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  • Is there any difference between "foo is None" and "foo == None"?

    - by Joe Shaw
    Is there any difference between: if foo is None: pass and if foo == None: pass The convention that I've seen in most Python code (and the code I myself write) is the former, but I recently came across code which uses the latter. None is an instance (and the only instance, IIRC) of NoneType, so it shouldn't matter, right? Are there any circumstances in which it might?

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  • page_load another handler?

    - by joe doe
    can someone please explain why this code is not working as expected: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class temp : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("foo<br>"); this.Load += new EventHandler(temp_Load); } void temp_Load(object sender, EventArgs e) { Response.Write("bar<br>"); Response.End(); } } trying to add another handler for page Load event so that output would be: foo<br> bar<br>

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  • Help Installing phpMyAdmin on Linux Server

    - by Joe Majewski
    I constantly get this error when attempting to view index.php in the phpMyAdmin folder I have setup: Cannot start session without errors, please check errors given in your PHP and/or webserver log file and configure your PHP installation properly. I am using subversion with three co-workers and I am trying to install this on my repository, which is at /svni3/myusername/intranet/ on our linux development server. I do have shell access so I would be able to install it somewhere else if that may be causing the problem. My config.inc.php file looks like this (only the things I changed): $cfg['blowfish_secret'] = 'blah'; $cfg['Servers'][$i]['auth_type'] = 'cookie'; //$cfg['Servers'][$i]['user'] = 'username'; //$cfg['Servers'][$i]['password'] = 'password'; $cfg['Servers'][$i]['host'] = 'localhost'; Other helpful information??? When I ping localhost it works. When I run the command "ls -l /var/lib/php": drwxrwx--- 2 root apache 4096 2009-04-17 02:31 session If there's anything else that may be helpful let me know; this has been plaguing me for a few hours now.

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  • Should I rebuild table indexes after a SQL Server 2000 to 2005 database migration

    - by Joe T
    I'm tasked with doing a SQL Server 2000 to 2005 migration. I will be doing a side-by-side migration. After restoring from a backup I plan to do the following: ALTER DATABASE <database_name> SET COMPATIBILITY_LEVEL = 90; DBCC CHECKDB(<database_name>) WITH NO_INFOMSGS DBCC UPDATEUSAGE(<database_name>) WITH NO_INFOMSGS exec sp_updatestats ‘resample’ Should I rebuild table indexes before using DBCC UPDATEUSAGE and sp_updatestats? Have I missed anything obvious that should be executed after a migration? All help would be warmly up-voted. Thanks

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  • ASP.NET GridView - how to enable validation declaratively

    - by Joe
    It it possible to enable validation in an ASP.NET GridView purely declaratively? What I've tried: A GridView bound to an ObjectDataSource with SelectMethod and UpdateMethod defined The GridView contains some ReadOnly BoundField columns and a TemplateField whose EditTemplate contains a TextBox and a RegularExpressionValidator that only allows numeric input in the TextBox. The GridView also contains a CommandField with ShowEditButton=true and CausesValidation=true. If I click on Edit, enter an invalid value, then click on Save, there is a PostBack, and an exception is thrown in the server (Input string was not in a correct format). I can of course avoid this by adding validation code to the RowUpdating event handler on the server (see below), but is there any declarative way to force the validation to be done without adding this code? protected void MyGridView_RowUpdating(object sender, GridViewUpdateEventArgs e) { Page.Validate("MyValidationGroup"); if (!Page.IsValid) { e.Cancel = true; } }

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  • Struggling to "clear" a CGLayer -- can it even be done?

    - by Joe Blow
    So I'm doing this repetitively - making a CGLayer, doing some processing, and then releasing it. This happens a lot in real time -- so surely there is a lot of overhead in making a whole new CGLayer each time? Surely it would be better to just keep lair around, and start fresh each time? However, I do not know any way, at all, to "erase" or "start from blank" a CGLayer?? Can anyone help on this? There is a function CGContextBeginPath(cc) but it's confusing: it seems to only clear out "that" path, it does not erase all of the CGLayer back to a blank canvas. how to return a CGLayer to a blank canvas????? Does anyone know? CGLayerRef lair = CGLayerCreateWithContext( UIGraphicsGetCurrentContext(), CGSizeMake(1024,768), NULL); CGContextRef cc = CGLayerGetContext(ether); // various processing here CGContextAddPath(cc, somePath); // various processing here CGLayerRelease(lair); Any ideas?!

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  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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  • JavaScript constructors inside a namespace

    - by Joe
    I have read that creating a namespace for JavaScript projects helps to reduce conflicts with other libraries. I have some code with a lot of different types of objects for which I have defined constructor functions. Is it good practice to put these inside the namespace as well? For example: var shapes = { Rectangle: function(w, h) { this.width = w; this.height = h; } }; which can be called via: var square = new shapes.Rectangle(10,10);

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  • bash shell date parsing, start with specifc date and loop through each day in month

    - by Joe Stein
    Hi, I need to create a bash shell script starting with a day and then loop through each subsequent day formatting that output as %Y_%m_d I figure i can submit a start day and then another param for the number of days. My issue/question is how to set a DATE (that is not now) and then add a day. so my input would be 2010_04_01 6 my output would be 2010_04_01 2010_04_02 2010_04_03 2010_04_04 2010_04_05 2010_04_06 Thanks

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  • website and protocol restriction (firewall application)

    - by Smith
    Am developing a firewall application that is suppose to restrict website/protocols/webs directories system wide that i choose for example restrict login.domain.com, but not domain.com restrict domain.com/passport not domain.com restrict .tld types e.g .org pls give me some ideas? [edit] Am developing on the windows plat form , from win 2000 to win7, using any vb language vb6 upwards also i want to be able to block any protocol http ftp etc.

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  • Lua-Objective-C bridge on the iphone

    - by John Smith
    I have partially ported the LuaObjCBridge to the iPhone. Most things work but there are still some issues I have to deal with. There are sections where #defines are defined with-respect-to intel or ppc. Is the ARM chip closer to intel or ppc? Here is the most relevant section where most of the defines are: #if defined(__ppc__)||defined(__PPC__)||defined(__powerpc__) #define LUA_OBJC_METHODCALL_INT_IS_SHORTEST_INTEGRAL_TYPE #define LUA_OBJC_METHODCALL_PASS_FLOATS_IN_MARG_HEADER #define LUA_OBJC_POWER_ALIGNMENT #elif defined(__i386__)||defined(__arm__) #warning LuaObjCBridge is not fully tested for use on Intel chips. #define LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY // Use this or the code was crashing for me for structs LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY_LIMIT #define LUA_OBJC_METHODCALL_USE_OBJC_MSGSENDV_FPRET #define LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY_LIMIT 8 #define LUA_OBJC_INTEL_ALIGNMENT #endif For now I added arm with i386, but I could be wrong

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  • How to pass an integer to create new variable name?

    - by Joe
    I have 50 svg animations named animation0, animation1, animation2 etc. and I want to load them when the integer 0 to 49 is passed to this function: function loadAnimation(value){ var whichswiffy = "animation" + value; var stage = new swiffy.Stage(document.getElementById('swiffycontainer'), whichswiffy); stage.start(); } It doesn't work at the moment, maybe it's passing 'whichswiffy' rather than 'animation10'? Any ideas?

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  • Determining Best Table Structure for MySQL Performance

    - by Joe Majewski
    I'm working on a browser-based RPG for one of my websites, and right now I'm trying to determine the best way to organize my SQL tables for performance and maintenance. Here's my question: Does the number of columns in an SQL table affect the speed in which it can be queried? I am not a newbie when it comes to PHP or MySQL. I used to develop things with the common goal of getting them to work, but I've recently advanced to the stage where a functional program is not good enough unless it's fast and reliable. Anyways, right now I have a members table that has around 15 columns. It contains information such as the player's username, password, email, logins, page views, etcetera. It doesn't contain any information on the player's progress in the game, however. If I added columns for things such as army size, gold, turns, and whatnot, then it could easily rise to around 40 or 50 total columns. Oh, and my database structure IS normalized. Will a table with 50 columns that gets constantly queried be a bad idea? Should I split it into two tables; one for the user's general information and one for the user's game statistics? I know I could check the query time myself, but I haven't actually created the tables yet and I think I'd be better off with some professional advice on this important decision for my game. Thank you for your time! :)

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  • Ruby on Rails: has_many through frustrations

    - by Joe Cairns
    I'm having a frustrating problem with a has_many through: namely the fact that the through models are not created until save. Unfortunately, I need to set data on these models prior to saving the parent. Here's the loose setup: class Wtf < ActiveRecord::Base belongs_to :foo belongs_to :bar end class Bar < ActiveRecord::Base has_many :wtfs has_many :foos, :through => :wtfs end class Foo < ActiveRecord::Base has_many :wtfs has_many :bars, :through => :wtfs def after_initialize Bar.all.each do |bar| bars << bar end end end Everything is fine except that I need to access the "wtf"'s prior to save: f = Foo.new = # f.bars = [list of bars] empty list here f.wtfs = [] f.save! = true now I get stuff f.wtfs = [list of stuff] I even went so far as to explicitly create the wtfs doing this: def after_initialize Bar.all.each do |bar| wtfs << Wtf.new( :foo => self, :bar => bar, :data_i_need_to_set => 10) end end This causes the f.wtfs to be populated, but not the bars. When I save and retrieve, I get double the expected wtfs. Anyone have any ideas?

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  • How to show useful error messages from a database error callback in Phonegap?

    - by Magnus Smith
    Using Phonegap you can set a function to be called back if the whole database transaction or the individual SQL statement errors. I'd like to know how to get more information about the error. I have one generic error-handling function, and lots of different SELECTs or INSERTs that may trigger it. How can I tell which one was at fault? It is not always obvious from the error message. My code so far is... function get_rows(tx) { tx.executeSql("SELECT * FROM Blah", [], lovely_success, statement_error); } function add_row(tx) { tx.executeSql("INSERT INTO Blah (1, 2, 3)", [], carry_on, statement_error); } function statement_error(tx, error) { alert(error.code + ' / ' + error.message); } From various examples I see the error callback will be passed a transaction object and an error object. I read that .code can have the following values: UNKNOWN_ERR = 0 DATABASE_ERR = 1 VERSION_ERR = 2 TOO_LARGE_ERR = 3 QUOTA_ERR = 4 SYNTAX_ERR = 5 CONSTRAINT_ERR = 6 TIMEOUT_ERR = 7 Are there any other properties/methods of the error object? What are the properties/methods of the transaction object at this point? I can't seem to find a good online reference for this. Certainly not on the Phonegap website!

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  • How can I get values from one table to another via similar values?

    - by Andrija
    I have a table called excel that has 3 columns, name, id, and full_name. The name part is the only one I have and I need to fill id and full_name. The other table that contains the data is called tim_pismena and has 2 columns that I need, id and pismeno_name (the actual names are not important, but i'm writing them just for clarity). In pseudooracle code :) the select that gets me the values from the second table would be done something like this: SELECT tp.id, tp.pismeno_name FROM tim_pismena tp WHERE upper(tp.naziv_pismena) LIKE IN upper('%(SELECT ime as FROM excel)%') and when used with an insert, the end result should be something like name id full_name Happy Joe 55 Very fun place Happy Joe, isn't it?

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • Creating Wiki Pages through code or CAML

    - by Joe Capka
    We are trying to create a site definition that includes a wiki page. Basically we are trying to figure out how to replicate the same process that happens when a user chooses to create a new page in a blank site, and the system says something along the lines of: "In order to create wiki pages on this site, there must be a default wiki page library and site assets library. Would you like to create those document libraries now?" When the user chooses yes, the system provisions those libraries as well as a few "howto" wiki pages. If anyone knows how to trigger that roll-out though code or CAML, we would appreciate the help.

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