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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • Why does this exported cube have too many vertices?

    - by Joewsh
    I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 numweights 24 Obviously the number of triangles makes sense: 6 faces * 2 to triangulate = 12. The model only has one bone so again it even makes sense that there is one weight for each vertex. The question is though, why is the file listing 24 vertices? Is the problem the exporter or is this normal for md5mesh's? Is it something that you have to rectify when you come to parsing the file in engine? I don't want to be parsing or drawing duplicated vertices without reason. I'm guessing it's something to do with shading and normals. Is it a case of listing each vert 3 times, one for each facing normal?

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  • Developing a search algorithm

    - by Richart Bremer
    I want to create a basic search engine, and I want you to give me some ideas how to filter out the best results for my visitors. I have three fields regarding a product the user can search in: Title Category Description I came up with these ideas and I ask you to either competently criticize them or add to them. If the search term occurs in all three fields it should be among the first results. If it is in two of the fields it is below the results of 1. Combine the amount of occurences and output a value in per cent. For instance if in all fields together the term clock appeared 50 times and in all fields together there are 200 words, then the per cent value is 50/200*100 = 25%. Another product entry amounts to say 20% so product one having 25% is listed before product two having 20%.

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Request-local storage in ASP.NET (accessible to the code from IHttpModule implementation)

    - by IgorK
    I need to have some object hanging around between two events I'm interested in: PreRequestHandlerExecute (where I create an instance of my object and want to save it) and PostRequestHandlerExecute (where I want to get to the object). After the second event the object is not needed for my purposes and should be discarded either by storage or my explicit action. So the ideal context where my object should be stored is per request (with guaranteed no sharing issues when different threads are serving requests... or processes/servers :) ) Take into account that actual implementation I can do is being made from a HttpModule and is supposed to be a pluggable solution for already written web apps (so the option to provide some state using static/instance variables in Global.asax doesn't look good - I will have to modify Global.asax on every web application). Cache seems to be too broad for this use. I tried to see whether httpContext.Application (of type HttpApplicationState) is good for me or not, but cannot get whether it is exactly per HttpApplication instance or not (AFAIK you can have several instances of HttpApplications used on different threads and therefore serving several requests simultaneously - then using storage shared between threads will not work correctly; otherwise I would use it because one HttpApplication instance serves exactly one request at a time). Something could be done with storing state on the HttpModule instances if I know for sure that it's exactly bound 1-to-1 with every HttpApplication instance running (but again I need a proof that HttpApplication instance is 1-to-1 with my HttpModule's instance). Any valuable and reputable links on these topics are much appreciated... Would be great to find something particularly well-suited for per request situation (because otherwise I may end up with something ulgy... probably either some 'broader' scoped storage and some hacks to have different keys in the storage for different requests, OR using a thread-local thing and in this way commit to the theory that IIS/ASP.NET will not ever serve first event from one thread and the second event from the other thread and so on)

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  • Convert Google Analytics cookies to Local/Session Storage

    - by David Murdoch
    Google Analytics sets 4 cookies that will be sent with all requests to that domain (and ofset its subdomains). From what I can tell no server actually uses them directly; they're only sent with __utm.gif as a query param. Now, obviously Google Analytics reads, writes and acts on their values and they will need to be available to the GA tracking script. So, what I am wondering is if it is possible to: rewrite the __utm* cookies to local storage after ga.js has written them delete them after ga.js has run rewrite the cookies FROM local storage back to cookie form right before ga.js reads them start over Or, monkey patch ga.js to use local storage before it begins the cookie read/write part. Obviously if we are going so far out of the way to remove the __utm* cookies we'll want to also use the Async variant of Analytics. I'm guessing the down vote was because I didn't ask a question. DOH! My questions are: Can it be done as described above? If so, why hasn't it been done? I have a default HTML/CSS/JS boilerplate template that passes YSlow, PageSpeed, and Chrome's Audit with near perfect scores. I'm really looking for a way to squeeze those remaining cookie bytes from Google Analytics in browsers that support local storage.

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  • iSCSI, failover and XenServer

    - by jemmille
    I have an iSCSI fail over implementation setup so if one of my storage units fails the other takes over immediately (it also runs the NFS shares). When fail over occurs, volumes are exported, the IP is switched to the other machine and the targets are reconfigured. The fail over of the storage system itself works just fine. I use NexentaStor for my filer. When I do a test (manual) fail over of my storage the following occurs: Note: I run the admin VM's on NFS and customer based VM's on iSCSI All NFS based VM's remain up and working perfectly through the failover and after All VM 's running on iSCSI eventually report the following: An error about not being able to write to a particular block An error about journaling not working Then the file system goes RO To get the VM's working again I have to do the following: Force shutdown of the "broken" VM's. Detach the iSCSI SR Re-attach the iSCSI SR Boot the VM on a different server (5 in my pool) If I don't boot on a different server I get this error "Internal error: Failure("The VDI <uuid&gt; is already attached in RW mode; it can't be attached in RO mode!")" The only way I have found to fix that error is to reboot the entire server it was running on previously which is obviously a huge pain. Currently multipathing is NOT enabled (but can be and the same thing still occurs). I have edited much of the /etc/iscsid.conf file to work with the timeout settings but to no avail. In short, my storage fails over properly but XenServer does not keep the connection alive. As a thought, the error that shows up in #4 above might be the ultimate cause and fixing that would fix everything? Any help would be appreciated more than you know.

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  • iSCSI, failover and XenServer

    - by jemmille
    I have an iSCSI fail over implementation setup so if one of my storage units fails the other takes over immediately (it also runs the NFS shares). When fail over occurs, volumes are exported, the IP is switched to the other machine and the targets are reconfigured. The fail over of the storage system itself works just fine. I use NexentaStor for my filer. When I do a test (manual) fail over of my storage the following occurs: Note: I run the admin VM's on NFS and customer based VM's on iSCSI All NFS based VM's remain up and working perfectly through the failover and after All VM 's running on iSCSI eventually report the following: An error about not being able to write to a particular block An error about journaling not working Then the file system goes RO To get the VM's working again I have to do the following: Force shutdown of the "broken" VM's. Detach the iSCSI SR Re-attach the iSCSI SR Boot the VM on a different server (5 in my pool) If I don't boot on a different server I get this error "Internal error: Failure("The VDI <uuid&gt; is already attached in RW mode; it can't be attached in RO mode!")" The only way I have found to fix that error is to reboot the entire server it was running on previously which is obviously a huge pain. Currently multipathing is NOT enabled (but can be and the same thing still occurs). I have edited much of the /etc/iscsid.conf file to work with the timeout settings but to no avail. In short, my storage fails over properly but XenServer does not keep the connection alive. As a thought, the error that shows up in #4 above might be the ultimate cause and fixing that would fix everything? Any help would be appreciated more than you know.

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  • Engine finish() causes segmentation fault

    - by Becky
    Hello All - I am using M2Crypto revision 723 from the repository. I am trying to clean up my engine. If I have the pkcs11.finish() line in my script, the script finishes but gets a segmentation fault at the end. Without the finish() line, no segmentation fault occurs. Is there something wrong with the way I'm using finish()? dynamic=Engine.load_dynamic_engine("pkcs11","/usr/local/ssl/lib/engines/engine_pkcs11.so") pkcs11 = Engine.Engine("pkcs11") pkcs11.ctrl_cmd_string("MODULE_PATH", "/usr/lib/libeTPkcs11.so") pkcs11.init() # next few steps which I deleted pass password and grab key & cert off token pkcs11.finish() Engine.cleanup() Thanks!

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  • Home Server: cpu virtualisation, what to choose?

    - by Huygens
    I'm looking for virtualisation solutions for storage and OS for a home server. A sort of private cloud where I manage the storage space independently of the VM one. This question focus on VM (or compute instance) management and what would best suit my needs. (I have another question related to the storage management). My use cases are: A backup server: rsync and other services running. A personal cloud server: a kind of owned dropbox system, à la ownCloud. " users foreseen. A media server: streaming videos and displaying photos. Here my environement and wishes: Server: HP Proliant MicroServer with 8 GB RAM (AMD Turion dual core with AMD-V technology) OS types: only Linux (perhaps a *BSD VM in the future) Linux distributions do not matter, I'm familiar with RHEL, Fedora, Suse, Ubuntu, but any other recommandation will be fine 2-3 VMs foreseen: backup server, owncloud server and media server (optional). Those are only servers, so no graphical console needed (I don't need VirtualBox) By VM I mean a virtualised environment like KVM, Xen, etc. or a compute instance like with OpenStack storage should be "virtualised/cloudified" see my other question. VM should be able to be migrated to another server in the future if performance cannot be fullfilled anymore by the current server It does not matter if installation of such setup is complicated as long as management tools allow for easy maintenance I don't have Windows at home, so solution should be Linux friendly and would be nice to be web based. But native apps are OK too. System should be easy to enhance: by adding a new server to migate some of the VMs to it. So it's really a kind of private cloud on which I could run some Linux OS. I would prefer free (libre, as in a free speach) and open source tools. But it does not have to be free as in a free beer. So Xen, KVM, VitualBox or OpenStack? What would you recommend?

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  • How to resolve virtual disk degraded in Windows Server 2012

    - by harrydev
    I am using the new Storage Spaces feature in Windows Server 2012. I have the following disks: FriendlyName CanPool OperationalStatus HealthStatus Usage Size ------------ ------- ----------------- ------------ ----- ---- PhysicalDisk2 False OK Healthy Auto-Select 2.73 TB PhysicalDisk3 False OK Healthy Auto-Select 2.73 TB PhysicalDisk4 False OK Healthy Auto-Select 2.73 TB PhysicalDisk5 False OK Healthy Auto-Select 2.73 TB There is also a separate OS disk. The above disks are part of a single storage pool: FriendlyName OperationalStatus HealthStatus IsPrimordial IsReadOnly ------------ ----------------- ------------ ------------ ---------- Pool OK Healthy False False Within this storage pool some virtual disks are defined, see below: FriendlyName ResiliencySettingNa OperationalStatus HealthStatus IsManualAttach Size me ------------ ------------------- ----------------- ------------ -------------- ---- Docs Mirror OK Healthy False 500 GB Data Mirror Degraded Warning False 500 GB Work Mirror Degraded Warning False 2 TB Now the virtual disks are all running normal 2-way mirror, but two of the virtual disks are degraded. This is probably because one of the physical disks was offline for a short period of time. However, now the virtual disk cannot be repaired, even though, all physical disks are healthy. There is plenty of available space in the storage pool. This I cannot understand so I was hoping for some help, on how to resolve this? Below I have listed the full output from the Get-VirtualDisk CmdLet for the "Work" disk: ObjectId : {XXXXXXXX} PassThroughClass : PassThroughIds : PassThroughNamespace : PassThroughServer : UniqueId : XXXXXXXX Access : Read/Write AllocatedSize : 412316860416 DetachedReason : None FootprintOnPool : 824633720832 FriendlyName : Work HealthStatus : Warning Interleave : 262144 IsDeduplicationEnabled : False IsEnclosureAware : False IsManualAttach : False IsSnapshot : False LogicalSectorSize : 512 Name : NameFormat : NumberOfAvailableCopies : 0 NumberOfColumns : 2 NumberOfDataCopies : 2 OperationalStatus : Degraded OtherOperationalStatusDescription : OtherUsageDescription : Disk for data being worked on (not backed up) ParityLayout : PhysicalDiskRedundancy : 1 PhysicalSectorSize : 4096 ProvisioningType : Thin RequestNoSinglePointOfFailure : True ResiliencySettingName : Mirror Size : 2199023255552 UniqueIdFormat : Vendor Specific UniqueIdFormatDescription : Usage : Other PSComputerName :

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  • 150 TB and growing, but how to grow?

    - by seandavi
    My group currently has two largish storage servers, both NAS running debian linux. The first is an all-in-one 24-disk (SATA) server that is several years old. We have two hardware RAIDS set up on it with LVM over those. The second server is 64 disks divided over 4 enclosures, each a hardware RAID 6, connected via external SAS. We use XFS with LVM over that to create 100TB useable storage. All of this works pretty well, but we are outgrowing these systems. Having build two such servers and still growing, we want to build something that allows us more flexibility in terms of future growth, backup options, that behaves better under disk failure (checking the larger filesystem can take a day or more), and can stand up in a heavily concurrent environment (think small computer cluster). We do not have system administration support, so we administer all of this ourselves (we are a genomics lab). So, what we seek is a relatively low-cost, acceptable performance storage solution that will allow future growth and flexible configuration (think ZFS with different pools having different operating characteristics). We are probably outside the realm of a single NAS. We have been thinking about a combination of ZFS (on openindiana, for example) or btrfs per server with glusterfs running on top of that if we do it ourselves. What we are weighing that against is simply biting the bullet and investing in Isilon or 3Par storage solutions. Any suggestions or experiences are appreciated.

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  • Parallel prologue and epilogue in Grid Engine

    - by ajdecon
    We have a cluster being used to run MPI jobs for a customer. Previously this cluster used Torque as the scheduler, but we are transitioning to Grid Engine 6.2u5 (for some other features). Unfortunately, we are having trouble duplicating some of our maintenance scripts in the Grid Engine environment. In Torque, we have a prologue.parallel script which is used to carry out an automated health-check on the node. If this script returns a fail condition, Torque will helpfully offline the node and re-queue the job to use a different group of nodes. In Grid Engine, however, the queue "prolog" only runs on the head node of the job. We can manually run our prologue script from the startmpi.sh initialization script, for the mpi parallel environment; but I can't figure out how to detect a fail condition and carry out the same "mark offline and requeue" procedure. Any suggestions?

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  • How can I hard reset a USB device?

    - by Cory
    I have a USB device (a modem) that is really finicky. Sometimes it works fine, but other times it refuses to connect. The only solution I have found to fix it once it gets into a bad state is to physically unplug the device and plug it back in. However, I don't always have physical access to the machine it is plugged in on, so I'm looking for a way to do this through the command line. This post suggests running: sudo modprobe -w -r usb_storage; sudo modprobe usb_storage However I get an "unknown option -w" output. This slightly modified command: sudo modprobe -r usb_storage Fails with the message FATAL: Module usb_storage is in use. If I try to kill -9 the processes marked [usb-storage] before running they refuse to die (I think because they are deeply tied to the kernel). Anyone know of a way to do this? NOTE: I cross-posted this on superuser.com as I didn't know which was more appropriate. I will delete and/or link whichever one is answered first.

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  • Inverted LACK Table Serves as a Perfect Gear Rack [DIY]

    - by Jason Fitzpatrick
    We’ve seen IKEA gear hacked to hold audio and computer gear before, but this mod adds in a simple and effective twist. LACK end tables are, conveniently, the same width as a standard server rack. This makes it super simple for DIYers to mount their gear right into the legs of the table with no modification necessary. In this case, however, Winston Smith included a clever update to the mod. Rather than leave it like a standard table, he flipped the table upside down for increased stability and a stronger connection between the legs of his improvised audio rack and the table-top-turned-floor-plate. He then finished it with a matching LACK shelf piece to serve as a turn-table stand. His gear is stored cleanly, off the floor, and in a sturdy container all for about $25–a definite bargain when it comes to storage racks. Hit up the link below for more information and pictures. LACK Rack & EXPEDIT Desktop [IKEA Hackers] HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • Dropbox Doubles Referral Credit; Score 500MB for Each Friend You Refer

    - by Jason Fitzpatrick
    Dropbox is doubling the amount of free storage you get per-referral to 500MB, doubling the previous 250MB credit–better yet, the bonus is retroactive and applies to referrals you’ve already made. From the DropBox blog: How much space is that, exactly? For every friend you invite that installs Dropbox, you’ll both get 500 MB of free space. If you’ve got a free account, you can invite up to 32 people for a whopping total of 16 GB of extra space. Pro accounts now earn 1 GB per referral, for a total of 32 GB of extra space. Have you already invited a bunch of people? Don’t worry. Within a few days, you’ll get full credit for every referral that’s already been completed. Boom! Hit up the link below for the full announcement. Dropbox Referrals Now Twice As Nice [Dropbox] How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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