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  • How to upload images from iPhone app developed using Titanium

    - by Karthik.K
    Hi, I finally landed up in developing an iPhone app using Titanium Mobile. Now the problem I face is, Im able to run the app, and the app also sends the image to the server. But Im not able to see the file that got uploaded to the server. I have pasted the iPhone app's code to send image to the server and also, the PHP file that would receive the file from the app. var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress+' '+this.status+' '+this.readyState); }; // open the client xhr.open('POST','http://www.myserver.com/tmp/upload2.php'); xhr.setRequestHeader("Connection", "close"); // send the data xhr.send({media:image}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true }); And here is the PHP code on the server: http://www.pastie.org/891050 I'm not sure where I'm going wrong. Please help me out in this issue. Would love to provide if you need some more information.

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  • Clear UIWebView content upon dismissal of modal view (iPhone OS 3.0)

    - by Ricky
    I currently have a UIWebView that is displayed within a modal view. It is basically a detail view that provides a view of a page when the user clicks a link. When the view is dismissed and then brought up again (when the user clicks another link), the previously-loaded content is still visible and the new content loads "on top" of the last content. This makes sense because the instance of the UIWebView persists between sessions and is only released when the memory is needed. However, I would like to completely clear the UIWebView when the modal view is dismissed so that 1) content is cleared and 2) memory is freed. Thus far my research and attempts have not found an answer. These links haven't worked for me: http://stackoverflow.com/questions/2184688/is-it-possible-to-free-memory-of-uiwebview http://stackoverflow.com/questions/2311564/reused-uiwebview-showing-previous-loaded-content-for-a-brief-second-on-iphone I've tried [[NSURLCache sharedURLCache] removeAllCachedResponses]; and setting the webView to nil and manually releasing the webView upon modal-view-dismiss to no avail. Any thoughts from the wizened masses?

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  • Problem using setEmptyView on a ListActivity

    - by Pentium10
    I have the following setup, and the empty view text doesn't show up... protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getListView().setEmptyView(findViewById(R.id.empty)); getListView().setTextFilterEnabled(true); setListAdapter(null);// to have empty list } The layout file is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/myScrollLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android"> <FrameLayout android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1"> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:drawSelectorOnTop="false" /> <!-- Here is the view to show if the list is emtpy --> <ScrollView android:id="@android:id/empty" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/emptyText" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/contact_empty_help" android:textSize="20sp" android:textColor="?android:attr/textColorSecondary" android:paddingLeft="10dip" android:paddingRight="10dip" android:paddingTop="10dip" android:lineSpacingMultiplier="0.92" /> </ScrollView> </FrameLayout> </LinearLayout> String is defined as: <string name="contact_empty_help">"You don't have any contacts to display.\n\nTo add contacts, you have to:\n \n<li><font fgcolor="#ffffffff">Go to <b>Contacts</b></font> application to create new contacts\n</li> \n<li><font fgcolor="#ffffffff"><b>Import from VCF file</b></font>, this is available in Contacts menu, the file most be on the root of the SD card\n</li>" </string> Since the list is empty, it should show me the text defined. I followed the example from the List8 http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/view/List8.html http://developer.android.com/intl/de/resources/samples/ApiDemos/res/layout/list_8.xml

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  • how to add annotation to map in xcode

    - by somu
    hai to all... i am trying to mark some places on map from xcode(iphone app) but now i can mark the only 1 place at a time ..i want to mark the so many places at a time with titles for them could any one help me its urgent thanks

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  • AndroidManifest from Jars

    - by Jeremy Edwards
    Is it possible to have an AndroidManifest.xml and or resource files in a Jar file and import that into a executable Android project? My goal is to provide styles, resources, and services from a jar library that can be accessed from a main android project for my common tools.

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  • Why is my app delegate's didFinishLaunchingWithOptions method all of sudden being called AFTER my Ro

    - by BeachRunnerJoe
    Hi. I've been playing with the iPad's SplitView template in Xcode. Here are two of the many important methods that are auto-generated for you by the Split View-based Application template... AppNameAppDelegate.m #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } RootViewController.m #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.clearsSelectionOnViewWillAppear = NO; self.contentSizeForViewInPopover = CGSizeMake(320.0, 600.0); NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } When you build and run the project before making any changes at all, the application:didFinishLaunchingWithOptions method is called before the RootViewController:viewDidLoad method is called. I'm new to iPhone development, but I'm assuming this is the correct and typical sequence. However, as soon as I changed the RootViewController code and set it as a subclass of UIViewController (instead of UITableViewController by default), and made the respective adjustments in Interface Builder, suddenly the RootViewController:viewDidLoad is being called before the application:didFinishLaunchingWithOptions method. I need to get it back to the way it was working before because, as you can see in the code, the viewDidLoad method depends on didFinishLauchingWithOptions method to execute so it can set the rootViewController's managedObjectContext that it uses to perform the fetch request. Any ideas what caused this? Any ideas how I can fix this? Thanks so much in advance for your help! I'm gonna keep researching and playing with the code.

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  • Creating a common selector class with UITableView or UIPicker

    - by trevrosen
    I have several places in my app where I need to select a Foo for further processing from a list of Foo objects. I'd like to do this as a modal view, but neither UIPicker nor UITableView seems to lend itself to the standard approach, since the usual way to do a modal view controller involves setting the parent view controller up as the delegate, and both of those classes need to implement data source protocols, etc. Implementing the data source and selection protocol methods in my parent view controller defeats the purpose of trying to use one common class for implementing this modal selector screen all over my app. Does anyone have any solutions to this problem or am I effectively stuck implementing this selector class over and over again?

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  • iPhone UISlider with two thumbs/indicators?

    - by ChrisW
    Is anyone aware of a version of the iPhone UISlider control with two thumbs? I need a control that will allow specifying a range of values. The UISlider API docs would imply this isn't possible with the standard control, so I was wondering if anyone had a solution for this (or had solved it themselves).

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  • Turn a page (a UIWebView) with an animation

    - by Stefan
    Hi, I have a webview, which shows the pages of a ebook. I want to switch from one page to the next page with a page curl animation. By now, I'm know how to switch the page and how to apply a page curl animation on the webview. But how do I apply the curl animation in a way that it looks like flipping from one page to another?

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  • TwitPic Multiple image upload

    - by Tim Karen
    Has anybody experienced Timeout error with TwitPic API using ASIFormDataRequest when uploading multiple images? Status updates without images are fine. I was trying to upload the exact same 2 images. The first request went through fine, but the second one was timeout. It also happens when multiple images are uploaded, some went through, but some didn't. It's happening randomly and I have no idea how to debug it anymore.

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  • Finding out estimated duration of a stream using Core Audio

    - by Reflog
    I am streaming a MP3 over network using custom feeding code, not AVAudioPlayer (which only works with URLs) using APIs like AudioFileStreamOpen and etc. Is there any way to estimate a length of the stream? I know that I can get a 'elapsed' property using: if(AudioQueueGetCurrentTime(queue.audioQueue, NULL, &t, &b) < 0) return 0; return t.mSampleTime / dataFormat.mSampleRate; But what about total duration to create a progress bar? Is that possible?

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  • How to display user location in mapkit?

    - by 4thSpace
    I'd like to display the blue pulsing dot for a user's location. I'm doing this: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ //some other stuff here [self.mapView setShowsUserLocation:YES]; } But I eventually get -[MKUserLocation establishment]: unrecognized selector sent to instance 0x125e90 Should I be doing this some other way?

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  • Core Location in iPhone Simulator 3.2 (iPad)

    - by choise
    So, i'm trying to port my app to iPad. I'm using CoreLocation. Apple says the iPad does have Location: Wi-Fi Digital compass Assisted GPS (Wi-Fi + 3G model) Cellular (Wi-Fi + 3G model) so it should be possible to get the position of my ipad (at least with 3g model) about 3km radius would be enought. but it doesnt work in simulator (3.2 ipad) (running 3.1.3 in simulator simulates me cupertino). is there a way to get the position in simulator (3.2 ipad) ? i live in germany and here the ipad isnt released yet, so i cannot test it on my device. thanks!

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  • onPause/onResume activity issues

    - by Josh
    I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app. Here is the code I am using: @Override public void onPause() { if(this._timer_time_remaining > 0) { this.timer.cancel(); } super.onPause(); Log.v("Pausing", String.format("Pausing with %d", this._timer_time_remaining)); } @Override public void onResume() { super.onResume(); Log.v("Resuming", String.format("Resuming with %d", this._timer_time_remaining)); if(this._timer_time_remaining > 0) { setContentView(R.layout.in_game); start_timer(this._timer_time_remaining); } } The start_timer() method creates a CountDownTimer which updates the textview in the onTick method and updates the this._timer_time_remaining int variable. CountDownTimer and _timer_time_remaining are both declared at the class level like this: private CountDownTimer timer; private int _timer_time_remaining; From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity. Thanks in advance!

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • Using kEAGLRenderingAPIOpenGLES2 causes bad access in glMatrixMode

    - by hyn
    I am trying to use the ES 2 API in my app but using kEAGLRenderingAPIOpenGLES2 causes bad access at glMatrixMode(). There is a similar question here but doesn't answer my question. If I use kEAGLRenderingAPIOpenGLES1 then everything is fine. I could reproduce the same problem with Apple's sample code. What can I do to make glMatrixMode() work in ES 2?

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  • Images in the project NOT adding to array - don't know why.

    - by Sam Jarman
    Hi there, I have to sets of images. Each set has 16 images. One set is called 0.png through to 15.png the other is a0.png through to a15.png. In my app, it loads each one dependent on a variable (which by logging, I have proved it works) here is the code [MemoryManager sharedMemoryManager]; NSLog(@"THEME: %@", [MemoryManager sharedMemoryManager].themeName); imageArray = [[NSMutableArray alloc] init]; if([MemoryManager sharedMemoryManager].themeName == @"hand"){ NSLog(@"Here 2"); [imageArray addObject:[UIImage imageNamed:@"0.png"]]; // [imageArray addObject:[UIImage imageNamed:@"1.png"]];//1 [imageArray addObject:[UIImage imageNamed:@"2.png"]];//2 [imageArray addObject:[UIImage imageNamed:@"3.png"]];//3 [imageArray addObject:[UIImage imageNamed:@"4.png"]];//4 [imageArray addObject:[UIImage imageNamed:@"5.png"]];//5 [imageArray addObject:[UIImage imageNamed:@"6.png"]];//6 [imageArray addObject:[UIImage imageNamed:@"7.png"]];//7 [imageArray addObject:[UIImage imageNamed:@"8.png"]];//8 [imageArray addObject:[UIImage imageNamed:@"9.png"]];//9 [imageArray addObject:[UIImage imageNamed:@"10.png"]];//10 [imageArray addObject:[UIImage imageNamed:@"11.png"]];//11 [imageArray addObject:[UIImage imageNamed:@"12.png"]];//12 [imageArray addObject:[UIImage imageNamed:@"13.png"]];//13 [imageArray addObject:[UIImage imageNamed:@"14.png"]];//14 [imageArray addObject:[UIImage imageNamed:@"15.png"]];//15 } if([MemoryManager sharedMemoryManager].themeName == @"letters"){ NSLog(@"Here 3"); //[imageArray removeAllObjects]; [imageArray addObject:[UIImage imageNamed:@"a0.png"]]; // [imageArray addObject:[UIImage imageNamed:@"a1.png"]];//1 [imageArray addObject:[UIImage imageNamed:@"a2.png"]];//2 [imageArray addObject:[UIImage imageNamed:@"a3.png"]];//3 [imageArray addObject:[UIImage imageNamed:@"a4.png"]];//4 [imageArray addObject:[UIImage imageNamed:@"a5.png"]];//5 [imageArray addObject:[UIImage imageNamed:@"a6.png"]];//6 [imageArray addObject:[UIImage imageNamed:@"a7.png"]];//7 [imageArray addObject:[UIImage imageNamed:@"a8.png"]];//8 [imageArray addObject:[UIImage imageNamed:@"a9.png"]];//9 [imageArray addObject:[UIImage imageNamed:@"a10.png"]];//10 [imageArray addObject:[UIImage imageNamed:@"a11.png"]];//11 [imageArray addObject:[UIImage imageNamed:@"a12.png"]];//12 [imageArray addObject:[UIImage imageNamed:@"a13.png"]];//13 [imageArray addObject:[UIImage imageNamed:@"a14.png"]];//14 [imageArray addObject:[UIImage imageNamed:@"a15.png"]];//15 NSLog(@"Here 4"); } The log says 2010-05-26 21:30:57.092 Memory[22155:207] Here 1 2010-05-26 21:30:57.093 Memory[22155:207] THEME: letters 2010-05-26 21:30:57.095 Memory[22155:207] Here 3 2010-05-26 21:30:57.109 Memory[22155:207] Here 4 The images are in the same folder the .xproj file is. They simply is just not working. Any ideas? Cheers

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  • Change (not init) a UIBarButtonItem identifier programatically?

    - by Nebs
    In IB I can set the identifier of a UIBarButtonItem to 'play' which adds an image of a play button (right-pointing triangle). Is there a way to change this image programatically? I want to change it to 'pause' when the play button is pressed. I know you can initialize a UIBarButtonItem with an identifier but I've yet to find a way to change it after it's been initialized. Is this even possible? The only thing I can think of is to remove the old button and initialize a new one in its place, but this hardly seems efficient. Any thoughts?

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  • Double title bar issue iPhone app

    - by Nick Brunch
    I have noticed that whenever a phone call comes in while my app is in use (Or I simulate in-call status bar using the simulator), and the phone call ends, I end up with a double status bar in my app. The status bar goes away if I click any other tab and come back to the original tab (my app has a UITTabBar in it). I have tried so many options that I am losing track now. The most I have read are to set your UIView's size to be flexible in interface builder but nothing seems to work. Please look at the screenshots. I am pasting a default view of the sizing options in interface builder but believe me I have tried every single configuration option there.

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  • Listening to the iPhone mic with SCListener and playing music at the same time: how?

    - by Eamon Ford
    Hello, I am using Stephen Celis' SCListener class (for iPhone) to "listen" from the microphone, but I also need to be playing music at the same time using the MediaPlayer framework. However, when I start listening with SCListener, the music fades out and stops. I have set the kAudioSessionCategory_PlayAndRecord property on the audio session in SCListener, which should allow me to play audio and record audio at the same time, but as far as I can tell it has no effect. I'm confused, because according to other developers' results, this works just fine, but not for me. I'm thinking maybe the kAudioSessionCategory_PlayAndRecord property allows you to play sound and record if you're using the AVAudioPlayer framework or something to play the sound, but maybe not the MediaPlayer framework? This would be a problem for me because I need to play music from the user's iPod library, which, as far as I know is only possible to do using the MediaPlayer framework. Does anyone know how I can get around this problem? Thanks in advance!

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