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  • Recording object method calls to generate automated test.

    - by Constantin
    I have an object with large interface and I would like to record all its method calls done during a user session. Ideally this sequence of calls would be available as source code: myobj.MethodA(42); myobj.MethodB("spam", false); ... I would then convert this code to a test case to have a kind of automated smoke/load test. WCF Load Test can do this for WCF services and CodedUI test recorder can do this for UIs. What are my options for a POCO class? I am in position to edit application code and replace the object in question with some recording/forwarding proxy.

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  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

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  • How to set RAILS_ENV variable when running Rails tests?

    - by Jason
    In both my environment.rb and test_helper.rb files I have: ENV["RAILS_ENV"] = "development" I have one functional test written, however when I run it, the script tries to connect to my database using the "test" configuration settings which are in the database.ymal file & won't connect the the database. How can I run my tests using the "development" environment settings?

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • How can I tell JWebUnit to contact specific Selenium servers

    - by Peter Tillemans
    We want to run selenium backed jwebunit tests from our hudson server. We have a couple of selenium rc servers already on our network which I'd like to reuse. However how can I configure jwebunit to use those servers as I would like to avoid installing a slenium rc server on the hudson. Building is already work enough without starting/stopping firefoxes.

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  • SetCursor reverts after a mouse move

    - by Joe Ludwig
    I am using SetCursor to set the system cursor to my own image. The code looks something like this: // member on some class HCURSOR _cursor; // at init time _cursor = LoadCursorFromFile("somefilename.cur"); // in some function SetCursor(_cursor); When I do this the cursor does change, but on the first mouse move message it changes back to the default system arrow cursor. This is the only code in the project that is setting the cursor. What do I need to do to make the cursor stay the way I set it?

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  • API sanity autotest help needed

    - by rmk
    I am trying to auto-generate Unit Tests for my C code using API sanity autotest. But, the problem is that it is somewhat complex to use, and some tutorials / howto / other resources on how to use it would be really helpful. Have you had any luck with API sanity autotest? Do you think there's a better tool that can be used to auto-generate unit tests for C code?

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  • schema.org 'reviewRating' tag not recognized by google snippet testing tool

    - by saravanak
    I'm trying to add more structural information to my webpages by using the microdata format suggested in www.schema.org. The procedure seems straight forward but I'm having issues validating my results in the Google Rich Snippets Testing Tool. Check out this review page, here I'm using the 'reviewRating' property item to specify rating values for that particular review. I followed the same format as defined in schema.org/Rating but this markup fails validation in Google's rich snippet testing tool with the following error info. Item Type: http://schema.org/rating reviewrating = 5 ratingvalue = 5 Warning: Property "reviewrating" was not found.

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  • Selenium Test Runner and variables problem

    - by quilovnic
    Hi, In my selenium test suite (html), I define a first test case to initialize variable called in the next test case. Sample : In first script : store|//div[@id="myfield"]|myvar In my second script : type|${myvar}|myvalue But when I start test runner (from maven), it returns an error telling that ${myvar} is not found The value contained in the stored var is not used. Any suggestion ? Thans a lot

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • How to assert certain method is called with Ruby minitest framework?

    - by steven.yang
    I want to test whether a function invokes other functions properly with minitest Ruby, but I cannot find a proper assert to test from the doc. The source code class SomeClass def invoke_function(name) name == "right" ? right () : wrong () end def right #... end def wrong #... end end The test code: describe SomeClass do it "should invoke right function" do # assert right() is called end it "should invoke other function" do # assert wrong() is called end end

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  • Am I mocking this helper function right in my Django test?

    - by CppLearner
    lib.py from django.core.urlresolvers import reverse def render_reverse(f, kwargs): """ kwargs is a dictionary, usually of the form {'args': [cbid]} """ return reverse(f, **kwargs) tests.py from lib import render_reverse, print_ls class LibTest(unittest.TestCase): def test_render_reverse_is_correct(self): #with patch('webclient.apps.codebundles.lib.reverse') as mock_reverse: with patch('django.core.urlresolvers.reverse') as mock_reverse: from lib import render_reverse mock_f = MagicMock(name='f', return_value='dummy_views') mock_kwargs = MagicMock(name='kwargs',return_value={'args':['123']}) mock_reverse.return_value = '/natrium/cb/details/123' response = render_reverse(mock_f(), mock_kwargs()) self.assertTrue('/natrium/cb/details/' in response) But instead, I get File "/var/lib/graphyte-webclient/graphyte-webenv/lib/python2.6/site-packages/django/core/urlresolvers.py", line 296, in reverse "arguments '%s' not found." % (lookup_view_s, args, kwargs)) NoReverseMatch: Reverse for 'dummy_readfile' with arguments '('123',)' and keyword arguments '{}' not found. Why is it calling reverse instead of my mock_reverse (it is looking up my urls.py!!) The author of Mock library Michael Foord did a video cast here (around 9:17), and in the example he passed the mock object request to the view function index. Furthermore, he patched POll and assigned an expected return value. Isn't that what I am doing here? I patched reverse? Thanks.

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  • Placeholder images for testing reports

    - by Greg Low
    Lorem Ipsum has long been used to provide placeholder text for testing report and document layouts. Programs such as Microsoft Word have also included options for generating sample text. (For example, type =rand() anywhere in a blank area of a Microsoft Word document and hit enter).Matthew Roche and Donald Farmer both sent me a link the other day to an online service that provides placeholder images. This could be quite useful when testing report layouts in SQL Server Reporting Services.You'll find it here: http://lorempixel.com/Nice! As an example, here's a random sports image. Of course I have no idea what you'll see on this page :-)

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  • Problem when scaling game screen in Libgdx

    - by Nicolas Martel
    Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something quite strange is happening with this solution, take a look at this picture of my game below Seems fine right? But upon further investigation, many components are rendered off by one pixels, and the tiles all are. Take a closer look I circled a couple of the errors. Note that the shadow of the warrior I circled appears fine for the other warriors. Also keep in mind that everything is rendered at pixel-perfect precision when I disable the scaling. I actually thought of a possible source for the problem as I'm writing this but I decided to still post this because I would assume somebody else might run into the same issue.

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  • How to find all clusters of forest on map?

    - by Damir
    How to find all clusters of forest on map ? I have simple class cell like (Type is enum {RIVER, FOREST,GRASS,HILL} class Cell{ public: Type type; int x; int y }; and map like vector<Cell> grid. Can anyone suggest me algorithm to create list<list<Cell>> clusters where list contains FOREST cells in same cluster (cluster are set of connected cells - connection can be in eight direction:up,down,left,right,up_right,up_left,down_left,down_right)? I need to find all clusters of forest on map and put every single cluster in list<Cell>.

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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • Game maps with "counties" that are split along lines that aren't necessarily straight

    - by pm_2
    I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. I then want to be able to detect drag / drop events within these counties. What I'm really looking for here is a pointer to where to start on this (how it has been done before - any existing libraries out there), as I'm sure that what I'm trying to do is not new - although I can't find a beginners guide for this anywhere.

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  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

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  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

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  • Why is a menu item disabled when using SWTBot?

    - by reprogrammer
    I've written up a GUI test using SWTBot to test the Extract Method refactoring. I use editor.selectRange() to select a statement to extract into a method. But, when I run the unit test, the Extract Method refactoring menu item is disabled. Thus, SWTBot fails to invoke the refactoring. When we change org.eclipse.jdt.ui.actions.ExtractMethodAction so that the "Extract Method..." menu item is always enabled, our SWTBot passes. But, SWTBot should let us select the menu item without hacking the org.eclipse.jdt.ui plugin. The whole project containing the above unit test is available at github. I've also reported the problem on the Eclipse forum for SWTBot. But, we haven't received a solution from the forum.

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