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  • Object-based content management system

    - by Adam Maras
    I remember hearing within the last year or two about a content management system either being released or developed that was centralized around product/item information. I'm aware that there are several CMSes that have this capability, but this particular one was built specifically for that task. Also, I remember it winning some sort of award or recognition for upcoming software products. However, I can't for the life of me remember what this CMS was called or who was developing it. Does anyone know what package I'm talking about?

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  • Obtain reference to Parent object during instantiation

    - by GoldBishop
    I have a situation where a custom class is a property of another class. What i need to be able to do, if it is possible at all, is obtain a reverse to the "parent" class (ie the the class that holds the current class as a property). For Instance: Public Class Class1 ... public readonly property Prop11 as Class2 public property Prop12 as String ... End Class Public Class Class2 ... private _par as Class1 private _var21 as string ... Public Sub New(...) me._par = ???? ... End Sub public readonly property Prop21 as string Get return me._par.Prop12 & me._var21 End Get End Property ... End Class Ultimately, i am trying to access other properties within Class1 from Class2 as they do have substance for information from within Class2. There are several other classes within Class1 that provide descriptive information to other classes contained within it as properties but the information is not extensible to all of the classes through Inheritance, as Class1 is being used as a resource bin for the property classes and the application itself. Diagram, lazy design ;): Application <- Class1.Prop12 Application <- Class1.Prop11.Prop21 Question: Is it possible to get a recursion through this design setup?

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  • New Whitepaper: Sales Cloud Business Object Cheatsheet

    - by Richard Bingham
    Ever tried coding groovy in Application Composer and found it hard to remember the API names for the standard objects and their fields? To help we have created this short set of ERD-like diagrams for the most regularly used Business Objects with along with their key attributes. As a handy PDF we hope this quick-reference guide will make this easier and save you some time. Please let us know in the comments below if this is useful or any enhancements you'd like us to add.

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  • Share java object between two forms using Spring IoC

    - by Vladimir
    I want to share java object between two forms using Spring IoC. It should acts like Registry: Registry.set("key", new Object()); // ... Object o = Registry.get("key"); // ... Registry.set("key", new AnotherObject()); // rewrite old object I tried this code to register bean at runtime: applicationContext.getBeanFactory().registerSingleton("key", object); but it does not allow to rewrite existing object (result code for checking and deleting existing bean is too complicated)... PS I am Java newbie, so mb I am doing it wrong and I should not use IoC at all... any help is appreciated...

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  • PHP Sessions - Locking and Sharing questions

    - by Nuno Peralta
    Hi, I would like to know if it is possible to read $_SESSION attributes without locking it. Currently, session_start() locks SESSION, that means other PHP processes will wait until it is unlocked. But, some processes just want to get some $_SESSION variables, not to write on them. Is that possible to implement some function like session_get(string $id) which doesn't lock SESSION? Also, it is possible to share SESSIONs between browsers, once the user is logged in the same account, for example, using session_id('shared_vars_of_'.$userid). But, is that secure? Is this discouraged? Thanks, Nuno

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  • C# - Sharing static data between multiple processes

    - by Murtaza Mandvi
    I have a WCF service (instantiated within a Console application on NetTCP), this service has static data (large volume) which gets instantiated on the load. I have multiple instances of this Console application running at once, and all of them are doing the same static data initialization , is there a way that I can have a single data source and share the data among processes so that each process does not have to consume large amount of memory?

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  • Is there a difference between multi-tasking and time-sharing?

    - by Dummy Derp
    Just going over my school notes, my teacher identifies multi-tasking OS, and time-sharing OS as two different things. I really don't see a difference between the two. MULTI-TASKING: You load a number of programs in the memory and execute them. You execute another program if the time quantum allocated to the current program expires OR if it goes on to do I/O and leaves the CPU OR if it finishes execution. TIME-SHARING: the same,again. The same applies in case of serial processing and batch processing. Although they are the same, I guess the only difference would be the way in which control information is passed to the CPU. Maybe, and again MAYBE, in serial processing you need to provide the punch cards with all the processes while in batch, the entire batch uses the same set of control information. Like all the print jobs would have the same control information.

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  • C++ and SDL Trouble Creating a STL Vector of a Game Object

    - by Jackson Blades
    I am trying to create a Space Invaders clone using C++ and SDL. The problem I am having is in trying to create Waves of Enemies. I am trying to model this by making my Waves a vector of 8 Enemy objects. My Enemy constructor takes two arguments, an x and y offset. My Wave constructor also takes two arguments, an x and y offset. What I am trying to do is have my Wave constructor initialize a vector of Enemies, and have each enemy given a different x offset so that they are spaced out appropriately. Enemy::Enemy(int x, int y) { box.x = x; box.y = y; box.w = ENEMY_WIDTH; box.h = ENEMY_HEIGHT; xVel = ENEMY_WIDTH / 2; } Wave::Wave(int x, int y) { box.x = x; box.y = y; box.w = WAVE_WIDTH; box.y = WAVE_HEIGHT; xVel = (-1)*ENEMY_WIDTH; yVel = 0; std::vector<Enemy> enemyWave; for (int i = 0; i < enemyWave.size(); i++) { Enemy temp(box.x + ((ENEMY_WIDTH + 16) * i), box.y); enemyWave.push_back(temp); } } I guess what I am asking is if there is a cleaner, more elegant way to do this sort of initialization with vectors, or if this is right at all. Any help is greatly appreciated.

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  • Sharing [config] data across modules,functions

    - by williamstw
    I have some configuration data in a config file that I read off disk when the app starts. I need to make that configuration data available to other functions/modules in the application. I started down the path of looking into ets/mnesia to store the data on startup to make it shared among all processes, but then my inner voice cautioned me that there must be a more functional, erlang-y way to do this. The only alternate approach I've come up with so far is setting up a module that has an actor loop that reads the data on startup and responds to messages like {Key, From} and responds by From ! {ok,Value}. Then, I gave up and decided to ask... Thanks, --tim

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  • Sharing same vector control between different places

    - by Alexander K
    Hi everyone, I'm trying to implement the following: I have an Items Manager, that has an Item class inside. Item class can store two possible visual representations of it - BitmapImage(bitmap) and UserControl(vector). Then later, in the game, I need to share the same image or vector control between all possible places it takes place. For example, consider 10 trees on the map, and all point to the same vector control. Or in some cases this can be bitmap image source. So, the problem is that BitmapImage source can be easily shared in the application by multiple UIElements. However, when I try to share vector control, it fails, and says Child Element is already a Child element of another control. I want to know how to organize this in the best way. For example replace UserControl with other type of control, or storage, however I need to be sure it supports Storyboard animations inside. The code looks like this: if (bi.item.BitmapSource != null) { Image previewImage = new Image(); previewImage.Source = bi.item.BitmapSource; itemPane.ItemPreviewCanvas.Children.Add(previewImage); } else if (bi.item.VectorSource != null) { UserControl previewControl = bi.item.VectorSource; itemPane.ItemPreviewCanvas.Children.Add(previewControl); } Thanks in advance

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Temporary Object Caching Explained

    - by Paul White
    SQL Server 2005 onward caches temporary tables and table variables referenced in stored procedures for reuse, reducing contention on tempdb allocation structures and catalogue tables.  A number of things can prevent this caching (none of which are allowed when working with table variables): Named constraints (bad idea anyway, since concurrent executions can cause a name collision) DDL after creation (though what is considered DDL is interesting) Creation using dynamic SQL Table created in a...(read more)

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  • Approaches for cross server content sharing?

    - by Anonymity
    I've currently been tasked with finding a best solution to serving up content on our new site from another one of our other sites. Several approaches suggested to me, that I've looked into include using SharePoint's Lists Web Service to grab the list through javascript - which results in XSS and is not an option. Another suggestion was to build a server side custom web service and use SharePoint Request Forms to get the information - this is something I've only very briefly looked at. It's been suggested that I try permitting the requesting site in the HTTP headers of the serving site since I have access to both. This ultimately resulted in a semi-working solution that had major security holes. (I had to include username/password in the request to appease AD Authentication). This was done by allowing Access-Control-Allow-Origin: * The most direct approach I could think of was to simply build in the webpart in our new environment to have the authors manually update this content the same as they would on the other site. Are any one of the suggestions here more valid than another? Which would be the best approach? Are there other suggestions I may be overlooking? I'm also not sure if WebCrawling or Content Scrapping really holds water here...

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  • Sharing authentication between forum and main CMS in Rails

    - by Newy
    I have a Rails forum product that resides under the subdomains of my customers (i.e. http://forum.customer.com). Their main site has a CMS and an authentication system, and my forum product has a separate authentication system. Is there an elegant way to have "cross-signins" across these systems? I want someone already logged into the main CMS to seamlessly (as possible) transition into my product.

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  • Sharing variable within different javascript file at client side

    - by Aman
    I was actually going through this link. which explains how we can share global variable across multiple js. but the point is what need to be done if I am getting some variable into one js and need to pass to another one mentioned in same document after the 1st one. approach which followed was: Script 1 <script type="text/javascript" src="js/client.js"></script> body added some hidden input with id myHiddenId, where values are set using client.js Script 2 <script type="text/javascript" src="js/anotherJS.js"></script> inside script 2 I am simply using $("#myHiddenId").val(); and using for my purpose. I want to know whether I am following correct approach, because that hidden field may have some data which client should not get aware of. is there any other way through which I can pass the variable values across the js files ? Since I am at beginner level hence digging up some resources/books but still no luck.

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  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

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  • How to free an Oracle Object-Type passed to an external procedure

    - by chila
    I'm using OTT to pass and load an Object Type from a C++ external procedure. The problem I have is that I don't know how to somehow mark the object for deallocation once extproc has done marshalling it. The object remains in extproc's memory forever making it grow in memory consumtion. Here's part of the code: void decodeFromBuffer(OCIExtProcContext *ctx, GPRS_GPRSCHARGINGRECORD *record, GPRS_GPRSCHARGINGRECORD_ind *recordInd, const unsigned char *buffer, int buffLen, OCIInd *bufferInd) { . . . assert(OCIExtProcGetEnv(ctx, &envh, &svch, &errh) == OCI_SUCCESS); recordInd->_atomic = OCI_IND_NOTNULL; // somehow I should mark the object for deallocation after extproc has done marshalling it // using OCINumberFromInt and OCIStringAssignText to load the object (this memory is never deallocated) . . . } How could I mark the object (and subobjects) for deallocation?

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  • Brief material on C++ object-lifetime management and on passing and returning values/references

    - by dsign
    I was wondering if anybody can point to a post, pdf, or excerpt of a book containing the rules for C++ variable life-times and best practices for passing and returning function parameters. Things like when to pass by value and by reference, how to share ownership, avoid unnecessary copies, etc. This is not for a particular problem of mine, I've been programming in C++ for long enough to know the rules by instinct, but it is something that a lot of newcomers to the language stumble with, and I would be glad to point them to such a thing.

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  • Facebook iOS SDK Share Dialog - Sharing on a Friend's Wall

    - by JPK
    Is it possible to use the Facebook iOS SDK Share Dialog to share on a Friend's Wall? I know that it is possible to do this using the Feed Dialog, but that provides the user with a less than optimal experience, and seems to be discouraged by Facebook. It would be fantastic if we could configure the Share Dialog to share with one particular friend. Additionally, is there a way to share with a friend privately (such that it would be sent to Messages)? I have researched pretty extensively and it seems like there is not a way to do either of these things using the iOS SDK - I would just like to confirm that I am not missing something.

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • Sharing some info with all DLLs pulled into a process

    - by JBRWilkinson
    Hi all, We've got an Enterprise system which has many processes (EXEs, services, DCOM servers, COM+ apps, ISAPI, MMC snapins) all of which make use of many COM components. We've recently seen failures in some of the customer deployments, but are finding it hard to troubleshoot the cause. In order to track down the problem, we've augmented the entire source with logging statements where errors occur. In order to identify which logs came from what processes, the C++ logging code (compiled into all components) uses the EXE name to name the log. This is good for some cases, but not all - COM+ apps, ISAPI and MMC snapins all have system EXE names and the logs end up interleaved. I saw this post about shared data sections which might help, but what I don't understand is who decides what goes in the shared section. Is there any way I can guarantee that a particular piece of code writes into the shared section before anyone else reads it? Or is there a better solution to this problem?

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  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

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  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

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