite possibly false (was false on my machine) 5: Console.WriteLine(point2.GetHashCode() == point3.GetHashCode()); Using Anonymous Types Now that we’ve created instances of anonymous types, let’s actually use them.  The property names (whether implicit or explicit) are used to access the individual properties of the anonymous type.  The main thing, once again, to keep in mind is that the properties are readonly, so you cannot assign the properties a new value (note: this does not mean that instances referred to by a property are immutable – for more information check out C#/.NET Fundamentals: Returning Data Immutably in a Mutable World). Thus, if we have the following anonymous type instance: 1: var point = new { X = 13, Y = 42 }; We can get the properties as you’d expect: 1: Console.WriteLine(“The point is: ({0},{1})”, point.X, point.Y); But we cannot alter the property values: 1: // compiler error, properties are readonly 2: point.X = 99; Further, since the anonymous type name is only known by the compiler, there is no easy way to pass anonymous type instances outside of a given scope.  The only real choices are to pass them as object or dynamic.  But really that is not the intention of using anonymous types.  If you find yourself needing to pass an anonymous type outside of a given scope, you should really consider making a POCO (Plain Old CLR Type – i.e. a class that contains just properties to hold data with little/no business logic) instead. Given that, why use them at all?  Couldn’t you always just create a POCO to represent every anonymous type you needed?  Sure you could, but then you might litter your solution with many small POCO classes that have very localized uses. It turns out this is the key to when to use anonymous types to your advantage: when you just need a lightweight type in a local context to store intermediate results, consider an anonymous type – but when that result is more long-lived and used outside of the current scope, consider a POCO instead. So what do we mean by intermediate results in a local context?  Well, a classic example would be filtering down results from a LINQ expression.  For example, let’s say we had a List<Transaction>, where Transaction is defined something like: 1: public class Transaction 2: { 3: public string UserId { get; set; } 4: public DateTime At { get; set; } 5: public decimal Amount { get; set; } 6: // … 7: } And let’s say we had this data in our List<Transaction>: 1: var transactions = new List<Transaction> 2: { 3: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = 2200.00m }, 4: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = -1100.00m }, 5: new Transaction { UserId = "Jim", At = DateTime.Now.AddDays(-1), Amount = 900.00m }, 6: new Transaction { UserId = "John", At = DateTime.Now.AddDays(-2), Amount = 300.00m }, 7: new Transaction { UserId = "John", At = DateTime.Now, Amount = -10.00m }, 8: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = 200.00m }, 9: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = -50.00m }, 10: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = -100.00m }, 11: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = 300.00m }, 12: }; So let’s say we wanted to get the transactions for each day for each user.  That is, for each day we’d want to see the transactions each user performed.  We could do this very simply with a nice LINQ expression, without the need of creating any POCOs: 1: // group the transactions based on an anonymous type with properties UserId and Date: 2: byUserAndDay = transactions 3: .GroupBy(tx => new { tx.UserId, tx.At.Date }) 4: .OrderBy(grp => grp.Key.Date) 5: .ThenBy(grp => grp.Key.UserId); Now, those of you who have attempted to use custom classes as a grouping type before (such as GroupBy(), Distinct(), etc.) may have discovered the hard way that LINQ gets a lot of its speed by utilizing not on Equals(), but also GetHashCode() on the type you are grouping by.  Thus, when you use custom types for these purposes, you generally end up having to write custom Equals() and GetHashCode() implementations or you won’t get the results you were expecting (the default implementations of Equals() and GetHashCode() are reference equality and reference identity based respectively). As we said before, it turns out that anonymous types already do these critical overrides for you.  This makes them even more convenient to use!  Instead of creating a small POCO to handle this grouping, and then having to implement a custom Equals() and GetHashCode() every time, we can just take advantage of the fact that anonymous types automatically override these methods with appropriate implementations that take into account the values of all of the properties. Now, we can look at our results: 1: foreach (var group in byUserAndDay) 2: { 3: // the group’s Key is an instance of our anonymous type 4: Console.WriteLine("{0} on {1:MM/dd/yyyy} did:", group.Key.UserId, group.Key.Date); 5:  6: // each grouping contains a sequence of the items. 7: foreach (var tx in group) 8: { 9: Console.WriteLine("\t{0}", tx.Amount); 10: } 11: } And see: 1: Jaime on 06/18/2012 did: 2: -100.00 3: 300.00 4:  5: John on 06/19/2012 did: 6: 300.00 7:  8: Jim on 06/20/2012 did: 9: 900.00 10:  11: Jane on 06/21/2012 did: 12: 200.00 13: -50.00 14:  15: Jim on 06/21/2012 did: 16: 2200.00 17: -1100.00 18:  19: John on 06/21/2012 did: 20: -10.00 Again, sure we could have just built a POCO to do this, given it an appropriate Equals() and GetHashCode() method, but that would have bloated our code with so many extra lines and been more difficult to maintain if the properties change.  Summary Anonymous types are one of those Little Wonders of the .NET language that are perfect at exactly that time when you need a temporary type to hold a set of properties together for an intermediate result.  While they are not very useful beyond the scope in which they are defined, they are excellent in LINQ expressions as a way to create and us intermediary values for further expressions and analysis. Anonymous types are defined by the compiler based on the number, type, names, and order of properties created, and they automatically implement appropriate Equals() and GetHashCode() overrides (as well as ToString()) which makes them ideal for LINQ expressions where you need to create a set of properties to group, evaluate, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,Anonymous Types,LINQ

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  • Metro Walkthrough: Creating a Task List with a ListView and IndexedDB

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can work with data in a Metro style application written with JavaScript. In particular, we create a super simple Task List application which enables you to create and delete tasks. Here’s a video which demonstrates how the Task List application works: In order to build this application, I had to take advantage of several features of the WinJS library and technologies including: IndexedDB – The Task List application stores data in an IndexedDB database. HTML5 Form Validation – The Task List application uses HTML5 validation to ensure that a required field has a value. ListView Control – The Task List application displays the tasks retrieved from the IndexedDB database in a WinJS ListView control. Creating the IndexedDB Database The Task List application stores all of its data in an IndexedDB database named TasksDB. This database is opened/created with the following code: var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; The msIndexedDB.open() method accepts two parameters: the name of the database to open and the version of the database to open. If a database with a matching version already exists, then calling the msIndexedDB.open() method opens a connection to the existing database. If the database does not exist then the upgradeneeded event is raised. You handle the upgradeneeded event to create a new database. In the code above, the upgradeneeded event handler creates an object store named “tasks” (An object store roughly corresponds to a database table). When you add items to the tasks object store then each item gets an id property with an auto-incremented value automatically. The code above also includes an error event handler. If the IndexedDB database cannot be opened or created, for whatever reason, then an error message is written to the Visual Studio JavaScript Console window. Displaying a List of Tasks The TaskList application retrieves its list of tasks from the tasks object store, which we created above, and displays the list of tasks in a ListView control. Here is how the ListView control is declared: <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> The ListView control is bound to the TaskList.tasks.dataSource data source. The TaskList.tasks.dataSource is created with the following code: // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); }; }; }; // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks }); Notice the success event handler. This handler is called when a database is successfully opened/created. In the code above, all of the items from the tasks object store are retrieved into a cursor and added to a WinJS.Binding.List object named tasks. Because the ListView control is bound to the WinJS.Binding.List object, copying the tasks from the object store into the WinJS.Binding.List object causes the tasks to appear in the ListView: Adding a New Task You add a new task in the Task List application by entering the title of a new task into an HTML form and clicking the Add button. Here’s the markup for creating the form: <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> Notice that the INPUT element includes a required attribute. In a Metro application, you can take advantage of HTML5 Validation to validate form fields. If you don’t enter a value for the newTaskTitle field then the following validation error message is displayed: For a brief introduction to HTML5 validation, see my previous blog entry: http://stephenwalther.com/blog/archive/2012/03/13/html5-form-validation.aspx When you click the Add button, the form is submitted and the form submit event is raised. The following code is executed in the default.js file: // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); The code above retrieves the title of the new task and calls the addTask() method in the tasks.js file. Here’s the code for the addTask() method which is responsible for actually adding the new task to the IndexedDB database: // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", "readwrite"); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } The code above does two things. First, it adds the new task to the tasks object store in the IndexedDB database. Second, it adds the new task to the data source bound to the ListView. The dataSource.insertAtEnd() method is called to add the new task to the data source so the new task will appear in the ListView (with a nice little animation). Deleting Existing Tasks The Task List application enables you to select one or more tasks by clicking or tapping on one or more tasks in the ListView. When you click the Delete button, the selected tasks are removed from both the IndexedDB database and the ListView. For example, in the following screenshot, two tasks are selected. The selected tasks appear with a teal background and a checkmark: When you click the Delete button, the following code in the default.js file is executed: // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); The selected tasks are retrieved with the TaskList selection.getItem() method. In the code above, the deleteTask() method is called for each of the selected tasks. Here’s the code for the deleteTask() method: // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", “readwrite”); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } This code does two things: it deletes the existing task from the database and removes the existing task from the ListView. In both cases, the right task is removed by using the key associated with the task. However, the task key is different in the case of the database and in the case of the ListView. In the case of the database, the task key is the value of the task id property. In the case of the ListView, on the other hand, the task key is auto-generated by the ListView. When the task is removed from the ListView, an animation is used to collapse the tasks which appear above and below the task which was removed. The Complete Code Above, I did a lot of jumping around between different files in the application and I left out sections of code. For the sake of completeness, I want to include the entire code here: the default.html, default.js, and tasks.js files. Here are the contents of the default.html file. This file contains the UI for the Task List application: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Task List</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- TaskList references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/tasks.js"></script> <style type="text/css"> body { font-size: x-large; } form { display: inline; } #appContainer { margin: 20px; width: 600px; } .win-container { padding: 10px; } </style> </head> <body> <div> <!-- Templates --> <div id="taskTemplate" data-win-control="WinJS.Binding.Template"> <div> <span data-win-bind="innerText:title"></span> </div> </div> <h1>Super Task List</h1> <div id="appContainer"> <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> <button id="btnDeleteTasks">Delete</button> <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> </div> </div> </body> </html> Here is the code for the default.js file. This code wires up the Add Task form and Delete button: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { // Get reference to Tasks ListView var tasksListView = document.getElementById("tasksListView"); // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); }); } }; app.start(); })(); Finally, here is the tasks.js file. This file contains all of the code for opening, creating, and interacting with IndexedDB: (function () { "use strict"; // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); }; }; }; // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", "readwrite"); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", "readwrite"); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks, addTask: addTask, deleteTask: deleteTask }); })(); Summary I wrote this blog entry because I wanted to create a walkthrough of building a simple database-driven application. In particular, I wanted to demonstrate how you can use a ListView control with an IndexedDB database to store and retrieve database data.

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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  • Metro Walkthrough: Creating a Task List with a ListView and IndexedDB

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can work with data in a Metro style application written with JavaScript. In particular, we create a super simple Task List application which enables you to create and delete tasks. Here’s a video which demonstrates how the Task List application works: In order to build this application, I had to take advantage of several features of the WinJS library and technologies including: IndexedDB – The Task List application stores data in an IndexedDB database. HTML5 Form Validation – The Task List application uses HTML5 validation to ensure that a required field has a value. ListView Control – The Task List application displays the tasks retrieved from the IndexedDB database in a WinJS ListView control. Creating the IndexedDB Database The Task List application stores all of its data in an IndexedDB database named TasksDB. This database is opened/created with the following code: var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; The msIndexedDB.open() method accepts two parameters: the name of the database to open and the version of the database to open. If a database with a matching version already exists, then calling the msIndexedDB.open() method opens a connection to the existing database. If the database does not exist then the upgradeneeded event is raised. You handle the upgradeneeded event to create a new database. In the code above, the upgradeneeded event handler creates an object store named “tasks” (An object store roughly corresponds to a database table). When you add items to the tasks object store then each item gets an id property with an auto-incremented value automatically. The code above also includes an error event handler. If the IndexedDB database cannot be opened or created, for whatever reason, then an error message is written to the Visual Studio JavaScript Console window. Displaying a List of Tasks The TaskList application retrieves its list of tasks from the tasks object store, which we created above, and displays the list of tasks in a ListView control. Here is how the ListView control is declared: <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> The ListView control is bound to the TaskList.tasks.dataSource data source. The TaskList.tasks.dataSource is created with the following code: // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; tasks.dataSource.beginEdits(); if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); } else { tasks.dataSource.endEdits(); }; }; }; // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks }); Notice the success event handler. This handler is called when a database is successfully opened/created. In the code above, all of the items from the tasks object store are retrieved into a cursor and added to a WinJS.Binding.List object named tasks. Because the ListView control is bound to the WinJS.Binding.List object, copying the tasks from the object store into the WinJS.Binding.List object causes the tasks to appear in the ListView: Adding a New Task You add a new task in the Task List application by entering the title of a new task into an HTML form and clicking the Add button. Here’s the markup for creating the form: <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> Notice that the INPUT element includes a required attribute. In a Metro application, you can take advantage of HTML5 Validation to validate form fields. If you don’t enter a value for the newTaskTitle field then the following validation error message is displayed: For a brief introduction to HTML5 validation, see my previous blog entry: http://stephenwalther.com/blog/archive/2012/03/13/html5-form-validation.aspx When you click the Add button, the form is submitted and the form submit event is raised. The following code is executed in the default.js file: // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); The code above retrieves the title of the new task and calls the addTask() method in the tasks.js file. Here’s the code for the addTask() method which is responsible for actually adding the new task to the IndexedDB database: // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } The code above does two things. First, it adds the new task to the tasks object store in the IndexedDB database. Second, it adds the new task to the data source bound to the ListView. The dataSource.insertAtEnd() method is called to add the new task to the data source so the new task will appear in the ListView (with a nice little animation). Deleting Existing Tasks The Task List application enables you to select one or more tasks by clicking or tapping on one or more tasks in the ListView. When you click the Delete button, the selected tasks are removed from both the IndexedDB database and the ListView. For example, in the following screenshot, two tasks are selected. The selected tasks appear with a teal background and a checkmark: When you click the Delete button, the following code in the default.js file is executed: // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); The selected tasks are retrieved with the TaskList selection.getItem() method. In the code above, the deleteTask() method is called for each of the selected tasks. Here’s the code for the deleteTask() method: // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } This code does two things: it deletes the existing task from the database and removes the existing task from the ListView. In both cases, the right task is removed by using the key associated with the task. However, the task key is different in the case of the database and in the case of the ListView. In the case of the database, the task key is the value of the task id property. In the case of the ListView, on the other hand, the task key is auto-generated by the ListView. When the task is removed from the ListView, an animation is used to collapse the tasks which appear above and below the task which was removed. The Complete Code Above, I did a lot of jumping around between different files in the application and I left out sections of code. For the sake of completeness, I want to include the entire code here: the default.html, default.js, and tasks.js files. Here are the contents of the default.html file. This file contains the UI for the Task List application: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Task List</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- TaskList references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/tasks.js"></script> <style type="text/css"> body { font-size: x-large; } form { display: inline; } #appContainer { margin: 20px; width: 600px; } .win-container { padding: 10px; } </style> </head> <body> <div> <!-- Templates --> <div id="taskTemplate" data-win-control="WinJS.Binding.Template"> <div> <span data-win-bind="innerText:title"></span> </div> </div> <h1>Super Task List</h1> <div id="appContainer"> <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> <button id="btnDeleteTasks">Delete</button> <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> </div> </div> </body> </html> Here is the code for the default.js file. This code wires up the Add Task form and Delete button: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { // Get reference to Tasks ListView var tasksListView = document.getElementById("tasksListView"); // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); }); } }; app.start(); })(); Finally, here is the tasks.js file. This file contains all of the code for opening, creating, and interacting with IndexedDB: (function () { "use strict"; // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; tasks.dataSource.beginEdits(); if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); } else { tasks.dataSource.endEdits(); }; }; }; // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks, addTask: addTask, deleteTask: deleteTask }); })(); Summary I wrote this blog entry because I wanted to create a walkthrough of building a simple database-driven application. In particular, I wanted to demonstrate how you can use a ListView control with an IndexedDB database to store and retrieve database data.

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  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

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  • A ToDynamic() Extension Method For Fluent Reflection

    - by Dixin
    Recently I needed to demonstrate some code with reflection, but I felt it inconvenient and tedious. To simplify the reflection coding, I created a ToDynamic() extension method. The source code can be downloaded from here. Problem One example for complex reflection is in LINQ to SQL. The DataContext class has a property Privider, and this Provider has an Execute() method, which executes the query expression and returns the result. Assume this Execute() needs to be invoked to query SQL Server database, then the following code will be expected: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // Executes the query. Here reflection is required, // because Provider, Execute(), and ReturnValue are not public members. IEnumerable<Product> results = database.Provider.Execute(query.Expression).ReturnValue; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } Of course, this code cannot compile. And, no one wants to write code like this. Again, this is just an example of complex reflection. using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider PropertyInfo providerProperty = database.GetType().GetProperty( "Provider", BindingFlags.NonPublic | BindingFlags.GetProperty | BindingFlags.Instance); object provider = providerProperty.GetValue(database, null); // database.Provider.Execute(query.Expression) // Here GetMethod() cannot be directly used, // because Execute() is a explicitly implemented interface method. Assembly assembly = Assembly.Load("System.Data.Linq"); Type providerType = assembly.GetTypes().SingleOrDefault( type => type.FullName == "System.Data.Linq.Provider.IProvider"); InterfaceMapping mapping = provider.GetType().GetInterfaceMap(providerType); MethodInfo executeMethod = mapping.InterfaceMethods.Single(method => method.Name == "Execute"); IExecuteResult executeResult = executeMethod.Invoke(provider, new object[] { query.Expression }) as IExecuteResult; // database.Provider.Execute(query.Expression).ReturnValue IEnumerable<Product> results = executeResult.ReturnValue as IEnumerable<Product>; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } This may be not straight forward enough. So here a solution will implement fluent reflection with a ToDynamic() extension method: IEnumerable<Product> results = database.ToDynamic() // Starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue; C# 4.0 dynamic In this kind of scenarios, it is easy to have dynamic in mind, which enables developer to write whatever code after a dot: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider dynamic dynamicDatabase = database; dynamic results = dynamicDatabase.Provider.Execute(query).ReturnValue; } This throws a RuntimeBinderException at runtime: 'System.Data.Linq.DataContext.Provider' is inaccessible due to its protection level. Here dynamic is able find the specified member. So the next thing is just writing some custom code to access the found member. .NET 4.0 DynamicObject, and DynamicWrapper<T> Where to put the custom code for dynamic? The answer is DynamicObject’s derived class. I first heard of DynamicObject from Anders Hejlsberg's video in PDC2008. It is very powerful, providing useful virtual methods to be overridden, like: TryGetMember() TrySetMember() TryInvokeMember() etc.  (In 2008 they are called GetMember, SetMember, etc., with different signature.) For example, if dynamicDatabase is a DynamicObject, then the following code: dynamicDatabase.Provider will invoke dynamicDatabase.TryGetMember() to do the actual work, where custom code can be put into. Now create a type to inherit DynamicObject: public class DynamicWrapper<T> : DynamicObject { private readonly bool _isValueType; private readonly Type _type; private T _value; // Not readonly, for value type scenarios. public DynamicWrapper(ref T value) // Uses ref in case of value type. { if (value == null) { throw new ArgumentNullException("value"); } this._value = value; this._type = value.GetType(); this._isValueType = this._type.IsValueType; } public override bool TryGetMember(GetMemberBinder binder, out object result) { // Searches in current type's public and non-public properties. PropertyInfo property = this._type.GetTypeProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in explicitly implemented properties for interface. MethodInfo method = this._type.GetInterfaceMethod(string.Concat("get_", binder.Name), null); if (method != null) { result = method.Invoke(this._value, null).ToDynamic(); return true; } // Searches in current type's public and non-public fields. FieldInfo field = this._type.GetTypeField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // Searches in base type's public and non-public properties. property = this._type.GetBaseProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in base type's public and non-public fields. field = this._type.GetBaseField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // The specified member is not found. result = null; return false; } // Other overridden methods are not listed. } In the above code, GetTypeProperty(), GetInterfaceMethod(), GetTypeField(), GetBaseProperty(), and GetBaseField() are extension methods for Type class. For example: internal static class TypeExtensions { internal static FieldInfo GetBaseField(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeField(name) ?? @base.GetBaseField(name); } internal static PropertyInfo GetBaseProperty(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeProperty(name) ?? @base.GetBaseProperty(name); } internal static MethodInfo GetInterfaceMethod(this Type type, string name, params object[] args) { return type.GetInterfaces().Select(type.GetInterfaceMap).SelectMany(mapping => mapping.TargetMethods) .FirstOrDefault( method => method.Name.Split('.').Last().Equals(name, StringComparison.Ordinal) && method.GetParameters().Count() == args.Length && method.GetParameters().Select( (parameter, index) => parameter.ParameterType.IsAssignableFrom(args[index].GetType())).Aggregate( true, (a, b) => a && b)); } internal static FieldInfo GetTypeField(this Type type, string name) { return type.GetFields( BindingFlags.GetField | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( field => field.Name.Equals(name, StringComparison.Ordinal)); } internal static PropertyInfo GetTypeProperty(this Type type, string name) { return type.GetProperties( BindingFlags.GetProperty | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( property => property.Name.Equals(name, StringComparison.Ordinal)); } // Other extension methods are not listed. } So now, when invoked, TryGetMember() searches the specified member and invoke it. The code can be written like this: dynamic dynamicDatabase = new DynamicWrapper<NorthwindDataContext>(ref database); dynamic dynamicReturnValue = dynamicDatabase.Provider.Execute(query.Expression).ReturnValue; This greatly simplified reflection. ToDynamic() and fluent reflection To make it even more straight forward, A ToDynamic() method is provided: public static class DynamicWrapperExtensions { public static dynamic ToDynamic<T>(this T value) { return new DynamicWrapper<T>(ref value); } } and a ToStatic() method is provided to unwrap the value: public class DynamicWrapper<T> : DynamicObject { public T ToStatic() { return this._value; } } In the above TryGetMember() method, please notice it does not output the member’s value, but output a wrapped member value (that is, memberValue.ToDynamic()). This is very important to make the reflection fluent. Now the code becomes: IEnumerable<Product> results = database.ToDynamic() // Here starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue .ToStatic(); // Unwraps to get the static value. With the help of TryConvert(): public class DynamicWrapper<T> : DynamicObject { public override bool TryConvert(ConvertBinder binder, out object result) { result = this._value; return true; } } ToStatic() can be omitted: IEnumerable<Product> results = database.ToDynamic() .Provider.Execute(query.Expression).ReturnValue; // Automatically converts to expected static value. Take a look at the reflection code at the beginning of this post again. Now it is much much simplified! Special scenarios In 90% of the scenarios ToDynamic() is enough. But there are some special scenarios. Access static members Using extension method ToDynamic() for accessing static members does not make sense. Instead, DynamicWrapper<T> has a parameterless constructor to handle these scenarios: public class DynamicWrapper<T> : DynamicObject { public DynamicWrapper() // For static. { this._type = typeof(T); this._isValueType = this._type.IsValueType; } } The reflection code should be like this: dynamic wrapper = new DynamicWrapper<StaticClass>(); int value = wrapper._value; int result = wrapper.PrivateMethod(); So accessing static member is also simple, and fluent of course. Change instances of value types Value type is much more complex. The main problem is, value type is copied when passing to a method as a parameter. This is why ref keyword is used for the constructor. That is, if a value type instance is passed to DynamicWrapper<T>, the instance itself will be stored in this._value of DynamicWrapper<T>. Without the ref keyword, when this._value is changed, the value type instance itself does not change. Consider FieldInfo.SetValue(). In the value type scenarios, invoking FieldInfo.SetValue(this._value, value) does not change this._value, because it changes the copy of this._value. I searched the Web and found a solution for setting the value of field: internal static class FieldInfoExtensions { internal static void SetValue<T>(this FieldInfo field, ref T obj, object value) { if (typeof(T).IsValueType) { field.SetValueDirect(__makeref(obj), value); // For value type. } else { field.SetValue(obj, value); // For reference type. } } } Here __makeref is a undocumented keyword of C#. But method invocation has problem. This is the source code of TryInvokeMember(): public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { if (binder == null) { throw new ArgumentNullException("binder"); } MethodInfo method = this._type.GetTypeMethod(binder.Name, args) ?? this._type.GetInterfaceMethod(binder.Name, args) ?? this._type.GetBaseMethod(binder.Name, args); if (method != null) { // Oops! // If the returnValue is a struct, it is copied to heap. object resultValue = method.Invoke(this._value, args); // And result is a wrapper of that copied struct. result = new DynamicWrapper<object>(ref resultValue); return true; } result = null; return false; } If the returned value is of value type, it will definitely copied, because MethodInfo.Invoke() does return object. If changing the value of the result, the copied struct is changed instead of the original struct. And so is the property and index accessing. They are both actually method invocation. For less confusion, setting property and index are not allowed on struct. Conclusions The DynamicWrapper<T> provides a simplified solution for reflection programming. It works for normal classes (reference types), accessing both instance and static members. In most of the scenarios, just remember to invoke ToDynamic() method, and access whatever you want: StaticType result = someValue.ToDynamic()._field.Method().Property[index]; In some special scenarios which requires changing the value of a struct (value type), this DynamicWrapper<T> does not work perfectly. Only changing struct’s field value is supported. The source code can be downloaded from here, including a few unit test code.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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