Search Results

Search found 11277 results on 452 pages for 'unassigned variable'.

Page 83/452 | < Previous Page | 79 80 81 82 83 84 85 86 87 88 89 90  | Next Page >

  • How can I give a variable to an action listener?

    - by Roman
    I have a static variable partner in the class. And I want to set a value of these variable whenever a radio button is pressed. This is the code I tried to use: for (String playerName: players) { option = new JRadioButton(playerName, false); option.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partner = playerName; } }); partnerSelectionPanel.add(option); group.add(option); } The problem here is that the actionPerformed does not see the variable playerName created in the loop. How can I pass this variable to the actionListener?

    Read the article

  • Sending the variable's content to my mailbox in Python?

    - by brilliant
    I have asked this question here about a Python command that fetches a URL of a web page and stores it in a variable. The first thing that I wanted to know then was whether or not the variable in this code contains the HTML code of a web-page: from google.appengine.api import urlfetch url = "http://www.google.com/" result = urlfetch.fetch(url) if result.status_code == 200: doSomethingWithResult(result.content) The answer that I received was "yes", i.e. the variable "result" in the code did contain the HTML code of a web page, and the programmer who was answering said that I needed to "check the Content-Type header and verify that it's either text/html or application/xhtml+xml". I've looked through several Python tutorials, but couldn't find anything about headers. So my question is where is this Content-Type header located and how can I check it? Could I send the content of that variable directly to my mailbox? Here is where I got this code. It's on Google App Engines.

    Read the article

  • Python: How do I pass a variable by reference?

    - by David Sykes
    The Python documentation seems unclear about whether parameters are passed by reference or value, and the following code produces the unchanged value 'Original' class PassByReference: def __init__(self): self.variable = 'Original' self.Change(self.variable) print self.variable def Change(self, var): var = 'Changed' Is there something I can do to pass the variable by actual reference? Update: I am coming to the conclusion that while Andrea answered my actual question (Can you... No but you can...), on the subject of pass by reference Blair Conrad is more technically correct. As I understand it the crux is that a copy of a reference is being passed. If you assign that copy, as in my example, then you lose the reference to the original and it remains unchanged. If, however, you 'use' that reference, for example append on a passed list, then the original is changed. I will see how the comments and votes go before choosing the answer people think is the best

    Read the article

  • how to store a value returned from a sql query in a variable in batch programming ?

    - by Arunachalam
    how to store a value returned from a sql query in a variable in batch programming ? i can invoke sqlserver queries from my cmd prompt using sqlcmd server name then the qwery this is query statement i m going to use SELECT CASE WHEN DATEDIFF(minute, record_timestamp, GETDATE()) < 10 THEN 1 ELSE 0 END how to store the value returned i tried using set variablename but it save the statement rather than the return value .. and if i save this in a variable what type of variable it will can i compare it with numeric values in if condition

    Read the article

  • Why would Visual Studio 2010 say it can't show a variable during debug?

    - by Edward Tanguay
    In Visual Studio 2010 sometimes when I want to get the value of a variable while debugging, it tells me that it "does not exist in this context" when it obviously does. I have found that if I use the variable, as in the screenshot below, then it is able to show it. Has anyone experienced this? Visual Studio 2008 never did this. How can I get Visual Studio 2010 to always show me variable values while debugging?

    Read the article

  • Passing a outside variable into a <asp:sqldatasource> tag. ASP.NET 2.0

    - by MadMAxJr
    I'm designing some VB based ASP.NET 2.0, and I am trying to make more use of the various ASP tags that visual studio provides, rather than hand writing everything in the code-behind. I want to pass in an outside variable from the Session to identify who the user is for the query. <asp:sqldatasource id="DataStores" runat="server" connectionstring="<%$ ConnectionStrings:MY_CONNECTION %>" providername="<%$ ConnectionStrings:MY_CONNECTION.ProviderName %>" selectcommand="SELECT THING1, THING2 FROM DATA_TABLE WHERE (THING2 IN (SELECT THING2 FROM RELATED_DATA_TABLE WHERE (USERNAME = @user)))" onselecting="Data_Stores_Selecting"> <SelectParameters> <asp:parameter name="user" defaultvalue ="" /> </SelectParameters> </asp:sqldatasource> And on my code behind I have: Protected Sub Data_Stores_Selecting(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.SqlDataSourceSelectingEventArgs) Handles Data_Stores.Selecting e.Command.Parameters("user").Value = Session("userid") End Sub Oracle squaks at me with ORA-01036, illegal variable name. Am I declaring the variable wrong in the query? I thought external variables share the same name with a @ prefixed. from what I understand, this should be placing the value I want into the query when it executes the select. EDIT: Okay, thanks for the advice so far, first error was corrected, I need to use : and not @ for the variable declaration in the query. Now it generates an ORA-01745 invalid host/bind variable name. EDIT AGAIN: Okay, looks like user was a reserved word. It works now! Thanks for other points of view on this one. I hadn't thought of that approach.

    Read the article

  • Using SSIS, how do you read a datetime field into a variable that is of Data Type string?

    - by Mark Kadlec
    This one has bugged me for the longest time and a great question to ask the Stackoverflow users I think. I have a rather large SSIS flow that uses a string variable to store the datetime. I would now like to dynamically read the datetime value from the database, but how would you construct the SSIS to do this? My first obvious thought would be to simply execute a SQL task to get the datetime and store it in the variable, but got the "differs from the current variable type" error. Is there a simple way to convert the database datetime into a String variable? Any help from the community would be appreciated,

    Read the article

  • Documentation style: how do you differentiate variable names from the rest of the text within a comm

    - by Alix
    Hi, This is a quite superfluous and uninteresting question, I'm afraid, but I always wonder about this. When you're commenting code with inline comments (as opposed to comments that will appear in the generated documentation) and the name of a variable appears in the comment, how do you differentiate it from normal text? E.g.: // Try to parse type. parsedType = tryParse(type); In the comment, "type" is the name of the variable. Do you mark it in any way to signify that it's a symbol and not just part of the comment's text? I've seen things like this: // Try to parse "type". // Try to parse 'type'. // Try to parse *type*. // Try to parse <type>. // Try to parse [type]. And also: // Try to parse variable type. (I don't think the last one is very helpful; it's a bit confusing; you could think "variable" is an adjective there) Do you have any preference? I find that I need to use some kind of marker; otherwise the comments are sometimes ambiguous, or at least force you to reread them when you realise a particular word in the comment was actually the name of a variable. (In comments that will appear in the documentation I use the appropriate tags for the generator, of course: @code, <code></code>, etc) Thanks!

    Read the article

  • Export environment variable from PHP, for use by exec()'d shell command?

    - by anonymous coward
    Somewhat similar to http://stackoverflow.com/questions/2002970/export-a-variable-from-php-to-shell, but my problem is different. I am forced to work with a program that gets an important location variable from an Environment Variable (Linux), rather than a config or, better, a command line option. I have to call this program from within PHP, and currently am doing it like so: shell_exec('/path/to/program option1 option2'); I need to be able to set/override the environment variable that program will be looking for. As an example, this does not work: shell_exec('VAR1=foo /path/to/program option1 option2'); nor does: shell_exec('VAR1=foo; export foo; /path/to/program option1 option2'); for good measure. Both of the above command lines work "as expected" from the shell. Is it possible to override environment variables for programs called via exec, shell_exec, etc?

    Read the article

  • In Ruby, how to write a method to display any object's instance variable names and its values

    - by Jian Lin
    Given any object in Ruby (on Rails), how can I write a method so that it will display that object's instance variable names and its values, like this: @x: 1 @y: 2 @link_to_point: #<Point:0x10031b298 @y=20, @x=38> I also want to be able to print <br> to the end of each instance variable's value so as to print them out nicely on a webpage. the difficulty now seems to be that not every instance variable has an accessor, so it can't be called with obj.send(var_name) (the var_name has the "@" removed, so "@x" becomes "x")

    Read the article

  • C++: is it safe to read an integer variable that's being concurrently modified without locking?

    - by Hongli
    Suppose that I have an integer variable in a class, and this variable may be concurrently modified by other threads. Writes are protected by a mutex. Do I need to protect reads too? I've heard that there are some hardware architectures on which, if one thread modifies a variable, and another thread reads it, then the read result will be garbage; in this case I do need to protect reads. I've never seen such architectures though. This question assumes that a single transaction only consists of updating a single integer variable so I'm not worried about the states of any other variables that might also be involved in a transaction.

    Read the article

  • If I don't odr-use a variable, can I have multiple definitions of it across translation units?

    - by sftrabbit
    The standard seems to imply that there is no restriction on the number of definitions of a variable if it is not odr-used (§3.2/3): Every program shall contain exactly one definition of every non-inline function or variable that is odr-used in that program; no diagnostic required. It does say that any variable can't be defined multiple times within a translation unit (§3.2/1): No translation unit shall contain more than one definition of any variable, function, class type, enumeration type, or template. But I can't find a restriction for non-odr-used variables across the entire program. So why can't I compile something like the following: // other.cpp int x; // main.cpp int x; int main() {} Compiling and linking these files with g++ 4.6.3, I get a linker error for multiple definition of 'x'. To be honest, I expect this, but since x is not odr-used anywhere (as far as I can tell), I can't see how the standard restricts this. Or is it undefined behaviour?

    Read the article

  • How to set javascript data in asp session variable?

    - by fazilmir
    i am having a div and i am adding innerHtml in it using javascript. now what i want is that i have to set that innerHtml data in my session variable. and want to use that session variable in my another asp webform page. but i dont know how to perform this task. any help will be highly appreciated. i am doing it like this. //cartDetailsDiv is a div in which i am adding innerHtml through javascript. //now i am getting that innerHTML in my session variable like this Session["_cartDetails"] = cartDetailsDiv.InnerHtml.ToString(); Response.Write(Session["_cartDetails"].ToString()); but i am getting nothing in my session variable. please help me out.

    Read the article

  • Sum variable range of cells using "today's" date as starting point.

    - by Jason
    How do you sum a variable range of cells based upon today's date in MS Excel 2003. Spreadsheet format: Variable range = # of days to sum Date range = listed in row 1, 1 day per cell (example A1=1/1/10, B1=1/2/10, C1=1/3/10....) Numbers to be summed - listed in row 2, X number per cell (example A2=8, B2=6, C2=1.....) example problem: IF variable range = 2 & Current Date = 1/2/10 then...Sum(b2:c2)=7 I am able to sum the entire row based upon current date using the following formula but am not able to add the variable range to the sum function. =SUMIF(A1:C1,"="&TODAY(),A2:C2)

    Read the article

  • How to check how many characters in variable, and add space between characters in that var?

    - by Camran
    I have a 'price' variable that contains some integer number from a MySQL database. I want to check how many numbers the 'price' variable contains, and add a space in the variable depending on how many numbers. See below: Example: If 'price' is 150000 I would like the output to be 150 000 (notice the space). OR, if it is 19000 I would like it to output 19 000... How would you do this the easiest way?

    Read the article

  • How can I use a variable as a jQuery option value?

    - by mattgorecki
    I currently have jQuery code that looks like this: if ($.url.param("s") == "error") { $.gritter.add({ title: 'Error!', text: $.url.param('message') }); } I'm checking to see if the request variable s exists in the url (ie. http://example.com/?s=error&message=this%20is%20my%20message and then showing a popup message that contains information from request variable message. The popup works just fine, but the message variable isn't populated, the plugin asks for a string as a value for the text option. What is the proper way to grab the message variable?

    Read the article

  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

    Read the article

  • Tunnel is up but cannot ping directly connected network

    - by drmanalo
    We configured a site-to-site VPN and here is the topology. I control the network on the left but not the one on the right. All devices in our network has public IPs. Server---ASA5505---Cisco887======Internet=====ASA5510---devices I can see the tunnel is up and can do extended ping using a loopback interface. From the 10.175 and 10.165 networks, they can also ping my loopback address. I can also dial in using a Cisco VPN client, and can connect to the devices on the right. #show crypto session Crypto session current status Interface: Vlan3 Profile: xxx-profile Session status: UP-ACTIVE Peer: 213.121.x.x port 500 IKEv1 SA: local 77.245.x.x/500 remote 213.121.x.x/500 Active IPSEC FLOW: permit ip 10.0.20.0/255.255.255.240 10.175.0.0/255.255.128.0 Active SAs: 0, origin: crypto map IPSEC FLOW: permit ip 10.0.20.0/255.255.255.240 10.165.0.0/255.255.192.0 Active SAs: 2, origin: crypto map #ping 10.165.29.39 source loopback 2 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 10.165.29.39, timeout is 2 seconds: Packet sent with a source address of 10.0.20.1 !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 16/17/20 ms My problem is the devices on the right cannot reach my server. They could only ping the loopback address and nothing else. I'm pasting some diagnostics related to routing thinking perhaps routing is my issue. I can paste all the running-config on my side of network if needed. #show ip int brief Interface IP-Address OK? Method Status Protocol ATM0 unassigned YES NVRAM administratively down down Ethernet0 unassigned YES NVRAM administratively down down FastEthernet0 unassigned YES unset up up connected to ASA FastEthernet1 unassigned YES unset administratively down down FastEthernet2 unassigned YES unset administratively down down FastEthernet3 unassigned YES unset up up Loopback1 10.0.20.65 YES NVRAM up up Loopback2 10.0.20.1 YES NVRAM up up Virtual-Template1 77.245.x.x YES unset up down Virtual-Template2 77.245.x.x YES unset up down Vlan1 unassigned YES unset down down Vlan3 77.245.x.x YES NVRAM up up connected to the Internet #show run | section ip route ip route 0.0.0.0 0.0.0.0 77.245.x.x ip route 213.121.240.36 255.255.255.255 Vlan3 #show access-list Extended IP access list 102 10 permit ip 10.0.20.0 0.0.0.15 10.175.0.0 0.0.127.255 (3332 matches) 20 permit ip 10.0.20.0 0.0.0.15 10.165.0.0 0.0.63.255 (3498 matches) #show vlan-switch VLAN Name Status Ports ---- -------------------------------- --------- ------------------------------- 1 default active 3 VLAN0003 active Fa0, Fa1, Fa2, Fa3 1002 fddi-default act/unsup 1003 token-ring-default act/unsup 1004 fddinet-default act/unsup 1005 trnet-default act/unsup #show ip route Codes: L - local, C - connected, S - static, R - RIP, M - mobile, B - BGP D - EIGRP, EX - EIGRP external, O - OSPF, IA - OSPF inter area N1 - OSPF NSSA external type 1, N2 - OSPF NSSA external type 2 E1 - OSPF external type 1, E2 - OSPF external type 2 i - IS-IS, su - IS-IS summary, L1 - IS-IS level-1, L2 - IS-IS level-2 ia - IS-IS inter area, * - candidate default, U - per-user static route o - ODR, P - periodic downloaded static route, H - NHRP, l - LISP + - replicated route, % - next hop override Gateway of last resort is 77.245.x.x to network 0.0.0.0 S* 0.0.0.0/0 [1/0] via 77.245.x.x 10.0.0.0/8 is variably subnetted, 5 subnets, 3 masks C 10.0.20.0/28 is directly connected, Loopback2 L 10.0.20.1/32 is directly connected, Loopback2 C 10.0.20.64/28 is directly connected, Loopback1 L 10.0.20.65/32 is directly connected, Loopback1 S 10.165.0.0/18 [1/0] via 213.121.x.x 77.0.0.0/8 is variably subnetted, 3 subnets, 3 masks S 77.0.0.0/8 [1/0] via 77.245.x.x C 77.245.x.x/29 is directly connected, Vlan3 L 77.245.x.x/32 is directly connected, Vlan3 213.121.x.0/32 is subnetted, 1 subnets S 213.121.x.x is directly connected, Vlan3 I read some of the posts here which lead to NATing issue but I'not sure of my next step. Should I translate my public address to private and route it to the loopback address? (only guessing) CISCO VPN site to site Site-to-Site VPN between two ASA 5505s only working in one direction Hope someone could help. Thanks in advance!

    Read the article

< Previous Page | 79 80 81 82 83 84 85 86 87 88 89 90  | Next Page >