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  • First mouse click not detected

    - by user286169
    Since a few days my mouse reacts different on a click. The first click is not working properly, it seems as it is interpreted as a hoover, the second click is interpreted as the first 'real' click. I tried switching left and right buttons, but behaviour stays the same. Tried restarting unity, implemented ctrl_alt_bksp, but didn't help either. I am running 14.04 Ubuntu, and have all packages up-to-date using apt-get update/upgrade. Is there anybody with a clue? Thanks in advance! Patrick

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  • Java based portal framework

    - by Jatin
    We have an application that needs to be built and are looking for some Java based portal framework. In last few days I have gone through over 10 different open source option LiveRay, JetSpeed2, GateIn etc. But they are all too complex to be judged so quickly. Can anyone suggest some framework which is ease to use but has the functionality to handle complex situations. Most importantly, the portlets will run flash/HTML5 contant. Thanks.

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  • Tutoriel Perceptual Computing (introduction à Unity), par Cédric Andréolli

    Salut,Je viens vous présenter un tutoriel qui va probablement vous plaire. Citation: Le Perceptual Computing peut être défini comme un ensemble de techniques mises à disposition du développeur pour offrir une expérience nouvelle à l'utilisateur. Ce concept, développé par Intel®, est composé de deux éléments :une caméra possédant de nombreux capteurs (HD, profondeur, micro stéréo) ; un SDK développé par Intel permettant de récupérer des événements captés par la caméra. Le SDK permet de réaliser les tâches suivantes :

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  • How to disable the auto resizing of Windows when you touch the top or bottom

    - by L. D. James
    Can someone tell me how to stop the autoresizing behavior of Windows in Ubuntu 14.04 when you touch the top or bottom when resizing the window. There is an undesirable effect of the the bottom resizing all the way to the bottom when you only want to resize the top, or vice-versa. In the past it was possible to disable this effect by unchecking grid in CCSM. Then came Unity Tweak tool which made it easy to remove. You could remove it by turning off Window snapping and Hotcorners. Now in Ubuntu 14.04 I have all those feature turned off and yet I can't resize only the top or only the bottom without the other end automatically moving.

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  • Ubuntu slow on HP 2000 notebook with Apu e1-1200

    - by user169861
    I am using HP 2000 notebook which initially came with Windows 7 64bit. It has 4gb ram, AMD APU E1-1200 (1.4ghz) with Radeon 7310. With Windows it worked ok, so I decided to switch to Ubuntu. I installed 13.04 64bit at first, but responsiveness wasn't that good (opening windows, menus, Firefox, dash search) even if it was way better during the testing from live USB. I tried different kind of drivers for graphic card, 13.6beta, 13.4, fgrlx proprietary, upgraded kernel but the situation was the same. Then I tried installing 32bit version but the results were identical. After that I tried LTS version 12.04 and Xubuntu 13.04.. Responsiveness wasn't that different at all. Not sure what to do, and I wouldn't want to go back to Windows. This machine is not a beast, but it should be enough to deal with Unity or Xfce without troubles. Oh yes, I have insydeH20 BIOS with not so many options at my disposal. Thanks and best regards,

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  • How to use the float value from Noise function in voxel terrain?

    - by therealjohn
    Im using Unity, although this question is not really specific to that engine. Im also using an asset from the store called Coherent Noise. It has some neat noise functionality built it. I am using those functions to produce some noise values. I am getting a value between 0 and 1 (floats). I have an array of blocks (for minecraft like voxel terrain) and I am confused on how to use this float value for terrain? Do I do something like <= 0 == Solid block etc etc? I am confused on how to use the floating values that the noise functions produce to use for height values of an array of say a height of 16. Thanks for any guidance.

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  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

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  • problem with task switcher and ccsm

    - by user2427
    I'm trying to make a simpler task switcher work, instead of the default with unity. I installed ccsm, and then the extras to be able to access to static task switcher. The problem right now is that I can enable static task switcher but only if I run ccsm as sudo. When I try to enable running ccsm without sudo it doesn't let me enable anything. All the checkboxes are disabled. And enabling as sudo doesn't make the task switcher work. Does anyone know how to make this work?

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  • How do I disable changing proxy settings?

    - by gap
    I've got several machines, running 14.04.1, for kids to access. Each machine has accounts for each kid, as well accounts for several adults. Although I've set a system wide proxy use policy, it doesn't get used by Chrome. Instead, I had to log into each kids account and set a proxy use policy, pointing to tinyproxy/dansguardian, for safe internet access. The problem is that, should the kids get an ounce of computer savvy, they'll figure out that they can launch the proxy settings config panel from Unity, then change the proxy settings to None, and completely bypass the "safe" internet scheme I've setup. Can anyone tell me how I can disable those user accounts from being able to modify their proxy settings (not the "system wide" ones... those arent used.. this is the per-user settings). Thanks

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  • How do I morph between meshes that have different vertex counts?

    - by elijaheac
    I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This utility works best when there are an equal number of vertices between the two meshes. Is there some way to equalize the vertex count between a set of meshes? I don't mean that this would reduce the vertex count of a mesh, but would rather add redundant vertices to any meshes with smaller counts. However, if there is an alternate method of handling this (other than increasing vertices), I would like to know.

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • Screensaver does not activate properly [closed]

    - by Ole Christian
    I do not know if this is a known feature/bug in Unity, and I am also unaware of how else to report bug-related things. I was listening to some music using banshee. My services was called upon (My SO wanted me to help with the dishes) so I clicked on the sound icon and paused the music. I left the sound icon menu open. When I came back much later, the screensaver had not yet activated. Once I closed the menu, the screensaver immediately kicked in. I am assuming that this kind of behavior is not intended. This is also easily reproducible for anyone. Has anyone else experienced this kind of behavior? Is this a (known) bug?

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  • Camera movement and threshold not working

    - by irish guy mcconagheh
    I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if statement: if(((Mathf.Abs(target.transform.position.x))-(Mathf.Abs(transform.position.x)))>thres){ x = moveTo(transform.position.x, target.position.x, trackSpeed); } in unity/c#. In pseudocode it means if((absolute value of player x) - (absolute value of camera x) is greater than the threshold){ move { however this does not seem to work correctly. it appears to work for the first couple of times the threshold is reached, however the distance between the camera and the player has to increase every time for the camera to move. I do not believe the movement of the camera is the problem, however the code for it is as follows: private float moveTo(float n, float target, float accel) { if (n == target) { return n; } else { float dir = Mathf.Sign(target - n); n += accel * Time.deltaTime * dir; return (dir == Mathf.Sign(target-n))? n: target; } } }

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  • Change players state and controls in-game

    - by Samurai Fox
    I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than the ice cube. Another great example would be: Player is human being and has normal FPS controls. On press of a button human transforms into birds and now has completely different controls. Now, my question is, what would be easier and better: make one object with animation transition and to stay in that state of anim. until button is pressed again make two object: ice and water. Ice has an animation of turning into water. So replace ice (with animation) with water object And if anyone knows this one too: how to switch between 2 different types of player controls.

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  • Unity Dash and top toolbar won't open after updating to 12.10

    - by pgrytdal
    Today, I updated to Ubuntu 12.10. After re-starting, like the updater suggested, the toolbar on the top of the screen, and the dash won't load. I seem to be missing other features, as well, like alttab to switch windows, etc. I am able to access the Terminal, by typing CtrlAltT, which is how I was bale to access Firefox. How do I fix this problem? Edit: 2:10 PM on 10/19/12 As Chris Carter suggested, I'm including the results of the teminal command lspci (Sorry... I dont know how to format between Back-tics): 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS780 Host Bridge 00:01.0 PCI bridge: Acer Incorporated [ALI] AMD RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (PCIE port 0) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:07.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 3) 00:11.0 SATA controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.1 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller 00:12.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller (rev 3a) 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller 00:14.4 PCI bridge: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor HyperTransport Configuration (rev 40) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Link Control 01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS780M/RS780MN [Mobility Radeon HD 3200 Graphics] 01:05.1 Audio device: Advanced Micro Devices [AMD] nee ATI RS780 HDMI Audio [Radeon HD 3000-3300 Series] 03:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 09:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01)

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • I upgraded my ubuntu server from 13.04 to 13.10 Bugs I faced

    - by kirankumar kotari
    On upgrade from 13.04 to 13.10 my system is hanged. So after waiting for 30 min. I tried to restart. Some file are corrupted. I inserted my 13.04 disk and started in rescue mode. Finally My system started Then, I upgraded some apps again. Now my system upgraded to 13.10. Finally Done. But, Now the bugs raised. On my start key I got only my online services. No other applications, recently used, music, video icons are not showing. I am facing huge problem. I am unable to see my application what i installed. I checked in unity tweak tool all are fine. So, I ask any one to solve this issue.

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  • Where are the systray icons for Dropbox in Ubuntu desktop 13.04 (minimal)?

    - by samvv
    I reinstalled Ubuntu desktop using the minimal CD image and the following command: $ sudo apt-get install ubuntu-desktop --no-install-recommends After that I used Ubuntu Software Center to make sure Unity supports application indicators: http://i.imgur.com/bYF162w.png. Everything works great, except for Dropbox. For some reason the icon doesn't appear in the tray, even though the application is running. Steam on the other hand runs just fine, so it seems like there is nothing wrong with the tray itself. According to this post the tray icons should be in /usr/shared/icons/hicolor/22x22/status but it doesn't contain any Dropbox icons. Neither do any of the other resolutions. The answer is a bit outdated, so I'm not entirely sure it is still applicable to the current version of Dropbox. I did the usual thing of reinstalling dropbox with: sudo apt-get purge nautilus-dropbox sudo apt-get install nautilus-dropbox But that didn't solve anything either. Does somebody know how to fix this issue?

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  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

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  • How to fix Xubuntu LightDM Theme after installing unity.

    - by Christopher
    After successfully installing Xubuntu 12.04.1 on my laptop, I decided to install Unity. That went OK but then I realized there was no themes. So then I installed the themes and artwork, and got a really bad surprise. My lightDM greeter was still Xubuntu like I wanted but the buttons where you choose the user are really tall and I have a purple computer as the icon above my computer name. How do I get back to the original Xubuntu configuration or edit the CSS while keeping Unity? I know where all of the files are but don't know which file to edit or which CSS property to modify. Packages Installed: unity unity-services unity-mail Then I Installed: ubuntu-artwork light-themes ubuntu-wallpapers-oneric ubuntu-wallpapers-precise

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  • No Grapical log in or anything just terminal code!!

    - by Jonthue
    I just install the unity alpha state 3, and i came across two errors, one stating it could not install a desktop feature or so and the other just had some errors that i had snap shot the error. When it says it was complete I restarted it and after it booted up, i see a long line of boot codes and then it stop with log in name and the after i put my log in name it ask for a password, but the thing is that their was no graphical lil window having my picture and my name, all I see was codes from terminal even after it admitted me in. Black screen white coding like it was a terminal on full screen only every thing was via terminal!!! HELP!!!!

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  • What are the pro/cons of Unity3D as a choice to make games?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

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  • Ubuntu always freezes on a friend's machine

    - by missingfaktor
    I am posting this on my friend's behalf. I installed Ubuntu 12.04 on my friend's computer but it continuously froze, no desktop effects worked, and it was frankly unusable. I thought this might be an issue with Unity and how it interacts with his hardware, so I tried several other desktop environments on his machine. These include KDE, Xfce, and GNOME. The problems persisted regardless of the desktop environment. I would like to note that he dual boots his system with Windows 7. Even there no desktop effects work but the system is reasonably stable. The following screenshots describe some of his system information (He is running Xfce at this time): 1: 2: Card information: intel corporation 82G33/G31 integrated graphics controller (rev02). What is the issue and how can it be solved? Please let me know if I should add any more information. Thank you.

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  • How do I stop that launcher from popping up when mouse goes to the left edge?

    - by Michael
    This is what it says on the help.ubuntu.com website, but when i go to system settings, it does not have a Launcher & Menus option. I wish I could revert back to the old Ubuntu, I hate this launcher. Does any know a fix plz? "Stop the launcher from showing when I point to the left side of the screen The launcher unhides when you move your mouse or touchpad pointer to the left side of the screen. If you prefer, you can tell Unity to only show the launcher when you click the top left Ubuntu button instead. Click the icon at the very right of the top bar and select System Settings. In the Personal section, click Launcher & Menus. Choose Touches the top left corner of the screen"

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  • After reinstalling ATI graphics drivers, my keyboard and mous aren't working anymore

    - by Lifelike27
    On Ubuntu 11.04 I tried to install the open source drivers for my laptops ATI Mobility Radeon 5470M but I messed that up a bit and lost xserver. Now I've managed to solve that problem with this and by downloading the ATI proprietary drivers and install those manually. Now, when Ubuntu loads up I get to the login screen but I can't use my mouse or my keyboard (usb keyboard and mouse doesn't work either). If I use the recovery console, then login with that and then run 'startx'. I can login fine (though Unity doesn't show, the graphics seem to be working because it shows the fading animation of libnotify), but I can't type or move my mouse.

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