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  • Search Engine Optimisation - Content

    This is the text element on your web pages. It needs to be of good quality and of benefit to the reader. Just having any old content will not get you rewarded by Google et al - they do recognise good quality content - as they do not want to send searchers to sites that are under par.

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  • The Quality of Inbound Links in Search Engine Optimization

    I don't think it would surprise anyone to say that the majority of today's prospects search Google, Bing, Yahoo and other search engines prior to making a purchasing decision, for everything from pets to cars & homes. You need to be on the Internet in some fashion so that relevant prospects can find you, because your competitors will most certainly be there in force.

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  • A Brief Study on the Processes For Proper Search Engine Optimization

    We all know that the SEO is the process to increase the volume of web traffic to a website. But do we all know how the process actually works? To answer this it is essential to have a proper study on the working procedure of the SE and the process followed by the websites to gain more potential visitors through the search engines.

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  • robots.txt file with more restrictive rules for certain user agents

    - by Carson63000
    Hi, I'm a bit vague on the precise syntax of robots.txt, but what I'm trying to achieve is: Tell all user agents not to crawl certain pages Tell certain user agents not to crawl anything (basically, some pages with enormous amounts of data should never be crawled; and some voracious but useless search engines, e.g. Cuil, should never crawl anything) If I do something like this: User-agent: * Disallow: /path/page1.aspx Disallow: /path/page2.aspx Disallow: /path/page3.aspx User-agent: twiceler Disallow: / ..will it flow through as expected, with all user agents matching the first rule and skipping page1, page2 and page3; and twiceler matching the second rule and skipping everything?

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  • Link Building Service For Search Engine Optimization

    Link building is among the most typical and effective ways of improving your site's linking profile and, consequently, its overall visibility. Nevertheless, to be able to optimise this completely, you have to do it correctly. This is where professionally managed link building service will come in.

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  • Effective Social Media Marketing With Search Engine Optimization

    If you are also one of them who are selling their products online and marketing it very greatly, you really have to believe in social media marketing. In today's scenarios of online marketing strategies social media marketing is a very good technique and a technique to drive more traffic from internet, it means that you will definitely generate more sell.

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  • Increase Search Engine Ranking in 3 Simple Steps

    SEO is not difficult. All that is required is a basic understanding of the what goes into SEO. Generating backlinks and getting ranked well in search engines is one part of SEO and if you do that right, 95% of your work is done. Read on to know a simple way of generating high quality backlinks from authoritative websites.

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  • Postfix $smtpd_banner rules

    - by horen
    For monitoring purposes I would like to add the IP address to the Postfix smtpd_banner: smtpd_banner = $myhostname ESMTP $smtp_bind_address which works and outputs: 220 mail.mydomain.com ESMTP 123.456.789.0 Now I am wondering if there are any (negative) repercussions to expect. I couldn't find anything about it in the RFC docs. The Postfix docs add another parameter ($mail_name) in their example, so I think I am fine. I just want to verify that my syntax is correct and is allowed.

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  • Engine Start and Stop Show Abnormal Behaviour

    - by Siddharth
    In my game, when I pause the game using mEngine.stop() it works perfectly but when I press resume button that has code mEngine.start() it provide some movement to the physics body. So the created body does not stand at its desire position after the resuming the game. That fault I have found in other game developed by other developer also. So please provide some guidance for it. I also tried with mScene.onUpdate(0) and mScene.onUpdate(1) but I does not able to found anything new from it.

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  • The Top Ways to Get Search Engine Optimization

    There are a lot of different ways to make money online, but there are some major similarities in the way to go about them. Whether you're starting an online affiliate business or you're opening up an e-commerce store, you're going to need traffic. Getting traffic to your website can be relatively complicated if you're barking up the wrong tree or you're paying for search traffic.

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  • The 6 Most Important Search Engine Ranking Factors

    When beginning an SEO campaign, it can be quite confusing when attempting to understand what exactly you need to optimise. The truth is that it is actually relatively simple to understand. There are over 200 factors taken into consideration when working out rankings for keyword, but the following 6 carry the most weight, and can be directly impacted by your actions.

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  • Propagaging Apache rules Automatically for all folders Beneath Root [closed]

    - by Sam
    Hi folks, my webroot folder /httpdocs folder contains a .htaccess file The first lines look like this: RewriteEngine on RewriteBase / AddDefaultCharset UTF-8 Options +FollowSymLinks -Indexes -ExecCGI # DirectoryIndex index.php /index.php # ServerSignature Off Now, I want all settings that I have set it to, to be propagated automatically to other folders as well. How can I do that? Thanks very much for suggestions.

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  • IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

    - by WilHall
    Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player is in different states (I.e. standing, walking, jumping, etc). After reading this answer, I changed my approach to the following: Create a physical body for each state when the player is loaded Save those bodies and their corresponding states in parallel lists Swap those physical bodies out when the player state changes (which causes an exception, see below) The following is my function to change states and swap physical bodies: new protected void SetState(object nState) { //If mBody == null, the player is being loaded for the first time if (mBody == null) { mBody = mBodies[mStates.IndexOf(nState)]; mBody.Enabled = true; } else { //Get the body for the given state Body nBody = mBodies[mStates.IndexOf(nState)]; //Enable the new body nBody.Enabled = true; //Disable the current body mBody.Enabled = false; //Copy the current body's attributes to the new one nBody.SetTransform(mBody.Position, mBody.Rotation); nBody.LinearVelocity = mBody.LinearVelocity; nBody.AngularVelocity = mBody.AngularVelocity; mBody = nBody; } base.SetState(nState); } Using the above method causes an IndexOutOfRangeException when calling World.Step: mWorld.Step(Math.Min((float)nGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); I found that the problem is related to changing the .Enabled setting on a body. I tried the above function without setting .Enabled, and there was no error thrown. Turning on the debug views, I saw that the bodies were updating positions/rotations/etc properly when the state was changes, but since they were all enabled, they were just colliding wildly with each other. Does Enabling/Disabling a body remove it from the world's body list, which then causes the error because the list is shorter than expected? Update: For such a straightforward issue, I feel this question has not received enough attention. Has anyone else experienced this? Would anyone try a quick test case? I know this issue can be sidestepped - I.e. by not disabling a body during the simulation - but it seems strange that this issue would exist in the first place, especially when I see no mention of it in the documentation for farseer or box2d. I can't find any cases of the issue online where things are more or less kosher, like in my case. Any leads on this would be helpful.

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