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  • Silverlight local storage

    - by IMHO
    As you may know Silverlight has support for local storage. We are looking at creating Sl application that will work in off line mode. This application may require quite a bit of data to be cached on the client side. Obvious solution - use local storage with some sort of XMl based structure won't work as our PoC showed due to performance issues. We are looking at several 3rd party solutions that implement light database engines on top of SL local storage. If you have solved this problem in the past or have any ideas - I would appreciate some pointers and ideas.

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  • Is the usage of Isolated Storage in Silverlight 3 a security concern

    - by Prashant
    I am using Silverlight 3 on my website. I have a Login Page for role based authentication, that routes users with different privileges to different parts of the website. I want to use something analogous to the Session Variables available in standard ASP.Net applications. I intend to use Isolated Storage to achieve this. But I am skeptical about security in this option, as the Isolated Storage exists on the client side, and can be manipulated on client side. I am new to the Isolated Storage concept and don't know about the security options provided by it in terms of Encryption and server-side validation etc. If any of you have used it or are aware of the security provided in this case, could you please shed some light on the same. Thanks

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  • Google chrome extension: local storage

    - by Rohan
    Hi there I'm developing an extension for Google Chrome, and have run into some trouble.I created an options.html page and added it to the manifest.json file.The page shows properly. I saved the options, and then went back to the page on which the extension is supposed to run. Unfortunately, the Local storage for the options was returning a 'null' instead of the option. If I set the local storage option directly from the extension's JS script, it works fine but not if it was set from the options page. Any idea how i can access the options.html local storage values from my Javascript file in the extension? thanks!

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  • Looking for a safe, portable password-storage method

    - by Maciek
    Hello, I'm working on C++ project that is supposed to run on both Win32 and Linux, the software is to be deployed to small computers, usually working in remote locations. Recently, our client has requested that we introduce access control via password protection. We are to meet the following criteria : Support remote login Support remote password change Support remote password retrieval Support data retrieval on accidental/purposeful deletion Support secure storage I'm capable of meeting the "remote" requirements using an existing library, however what I do need to consider is a method of storing this data, preferably in a way that will work on both platforms and will not let the user see it/read it, encryption is not the issue here - it's the storage method itself. Can anyone recommend a sage storage method that could help me meet those criteria?

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  • Retrieve Storage and Programs Memory on .NET Compact Framework 2 and WM5

    - by wintermute
    Hi! I've been looking for quite a while already and still couldn't find a solution for this. All I need is to retrieve the memory levels and percentage of use. OpenNETCF has a MemoryManagement class, which seems to encapsulates a data structure returned through a P/Invoke or something like that, and it gives me the TotalPhysicalMemory, TotalVirtualMemory, AvailablePhisicalMemory and such, but those do not directly relate to Storage and Programs, nor could I find a way to "convert" these attributes to those I need. Has anyone there already done this? It must be easy, I just need the very same values available on Settings System Memory. Thanks in advance! edit: I'm already being able to retrieve Available and total Storage memory through the GetDiskFreeSpaceEx P/Invoke. Since Storage and Programs memory seem to rely into the same hardware, maybe it's just a case of finding out what path to pass as the method's first parameter.

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  • Isolated storage

    - by Costa
    Hi I am not sure that I understand Isolated storage. I read the article http://msdn.microsoft.com/en-us/library/3ak841sy%28VS.80%29.aspx 1) Why I don't just use App data folder? 2) In the link above : "With isolated storage, data is always isolated by user and by assembly. Credentials such as the origin or the strong name of the assembly determine assembly identity. Data can also be isolated by application domain, using similar credentials." I can't think about a scenario that makes this future important. In general I don't understand the philosophy and the need of "isolated storage" which inspire MS to create such a thing. Thanks

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  • Storage device not found on ESX4 with AIC-9410

    - by Mads
    I am trying to install ESX 4.0 update 1 on a Supermicro X7DBR-3 system with an embedded AIC-9410 HBA (this HBA is listed on the HCG with Vendor ID 9005 and Device ID 041f) . All SATA controllers are disabled in the BIOS and the logical drive shows up in the Adaptec device summary during POST, however there is nothing listed on the Storage Device screen. The HBA itself is listed if I run esxcfg-info but not if I run esxcfg-scsidevs -a (under ESXi for that last command) Any ideas where I can look next or what might be wrong?

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  • Remote IIS Administration - "Not enough storage available to process this command"

    - by Hainesy
    I'm trying to do Remote Administration of IIS in C#.NET using System.Web.Administration tools. Everything works fine on a test server (windows 2008), however when I try using our live server (windows 2003) it fails giving the message: System.Runtime.InteropServices.COMException : Not enough storage is available to process this command. (Exception from HRESULT: 0x80070008) The server itself has plenty of memory free, so I believe this is some kind of memory limit with the RPC itself. http://support.microsoft.com/kb/890425 Is there any way around this?

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  • HP Usb storage Format tool : Error

    - by Srin
    I have a 2 GB Kingston Usb drive. This is working fine- I am able to format and access from 'My computer' I am trying to format this drive using HP USB Storage format tool to load a bootable image on to the drive, it says "device media is write protected" OS : Windows XP what could be wrong ? Thanks!

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  • Alternatives to Remote Storage Service under Windows Server 2008 R2

    - by ObligatoryMoniker
    I am working on setting up a new Windows Server 2008 R2 file server for our organization and felt like the functionality offered by the Remote Storage Service in previous versions of Windows would meet our needs for segmenting our data so that we can have different backup schedules for different tiers of data based on the frequency of that data being used and updated. What software exists that provide this same or similar functionality for Server 2008 R2?

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  • Roundcube connection to storage server failed

    - by sola
    I recently installed kloxo on a brand new VPS and set up mail servers and everything. i am using courier-imap on my VPS and i have verified it is running however i cannot for the life of me get into mail with round cube, i keep getting the error connection to storage server failed, is this an issue with my database. I have tried granting all privileges to the round cube user in MySQL and restarted qmail several times. Any ideas?

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  • Storage and bandwidth for a social network

    - by user38141
    I guess i asked a dumb question earlier. I am fairly new at this. I have a socal network being built in PHP wit MYsql. I was wondering how much bandwidth and storage would allow users to have have 500mins of streaming video and allow them to store photos and videos. Please forgive me. I am not a technology guy and just doing some research as I am learning as I go along.

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  • Can't Mount Databases in the Recovery Storage Group in Exchange 2003

    - by Kyle Brandt
    After restoring some mail stores, mounting them in the recovery storage group errors out. So far a repair with eseutil (which the log says was successful) and a server reboot has been tried. A defrag is currently running on the mail store I need to go through this again to post the exact error codes, so I will be updating this question. But I thought someone who does this a lot might have a "More times than not..." answer in the meantime.

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  • Make a radio-streaming PC pretend to be a mass-storage USB device

    - by monov
    I'm listening to a net radio on my PC I want the sound to go through my boombox cause it has nice speakers/amp The boombox has no "incoming" audio jack that just plays what comes over the wire However the boombox has a USB jack where you can put a thumbdrive with music. The question: How do I make the PC pretend to be a mass-storage device, and dynamically send all received audiodata to the boombox over a symmetric male USB cable? Failing that, at least tell me how to do it for local files (rather than streams). OS: Vista

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  • Access my router's gateway network?

    - by Danpe
    I have 2 routers in my place. Main Router (Connected to the Internet) - 192.168.1.1 Secondery Router (Connected to the Main Router) - 192.168.0.1 I have a Network Storage Device and few Shared Directorys connected to the Main Router. (Network Storage - 192.168.1.16) How can i acces one of them using a PC connected to the Secondery Router? Home Network Diagram: I currently have access to the internet using both laptop and Main PC. But i want to get access from my laptop to the Storage and to ym shared directorys. The problem is the my Main router always forwards all packets stright to the WAN.. (Internet)

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  • large RAID 10 vs small RAID1

    - by user116399
    The machine will store and serve millions of small files (<15Kb each), and all those files require a total storage space of 400G Considering the exact same SATA hard drives maker and models, on the exact same environment (OS, cpu, ram, raid controller, etc...) which one of the setups bellow would be faster? A) RAID 1 with 2 drives of 2T each, making up total storage of 2T B) RAID 10 with 4 drives of 2T each, making up total storage of 4T [EDIT]: I'm aware RAID10 is faster than RAID1. The larger the disk, at least in theory, the longer will take to do seeks/writes. So, will the performance gain of RAID10 will be outweighed by the "drag" caused the larger disk area when seek/write operations happened?

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  • Multiple iSCSI Targets or 1 that's shared?

    - by Joost Verdaasdonk
    On my network I have several types of files I want to save on a SAN like: SQL db's and logs Exchange data Random files Now I'm wondering if I should create one iSCSI Target with a large volume and initiate that from one of the servers. (and share it so other servers can use it too) Or I should create separate Targets to have each server use its own storage. For the record the storage could be separated because the servers aren't using the shared data. For one reason I was thinking of one storage is ease of backup. (but perhaps performance could be a problem?) What would be an advisable configuration for these type of data?

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  • Organizing an entity system with external component managers?

    - by Gustav
    I'm designing a game engine for a top-down multiplayer 2D shooter game, which I want to be reasonably reuseable for other top-down shooter games. At the moment I'm thinking about how something like an entity system in it should be designed. First I thought about this: I have a class called EntityManager. It should implement a method called Update and another one called Draw. The reason for me separating Logic and Rendering is because then I can omit the Draw method if running a standalone server. EntityManager owns a list of objects of type BaseEntity. Each entity owns a list of components such as EntityModel (the drawable representation of an entity), EntityNetworkInterface, and EntityPhysicalBody. EntityManager also owns a list of component managers like EntityRenderManager, EntityNetworkManager and EntityPhysicsManager. Each component manager keeps references to the entity components. There are various reasons for moving this code out of the entity's own class and do it collectively instead. For example, I'm using an external physics library, Box2D, for the game. In Box2D, you first add the bodies and shapes to a world (owned by the EntityPhysicsManager in this case) and add collision callbacks (which would be dispatched to the entity object itself in my system). Then you run a function which simulates everything in the system. I find it hard to find a better solution to do this than doing it in an external component manager like this. Entity creation is done like this: EntityManager implements the method RegisterEntity(entityClass, factory) which registers how to create an entity if that class. It also implements the method CreateEntity(entityClass) which would return an object of type BaseEntity. Well now comes my problem: How would the reference to a component be registered to the component managers? I have no idea how I would reference the component managers from a factory/closure.

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  • Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

    - by Andrew Russell
    UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of temporary value types as members of the class, and not on the stack as one might expect. Here is an example from the Body class: private Vector2 _worldPositionTemp = Vector2.Zero; private Matrix _bodyMatrixTemp = Matrix.Identity; private Matrix _rotationMatrixTemp = Matrix.Identity; private Matrix _translationMatrixTemp = Matrix.Identity; public void GetBodyMatrix(out Matrix bodyMatrix) { Matrix.CreateTranslation(position.X, position.Y, 0, out _translationMatrixTemp); Matrix.CreateRotationZ(rotation, out _rotationMatrixTemp); Matrix.Multiply(ref _rotationMatrixTemp, ref _translationMatrixTemp, out bodyMatrix); } public Vector2 GetWorldPosition(Vector2 localPosition) { GetBodyMatrix(out _bodyMatrixTemp); Vector2.Transform(ref localPosition, ref _bodyMatrixTemp, out _worldPositionTemp); return _worldPositionTemp; } It looks like its a by-hand performance optimisation. But I don't see how this could possibly help performance? (If anything I think it would hurt by making objects much larger).

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  • Representing and executing simple rules - framework or custom?

    - by qtips
    I am creating a system where users will be able to subscribe to events, and get notified when the event has occured. Example of events can be phone call durations and costs, phone data traffic notations, and even stock rate changes. Example of events: customer 13532 completed a call with duration 11:45 min and cost $0.4 stock rate for Google decreased with 0.01% Customers can subscribe to events using some simple rules e.g. When stock rate of Google decreases more than 0.5% When the cost of a call of my subscription is over $1 Now, as the set of different rules is currently predefined, I can easily create a custom implemention that applies rules to an event. But if the set of rules could be much larger, and if we also allow for custom rules (e.g. when stock rate of Google decreses more than 0.5% AND stock rate of Apple increases with 0.5%), the system should be able to adapt. I am therefore thinking of a system that can interpret rules using a simple grammer and then apply them. After som research I found that there exists rule-based engines that can be used, but I am unsure as they seem too complicated and may be a little overkill for my situation. Is there a Java framework suited for this area? Should we use framework, a rule engine, or should we create something custom? What are the pros and cons?

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  • Open source clone for Starcraft

    - by sinekonata
    Two questions about a SC:Broodwar clone. Is there one yet? How likely is legal pursuit? Since almost all games I usually play now have an FOS alternative from alpha to way polished, I was wondering why can't I find one for SC, one of the biggest titans of the gaming community? So my first question is, is there a game that was made with the intention to emulate SC? Is it that I didn't look well enough? Could it really be that no one tackled what seems like a small effort compared to the creation of a game engine like Spring or games like Rigs of Rod or Minetest? And since SC is not being maintained at all shouldn't the incentive to see a bug free modable balanced version huge? What am I not getting here? In the event that there is none, is it a legal problem? Could it be that people expect Blizzard to release sources themselves? Or that developers don't see the point in having SC mechanics without the patented lore and aesthetics? And the trickier question, if I were to make SC an open source game, a total clone of it for the purposes of maintenance, modability, etc. Would Blizzard really sue a team of developer fans that just do them a favour knowing they don't lose any money from Korea broadcasts? Or would they do it not to set precedents. So thanks for reading all that, hope I'm not the only one to think it's weird that no one talks about it. See you.

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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