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  • Need personal music collection streaming solution

    - by purpler
    I used to use Opera and it's built in media server feature for some time and it both worked and looked really well. It's dead now and i'm in search of a decent audio streaming solution (Windows 8) to be able to stream my music collection via http to work or whatever.. I tried couple of PHP scripts but they all looked really awful, also, tried couple of solutions mentioned here at Superuser but i wasn't really satisfied.. I tried vibestreamer as well and while it looks really nice i'm not really into installing it as an application. I've set up an WAMP server which i intend to use in this purpose. I'd be mostly satisfied with a way to browse my collection folders and pick the one i want to play, no playlists and various sorting features a la iTunes. Any suggestions? Thanks

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  • Tools to automate recording streaming radio

    - by Stan
    Are there any tools that can automate recording online streaming radio? I've been using Total Recorder which has the following useful features: Handy scheduler Supports creating recording templates, so I can customize some high/low quality recording Unfortunately it requires opening the streaming radio in a browser and can't have another sound source at the same time; it's recording what comes out from the speaker. What I am looking for is given an online radio URL, the tool should be able to record the audio stream, no matter if I am playing any other music or not. Does such a tool exist?

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  • How to redirect sound to USB headset when plugged in?

    - by LM
    I often have to switch between audio output from my speakers and my headset (P5Q mobo with integrated sound and Microsoft headset). I've already got it so that when my headset is plugged in, sound will be played through it, and if it isn't, sound will play through my speakers. The problem is that if I have a game or similar program started while my headset is plugged in, if I unplug it, I will get no sound. Also, if I start the program with no headset, and plug it in, I get sound still through speakers. Is there any way to do this?

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  • Windows stereo mixer does not hear what programs play in Windows 8?

    - by Suzan Cioc
    How to capture desktop audio with Audacity or similar programs? I need to capture sound which is produced by programs. I remember I should select windows mixer to record it, but currently I hear nothin with audacity. Why? Windows is Windows 8. Is see in record device window, that no sound goes through Windows Mixer record device As you see on picture, Windows Media Player plays sound, while monitor shows no activity. Why? And how to fix?

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  • Why is the pavucontrol level indicator jumping while nothing plays?

    - by EnterTheLiquidToasterFamily
    The level indicator in the screenshot does jump around even if nothing is playing. The indicator also reasonably represents sound levels when music is playing. I dont have any mediaservers running or noisy browsertabs open. Also no mic connected. When I turn the volume to max in software and on the amp, there is no noise from the speakers at all. Played music is loud and not distorted. Hardware: Realtek ALC889 over optical audio connector to a generic amp. Software: Debian Wheezy with latest backport kernel 3.14 (same thing on wheezy 3.2 stock), wheezy pulseaudio, xfce session, a custom asound.conf that enables pulseaudio to push sound over optical port. /etc/asound.conf pcm.a52 { @args [CARD] @args.CARD { type string } type rate slave { pcm { type a52 bitrate 448 channels 6 card $CARD } rate 48000 #required somehow, otherwise nothing happens in PulseAudio } }

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  • Stereo Mix does not work

    - by rfw
    Stereo Mix no longer seems to work on my computer -- it did once, but now I am unable to receive any sort of audio from it. When trying to record it with programs such as Audacity, it reports that there is an error opening the sound device. Additionally, I can make no changes whatsoever to Stereo Mix, such as with regards to default format, where it simply reports Format not supported by device. I am sure that Stereo Mix had definitely worked in the past, so does anyone have any idea as to why Stereo Mix would suddenly break? (I have no applications taking exclusive control of Stereo Mix)

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  • Cutting up videos (excerpting) on Mac OS X -- iMovie produces super-large files

    - by markvgti
    I need to cut out parts of a video (+ the associated audio, of course) to make a short clip. For example, take 2 minutes from one location, 3 minutes from another part of the video, 30 seconds from another location and join it all together to form one single clip. The format of the input video is mp4 (H.264 encoding, AFAICR). Don't need very sophisticated merges or transitions from one part to the next, or sophisticated banners (text) on-screen, but some ability to do so would be a plus point. I've done this with iMovie in the past, but where the original file was under 5MB/min of play time, the chopped-up version was over 11MB/min of play time, which to me seems really bad. Is there a better/different way of doing this on OS X? Looking for free (gratis) solutions. OS: OS X 10.9.3

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  • youtube video playing without sound when downloaded?

    - by On a serious note
    I have been looking for this since a long long time. I have downloaded a few videos from you-tube using IDM(all mp4). When I opened the video in VLC media player,a black screen appeared and started flickering.The video just does not start. What all I things I did-: updated my VLC Reinstalled my VLC downloaded another media player(wondershare--very very beautiful i must say).It played the video but audio was missing. converted mp4 to flv and then played in both players,still no sound. Its very frustrating as I want to complete my tutorial series asap.FLV works well,but mp4s fall flat. What should I do?

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  • Can you downmix Windows 7 sound to mono?

    - by Breandán
    I need my Windows 7 64 bit machine to output mono downmixed sound. Downmixed, not just single channel (I'm deaf in one ear). Is there any possibility to force such behavior. I'm looking for a software solution to mix two channels into one. I know that some media players have this functionality, but I'd like the whole system (ie games, flash applications, etc) to produce downmixed audio. (If none exist then just one for Spotify and Windows Media Player would be handy). Cheers.

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  • How do I listen to my microphone through my speakers in Windows 7?

    - by Gray Adams
    I've looked about and before you say it: I've used the "Listen to this device" feature built into Windows. The issue is that it is a USB microphone and there is a second delay before when it plays on the speakers, literally making me go quiet because my brain doesn't work too well hearing myself a second after I say something. I use Realtek Audio, so it works differently from the monopolistic Creative sound cards. There is no "What U Hear" or "Line In" levels. It's just "Speakers" and "Microphone". Is there a software I can use that will not have delay? I want to wear nice headphones and still hear myself

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  • Can mediatomb VLC profile transcode audio as MP3 rather than mpga ?

    - by djangofan
    In the /etc/mediatomb/config.xml, can mediatomb VLC profile transcode audo as MP3 rather than mpga ? My Sony GoogleTV wont render streamed .avi files files with a mpga audio in them. The original files are Divx encoded with 128kbs MP3 audio but mediatomb is transcoding them. How can I change this? Any ideas? Can I turn off the audio and video transcoding somehow? I need some ideas to try. <profile name="vlcprof" enabled="yes" type="external"> <mimetype>video/mpeg</mimetype> <agent command="vlc" arguments="-I dummy %in --sout #transcode{venc=ffmpeg,vcodec=mp2v,vb=4096,fps=25,aenc=ffmpeg,acodec=mpga,ab=192,samplerate=44100,channels=2}:standard{access=file,mux=ps,dst=%out} vlc:quit"/> <buffer size="10485760" chunk-size="131072" fill-size="2621440"/> <accept-url>yes</accept-url> <first-resource>yes</first-resource> </profile> I know that that MP3 encoding support is external to FFmpeg and must be configured appropriately, but I have no idea how to handle that. I would guess I can work around that by somehow telling ffmpeg to not transcode the audio stream? Also, should I create a separate vlcprof entry for video/avi ? Can you create more than one profile for VLC in the config.xml for mediatomb?

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  • Android webview doesn't playing mp4 video in same page

    - by user1668105
    I'm trying to show one local html file contains code for playing video and try to show that html file in android webview. I've used following code to for playing video: WebViewLoadVideoActivity.java //DECLARE webview variable outside of onCreate function so we can access it in other functions (menu) @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView webView = (WebView) findViewById(R.id.webView1); WebSettings webSettings = webView.getSettings(); // Fetches the // WebSettings // import WebViewClient webViewClient = new WebViewClient(); webView.setWebViewClient(webViewClient); // Enabling mp4 webSettings.setPluginsEnabled(true); // Allows plugins to run which are // normally disabled in webView webView.getSettings().setBuiltInZoomControls(true); // Allows the // Android built in // zoom control webView.getSettings().setSaveFormData(true); webView.getSettings().setLoadsImagesAutomatically(true); webView.getSettings().setPluginsEnabled(true); webView.getSettings().setLoadsImagesAutomatically(true); webView.getSettings().setSupportMultipleWindows(true); webView.getSettings().setPluginsEnabled(true); webView.getSettings().setLightTouchEnabled(true); webView.getSettings().setAllowFileAccess(true); // To allow file // downloads/streams // such as mp4, mpeg, // and 3gp files webView.getSettings().setJavaScriptEnabled(true); // Enables HTML // Javascript to run // in webview webView.getSettings().setJavaScriptCanOpenWindowsAutomatically(true); webView.getSettings().setSupportZoom(true); // Support the zoom feature webView.getSettings().setSavePassword(true); // Allow users to save passwords in forms webView.setWebViewClient(new WebViewClient() { // Opens web links clicked by user in the webview @Override public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { // Handle the error } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } }); webView.loadUrl("file:///android_asset/test.html"); // test.html file from assets folder //... Rest of activity code... test.html <!DOCTYPE html> <html> <body> <video width="320" height="240" controls="controls"> <source src="http://www.w3schools.com/html/movie.mp4" type="video/mp4" /> Your browser does not support the video tag. </video> </body> </html> Problem Area : Android webview or Android Default Browser shows the video content in another video view when we click play button, My requirement is that video should be opened in same html page inline, so user can navigate to other page of webpage during video is playing or buffering. Research Area : I tried many other ways like, video tag of HTML5 embed tag of HTML object tag of HTML Other way of video player integration i checked so far but not worked in my requirement, Flare Video jplayer Please suggest me any way that can be suitable for my requirement, And my requirement is very simple as, I want to play video in html file as inline in webview widget of android. Thanks in Advance.

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  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

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  • Android: Streaming audio over TCP Sockets

    - by user299988
    Hi, For my app, I need to record audio from MIC on an Android phone, and send it over TCP to the other android phone, where it needs to be played. I am using AudioRecord and AudioTrack class. This works great with a file - write audio to the file using DataOutputStream, and read from it using DataInputStream. However, if I obtain the same stream from a socket instead of a File, and try writing to it, I get an exception. I am at a loss to understand what could possibly be going wrong. Any help would be greatly appreciated. EDIT: The problem is same even if I try with larger buffer sizes (65535 bytes, 160000 bytes). This is the code: Recorder: int bufferSize = AudioRecord.getMinBufferSize(11025, , AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); AudioRecord recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize); byte[] tempBuffer = new byte[bufferSize]; recordInstance.startRecording(); while (/*isRecording*/) { bufferRead = recordInstance.read(tempBuffer, 0, bufferSize); dataOutputStreamInstance.write(tempBuffer); } The DataOutputStream above is obtained as: BufferedOutputStream buff = new BufferedOutputStream(out1); //out1 is the socket's outputStream DataOutputStream dataOutputStreamInstance = new DataOutputStream (buff); Could you please have a look, and let me know what is it that I could be doing wrong here? Thanks,

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  • Android, phone call audio stream via wlan

    - by moppel
    I am planning on developing my specific voip app for android. Here's the scenario: when a phone call occurs I want to hear the person who's calling on my local pc speakers and I want to speak to him via my own pc microphone / headset. So I need to send the audio stream of both me and the person I am talking to via the wlan network. Something like this: ... onCallStateChanged(int state, String phoneNumber){ while(state == PhoneListener.CALL_STATE_OFFHOOK){ //while phone call is happaning //send incoming speech via wlan to pc //receive audiostream from pc microphone and direct it to the phone call } } ... Is this possible with the current Android API? (Actually it should be since voip apps are available in the market) I did some research in the Android API and all I found was the AudioManager which has constant named public static final int STREAM_VOICE_CALL; //The audio stream for phone calls But I don't know how to use it our how it should give me access to the actual audiostreams which I can send via network. How do I manage to do this? The connection would be realised by TCP sockets.

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • Overlapping audio in IE when I show/hide videos

    - by user1062448
    I have a thumbnail list with links to individual videos. Everything works fine in all browsers but IE. In IE, if I start a video and (without slicking pause or stop) click on the thumbnail for the next video, the audio continues playing. In other words, the audio for both videos plays at once. Any suggestions? HTML: <ul class="videoButtons"> <li><a class="vidButton" href="javascript:void(0)" id="1" ><img src="images/videoPics/vid1Thumb.jpg" /><br />video title</a></li> <li><a class="vidButton" href="javascript:void(0)" id="2" ><img src="images/videoPics/vid2Thumb.jpg" /><br />video title</a></li> <li><a class="vidButton" href="javascript:void(0)" id="3" ><img src="images/videoPics/vid3Thumb.jpg" /><br />video title</a></li> </ul> <div class="box" id="video1"> <!--flv embedded object - FLVPlayer--> </div> <div class="box" id="video2"> <!--flv embedded object - FLVPlayer1--> </div> <div class="box" id="video3"> <!--flv embedded object - FLVPlayer2--> </div> Show/Hide code: $(".vidButton").click(function() { var buttonID = $(this).attr('id'); // get ID of the button clicked var video = $('#'+'video'+buttonID); // add ID number to video $('.box').hide(); // hide all other divs video.fadeTo("slow", 1); // show video }); }); // video objects swfobject.registerObject("FLVPlayer"); swfobject.registerObject("FLVPlayer1"); swfobject.registerObject("FLVPlayer2");

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  • MidiSystem.getSequencer() returns Audio Device Unavailable

    - by ksemeks
    I've keep having an exception thrown, on and on. When i try to make a new Sequencer object, i keep getting the javax.sound.midi.MidiUnavailableException: Audio Device Unavailable exception. So, here's the code: import javax.sound.midi.*; public class MiniMusicPlayer1 { public static void main(String[] args) { try { Sequencer sequencer = MidiSystem.getSequencer(); sequencer.open(); Sequence seq = new Sequence(Sequence.PPQ, 4); Track track = seq.createTrack(); for (int i = 5; i < 61; i += 4) { track.add(makeEvent(144, 1, i, 100, i)); track.add(makeEvent(128, 1, i, 100, (i+2))); } sequencer.setSequence(seq); sequencer.setTempoInBPM(220); sequencer.start(); } catch (Exception e) { e.printStackTrace(); } } public static MidiEvent makeEvent(int comd, int chan, int one, int two, int tick) { MidiEvent event = null; try { ShortMessage a = new ShortMessage(); a.setMessage(comd, chan, one, two); event = new MidiEvent(a, tick); } catch (Exception e) { e.printStackTrace(); } return event; } } And here's the complete error (at compile): javax.sound.midi.MidiUnavailableException: Audio Device Unavailable at com.sun.media.sound.MixerSynth.implOpen(MixerSynth.java:165) at com.sun.media.sound.AbstractMidiDevice.doOpen(AbstractMidiDevice.java:144) at com.sun.media.sound.AbstractMidiDevice.openInternal(AbstractMidiDevice.java:134) at com.sun.media.sound.AbstractMidiDevice.getReceiverReferenceCounting(AbstractMidiDevice.java:339) at javax.sound.midi.MidiSystem.getReceiver(MidiSystem.java:243) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:442) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:348) at MiniMusicPlayer1.main(MiniMusicPlayer1.java:9) First i was unable to play MIDI files on my pc, but then i got it to work, so now i can play MIDI files, that's okay. I tried even to close every process which uses my sound card, but the error is still there. Anyone can help me?

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  • Les PDF succombent à la tentation du HTML5 et du JavaScript, pdf.js : un projet de la fondation Mozilla

    Les PDF succombent à la tentation du HTML5 et du JavaScript pdf.js : un projet de la fondation Mozilla Les navigateurs reposent à présent sur des plug-ins pour afficher les fichiers PDF, mais cela pourrait bientôt changer avec la révélation d'un nouveau projet de la fondation Mozilla. Ce projet en développement depuis quelques mois s'appelle « pdf.js ». Il substitue d'une manière encore perfectible, mais prometteuse, les rendu des plug-ins avec la balise <Canvas> (de dessin 2D en HTML5), pilotée par du JavaScript. Une démonstration disponible sur le site du contributeur principal du projet (le chercheur Andreas Gal) permet de parcourir les pages d'un fichier P...

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  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

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  • Flash vs. l'HTML5 : lequel est le plus performant ? Aucun, selon un expert américain

    Mise à jour du 10.03.2010 par Katleen Flash vs. l'HTML5 : lequel est le plus performant ? Aucun, selon un expert américain L'utilité de Flash est âprement discutée ces dernières semaines, suite au refus catégorique de Steve Jobs d'implémenter cette technologie dans ses derniers produits : l'iPad et l'iPod Touch. Les fanboys d'Apple suivent leur maître et, comme lui, ils considèrent Flash comme un dévoreur de CPU nuisible pour la longévité des batteries. Flash a alors tout de la bête noire. Pourtant, de récentes études l'ont comparé à l'HTML5. Et les résultats sont?innatendus. Du moins, pour les détracteurs de Flash. Flash est en effet...

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  • Quels Mythes sur le HTML5 se révèlent être vrais ? Un Web évangéliste de Mozilla remet en cause les fausses hypothèses sur le langage

    Quels Mythes sur le HTML5 se révèlent être vrais ? Un Web évangéliste de Mozilla remet en cause les fausses hypothèses sur le langage Le HTML5, bien qu'étant encore en cours de standardisation a déjà fait l'objet de beaucoup de débats et d'affirmations. L'un de ces débats populaires est de savoir si le langage peut rivaliser ou remplacer les applications natives. Dans un récent billet de blog, Chris Heilmann un Web évangéliste principal de Mozilla, remet en cause plusieurs des fausses hypothèses formulées sur le futur standard du Web. Par exemple, les problèmes de performances du HTML 5. Pour Heilmann, « la comparaison des performances du HTML 5 avec celles...

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  • Nokia annonce les prochaines versions de QtWebKit, QtWebKit 2.1 apportera le support de HTML5 sur Symbian et MeeGo

    Nokia annonce les prochaines versions de QtWebKit QtWebKit 2.1 apportera le support de HTML5 sur Symbian et MeeGo Mise à jour du 08/03/2011 par dourouc05 Après avoir été projet pionnier de la modularisation de Qt, qui devrait arriver pour Qt 4.8, QtWebKit fait enfin à nouveau entendre parler de lui, en annonçant les prochaines versions. QtWebKit 2.1 se focalisera sur le support des plateformes Nokia (c'est-à-dire Symbian et MeeGo), toujours en se basant sur Qt 4.7. Il corrigera un certain nombre de bogues et apportera le support d'un certain nombre d'éléments de HTML5. QtWebKit 2.2 sera, quant à lui, dirigé vers Qt...

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  • Le HTML5 passe en "Candidate Recommendation" avec Canvas2D, le W3C verrouille les fonctions et lance le HTML 5.1

    Le HTML 5 passe en « Candidate Recommendation » avec Canvas2D le W3C verrouille les fonctionnalités et lance la spécification HTML 5.1 La norme du Web HTML5 vient de franchir une étape importante dans son processus de standardisation. Le World Wide Web Consortium (W3C) vient d'annoncer officiellement la finalisation des spécifications HTML5 et Canvas2D, qui sont désormais disponibles en « Candidate Recommendation ». Cela signifie que les fonctionnalités sont verrouillées et que de futurs changements importants sont peu probables. Les entreprises et les développeurs peuvent donc utiliser ces spécifications pour la « mise en oeuvre et la planification ». Cette étape ma...

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