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  • Cities from Space: A Tour of Urban Planning Patterns

    - by Jason Fitzpatrick
    While many cities developed haphazardly and organically with little structured planning, other cities were developed following strict organization–organization that reveals itself beautifully when seen from space. Wired magazine shares a roundup of ten well-planned cities viewed with a satellite’s eye. Among the roundup our favorite is the oldest, seen in the photo above: This nine-pointed fortress is perhaps the best example of a planned city from the Renaissance. Palmanova was built in 1593 and is located in the northeastern corner of Italy near the border with Slovenia. It was intended to be home to a completely self-reliant utopian community that could also defend itself against the Ottomans. It had three guarded entrances, ramparts between each of the star points and eventually a moat. Sadly, nobody was willing to move there. Eventually it was used as free housing for pardoned criminals. Today it is a national monument, a tourist destination and home to around 5,000 people. Hit up the link below to check out the other nine well-planned entries in the roundup. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • The Boston Globe Delivers Higher Satisfaction and Efficiency with Omni-Channel Support

    - by Tony Berk
    Unify customer interactions. Improve customer satisfaction. Increase agent efficiency. Better informed business decisions. These sound like a good set of goals for any business. Actually implementing processes to affect all of these is not necessarily easy for every business. On top of the normal challenges, throw in a rapidly changing industry and the challenge sounds daunting. But that's exactly what The Boston Globe took on, and customers are benefiting from a much improved experience. “We feel like we hit the bull’s eye with finding the right solution to support the growing digital environment,” said Robert Saurer, The Boston Globe's director of customer care and marketing.Oracle's RightNow CX solutions helped The Boston Globe to manage approximately 60,000 calls each month and respond to 5,000 monthly e-mails. More importantly, Web self-service rates are exploding and the online subscriber's most preferred support channel is chat. And what about social? The Boston Globe customer support team offers the same great level of support on their Facebook page and is monitoring Twitter and YouTube too! Read the full Customer Experience success story on The Boston Globe here.

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  • Styling ASP.NET MVC Error Messages

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/styling-asp.net-mvc-error-messages.aspxOff the cuff, it may look like you’re stuck with the presentation of your error messages (model errors) in ASP.NET MVC. That’s not the case, though. You actually have quite a number of options with regard to styling those boogers. Like many of the helpers in MVC, the Html.ValidationMessageFor helper has multiple prototypes. One of those prototypes lets you pass a dictionary, or anonymous object, representing attribute values for the resulting markup. @Html.ValidationMessageFor( m => Model.Whatever, null, new { @class = “my-error” }) By passing the htmlAttributes parameter, which is the last parameter in the call to the prototype of Html.ValidationMessageFor shown above, I can style the resulting markup by associating styles to the my-error css class.  When you run your MVC project and view the source, you’ll notice that MVC adds the class field-validation-valid or field-validation-error to a span created by the helper. You could actually just style those classes instead of adding your own…it’s really up to you. Now, what if you wanted to move that error message around? Maybe you want to put that error message in a box or a callout. How do you do that? When I first started using MVC, it didn’t occur to me that the Html.ValidationMessageFor helper just spits out a little bit of markup. I wanted to put the error messages in boxes with white backgrounds, our site originally had a black background, and show a little nib on the side to make them look like callouts or conversation bubbles. Not realizing how much freedom there is in the styling and markup, and after reading someone else’s post, I created my own version of the ValidationMessageFor helper that took out the span and replaced it with divs. I styled the divs to produce the effect of a popup box and had a lot of trouble with sizing and such. That’s a really silly and unnecessary way to solve this problem. If you want to move your error messages around, all you have to do is move the helper. MVC doesn’t appear to care where you put it, which makes total sense when you think about it. Html.ValidationMessageFor is just spitting out a little markup using a little bit of reflection on the name you’re passing it. All you’ve got to do to style it the way you want it is to put it in whatever markup you desire. Take a look at this, for example… <div class=”my-anchor”>@Html.ValidationMessageFor( m => Model.Whatever )</div> @Html.TextBoxFor(m => Model.Whatever) Now, given that bit of HTML, consider the following CSS… <style> .my-anchor { position:relative; } .field-validation-error {    background-color:white;    border-radius:4px;    border: solid 1px #333;    display: block;    position: absolute;    top:0; right:0; left:0;    text-align:right; } </style> The my-anchor class establishes an anchor for the absolutely positioned error message. Now you can move the error message wherever you want it relative to the anchor. Using css3, there are some other tricks. For example, you can use the :not(:empty) selector to select the span and apply styles based upon whether or not the span has text in it. Keep it simple, though. Moving your elements around using absolute positioning may cause you issues on devices with screens smaller than your standard laptop or PC. While looking for something else recently, I saw someone asking how to style the output for Html.ValidationSummary.  Html.ValidationSummery is the helper that will spit out a list of property errors, general model errors, or both. Html.ValidationSummary spits out fairly simple markup as well, so you can use the techniques described above with it also. The resulting markup is a <ul><li></li></ul> unordered list of error messages that carries the class validation-summary-errors In the forum question, the user was asking how to hide the error summary when there are no errors. Their errors were in a red box and they didn’t want to show an empty red box when there aren’t any errors. Obviously, you can use the css3 selectors to apply different styles to the list when it’s empty and when it’s not empty; however, that’s not support in all browsers. Well, it just so happens that the unordered list carries the style validation-summary-valid when the list is empty. While the div rendered by the Html.ValidationSummary helper renders a visible div, containing one invisible listitem, you can always just style the whole div with “display:none” when the validation-summary-valid class is applied and make it visible when the validation-summary-errors class is applied. Or, if you don’t like that solution, which I like quite well, you can also check the model state for errors with something like this… int errors = ViewData.ModelState.Sum(ms => ms.Value.Errors.Count); That’ll give you a count of the errors that have been added to ModelState. You can check that and conditionally include markup in your page if you want to. The choice is yours. Obviously, doing most everything you can with styles increases the flexibility of the presentation of your solution, so I recommend going that route when you can. That picture of the fat guy jumping has nothing to do with the article. That’s just a picture of me on the roof and I thought it was funny. Doesn’t every post need a picture?

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  • Mouse Problem on Ubuntu 12.10

    - by KashmirHackers
    I had a strange mouse problem on Ubuntu 12.10(64-Bit), the problem is that when I turnoff power supply/power goes off, the red laser light of my mouse also goes off and my mouse stops working but it works fine when A/C power supply is on. First I thought my mouse or my laptop's USB ports had problem but since I am using Dual Boot with windows 7, I checked my mouse on windows 7 and it works fine, even I turn off power supply. Today,I thought that I should give a try to Linux Mint 14-RC (which is based on same Ubuntu 12.10) and after installing linux mint when I plugged in my mouse it worked fine even though power is off. Don't know what is really going on, and I am afraid if I reinstall my Ubuntu 12.10 the problem will remain.

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  • SSIS Basics: Using the Execute SQL Task to Generate Result Sets

    The Execute SQL Task of SSIS is extraordinarily useful, but it can cause a lot of difficulty for developers learning SSIS, or only using it occasionally. What it needed, we felt, was a clear step-by-step guide that showed the basics of how to use it effectively. Annette Allen has once again cleared the fog of confusion. NEW! Take the stress out of .NET deploymentEliminate the risk in deploying manually to live systems using Deployment Manager, the new tool from Red Gate. Try it now.

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  • phpMyAdmin says: $cfg['Servers'][$i]['userconfig'] ... not OK

    - by Palantir
    I have installed phpMyAdmin and it works fine. At the bottom of the pages however, there is this error message: The phpMyAdmin configuration storage is not completely configured, some extended features have been deactivated. To find out why click here. In that page, the only red row is this: $cfg['Servers'][$i]['userconfig'] ... not OK [ Documentation ] User preferences: Disabled In the configuration I have this: $cfg['Servers'][$i]['userconfig'] = 'pma_userconfig'; The pma_userconfig was missing from my phpmyadmin db so I found the create_tables.sql from my phpMyAdmin installation and I ran that, then restarted apache and mysql. The table has been created, but the error is not gone. Thanks!

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  • Some help understanding and modifying a 2D shader

    - by electroflame
    I have a similar question as the one posed here, except that I don't wish to use a 1D Color Palette. I simply wish to have it display 1 color of my choosing (red, for example). I plan to use this as a "shield" effect for a 2D ship. I also wish to understand how it works a little bit better, as I'll be the first to admit that shaders in general are not my strongest suit. I'm not asking for an overview of HLSL (as that is too broad of a subject), just an explanation of how this shader works, and the best way to implement it in a 2D game. Code examples would be ideal (even if they are theoretical) but if the answer is explained well enough, I might be able to manage with plain old text. This is also in XNA 4.0. Thanks in advance.

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  • How to setup Ubuntu as a backup server for my Windows computer?

    - by derek
    I took my old computer (AMD 5600+, 2GB RAM, 880gt, 250GB SATA, etc) and decided to jump and try Ubuntu for the first time. I have very very little knowledge (Red Hat when I was younger) with Linux in general. My main desktop is Windows 7 and my plan is to use the Ubuntu computer as a file server sort of speak. I want to be able to setup back up schedules from my Windows PC to the Ubuntu PC (plan on leaving this on 24/7 to double as a Seedbox) How do I go on to doing this?

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  • HP Probook touchpad

    - by ScienceSE
    I wrote about this problem some weeks ago, but now the question is: "Why is touchpad works not so good as in windows". I tried some "experiments": When I use windows and if I accidentally touched touchpad - cursor isn't moving, also no clicks occurring. So in windows working with touchpad is quite normal, but in Ubuntu ?f I accidentally touch the touchpad even with my wrist - cursor is moving etc. In Windows, the cursor moves only when I touch it with finger. And... If, for example, I hold one finger on touchpad and simultaneously move the second finger on the touchpad - the cursor doesn't move, however in ubuntu he does. He's "super sensetive" in ubuntu or what? Also I tried to apply the option in "Mouse and touchpad", which called "Disable touchpad when typing", but nevertheless he isn't disabling when i'm typing... Note: this option is circled in red frame, i dont know is it a good "sign" ) What can I do to fix the problem?

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  • I have an "amoeba" game mechanic. Any idea on how to implement it?

    - by Jason
    Outside of a tetris clone, a crappy 2D top-down shooter, and some messing around with stuff like Unity and Flixel, I realize that I have yet to complete a single, polished, bells-and-whistles game. I want to change this, and I have an idea for my next project. The idea is that you're an amoeba. Amoebas have these eye-like cores (or something like that, I don't know biology), and you have two of 'em. You control one with WASD and the other with IJKL. There has to be a constant radius of stuff around each of the cores: And the area of the amoeba has to stay constant. So if you move a core in one direction, you increase the amoeba's area, but that increase is compensated by a decrease somewhere else: Aaaaaand I'd like to implement a vagination mechanic. You absorb things by engulfing them, like a boss. Maybe even an extra core, or a needle that pops you and causes all your inner stuff to start gushing out: But here's the problem: I don't know how to make this. However, I would like some ideas on how to implement it. Should I explore physics libraries like Box2D? Or maybe something involving fluid physics? Any help would be much appreciated. P.S. Feel free to steal this idea. I have plenty of ideas. If you do, please tell me how you made it so I can try it myself.

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  • -webkit-linear-gradient Not working in Dreamweaver CS6

    - by Ken
    I've tried multiple times to apply the following piece of code in a CSS document: display: block; width: 500px; margin: 500px auto; padding: 15px; text-align: center; border: 4px solid blue; background: -webkit-linear-gradient(top,black,white); outline: 7px solid red; Everything appears correctly, except the gradient. I have CS6 Live View turned on, and it still refuses to appear. All I get in my box is a white background, as opposed to the black to white gradient. However, when I type the same line of code into the trial of Coda 2 I downloaded, it works perfectly. Is there anything I can do to resolve the issue?

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  • Ubuntu won't wake after pm-suspend

    - by Matus
    i have ubuntu 12.04 on my Zotac AD-02. Problem is when i run pm-suspend. zotac goes to sleep (it shows red led, and green light is flashing) but when i send magic packet to WOL it hangs ... it stops flashing and LED is green as its turned on but SSH wont run and it won't react to mouse or anything. I've read that sometimes it has something to do with graphics. It is mainly for DLNA and PLEX so i don't use any graphic component so if there is the problem tell me how to disable it :) is there some log or anything i can post? im fairly good at bash but not at all in ubuntu or debian. so i can't find any log. Thanks EDIT: here is lscpi if it helps

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • SQL Saturday #310 - Dublin, Ireland

    SQL Saturday is coming to Dublin on September 20, 2014. Come for a free day of SQL Server training and networking. This year's conference features a mix of levels, topics, and speakers like Buck Woody (Big Data), Jen Stirrup (PowerBI), Denny Cherry (Storage), Red Gate's Tom Austin (Continuous integration), and more. Register while space is available. Need to compare and sync database schemas?Let SQL Compare do the hard work. ”With the productivity I'll get out of this tool, it's like buying time.” Robert Sondles. Download a free trial.

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  • Assigning a different texture based on picking(XNA)

    - by Thomas Carmichael
    I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over one face, it turns red. The only way I've seen to do this is to overload the content processor as here: http://xbox.create.msdn.com/en-US/education/catalog/sample/picking_triangle but it seems like it shouldn't be this complicated. I'm using .x models, and would like to be able to implement this for more complex models in the future beyond cubes/spheres/etc. Is this the best/only way to go about it? I'll figure that out if that's what is necessary, but it seems that there would be a simpler solution to load a different texture to a face than I've seen, I just don't know what it is.

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • How do you change your screen's color temperature in Ubuntu?

    - by RPG Master
    I edit my photos on my laptop (yes, I know they have crap displays) and I recently had to replace the screen because the old one just randomly died. The old one had decent color reproduction by default, but this new one is VERY blue. After playing with the Gamma I've gotten it to be a bit better, but it's still pretty blue. So, my question is, how do I go about changing my laptop's display's color temperature? And I don't mean through something like the Red, Green, Blue sliders in the NVIDIA config menu. I'm talking about like adjusting in degrees, like editing a photo's white balance. EDIT: So now I've found Redshift and it's doing me pretty good. I thought it might be helpful if I out here the command I'm using. redshift -t 5000:5000 -g .5 By adding this to my start up commands I should be good. I'm still open to other suggestions, because I'd like something that actually edited my xorg.conf or something like that.

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  • Stuck on Ubuntu Startup Screen

    - by Pietro
    Since yesterday, my system won't get past the startup screen (the Ubuntu logo with the blinking red dots). I left it for over an hour and didn't get the login screen. It was working normally before that and I don't recall any changes (no new software, etc). I can login through the terminal with ALT+F1 but I don't know what to do to get the graphic mode. The command startx fails. I'm running Ubuntu 12.10 64 bits on a Core I5 with Intel motherboard. No video card or sound card.

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  • Youtube ENTIRELY crashes the computer

    - by begtognen
    About a week ago a regular Synaptic update ran in the background. Ever since, when I try to watch a Youtube video (just hitting "play" on the video) the monitor goes black for a moment, then there are just random bars of colour flashing. The only way to fix it is to turn the computer off using the power button and then restarting the computer. I'm using Ubuntu 10.04. It looks like a lot of people have had troubles since that update (red videos, videos that just don't work) but I haven't found anybody with this kind of spectacular crash. I've tried both Firefox and Chromium, same results. Any ideas?

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  • SSD becomes hot, disk failure warning

    - by Aegluin
    I have a two weeks old SSD (Kingston SSDnow 64GB). Yesterday, the computer shutdown twice and after rebooting I was bombarded with disk failure warnings. I usually take such warnings serious (and backed up), but skeptical. After cooling down, the laptop boots again and the only red Smart value was the temperature (Ubuntu did not show the temperature of failure, but the at that time 29°). After refreshing the Smart status and doing a "self test", everything is green. Before contacting Kingston support, I would like to know whether it could be due to a software issue: Is it possible that it is false alarm, and how can I check? I installed Ubuntu 12.04 32bit and took care of alignment. I supposed Ubuntu set up with optimal settings for SSDs, how can I check that there was no mistake? The current temperature is around 40-56°. Is such a temperature abnormal for SSDs? Output of sudo smartctl --all /dev/sda: http://pastebin.ubuntu.com/1175940/

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  • How to conduct A/B split testing with AdSense?

    - by None
    Ok so I have decided to A/B test my AdSense ads. I have run a few tests, but I don't know what conclusion to draw and how to keep track of things. Some specific questions: If I have 2 test units, 1 wins. I test that with a new and so on. How do I find if say the fifth one did better than the first one? How do I keep track of things? Do I let the variables independent of each other, because they certainly are not. In real life, font size can affect CTR even if the colors are different. I can test blue color with red color, and then test Arial font with Georgia, but how do I know which combination is the best? This would result in way too many test units. I tried Googling a lot, but I could not find answers to these questions.

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  • Do hiring managers have a hard time accepting developers who have a "business look alike" personal app but are NOT entrepreneurs?

    - by shadesco
    Directly post graduation from University, I decided to build my own web app (Ease My Day) while waiting to get a job as a software Engineer. The reasons to build this app: Gain solid hands on software experience before hitting the job scene Providing a solution to a common problem Not sitting doing nothing while searching for jobs The app is Not an entrepreneurial tryout nor a business to be sold. Still throughout interviews I noticed that at the rate of 4 of each 5 interviews I pass through the app is being confused with a business and I am asked the same questions: Why did you build the business? Why do you want to stop the app? Do you want to sell the app? Knowing that I didn't build a business nor make any income from this application. Do candidates who take initiatives and like to craft their own apps on the side cause a red flag on the hiring manager's radar?

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • Battery icon constantly empty when discharging Vaio VGN-FZ210CE

    - by Alex
    I have a Sony Vaio VGN-210CE laptop, and its battery does not report the drain rate properly. In 11.10 and earlier, the battery icon would update with the percentage, not the estimated time. In 12.04 and 12.10, it estimates by time, which is always some very low value because the estimated drain rate is 700W. I currently have 89% in my battery but the icon is red and empty. If there is an application I should install, or a setting I should change, please let me know. Thanks!

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